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author | peterbell10 <peterbell10@live.co.uk> | 2017-09-22 18:16:47 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-10-21 19:33:22 +0200 |
commit | c54bf40ef96806bf836db205f79e60d016b7eee9 (patch) | |
tree | 935dc6f8f18d86f21e6309947d4d09254f4c632a /src | |
parent | cWorld: Move Initialization from Start to the constructor. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/LightingThread.cpp | 26 | ||||
-rw-r--r-- | src/LightingThread.h | 6 | ||||
-rw-r--r-- | src/World.cpp | 6 | ||||
-rw-r--r-- | src/World.h | 2 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.cpp | 6 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.h | 3 |
6 files changed, 17 insertions, 32 deletions
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index 302a7ba01..39b22f748 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -88,9 +88,9 @@ public: //////////////////////////////////////////////////////////////////////////////// // cLightingThread: -cLightingThread::cLightingThread(void) : +cLightingThread::cLightingThread(cWorld & a_World): super("cLightingThread"), - m_World(nullptr), + m_World(a_World), m_MaxHeight(0), m_NumSeeds(0) { @@ -109,18 +109,6 @@ cLightingThread::~cLightingThread() -bool cLightingThread::Start(cWorld * a_World) -{ - ASSERT(m_World == nullptr); // Not started yet - m_World = a_World; - - return super::Start(); -} - - - - - void cLightingThread::Stop(void) { { @@ -150,8 +138,6 @@ void cLightingThread::Stop(void) void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_CallbackAfter) { - ASSERT(m_World != nullptr); // Did you call Start() properly? - cChunkStay * ChunkStay = new cLightingChunkStay(*this, a_ChunkX, a_ChunkZ, std::move(a_CallbackAfter)); { // The ChunkStay will enqueue itself using the QueueChunkStay() once it is fully loaded @@ -159,7 +145,7 @@ void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cCh cCSLock Lock(m_CS); m_PendingQueue.push_back(ChunkStay); } - ChunkStay->Enable(*m_World->GetChunkMap()); + ChunkStay->Enable(*m_World.GetChunkMap()); } @@ -238,7 +224,7 @@ void cLightingThread::Execute(void) void cLightingThread::LightChunk(cLightingChunkStay & a_Item) { // If the chunk is already lit, skip it (report as success): - if (m_World->IsChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ)) + if (m_World.IsChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ)) { if (a_Item.m_CallbackAfter != nullptr) { @@ -319,7 +305,7 @@ void cLightingThread::LightChunk(cLightingChunkStay & a_Item) CompressLight(m_BlockLight, BlockLight); CompressLight(m_SkyLight, SkyLight); - m_World->ChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ, BlockLight, SkyLight); + m_World.ChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ, BlockLight, SkyLight); if (a_Item.m_CallbackAfter != nullptr) { @@ -341,7 +327,7 @@ void cLightingThread::ReadChunks(int a_ChunkX, int a_ChunkZ) for (int x = 0; x < 3; x++) { Reader.m_ReadingChunkX = x; - VERIFY(m_World->GetChunkData(a_ChunkX + x - 1, a_ChunkZ + z - 1, Reader)); + VERIFY(m_World.GetChunkData(a_ChunkX + x - 1, a_ChunkZ + z - 1, Reader)); } // for z } // for x diff --git a/src/LightingThread.h b/src/LightingThread.h index 0208848f6..6c27ff7ba 100644 --- a/src/LightingThread.h +++ b/src/LightingThread.h @@ -52,11 +52,9 @@ class cLightingThread : public: - cLightingThread(void); + cLightingThread(cWorld & a_World); virtual ~cLightingThread() override; - bool Start(cWorld * a_World); - void Stop(void); /** Queues the entire chunk for lighting. @@ -94,7 +92,7 @@ protected: typedef std::list<cChunkStay *> cChunkStays; - cWorld * m_World; + cWorld & m_World; /** The mutex to protect m_Queue and m_PendingQueue */ cCriticalSection m_CS; diff --git a/src/World.cpp b/src/World.cpp index d86329395..4dd9cbc86 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -196,6 +196,7 @@ cWorld::cWorld( m_MapManager(this), m_GeneratorCallbacks(*this), m_ChunkSender(*this), + m_Lighting(*this), m_TickThread(*this) { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); @@ -405,6 +406,7 @@ cWorld::cWorld( m_SimulatorManager->RegisterSimulator(m_SandSimulator.get(), 1); m_SimulatorManager->RegisterSimulator(m_FireSimulator.get(), 1); + m_Storage.Initialize(*this, m_StorageSchema, m_StorageCompressionFactor); m_Generator.Initialize(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile); m_MapManager.LoadMapData(); @@ -607,8 +609,8 @@ void cWorld::InitializeSpawn(void) void cWorld::Start() { - m_Lighting.Start(this); - m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor); + m_Lighting.Start(); + m_Storage.Start(); m_Generator.Start(); m_ChunkSender.Start(); m_TickThread.Start(); diff --git a/src/World.h b/src/World.h index 5b26ec197..d76f4c258 100644 --- a/src/World.h +++ b/src/World.h @@ -962,7 +962,7 @@ private: cCriticalSection m_CSPlayers; cPlayerList m_Players; - cWorldStorage m_Storage; + cWorldStorage m_Storage; unsigned int m_MaxPlayers; diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index 29fe78d4f..7be710c29 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -60,13 +60,11 @@ cWorldStorage::~cWorldStorage() -bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor) +void cWorldStorage::Initialize(cWorld & a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor) { - m_World = a_World; + m_World = &a_World; m_StorageSchemaName = a_StorageSchemaName; InitSchemas(a_StorageCompressionFactor); - - return super::Start(); } diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index 5b8a1b8ba..a7d3bb1d4 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -69,7 +69,8 @@ public: The callback, if specified, will be called with the result of the save operation. */ void QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = nullptr); - bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args + /** Initializes the storage schemas, ready to be started. */ + void Initialize(cWorld & a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event void WaitForFinish(void); void WaitForLoadQueueEmpty(void); 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