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authorTiger Wang <ziwei.tiger@outlook.com>2021-04-30 15:23:46 +0200
committerGitHub <noreply@github.com>2021-04-30 15:23:46 +0200
commit9b97d63f8f939dbc431cc2dcd9eddf959f86603a (patch)
tree98aada7aa4e7fc57e0fb0bf9a1bc84e996f483b1 /src
parentFix: GetPhysicalRamUsage on FreeBSD (UNIX) - webadmin display (#5213) (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/Bindings/LuaWindow.cpp6
-rw-r--r--src/BlockEntities/BlockEntity.cpp9
-rw-r--r--src/BlockEntities/BlockEntity.h9
-rw-r--r--src/BlockEntities/ChestEntity.cpp260
-rw-r--r--src/BlockEntities/ChestEntity.h46
-rw-r--r--src/BlockEntities/HopperEntity.cpp118
-rw-r--r--src/Blocks/BlockBed.cpp1
-rw-r--r--src/Blocks/BlockEnchantingTable.h5
-rw-r--r--src/Blocks/BlockNoteBlock.h5
-rw-r--r--src/Chunk.cpp117
-rw-r--r--src/Chunk.h9
-rw-r--r--src/ChunkData.cpp2
-rw-r--r--src/ChunkDef.h58
-rw-r--r--src/Generating/Caves.cpp2
-rw-r--r--src/Generating/ChunkDesc.cpp4
-rw-r--r--src/Generating/FinishGen.cpp6
-rw-r--r--src/Items/ItemMobHead.h5
-rw-r--r--src/Mobs/PathFinder.cpp2
-rw-r--r--src/Protocol/Protocol_1_11.cpp12
-rw-r--r--src/Protocol/Protocol_1_13.cpp13
-rw-r--r--src/Protocol/Protocol_1_13.h3
-rw-r--r--src/Protocol/Protocol_1_8.cpp12
-rw-r--r--src/Simulator/DelayedFluidSimulator.cpp14
-rw-r--r--src/Simulator/DelayedFluidSimulator.h4
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h5
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h5
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h5
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h5
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h5
-rw-r--r--src/WorldStorage/WSSAnvil.cpp6
30 files changed, 326 insertions, 427 deletions
diff --git a/src/Bindings/LuaWindow.cpp b/src/Bindings/LuaWindow.cpp
index a81021475..eb4187887 100644
--- a/src/Bindings/LuaWindow.cpp
+++ b/src/Bindings/LuaWindow.cpp
@@ -196,11 +196,7 @@ void cLuaWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Pl
void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
{
- if (a_ItemGrid != &m_Contents)
- {
- ASSERT(!"Invalid ItemGrid in callback");
- return;
- }
+ ASSERT(a_ItemGrid == &m_Contents);
// If an OnSlotChanged callback has been registered, call it:
if (m_OnSlotChanged != nullptr)
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 4b17f10a6..7c0660431 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -168,6 +168,15 @@ bool cBlockEntity::IsBlockEntityBlockType(const BLOCKTYPE a_BlockType)
+void cBlockEntity::OnAddToWorld(cWorld & a_World, cChunk & a_Chunk)
+{
+ m_World = &a_World;
+}
+
+
+
+
+
void cBlockEntity::OnRemoveFromWorld()
{
}
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h
index 3e9cf38e7..e13600e8c 100644
--- a/src/BlockEntities/BlockEntity.h
+++ b/src/BlockEntities/BlockEntity.h
@@ -51,12 +51,19 @@ public:
Returns nullptr for unknown block types. */
static OwnedBlockEntity CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World = nullptr);
+ /** Called when this block entity's associated block is destroyed.
+ It is guaranteed that this function is called before OnRemoveFromWorld. */
virtual void Destroy();
/** Returns true if the specified blocktype is supposed to have an associated block entity. */
static bool IsBlockEntityBlockType(BLOCKTYPE a_BlockType);
- /** Called when the block entity is removed from a world. */
+ /** Called when the block entity object is added to a world. */
+ virtual void OnAddToWorld(cWorld & a_World, cChunk & a_Chunk);
+
+ /** Called when the block entity object is removed from a world.
+ This occurs when the chunk it resides in is unloaded, or when the associated block is destroyed.
+ If it is the latter, Destroy() is guaranteed to be called first. */
virtual void OnRemoveFromWorld();
/** Sends the packet defining the block entity to the client specified.
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 3c80a7aa3..c2c31b30a 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ChestEntity.h"
+#include "../Chunk.h"
#include "../BlockInfo.h"
#include "../Item.h"
#include "../Entities/Player.h"
@@ -18,167 +19,144 @@ cChestEntity::cChestEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector
m_NumActivePlayers(0),
m_Neighbour(nullptr)
{
- auto chunkCoord = cChunkDef::BlockToChunk(a_Pos);
- if (
- (m_World != nullptr) &&
- m_World->IsChunkValid(chunkCoord.m_ChunkX, chunkCoord.m_ChunkZ)
- )
+}
+
+
+
+
+
+cChestEntity & cChestEntity::GetPrimaryChest()
+{
+ if (m_Neighbour == nullptr)
{
- ScanNeighbours();
+ return *this;
}
+
+ // The primary chest should be the one with lesser X or Z coord:
+ return (
+ (m_Neighbour->GetPosX() < GetPosX()) ||
+ (m_Neighbour->GetPosZ() < GetPosZ())
+ ) ? *m_Neighbour : *this;
}
-void cChestEntity::CopyFrom(const cBlockEntity & a_Src)
+cChestEntity * cChestEntity::GetSecondaryChest()
{
- Super::CopyFrom(a_Src);
- auto & src = static_cast<const cChestEntity &>(a_Src);
- m_Contents.CopyFrom(src.m_Contents);
-
- // Reset the neighbor and player count, there's no sense in copying these:
- m_Neighbour = nullptr;
- m_NumActivePlayers = 0;
+ // If we're the primary, then our neighbour is the secondary, and vice versa:
+ return (&GetPrimaryChest() == this) ? m_Neighbour : this;
}
-void cChestEntity::OnRemoveFromWorld()
+bool cChestEntity::ScanNeighbour(cChunk & a_Chunk, Vector3i a_Position)
{
- if (m_Neighbour != nullptr)
+ const auto Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(a_Position);
+
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
- // Neighbour may share a window with us, force the window shut:
- m_Neighbour->DestroyWindow();
- m_Neighbour->m_Neighbour = nullptr;
+ // If a chest was in fact there, they'll find us when their chunk loads.
