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authorTiger Wang <ziwei.tiger@outlook.com>2020-11-06 15:58:47 +0100
committerGitHub <noreply@github.com>2020-11-06 15:58:47 +0100
commit645fea423764e9d91e46b84a63aba5a47b954c6a (patch)
treefee34fff873294c2f16ba92a6477143d45e83b7d /src
parentRein in light spread by correcting falloff value (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockInfo.cpp66
-rw-r--r--src/ClientHandle.cpp60
-rw-r--r--src/ClientHandle.h8
-rw-r--r--src/Entities/Player.cpp26
-rw-r--r--src/Entities/Player.h1
5 files changed, 57 insertions, 104 deletions
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
index 44de0d659..d6c95f6a6 100644
--- a/src/BlockInfo.cpp
+++ b/src/BlockInfo.cpp
@@ -838,43 +838,13 @@ bool cBlockInfo::FullyOccupiesVoxel(const BLOCKTYPE Block)
bool cBlockInfo::IsOneHitDig(const BLOCKTYPE Block)
{
- // One hit break blocks:
- switch (Block)
- {
- case E_BLOCK_ACTIVE_COMPARATOR:
- case E_BLOCK_BEETROOTS:
- case E_BLOCK_BIG_FLOWER:
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_CARROTS:
- case E_BLOCK_CROPS:
- case E_BLOCK_DANDELION:
- case E_BLOCK_DEAD_BUSH:
- case E_BLOCK_END_ROD:
- case E_BLOCK_FIRE:
- case E_BLOCK_FLOWER:
- case E_BLOCK_FLOWER_POT:
- case E_BLOCK_INACTIVE_COMPARATOR:
- case E_BLOCK_LILY_PAD:
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_NETHER_WART:
- case E_BLOCK_POTATOES:
- case E_BLOCK_PUMPKIN_STEM:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_WIRE:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_REEDS:
- case E_BLOCK_SAPLING:
- case E_BLOCK_SLIME_BLOCK:
- case E_BLOCK_TNT:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_TORCH:
- case E_BLOCK_TRIPWIRE_HOOK:
- case E_BLOCK_TRIPWIRE: return true;
- default: return false;
- }
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wfloat-equal"
+
+ // GetHardness returns exactly 0 for one hit break blocks:
+ return GetHardness(Block) == 0;
+
+#pragma clang diagnostic pop
}
@@ -1325,10 +1295,10 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_ACTIVE_COMPARATOR: return 0.0f;
case E_BLOCK_AIR: return 0.0f;
case E_BLOCK_ANVIL: return 5.0f;
- case E_BLOCK_BARRIER: return -1.0f;
+ case E_BLOCK_BARRIER: return INFINITY;
case E_BLOCK_BEACON: return 3.0f;
case E_BLOCK_BED: return 0.2f;
- case E_BLOCK_BEDROCK: return -1.0f;
+ case E_BLOCK_BEDROCK: return INFINITY;
case E_BLOCK_BEETROOTS: return 0.0f;
case E_BLOCK_BIG_FLOWER: return 0.0f;
case E_BLOCK_BIRCH_DOOR: return 3.0f;
@@ -1354,7 +1324,7 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_CARPET: return 0.1f;
case E_BLOCK_CARROTS: return 0.0f;
case E_BLOCK_CAULDRON: return 2.0f;
- case E_BLOCK_CHAIN_COMMAND_BLOCK: return -1.0f;
+ case E_BLOCK_CHAIN_COMMAND_BLOCK: return INFINITY;
case E_BLOCK_CHEST: return 2.5f;
case E_BLOCK_CHORUS_FLOWER: return 0.4f;
case E_BLOCK_CHORUS_PLANT: return 0.4f;
@@ -1365,7 +1335,7 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_COBBLESTONE_WALL: return 2.0f;
case E_BLOCK_COBWEB: return 4.0f;
case E_BLOCK_COCOA_POD: return 0.2f;
- case E_BLOCK_COMMAND_BLOCK: return -1.0f;
+ case E_BLOCK_COMMAND_BLOCK: return INFINITY;
case E_BLOCK_CONCRETE: return 1.8f;
case E_BLOCK_CONCRETE_POWDER: return 0.5f;
case E_BLOCK_CRAFTING_TABLE: return 2.5f;
@@ -1394,9 +1364,9 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_ENCHANTMENT_TABLE: return 5.0f;
case E_BLOCK_ENDER_CHEST: return 22.5f;
case E_BLOCK_END_BRICKS: return 0.8f;
- case E_BLOCK_END_GATEWAY: return -1.0f;
