diff options
author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
commit | a6630d32394120a78af56bc612fa3c3449283248 (patch) | |
tree | 2c791266b0f213cd56961299da8d2258b8f85d8e /src | |
parent | Fixed spawn point being generally in an ocean (diff) | |
parent | Voronoi-related biomegens use the new cVoronoiMap class. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/AllToLua.bat (renamed from source/AllToLua.bat) | 0 | ||||
-rw-r--r-- | src/AllToLua.pkg | 81 | ||||
-rwxr-xr-x | src/AllToLua.sh (renamed from source/AllToLua.sh) | 0 | ||||
-rw-r--r-- | src/Authenticator.cpp | 267 | ||||
-rw-r--r-- | src/Authenticator.h (renamed from source/Authenticator.h) | 0 | ||||
-rw-r--r-- | src/Bindings.cpp | 31660 | ||||
-rw-r--r-- | src/Bindings.h | 8 | ||||
-rw-r--r-- | src/BlockArea.cpp (renamed from source/BlockArea.cpp) | 0 | ||||
-rw-r--r-- | src/BlockArea.h (renamed from source/BlockArea.h) | 0 | ||||
-rw-r--r-- | src/BlockEntities/BlockEntity.cpp (renamed from source/BlockEntities/BlockEntity.cpp) | 0 | ||||
-rw-r--r-- | src/BlockEntities/BlockEntity.h (renamed from source/BlockEntities/BlockEntity.h) | 0 | ||||
-rw-r--r-- | src/BlockEntities/BlockEntityWithItems.h (renamed from source/BlockEntities/BlockEntityWithItems.h) | 0 | ||||
-rw-r--r-- | src/BlockEntities/ChestEntity.cpp | 172 | ||||
-rw-r--r-- | src/BlockEntities/ChestEntity.h (renamed from source/BlockEntities/ChestEntity.h) | 0 | ||||
-rw-r--r-- | src/BlockEntities/DispenserEntity.cpp (renamed from source/BlockEntities/DispenserEntity.cpp) | 0 | ||||
-rw-r--r-- | src/BlockEntities/DispenserEntity.h (renamed from source/BlockEntities/DispenserEntity.h) | 0 | ||||
-rw-r--r-- | src/BlockEntities/DropSpenserEntity.cpp (renamed from source/BlockEntities/DropSpenserEntity.cpp) | 0 | ||||
-rw-r--r-- | src/BlockEntities/DropSpenserEntity.h (renamed from source/BlockEntities/DropSpenserEntity.h) | 0 | ||||
-rw-r--r-- | src/BlockEntities/DropperEntity.cpp (renamed from source/BlockEntities/DropperEntity.cpp) | 0 | ||||
-rw-r--r-- | src/BlockEntities/DropperEntity.h (renamed from source/BlockEntities/DropperEntity.h) | 0 | ||||
-rw-r--r-- | src/BlockEntities/FurnaceEntity.cpp | 479 | ||||
-rw-r--r-- | src/BlockEntities/FurnaceEntity.h (renamed from source/BlockEntities/FurnaceEntity.h) | 0 | ||||
-rw-r--r-- | src/BlockEntities/HopperEntity.cpp (renamed from source/BlockEntities/HopperEntity.cpp) | 0 | ||||
-rw-r--r-- | src/BlockEntities/HopperEntity.h (renamed from source/BlockEntities/HopperEntity.h) | 0 | ||||
-rw-r--r-- | src/BlockEntities/JukeboxEntity.cpp | 125 | ||||
-rw-r--r-- | src/BlockEntities/JukeboxEntity.h (renamed from source/BlockEntities/JukeboxEntity.h) | 0 | ||||
-rw-r--r-- | src/BlockEntities/NoteEntity.cpp | 154 | ||||
-rw-r--r-- | src/BlockEntities/NoteEntity.h (renamed from source/BlockEntities/NoteEntity.h) | 0 | ||||
-rw-r--r-- | src/BlockEntities/SignEntity.cpp | 115 | ||||
-rw-r--r-- | src/BlockEntities/SignEntity.h (renamed from source/BlockEntities/SignEntity.h) | 0 | ||||
-rw-r--r-- | src/BlockID.cpp | 958 | ||||
-rw-r--r-- | src/BlockID.h (renamed from source/BlockID.h) | 0 | ||||
-rw-r--r-- | src/BlockTracer.h (renamed from source/BlockTracer.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockBed.cpp (renamed from source/Blocks/BlockBed.cpp) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockBed.h (renamed from source/Blocks/BlockBed.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockBrewingStand.h (renamed from source/Blocks/BlockBrewingStand.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockButton.cpp (renamed from source/Blocks/BlockButton.cpp) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockButton.h (renamed from source/Blocks/BlockButton.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockCactus.h (renamed from source/Blocks/BlockCactus.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockCarpet.h (renamed from source/Blocks/BlockCarpet.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockCauldron.h (renamed from source/Blocks/BlockCauldron.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockChest.h (renamed from source/Blocks/BlockChest.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockCloth.h (renamed from source/Blocks/BlockCloth.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockCobWeb.h (renamed from source/Blocks/BlockCobWeb.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockComparator.cpp (renamed from source/Blocks/BlockComparator.cpp) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockComparator.h (renamed from source/Blocks/BlockComparator.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockCrops.h (renamed from source/Blocks/BlockCrops.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockDeadBush.h (renamed from source/Blocks/BlockDeadBush.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockDirt.h (renamed from source/Blocks/BlockDirt.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockDoor.cpp (renamed from source/Blocks/BlockDoor.cpp) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockDoor.h (renamed from source/Blocks/BlockDoor.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockDropSpenser.h (renamed from source/Blocks/BlockDropSpenser.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockEnderchest.h (renamed from source/Blocks/BlockEnderchest.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockEntity.h (renamed from source/Blocks/BlockEntity.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockFarmland.h (renamed from source/Blocks/BlockFarmland.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockFenceGate.h (renamed from source/Blocks/BlockFenceGate.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockFire.h (renamed from source/Blocks/BlockFire.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockFlower.h (renamed from source/Blocks/BlockFlower.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockFlowerPot.h (renamed from source/Blocks/BlockFlowerPot.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockFluid.h (renamed from source/Blocks/BlockFluid.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockFurnace.h (renamed from source/Blocks/BlockFurnace.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockGlass.h (renamed from source/Blocks/BlockGlass.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockGlowstone.h (renamed from source/Blocks/BlockGlowstone.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockGravel.h (renamed from source/Blocks/BlockGravel.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp (renamed from source/Blocks/BlockHandler.cpp) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.h (renamed from source/Blocks/BlockHandler.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockHopper.h (renamed from source/Blocks/BlockHopper.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockIce.h (renamed from source/Blocks/BlockIce.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockLadder.h (renamed from source/Blocks/BlockLadder.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockLeaves.h (renamed from source/Blocks/BlockLeaves.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockLever.cpp (renamed from source/Blocks/BlockLever.cpp) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockLever.h (renamed from source/Blocks/BlockLever.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockMelon.h (renamed from source/Blocks/BlockMelon.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockMushroom.h (renamed from source/Blocks/BlockMushroom.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockMycelium.h (renamed from source/Blocks/BlockMycelium.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockNote.h (renamed from source/Blocks/BlockNote.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockOre.h (renamed from source/Blocks/BlockOre.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockPiston.cpp (renamed from source/Blocks/BlockPiston.cpp) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockPiston.h (renamed from source/Blocks/BlockPiston.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockPlanks.h (renamed from source/Blocks/BlockPlanks.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockPortal.h (renamed from source/Blocks/BlockPortal.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockPumpkin.h (renamed from source/Blocks/BlockPumpkin.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockRail.h (renamed from source/Blocks/BlockRail.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockRedstone.cpp (renamed from source/Blocks/BlockRedstone.cpp) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockRedstone.h (renamed from source/Blocks/BlockRedstone.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockRedstoneRepeater.cpp (renamed from source/Blocks/BlockRedstoneRepeater.cpp) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockRedstoneRepeater.h (renamed from source/Blocks/BlockRedstoneRepeater.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockRedstoneTorch.h (renamed from source/Blocks/BlockRedstoneTorch.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockSand.h (renamed from source/Blocks/BlockSand.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockSapling.h (renamed from source/Blocks/BlockSapling.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockSign.h (renamed from source/Blocks/BlockSign.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockSlab.h (renamed from source/Blocks/BlockSlab.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockSnow.h (renamed from source/Blocks/BlockSnow.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockStairs.h (renamed from source/Blocks/BlockStairs.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockStems.h (renamed from source/Blocks/BlockStems.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockStone.h (renamed from source/Blocks/BlockStone.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockSugarcane.h (renamed from source/Blocks/BlockSugarcane.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockTallGrass.h (renamed from source/Blocks/BlockTallGrass.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockTorch.h (renamed from source/Blocks/BlockTorch.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockVine.h (renamed from source/Blocks/BlockVine.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockWood.h (renamed from source/Blocks/BlockWood.h) | 0 | ||||
-rw-r--r-- | src/Blocks/BlockWorkbench.h (renamed from source/Blocks/BlockWorkbench.h) | 0 | ||||
-rw-r--r-- | src/BoundingBox.cpp (renamed from source/BoundingBox.cpp) | 0 | ||||
-rw-r--r-- | src/BoundingBox.h (renamed from source/BoundingBox.h) | 0 | ||||
-rw-r--r-- | src/ByteBuffer.cpp (renamed from source/ByteBuffer.cpp) | 0 | ||||
-rw-r--r-- | src/ByteBuffer.h (renamed from source/ByteBuffer.h) | 0 | ||||
-rw-r--r-- | src/ChatColor.cpp (renamed from source/ChatColor.cpp) | 0 | ||||
-rw-r--r-- | src/ChatColor.h (renamed from source/ChatColor.h) | 0 | ||||
-rw-r--r-- | src/Chunk.cpp | 2776 | ||||
-rw-r--r-- | src/Chunk.h (renamed from source/Chunk.h) | 0 | ||||
-rw-r--r-- | src/Chunk.inl.h (renamed from source/Chunk.inl.h) | 0 | ||||
-rw-r--r-- | src/ChunkDef.h (renamed from source/ChunkDef.h) | 0 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 2701 | ||||
-rw-r--r-- | src/ChunkMap.h (renamed from source/ChunkMap.h) | 0 | ||||
-rw-r--r-- | src/ChunkSender.cpp (renamed from source/ChunkSender.cpp) | 0 | ||||
-rw-r--r-- | src/ChunkSender.h (renamed from source/ChunkSender.h) | 0 | ||||
-rw-r--r-- | src/ClientHandle.cpp | 2219 | ||||
-rw-r--r-- | src/ClientHandle.h | 334 | ||||
-rw-r--r-- | src/CommandOutput.cpp (renamed from source/CommandOutput.cpp) | 0 | ||||
-rw-r--r-- | src/CommandOutput.h (renamed from source/CommandOutput.h) | 0 | ||||
-rw-r--r-- | src/CraftingRecipes.cpp (renamed from source/CraftingRecipes.cpp) | 0 | ||||
-rw-r--r-- | src/CraftingRecipes.h (renamed from source/CraftingRecipes.h) | 0 | ||||
-rw-r--r-- | src/Cuboid.cpp (renamed from source/Cuboid.cpp) | 0 | ||||
-rw-r--r-- | src/Cuboid.h (renamed from source/Cuboid.h) | 0 | ||||
-rw-r--r-- | src/DeadlockDetect.cpp (renamed from source/DeadlockDetect.cpp) | 0 | ||||
-rw-r--r-- | src/DeadlockDetect.h (renamed from source/DeadlockDetect.h) | 0 | ||||
-rw-r--r-- | src/Defines.h (renamed from source/Defines.h) | 0 | ||||
-rw-r--r-- | src/Enchantments.cpp (renamed from source/Enchantments.cpp) | 0 | ||||
-rw-r--r-- | src/Enchantments.h (renamed from source/Enchantments.h) | 0 | ||||
-rw-r--r-- | src/Endianness.h (renamed from source/Endianness.h) | 0 | ||||
-rw-r--r-- | src/Entities/Boat.cpp (renamed from source/Entities/Boat.cpp) | 0 | ||||
-rw-r--r-- | src/Entities/Boat.h (renamed from source/Entities/Boat.h) | 0 | ||||
-rw-r--r-- | src/Entities/Entity.cpp (renamed from source/Entities/Entity.cpp) | 0 | ||||
-rw-r--r-- | src/Entities/Entity.h | 446 | ||||
-rw-r--r-- | src/Entities/ExpOrb.cpp | 60 | ||||
-rw-r--r-- | src/Entities/ExpOrb.h | 29 | ||||
-rw-r--r-- | src/Entities/FallingBlock.cpp (renamed from source/Entities/FallingBlock.cpp) | 0 | ||||
-rw-r--r-- | src/Entities/FallingBlock.h (renamed from source/Entities/FallingBlock.h) | 0 | ||||
-rw-r--r-- | src/Entities/Minecart.cpp (renamed from source/Entities/Minecart.cpp) | 0 | ||||
-rw-r--r-- | src/Entities/Minecart.h (renamed from source/Entities/Minecart.h) | 0 | ||||
-rw-r--r-- | src/Entities/Pawn.cpp (renamed from source/Entities/Pawn.cpp) | 0 | ||||
-rw-r--r-- | src/Entities/Pawn.h (renamed from source/Entities/Pawn.h) | 0 | ||||
-rw-r--r-- | src/Entities/Pickup.cpp (renamed from source/Entities/Pickup.cpp) | 0 | ||||
-rw-r--r-- | src/Entities/Pickup.h (renamed from source/Entities/Pickup.h) | 0 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 1765 | ||||
-rw-r--r-- | src/Entities/Player.h (renamed from source/Entities/Player.h) | 0 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp (renamed from source/Entities/ProjectileEntity.cpp) | 0 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h (renamed from source/Entities/ProjectileEntity.h) | 0 | ||||
-rw-r--r-- | src/Entities/TNTEntity.cpp (renamed from source/Entities/TNTEntity.cpp) | 0 | ||||
-rw-r--r-- | src/Entities/TNTEntity.h (renamed from source/Entities/TNTEntity.h) | 0 | ||||
-rw-r--r-- | src/FastRandom.cpp (renamed from source/FastRandom.cpp) | 0 | ||||
-rw-r--r-- | src/FastRandom.h (renamed from source/FastRandom.h) | 0 | ||||
-rw-r--r-- | src/FurnaceRecipe.cpp (renamed from source/FurnaceRecipe.cpp) | 0 | ||||
-rw-r--r-- | src/FurnaceRecipe.h (renamed from source/FurnaceRecipe.h) | 0 | ||||
-rw-r--r-- | src/Generating/BioGen.cpp | 671 | ||||
-rw-r--r-- | src/Generating/BioGen.h | 241 | ||||
-rw-r--r-- | src/Generating/Caves.cpp (renamed from source/Generating/Caves.cpp) | 0 | ||||
-rw-r--r-- | src/Generating/Caves.h (renamed from source/Generating/Caves.h) | 0 | ||||
-rw-r--r-- | src/Generating/ChunkDesc.cpp (renamed from source/Generating/ChunkDesc.cpp) | 0 | ||||
-rw-r--r-- | src/Generating/ChunkDesc.h (renamed from source/Generating/ChunkDesc.h) | 0 | ||||
-rw-r--r-- | src/Generating/ChunkGenerator.cpp | 329 | ||||
-rw-r--r-- | src/Generating/ChunkGenerator.h (renamed from source/Generating/ChunkGenerator.h) | 0 | ||||
-rw-r--r-- | src/Generating/CompoGen.cpp | 634 | ||||
-rw-r--r-- | src/Generating/CompoGen.h (renamed from source/Generating/CompoGen.h) | 0 | ||||
-rw-r--r-- | src/Generating/ComposableGenerator.cpp | 501 | ||||
-rw-r--r-- | src/Generating/ComposableGenerator.h (renamed from source/Generating/ComposableGenerator.h) | 0 | ||||
-rw-r--r-- | src/Generating/DistortedHeightmap.cpp | 444 | ||||
-rw-r--r-- | src/Generating/DistortedHeightmap.h (renamed from source/Generating/DistortedHeightmap.h) | 0 | ||||
-rw-r--r-- | src/Generating/EndGen.cpp | 217 | ||||
-rw-r--r-- | src/Generating/EndGen.h (renamed from source/Generating/EndGen.h) | 0 | ||||
-rw-r--r-- | src/Generating/FinishGen.cpp (renamed from source/Generating/FinishGen.cpp) | 0 | ||||
-rw-r--r-- | src/Generating/FinishGen.h (renamed from source/Generating/FinishGen.h) | 0 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 390 | ||||
-rw-r--r-- | src/Generating/HeiGen.h (renamed from source/Generating/HeiGen.h) | 0 | ||||
-rw-r--r-- | src/Generating/MineShafts.cpp (renamed from source/Generating/MineShafts.cpp) | 0 | ||||
-rw-r--r-- | src/Generating/MineShafts.h (renamed from source/Generating/MineShafts.h) | 0 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 576 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.h (renamed from source/Generating/Noise3DGenerator.h) | 0 | ||||
-rw-r--r-- | src/Generating/Ravines.cpp (renamed from source/Generating/Ravines.cpp) | 0 | ||||
-rw-r--r-- | src/Generating/Ravines.h (renamed from source/Generating/Ravines.h) | 0 | ||||
-rw-r--r-- | src/Generating/StructGen.cpp (renamed from source/Generating/StructGen.cpp) | 0 | ||||
-rw-r--r-- | src/Generating/StructGen.h (renamed from source/Generating/StructGen.h) | 0 | ||||
-rw-r--r-- | src/Generating/Trees.cpp (renamed from source/Generating/Trees.cpp) | 0 | ||||
-rw-r--r-- | src/Generating/Trees.h (renamed from source/Generating/Trees.h) | 0 | ||||
-rw-r--r-- | src/Globals.cpp (renamed from source/Globals.cpp) | 0 | ||||
-rw-r--r-- | src/Globals.h | 226 | ||||
-rw-r--r-- | src/Group.cpp (renamed from source/Group.cpp) | 0 | ||||
-rw-r--r-- | src/Group.h (renamed from source/Group.h) | 0 | ||||
-rw-r--r-- | src/GroupManager.cpp | 122 | ||||
-rw-r--r-- | src/GroupManager.h (renamed from source/GroupManager.h) | 0 | ||||
-rw-r--r-- | src/HTTPServer/EnvelopeParser.cpp (renamed from source/HTTPServer/EnvelopeParser.cpp) | 0 | ||||
-rw-r--r-- | src/HTTPServer/EnvelopeParser.h (renamed from source/HTTPServer/EnvelopeParser.h) | 0 | ||||
-rw-r--r-- | src/HTTPServer/HTTPConnection.cpp (renamed from source/HTTPServer/HTTPConnection.cpp) | 0 | ||||
-rw-r--r-- | src/HTTPServer/HTTPConnection.h (renamed from source/HTTPServer/HTTPConnection.h) | 0 | ||||
-rw-r--r-- | src/HTTPServer/HTTPFormParser.cpp (renamed from source/HTTPServer/HTTPFormParser.cpp) | 0 | ||||
-rw-r--r-- | src/HTTPServer/HTTPFormParser.h (renamed from source/HTTPServer/HTTPFormParser.h) | 0 | ||||
-rw-r--r-- | src/HTTPServer/HTTPMessage.cpp (renamed from source/HTTPServer/HTTPMessage.cpp) | 0 | ||||
-rw-r--r-- | src/HTTPServer/HTTPMessage.h (renamed from source/HTTPServer/HTTPMessage.h) | 0 | ||||
-rw-r--r-- | src/HTTPServer/HTTPServer.cpp (renamed from source/HTTPServer/HTTPServer.cpp) | 0 | ||||
-rw-r--r-- | src/HTTPServer/HTTPServer.h | 101 | ||||
-rw-r--r-- | src/HTTPServer/MultipartParser.cpp (renamed from source/HTTPServer/MultipartParser.cpp) | 0 | ||||
-rw-r--r-- | src/HTTPServer/MultipartParser.h (renamed from source/HTTPServer/MultipartParser.h) | 0 | ||||
-rw-r--r-- | src/HTTPServer/NameValueParser.cpp (renamed from source/HTTPServer/NameValueParser.cpp) | 0 | ||||
-rw-r--r-- | src/HTTPServer/NameValueParser.h (renamed from source/HTTPServer/NameValueParser.h) | 0 | ||||
-rw-r--r-- | src/Inventory.cpp | 682 | ||||
-rw-r--r-- | src/Inventory.h (renamed from source/Inventory.h) | 0 | ||||
-rw-r--r-- | src/Item.cpp | 261 | ||||
-rw-r--r-- | src/Item.h (renamed from source/Item.h) | 0 | ||||
-rw-r--r-- | src/ItemGrid.cpp (renamed from source/ItemGrid.cpp) | 0 | ||||
-rw-r--r-- | src/ItemGrid.h (renamed from source/ItemGrid.h) | 0 | ||||
-rw-r--r-- | src/Items/ItemBed.h (renamed from source/Items/ItemBed.h) | 0 | ||||
-rw-r--r-- | src/Items/ItemBoat.h (renamed from source/Items/ItemBoat.h) | 0 | ||||
-rw-r--r-- | src/Items/ItemBow.h (renamed from source/Items/ItemBow.h) | 0 | ||||
-rw-r--r-- | src/Items/ItemBrewingStand.h (renamed from source/Items/ItemBrewingStand.h) | 0 | ||||
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-rw-r--r-- | src/Vector3i.h (renamed from source/Vector3i.h) | 0 | ||||
-rw-r--r-- | src/VoronoiMap.cpp | 95 | ||||
-rw-r--r-- | src/VoronoiMap.h | 45 | ||||
-rw-r--r-- | src/WebAdmin.cpp (renamed from source/WebAdmin.cpp) | 0 | ||||
-rw-r--r-- | src/WebAdmin.h | 215 | ||||
-rw-r--r-- | src/WebPlugin.cpp (renamed from source/WebPlugin.cpp) | 0 | ||||
-rw-r--r-- | src/WebPlugin.h (renamed from source/WebPlugin.h) | 0 | ||||
-rw-r--r-- | src/World.cpp | 2807 | ||||
-rw-r--r-- | src/World.h | 757 | ||||
-rw-r--r-- | src/WorldStorage/FastNBT.cpp (renamed from source/WorldStorage/FastNBT.cpp) | 0 | ||||
-rw-r--r-- | src/WorldStorage/FastNBT.h (renamed from source/WorldStorage/FastNBT.h) | 0 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp (renamed from source/WorldStorage/NBTChunkSerializer.cpp) | 0 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.h (renamed from source/WorldStorage/NBTChunkSerializer.h) | 0 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 1555 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.h (renamed from source/WorldStorage/WSSAnvil.h) | 0 | ||||
-rw-r--r-- | src/WorldStorage/WSSCompact.cpp | 1009 | ||||
-rw-r--r-- | src/WorldStorage/WSSCompact.h (renamed from source/WorldStorage/WSSCompact.h) | 0 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.cpp (renamed from source/WorldStorage/WorldStorage.cpp) | 0 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.h | 135 | ||||
-rw-r--r-- | src/XMLParser.h (renamed from source/XMLParser.h) | 0 | ||||
-rw-r--r-- | src/lua5.1.dll (renamed from source/lua5.1.dll) | bin | 167424 -> 167424 bytes | |||
-rw-r--r-- | src/main.cpp (renamed from source/main.cpp) | 0 | ||||
-rw-r--r-- | src/tolua++.exe (renamed from source/tolua++.exe) | bin | 484864 -> 484864 bytes | |||
-rw-r--r-- | src/tolua++.h | 186 | ||||
-rw-r--r-- | src/tolua_base.h (renamed from source/tolua_base.h) | 0 | ||||
-rw-r--r-- | src/virtual_method_hooks.lua (renamed from source/virtual_method_hooks.lua) | 0 |
465 files changed, 71787 insertions, 0 deletions
diff --git a/source/AllToLua.bat b/src/AllToLua.bat index f7867fadb..f7867fadb 100644 --- a/source/AllToLua.bat +++ b/src/AllToLua.bat diff --git a/src/AllToLua.pkg b/src/AllToLua.pkg new file mode 100644 index 000000000..fe9217104 --- /dev/null +++ b/src/AllToLua.pkg @@ -0,0 +1,81 @@ + +$#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +$#include "tolua_base.h" + +// Typedefs from Globals.h, so that we don't have to include that file: +typedef long long Int64; +typedef int Int32; +typedef short Int16; + +typedef unsigned long long UInt64; +typedef unsigned int UInt32; +typedef unsigned short UInt16; + + +$cfile "ChunkDef.h" + +$cfile "../lib/inifile/iniFile.h" + +$cfile "OSSupport/File.h" + +$cfile "BlockID.h" +$cfile "StringUtils.h" +$cfile "Defines.h" +$cfile "LuaFunctions.h" +$cfile "ChatColor.h" +$cfile "ClientHandle.h" +$cfile "Entities/Entity.h" +$cfile "Entities/Pawn.h" +$cfile "Entities/Player.h" +$cfile "Entities/Pickup.h" +$cfile "Entities/ProjectileEntity.h" +$cfile "PluginManager.h" +$cfile "Plugin.h" +$cfile "PluginLua.h" +$cfile "Server.h" +$cfile "World.h" +$cfile "Inventory.h" +$cfile "Enchantments.h" +$cfile "Item.h" +$cfile "ItemGrid.h" +$cfile "BlockEntities/BlockEntity.h" +$cfile "BlockEntities/BlockEntityWithItems.h" +$cfile "BlockEntities/ChestEntity.h" +$cfile "BlockEntities/DropSpenserEntity.h" +$cfile "BlockEntities/DispenserEntity.h" +$cfile "BlockEntities/DropperEntity.h" +$cfile "BlockEntities/FurnaceEntity.h" +$cfile "BlockEntities/HopperEntity.h" +$cfile "BlockEntities/JukeboxEntity.h" +$cfile "BlockEntities/NoteEntity.h" +$cfile "BlockEntities/SignEntity.h" +$cfile "WebAdmin.h" +$cfile "WebPlugin.h" +$cfile "Root.h" +$cfile "Vector3f.h" +$cfile "Vector3d.h" +$cfile "Vector3i.h" +$cfile "Matrix4f.h" +$cfile "Cuboid.h" +$cfile "BoundingBox.h" +$cfile "Tracer.h" +$cfile "Group.h" +$cfile "BlockArea.h" +$cfile "Generating/ChunkDesc.h" +$cfile "CraftingRecipes.h" +$cfile "UI/Window.h" +$cfile "LuaWindow.h" +$cfile "Mobs/Monster.h" + + + + + +// Need to declare this class so that the usertype is properly registered in Bindings.cpp - +// it seems impossible to register a usertype in ManualBindings.cpp +class cLineBlockTracer; + + + + diff --git a/source/AllToLua.sh b/src/AllToLua.sh index 887c2490c..887c2490c 100755 --- a/source/AllToLua.sh +++ b/src/AllToLua.sh diff --git a/src/Authenticator.cpp b/src/Authenticator.cpp new file mode 100644 index 000000000..4cbe3beed --- /dev/null +++ b/src/Authenticator.cpp @@ -0,0 +1,267 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Authenticator.h" +#include "OSSupport/BlockingTCPLink.h" +#include "Root.h" +#include "Server.h" + +#include "inifile/iniFile.h" + +#include <sstream> + + + + + +#define DEFAULT_AUTH_SERVER "session.minecraft.net" +#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%" +#define MAX_REDIRECTS 10 + + + + + +cAuthenticator::cAuthenticator(void) : + super("cAuthenticator"), + m_Server(DEFAULT_AUTH_SERVER), + m_Address(DEFAULT_AUTH_ADDRESS), + m_ShouldAuthenticate(true) +{ +} + + + + + +cAuthenticator::~cAuthenticator() +{ + Stop(); +} + + + + + +/// Read custom values from INI +void cAuthenticator::ReadINI(cIniFile & IniFile) +{ + m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER); + m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS); + m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true); +} + + + + + +/// Queues a request for authenticating a user. If the auth fails, the user is kicked +void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash) +{ + if (!m_ShouldAuthenticate) + { + cRoot::Get()->AuthenticateUser(a_ClientID); + return; + } + + cCSLock Lock(m_CS); + m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash)); + m_QueueNonempty.Set(); +} + + + + + +void cAuthenticator::Start(cIniFile & IniFile) +{ + ReadINI(IniFile); + m_ShouldTerminate = false; + super::Start(); +} + + + + + +void cAuthenticator::Stop(void) +{ + m_ShouldTerminate = true; + m_QueueNonempty.Set(); + Wait(); +} + + + + + +void cAuthenticator::Execute(void) +{ + for (;;) + { + cCSLock Lock(m_CS); + while (!m_ShouldTerminate && (m_Queue.size() == 0)) + { + cCSUnlock Unlock(Lock); + m_QueueNonempty.Wait(); + } + if (m_ShouldTerminate) + { + return; + } + ASSERT(!m_Queue.empty()); + + int ClientID = m_Queue.front().m_ClientID; + AString UserName = m_Queue.front().m_Name; + AString ActualAddress = m_Address; + ReplaceString(ActualAddress, "%USERNAME%", UserName); + ReplaceString(ActualAddress, "%SERVERID%", m_Queue.front().m_ServerID); + m_Queue.pop_front(); + Lock.Unlock(); + + if (!AuthFromAddress(m_Server, ActualAddress, UserName)) + { + cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!"); + } + else + { + cRoot::Get()->AuthenticateUser(ClientID); + } + } // for (-ever) +} + + + + + +bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */) +{ + // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) + + cBlockingTCPLink Link; + if (!Link.Connect(a_Server.c_str(), 80)) + { + LOGERROR("cAuthenticator: cannot connect to auth server \"%s\", kicking user \"%s\"", a_Server.c_str(), a_Server.c_str()); + return false; + } + + Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str()); + Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str()); + Link.SendMessage( AString( "Host: " + a_Server + "\r\n" ).c_str()); + //Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str()); + Link.SendMessage( AString( "Accept: */*\r\n" ).c_str()); + Link.SendMessage( AString( "Connection: close\r\n" ).c_str()); //Close so we don´t have to mess with the Content-Length :) + Link.SendMessage( AString( "\r\n" ).c_str()); + AString DataRecvd; + Link.ReceiveData(DataRecvd); + Link.CloseSocket(); + + std::stringstream ss(DataRecvd); + + // Parse the data received: + std::string temp; + ss >> temp; + bool bRedirect = false; + bool bOK = false; + if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0)) + { + int code; + ss >> code; + if (code == 302) + { + // redirect blabla + LOGINFO("Need to redirect!"); + if (a_Level > MAX_REDIRECTS) + { + LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str()); + return false; + } + bRedirect = true; + } + else if (code == 200) + { + LOGD("cAuthenticator: Received status 200 OK! :D"); + bOK = true; + } + } + else + { + LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str()); + return false; + } + + if( bRedirect ) + { + AString Location; + // Search for "Location:" + bool bFoundLocation = false; + while( !bFoundLocation && ss.good() ) + { + char c = 0; + while( c != '\n' ) + { + ss.get( c ); + } + AString Name; + ss >> Name; + if (Name.compare("Location:") == 0) + { + bFoundLocation = true; + ss >> Location; + } + } + if (!bFoundLocation) + { + LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str()); + return false; + } + + Location = Location.substr(strlen("http://"), std::string::npos); // Strip http:// + std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address + Location = Location.substr( Server.length(), std::string::npos); + return AuthFromAddress(Server, Location, a_UserName, a_Level + 1); + } + + if (!bOK) + { + LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str()); + return false; + } + + // Header says OK, so receive the rest. + // Go past header, double \n means end of headers + char c = 0; + while (ss.good()) + { + while (c != '\n') + { + ss.get(c); + } + ss.get(c); + if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' ) + break; + } + if (!ss.good()) + { + LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str()); + return false; + } + + std::string Result; + ss >> Result; + LOGD("cAuthenticator: Authentication result was %s", Result.c_str()); + + if (Result.compare("YES") == 0) //Works well + { + LOGINFO("Authentication result \"YES\", player authentication success!"); + return true; + } + + + LOGINFO("Authentication result was \"%s\", player authentication failure!", Result.c_str()); + return false; +} + + + + diff --git a/source/Authenticator.h b/src/Authenticator.h index 02cd6f4c5..02cd6f4c5 100644 --- a/source/Authenticator.h +++ b/src/Authenticator.h diff --git a/src/Bindings.cpp