+ return false;
}
- DestroyWindow();
+ const auto BlockEntity = Chunk->GetBlockEntityRel(a_Position);
+
+ if ((BlockEntity == nullptr) || (BlockEntity->GetBlockType() != m_BlockType))
+ {
+ // Neighbouring block is not the same type of chest:
+ return false;
+ }
+
+ m_Neighbour = static_cast<cChestEntity *>(BlockEntity);
+ return true;
}
-void cChestEntity::SendTo(cClientHandle & a_Client)
+void cChestEntity::DestroyWindow()
{
- // Send a dummy "number of players with chest open" packet to make the chest visible:
- a_Client.SendBlockAction(m_Pos.x, m_Pos.y, m_Pos.z, 1, 0, m_BlockType);
+ const auto Window = GetWindow();
+ if (Window != nullptr)
+ {
+ Window->OwnerDestroyed();
+ }
}
-bool cChestEntity::UsedBy(cPlayer * a_Player)
+bool cChestEntity::IsBlocked()
{
- if (IsBlocked())
- {
- // Obstruction, don't open
- return true;
- }
+ return (
+ (GetPosY() < cChunkDef::Height - 1) &&
+ (
+ !cBlockInfo::IsTransparent(GetWorld()->GetBlock(GetPos().addedY(1))) ||
+ !cOcelot::IsCatSittingOnBlock(GetWorld(), Vector3d(GetPos()))
+ )
+ );
+}
- if (m_Neighbour == nullptr)
- {
- ScanNeighbours();
- }
- // The primary chest should be the one with lesser X or Z coord:
- cChestEntity * PrimaryChest = this;
- if (m_Neighbour != nullptr)
- {
- if (m_Neighbour->IsBlocked())
- {
- // Obstruction, don't open
- return true;
- }
- if (
- (m_Neighbour->GetPosX() > GetPosX()) ||
- (m_Neighbour->GetPosZ() > GetPosZ())
- )
- {
- PrimaryChest = m_Neighbour;
- }
- }
- if (m_BlockType == E_BLOCK_CHEST)
- {
- a_Player->GetStatManager().AddValue(Statistic::OpenChest);
- }
- else // E_BLOCK_TRAPPED_CHEST
- {
- a_Player->GetStatManager().AddValue(Statistic::TriggerTrappedChest);
- }
- // If the window is not created, open it anew:
- cWindow * Window = PrimaryChest->GetWindow();
- if (Window == nullptr)
+void cChestEntity::OpenNewWindow(void)
+{
+ if (m_Neighbour != nullptr)
{
- PrimaryChest->OpenNewWindow();
- Window = PrimaryChest->GetWindow();
- }
+ ASSERT(&GetPrimaryChest() == this); // Should only open windows for the primary chest.
- // Open the window for the player:
- if (Window != nullptr)
+ OpenWindow(new cChestWindow(this, m_Neighbour));
+ }
+ else
{
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(*Window);
- }
+ // There is no chest neighbour, open a single-chest window:
+ OpenWindow(new cChestWindow(this));
}
-
- // This is rather a hack
- // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
- // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
- // The few false positives aren't much to worry about
- auto chunkCoords = cChunkDef::BlockToChunk(m_Pos);
- m_World->MarkChunkDirty(chunkCoords.m_ChunkX, chunkCoords.m_ChunkZ);
- return true;
}
-cChestEntity * cChestEntity::GetNeighbour()
+void cChestEntity::CopyFrom(const cBlockEntity & a_Src)
{
- return m_Neighbour;
+ Super::CopyFrom(a_Src);
+ auto & src = static_cast<const cChestEntity &>(a_Src);
+ m_Contents.CopyFrom(src.m_Contents);
+
+ // Reset the neighbor and player count, there's no sense in copying these:
+ m_Neighbour = nullptr;
+ m_NumActivePlayers = 0;
}
-void cChestEntity::ScanNeighbours()
+void cChestEntity::OnAddToWorld(cWorld & a_World, cChunk & a_Chunk)
{
- // Callback for finding neighbouring chest.
- auto FindNeighbour = [this](cBlockEntity & a_BlockEntity)
- {
- if (a_BlockEntity.GetBlockType() != m_BlockType)
- {
- // Neighboring block is not the same type of chest
- return false;
- }
-
- m_Neighbour = static_cast<cChestEntity *>(&a_BlockEntity);
- return true;
- };
+ Super::OnAddToWorld(a_World, a_Chunk);
// Scan horizontally adjacent blocks for any neighbouring chest of the same type:
if (
- m_World->DoWithBlockEntityAt(m_Pos.addedX(-1), FindNeighbour) ||
- m_World->DoWithBlockEntityAt(m_Pos.addedX(+1), FindNeighbour) ||
- m_World->DoWithBlockEntityAt(m_Pos.addedZ(-1), FindNeighbour) ||
- m_World->DoWithBlockEntityAt(m_Pos.addedX(+1), FindNeighbour)
+ const auto Position = GetRelPos();
+
+ ScanNeighbour(a_Chunk, Position.addedX(-1)) ||
+ ScanNeighbour(a_Chunk, Position.addedX(+1)) ||
+ ScanNeighbour(a_Chunk, Position.addedZ(-1)) ||
+ ScanNeighbour(a_Chunk, Position.addedZ(+1))
)
{
m_Neighbour->m_Neighbour = this;
- // Force neighbour's window shut. Does Mojang server do this or should a double window open?
- m_Neighbour->DestroyWindow();
+ m_Neighbour->DestroyWindow(); // Force neighbour's window shut. Does Mojang server do this or should a double window open?