- case E_BLOCK_END_PORTAL: return -1.0f;
- case E_BLOCK_END_PORTAL_FRAME: return -1.0f;
+ case E_BLOCK_END_GATEWAY: return INFINITY;
+ case E_BLOCK_END_PORTAL: return INFINITY;
+ case E_BLOCK_END_PORTAL_FRAME: return INFINITY;
case E_BLOCK_END_ROD: return 0.0f;
case E_BLOCK_END_STONE: return 3.0f;
case E_BLOCK_FARMLAND: return 0.6f;
@@ -1467,7 +1437,7 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_NETHER_BRICK: return 2.0f;
case E_BLOCK_NETHER_BRICK_FENCE: return 2.0f;
case E_BLOCK_NETHER_BRICK_STAIRS: return 2.0f;
- case E_BLOCK_NETHER_PORTAL: return -1.0f;
+ case E_BLOCK_NETHER_PORTAL: return INFINITY;
case E_BLOCK_NETHER_QUARTZ_ORE: return 3.0f;
case E_BLOCK_NETHER_WART: return 0.0f;
case E_BLOCK_NETHER_WART_BLOCK: return 1.0f;
@@ -1486,7 +1456,7 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_PINK_SHULKER_BOX: return 2.0f;
case E_BLOCK_PISTON: return 0.5f;
case E_BLOCK_PISTON_EXTENSION: return 0.5f;
- case E_BLOCK_PISTON_MOVED_BLOCK: return -1.0f;
+ case E_BLOCK_PISTON_MOVED_BLOCK: return INFINITY;
case E_BLOCK_PLANKS: return 2.0f;
case E_BLOCK_POTATOES: return 0.0f;
case E_BLOCK_POWERED_RAIL: return 0.7f;
@@ -1519,7 +1489,7 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_RED_SANDSTONE_SLAB: return 2.0f;
case E_BLOCK_RED_SANDSTONE_STAIRS: return 0.8f;
case E_BLOCK_RED_SHULKER_BOX: return 2.0f;
- case E_BLOCK_REPEATING_COMMAND_BLOCK: return -1.0f;
+ case E_BLOCK_REPEATING_COMMAND_BLOCK: return INFINITY;
case E_BLOCK_SAND: return 0.5f;
case E_BLOCK_SANDSTONE: return 0.8f;
case E_BLOCK_SANDSTONE_STAIRS: return 0.8f;
@@ -1549,7 +1519,7 @@ float cBlockInfo::GetHardness(const BLOCKTYPE Block)
case E_BLOCK_STONE_BUTTON: return 0.5f;
case E_BLOCK_STONE_PRESSURE_PLATE: return 0.5f;
case E_BLOCK_STONE_SLAB: return 2.0f;
- case E_BLOCK_STRUCTURE_BLOCK: return -1.0f;
+ case E_BLOCK_STRUCTURE_BLOCK: return INFINITY;
case E_BLOCK_STRUCTURE_VOID: return 0.0f;
case E_BLOCK_SUGARCANE: return 0.0f;
case E_BLOCK_TALL_GRASS: return 0.0f;
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 2dd622b93..19d6516e8 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1202,19 +1202,13 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
case DIG_STATUS_STARTED:
{
- BLOCKTYPE OldBlock;
- NIBBLETYPE OldMeta;
- m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, OldBlock, OldMeta);
- HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta);
+ HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
return;
}
case DIG_STATUS_FINISHED:
{
- BLOCKTYPE OldBlock;
- NIBBLETYPE OldMeta;
- m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, OldBlock, OldMeta);
- HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta);
+ HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
return;
}
@@ -1261,7 +1255,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
-void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
+void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
if (
m_HasStartedDigging &&
@@ -1274,10 +1268,14 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
return;
}
+ BLOCKTYPE DiggingBlock;
+ NIBBLETYPE DiggingMeta;
+ m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, DiggingBlock, DiggingMeta);
+
if (
m_Player->IsGameModeCreative() &&
ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType) &&
- (m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE)
+ (DiggingBlock != E_BLOCK_FIRE)
)
{
// Players can't destroy blocks with a sword in the hand.