b/src/Bindings.cpp new file mode 100644 index 000000000..f06fb4c03 --- /dev/null +++ b/src/Bindings.cpp @@ -0,0 +1,31660 @@ +/* +** Lua binding: AllToLua +** Generated automatically by tolua++-1.0.92 on 11/26/13 22:11:10. +*/ + +#ifndef __cplusplus +#include "stdlib.h" +#endif +#include "string.h" + +#include "tolua++.h" + +/* Exported function */ +TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules +#include "tolua_base.h" +#include "ChunkDef.h" +#include "inifile/iniFile.h" +#include "OSSupport/File.h" +#include "BlockID.h" +#include "StringUtils.h" +#include "Defines.h" +#include "LuaFunctions.h" +#include "ChatColor.h" +#include "ClientHandle.h" +#include "Entities/Entity.h" +#include "Entities/Pawn.h" +#include "Entities/Player.h" +#include "Entities/Pickup.h" +#include "Entities/ProjectileEntity.h" +#include "PluginManager.h" +#include "Plugin.h" +#include "PluginLua.h" +#include "Server.h" +#include "World.h" +#include "Inventory.h" +#include "Enchantments.h" +#include "Item.h" +#include "ItemGrid.h" +#include "BlockEntities/BlockEntity.h" +#include "BlockEntities/BlockEntityWithItems.h" +#include "BlockEntities/ChestEntity.h" +#include "BlockEntities/DropSpenserEntity.h" +#include "BlockEntities/DispenserEntity.h" +#include "BlockEntities/DropperEntity.h" +#include "BlockEntities/FurnaceEntity.h" +#include "BlockEntities/HopperEntity.h" +#include "BlockEntities/JukeboxEntity.h" +#include "BlockEntities/NoteEntity.h" +#include "BlockEntities/SignEntity.h" +#include "WebAdmin.h" +#include "WebPlugin.h" +#include "Root.h" +#include "Vector3f.h" +#include "Vector3d.h" +#include "Vector3i.h" +#include "Matrix4f.h" +#include "Cuboid.h" +#include "BoundingBox.h" +#include "Tracer.h" +#include "Group.h" +#include "BlockArea.h" +#include "Generating/ChunkDesc.h" +#include "CraftingRecipes.h" +#include "UI/Window.h" +#include "LuaWindow.h" +#include "Mobs/Monster.h" + +/* function to release collected object via destructor */ +#ifdef __cplusplus + +static int tolua_collect_sWebAdminPage (lua_State* tolua_S) +{ + sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cBoundingBox (lua_State* tolua_S) +{ + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cItem (lua_State* tolua_S) +{ + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_Vector3f (lua_State* tolua_S) +{ + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cIniFile (lua_State* tolua_S) +{ + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cPickup (lua_State* tolua_S) +{ + cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cItems (lua_State* tolua_S) +{ + cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cBlockArea (lua_State* tolua_S) +{ + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cTracer (lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cCraftingGrid (lua_State* tolua_S) +{ + cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cCuboid (lua_State* tolua_S) +{ + cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cBlockEntity (lua_State* tolua_S) +{ + cBlockEntity* self = (cBlockEntity*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_Vector3i (lua_State* tolua_S) +{ + Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cEnchantments (lua_State* tolua_S) +{ + cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cLuaWindow (lua_State* tolua_S) +{ + cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_Vector3d (lua_State* tolua_S) +{ + Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} +#endif + + +/* function to register type */ +static void tolua_reg_types (lua_State* tolua_S) +{ + tolua_usertype(tolua_S,"cThrownEnderPearlEntity"); + tolua_usertype(tolua_S,"cFurnaceEntity"); + tolua_usertype(tolua_S,"cEntity"); + tolua_usertype(tolua_S,"cExpBottleEntity"); + tolua_usertype(tolua_S,"cEnchantments"); + tolua_usertype(tolua_S,"cMonster"); + tolua_usertype(tolua_S,"cPluginLua"); + tolua_usertype(tolua_S,"cRoot"); + tolua_usertype(tolua_S,"std::vector<cIniFile::key>"); + tolua_usertype(tolua_S,"cPickup"); + tolua_usertype(tolua_S,"sWebAdminPage"); + tolua_usertype(tolua_S,"cFireChargeEntity"); + tolua_usertype(tolua_S,"cClientHandle"); + tolua_usertype(tolua_S,"cChunkDesc"); + tolua_usertype(tolua_S,"cPluginManager"); + tolua_usertype(tolua_S,"Vector3f"); + tolua_usertype(tolua_S,"cCraftingRecipes"); + tolua_usertype(tolua_S,"cJukeboxEntity"); + tolua_usertype(tolua_S,"cChestEntity"); + tolua_usertype(tolua_S,"cDispenserEntity"); + tolua_usertype(tolua_S,"cGhastFireballEntity"); + tolua_usertype(tolua_S,"cLineBlockTracer"); + tolua_usertype(tolua_S,"cListeners"); + tolua_usertype(tolua_S,"cThrownSnowballEntity"); + tolua_usertype(tolua_S,"cFireworkEntity"); + tolua_usertype(tolua_S,"TakeDamageInfo"); + tolua_usertype(tolua_S,"cCraftingRecipe"); + tolua_usertype(tolua_S,"cPlugin"); + tolua_usertype(tolua_S,"cItemGrid"); + tolua_usertype(tolua_S,"cHTTPServer::cCallbacks"); + tolua_usertype(tolua_S,"cLuaWindow"); + tolua_usertype(tolua_S,"cServer"); + tolua_usertype(tolua_S,"cHopperEntity"); + tolua_usertype(tolua_S,"std::vector<AString>"); + tolua_usertype(tolua_S,"cBlockEntityWithItems"); + tolua_usertype(tolua_S,"cWindow"); + tolua_usertype(tolua_S,"cCraftingGrid"); + tolua_usertype(tolua_S,"cWorld"); + tolua_usertype(tolua_S,"cBlockArea"); + tolua_usertype(tolua_S,"cItem"); + tolua_usertype(tolua_S,"cGroup"); + tolua_usertype(tolua_S,"cArrowEntity"); + tolua_usertype(tolua_S,"cDropSpenserEntity"); + tolua_usertype(tolua_S,"cTracer"); + tolua_usertype(tolua_S,"cBoundingBox"); + tolua_usertype(tolua_S,"cCuboid"); + tolua_usertype(tolua_S,"cNoteEntity"); + tolua_usertype(tolua_S,"Vector3i"); + tolua_usertype(tolua_S,"cBlockEntity"); + tolua_usertype(tolua_S,"cCriticalSection"); + tolua_usertype(tolua_S,"HTTPTemplateRequest"); + tolua_usertype(tolua_S,"Vector3d"); + tolua_usertype(tolua_S,"cFile"); + tolua_usertype(tolua_S,"cItems"); + tolua_usertype(tolua_S,"cWebPlugin"); + tolua_usertype(tolua_S,"cWebAdmin"); + tolua_usertype(tolua_S,"cChatColor"); + tolua_usertype(tolua_S,"cIniFile"); + tolua_usertype(tolua_S,"HTTPRequest"); + tolua_usertype(tolua_S,"HTTPFormData"); + tolua_usertype(tolua_S,"cPawn"); + tolua_usertype(tolua_S,"cPlayer"); + tolua_usertype(tolua_S,"cGroupManager"); + tolua_usertype(tolua_S,"cSignEntity"); + tolua_usertype(tolua_S,"cItemGrid::cListener"); + tolua_usertype(tolua_S,"cProjectileEntity"); + tolua_usertype(tolua_S,"cDropperEntity"); + tolua_usertype(tolua_S,"cInventory"); + tolua_usertype(tolua_S,"cThrownEggEntity"); +} + +/* method: new of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new00 +static int tolua_AllToLua_cIniFile_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new00_local +static int tolua_AllToLua_cIniFile_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CaseSensitive of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseSensitive00 +static int tolua_AllToLua_cIniFile_CaseSensitive00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CaseSensitive'", NULL); +#endif + { + self->CaseSensitive(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CaseSensitive'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CaseInsensitive of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseInsensitive00 +static int tolua_AllToLua_cIniFile_CaseInsensitive00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CaseInsensitive'", NULL); +#endif + { + self->CaseInsensitive(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CaseInsensitive'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ReadFile of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ReadFile00 +static int tolua_AllToLua_cIniFile_ReadFile00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isboolean(tolua_S,3,1,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + bool a_AllowExampleRedirect = ((bool) tolua_toboolean(tolua_S,3,true)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReadFile'", NULL); +#endif + { + bool tolua_ret = (bool) self->ReadFile(a_FileName,a_AllowExampleRedirect); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ReadFile'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: WriteFile of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_WriteFile00 +static int tolua_AllToLua_cIniFile_WriteFile00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WriteFile'", NULL); +#endif + { + bool tolua_ret = (bool) self->WriteFile(a_FileName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'WriteFile'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Clear of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Clear00 +static int tolua_AllToLua_cIniFile_Clear00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); +#endif + { + self->Clear(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FindKey of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindKey00 +static int tolua_AllToLua_cIniFile_FindKey00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindKey'", NULL); +#endif + { + int tolua_ret = (int) self->FindKey(keyname); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'FindKey'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FindValue of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindValue00 +static int tolua_AllToLua_cIniFile_FindValue00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindValue'", NULL); +#endif + { + int tolua_ret = (int) self->FindValue(keyID,valuename); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'FindValue'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNumKeys of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeys00 +static int tolua_AllToLua_cIniFile_GetNumKeys00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeys'", NULL); +#endif + { + int tolua_ret = (int) self->GetNumKeys(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetNumKeys'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddKeyName of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyName00 +static int tolua_AllToLua_cIniFile_AddKeyName00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyName'", NULL); +#endif + { + int tolua_ret = (int) self->AddKeyName(keyname); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddKeyName'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetKeyName of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyName00 +static int tolua_AllToLua_cIniFile_GetKeyName00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyName'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetKeyName(keyID); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetKeyName'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNumValues of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues00 +static int tolua_AllToLua_cIniFile_GetNumValues00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL); +#endif + { + int tolua_ret = (int) self->GetNumValues(keyname); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetNumValues'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNumValues of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues01 +static int tolua_AllToLua_cIniFile_GetNumValues01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL); +#endif + { + int tolua_ret = (int) self->GetNumValues(keyID); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cIniFile_GetNumValues00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValueName of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName00 +static int tolua_AllToLua_cIniFile_GetValueName00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetValueName(keyname,valueID); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetValueName'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValueName of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName01 +static int tolua_AllToLua_cIniFile_GetValueName01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetValueName(keyID,valueID); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cIniFile_GetValueName00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValue of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue00 +static int tolua_AllToLua_cIniFile_GetValue00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetValue(keyname,valuename); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetValue'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValue of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue01 +static int tolua_AllToLua_cIniFile_GetValue01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_iscppstring(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetValue(keyname,valuename,defValue); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + tolua_pushcppstring(tolua_S,(const char*)defValue); + } + } + return 4; +tolua_lerror: + return tolua_AllToLua_cIniFile_GetValue00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValue of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue02 +static int tolua_AllToLua_cIniFile_GetValue02(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetValue(keyID,valueID); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cIniFile_GetValue01(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValue of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue03 +static int tolua_AllToLua_cIniFile_GetValue03(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_iscppstring(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); + const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetValue(keyID,valueID,defValue); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)defValue); + } + } + return 2; +tolua_lerror: + return tolua_AllToLua_cIniFile_GetValue02(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValueF of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueF00 +static int tolua_AllToLua_cIniFile_GetValueF00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,1,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const double defValue = ((const double) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueF'", NULL); +#endif + { + double tolua_ret = (double) self->GetValueF(keyname,valuename,defValue); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetValueF'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValueI of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueI00 +static int tolua_AllToLua_cIniFile_GetValueI00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,1,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const int defValue = ((const int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueI'", NULL); +#endif + { + int tolua_ret = (int) self->GetValueI(keyname,valuename,defValue); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetValueI'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValueB of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueB00 +static int tolua_AllToLua_cIniFile_GetValueB00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isboolean(tolua_S,4,1,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const bool defValue = ((const bool) tolua_toboolean(tolua_S,4,false)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueB'", NULL); +#endif + { + bool tolua_ret = (bool) self->GetValueB(keyname,valuename,defValue); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetValueB'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValueSet of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSet00 +static int tolua_AllToLua_cIniFile_GetValueSet00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSet'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetValueSet(keyname,valuename); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetValueSet'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValueSet of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSet01 +static int tolua_AllToLua_cIniFile_GetValueSet01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_iscppstring(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSet'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetValueSet(keyname,valuename,defValue); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + tolua_pushcppstring(tolua_S,(const char*)defValue); + } + } + return 4; +tolua_lerror: + return tolua_AllToLua_cIniFile_GetValueSet00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValueSetF of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetF00 +static int tolua_AllToLua_cIniFile_GetValueSetF00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,1,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const double defValue = ((const double) tolua_tonumber(tolua_S,4,0.0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetF'", NULL); +#endif + { + double tolua_ret = (double) self->GetValueSetF(keyname,valuename,defValue); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetValueSetF'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValueSetI of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetI00 +static int tolua_AllToLua_cIniFile_GetValueSetI00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,1,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const int defValue = ((const int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetI'", NULL); +#endif + { + int tolua_ret = (int) self->GetValueSetI(keyname,valuename,defValue); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetValueSetI'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetValueSetB of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetB00 +static int tolua_AllToLua_cIniFile_GetValueSetB00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isboolean(tolua_S,4,1,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const bool defValue = ((const bool) tolua_toboolean(tolua_S,4,false)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetB'", NULL); +#endif + { + bool tolua_ret = (bool) self->GetValueSetB(keyname,valuename,defValue); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetValueSetB'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetValue of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValue00 +static int tolua_AllToLua_cIniFile_SetValue00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_iscppstring(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); + const AString value = ((const AString) tolua_tocppstring(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL); +#endif + { + bool tolua_ret = (bool) self->SetValue(keyID,valueID,value); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)value); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetValue'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetValue of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValue01 +static int tolua_AllToLua_cIniFile_SetValue01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_iscppstring(tolua_S,4,0,&tolua_err) || + !tolua_isboolean(tolua_S,5,1,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const AString value = ((const AString) tolua_tocppstring(tolua_S,4,0)); + const bool create = ((const bool) tolua_toboolean(tolua_S,5,true)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL); +#endif + { + bool tolua_ret = (bool) self->SetValue(keyname,valuename,value,create); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + tolua_pushcppstring(tolua_S,(const char*)value); + } + } + return 4; +tolua_lerror: + return tolua_AllToLua_cIniFile_SetValue00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetValueI of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueI00 +static int tolua_AllToLua_cIniFile_SetValueI00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isboolean(tolua_S,5,1,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const int value = ((const int) tolua_tonumber(tolua_S,4,0)); + const bool create = ((const bool) tolua_toboolean(tolua_S,5,true)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueI'", NULL); +#endif + { + bool tolua_ret = (bool) self->SetValueI(keyname,valuename,value,create); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetValueI'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetValueB of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueB00 +static int tolua_AllToLua_cIniFile_SetValueB00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isboolean(tolua_S,4,0,&tolua_err) || + !tolua_isboolean(tolua_S,5,1,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const bool value = ((const bool) tolua_toboolean(tolua_S,4,0)); + const bool create = ((const bool) tolua_toboolean(tolua_S,5,true)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueB'", NULL); +#endif + { + bool tolua_ret = (bool) self->SetValueB(keyname,valuename,value,create); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetValueB'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetValueF of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueF00 +static int tolua_AllToLua_cIniFile_SetValueF00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isboolean(tolua_S,5,1,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const double value = ((const double) tolua_tonumber(tolua_S,4,0)); + const bool create = ((const bool) tolua_toboolean(tolua_S,5,true)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueF'", NULL); +#endif + { + bool tolua_ret = (bool) self->SetValueF(keyname,valuename,value,create); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetValueF'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DeleteValueByID of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteValueByID00 +static int tolua_AllToLua_cIniFile_DeleteValueByID00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValueByID'", NULL); +#endif + { + bool tolua_ret = (bool) self->DeleteValueByID(keyID,valueID); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DeleteValueByID'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DeleteValue of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteValue00 +static int tolua_AllToLua_cIniFile_DeleteValue00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValue'", NULL); +#endif + { + bool tolua_ret = (bool) self->DeleteValue(keyname,valuename); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)valuename); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DeleteValue'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DeleteKey of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKey00 +static int tolua_AllToLua_cIniFile_DeleteKey00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKey'", NULL); +#endif + { + bool tolua_ret = (bool) self->DeleteKey(keyname); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DeleteKey'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNumHeaderComments of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumHeaderComments00 +static int tolua_AllToLua_cIniFile_GetNumHeaderComments00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumHeaderComments'", NULL); +#endif + { + int tolua_ret = (int) self->GetNumHeaderComments(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetNumHeaderComments'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddHeaderComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddHeaderComment00 +static int tolua_AllToLua_cIniFile_AddHeaderComment00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString comment = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddHeaderComment'", NULL); +#endif + { + self->AddHeaderComment(comment); + tolua_pushcppstring(tolua_S,(const char*)comment); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddHeaderComment'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetHeaderComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetHeaderComment00 +static int tolua_AllToLua_cIniFile_GetHeaderComment00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const int commentID = ((const int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeaderComment'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetHeaderComment(commentID); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHeaderComment'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DeleteHeaderComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteHeaderComment00 +static int tolua_AllToLua_cIniFile_DeleteHeaderComment00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + int commentID = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComment'", NULL); +#endif + { + bool tolua_ret = (bool) self->DeleteHeaderComment(commentID); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DeleteHeaderComment'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DeleteHeaderComments of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteHeaderComments00 +static int tolua_AllToLua_cIniFile_DeleteHeaderComments00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComments'", NULL); +#endif + { + self->DeleteHeaderComments(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DeleteHeaderComments'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNumKeyComments of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeyComments00 +static int tolua_AllToLua_cIniFile_GetNumKeyComments00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeyComments'", NULL); +#endif + { + int tolua_ret = (int) self->GetNumKeyComments(keyID); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetNumKeyComments'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNumKeyComments of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeyComments01 +static int tolua_AllToLua_cIniFile_GetNumKeyComments01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeyComments'", NULL); +#endif + { + int tolua_ret = (int) self->GetNumKeyComments(keyname); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + } + } + return 2; +tolua_lerror: + return tolua_AllToLua_cIniFile_GetNumKeyComments00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddKeyComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyComment00 +static int tolua_AllToLua_cIniFile_AddKeyComment00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const AString comment = ((const AString) tolua_tocppstring(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyComment'", NULL); +#endif + { + bool tolua_ret = (bool) self->AddKeyComment(keyID,comment); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)comment); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddKeyComment'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddKeyComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyComment01 +static int tolua_AllToLua_cIniFile_AddKeyComment01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString comment = ((const AString) tolua_tocppstring(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyComment'", NULL); +#endif + { + bool tolua_ret = (bool) self->AddKeyComment(keyname,comment); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + tolua_pushcppstring(tolua_S,(const char*)comment); + } + } + return 3; +tolua_lerror: + return tolua_AllToLua_cIniFile_AddKeyComment00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetKeyComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyComment00 +static int tolua_AllToLua_cIniFile_GetKeyComment00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int commentID = ((const int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyComment'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetKeyComment(keyID,commentID); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetKeyComment'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetKeyComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyComment01 +static int tolua_AllToLua_cIniFile_GetKeyComment01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const int commentID = ((const int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyComment'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetKeyComment(keyname,commentID); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + } + } + return 2; +tolua_lerror: + return tolua_AllToLua_cIniFile_GetKeyComment00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DeleteKeyComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComment00 +static int tolua_AllToLua_cIniFile_DeleteKeyComment00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int commentID = ((const int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL); +#endif + { + bool tolua_ret = (bool) self->DeleteKeyComment(keyID,commentID); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DeleteKeyComment'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DeleteKeyComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComment01 +static int tolua_AllToLua_cIniFile_DeleteKeyComment01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const int commentID = ((const int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL); +#endif + { + bool tolua_ret = (bool) self->DeleteKeyComment(keyname,commentID); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + } + } + return 2; +tolua_lerror: + return tolua_AllToLua_cIniFile_DeleteKeyComment00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DeleteKeyComments of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComments00 +static int tolua_AllToLua_cIniFile_DeleteKeyComments00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL); +#endif + { + bool tolua_ret = (bool) self->DeleteKeyComments(keyID); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DeleteKeyComments'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DeleteKeyComments of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComments01 +static int tolua_AllToLua_cIniFile_DeleteKeyComments01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL); +#endif + { + bool tolua_ret = (bool) self->DeleteKeyComments(keyname); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)keyname); + } + } + return 2; +tolua_lerror: + return tolua_AllToLua_cIniFile_DeleteKeyComments00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Exists of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Exists00 +static int tolua_AllToLua_cFile_Exists00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + bool tolua_ret = (bool) cFile::Exists(a_FileName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Exists'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Delete of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Delete00 +static int tolua_AllToLua_cFile_Delete00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + bool tolua_ret = (bool) cFile::Delete(a_FileName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Delete'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Rename of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Rename00 +static int tolua_AllToLua_cFile_Rename00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_OrigPath = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString a_NewPath = ((const AString) tolua_tocppstring(tolua_S,3,0)); + { + bool tolua_ret = (bool) cFile::Rename(a_OrigPath,a_NewPath); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_OrigPath); + tolua_pushcppstring(tolua_S,(const char*)a_NewPath); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Rename'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Copy of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Copy00 +static int tolua_AllToLua_cFile_Copy00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_SrcFileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString a_DstFileName = ((const AString) tolua_tocppstring(tolua_S,3,0)); + { + bool tolua_ret = (bool) cFile::Copy(a_SrcFileName,a_DstFileName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_SrcFileName); + tolua_pushcppstring(tolua_S,(const char*)a_DstFileName); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Copy'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsFolder of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_IsFolder00 +static int tolua_AllToLua_cFile_IsFolder00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_Path = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + bool tolua_ret = (bool) cFile::IsFolder(a_Path); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Path); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsFolder'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsFile of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_IsFile00 +static int tolua_AllToLua_cFile_IsFile00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_Path = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + bool tolua_ret = (bool) cFile::IsFile(a_Path); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Path); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsFile'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSize of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_GetSize00 +static int tolua_AllToLua_cFile_GetSize00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + int tolua_ret = (int) cFile::GetSize(a_FileName); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSize'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CreateFolder of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_CreateFolder00 +static int tolua_AllToLua_cFile_CreateFolder00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_FolderPath = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + bool tolua_ret = (bool) cFile::CreateFolder(a_FolderPath); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FolderPath); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CreateFolder'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ReadWholeFile of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_ReadWholeFile00 +static int tolua_AllToLua_cFile_ReadWholeFile00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + AString tolua_ret = (AString) cFile::ReadWholeFile(a_FileName); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ReadWholeFile'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: BlockStringToType */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_BlockStringToType00 +static int tolua_AllToLua_BlockStringToType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_BlockTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0)); + { + unsigned char tolua_ret = ( unsigned char) BlockStringToType(a_BlockTypeString); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_BlockTypeString); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'BlockStringToType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: StringToItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToItem00 +static int tolua_AllToLua_StringToItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_ItemTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0)); + cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0)); + { + bool tolua_ret = (bool) StringToItem(a_ItemTypeString,*a_Item); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_ItemTypeString); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StringToItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemToString */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemToString00 +static int tolua_AllToLua_ItemToString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + (tolua_isvaluenil(tolua_S,1,&tolua_err) || !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,1,0)); + { + AString tolua_ret = (AString) ItemToString(*a_Item); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ItemToString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemTypeToString */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemTypeToString00 +static int tolua_AllToLua_ItemTypeToString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0)); + { + AString tolua_ret = (AString) ItemTypeToString(a_ItemType); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ItemTypeToString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemToFullString */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemToFullString00 +static int tolua_AllToLua_ItemToFullString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + (tolua_isvaluenil(tolua_S,1,&tolua_err) || !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,1,0)); + { + AString tolua_ret = (AString) ItemToFullString(*a_Item); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ItemToFullString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: StringToBiome */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToBiome00 +static int tolua_AllToLua_StringToBiome00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_BiomeString = ((const AString) tolua_tocppstring(tolua_S,1,0)); + { + EMCSBiome tolua_ret = (EMCSBiome) StringToBiome(a_BiomeString); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_BiomeString); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StringToBiome'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: StringToMobType */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToMobType00 +static int tolua_AllToLua_StringToMobType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_MobString = ((const AString) tolua_tocppstring(tolua_S,1,0)); + { + int tolua_ret = (int) StringToMobType(a_MobString); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_MobString); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StringToMobType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: StringToDimension */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToDimension00 +static int tolua_AllToLua_StringToDimension00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_DimensionString = ((const AString) tolua_tocppstring(tolua_S,1,0)); + { + eDimension tolua_ret = (eDimension) StringToDimension(a_DimensionString); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_DimensionString); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StringToDimension'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: DamageTypeToString */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_DamageTypeToString00 +static int tolua_AllToLua_DamageTypeToString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,1,0)); + { + AString tolua_ret = (AString) DamageTypeToString(a_DamageType); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DamageTypeToString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: StringToDamageType */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToDamageType00 +static int tolua_AllToLua_StringToDamageType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_DamageString = ((const AString) tolua_tocppstring(tolua_S,1,0)); + { + eDamageType tolua_ret = (eDamageType) StringToDamageType(a_DamageString); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_DamageString); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StringToDamageType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: GetIniItemSet */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_GetIniItemSet00 +static int tolua_AllToLua_GetIniItemSet00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + (tolua_isvaluenil(tolua_S,1,&tolua_err) || !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err)) || + !tolua_isstring(tolua_S,2,0,&tolua_err) || + !tolua_isstring(tolua_S,3,0,&tolua_err) || + !tolua_isstring(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* a_IniFile = ((cIniFile*) tolua_tousertype(tolua_S,1,0)); + const char* a_Section = ((const char*) tolua_tostring(tolua_S,2,0)); + const char* a_Key = ((const char*) tolua_tostring(tolua_S,3,0)); + const char* a_Default = ((const char*) tolua_tostring(tolua_S,4,0)); + { + cItem tolua_ret = (cItem) GetIniItemSet(*a_IniFile,a_Section,a_Key,a_Default); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetIniItemSet'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: TrimString */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_TrimString00 +static int tolua_AllToLua_TrimString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString str = ((const AString) tolua_tocppstring(tolua_S,1,0)); + { + AString tolua_ret = (AString) TrimString(str); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)str); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'TrimString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: NoCaseCompare */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_NoCaseCompare00 +static int tolua_AllToLua_NoCaseCompare00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString s1 = ((const AString) tolua_tocppstring(tolua_S,1,0)); + const AString s2 = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + int tolua_ret = (int) NoCaseCompare(s1,s2); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)s1); + tolua_pushcppstring(tolua_S,(const char*)s2); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'NoCaseCompare'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ReplaceString */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ReplaceString00 +static int tolua_AllToLua_ReplaceString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + AString iHayStack = ((AString) tolua_tocppstring(tolua_S,1,0)); + const AString iNeedle = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString iReplaceWith = ((const AString) tolua_tocppstring(tolua_S,3,0)); + { + ReplaceString(iHayStack,iNeedle,iReplaceWith); + tolua_pushcppstring(tolua_S,(const char*)iHayStack); + tolua_pushcppstring(tolua_S,(const char*)iNeedle); + tolua_pushcppstring(tolua_S,(const char*)iReplaceWith); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ReplaceString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: EscapeString */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_EscapeString00 +static int tolua_AllToLua_EscapeString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,1,0)); + { + AString tolua_ret = (AString) EscapeString(a_Message); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Message); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'EscapeString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: StripColorCodes */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_StripColorCodes00 +static int tolua_AllToLua_StripColorCodes00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,1,0)); + { + AString tolua_ret = (AString) StripColorCodes(a_Message); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Message); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StripColorCodes'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: g_BlockLightValue */ +#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockLightValue +static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)g_BlockLightValue[tolua_index]); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: g_BlockLightValue */ +#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockLightValue +static int tolua_set_AllToLua_g_BlockLightValue(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + g_BlockLightValue[tolua_index] = ((unsigned char) tolua_tonumber(tolua_S,3,0)); + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: g_BlockSpreadLightFalloff */ +#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockSpreadLightFalloff +static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)g_BlockSpreadLightFalloff[tolua_index]); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: g_BlockSpreadLightFalloff */ +#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockSpreadLightFalloff +static int tolua_set_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + g_BlockSpreadLightFalloff[tolua_index] = ((unsigned char) tolua_tonumber(tolua_S,3,0)); + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: g_BlockTransparent */ +#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockTransparent +static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + tolua_pushboolean(tolua_S,(bool)g_BlockTransparent[tolua_index]); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: g_BlockTransparent */ +#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockTransparent +static int tolua_set_AllToLua_g_BlockTransparent(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + g_BlockTransparent[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: g_BlockOneHitDig */ +#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockOneHitDig +static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + tolua_pushboolean(tolua_S,(bool)g_BlockOneHitDig[tolua_index]); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: g_BlockOneHitDig */ +#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockOneHitDig +static int tolua_set_AllToLua_g_BlockOneHitDig(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + g_BlockOneHitDig[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: g_BlockPistonBreakable */ +#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockPistonBreakable +static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0 || tolua_index>=256) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + tolua_pushboolean(tolua_S,(bool)g_BlockPistonBreakable[tolua_index]); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: g_BlockPistonBreakable */ +#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockPistonBreakable +static int tolua_set_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0 || tolua_index>=256) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + g_BlockPistonBreakable[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: g_BlockIsSnowable */ +#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSnowable +static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0 || tolua_index>=256) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + tolua_pushboolean(tolua_S,(bool)g_BlockIsSnowable[tolua_index]); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: g_BlockIsSnowable */ +#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsSnowable +static int tolua_set_AllToLua_g_BlockIsSnowable(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0 || tolua_index>=256) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + g_BlockIsSnowable[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: g_BlockRequiresSpecialTool */ +#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockRequiresSpecialTool +static int tolua_get_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0 || tolua_index>=256) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + tolua_pushboolean(tolua_S,(bool)g_BlockRequiresSpecialTool[tolua_index]); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: g_BlockRequiresSpecialTool */ +#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockRequiresSpecialTool +static int tolua_set_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0 || tolua_index>=256) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + g_BlockRequiresSpecialTool[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: g_BlockIsSolid */ +#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSolid +static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0 || tolua_index>=256) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + tolua_pushboolean(tolua_S,(bool)g_BlockIsSolid[tolua_index]); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: g_BlockIsSolid */ +#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsSolid +static int tolua_set_AllToLua_g_BlockIsSolid(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0 || tolua_index>=256) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + g_BlockIsSolid[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: g_BlockIsTorchPlaceable */ +#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsTorchPlaceable +static int tolua_get_AllToLua_g_BlockIsTorchPlaceable(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0 || tolua_index>=256) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + tolua_pushboolean(tolua_S,(bool)g_BlockIsTorchPlaceable[tolua_index]); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: g_BlockIsTorchPlaceable */ +#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsTorchPlaceable +static int tolua_set_AllToLua_g_BlockIsTorchPlaceable(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0 || tolua_index>=256) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + g_BlockIsTorchPlaceable[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ClickActionToString */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ClickActionToString00 +static int tolua_AllToLua_ClickActionToString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + eClickAction a_ClickAction = ((eClickAction) (int) tolua_tonumber(tolua_S,1,0)); + { + const char* tolua_ret = (const char*) ClickActionToString(a_ClickAction); + tolua_pushstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ClickActionToString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: IsValidBlock */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_IsValidBlock00 +static int tolua_AllToLua_IsValidBlock00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + int a_BlockType = ((int) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) IsValidBlock(a_BlockType); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsValidBlock'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: IsValidItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_IsValidItem00 +static int tolua_AllToLua_IsValidItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + int a_ItemType = ((int) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) IsValidItem(a_ItemType); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsValidItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: AddFaceDirection */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_AddFaceDirection00 +static int tolua_AllToLua_AddFaceDirection00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isboolean(tolua_S,5,1,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + int a_BlockX = ((int) tolua_tonumber(tolua_S,1,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0)); + char a_BlockFace = ((char) tolua_tonumber(tolua_S,4,0)); + bool a_bInverse = ((bool) tolua_toboolean(tolua_S,5,false)); + { + AddFaceDirection(a_BlockX,a_BlockY,a_BlockZ,a_BlockFace,a_bInverse); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockX); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockY); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockZ); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddFaceDirection'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemCategory::IsPickaxe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsPickaxe00 +static int tolua_AllToLua_ItemCategory_IsPickaxe00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) ItemCategory::IsPickaxe(a_ItemID); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsPickaxe'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemCategory::IsAxe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsAxe00 +static int tolua_AllToLua_ItemCategory_IsAxe00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) ItemCategory::IsAxe(a_ItemID); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsAxe'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemCategory::IsSword */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsSword00 +static int tolua_AllToLua_ItemCategory_IsSword00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) ItemCategory::IsSword(a_ItemID); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsSword'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemCategory::IsHoe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsHoe00 +static int tolua_AllToLua_ItemCategory_IsHoe00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) ItemCategory::IsHoe(a_ItemID); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsHoe'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemCategory::IsShovel */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsShovel00 +static int tolua_AllToLua_ItemCategory_IsShovel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) ItemCategory::IsShovel(a_ItemID); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsShovel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemCategory::IsTool */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsTool00 +static int tolua_AllToLua_ItemCategory_IsTool00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) ItemCategory::IsTool(a_ItemID); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsTool'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemCategory::IsHelmet */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsHelmet00 +static int tolua_AllToLua_ItemCategory_IsHelmet00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) ItemCategory::IsHelmet(a_ItemType); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsHelmet'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemCategory::IsChestPlate */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsChestPlate00 +static int tolua_AllToLua_ItemCategory_IsChestPlate00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) ItemCategory::IsChestPlate(a_ItemType); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsChestPlate'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemCategory::IsLeggings */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsLeggings00 +static int tolua_AllToLua_ItemCategory_IsLeggings00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) ItemCategory::IsLeggings(a_ItemType); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsLeggings'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemCategory::IsBoots */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsBoots00 +static int tolua_AllToLua_ItemCategory_IsBoots00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) ItemCategory::IsBoots(a_ItemType); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsBoots'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: ItemCategory::IsArmor */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsArmor00 +static int tolua_AllToLua_ItemCategory_IsArmor00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0)); + { + bool tolua_ret = (bool) ItemCategory::IsArmor(a_ItemType); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsArmor'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: GetTime */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_GetTime00 +static int tolua_AllToLua_GetTime00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnoobj(tolua_S,1,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + unsigned int tolua_ret = (unsigned int) GetTime(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetTime'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: GetChar */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_GetChar00 +static int tolua_AllToLua_GetChar00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + std::string a_Str = ((std::string) tolua_tocppstring(tolua_S,1,0)); + unsigned int a_Idx = ((unsigned int) tolua_tonumber(tolua_S,2,0)); + { + std::string tolua_ret = (std::string) GetChar(a_Str,a_Idx); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Str); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetChar'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Color of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Color +static int tolua_get_cChatColor_Color(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Color); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Delimiter of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Delimiter +static int tolua_get_cChatColor_Delimiter(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Delimiter); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Black of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Black +static int tolua_get_cChatColor_Black(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Black); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Navy of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Navy +static int tolua_get_cChatColor_Navy(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Navy); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Green of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Green +static int tolua_get_cChatColor_Green(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Green); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Blue of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Blue +static int tolua_get_cChatColor_Blue(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Blue); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Red of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Red +static int tolua_get_cChatColor_Red(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Red); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Purple of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Purple +static int tolua_get_cChatColor_Purple(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Purple); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Gold of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Gold +static int tolua_get_cChatColor_Gold(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Gold); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: LightGray of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightGray +static int tolua_get_cChatColor_LightGray(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightGray); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Gray of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Gray +static int tolua_get_cChatColor_Gray(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Gray); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: DarkPurple of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_DarkPurple +static int tolua_get_cChatColor_DarkPurple(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::DarkPurple); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: LightGreen of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightGreen +static int tolua_get_cChatColor_LightGreen(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightGreen); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: LightBlue of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightBlue +static int tolua_get_cChatColor_LightBlue(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightBlue); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Rose of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Rose +static int tolua_get_cChatColor_Rose(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Rose); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: LightPurple of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightPurple +static int tolua_get_cChatColor_LightPurple(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightPurple); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Yellow of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Yellow +static int tolua_get_cChatColor_Yellow(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Yellow); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: White of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_White +static int tolua_get_cChatColor_White(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::White); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Random of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Random +static int tolua_get_cChatColor_Random(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Random); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Bold of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Bold +static int tolua_get_cChatColor_Bold(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Bold); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Strikethrough of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Strikethrough +static int tolua_get_cChatColor_Strikethrough(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Strikethrough); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Underlined of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Underlined +static int tolua_get_cChatColor_Underlined(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Underlined); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Italic of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Italic +static int tolua_get_cChatColor_Italic(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Italic); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Plain