}
}
@@ -186,49 +164,73 @@ void cChestEntity::ScanNeighbours()
-void cChestEntity::OpenNewWindow(void)
+void cChestEntity::OnRemoveFromWorld()
{
if (m_Neighbour != nullptr)
{
- ASSERT( // This should be the primary chest
- (m_Neighbour->GetPosX() < GetPosX()) ||
- (m_Neighbour->GetPosZ() < GetPosZ())
- );
- OpenWindow(new cChestWindow(this, m_Neighbour));
- }
- else
- {
- // There is no chest neighbour, open a single-chest window:
- OpenWindow(new cChestWindow(this));
+ // Neighbour may share a window with us, force the window shut:
+ m_Neighbour->DestroyWindow();
+ m_Neighbour->m_Neighbour = nullptr;
}
+
+ DestroyWindow();
}
-void cChestEntity::DestroyWindow()
+void cChestEntity::SendTo(cClientHandle & a_Client)
{
- const auto Window = GetWindow();
- if (Window != nullptr)
- {
- Window->OwnerDestroyed();
- }
+ a_Client.SendUpdateBlockEntity(*this);
}
-bool cChestEntity::IsBlocked()
+bool cChestEntity::UsedBy(cPlayer * a_Player)
{
- return (
- (GetPosY() < cChunkDef::Height - 1) &&
- (
- !cBlockInfo::IsTransparent(GetWorld()->GetBlock(GetPos().addedY(1))) ||
- !cOcelot::IsCatSittingOnBlock(GetWorld(), Vector3d(GetPos()))
- )
- );
+ if (IsBlocked())
+ {
+ // Obstruction, don't open
+ return true;
+ }
+
+ if ((m_Neighbour != nullptr) && m_Neighbour->IsBlocked())
+ {
+ return true;
+ }
+
+ if (m_BlockType == E_BLOCK_CHEST)
+ {
+ a_Player->GetStatManager().AddValue(Statistic::OpenChest);
+ }
+ else // E_BLOCK_TRAPPED_CHEST
+ {
+ a_Player->GetStatManager().AddValue(Statistic::TriggerTrappedChest);
+ }
+
+ auto & PrimaryChest = GetPrimaryChest();
+ cWindow * Window = PrimaryChest.GetWindow();
+
+ // If the window is not created, open it anew:
+ if (Window == nullptr)
+ {
+ PrimaryChest.OpenNewWindow();
+ Window = PrimaryChest.GetWindow();
+ }
+
+ // Open the window for the player:
+ if (Window != nullptr)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(*Window);
+ }
+ }
+
+ return true;
}
@@ -239,11 +241,6 @@ void cChestEntity::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
{
ASSERT(a_Grid == &m_Contents);
- if (m_World == nullptr)
- {
- return;
- }
-
// Have cBlockEntityWithItems update redstone and try to broadcast our window:
Super::OnSlotChanged(a_Grid, a_SlotNum);
@@ -259,9 +256,4 @@ void cChestEntity::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
{
Window->BroadcastWholeWindow();
}
-
- m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
-
- // Notify comparators:
- m_World->WakeUpSimulators(m_Pos);
}
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index 02b182481..ee3c59b8b 100644
--- a/src/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
@@ -34,32 +34,20 @@ public:
// tolua_end
- /** Constructor used for normal operation */
cChestEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
- // cBlockEntity overrides:
- virtual void CopyFrom(const cBlockEntity & a_Src) override;
- virtual void OnRemoveFromWorld() override;
- virtual void SendTo(cClientHandle & a_Client) override;
- virtual bool UsedBy(cPlayer * a_Player) override;
+ /** Gets the number of players who currently have this chest open */
+ int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
- /** Search horizontally adjacent blocks for neighbouring chests of the same type and links them together. */
- void ScanNeighbours();
+ /** Returns the associated primary chest. */
+ cChestEntity & GetPrimaryChest();
- /** Returns the value of m_Neighbour. */
- cChestEntity * GetNeighbour();
+ /** Returns the associated secondary chest, if any. */
+ cChestEntity * GetSecondaryChest();
- /** Opens a new chest window where this is the primary chest and any neighbour is the secondary. */
- void OpenNewWindow();
-
- /** Forces any players to close the owned window. */
- void DestroyWindow();
-
- /** Returns true if the chest should not be accessible by players. */
- bool IsBlocked();
-
- /** Gets the number of players who currently have this chest open */
- int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
+ /** Search the given horizontally adjacent relative position for a neighbouring chest of the same type.
+ If found, links them together with ourselves and returns true. */
+ bool ScanNeighbour(cChunk & a_Chunk, Vector3i a_Position);
/** Sets the number of players who currently have this chest open */
void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
@@ -72,6 +60,22 @@ private:
/** Neighbouring chest that links to form a double chest */
cChestEntity * m_Neighbour;
+ /** Forces any players to close the owned window. */
+ void DestroyWindow();
+
+ /** Returns true if the chest should not be accessible by players. */
+ bool IsBlocked();
+
+ /** Opens a new chest window where this is the primary chest and any neighbour is the secondary. */
+ void OpenNewWindow();
+
+ // cBlockEntity overrides:
+ virtual void CopyFrom(const cBlockEntity & a_Src) override;
+ virtual void OnAddToWorld(cWorld & a_World, cChunk & a_Chunk) override;
+ virtual void OnRemoveFromWorld() override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual bool UsedBy(cPlayer * a_Player) override;
+
/** cItemGrid::cListener overrides: */
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override;
} ; // tolua_export
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 5b273b13c..82e07f6a0 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -132,12 +132,6 @@ bool cHopperEntity::UsedBy(cPlayer * a_Player)
}
}
- // This is rather a hack
- // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
- // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
- // The few false positives aren't much to worry about
- cChunkCoords ChunkPos = cChunkDef::BlockToChunk(GetPos());
- m_World->MarkChunkDirty(ChunkPos.m_ChunkX, ChunkPos.m_ChunkZ);
return true;
}
@@ -172,15 +166,15 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, const cTickTimeLong a_CurrentT
bool res = false;
switch (a_Chunk.GetBlock(GetRelPos().addedY(1)))
{
- case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
+ case E_BLOCK_TRAPPED_CHEST:
{
// Chests have special handling because of double-chests
res = MoveItemsFromChest(a_Chunk);
break;
}
- case E_BLOCK_LIT_FURNACE:
case E_BLOCK_FURNACE:
+ case E_BLOCK_LIT_FURNACE:
{
// Furnaces have special handling because only the output and leftover fuel buckets shall be moved
res = MoveItemsFromFurnace(a_Chunk);
@@ -331,15 +325,15 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, const cTickTimeLong a_Current
