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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-23 22:12:59 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-23 22:12:59 +0200 |
commit | 1156914dd60b4949116e57ec1480f81c39b6f292 (patch) | |
tree | af5e5db060f819ba4f92e84aa2c6b096e334a704 /src | |
parent | Speed improvements, crash fixes, & self-suggestions (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/ClientHandle.cpp | 4 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 23 | ||||
-rw-r--r-- | src/Entities/Entity.h | 8 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Player.h | 6 | ||||
-rw-r--r-- | src/World.cpp | 9 |
6 files changed, 28 insertions, 24 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index af53d3623..aaed483e2 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -120,8 +120,8 @@ cClientHandle::~cClientHandle() } if (World != NULL) { - m_Player->SetWorldTravellingFrom(NULL); // Make sure that the player entity is actually removed - World->RemovePlayer(m_Player); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again + m_Player->SetWorldTravellingFrom(NULL); // Make sure that the player entity is actually removed + World->RemovePlayer(m_Player); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again m_Player->Destroy(); } delete m_Player; diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 68bfabb30..45c347aeb 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1034,11 +1034,13 @@ bool cEntity::DetectPortal() { if (GetWorld()->GetNetherWorldName().empty() && GetWorld()->GetEndWorldName().empty()) { + // Teleportation to either dimension not enabled, don't bother proceeding return false; } } else if (GetWorld()->GetLinkedOverworldName().empty()) { + // Overworld teleportation disabled, abort return false; } @@ -1051,11 +1053,13 @@ bool cEntity::DetectPortal() { if (m_PortalCooldownData.m_ShouldPreventTeleportation) { + // Just exited a portal, don't teleport again return false; } if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && m_PortalCooldownData.m_TicksDelayed != 80) { + // Delay teleportation for four seconds if the entity is a non-creative player m_PortalCooldownData.m_TicksDelayed++; return false; } @@ -1070,11 +1074,11 @@ bool cEntity::DetectPortal() return false; } - m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn if (IsPlayer()) { - ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo } return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); @@ -1086,7 +1090,7 @@ bool cEntity::DetectPortal() return false; } - m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + m_PortalCooldownData.m_ShouldPreventTeleportation = true; if (IsPlayer()) { @@ -1115,7 +1119,7 @@ bool cEntity::DetectPortal() return false; } - m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + m_PortalCooldownData.m_ShouldPreventTeleportation = true; if (IsPlayer()) { @@ -1133,7 +1137,7 @@ bool cEntity::DetectPortal() return false; } - m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + m_PortalCooldownData.m_ShouldPreventTeleportation = true; if (IsPlayer()) { @@ -1152,7 +1156,7 @@ bool cEntity::DetectPortal() // Allow portals to work again m_PortalCooldownData.m_ShouldPreventTeleportation = false; - m_PortalCooldownData.m_ShouldPreventTeleportation = 0; + m_PortalCooldownData.m_TicksDelayed = 0; return false; } @@ -1160,7 +1164,7 @@ bool cEntity::DetectPortal() -bool cEntity::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) +bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) { UNUSED(a_ShouldSendRespawn); ASSERT(a_World != NULL); @@ -1172,11 +1176,12 @@ bool cEntity::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) } // Remove all links to the old world - SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal + SetWorldTravellingFrom(GetWorld()); // cChunk::Tick() handles entity removal GetWorld()->BroadcastDestroyEntity(*this); // Queue add to new world a_World->AddEntity(this); + SetWorld(a_World); return true; } @@ -1194,7 +1199,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn) return false; } - return MoveToWorld(World, a_ShouldSendRespawn); + return DoMoveToWorld(World, a_ShouldSendRespawn); } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 62a4097f3..4b096b475 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -385,15 +385,17 @@ public: virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); /** Moves entity to specified world, taking a world pointer */ - virtual bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true); + bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true) { return DoMoveToWorld(a_World, a_ShouldSendRespawn); } /** Moves entity to specified world, taking a world name */ bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true); // tolua_end + virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn); + /** Returns if the entity is travelling away from a specified world */ - bool IsWorldTravellingFrom(cWorld * a_World) const { return m_WorldTravellingFrom == a_World; } + bool IsWorldTravellingFrom(cWorld * a_World) const { return (m_WorldTravellingFrom == a_World); } /** Sets the world the entity will be leaving */ void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; } @@ -500,7 +502,7 @@ protected: bool m_IsInitialized; /** World entity is travelling from - Set by MoveToWorld and back to NULL when the entity is removed by the old chunk + Set to a valid world pointer by MoveToWorld; reset to NULL when the entity is removed from the old world Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it */ cWorld * m_WorldTravellingFrom; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 087ac448f..406da8baa 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1609,7 +1609,7 @@ void cPlayer::TossItems(const cItems & a_Items) -bool cPlayer::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) +bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) { ASSERT(a_World != NULL); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index d1b3a0339..c28802eec 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -333,7 +333,7 @@ public: /** Moves the player to the specified world. Returns true if successful, false on failure (world not found). */ - virtual bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true) override; // tolua_export + virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) override; /** Saves all player data, such as inventory, to JSON */ bool SaveToDisk(void); @@ -341,13 +341,13 @@ public: typedef cWorld * cWorldPtr; /** Loads the player data from the disk file - Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world by calling LoadFromFile() + Sets a_World to the world where the player will spawn, based on the stored world name or the default world by calling LoadFromFile() Returns true on success, false on failure */ bool LoadFromDisk(cWorldPtr & a_World); /** Loads the player data from the specified file - Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world + Sets a_World to the world where the player will spawn, based on the stored world name or the default world Returns true on success, false on failure */ bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World); diff --git a/src/World.cpp b/src/World.cpp index 9cbaf48fb..bcb2fa88d 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -66,9 +66,6 @@ const int TIME_NIGHT_END = 22812; const int TIME_SUNRISE = 23999; const int TIME_SPAWN_DIVISOR = 148; -#define DEFAULT_NETHER_NAME GetName() + "_nether" -#define DEFAULT_END_NAME GetName() + "_end" - @@ -255,7 +252,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin m_Scoreboard(this), m_MapManager(this), m_GeneratorCallbacks(*this), - m_TickThread(*this) + m_TickThread(*this) { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); @@ -580,8 +577,8 @@ void cWorld::Start(void) if (GetDimension() == dimOverworld) { - m_NetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", DEFAULT_NETHER_NAME); - m_EndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", DEFAULT_END_NAME); + m_NetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", GetName() + "_nether"); + m_EndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", GetName() + "_end"); } else { |