of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Plain +static int tolua_get_cChatColor_Plain(lua_State* tolua_S) +{ + tolua_pushcppstring(tolua_S,(const char*)cChatColor::Plain); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* method: MakeColor of class cChatColor */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChatColor_MakeColor00 +static int tolua_AllToLua_cChatColor_MakeColor00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cChatColor",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + char a_Color = ((char) tolua_tonumber(tolua_S,2,0)); + { + const std::string tolua_ret = (const std::string) cChatColor::MakeColor(a_Color); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MakeColor'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPlayer of class cClientHandle */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPlayer00 +static int tolua_AllToLua_cClientHandle_GetPlayer00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlayer'", NULL); +#endif + { + cPlayer* tolua_ret = (cPlayer*) self->GetPlayer(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlayer"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPlayer'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Kick of class cClientHandle */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_Kick00 +static int tolua_AllToLua_cClientHandle_Kick00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0); + const AString a_Reason = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Kick'", NULL); +#endif + { + self->Kick(a_Reason); + tolua_pushcppstring(tolua_S,(const char*)a_Reason); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Kick'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SendBlockChange of class cClientHandle */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SendBlockChange00 +static int tolua_AllToLua_cClientHandle_SendBlockChange00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendBlockChange'", NULL); +#endif + { + self->SendBlockChange(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SendBlockChange'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetUsername of class cClientHandle */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUsername00 +static int tolua_AllToLua_cClientHandle_GetUsername00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUsername'", NULL); +#endif + { + const AString tolua_ret = (const AString) self->GetUsername(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetUsername'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetUsername of class cClientHandle */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SetUsername00 +static int tolua_AllToLua_cClientHandle_SetUsername00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0); + const AString a_Username = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUsername'", NULL); +#endif + { + self->SetUsername(a_Username); + tolua_pushcppstring(tolua_S,(const char*)a_Username); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetUsername'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPing of class cClientHandle */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPing00 +static int tolua_AllToLua_cClientHandle_GetPing00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPing'", NULL); +#endif + { + short tolua_ret = (short) self->GetPing(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPing'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetViewDistance of class cClientHandle */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SetViewDistance00 +static int tolua_AllToLua_cClientHandle_SetViewDistance00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0); + int a_ViewDistance = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetViewDistance'", NULL); +#endif + { + self->SetViewDistance(a_ViewDistance); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetViewDistance'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetViewDistance of class cClientHandle */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetViewDistance00 +static int tolua_AllToLua_cClientHandle_GetViewDistance00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetViewDistance'", NULL); +#endif + { + int tolua_ret = (int) self->GetViewDistance(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetViewDistance'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetUniqueID of class cClientHandle */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUniqueID00 +static int tolua_AllToLua_cClientHandle_GetUniqueID00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL); +#endif + { + int tolua_ret = (int) self->GetUniqueID(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: DamageType of class TakeDamageInfo */ +#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_DamageType +static int tolua_get_TakeDamageInfo_DamageType(lua_State* tolua_S) +{ + TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'DamageType'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->DamageType); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: DamageType of class TakeDamageInfo */ +#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_DamageType +static int tolua_set_TakeDamageInfo_DamageType(lua_State* tolua_S) +{ + TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'DamageType'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Attacker of class TakeDamageInfo */ +#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Attacker_ptr +static int tolua_get_TakeDamageInfo_Attacker_ptr(lua_State* tolua_S) +{ + TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Attacker'",NULL); +#endif + tolua_pushusertype(tolua_S,(void*)self->Attacker,"cEntity"); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: Attacker of class TakeDamageInfo */ +#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Attacker_ptr +static int tolua_set_TakeDamageInfo_Attacker_ptr(lua_State* tolua_S) +{ + TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Attacker'",NULL); + if (!tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->Attacker = ((cEntity*) tolua_tousertype(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: RawDamage of class TakeDamageInfo */ +#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_RawDamage +static int tolua_get_TakeDamageInfo_RawDamage(lua_State* tolua_S) +{ + TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RawDamage'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->RawDamage); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: RawDamage of class TakeDamageInfo */ +#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_RawDamage +static int tolua_set_TakeDamageInfo_RawDamage(lua_State* tolua_S) +{ + TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RawDamage'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->RawDamage = ((int) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: FinalDamage of class TakeDamageInfo */ +#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_FinalDamage +static int tolua_get_TakeDamageInfo_FinalDamage(lua_State* tolua_S) +{ + TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'FinalDamage'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->FinalDamage); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: FinalDamage of class TakeDamageInfo */ +#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_FinalDamage +static int tolua_set_TakeDamageInfo_FinalDamage(lua_State* tolua_S) +{ + TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'FinalDamage'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->FinalDamage = ((int) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Knockback of class TakeDamageInfo */ +#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Knockback +static int tolua_get_TakeDamageInfo_Knockback(lua_State* tolua_S) +{ + TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Knockback'",NULL); +#endif + tolua_pushusertype(tolua_S,(void*)&self->Knockback,"Vector3d"); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: Knockback of class TakeDamageInfo */ +#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Knockback +static int tolua_set_TakeDamageInfo_Knockback(lua_State* tolua_S) +{ + TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Knockback'",NULL); + if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err))) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->Knockback = *((Vector3d*) tolua_tousertype(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEntityType of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEntityType00 +static int tolua_AllToLua_cEntity_GetEntityType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEntityType'", NULL); +#endif + { + cEntity::eEntityType tolua_ret = (cEntity::eEntityType) self->GetEntityType(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEntityType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsPlayer of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsPlayer00 +static int tolua_AllToLua_cEntity_IsPlayer00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPlayer'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsPlayer(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsPlayer'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsPickup of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsPickup00 +static int tolua_AllToLua_cEntity_IsPickup00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPickup'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsPickup(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsPickup'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsMob of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsMob00 +static int tolua_AllToLua_cEntity_IsMob00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsMob'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsMob(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsMob'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsFallingBlock of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsFallingBlock00 +static int tolua_AllToLua_cEntity_IsFallingBlock00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsFallingBlock'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsFallingBlock(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsFallingBlock'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsMinecart of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsMinecart00 +static int tolua_AllToLua_cEntity_IsMinecart00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsMinecart'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsMinecart(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsMinecart'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsBoat of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsBoat00 +static int tolua_AllToLua_cEntity_IsBoat00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsBoat'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsBoat(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsBoat'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsTNT of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsTNT00 +static int tolua_AllToLua_cEntity_IsTNT00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsTNT'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsTNT(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsTNT'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsProjectile of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsProjectile00 +static int tolua_AllToLua_cEntity_IsProjectile00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsProjectile'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsProjectile(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsProjectile'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsA of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsA00 +static int tolua_AllToLua_cEntity_IsA00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); + const char* a_ClassName = ((const char*) tolua_tostring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsA'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsA(a_ClassName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsA'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetClass of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetClass00 +static int tolua_AllToLua_cEntity_GetClass00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetClass'", NULL); +#endif + { + const char* tolua_ret = (const char*) self->GetClass(); + tolua_pushstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetClass'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetClassStatic of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetClassStatic00 +static int tolua_AllToLua_cEntity_GetClassStatic00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + const char* tolua_ret = (const char*) cEntity::GetClassStatic(); + tolua_pushstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetClassStatic'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetParentClass of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetParentClass00 +static int tolua_AllToLua_cEntity_GetParentClass00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetParentClass'", NULL); +#endif + { + const char* tolua_ret = (const char*) self->GetParentClass(); + tolua_pushstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetParentClass'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWorld of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetWorld00 +static int tolua_AllToLua_cEntity_GetWorld00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL); +#endif + { + cWorld* tolua_ret = (cWorld*) self->GetWorld(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetHeadYaw of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHeadYaw00 +static int tolua_AllToLua_cEntity_GetHeadYaw00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeadYaw'", NULL); +#endif + { + double tolua_ret = (double) self->GetHeadYaw(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHeadYaw'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetHeight of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHeight00 +static int tolua_AllToLua_cEntity_GetHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL); +#endif + { + double tolua_ret = (double) self->GetHeight(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMass of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetMass00 +static int tolua_AllToLua_cEntity_GetMass00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMass'", NULL); +#endif + { + double tolua_ret = (double) self->GetMass(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMass'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPosition of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosition00 +static int tolua_AllToLua_cEntity_GetPosition00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosition'", NULL); +#endif + { + const Vector3d& tolua_ret = (const Vector3d&) self->GetPosition(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPosition'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPosX of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosX00 +static int tolua_AllToLua_cEntity_GetPosX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosX'", NULL); +#endif + { + double tolua_ret = (double) self->GetPosX(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPosX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPosY of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosY00 +static int tolua_AllToLua_cEntity_GetPosY00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosY'", NULL); +#endif + { + double tolua_ret = (double) self->GetPosY(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPosY'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPosZ of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosZ00 +static int tolua_AllToLua_cEntity_GetPosZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosZ'", NULL); +#endif + { + double tolua_ret = (double) self->GetPosZ(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPosZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetRot of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRot00 +static int tolua_AllToLua_cEntity_GetRot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRot'", NULL); +#endif + { + const Vector3d& tolua_ret = (const Vector3d&) self->GetRot(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetRotation of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRotation00 +static int tolua_AllToLua_cEntity_GetRotation00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRotation'", NULL); +#endif + { + double tolua_ret = (double) self->GetRotation(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRotation'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetYaw of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetYaw00 +static int tolua_AllToLua_cEntity_GetYaw00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetYaw'", NULL); +#endif + { + double tolua_ret = (double) self->GetYaw(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetYaw'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPitch of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPitch00 +static int tolua_AllToLua_cEntity_GetPitch00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPitch'", NULL); +#endif + { + double tolua_ret = (double) self->GetPitch(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPitch'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetRoll of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRoll00 +static int tolua_AllToLua_cEntity_GetRoll00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRoll'", NULL); +#endif + { + double tolua_ret = (double) self->GetRoll(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRoll'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetLookVector of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetLookVector00 +static int tolua_AllToLua_cEntity_GetLookVector00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLookVector'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->GetLookVector(); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetLookVector'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSpeed of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeed00 +static int tolua_AllToLua_cEntity_GetSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeed'", NULL); +#endif + { + const Vector3d& tolua_ret = (const Vector3d&) self->GetSpeed(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSpeedX of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeedX00 +static int tolua_AllToLua_cEntity_GetSpeedX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeedX'", NULL); +#endif + { + double tolua_ret = (double) self->GetSpeedX(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSpeedX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSpeedY of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeedY00 +static int tolua_AllToLua_cEntity_GetSpeedY00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeedY'", NULL); +#endif + { + double tolua_ret = (double) self->GetSpeedY(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSpeedY'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSpeedZ of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeedZ00 +static int tolua_AllToLua_cEntity_GetSpeedZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeedZ'", NULL); +#endif + { + double tolua_ret = (double) self->GetSpeedZ(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSpeedZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWidth of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetWidth00 +static int tolua_AllToLua_cEntity_GetWidth00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL); +#endif + { + double tolua_ret = (double) self->GetWidth(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetChunkX of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkX00 +static int tolua_AllToLua_cEntity_GetChunkX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL); +#endif + { + int tolua_ret = (int) self->GetChunkX(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetChunkZ of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkZ00 +static int tolua_AllToLua_cEntity_GetChunkZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL); +#endif + { + int tolua_ret = (int) self->GetChunkZ(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetHeadYaw of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHeadYaw00 +static int tolua_AllToLua_cEntity_SetHeadYaw00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_HeadYaw = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeadYaw'", NULL); +#endif + { + self->SetHeadYaw(a_HeadYaw); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetHeadYaw'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetHeight of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHeight00 +static int tolua_AllToLua_cEntity_SetHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_Height = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeight'", NULL); +#endif + { + self->SetHeight(a_Height); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetMass of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetMass00 +static int tolua_AllToLua_cEntity_SetMass00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_Mass = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMass'", NULL); +#endif + { + self->SetMass(a_Mass); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetMass'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetPosX of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosX00 +static int tolua_AllToLua_cEntity_SetPosX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosX'", NULL); +#endif + { + self->SetPosX(a_PosX); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetPosX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetPosY of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosY00 +static int tolua_AllToLua_cEntity_SetPosY00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_PosY = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosY'", NULL); +#endif + { + self->SetPosY(a_PosY); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetPosY'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetPosZ of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosZ00 +static int tolua_AllToLua_cEntity_SetPosZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_PosZ = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosZ'", NULL); +#endif + { + self->SetPosZ(a_PosZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetPosZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetPosition of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosition00 +static int tolua_AllToLua_cEntity_SetPosition00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL); +#endif + { + self->SetPosition(a_PosX,a_PosY,a_PosZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetPosition'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetPosition of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosition01 +static int tolua_AllToLua_cEntity_SetPosition01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL); +#endif + { + self->SetPosition(*a_Pos); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cEntity_SetPosition00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetRot of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRot00 +static int tolua_AllToLua_cEntity_SetRot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + const Vector3f* a_Rot = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRot'", NULL); +#endif + { + self->SetRot(*a_Rot); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetRot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetRotation of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRotation00 +static int tolua_AllToLua_cEntity_SetRotation00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_Rotation = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRotation'", NULL); +#endif + { + self->SetRotation(a_Rotation); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetRotation'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetYaw of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetYaw00 +static int tolua_AllToLua_cEntity_SetYaw00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_Yaw = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetYaw'", NULL); +#endif + { + self->SetYaw(a_Yaw); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetYaw'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetPitch of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitch00 +static int tolua_AllToLua_cEntity_SetPitch00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_Pitch = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitch'", NULL); +#endif + { + self->SetPitch(a_Pitch); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetPitch'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetRoll of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRoll00 +static int tolua_AllToLua_cEntity_SetRoll00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_Roll = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRoll'", NULL); +#endif + { + self->SetRoll(a_Roll); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetRoll'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSpeed of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeed00 +static int tolua_AllToLua_cEntity_SetSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_SpeedX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_SpeedY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_SpeedZ = ((double) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeed'", NULL); +#endif + { + self->SetSpeed(a_SpeedX,a_SpeedY,a_SpeedZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSpeed of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeed01 +static int tolua_AllToLua_cEntity_SetSpeed01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_Speed = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeed'", NULL); +#endif + { + self->SetSpeed(*a_Speed); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cEntity_SetSpeed00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSpeedX of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeedX00 +static int tolua_AllToLua_cEntity_SetSpeedX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_SpeedX = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeedX'", NULL); +#endif + { + self->SetSpeedX(a_SpeedX); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetSpeedX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSpeedY of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeedY00 +static int tolua_AllToLua_cEntity_SetSpeedY00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_SpeedY = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeedY'", NULL); +#endif + { + self->SetSpeedY(a_SpeedY); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetSpeedY'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSpeedZ of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeedZ00 +static int tolua_AllToLua_cEntity_SetSpeedZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_SpeedZ = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeedZ'", NULL); +#endif + { + self->SetSpeedZ(a_SpeedZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetSpeedZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetWidth of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetWidth00 +static int tolua_AllToLua_cEntity_SetWidth00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_Width = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWidth'", NULL); +#endif + { + self->SetWidth(a_Width); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetWidth'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddPosX of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosX00 +static int tolua_AllToLua_cEntity_AddPosX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_AddPosX = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosX'", NULL); +#endif + { + self->AddPosX(a_AddPosX); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddPosX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddPosY of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosY00 +static int tolua_AllToLua_cEntity_AddPosY00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_AddPosY = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosY'", NULL); +#endif + { + self->AddPosY(a_AddPosY); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddPosY'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddPosZ of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosZ00 +static int tolua_AllToLua_cEntity_AddPosZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_AddPosZ = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosZ'", NULL); +#endif + { + self->AddPosZ(a_AddPosZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddPosZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddPosition of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosition00 +static int tolua_AllToLua_cEntity_AddPosition00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_AddPosX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_AddPosY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_AddPosZ = ((double) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosition'", NULL); +#endif + { + self->AddPosition(a_AddPosX,a_AddPosY,a_AddPosZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddPosition'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddPosition of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosition01 +static int tolua_AllToLua_cEntity_AddPosition01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_AddPos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosition'", NULL); +#endif + { + self->AddPosition(*a_AddPos); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cEntity_AddPosition00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddSpeed of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeed00 +static int tolua_AllToLua_cEntity_AddSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_AddSpeedX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_AddSpeedY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_AddSpeedZ = ((double) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeed'", NULL); +#endif + { + self->AddSpeed(a_AddSpeedX,a_AddSpeedY,a_AddSpeedZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddSpeed of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeed01 +static int tolua_AllToLua_cEntity_AddSpeed01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_AddSpeed = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeed'", NULL); +#endif + { + self->AddSpeed(*a_AddSpeed); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cEntity_AddSpeed00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddSpeedX of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeedX00 +static int tolua_AllToLua_cEntity_AddSpeedX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_AddSpeedX = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeedX'", NULL); +#endif + { + self->AddSpeedX(a_AddSpeedX); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddSpeedX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddSpeedY of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeedY00 +static int tolua_AllToLua_cEntity_AddSpeedY00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_AddSpeedY = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeedY'", NULL); +#endif + { + self->AddSpeedY(a_AddSpeedY); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddSpeedY'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddSpeedZ of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeedZ00 +static int tolua_AllToLua_cEntity_AddSpeedZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_AddSpeedZ = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeedZ'", NULL); +#endif + { + self->AddSpeedZ(a_AddSpeedZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddSpeedZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SteerVehicle of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SteerVehicle00 +static int tolua_AllToLua_cEntity_SteerVehicle00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + float a_Forward = ((float) tolua_tonumber(tolua_S,2,0)); + float a_Sideways = ((float) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SteerVehicle'", NULL); +#endif + { + self->SteerVehicle(a_Forward,a_Sideways); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SteerVehicle'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetUniqueID of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetUniqueID00 +static int tolua_AllToLua_cEntity_GetUniqueID00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL); +#endif + { + int tolua_ret = (int) self->GetUniqueID(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsDestroyed of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsDestroyed00 +static int tolua_AllToLua_cEntity_IsDestroyed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDestroyed'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsDestroyed(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsDestroyed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Destroy of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Destroy00 +static int tolua_AllToLua_cEntity_Destroy00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,1,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + bool a_ShouldBroadcast = ((bool) tolua_toboolean(tolua_S,2,true)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Destroy'", NULL); +#endif + { + self->Destroy(a_ShouldBroadcast); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Destroy'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: TakeDamage of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TakeDamage00 +static int tolua_AllToLua_cEntity_TakeDamage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + cEntity* a_Attacker = ((cEntity*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL); +#endif + { + self->TakeDamage(*a_Attacker); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'TakeDamage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: TakeDamage of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TakeDamage01 +static int tolua_AllToLua_cEntity_TakeDamage01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0)); + cEntity* a_Attacker = ((cEntity*) tolua_tousertype(tolua_S,3,0)); + int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0)); + double a_KnockbackAmount = ((double) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL); +#endif + { + self->TakeDamage(a_DamageType,a_Attacker,a_RawDamage,a_KnockbackAmount); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cEntity_TakeDamage00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: TakeDamage of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TakeDamage02 +static int tolua_AllToLua_cEntity_TakeDamage02(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0)); + cEntity* a_Attacker = ((cEntity*) tolua_tousertype(tolua_S,3,0)); + int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0)); + int a_FinalDamage = ((int) tolua_tonumber(tolua_S,5,0)); + double a_KnockbackAmount = ((double) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL); +#endif + { + self->TakeDamage(a_DamageType,a_Attacker,a_RawDamage,a_FinalDamage,a_KnockbackAmount); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cEntity_TakeDamage01(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetGravity of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetGravity00 +static int tolua_AllToLua_cEntity_GetGravity00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGravity'", NULL); +#endif + { + float tolua_ret = (float) self->GetGravity(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetGravity'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetGravity of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetGravity00 +static int tolua_AllToLua_cEntity_SetGravity00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + float a_Gravity = ((float) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetGravity'", NULL); +#endif + { + self->SetGravity(a_Gravity); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetGravity'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetRotationFromSpeed of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRotationFromSpeed00 +static int tolua_AllToLua_cEntity_SetRotationFromSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRotationFromSpeed'", NULL); +#endif + { + self->SetRotationFromSpeed(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetRotationFromSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetPitchFromSpeed of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitchFromSpeed00 +static int tolua_AllToLua_cEntity_SetPitchFromSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitchFromSpeed'", NULL); +#endif + { + self->SetPitchFromSpeed(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetPitchFromSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetRawDamageAgainst of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRawDamageAgainst00 +static int tolua_AllToLua_cEntity_GetRawDamageAgainst00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEntity",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + const cEntity* a_Receiver = ((const cEntity*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRawDamageAgainst'", NULL); +#endif + { + int tolua_ret = (int) self->GetRawDamageAgainst(*a_Receiver); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRawDamageAgainst'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetArmorCoverAgainst of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetArmorCoverAgainst00 +static int tolua_AllToLua_cEntity_GetArmorCoverAgainst00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + const cEntity* a_Attacker = ((const cEntity*) tolua_tousertype(tolua_S,2,0)); + eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,3,0)); + int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorCoverAgainst'", NULL); +#endif + { + int tolua_ret = (int) self->GetArmorCoverAgainst(a_Attacker,a_DamageType,a_RawDamage); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetArmorCoverAgainst'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetKnockbackAmountAgainst of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00 +static int tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEntity",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + const cEntity* a_Receiver = ((const cEntity*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKnockbackAmountAgainst'", NULL); +#endif + { + double tolua_ret = (double) self->GetKnockbackAmountAgainst(*a_Receiver); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetKnockbackAmountAgainst'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEquippedWeapon of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedWeapon00 +static int tolua_AllToLua_cEntity_GetEquippedWeapon00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedWeapon'", NULL); +#endif + { + cItem tolua_ret = (cItem) self->GetEquippedWeapon(); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedWeapon'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEquippedHelmet of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedHelmet00 +static int tolua_AllToLua_cEntity_GetEquippedHelmet00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedHelmet'", NULL); +#endif + { + cItem tolua_ret = (cItem) self->GetEquippedHelmet(); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedHelmet'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEquippedChestplate of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedChestplate00 +static int tolua_AllToLua_cEntity_GetEquippedChestplate00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedChestplate'", NULL); +#endif + { + cItem tolua_ret = (cItem) self->GetEquippedChestplate(); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedChestplate'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEquippedLeggings of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedLeggings00 +static int tolua_AllToLua_cEntity_GetEquippedLeggings00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedLeggings'", NULL); +#endif + { + cItem tolua_ret = (cItem) self->GetEquippedLeggings(); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedLeggings'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEquippedBoots of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedBoots00 +static int tolua_AllToLua_cEntity_GetEquippedBoots00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedBoots'", NULL); +#endif + { + cItem tolua_ret = (cItem) self->GetEquippedBoots(); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedBoots'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: KilledBy of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_KilledBy00 +static int tolua_AllToLua_cEntity_KilledBy00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KilledBy'", NULL); +#endif + { + self->KilledBy(a_Killer); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'KilledBy'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Heal of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Heal00 +static int tolua_AllToLua_cEntity_Heal00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + int a_HitPoints = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL); +#endif + { + self->Heal(a_HitPoints); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Heal'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetHealth of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHealth00 +static int tolua_AllToLua_cEntity_GetHealth00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHealth'", NULL); +#endif + { + int tolua_ret = (int) self->GetHealth(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHealth'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetHealth of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHealth00 +static int tolua_AllToLua_cEntity_SetHealth00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + int a_Health = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHealth'", NULL); +#endif + { + self->SetHealth(a_Health); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetHealth'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetMaxHealth of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetMaxHealth00 +static int tolua_AllToLua_cEntity_SetMaxHealth00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + int a_MaxHealth = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxHealth'", NULL); +#endif + { + self->SetMaxHealth(a_MaxHealth); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetMaxHealth'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMaxHealth of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetMaxHealth00 +static int tolua_AllToLua_cEntity_GetMaxHealth00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxHealth'", NULL); +#endif + { + int tolua_ret = (int) self->GetMaxHealth(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMaxHealth'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: StartBurning of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_StartBurning00 +static int tolua_AllToLua_cEntity_StartBurning00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + int a_TicksLeftBurning = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'StartBurning'", NULL); +#endif + { + self->StartBurning(a_TicksLeftBurning); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StartBurning'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: StopBurning of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_StopBurning00 +static int tolua_AllToLua_cEntity_StopBurning00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'StopBurning'", NULL); +#endif + { + self->StopBurning(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StopBurning'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: TeleportToEntity of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TeleportToEntity00 +static int tolua_AllToLua_cEntity_TeleportToEntity00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + cEntity* a_Entity = ((cEntity*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportToEntity'", NULL); +#endif + { + self->TeleportToEntity(*a_Entity); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'TeleportToEntity'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: TeleportToCoords of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TeleportToCoords00 +static int tolua_AllToLua_cEntity_TeleportToCoords00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportToCoords'", NULL); +#endif + { + self->TeleportToCoords(a_PosX,a_PosY,a_PosZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'TeleportToCoords'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsOnFire of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsOnFire00 +static int tolua_AllToLua_cEntity_IsOnFire00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsOnFire'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsOnFire(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsOnFire'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsCrouched of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsCrouched00 +static int tolua_AllToLua_cEntity_IsCrouched00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCrouched'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsCrouched(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsCrouched'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsRiding of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsRiding00 +static int tolua_AllToLua_cEntity_IsRiding00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsRiding'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsRiding(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsRiding'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsSprinting of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsSprinting00 +static int tolua_AllToLua_cEntity_IsSprinting00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSprinting'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsSprinting(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsSprinting'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsRclking of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsRclking00 +static int tolua_AllToLua_cEntity_IsRclking00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsRclking'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsRclking(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsRclking'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInvisible of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsInvisible00 +static int tolua_AllToLua_cEntity_IsInvisible00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInvisible'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsInvisible(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsInvisible'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetCurrentExperience of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetCurrentExperience00 +static int tolua_AllToLua_cPlayer_SetCurrentExperience00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + short a_XpTotal = ((short) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetCurrentExperience'", NULL); +#endif + { + bool tolua_ret = (bool) self->SetCurrentExperience(a_XpTotal); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetCurrentExperience'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DeltaExperience of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_DeltaExperience00 +static int tolua_AllToLua_cPlayer_DeltaExperience00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + short a_Xp_delta = ((short) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeltaExperience'", NULL); +#endif + { + short tolua_ret = (short) self->DeltaExperience(a_Xp_delta); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DeltaExperience'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetXpLifetimeTotal of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetXpLifetimeTotal00 +static int tolua_AllToLua_cPlayer_GetXpLifetimeTotal00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetXpLifetimeTotal'", NULL); +#endif + { + short tolua_ret = (short) self->GetXpLifetimeTotal(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetXpLifetimeTotal'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetCurrentXp of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetCurrentXp00 +static int tolua_AllToLua_cPlayer_GetCurrentXp00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCurrentXp'", NULL); +#endif + { + short tolua_ret = (short) self->GetCurrentXp(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetCurrentXp'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetXpLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetXpLevel00 +static int tolua_AllToLua_cPlayer_GetXpLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetXpLevel'", NULL); +#endif + { + short tolua_ret = (short) self->GetXpLevel(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetXpLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetXpPercentage of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetXpPercentage00 +static int tolua_AllToLua_cPlayer_GetXpPercentage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetXpPercentage'", NULL); +#endif + { + float tolua_ret = (float) self->GetXpPercentage(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetXpPercentage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: XpForLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpForLevel00 +static int tolua_AllToLua_cPlayer_XpForLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short int a_Level = ((short int) tolua_tonumber(tolua_S,2,0)); + { + short tolua_ret = (short) cPlayer::XpForLevel(a_Level); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'XpForLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CalcLevelFromXp of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CalcLevelFromXp00 +static int tolua_AllToLua_cPlayer_CalcLevelFromXp00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short int a_CurrentXp = ((short int) tolua_tonumber(tolua_S,2,0)); + { + short tolua_ret = (short) cPlayer::CalcLevelFromXp(a_CurrentXp); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CalcLevelFromXp'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEyeHeight of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyeHeight00 +static int tolua_AllToLua_cPlayer_GetEyeHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEyeHeight'", NULL); +#endif + { + double tolua_ret = (double) self->GetEyeHeight(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEyeHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEyePosition of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyePosition00 +static int tolua_AllToLua_cPlayer_GetEyePosition00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEyePosition'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->GetEyePosition(); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEyePosition'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsOnGround of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsOnGround00 +static int tolua_AllToLua_cPlayer_IsOnGround00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsOnGround'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsOnGround(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsOnGround'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetStance of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetStance00 +static int tolua_AllToLua_cPlayer_GetStance00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStance'", NULL); +#endif + { + const double tolua_ret = (const double) self->GetStance(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetStance'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetInventory of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetInventory00 +static int tolua_AllToLua_cPlayer_GetInventory00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventory'", NULL); +#endif + { + cInventory& tolua_ret = (cInventory&) self->GetInventory(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cInventory"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetInventory'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEquippedItem of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEquippedItem00 +static int tolua_AllToLua_cPlayer_GetEquippedItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetEquippedItem(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetThrowStartPos of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetThrowStartPos00 +static int tolua_AllToLua_cPlayer_GetThrowStartPos00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetThrowStartPos'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->GetThrowStartPos(); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetThrowStartPos'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetThrowSpeed of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetThrowSpeed00 +static int tolua_AllToLua_cPlayer_GetThrowSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); + double a_SpeedCoeff = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetThrowSpeed'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->GetThrowSpeed(a_SpeedCoeff); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetThrowSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetGameMode of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetGameMode00 +static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL); +#endif + { + eGameMode tolua_ret = (eGameMode) self->GetGameMode(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEffectiveGameMode of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEffectiveGameMode00 +static int tolua_AllToLua_cPlayer_GetEffectiveGameMode00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEffectiveGameMode'", NULL); +#endif + { + eGameMode tolua_ret = (eGameMode) self->GetEffectiveGameMode(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEffectiveGameMode'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetGameMode of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetGameMode00 +static int tolua_AllToLua_cPlayer_SetGameMode00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + eGameMode a_GameMode = ((eGameMode) (int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetGameMode'", NULL); +#endif + { + self->SetGameMode(a_GameMode); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetGameMode'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsGameModeCreative of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsGameModeCreative00 +static int tolua_AllToLua_cPlayer_IsGameModeCreative00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeCreative'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsGameModeCreative(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsGameModeCreative'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsGameModeSurvival of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsGameModeSurvival00 +static int tolua_AllToLua_cPlayer_IsGameModeSurvival00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeSurvival'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsGameModeSurvival(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsGameModeSurvival'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsGameModeAdventure of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsGameModeAdventure00 +static int tolua_AllToLua_cPlayer_IsGameModeAdventure00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeAdventure'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsGameModeAdventure(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsGameModeAdventure'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetIP of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetIP00 +static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIP'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetIP(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetIP'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: MoveTo of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveTo00 +static int tolua_AllToLua_cPlayer_MoveTo00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_NewPos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MoveTo'", NULL); +#endif + { + self->MoveTo(*a_NewPos); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MoveTo'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWindow of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetWindow00 +static int tolua_AllToLua_cPlayer_GetWindow00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindow'", NULL); +#endif + { + cWindow* tolua_ret = (cWindow*) self->GetWindow(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWindow"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWindow'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CloseWindow of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CloseWindow00 +static int tolua_AllToLua_cPlayer_CloseWindow00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,1,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + bool a_CanRefuse = ((bool) tolua_toboolean(tolua_S,2,true)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CloseWindow'", NULL); +#endif + { + self->CloseWindow(a_CanRefuse); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CloseWindow'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CloseWindowIfID of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CloseWindowIfID00 +static int tolua_AllToLua_cPlayer_CloseWindowIfID00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isboolean(tolua_S,3,1,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + char a_WindowID = ((char) tolua_tonumber(tolua_S,2,0)); + bool a_CanRefuse = ((bool) tolua_toboolean(tolua_S,3,true)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CloseWindowIfID'", NULL); +#endif + { + self->CloseWindowIfID(a_WindowID,a_CanRefuse); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CloseWindowIfID'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetClientHandle of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetClientHandle00 +static int tolua_AllToLua_cPlayer_GetClientHandle00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetClientHandle'", NULL); +#endif + { + cClientHandle* tolua_ret = (cClientHandle*) self->GetClientHandle(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cClientHandle"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetClientHandle'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SendMessage of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SendMessage00 +static int tolua_AllToLua_cPlayer_SendMessage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendMessage'", NULL); +#endif + { + self->SendMessage(a_Message); + tolua_pushcppstring(tolua_S,(const char*)a_Message); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SendMessage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetName of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetName00 +static int tolua_AllToLua_cPlayer_GetName00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL); +#endif + { + const AString tolua_ret = (const AString) self->GetName(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetName of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetName00 +static int tolua_AllToLua_cPlayer_SetName00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + const AString a_Name = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL); +#endif + { + self->SetName(a_Name); + tolua_pushcppstring(tolua_S,(const char*)a_Name); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddToGroup of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddToGroup00 +static int