auto absCoord = destChunk->RelativeToAbsolute(relCoord);
switch (destChunk->GetBlock(relCoord))
{
- case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
+ case E_BLOCK_TRAPPED_CHEST:
{
// Chests have special handling because of double-chests
res = MoveItemsToChest(*destChunk, absCoord);
break;
}
- case E_BLOCK_LIT_FURNACE:
case E_BLOCK_FURNACE:
+ case E_BLOCK_LIT_FURNACE:
{
// Furnaces have special handling because of the direction-to-slot relation
res = MoveItemsToFurnace(*destChunk, absCoord, meta);
@@ -375,52 +369,22 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, const cTickTimeLong a_Current
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{
- auto ChestPos = GetPos().addedY(1);
- auto MainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(ChestPos));
- if (MainChest == nullptr)
+ const auto ConnectedBlockEntity = a_Chunk.GetBlockEntityRel(GetRelPos().addedY(1));
+
+ if (ConnectedBlockEntity == nullptr)
{
- FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, ChestPos);
return false;
}
- auto SideChest = MainChest->GetNeighbour();
- if (SideChest == nullptr)
- {
- if (MoveItemsFromGrid(*MainChest))
- {
- return true;
- }
- }
- else
+
+ const auto ConnectedChest = static_cast<cChestEntity *>(ConnectedBlockEntity);
+
+ if (MoveItemsFromGrid(ConnectedChest->GetPrimaryChest()))
{
- auto SideAbsCoords = SideChest->GetPos();
- // the "primary" chest is the one with the higher z or x value
- if (SideAbsCoords.z > ChestPos.z || SideAbsCoords.x > ChestPos.x)
- {
- // side is "primary" so pull from it first
- if (MoveItemsFromGrid(*SideChest))
- {
- return true;
- }
- // main is secondary, pull from next
- if (MoveItemsFromGrid(*MainChest))
- {
- return true;
- }
- }
- else
- {
- if (MoveItemsFromGrid(*MainChest))
- {
- return true;
- }
- if (MoveItemsFromGrid(*SideChest))
- {
- return true;
- }
- }
+ return true;
}
- // The chest was empty
- return false;
+
+ const auto SecondaryChest = ConnectedChest->GetSecondaryChest();
+ return (SecondaryChest != nullptr) && MoveItemsFromGrid(*SecondaryChest);
}
@@ -529,48 +493,22 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, Vector3i a_Coords)
{
- // Try the chest directly connected to the hopper:
- auto ConnectedChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(a_Coords));
- if (ConnectedChest == nullptr)
+ const auto ConnectedBlockEntity = a_Chunk.GetBlockEntity(a_Coords);
+
+ if (ConnectedBlockEntity == nullptr)
{
- FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, a_Coords);
return false;
}
- auto SideChest = ConnectedChest->GetNeighbour();
- if (SideChest == nullptr)
- {
- if (MoveItemsToGrid(*ConnectedChest))
- {
- return true;
- }
- }
- else
+
+ const auto ConnectedChest = static_cast<cChestEntity *>(ConnectedBlockEntity);
+
+ if (MoveItemsToGrid(ConnectedChest->GetPrimaryChest()))
{
- auto SideAbsCoords = SideChest->GetPos();
- if (SideAbsCoords.z > a_Coords.z || SideAbsCoords.x > a_Coords.x)
- {
- if (MoveItemsToGrid(*SideChest))
- {
- return true;
- }
- if (MoveItemsToGrid(*ConnectedChest))
- {
- return true;
- }
- }
- else
- {
- if (MoveItemsToGrid(*ConnectedChest))
- {
- return true;
- }
- if (MoveItemsToGrid(*SideChest))
- {
- return true;
- }
- }
+ return true;
}
- return false;
+
+ const auto SecondaryChest = ConnectedChest->GetSecondaryChest();
+ return (SecondaryChest != nullptr) && MoveItemsToGrid(*SecondaryChest);
}
@@ -661,7 +599,3 @@ bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstS
return false;
}
}
-
-
-
-
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 68f45b518..ef4359416 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -163,6 +163,7 @@ void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWor
a_Player.GetWorld()->DoWithBlockEntityAt(a_BlockChange.GetAbsolutePos(), [&a_Player](cBlockEntity & a_BlockEntity)
{
ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_BED);
+
static_cast<cBedEntity &>(a_BlockEntity).SetColor(a_Player.GetEquippedItem().m_ItemDamage);
return false;
});
diff --git a/src/Blocks/BlockEnchantingTable.h b/src/Blocks/BlockEnchantingTable.h
index 188f9c9b3..ba3932e5c 100644
--- a/src/Blocks/BlockEnchantingTable.h
+++ b/src/Blocks/BlockEnchantingTable.h
@@ -34,10 +34,7 @@ private:
AString WindowName = "Enchant";
a_WorldInterface.DoWithBlockEntityAt(a_BlockPos, [&WindowName](cBlockEntity & a_Entity)
{
- if (a_Entity.GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE)
- {
- return false;
- }
+ ASSERT(a_Entity.GetBlockType() == E_BLOCK_ENCHANTMENT_TABLE);
const auto & EnchantingTable = static_cast<cEnchantingTableEntity &>(a_Entity);
const auto & CustomName = EnchantingTable.GetCustomName();
diff --git a/src/Blocks/BlockNoteBlock.h b/src/Blocks/BlockNoteBlock.h
index 566b9bef5..f5ada0d2d 100644
--- a/src/Blocks/BlockNoteBlock.h
+++ b/src/Blocks/BlockNoteBlock.h
@@ -28,10 +28,7 @@ private:
{
a_WorldInterface.DoWithBlockEntityAt(a_BlockPos, [](cBlockEntity & a_BlockEntity)
{
- if (a_BlockEntity.GetBlockType() != E_BLOCK_NOTE_BLOCK)
- {
- return false;
- }
+ ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_NOTE_BLOCK);
static_cast<cNoteEntity &>(a_BlockEntity).MakeSound();
return false;
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index aa1544c7d..efdce7edc 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -336,13 +336,16 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) const
void cChunk::SetAllData(SetChunkData && a_SetChunkData)
{
- std::copy(a_SetChunkData.HeightMap, a_SetChunkData.HeightMap + std::size(a_SetChunkData.HeightMap), m_HeightMap);
- std::copy(a_SetChunkData.BiomeMap, a_SetChunkData.BiomeMap + std::size(a_SetChunkData.BiomeMap), m_BiomeMap);
+ std::copy_n(a_SetChunkData.HeightMap, std::size(a_SetChunkData.HeightMap), m_HeightMap);
+ std::copy_n(a_SetChunkData.BiomeMap, std::size(a_SetChunkData.BiomeMap), m_BiomeMap);
m_BlockData = std::move(a_SetChunkData.BlockData);
m_LightData = std::move(a_SetChunkData.LightData);
m_IsLightValid = a_SetChunkData.IsLightValid;
+ m_PendingSendBlocks.clear();
+ m_PendingSendBlockEntities.clear();
+
// Entities need some extra steps to destroy, so here we're keeping the old ones.
// Move the entities already in the chunk, including player entities, so that we don't lose any:
a_SetChunkData.Entities.insert(
@@ -383,15 +386,17 @@ void cChunk::SetAllData(SetChunkData && a_SetChunkData)
}
#endif
- // Set all block entities' World variable:
+ // Set the chunk data as valid.