@@ -1301,11 +1299,14 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
m_LastDigBlockZ = a_BlockZ;
if (
- (m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
- m_Player->CanInstantlyMine(a_OldBlock) // Sometimes the player is fast enough to instantly mine
+ m_Player->IsGameModeCreative() || // In creative mode, digging is done immediately
+ m_Player->CanInstantlyMine(DiggingBlock) // Sometimes the player is fast enough to instantly mine
)
{
- HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
+ // Immediately done:
+ m_BreakProgress = 1;
+
+ HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
return;
}
@@ -1323,7 +1324,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
cWorld * World = m_Player->GetWorld();
cChunkInterface ChunkInterface(World->GetChunkMap());
- cBlockHandler::For(a_OldBlock).OnDigging(ChunkInterface, *World, *m_Player, {a_BlockX, a_BlockY, a_BlockZ});
+ cBlockHandler::For(DiggingBlock).OnDigging(ChunkInterface, *World, *m_Player, {a_BlockX, a_BlockY, a_BlockZ});
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace);
@@ -1333,7 +1334,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
-void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
+void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
if (
!m_HasStartedDigging || // Hasn't received the DIG_STARTED packet
@@ -1352,23 +1353,14 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
FinishDigAnimation();
+ BLOCKTYPE DugBlock;
+ NIBBLETYPE DugMeta;
+ m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, DugBlock, DugMeta);
+
if (!m_Player->IsGameModeCreative())
{
- if (a_OldBlock == E_BLOCK_BEDROCK)
- {
- Kick("You can't break a bedrock!");
- return;
- }
- if (a_OldBlock == E_BLOCK_BARRIER)
- {
- Kick("You can't break a barrier!");
- return;
- }
- }
+ m_BreakProgress += m_Player->GetMiningProgressPerTick(DugBlock);
- if (!m_Player->IsGameModeCreative() && !m_Player->CanInstantlyMine(a_OldBlock))
- {
- m_BreakProgress += m_Player->GetMiningProgressPerTick(a_OldBlock);
// Check for very fast tools. Maybe instead of FASTBREAK_PERCENTAGE we should check we are within x multiplied by the progress per tick
if (m_BreakProgress < FASTBREAK_PERCENTAGE)
{
@@ -1384,7 +1376,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
cWorld * World = m_Player->GetWorld();
- if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
+ if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, DugBlock, DugMeta))
{
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *m_Player);
@@ -1393,7 +1385,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
return;
}
- if (a_OldBlock == E_BLOCK_AIR)
+ if (DugBlock == E_BLOCK_AIR)
{
return;
}
@@ -1402,7 +1394,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
m_Player->AddFoodExhaustion(0.025);
// Damage the tool, but not for 0 hardness blocks:
- m_Player->UseEquippedItem(cBlockInfo::IsOneHitDig(a_OldBlock) ? cItemHandler::dlaBreakBlockInstant : cItemHandler::dlaBreakBlock);
+ m_Player->UseEquippedItem(cBlockInfo::IsOneHitDig(DugBlock) ? cItemHandler::dlaBreakBlockInstant : cItemHandler::dlaBreakBlock);
cChunkInterface ChunkInterface(World->GetChunkMap());
Vector3i absPos(a_BlockX, a_BlockY, a_BlockZ);
@@ -1415,8 +1407,8 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
World->DigBlock(absPos, m_Player);
}
- World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, absPos, a_OldBlock, this);
- cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
+ World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, absPos, DugBlock, this);
+ cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, DugBlock, DugMeta);
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index ab6e5e730..e955911bf 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -562,8 +562,8 @@ private:
/** Shared pointer to self, so that this instance can keep itself alive when needed. */
cClientHandlePtr m_Self;
- /** The fraction between 0 and 1, of how far through mining the currently mined block is.
- 0 for just started, 1 for broken. Used for anti-cheat. */
+ /** The fraction between 0 and 1 (or above), of how far through mining the currently mined block is.
+ 0 for just started, 1 and above for broken. Used for anti-cheat. */
float m_BreakProgress;
/** Finish logging the user in after authenticating. */
@@ -576,10 +576,10 @@ private:
void StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::Priority a_Priority);
/** Handles the DIG_STARTED dig packet: */
- void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
+ void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
/** Handles the DIG_FINISHED dig packet: */
- void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
+ void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
/** The clients will receive a finished dig animation */
void FinishDigAnimation();
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 888792773..a8afb2b95 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -3228,21 +3228,15 @@ float cPlayer::GetMiningProgressPerTick(BLOCKTYPE a_Block)
{
return 1;
}
- float BlockHardness = cBlockInfo::GetHardness(a_Block);
+
+ const bool CanHarvest = GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block);
+ const float BlockHardness = cBlockInfo::GetHardness(a_Block) * (CanHarvest ? 1.5f : 5.0f);
ASSERT(BlockHardness > 0); // Can't divide by 0 or less, IsOneHitDig should have returned true
- if (GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block))
- {
- BlockHardness *= 1.5f;
- }
- else
- {
- BlockHardness *= 5.0f;
- }
- float DigSpeed = GetDigSpeed(a_Block);
+
// LOGD("Time to mine block = %f", BlockHardness/DigSpeed);
// Number of ticks to mine = (20 * BlockHardness)/DigSpeed;
// Therefore take inverse to get fraction mined per tick:
- return DigSpeed / (20.0f * BlockHardness);
+ return GetDigSpeed(a_Block) / (20.0f * BlockHardness);
}
@@ -3252,13 +3246,9 @@ float cPlayer::GetMiningProgressPerTick(BLOCKTYPE a_Block)
bool cPlayer::CanInstantlyMine(BLOCKTYPE a_Block)
{
// Based on: https://minecraft.gamepedia.com/Breaking#Calculation
- // Check it has non-zero hardness
- if (cBlockInfo::IsOneHitDig(a_Block))
- {
- return true;
- }
- // If the dig speed is greater than 30 times the hardness, then the wiki says we can instantly mine
- return GetDigSpeed(a_Block) > 30 * cBlockInfo::GetHardness(a_Block);
+
+ // If the dig speed is greater than 30 times the hardness, then the wiki says we can instantly mine:
+ return GetDigSpeed(a_Block) > (30 * cBlockInfo::GetHardness(a_Block));
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index a16a8d0d6..bdcacd608 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -798,6 +798,7 @@ protected:
/** Returns the filename for the player data based on the UUID given.
This can be used both for online and offline UUIDs. */
AString GetUUIDFileName(const cUUID & a_UUID);
+
private:
/** Pins the player to a_Location until Unfreeze() is called.