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authorSamuel Barney <samjbarney@gmail.com>2014-08-20 16:29:22 +0200
committerSamuel Barney <samjbarney@gmail.com>2014-08-20 16:29:22 +0200
commit0bb59f5a12f2d06df75aa6cb6de1523cde0ea497 (patch)
treefa157e66041d26978f248c5edb8392f7e4d5c5e3 /src
parentRevert "Added temporary function to allow me to grab the sight distance" (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/Entities/Compoments/AIAgressiveComponent.h18
-rw-r--r--src/Entities/Compoments/AIAgresssiveComponent.cpp31
-rw-r--r--src/Entities/Compoments/AllComponents.h3
3 files changed, 0 insertions, 52 deletions
diff --git a/src/Entities/Compoments/AIAgressiveComponent.h b/src/Entities/Compoments/AIAgressiveComponent.h
deleted file mode 100644
index 338d311e3..000000000
--- a/src/Entities/Compoments/AIAgressiveComponent.h
+++ /dev/null
@@ -1,18 +0,0 @@
-#pragma once
-#include "AIComponent.h"
-
-class cAIAgressiveComponent : public cAIComponent {
-protected:
- cEntity * m_Target;
-public:
- cAIAgressiveComponent(cMonster * a_Monster) : cAIComponent(a_Monster), m_Target(null){}
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void InStateChasing(float a_Dt);
-
- virtual void EventSeePlayer(cEntity *);
- virtual void Attack(float a_Dt);
-
-protected:
- bool IsMovingToTargetPosition();
-} \ No newline at end of file
diff --git a/src/Entities/Compoments/AIAgresssiveComponent.cpp b/src/Entities/Compoments/AIAgresssiveComponent.cpp
deleted file mode 100644
index ae89ef5b9..000000000
--- a/src/Entities/Compoments/AIAgresssiveComponent.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-#include "AIAgressiveComponent.h"
-
-void cAIAggressiveComponent::Attack(float a_Dt)
-{
- float attack_interval = m_Self->GetAttackInterval();
- attack_interval += a_Dt * m_Self->GetAttackRate();
-
- if ((m_Target != NULL) && (attack_interval > 3.0))
- {
- // Setting this higher gives us more wiggle room for attackrate
- attack_interval = 0.0f;
- m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
- }
-
- m_Self->SetAttackInterval(attack_interval)
-}
-
-bool cAIAggressiveComponent::IsMovingToTargetPosition()
-{
- // Difference between destination x and target x is negligible (to 10^-12 precision)
- if (fabsf((float)m_Self->m_FinalDestination.x - (float)m_Target->GetPosX()) < std::numeric_limits<float>::epsilon())
- {
- return false;
- }
- // Difference between destination z and target z is negligible (to 10^-12 precision)
- else if (fabsf((float)m_Self->m_FinalDestination.z - (float)m_Target->GetPosZ()) > std::numeric_limits<float>::epsilon())
- {
- return false;
- }
- return true;
-} \ No newline at end of file
diff --git a/src/Entities/Compoments/AllComponents.h b/src/Entities/Compoments/AllComponents.h
deleted file mode 100644
index 3d182cfde..000000000
--- a/src/Entities/Compoments/AllComponents.h
+++ /dev/null
@@ -1,3 +0,0 @@
-#pragma once
-
-#include "AIAgressiveComponent.h"; \ No newline at end of file