+ // This may be needed for some simulators that perform actions upon block adding (Vaporize),
+ // as well as some block entities upon being added to the chunk (Chests).
+ SetPresence(cpPresent);
+
+ // Initialise all block entities:
for (auto & KeyPair : m_BlockEntities)
{
- KeyPair.second->SetWorld(m_World);
+ KeyPair.second->OnAddToWorld(*m_World, *this);
}
- // Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize)
- SetPresence(cpPresent);
-
// Wake up all simulators for their respective blocks:
WakeUpSimulators();
}
@@ -466,22 +471,34 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
} // for y
// Erase all affected block entities:
- cCuboid affectedArea( // In world coordinates
- {BlockStartX, a_MinBlockY, BlockStartZ},
- {BlockEndX, a_MinBlockY + SizeY - 1, BlockEndZ}
- );
- for (auto itr = m_BlockEntities.begin(); itr != m_BlockEntities.end();)
{
- if (affectedArea.IsInside(itr->second->GetPos()))
- {
- itr->second->Destroy();
- itr->second->OnRemoveFromWorld();
- itr = m_BlockEntities.erase(itr);
- }
- else
+ // The affected area, in world coordinates.
+ cCuboid affectedArea(
+ { BlockStartX, a_MinBlockY, BlockStartZ },
+ { BlockEndX, a_MinBlockY + SizeY - 1, BlockEndZ }
+ );
+
+ // Where in the pending block entity send list to start removing the invalidated elements from.
+ auto PendingRemove = m_PendingSendBlockEntities.end();
+
+ for (auto itr = m_BlockEntities.begin(); itr != m_BlockEntities.end();)
{
- ++itr;
+ if (affectedArea.IsInside(itr->second->GetPos()))
+ {
+ itr->second->Destroy();
+ itr->second->OnRemoveFromWorld();
+
+ PendingRemove = std::remove(m_PendingSendBlockEntities.begin(), PendingRemove, itr->second.get()); // Search the remaining valid pending sends.
+ itr = m_BlockEntities.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
}
+
+ // Remove all the deleted block entities from the pending send list:
+ m_PendingSendBlockEntities.erase(PendingRemove, m_PendingSendBlockEntities.end());
}
// Clone block entities from a_Area into this chunk:
@@ -500,27 +517,15 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
{
continue;
}
- // This block entity is inside the chunk, clone it (and remove any that is there currently):
- auto idx = static_cast<size_t>(cChunkDef::MakeIndex(posX - m_PosX * cChunkDef::Width, posY, posZ - m_PosZ * cChunkDef::Width));
- auto itr = m_BlockEntities.find(idx);
- if (itr != m_BlockEntities.end())
- {
- m_BlockEntities.erase(itr);
- }
- auto clone = be->Clone({posX, posY, posZ});
- clone->SetWorld(m_World);
- AddBlockEntity(std::move(clone));
- }
- }
-}
-
-
+ // This block entity is inside the chunk.
+ // The code above should have removed any that were here before:
+ ASSERT(GetBlockEntityRel(cChunkDef::AbsoluteToRelative({ posX, posY, posZ })) == nullptr);
-
-bool cChunk::HasBlockEntityAt(Vector3i a_BlockPos)
-{
- return (GetBlockEntity(a_BlockPos) != nullptr);
+ // Clone, and add the new one:
+ AddBlockEntity(be->Clone({posX, posY, posZ}));
+ }
+ }
}
@@ -1287,12 +1292,15 @@ void cChunk::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_Blo
GetWorld()->GetSimulatorManager()->WakeUp(*this, a_RelPos);
// If there was a block entity, remove it:
- cBlockEntity * BlockEntity = GetBlockEntityRel(a_RelPos);
- if (BlockEntity != nullptr)
+ if (const auto FindResult = m_BlockEntities.find(cChunkDef::MakeIndex(a_RelPos)); FindResult != m_BlockEntities.end())
{
- BlockEntity->Destroy();
- BlockEntity->OnRemoveFromWorld();
- RemoveBlockEntity(BlockEntity);
+ auto & BlockEntity = *FindResult->second;
+
+ BlockEntity.Destroy();
+ BlockEntity.OnRemoveFromWorld();
+
+ m_BlockEntities.erase(FindResult);
+ m_PendingSendBlockEntities.erase(std::remove(m_PendingSendBlockEntities.begin(), m_PendingSendBlockEntities.end(), &BlockEntity), m_PendingSendBlockEntities.end());
}
// If the new block is a block entity, create the entity object:
@@ -1414,11 +1422,14 @@ void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_C
void cChunk::AddBlockEntity(OwnedBlockEntity a_BlockEntity)
{
+ const auto BlockEntityPtr = a_BlockEntity.get();
[[maybe_unused]] const auto Result = m_BlockEntities.emplace(
cChunkDef::MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ()),
std::move(a_BlockEntity)
);
- ASSERT(Result.second); // No block entity already at this position
+
+ ASSERT(Result.second); // No block entity already at this position.
+ BlockEntityPtr->OnAddToWorld(*m_World, *this);
}
@@ -1435,7 +1446,7 @@ cBlockEntity * cChunk::GetBlockEntity(Vector3i a_AbsPos)
return nullptr;
}
- auto itr = m_BlockEntities.find(static_cast<size_t>(cChunkDef::MakeIndexNoCheck(relPos)));
+ auto itr = m_BlockEntities.find(cChunkDef::MakeIndex(relPos));
return (itr == m_BlockEntities.end()) ? nullptr : itr->second.get();
}
@@ -1446,7 +1457,7 @@ cBlockEntity * cChunk::GetBlockEntity(Vector3i a_AbsPos)
cBlockEntity * cChunk::GetBlockEntityRel(Vector3i a_RelPos)
{
ASSERT(cChunkDef::IsValidRelPos(a_RelPos));
- auto itr = m_BlockEntities.find(static_cast<size_t>(cChunkDef::MakeIndexNoCheck(a_RelPos)));
+ auto itr = m_BlockEntities.find(cChunkDef::MakeIndex(a_RelPos));
return (itr == m_BlockEntities.end()) ? nullptr : itr->second.get();
}
@@ -1527,18 +1538,6 @@ void cChunk::SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_Max
-void cChunk::RemoveBlockEntity(cBlockEntity * a_BlockEntity)
-{
- MarkDirty();
- ASSERT(a_BlockEntity != nullptr);
- m_BlockEntities.erase(static_cast<size_t>(cChunkDef::MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ())));
- m_PendingSendBlockEntities.erase(std::remove(m_PendingSendBlockEntities.begin(), m_PendingSendBlockEntities.end(), a_BlockEntity), m_PendingSendBlockEntities.end());
-}
-
-
-
-
-
bool cChunk::AddClient(cClientHandle * a_Client)
{
if (std::find(m_LoadedByClient.begin(), m_LoadedByClient.end(), a_Client) != m_LoadedByClient.end())
diff --git a/src/Chunk.h b/src/Chunk.h
index 9178c6f1b..92e46cf5c 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -114,9 +114,6 @@ public:
/** Writes the specified cBlockArea at the coords specified. Note that the coords may extend beyond the chunk! */
void WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
- /** Returns true if there is a block entity at the coords specified */
- bool HasBlockEntityAt(Vector3i a_BlockPos);
-
/** Sets or resets the internal flag that prevents chunk from being unloaded.
The flag is cumulative - it can be set multiple times and then needs to be un-set that many times
before the chunk is unloadable again. */
@@ -493,7 +490,7 @@ private:
/** Block entities that have been touched and need to be sent to all clients.
Because block changes are buffered and we need to happen after them, this buffer exists too.
- Pointers to block entities that were destroyed are guaranteed to be removed from this array by RemoveBlockEntity. */
+ Pointers to block entities that were destroyed are guaranteed to be removed from this array by SetAllData, SetBlock, WriteBlockArea. */
std::vector<cBlockEntity *> m_PendingSendBlockEntities;
/** A queue of relative positions to call cBlockHandler::Check on.
@@ -543,8 +540,8 @@ private:
void GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z);
void GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z, int a_MaxX, int a_MaxY, int a_MaxZ);
- void RemoveBlockEntity(cBlockEntity * a_BlockEntity);
- void AddBlockEntity (OwnedBlockEntity a_BlockEntity);
+ /** Takes ownership of a block entity, which MUST actually reside in this chunk. */
+ void AddBlockEntity(OwnedBlockEntity a_BlockEntity);
/** Wakes up each simulator for its specific blocks; through all the blocks in the chunk */
void WakeUpSimulators(void);
diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp
index a820f043b..318c0c481 100644
--- a/src/ChunkData.cpp
+++ b/src/ChunkData.cpp
@@ -26,7 +26,7 @@ namespace
return
{
static_cast<size_t>(a_RelPos.y / cChunkDef::SectionHeight),
- static_cast<size_t>(cChunkDef::MakeIndexNoCheck(a_RelPos.x, a_RelPos.y % cChunkDef::SectionHeight, a_RelPos.z))
+ cChunkDef::MakeIndex(a_RelPos.x, a_RelPos.y % cChunkDef::SectionHeight, a_RelPos.z)
};
}
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index 673ae347a..12036cdbe 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -207,36 +207,22 @@ public:
}
- inline static int MakeIndex(int x, int y, int z)
+ inline static size_t MakeIndex(int x, int y, int z)
{
- if (
- (x < Width) && (x > -1) &&
- (y < Height) && (y > -1) &&
- (z < Width) && (z > -1)
- )
- {
- return MakeIndexNoCheck(x, y, z);
- }
- FLOGERROR("cChunkDef::MakeIndex(): coords out of range: {0}; returning fake index 0", Vector3i{x, y, z});
- ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!");
- return 0;
- }
-
+ ASSERT(IsValidRelPos({ x, y, z }));
- inline static int MakeIndexNoCheck(int x, int y, int z)
- {
#if AXIS_ORDER == AXIS_ORDER_XZY
// For some reason, NOT using the Horner schema is faster. Weird.
- return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 uses XZY
+ return static_cast<size_t>(x + (z * Width) + (y * Width * Width)); // 1.2 uses XZY
#elif AXIS_ORDER == AXIS_ORDER_YZX
- return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 uses YZX
+ return static_cast<size_t>(y + (z * Width) + (x * Height * Width)); // 1.1 uses YZX
#endif
}
- inline static int MakeIndexNoCheck(Vector3i a_RelPos)
+ inline static size_t MakeIndex(Vector3i a_RelPos)
{
- return MakeIndexNoCheck(a_RelPos.x, a_RelPos.y, a_RelPos.z);
+ return MakeIndex(a_RelPos.x, a_RelPos.y, a_RelPos.z);
}
@@ -263,7 +249,7 @@ public:
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Y >= 0) && (a_Y < Height));
ASSERT((a_Z >= 0) && (a_Z < Width));
- a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
+ a_BlockTypes[MakeIndex(a_X, a_Y, a_Z)] = a_Type;
}
@@ -277,7 +263,7 @@ public:
inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, Vector3i a_RelPos)
{
ASSERT(IsValidRelPos(a_RelPos));
- return a_BlockTypes[MakeIndexNoCheck(a_RelPos)];
+ return a_BlockTypes[MakeIndex(a_RelPos)];
}
@@ -286,7 +272,7 @@ public:
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Y >= 0) && (a_Y < Height));
ASSERT((a_Z >= 0) && (a_Z < Width));
- return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
+ return a_BlockTypes[MakeIndex(a_X, a_Y, a_Z)];
}
@@ -333,8 +319,7 @@ public:
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
- int Index = MakeIndexNoCheck(x, y, z);
- return ExpandNibble(a_Buffer, static_cast<size_t>(Index));
+ return ExpandNibble(a_Buffer, MakeIndex(x, y, z));
}
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
return 0;
@@ -436,7 +421,6 @@ struct sSetBlock
}
};
-typedef std::list<sSetBlock> sSetBlockList;
typedef std::vector<sSetBlock> sSetBlockVector;
typedef std::list<cChunkCoords> cChunkCoordsList;
@@ -461,27 +445,6 @@ public:
-class cChunkCoordsWithBool
-{
-public:
- int m_ChunkX;
- int m_ChunkZ;
- bool m_ForceGenerate;
-
- cChunkCoordsWithBool(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_ForceGenerate(a_ForceGenerate){}
-
- bool operator == (const cChunkCoordsWithBool & a_Other) const
- {
- return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ) && (m_ForceGenerate == a_Other.m_ForceGenerate));
- }
-};
-
-typedef std::list<cChunkCoordsWithBool> cChunkCoordsWithBoolList;
-
-
-
-
-
/** Interface class used as a callback for operations that involve chunk coords */
class cChunkCoordCallback
{
@@ -518,7 +481,6 @@ public:
} ;
typedef cCoordWithData<int> cCoordWithInt;
-typedef cCoordWithData<BLOCKTYPE> cCoordWithBlock;
typedef std::list<cCoordWithInt> cCoordWithIntList;
typedef std::vector<cCoordWithInt> cCoordWithIntVector;
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp
index 5da6b4833..fcad9032c 100644
--- a/src/Generating/Caves.cpp
+++ b/src/Generating/Caves.cpp
@@ -513,7 +513,7 @@ void cCaveTunnel::ProcessChunk(
{
if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) == E_BLOCK_SAND)
{
- int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
+ const auto Index = cChunkDef::MakeIndex(x, y, z);
if (a_BlockMetas[Index] == 1)
{
a_BlockMetas[Index] = 0;
diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp
index b4b8e8868..b2a332489 100644
--- a/src/Generating/ChunkDesc.cpp
+++ b/src/Generating/ChunkDesc.cpp
@@ -572,8 +572,8 @@ void cChunkDesc::RandomFillRelCuboid(
cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ)
{
- auto Idx = static_cast<size_t>(cChunkDef::MakeIndex(a_RelX, a_RelY, a_RelZ));
- auto itr = m_BlockEntities.find(Idx);
+ const auto Idx = cChunkDef::MakeIndex(a_RelX, a_RelY, a_RelZ);
+ const auto itr = m_BlockEntities.find(Idx);
if (itr != m_BlockEntities.end())
{
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index ef4af91c5..a6da93976 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -1227,7 +1227,7 @@ void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc)
{
for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
{
- int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
+ const auto Index = cChunkDef::MakeIndex(x, y, z);
if (BlockTypes[Index] == E_BLOCK_AIR)
{
BlockTypes[Index] = E_BLOCK_STATIONARY_LAVA;
@@ -2000,8 +2000,8 @@ void cFinishGenOreNests::GenerateOre(
continue;
}
- int Index = cChunkDef::MakeIndexNoCheck(BlockX, BlockY, BlockZ);
- auto blockType = blockTypes[Index];
+ const auto Index = cChunkDef::MakeIndex(BlockX, BlockY, BlockZ);
+ const auto blockType = blockTypes[Index];
if ((blockType == E_BLOCK_STONE) || (blockType == E_BLOCK_NETHERRACK))
{
blockTypes[Index] = a_OreType;
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h
index f1e963e1f..07c628ceb 100644
--- a/src/Items/ItemMobHead.h
+++ b/src/Items/ItemMobHead.h
@@ -244,10 +244,7 @@ public:
(BlockType == E_BLOCK_HEAD) &&
!a_World.DoWithBlockEntityAt({ BlockX, BlockY, BlockZ }, [&](cBlockEntity & a_BlockEntity)
{
- if (a_BlockEntity.GetBlockType() != E_BLOCK_HEAD)
- {
- return false;
- }
+ ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_HEAD);
return static_cast<cMobHeadEntity &>(a_BlockEntity).GetType() == SKULL_TYPE_WITHER;
})
diff --git a/src/Mobs/PathFinder.cpp b/src/Mobs/PathFinder.cpp
index 5356cedfe..bcc48d80e 100644
--- a/src/Mobs/PathFinder.cpp
+++ b/src/Mobs/PathFinder.cpp
@@ -192,7 +192,7 @@ bool cPathFinder::EnsureProperPoint(Vector3d & a_Vector, cChunk & a_Chunk)
// This fixes the player leaning issue.
// If that failed, we instead go down to the lowest air block.
int YBelowUs = FloorC(a_Vector.y) - 1;
- if (YBelowUs < 0)
+ if (!cChunkDef::IsValidHeight(YBelowUs))
{
return false;
diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp
index 1bce409f4..30935574b 100644
--- a/src/Protocol/Protocol_1_11.cpp
+++ b/src/Protocol/Protocol_1_11.cpp
@@ -463,8 +463,16 @@ void cProtocol_1_11_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
Byte Action;
switch (a_BlockEntity.GetBlockType())
{
- case E_BLOCK_ENCHANTMENT_TABLE: Action = 0; break; // The ones with a action of 0 is just a workaround to send the block entities to a client.
- case E_BLOCK_END_PORTAL: Action = 0; break; // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
+ case E_BLOCK_CHEST:
+ case E_BLOCK_ENCHANTMENT_TABLE:
+ case E_BLOCK_END_PORTAL:
+ case E_BLOCK_TRAPPED_CHEST:
+ {
+ // The ones with a action of 0 is just a workaround to send the block entities to a client.
+ // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
+ Action = 0;
+ break;
+ }
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
diff --git a/src/Protocol/Protocol_1_13.cpp b/src/Protocol/Protocol_1_13.cpp
index 0f9dfe544..44a011c76 100644
--- a/src/Protocol/Protocol_1_13.cpp
+++ b/src/Protocol/Protocol_1_13.cpp
@@ -205,8 +205,16 @@ void cProtocol_1_13::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
Byte Action;
switch (a_BlockEntity.GetBlockType())
{
- case E_BLOCK_ENCHANTMENT_TABLE: Action = 0; break; // The ones with a action of 0 is just a workaround to send the block entities to a client.
- case E_BLOCK_END_PORTAL: Action = 0; break; // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
+ case E_BLOCK_CHEST:
+ case E_BLOCK_ENCHANTMENT_TABLE:
+ case E_BLOCK_END_PORTAL:
+ case E_BLOCK_TRAPPED_CHEST:
+ {
+ // The ones with a action of 0 is just a workaround to send the block entities to a client.
+ // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
+ Action = 0;
+ break;
+ }
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
@@ -464,6 +472,7 @@ UInt32 cProtocol_1_13::GetPacketID(ePacketType a_PacketType) const
case pktUpdateScore: return 0x48;
case pktUpdateSign: return GetPacketID(pktUpdateBlockEntity);
case pktUseBed: return 0x33;
+ case pktWeather: return 0x20;
case pktWindowClose: return 0x13;
case pktWindowItems: return 0x15;
case pktWindowOpen: return 0x14;
diff --git a/src/Protocol/Protocol_1_13.h b/src/Protocol/Protocol_1_13.h
index 4992c5a1f..b478fe5ed 100644
--- a/src/Protocol/Protocol_1_13.h
+++ b/src/Protocol/Protocol_1_13.h
@@ -45,9 +45,6 @@ protected:
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
-
- virtual void SendWeather (eWeather a_Weather) override {} // This packet was removed. This keeps players from joining the server with 1.13 while there is downfall
-
virtual UInt8 GetEntityMetadataID(EntityMetadata a_Metadata) const;
virtual UInt8 GetEntityMetadataID(EntityMetadataType a_FieldType) const;
virtual std::pair<short, short> GetItemFromProtocolID(UInt32 a_ProtocolID) const;
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 4d15d8978..78483a45d 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -1582,8 +1582,16 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
Byte Action;
switch (a_BlockEntity.GetBlockType())
{
- case E_BLOCK_ENCHANTMENT_TABLE: Action = 0; break; // The ones with a action of 0 is just a workaround to send the block entities to a client.
- case E_BLOCK_END_PORTAL: Action = 0; break; // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
+ case E_BLOCK_CHEST:
+ case E_BLOCK_ENCHANTMENT_TABLE:
+ case E_BLOCK_END_PORTAL:
+ case E_BLOCK_TRAPPED_CHEST:
+ {
+ // The ones with a action of 0 is just a workaround to send the block entities to a client.
+ // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
+ Action = 0;
+ break;
+ }
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp
index b231f5fef..59f76a7f8 100644
--- a/src/Simulator/DelayedFluidSimulator.cpp
+++ b/src/Simulator/DelayedFluidSimulator.cpp
@@ -22,11 +22,11 @@ bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_R
ASSERT(a_RelZ >= 0);
ASSERT(a_RelZ < static_cast<int>(ARRAYCOUNT(m_Blocks)));
- cCoordWithIntVector & Blocks = m_Blocks[a_RelZ];
- int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- for (cCoordWithIntVector::const_iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
+ auto & Blocks = m_Blocks[a_RelZ];
+ const auto Index = cChunkDef::MakeIndex(a_RelX, a_RelY, a_RelZ);
+ for (const auto & Block : Blocks)
{
- if (itr->Data == Index)
+ if (Block.Data == Index)
{
// Already present
return false;
@@ -101,14 +101,14 @@ void cDelayedFluidSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a
// Simulate all the blocks in the scheduled slot:
for (size_t i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++)
{
- cCoordWithIntVector & Blocks = Slot.m_Blocks[i];
+ auto & Blocks = Slot.m_Blocks[i];
if (Blocks.empty())
{
continue;
}
- for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
+ for (const auto & Block : Blocks)
{
- SimulateBlock(a_Chunk, itr->x, itr->y, itr->z);
+ SimulateBlock(a_Chunk, Block.x, Block.y, Block.z);
}
m_TotalBlocks -= static_cast<int>(Blocks.size());
Blocks.clear();
diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h
index 1a9f42a65..826489849 100644
--- a/src/Simulator/DelayedFluidSimulator.h
+++ b/src/Simulator/DelayedFluidSimulator.h
@@ -29,9 +29,9 @@ public:
bool Add(int a_RelX, int a_RelY, int a_RelZ);
/** Array of block containers, each item stores blocks for one Z coord
- Int param is the block index (for faster duplicate comparison in Add())
+ size_t param is the block index (for faster duplicate comparison in Add())
*/
- cCoordWithIntVector m_Blocks[16];
+ std::vector<cCoordWithData<size_t>> m_Blocks[16];
} ;
cDelayedFluidSimulatorChunkData(int a_TickDelay);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
index 0a5ffe136..50ea6dcb6 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
@@ -33,10 +33,7 @@ namespace CommandBlockHandler
a_Chunk.DoWithBlockEntityAt(a_Position, [](cBlockEntity & a_BlockEntity)
{
- if (a_BlockEntity.GetBlockType() != E_BLOCK_COMMAND_BLOCK)
- {
- return false;
- }
+ ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_COMMAND_BLOCK);
static_cast<cCommandBlockEntity &>(a_BlockEntity).Activate();
return false;
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
index 4dd87e972..5f92c3868 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
@@ -48,10 +48,7 @@ namespace DropSpenserHandler
{
a_Chunk.DoWithBlockEntityAt(a_Position, [](cBlockEntity & a_BlockEntity)
{
- if ((a_BlockEntity.GetBlockType() != E_BLOCK_DISPENSER) && (a_BlockEntity.GetBlockType() != E_BLOCK_DROPPER))
- {
- return false;
- }
+ ASSERT((a_BlockEntity.GetBlockType() == E_BLOCK_DISPENSER) || (a_BlockEntity.GetBlockType() == E_BLOCK_DROPPER));
static_cast<cDropSpenserEntity &>(a_BlockEntity).Activate();
return false;
diff --git a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h b/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
index ca820441c..95ef6ae62 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
@@ -43,10 +43,7 @@ namespace HopperHandler
a_Chunk.DoWithBlockEntityAt(a_Position, [ShouldBeLocked](cBlockEntity & a_BlockEntity)
{
- if (a_BlockEntity.GetBlockType() != E_BLOCK_HOPPER)
- {
- return false;
- }
+ ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_HOPPER);
static_cast<cHopperEntity &>(a_BlockEntity).SetLocked(ShouldBeLocked);
return false;
diff --git a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
index 8bd639357..fd96d8721 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
@@ -33,10 +33,7 @@ namespace NoteBlockHandler
a_Chunk.DoWithBlockEntityAt(a_Position, [](cBlockEntity & a_BlockEntity)
{
- if (a_BlockEntity.GetBlockType() != E_BLOCK_NOTE_BLOCK)
- {
- return false;
- }
+ ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_NOTE_BLOCK);
static_cast<cNoteEntity &>(a_BlockEntity).MakeSound();
return false;
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
index 145c5dc83..d68e48997 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
@@ -24,10 +24,7 @@ namespace TrappedChestHandler
int NumberOfPlayers = 0;
a_Chunk.DoWithBlockEntityAt(a_Position, [&NumberOfPlayers](cBlockEntity & a_BlockEntity)
{
- if (a_BlockEntity.GetBlockType() != E_BLOCK_TRAPPED_CHEST)
- {
- return false;
- }
+ ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_TRAPPED_CHEST);
NumberOfPlayers = static_cast<cChestEntity &>(a_BlockEntity).GetNumberOfPlayers();
return false;
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 18c4f13b6..d901c061a 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -439,7 +439,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
{
for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
{
- int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
+ const auto Index = cChunkDef::MakeIndex(x, y, z);
if (ShouldInvert[x + cChunkDef::Width * z])
{
BlockTypes[Index] = (BlockTypes[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR;
@@ -618,10 +618,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntities & a_BlockEntities, const
}
// Index computed before Entity moved.
- const auto Idx = cChunkDef::MakeIndexNoCheck(Entity->GetRelPos());
+ const auto Index = cChunkDef::MakeIndex(Entity->GetRelPos());
// Add the BlockEntity to the loaded data:
- a_BlockEntities.emplace(Idx, std::move(Entity));
+ a_BlockEntities.emplace(Index, std::move(Entity));
} // for Child - tag children
}