tolua_AllToLua_cPlayer_AddToGroup00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + const AString a_GroupName = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddToGroup'", NULL); +#endif + { + self->AddToGroup(a_GroupName); + tolua_pushcppstring(tolua_S,(const char*)a_GroupName); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddToGroup'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: RemoveFromGroup of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_RemoveFromGroup00 +static int tolua_AllToLua_cPlayer_RemoveFromGroup00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + const AString a_GroupName = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveFromGroup'", NULL); +#endif + { + self->RemoveFromGroup(a_GroupName); + tolua_pushcppstring(tolua_S,(const char*)a_GroupName); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'RemoveFromGroup'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CanUseCommand of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CanUseCommand00 +static int tolua_AllToLua_cPlayer_CanUseCommand00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CanUseCommand'", NULL); +#endif + { + bool tolua_ret = (bool) self->CanUseCommand(a_Command); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Command); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CanUseCommand'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HasPermission of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_HasPermission00 +static int tolua_AllToLua_cPlayer_HasPermission00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + const AString a_Permission = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasPermission'", NULL); +#endif + { + bool tolua_ret = (bool) self->HasPermission(a_Permission); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Permission); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HasPermission'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInGroup of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsInGroup00 +static int tolua_AllToLua_cPlayer_IsInGroup00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + const AString a_Group = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInGroup'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsInGroup(a_Group); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Group); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsInGroup'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetColor of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetColor00 +static int tolua_AllToLua_cPlayer_GetColor00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetColor'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetColor(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetColor'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: TossItem of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TossItem00 +static int tolua_AllToLua_cPlayer_TossItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,1,&tolua_err) || + !tolua_isnumber(tolua_S,4,1,&tolua_err) || + !tolua_isnumber(tolua_S,5,1,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + bool a_bDraggingItem = ((bool) tolua_toboolean(tolua_S,2,0)); + char a_Amount = ((char) tolua_tonumber(tolua_S,3,1)); + short a_CreateType = ((short) tolua_tonumber(tolua_S,4,0)); + short a_CreateHealth = ((short) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TossItem'", NULL); +#endif + { + self->TossItem(a_bDraggingItem,a_Amount,a_CreateType,a_CreateHealth); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'TossItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Heal of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Heal00 +static int tolua_AllToLua_cPlayer_Heal00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + int a_Health = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL); +#endif + { + self->Heal(a_Health); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Heal'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetFoodLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodLevel00 +static int tolua_AllToLua_cPlayer_GetFoodLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodLevel'", NULL); +#endif + { + int tolua_ret = (int) self->GetFoodLevel(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetFoodLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetFoodSaturationLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodSaturationLevel00 +static int tolua_AllToLua_cPlayer_GetFoodSaturationLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodSaturationLevel'", NULL); +#endif + { + double tolua_ret = (double) self->GetFoodSaturationLevel(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetFoodSaturationLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetFoodTickTimer of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodTickTimer00 +static int tolua_AllToLua_cPlayer_GetFoodTickTimer00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodTickTimer'", NULL); +#endif + { + int tolua_ret = (int) self->GetFoodTickTimer(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetFoodTickTimer'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetFoodExhaustionLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00 +static int tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodExhaustionLevel'", NULL); +#endif + { + double tolua_ret = (double) self->GetFoodExhaustionLevel(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetFoodExhaustionLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetFoodPoisonedTicksRemaining of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00 +static int tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodPoisonedTicksRemaining'", NULL); +#endif + { + int tolua_ret = (int) self->GetFoodPoisonedTicksRemaining(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetFoodPoisonedTicksRemaining'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetAirLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetAirLevel00 +static int tolua_AllToLua_cPlayer_GetAirLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetAirLevel'", NULL); +#endif + { + int tolua_ret = (int) self->GetAirLevel(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetAirLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsSatiated of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsSatiated00 +static int tolua_AllToLua_cPlayer_IsSatiated00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSatiated'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsSatiated(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsSatiated'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetFoodLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodLevel00 +static int tolua_AllToLua_cPlayer_SetFoodLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + int a_FoodLevel = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodLevel'", NULL); +#endif + { + self->SetFoodLevel(a_FoodLevel); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetFoodLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetFoodSaturationLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodSaturationLevel00 +static int tolua_AllToLua_cPlayer_SetFoodSaturationLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + double a_FoodSaturationLevel = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodSaturationLevel'", NULL); +#endif + { + self->SetFoodSaturationLevel(a_FoodSaturationLevel); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetFoodSaturationLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetFoodTickTimer of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodTickTimer00 +static int tolua_AllToLua_cPlayer_SetFoodTickTimer00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + int a_FoodTickTimer = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodTickTimer'", NULL); +#endif + { + self->SetFoodTickTimer(a_FoodTickTimer); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetFoodTickTimer'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetFoodExhaustionLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00 +static int tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + double a_FoodExhaustionLevel = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodExhaustionLevel'", NULL); +#endif + { + self->SetFoodExhaustionLevel(a_FoodExhaustionLevel); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetFoodExhaustionLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetFoodPoisonedTicksRemaining of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00 +static int tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + int a_FoodPoisonedTicksRemaining = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodPoisonedTicksRemaining'", NULL); +#endif + { + self->SetFoodPoisonedTicksRemaining(a_FoodPoisonedTicksRemaining); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetFoodPoisonedTicksRemaining'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Feed of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Feed00 +static int tolua_AllToLua_cPlayer_Feed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + int a_Food = ((int) tolua_tonumber(tolua_S,2,0)); + double a_Saturation = ((double) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Feed'", NULL); +#endif + { + bool tolua_ret = (bool) self->Feed(a_Food,a_Saturation); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Feed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddFoodExhaustion of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddFoodExhaustion00 +static int tolua_AllToLua_cPlayer_AddFoodExhaustion00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + double a_Exhaustion = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddFoodExhaustion'", NULL); +#endif + { + self->AddFoodExhaustion(a_Exhaustion); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddFoodExhaustion'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FoodPoison of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_FoodPoison00 +static int tolua_AllToLua_cPlayer_FoodPoison00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + int a_NumTicks = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FoodPoison'", NULL); +#endif + { + self->FoodPoison(a_NumTicks); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'FoodPoison'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsEating of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsEating00 +static int tolua_AllToLua_cPlayer_IsEating00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEating'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsEating(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsEating'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Respawn of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Respawn00 +static int tolua_AllToLua_cPlayer_Respawn00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Respawn'", NULL); +#endif + { + self->Respawn(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Respawn'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetVisible of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetVisible00 +static int tolua_AllToLua_cPlayer_SetVisible00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + bool a_bVisible = ((bool) tolua_toboolean(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetVisible'", NULL); +#endif + { + self->SetVisible(a_bVisible); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetVisible'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsVisible of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsVisible00 +static int tolua_AllToLua_cPlayer_IsVisible00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsVisible'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsVisible(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsVisible'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: MoveToWorld of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveToWorld00 +static int tolua_AllToLua_cPlayer_MoveToWorld00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + const char* a_WorldName = ((const char*) tolua_tostring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MoveToWorld'", NULL); +#endif + { + bool tolua_ret = (bool) self->MoveToWorld(a_WorldName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MoveToWorld'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: LoadPermissionsFromDisk of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00 +static int tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadPermissionsFromDisk'", NULL); +#endif + { + self->LoadPermissionsFromDisk(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'LoadPermissionsFromDisk'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMaxSpeed of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetMaxSpeed00 +static int tolua_AllToLua_cPlayer_GetMaxSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxSpeed'", NULL); +#endif + { + double tolua_ret = (double) self->GetMaxSpeed(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMaxSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNormalMaxSpeed of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetNormalMaxSpeed00 +static int tolua_AllToLua_cPlayer_GetNormalMaxSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNormalMaxSpeed'", NULL); +#endif + { + double tolua_ret = (double) self->GetNormalMaxSpeed(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetNormalMaxSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSprintingMaxSpeed of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetSprintingMaxSpeed00 +static int tolua_AllToLua_cPlayer_GetSprintingMaxSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSprintingMaxSpeed'", NULL); +#endif + { + double tolua_ret = (double) self->GetSprintingMaxSpeed(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSprintingMaxSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetNormalMaxSpeed of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetNormalMaxSpeed00 +static int tolua_AllToLua_cPlayer_SetNormalMaxSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + double a_Speed = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetNormalMaxSpeed'", NULL); +#endif + { + self->SetNormalMaxSpeed(a_Speed); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetNormalMaxSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSprintingMaxSpeed of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetSprintingMaxSpeed00 +static int tolua_AllToLua_cPlayer_SetSprintingMaxSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + double a_Speed = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSprintingMaxSpeed'", NULL); +#endif + { + self->SetSprintingMaxSpeed(a_Speed); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetSprintingMaxSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetCrouch of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetCrouch00 +static int tolua_AllToLua_cPlayer_SetCrouch00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + bool a_IsCrouched = ((bool) tolua_toboolean(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetCrouch'", NULL); +#endif + { + self->SetCrouch(a_IsCrouched); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetCrouch'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSprint of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetSprint00 +static int tolua_AllToLua_cPlayer_SetSprint00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + bool a_IsSprinting = ((bool) tolua_toboolean(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSprint'", NULL); +#endif + { + self->SetSprint(a_IsSprinting); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetSprint'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsSwimming of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsSwimming00 +static int tolua_AllToLua_cPlayer_IsSwimming00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSwimming'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsSwimming(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsSwimming'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsSubmerged of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsSubmerged00 +static int tolua_AllToLua_cPlayer_IsSubmerged00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSubmerged'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsSubmerged(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsSubmerged'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cPickup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new00 +static int tolua_AllToLua_cPickup_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) || + !tolua_isboolean(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,1,&tolua_err) || + !tolua_isnumber(tolua_S,8,1,&tolua_err) || + !tolua_isnumber(tolua_S,9,1,&tolua_err) || + !tolua_isnoobj(tolua_S,10,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0)); + bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,6,0)); + float a_SpeedX = ((float) tolua_tonumber(tolua_S,7,0.f)); + float a_SpeedY = ((float) tolua_tonumber(tolua_S,8,0.f)); + float a_SpeedZ = ((float) tolua_tonumber(tolua_S,9,0.f)); + { + cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PosX,a_PosY,a_PosZ,*a_Item,IsPlayerCreated,a_SpeedX,a_SpeedY,a_SpeedZ)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cPickup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new00_local +static int tolua_AllToLua_cPickup_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) || + !tolua_isboolean(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,1,&tolua_err) || + !tolua_isnumber(tolua_S,8,1,&tolua_err) || + !tolua_isnumber(tolua_S,9,1,&tolua_err) || + !tolua_isnoobj(tolua_S,10,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0)); + bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,6,0)); + float a_SpeedX = ((float) tolua_tonumber(tolua_S,7,0.f)); + float a_SpeedY = ((float) tolua_tonumber(tolua_S,8,0.f)); + float a_SpeedZ = ((float) tolua_tonumber(tolua_S,9,0.f)); + { + cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PosX,a_PosY,a_PosZ,*a_Item,IsPlayerCreated,a_SpeedX,a_SpeedY,a_SpeedZ)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetItem of class cPickup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_GetItem00 +static int tolua_AllToLua_cPickup_GetItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL); +#endif + { + cItem& tolua_ret = (cItem&) self->GetItem(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CollectedBy of class cPickup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_CollectedBy00 +static int tolua_AllToLua_cPickup_CollectedBy00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0); + cPlayer* a_Dest = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CollectedBy'", NULL); +#endif + { + bool tolua_ret = (bool) self->CollectedBy(a_Dest); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CollectedBy'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetAge of class cPickup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_GetAge00 +static int tolua_AllToLua_cPickup_GetAge00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPickup",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPickup* self = (const cPickup*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetAge'", NULL); +#endif + { + int tolua_ret = (int) self->GetAge(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetAge'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsCollected of class cPickup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_IsCollected00 +static int tolua_AllToLua_cPickup_IsCollected00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPickup",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPickup* self = (const cPickup*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCollected'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsCollected(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsCollected'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsPlayerCreated of class cPickup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_IsPlayerCreated00 +static int tolua_AllToLua_cPickup_IsPlayerCreated00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPickup",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPickup* self = (const cPickup*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPlayerCreated'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsPlayerCreated(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsPlayerCreated'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetProjectileKind of class cProjectileEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetProjectileKind00 +static int tolua_AllToLua_cProjectileEntity_GetProjectileKind00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cProjectileEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cProjectileEntity* self = (const cProjectileEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetProjectileKind'", NULL); +#endif + { + cProjectileEntity::eKind tolua_ret = (cProjectileEntity::eKind) self->GetProjectileKind(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetProjectileKind'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetCreator of class cProjectileEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetCreator00 +static int tolua_AllToLua_cProjectileEntity_GetCreator00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cProjectileEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cProjectileEntity* self = (cProjectileEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCreator'", NULL); +#endif + { + cEntity* tolua_ret = (cEntity*) self->GetCreator(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEntity"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetCreator'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMCAClassName of class cProjectileEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetMCAClassName00 +static int tolua_AllToLua_cProjectileEntity_GetMCAClassName00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cProjectileEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cProjectileEntity* self = (const cProjectileEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMCAClassName'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetMCAClassName(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMCAClassName'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInGround of class cProjectileEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_IsInGround00 +static int tolua_AllToLua_cProjectileEntity_IsInGround00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cProjectileEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cProjectileEntity* self = (const cProjectileEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInGround'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsInGround(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsInGround'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPickupState of class cArrowEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_GetPickupState00 +static int tolua_AllToLua_cArrowEntity_GetPickupState00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPickupState'", NULL); +#endif + { + cArrowEntity::ePickupState tolua_ret = (cArrowEntity::ePickupState) self->GetPickupState(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPickupState'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetPickupState of class cArrowEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SetPickupState00 +static int tolua_AllToLua_cArrowEntity_SetPickupState00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cArrowEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cArrowEntity* self = (cArrowEntity*) tolua_tousertype(tolua_S,1,0); + cArrowEntity::ePickupState a_PickupState = ((cArrowEntity::ePickupState) (int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPickupState'", NULL); +#endif + { + self->SetPickupState(a_PickupState); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetPickupState'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetDamageCoeff of class cArrowEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_GetDamageCoeff00 +static int tolua_AllToLua_cArrowEntity_GetDamageCoeff00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDamageCoeff'", NULL); +#endif + { + double tolua_ret = (double) self->GetDamageCoeff(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetDamageCoeff'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetDamageCoeff of class cArrowEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SetDamageCoeff00 +static int tolua_AllToLua_cArrowEntity_SetDamageCoeff00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cArrowEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cArrowEntity* self = (cArrowEntity*) tolua_tousertype(tolua_S,1,0); + double a_DamageCoeff = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetDamageCoeff'", NULL); +#endif + { + self->SetDamageCoeff(a_DamageCoeff); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetDamageCoeff'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CanPickup of class cArrowEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_CanPickup00 +static int tolua_AllToLua_cArrowEntity_CanPickup00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0); + const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CanPickup'", NULL); +#endif + { + bool tolua_ret = (bool) self->CanPickup(*a_Player); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CanPickup'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsCritical of class cArrowEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_IsCritical00 +static int tolua_AllToLua_cArrowEntity_IsCritical00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCritical'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsCritical(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsCritical'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetIsCritical of class cArrowEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SetIsCritical00 +static int tolua_AllToLua_cArrowEntity_SetIsCritical00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cArrowEntity",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cArrowEntity* self = (cArrowEntity*) tolua_tousertype(tolua_S,1,0); + bool a_IsCritical = ((bool) tolua_toboolean(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIsCritical'", NULL); +#endif + { + self->SetIsCritical(a_IsCritical); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetIsCritical'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Get of class cPluginManager */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_Get00 +static int tolua_AllToLua_cPluginManager_Get00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cPluginManager",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cPluginManager* tolua_ret = (cPluginManager*) cPluginManager::Get(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPluginManager"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPlugin of class cPluginManager */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetPlugin00 +static int tolua_AllToLua_cPluginManager_GetPlugin00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPluginManager",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPluginManager* self = (const cPluginManager*) tolua_tousertype(tolua_S,1,0); + const AString a_Plugin = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlugin'", NULL); +#endif + { + cPlugin* tolua_ret = (cPlugin*) self->GetPlugin(a_Plugin); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlugin"); + tolua_pushcppstring(tolua_S,(const char*)a_Plugin); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPlugin'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FindPlugins of class cPluginManager */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_FindPlugins00 +static int tolua_AllToLua_cPluginManager_FindPlugins00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindPlugins'", NULL); +#endif + { + self->FindPlugins(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'FindPlugins'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ReloadPlugins of class cPluginManager */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ReloadPlugins00 +static int tolua_AllToLua_cPluginManager_ReloadPlugins00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReloadPlugins'", NULL); +#endif + { + self->ReloadPlugins(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ReloadPlugins'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNumPlugins of class cPluginManager */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetNumPlugins00 +static int tolua_AllToLua_cPluginManager_GetNumPlugins00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPluginManager",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPluginManager* self = (const cPluginManager*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlugins'", NULL); +#endif + { + unsigned int tolua_ret = (unsigned int) self->GetNumPlugins(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetNumPlugins'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DisablePlugin of class cPluginManager */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_DisablePlugin00 +static int tolua_AllToLua_cPluginManager_DisablePlugin00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); + const AString a_PluginName = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DisablePlugin'", NULL); +#endif + { + bool tolua_ret = (bool) self->DisablePlugin(a_PluginName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_PluginName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DisablePlugin'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: LoadPlugin of class cPluginManager */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_LoadPlugin00 +static int tolua_AllToLua_cPluginManager_LoadPlugin00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); + const AString a_PluginName = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadPlugin'", NULL); +#endif + { + bool tolua_ret = (bool) self->LoadPlugin(a_PluginName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_PluginName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'LoadPlugin'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsCommandBound of class cPluginManager */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_IsCommandBound00 +static int tolua_AllToLua_cPluginManager_IsCommandBound00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); + const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCommandBound'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsCommandBound(a_Command); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Command); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsCommandBound'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetCommandPermission of class cPluginManager */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetCommandPermission00 +static int tolua_AllToLua_cPluginManager_GetCommandPermission00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); + const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCommandPermission'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetCommandPermission(a_Command); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Command); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetCommandPermission'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ExecuteCommand of class cPluginManager */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ExecuteCommand00 +static int tolua_AllToLua_cPluginManager_ExecuteCommand00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); + cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); + const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ExecuteCommand'", NULL); +#endif + { + bool tolua_ret = (bool) self->ExecuteCommand(a_Player,a_Command); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Command); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ExecuteCommand'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ForceExecuteCommand of class cPluginManager */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ForceExecuteCommand00 +static int tolua_AllToLua_cPluginManager_ForceExecuteCommand00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); + cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); + const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ForceExecuteCommand'", NULL); +#endif + { + bool tolua_ret = (bool) self->ForceExecuteCommand(a_Player,a_Command); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Command); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ForceExecuteCommand'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsConsoleCommandBound of class cPluginManager */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_IsConsoleCommandBound00 +static int tolua_AllToLua_cPluginManager_IsConsoleCommandBound00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); + const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsConsoleCommandBound'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsConsoleCommandBound(a_Command); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Command); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsConsoleCommandBound'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetName of class cPlugin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetName00 +static int tolua_AllToLua_cPlugin_GetName00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL); +#endif + { + const AString tolua_ret = (const AString) self->GetName(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetName of class cPlugin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_SetName00 +static int tolua_AllToLua_cPlugin_SetName00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0); + const AString a_Name = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL); +#endif + { + self->SetName(a_Name); + tolua_pushcppstring(tolua_S,(const char*)a_Name); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetVersion of class cPlugin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetVersion00 +static int tolua_AllToLua_cPlugin_GetVersion00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetVersion'", NULL); +#endif + { + int tolua_ret = (int) self->GetVersion(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetVersion'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetVersion of class cPlugin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_SetVersion00 +static int tolua_AllToLua_cPlugin_SetVersion00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0); + int a_Version = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetVersion'", NULL); +#endif + { + self->SetVersion(a_Version); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetVersion'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetDirectory of class cPlugin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetDirectory00 +static int tolua_AllToLua_cPlugin_GetDirectory00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDirectory'", NULL); +#endif + { + const AString tolua_ret = (const AString) self->GetDirectory(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetDirectory'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetLocalDirectory of class cPlugin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetLocalDirectory00 +static int tolua_AllToLua_cPlugin_GetLocalDirectory00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLocalDirectory'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetLocalDirectory(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetLocalDirectory'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetLocalFolder of class cPlugin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetLocalFolder00 +static int tolua_AllToLua_cPlugin_GetLocalFolder00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLocalFolder'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetLocalFolder(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetLocalFolder'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: __cWebPlugin__ of class cPluginLua */ +#ifndef TOLUA_DISABLE_tolua_get_cPluginLua___cWebPlugin__ +static int tolua_get_cPluginLua___cWebPlugin__(lua_State* tolua_S) +{ + cPluginLua* self = (cPluginLua*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable '__cWebPlugin__'",NULL); +#endif +#ifdef __cplusplus + tolua_pushusertype(tolua_S,(void*)static_cast<cWebPlugin*>(self), "cWebPlugin"); +#else + tolua_pushusertype(tolua_S,(void*)((cWebPlugin*)self), "cWebPlugin"); +#endif + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetDescription of class cServer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetDescription00 +static int tolua_AllToLua_cServer_GetDescription00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDescription'", NULL); +#endif + { + const AString tolua_ret = (const AString) self->GetDescription(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetDescription'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMaxPlayers of class cServer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetMaxPlayers00 +static int tolua_AllToLua_cServer_GetMaxPlayers00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxPlayers'", NULL); +#endif + { + int tolua_ret = (int) self->GetMaxPlayers(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMaxPlayers'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNumPlayers of class cServer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetNumPlayers00 +static int tolua_AllToLua_cServer_GetNumPlayers00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlayers'", NULL); +#endif + { + int tolua_ret = (int) self->GetNumPlayers(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetNumPlayers'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetMaxPlayers of class cServer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_SetMaxPlayers00 +static int tolua_AllToLua_cServer_SetMaxPlayers00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0); + int a_MaxPlayers = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxPlayers'", NULL); +#endif + { + self->SetMaxPlayers(a_MaxPlayers); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetMaxPlayers'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsHardcore of class cServer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_IsHardcore00 +static int tolua_AllToLua_cServer_IsHardcore00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsHardcore'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsHardcore(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsHardcore'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetServerID of class cServer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetServerID00 +static int tolua_AllToLua_cServer_GetServerID00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetServerID'", NULL); +#endif + { + const AString tolua_ret = (const AString) self->GetServerID(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetServerID'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetTicksUntilWeatherChange of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00 +static int tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTicksUntilWeatherChange'", NULL); +#endif + { + int tolua_ret = (int) self->GetTicksUntilWeatherChange(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetTicksUntilWeatherChange'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWorldAge of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWorldAge00 +static int tolua_AllToLua_cWorld_GetWorldAge00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorldAge'", NULL); +#endif + { + long long tolua_ret = ( long long) self->GetWorldAge(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWorldAge'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetTimeOfDay of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTimeOfDay00 +static int tolua_AllToLua_cWorld_GetTimeOfDay00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeOfDay'", NULL); +#endif + { + long long tolua_ret = ( long long) self->GetTimeOfDay(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetTimeOfDay'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetTicksUntilWeatherChange of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00 +static int tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_WeatherInterval = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetTicksUntilWeatherChange'", NULL); +#endif + { + self->SetTicksUntilWeatherChange(a_WeatherInterval); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetTicksUntilWeatherChange'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetTimeOfDay of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetTimeOfDay00 +static int tolua_AllToLua_cWorld_SetTimeOfDay00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + long long a_TimeOfDay = (( long long) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetTimeOfDay'", NULL); +#endif + { + self->SetTimeOfDay(a_TimeOfDay); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetTimeOfDay'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetGameMode of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGameMode00 +static int tolua_AllToLua_cWorld_GetGameMode00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL); +#endif + { + eGameMode tolua_ret = (eGameMode) self->GetGameMode(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsGameModeCreative of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsGameModeCreative00 +static int tolua_AllToLua_cWorld_IsGameModeCreative00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeCreative'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsGameModeCreative(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsGameModeCreative'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsGameModeSurvival of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsGameModeSurvival00 +static int tolua_AllToLua_cWorld_IsGameModeSurvival00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeSurvival'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsGameModeSurvival(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsGameModeSurvival'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsGameModeAdventure of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsGameModeAdventure00 +static int tolua_AllToLua_cWorld_IsGameModeAdventure00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeAdventure'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsGameModeAdventure(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsGameModeAdventure'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsPVPEnabled of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsPVPEnabled00 +static int tolua_AllToLua_cWorld_IsPVPEnabled00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPVPEnabled'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsPVPEnabled(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsPVPEnabled'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsDeepSnowEnabled of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsDeepSnowEnabled00 +static int tolua_AllToLua_cWorld_IsDeepSnowEnabled00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDeepSnowEnabled'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsDeepSnowEnabled(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsDeepSnowEnabled'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetDimension of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetDimension00 +static int tolua_AllToLua_cWorld_GetDimension00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDimension'", NULL); +#endif + { + eDimension tolua_ret = (eDimension) self->GetDimension(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetDimension'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetHeight of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetHeight00 +static int tolua_AllToLua_cWorld_GetHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL); +#endif + { + int tolua_ret = (int) self->GetHeight(a_BlockX,a_BlockZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: BroadcastChat of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_BroadcastChat00 +static int tolua_AllToLua_cWorld_BroadcastChat00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isusertype(tolua_S,3,"const cClientHandle",1,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const cClientHandle* a_Exclude = ((const cClientHandle*) tolua_tousertype(tolua_S,3,NULL)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastChat'", NULL); +#endif + { + self->BroadcastChat(a_Message,a_Exclude); + tolua_pushcppstring(tolua_S,(const char*)a_Message); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'BroadcastChat'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: BroadcastSoundEffect of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_BroadcastSoundEffect00 +static int tolua_AllToLua_cWorld_BroadcastSoundEffect00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isusertype(tolua_S,8,"const cClientHandle",1,&tolua_err) || + !tolua_isnoobj(tolua_S,9,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + const AString a_SoundName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + int a_SrcX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_SrcY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_SrcZ = ((int) tolua_tonumber(tolua_S,5,0)); + float a_Volume = ((float) tolua_tonumber(tolua_S,6,0)); + float a_Pitch = ((float) tolua_tonumber(tolua_S,7,0)); + const cClientHandle* a_Exclude = ((const cClientHandle*) tolua_tousertype(tolua_S,8,NULL)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastSoundEffect'", NULL); +#endif + { + self->BroadcastSoundEffect(a_SoundName,a_SrcX,a_SrcY,a_SrcZ,a_Volume,a_Pitch,a_Exclude); + tolua_pushcppstring(tolua_S,(const char*)a_SoundName); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'BroadcastSoundEffect'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: BroadcastSoundParticleEffect of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_BroadcastSoundParticleEffect00 +static int tolua_AllToLua_cWorld_BroadcastSoundParticleEffect00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isusertype(tolua_S,7,"const cClientHandle",1,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_EffectID = ((int) tolua_tonumber(tolua_S,2,0)); + int a_SrcX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_SrcY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_SrcZ = ((int) tolua_tonumber(tolua_S,5,0)); + int a_Data = ((int) tolua_tonumber(tolua_S,6,0)); + const cClientHandle* a_Exclude = ((const cClientHandle*) tolua_tousertype(tolua_S,7,NULL)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastSoundParticleEffect'", NULL); +#endif + { + self->BroadcastSoundParticleEffect(a_EffectID,a_SrcX,a_SrcY,a_SrcZ,a_Data,a_Exclude); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'BroadcastSoundParticleEffect'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: UnloadUnusedChunks of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UnloadUnusedChunks00 +static int tolua_AllToLua_cWorld_UnloadUnusedChunks00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UnloadUnusedChunks'", NULL); +#endif + { + self->UnloadUnusedChunks(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'UnloadUnusedChunks'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: RegenerateChunk of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_RegenerateChunk00 +static int tolua_AllToLua_cWorld_RegenerateChunk00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RegenerateChunk'", NULL); +#endif + { + self->RegenerateChunk(a_ChunkX,a_ChunkZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'RegenerateChunk'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GenerateChunk of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GenerateChunk00 +static int tolua_AllToLua_cWorld_GenerateChunk00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GenerateChunk'", NULL); +#endif + { + self->GenerateChunk(a_ChunkX,a_ChunkZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GenerateChunk'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetBlock of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlock00 +static int tolua_AllToLua_cWorld_SetBlock00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlock'", NULL); +#endif + { + self->SetBlock(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetBlock'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FastSetBlock of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_FastSetBlock00 +static int tolua_AllToLua_cWorld_FastSetBlock00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FastSetBlock'", NULL); +#endif + { + self->FastSetBlock(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'FastSetBlock'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: QueueSetBlock of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueSetBlock00 +static int tolua_AllToLua_cWorld_QueueSetBlock00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BLockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); + int a_TickDelay = ((int) tolua_tonumber(tolua_S,7,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueSetBlock'", NULL); +#endif + { + self->QueueSetBlock(a_BlockX,a_BLockY,a_BlockZ,a_BlockType,a_BlockMeta,a_TickDelay); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'QueueSetBlock'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlock of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock00 +static int tolua_AllToLua_cWorld_GetBlock00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlock(a_BlockX,a_BlockY,a_BlockZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlock'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockMeta of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockMeta00 +static int tolua_AllToLua_cWorld_GetBlockMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_BlockX,a_BlockY,a_BlockZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetBlockMeta of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlockMeta00 +static int tolua_AllToLua_cWorld_SetBlockMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_MetaData = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL); +#endif + { + self->SetBlockMeta(a_BlockX,a_BlockY,a_BlockZ,a_MetaData); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockSkyLight of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockSkyLight00 +static int tolua_AllToLua_cWorld_GetBlockSkyLight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockSkyLight'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlockSkyLight(a_BlockX,a_BlockY,a_BlockZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockSkyLight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockBlockLight of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockBlockLight00 +static int tolua_AllToLua_cWorld_GetBlockBlockLight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockBlockLight'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlockBlockLight(a_BlockX,a_BlockY,a_BlockZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockBlockLight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FastSetBlock of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_FastSetBlock01 +static int tolua_AllToLua_cWorld_FastSetBlock01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FastSetBlock'", NULL); +#endif + { + self->FastSetBlock(*a_Pos,a_BlockType,a_BlockMeta); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cWorld_FastSetBlock00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlock of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock01 +static int tolua_AllToLua_cWorld_GetBlock01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlock(*a_Pos); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cWorld_GetBlock00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockMeta of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockMeta01 +static int tolua_AllToLua_cWorld_GetBlockMeta01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(*a_Pos); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cWorld_GetBlockMeta00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetBlockMeta of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlockMeta01 +static int tolua_AllToLua_cWorld_SetBlockMeta01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); + unsigned char a_MetaData = (( unsigned char) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL); +#endif + { + self->SetBlockMeta(*a_Pos,a_MetaData); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cWorld_SetBlockMeta00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SpawnItemPickups of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnItemPickups00 +static int tolua_AllToLua_cWorld_SpawnItemPickups00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItems",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,1,&tolua_err) || + !tolua_isboolean(tolua_S,7,1,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + const cItems* a_Pickups = ((const cItems*) tolua_tousertype(tolua_S,2,0)); + double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0)); + double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0)); + double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0)); + double a_FlyAwaySpeed = ((double) tolua_tonumber(tolua_S,6,1.0)); + bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,7,false)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnItemPickups'", NULL); +#endif + { + self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_FlyAwaySpeed,IsPlayerCreated); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SpawnItemPickups'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SpawnItemPickups of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnItemPickups01 +static int tolua_AllToLua_cWorld_SpawnItemPickups01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItems",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnumber(tolua_S,8,0,&tolua_err) || + !tolua_isboolean(tolua_S,9,1,&tolua_err) || + !tolua_isnoobj(tolua_S,10,&tolua_err) + ) + goto tolua_lerror; + else + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + const cItems* a_Pickups = ((const cItems*) tolua_tousertype(tolua_S,2,0)); + double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0)); + double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0)); + double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0)); + double a_SpeedX = ((double) tolua_tonumber(tolua_S,6,0)); + double a_SpeedY = ((double) tolua_tonumber(tolua_S,7,0)); + double a_SpeedZ = ((double) tolua_tonumber(tolua_S,8,0)); + bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,9,false)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnItemPickups'", NULL); +#endif + { + self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_SpeedX,a_SpeedY,a_SpeedZ,IsPlayerCreated); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cWorld_SpawnItemPickups00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SpawnExperienceOrb of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnExperienceOrb00 +static int tolua_AllToLua_cWorld_SpawnExperienceOrb00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + double a_X = ((double) tolua_tonumber(tolua_S,2,0)); + double a_Y = ((double) tolua_tonumber(tolua_S,3,0)); + double a_Z = ((double) tolua_tonumber(tolua_S,4,0)); + int a_Reward = ((int) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnExperienceOrb'", NULL); +#endif + { + int tolua_ret = (int) self->SpawnExperienceOrb(a_X,a_Y,a_Z,a_Reward); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SpawnExperienceOrb'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SpawnPrimedTNT of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnPrimedTNT00 +static int tolua_AllToLua_cWorld_SpawnPrimedTNT00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,1,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + double a_X = ((double) tolua_tonumber(tolua_S,2,0)); + double a_Y = ((double) tolua_tonumber(tolua_S,3,0)); + double a_Z = ((double) tolua_tonumber(tolua_S,4,0)); + double a_FuseTimeInSec = ((double) tolua_tonumber(tolua_S,5,0)); + double a_InitialVelocityCoeff = ((double) tolua_tonumber(tolua_S,6,1)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnPrimedTNT'", NULL); +#endif + { + self->SpawnPrimedTNT(a_X,a_Y,a_Z,a_FuseTimeInSec,a_InitialVelocityCoeff); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SpawnPrimedTNT'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DigBlock of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_DigBlock00 +static int tolua_AllToLua_cWorld_DigBlock00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); + int a_Z = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DigBlock'", NULL); +#endif + { + bool tolua_ret = (bool) self->DigBlock(a_X,a_Y,a_Z); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DigBlock'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SendBlockTo of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SendBlockTo00 +static int tolua_AllToLua_cWorld_SendBlockTo00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isusertype(tolua_S,5,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); + int a_Z = ((int) tolua_tonumber(tolua_S,4,0)); + cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendBlockTo'", NULL); +#endif + { + self->SendBlockTo(a_X,a_Y,a_Z,a_Player); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SendBlockTo'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSpawnX of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnX00 +static int tolua_AllToLua_cWorld_GetSpawnX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnX'", NULL); +#endif + { + double tolua_ret = (double) self->GetSpawnX(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSpawnX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSpawnY of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnY00 +static int tolua_AllToLua_cWorld_GetSpawnY00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnY'", NULL); +#endif + { + double tolua_ret = (double) self->GetSpawnY(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSpawnY'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSpawnZ of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnZ00 +static int tolua_AllToLua_cWorld_GetSpawnZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnZ'", NULL); +#endif + { + double tolua_ret = (double) self->GetSpawnZ(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSpawnZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: WakeUpSimulators of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_WakeUpSimulators00 +static int tolua_AllToLua_cWorld_WakeUpSimulators00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WakeUpSimulators'", NULL); +#endif + { + self->WakeUpSimulators(a_BlockX,a_BlockY,a_BlockZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'WakeUpSimulators'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: WakeUpSimulatorsInArea of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00 +static int tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_MinBlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,5,0)); + int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,6,0)); + int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,7,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WakeUpSimulatorsInArea'", NULL); +#endif + { + self->WakeUpSimulatorsInArea(a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'WakeUpSimulatorsInArea'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DoExplosionAt of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_DoExplosionAt00 +static int tolua_AllToLua_cWorld_DoExplosionAt00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isboolean(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isuserdata(tolua_S,8,0,&tolua_err) || + !tolua_isnoobj(tolua_S,9,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + double a_ExplosionSize = ((double) tolua_tonumber(tolua_S,2,0)); + double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0)); + double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0)); + double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0)); + bool a_CanCauseFire = ((bool) tolua_toboolean(tolua_S,6,0)); + eExplosionSource a_Source = ((eExplosionSource) (int) tolua_tonumber(tolua_S,7,0)); + void* a_SourceData = ((void*) tolua_touserdata(tolua_S,8,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoExplosionAt'", NULL); +#endif + { + self->DoExplosionAt(a_ExplosionSize,a_BlockX,a_BlockY,a_BlockZ,a_CanCauseFire,a_Source,a_SourceData); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DoExplosionAt'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: UseBlockEntity of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UseBlockEntity00 +static int tolua_AllToLua_cWorld_UseBlockEntity00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); + int a_BlockX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UseBlockEntity'", NULL); +#endif + { + self->UseBlockEntity(a_Player,a_BlockX,a_BlockY,a_BlockZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'UseBlockEntity'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GrowTree of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTree00 +static int tolua_AllToLua_cWorld_GrowTree00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTree'", NULL); +#endif + { + self->GrowTree(a_BlockX,a_BlockY,a_BlockZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GrowTree'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GrowTreeFromSapling of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTreeFromSapling00 +static int tolua_AllToLua_cWorld_GrowTreeFromSapling00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_SaplingMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeFromSapling'", NULL); +#endif + { + self->GrowTreeFromSapling(a_BlockX,a_BlockY,a_BlockZ,a_SaplingMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GrowTreeFromSapling'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GrowTreeByBiome of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTreeByBiome00 +static int tolua_AllToLua_cWorld_GrowTreeByBiome00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeByBiome'", NULL); +#endif + { + self->GrowTreeByBiome(a_BlockX,a_BlockY,a_BlockZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GrowTreeByBiome'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GrowRipePlant of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowRipePlant00 +static int tolua_AllToLua_cWorld_GrowRipePlant00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isboolean(tolua_S,5,1,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + bool a_IsByBonemeal = ((bool) tolua_toboolean(tolua_S,5,false)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowRipePlant'", NULL); +#endif + { + bool tolua_ret = (bool) self->GrowRipePlant(a_BlockX,a_BlockY,a_BlockZ,a_IsByBonemeal); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GrowRipePlant'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GrowCactus of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowCactus00 +static int tolua_AllToLua_cWorld_GrowCactus00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + int a_NumBlocksToGrow = ((int) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowCactus'", NULL); +#endif + { + self->GrowCactus(a_BlockX,a_BlockY,a_BlockZ,a_NumBlocksToGrow); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GrowCactus'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GrowMelonPumpkin of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowMelonPumpkin00 +static int tolua_AllToLua_cWorld_GrowMelonPumpkin00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowMelonPumpkin'", NULL); +#endif + { + self->GrowMelonPumpkin(a_BlockX,a_BlockY,a_BlockZ,a_BlockType); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GrowMelonPumpkin'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GrowSugarcane of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowSugarcane00 +static int tolua_AllToLua_cWorld_GrowSugarcane00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + int a_NumBlocksToGrow = ((int) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowSugarcane'", NULL); +#endif + { + self->GrowSugarcane(a_BlockX,a_BlockY,a_BlockZ,a_NumBlocksToGrow); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GrowSugarcane'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBiomeAt of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBiomeAt00 +static int tolua_AllToLua_cWorld_GetBiomeAt00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiomeAt'", NULL); +#endif + { + int tolua_ret = (int) self->GetBiomeAt(a_BlockX,a_BlockZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBiomeAt'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetName of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetName00 +static int tolua_AllToLua_cWorld_GetName00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL); +#endif + { + const AString tolua_ret = (const AString) self->GetName(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetIniFileName of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetIniFileName00 +static int tolua_AllToLua_cWorld_GetIniFileName00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIniFileName'", NULL); +#endif + { + const AString tolua_ret = (const AString) self->GetIniFileName(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetIniFileName'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: QueueSaveAllChunks of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueSaveAllChunks00 +static int tolua_AllToLua_cWorld_QueueSaveAllChunks00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueSaveAllChunks'", NULL); +#endif + { + self->QueueSaveAllChunks(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'QueueSaveAllChunks'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNumChunks of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumChunks00 +static int tolua_AllToLua_cWorld_GetNumChunks00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumChunks'", NULL); +#endif + { + int tolua_ret = (int) self->GetNumChunks(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetNumChunks'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetGeneratorQueueLength of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGeneratorQueueLength00 +static int tolua_AllToLua_cWorld_GetGeneratorQueueLength00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGeneratorQueueLength'", NULL); +#endif + { + int tolua_ret = (int) self->GetGeneratorQueueLength(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetGeneratorQueueLength'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetLightingQueueLength of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetLightingQueueLength00 +static int tolua_AllToLua_cWorld_GetLightingQueueLength00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLightingQueueLength'", NULL); +#endif + { + int tolua_ret = (int) self->GetLightingQueueLength(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetLightingQueueLength'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetStorageLoadQueueLength of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetStorageLoadQueueLength00 +static int tolua_AllToLua_cWorld_GetStorageLoadQueueLength00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStorageLoadQueueLength'", NULL); +#endif + { + int tolua_ret = (int) self->GetStorageLoadQueueLength(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetStorageLoadQueueLength'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetStorageSaveQueueLength of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetStorageSaveQueueLength00 +static int tolua_AllToLua_cWorld_GetStorageSaveQueueLength00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStorageSaveQueueLength'", NULL); +#endif + { + int tolua_ret = (int) self->GetStorageSaveQueueLength(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetStorageSaveQueueLength'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: QueueBlockForTick of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueBlockForTick00 +static int tolua_AllToLua_cWorld_QueueBlockForTick00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + int a_TicksToWait = ((int) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueBlockForTick'", NULL); +#endif + { + self->QueueBlockForTick(a_BlockX,a_BlockY,a_BlockZ,a_TicksToWait); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'QueueBlockForTick'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CastThunderbolt of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_CastThunderbolt00 +static int tolua_AllToLua_cWorld_CastThunderbolt00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CastThunderbolt'", NULL); +#endif + { + self->CastThunderbolt(a_BlockX,a_BlockY,a_BlockZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CastThunderbolt'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetWeather of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWeather00 +static int tolua_AllToLua_cWorld_SetWeather00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + eWeather a_NewWeather = ((eWeather) (int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWeather'", NULL); +#endif + { + self->SetWeather(a_NewWeather); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetWeather'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ChangeWeather of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_ChangeWeather00 +static int tolua_AllToLua_cWorld_ChangeWeather00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeWeather'", NULL); +#endif + { + self->ChangeWeather(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ChangeWeather'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWeather of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWeather00 +static int tolua_AllToLua_cWorld_GetWeather00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWeather'", NULL); +#endif + { + eWeather tolua_ret = (eWeather) self->GetWeather(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWeather'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsWeatherSunny of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherSunny00 +static int tolua_AllToLua_cWorld_IsWeatherSunny00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherSunny'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsWeatherSunny(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsWeatherSunny'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsWeatherRain of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherRain00 +static int tolua_AllToLua_cWorld_IsWeatherRain00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherRain'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsWeatherRain(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsWeatherRain'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsWeatherStorm of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherStorm00 +static int tolua_AllToLua_cWorld_IsWeatherStorm00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherStorm'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsWeatherStorm(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsWeatherStorm'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsWeatherWet of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherWet00 +static int tolua_AllToLua_cWorld_IsWeatherWet00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherWet'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsWeatherWet(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsWeatherWet'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetNextBlockTick of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetNextBlockTick00 +static int tolua_AllToLua_cWorld_SetNextBlockTick00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetNextBlockTick'", NULL); +#endif + { + self->SetNextBlockTick(a_BlockX,a_BlockY,a_BlockZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetNextBlockTick'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMaxSugarcaneHeight of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00 +static int tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxSugarcaneHeight'", NULL); +#endif + { + int tolua_ret = (int) self->GetMaxSugarcaneHeight(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMaxSugarcaneHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMaxCactusHeight of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxCactusHeight00 +static int tolua_AllToLua_cWorld_GetMaxCactusHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxCactusHeight'", NULL); +#endif + { + int tolua_ret = (int) self->GetMaxCactusHeight(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMaxCactusHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsBlockDirectlyWatered of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsBlockDirectlyWatered00 +static int tolua_AllToLua_cWorld_IsBlockDirectlyWatered00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsBlockDirectlyWatered'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsBlockDirectlyWatered(a_BlockX,a_BlockY,a_BlockZ); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsBlockDirectlyWatered'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SpawnMob of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnMob00 +static int tolua_AllToLua_cWorld_SpawnMob00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); + cMonster::eType a_MonsterType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnMob'", NULL); +#endif + { + int tolua_ret = (int) self->SpawnMob(a_PosX,a_PosY,a_PosZ,a_MonsterType); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SpawnMob'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CreateProjectile of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_CreateProjectile00 +static int tolua_AllToLua_cWorld_CreateProjectile00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isusertype(tolua_S,6,"cEntity",0,&tolua_err) || + !tolua_isusertype(tolua_S,7,"const Vector3d",1,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); + cProjectileEntity::eKind a_Kind = ((cProjectileEntity::eKind) (int) tolua_tonumber(tolua_S,5,0)); + cEntity* a_Creator = ((cEntity*) tolua_tousertype(tolua_S,6,0)); + const Vector3d* a_Speed = ((const Vector3d*) tolua_tousertype(tolua_S,7,NULL)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CreateProjectile'", NULL); +#endif + { + int tolua_ret = (int) self->CreateProjectile(a_PosX,a_PosY,a_PosZ,a_Kind,a_Creator,a_Speed); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CreateProjectile'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Clear of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_Clear00 +static int tolua_AllToLua_cInventory_Clear00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); +#endif + { + self->Clear(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HowManyCanFit of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyCanFit00 +static int tolua_AllToLua_cInventory_HowManyCanFit00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isboolean(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); + bool a_ConsiderEmptySlots = ((bool) tolua_toboolean(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL); +#endif + { + int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_ConsiderEmptySlots); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HowManyCanFit'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HowManyCanFit of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyCanFit01 +static int tolua_AllToLua_cInventory_HowManyCanFit01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isboolean(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); + int a_BeginSlotNum = ((int) tolua_tonumber(tolua_S,3,0)); + int a_EndSlotNum = ((int) tolua_tonumber(tolua_S,4,0)); + bool a_ConsiderEmptySlots = ((bool) tolua_toboolean(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL); +#endif + { + int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_BeginSlotNum,a_EndSlotNum,a_ConsiderEmptySlots); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cInventory_HowManyCanFit00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddItem of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItem00 +static int tolua_AllToLua_cInventory_AddItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isboolean(tolua_S,3,1,&tolua_err) || + !tolua_isboolean(tolua_S,4,1,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); + bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true)); + bool a_tryToFillEquippedFirst = ((bool) tolua_toboolean(tolua_S,4,false)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL); +#endif + { + int tolua_ret = (int) self->AddItem(*a_ItemStack,a_AllowNewStacks,a_tryToFillEquippedFirst); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddItems of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItems00 +static int tolua_AllToLua_cInventory_AddItems00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) || + !tolua_isboolean(tolua_S,3,0,&tolua_err) || + !tolua_isboolean(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + cItems* a_ItemStackList = ((cItems*) tolua_tousertype(tolua_S,2,0)); + bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,0)); + bool a_tryToFillEquippedFirst = ((bool) tolua_toboolean(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItems'", NULL); +#endif + { + int tolua_ret = (int) self->AddItems(*a_ItemStackList,a_AllowNewStacks,a_tryToFillEquippedFirst); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddItems'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: RemoveOneEquippedItem of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_RemoveOneEquippedItem00 +static int tolua_AllToLua_cInventory_RemoveOneEquippedItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneEquippedItem'", NULL); +#endif + { + bool tolua_ret = (bool) self->RemoveOneEquippedItem(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'RemoveOneEquippedItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HowManyItems of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyItems00 +static int tolua_AllToLua_cInventory_HowManyItems00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyItems'", NULL); +#endif + { + int tolua_ret = (int) self->HowManyItems(*a_Item); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HowManyItems'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HasItems of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HasItems00 +static int tolua_AllToLua_cInventory_HasItems00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasItems'", NULL); +#endif + { + bool tolua_ret = (bool) self->HasItems(*a_ItemStack); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HasItems'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetArmorGrid of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetArmorGrid00 +static int tolua_AllToLua_cInventory_GetArmorGrid00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorGrid'", NULL); +#endif + { + cItemGrid& tolua_ret = (cItemGrid&) self->GetArmorGrid(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetArmorGrid'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetInventoryGrid of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetInventoryGrid00 +static int tolua_AllToLua_cInventory_GetInventoryGrid00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventoryGrid'", NULL); +#endif + { + cItemGrid& tolua_ret = (cItemGrid&) self->GetInventoryGrid(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetInventoryGrid'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetHotbarGrid of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotbarGrid00 +static int tolua_AllToLua_cInventory_GetHotbarGrid00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotbarGrid'", NULL); +#endif + { + cItemGrid& tolua_ret = (cItemGrid&) self->GetHotbarGrid(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHotbarGrid'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetOwner of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetOwner00 +static int tolua_AllToLua_cInventory_GetOwner00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOwner'", NULL); +#endif + { + cPlayer& tolua_ret = (cPlayer&) self->GetOwner(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cPlayer"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetOwner'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CopyToItems of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_CopyToItems00 +static int tolua_AllToLua_cInventory_CopyToItems00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + cItems* a_Items = ((cItems*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyToItems'", NULL); +#endif + { + self->CopyToItems(*a_Items); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CopyToItems'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSlot of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetSlot00 +static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetArmorSlot of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetArmorSlot00 +static int tolua_AllToLua_cInventory_GetArmorSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); + int a_ArmorSlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorSlot'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetArmorSlot(a_ArmorSlotNum); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetArmorSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetInventorySlot of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetInventorySlot00 +static int tolua_AllToLua_cInventory_GetInventorySlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); + int a_InventorySlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventorySlot'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetInventorySlot(a_InventorySlotNum); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetInventorySlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetHotbarSlot of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotbarSlot00 +static int tolua_AllToLua_cInventory_GetHotbarSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); + int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotbarSlot'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetHotbarSlot(a_HotBarSlotNum); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHotbarSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEquippedItem of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedItem00 +static int tolua_AllToLua_cInventory_GetEquippedItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetEquippedItem(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSlot of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetSlot00 +static int tolua_AllToLua_cInventory_SetSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); +#endif + { + self->SetSlot(a_SlotNum,*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetArmorSlot of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetArmorSlot00 +static int tolua_AllToLua_cInventory_SetArmorSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + int a_ArmorSlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetArmorSlot'", NULL); +#endif + { + self->SetArmorSlot(a_ArmorSlotNum,*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetArmorSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetInventorySlot of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetInventorySlot00 +static int tolua_AllToLua_cInventory_SetInventorySlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + int a_InventorySlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetInventorySlot'", NULL); +#endif + { + self->SetInventorySlot(a_InventorySlotNum,*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetInventorySlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetHotbarSlot of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetHotbarSlot00 +static int tolua_AllToLua_cInventory_SetHotbarSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHotbarSlot'", NULL); +#endif + { + self->SetHotbarSlot(a_HotBarSlotNum,*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetHotbarSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetEquippedSlotNum of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetEquippedSlotNum00 +static int tolua_AllToLua_cInventory_SetEquippedSlotNum00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetEquippedSlotNum'", NULL); +#endif + { + self->SetEquippedSlotNum(a_SlotNum); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetEquippedSlotNum'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEquippedSlotNum of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedSlotNum00 +static int tolua_AllToLua_cInventory_GetEquippedSlotNum00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedSlotNum'", NULL); +#endif + { + int tolua_ret = (int) self->GetEquippedSlotNum(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedSlotNum'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ChangeSlotCount of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_ChangeSlotCount00 +static int tolua_AllToLua_cInventory_ChangeSlotCount00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + int a_AddToCount = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL); +#endif + { + int tolua_ret = (int) self->ChangeSlotCount(a_SlotNum,a_AddToCount); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ChangeSlotCount'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DamageItem of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageItem00 +static int tolua_AllToLua_cInventory_DamageItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + short a_Amount = ((short) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL); +#endif + { + bool tolua_ret = (bool) self->DamageItem(a_SlotNum,a_Amount); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DamageEquippedItem of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageEquippedItem00 +static int tolua_AllToLua_cInventory_DamageEquippedItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,1,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + short a_Amount = ((short) tolua_tonumber(tolua_S,2,1)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageEquippedItem'", NULL); +#endif + { + bool tolua_ret = (bool) self->DamageEquippedItem(a_Amount); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DamageEquippedItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEquippedHelmet of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedHelmet00 +static int tolua_AllToLua_cInventory_GetEquippedHelmet00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedHelmet'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetEquippedHelmet(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedHelmet'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEquippedChestplate of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedChestplate00 +static int tolua_AllToLua_cInventory_GetEquippedChestplate00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedChestplate'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetEquippedChestplate(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedChestplate'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEquippedLeggings of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedLeggings00 +static int tolua_AllToLua_cInventory_GetEquippedLeggings00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedLeggings'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetEquippedLeggings(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedLeggings'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetEquippedBoots of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedBoots00 +static int tolua_AllToLua_cInventory_GetEquippedBoots00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedBoots'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetEquippedBoots(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEquippedBoots'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cEnchantments */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new00 +static int tolua_AllToLua_cEnchantments_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cEnchantments */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new00_local +static int tolua_AllToLua_cEnchantments_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cEnchantments */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new01 +static int tolua_AllToLua_cEnchantments_new01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const AString a_StringSpec = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)(a_StringSpec)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments"); + tolua_pushcppstring(tolua_S,(const char*)a_StringSpec); + } + } + return 2; +tolua_lerror: + return tolua_AllToLua_cEnchantments_new00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cEnchantments */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new01_local +static int tolua_AllToLua_cEnchantments_new01_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const AString a_StringSpec = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)(a_StringSpec)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + tolua_pushcppstring(tolua_S,(const char*)a_StringSpec); + } + } + return 2; +tolua_lerror: + return tolua_AllToLua_cEnchantments_new00_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddFromString of class cEnchantments */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_AddFromString00 +static int tolua_AllToLua_cEnchantments_AddFromString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEnchantments",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0); + const AString a_StringSpec = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddFromString'", NULL); +#endif + { + self->AddFromString(a_StringSpec); + tolua_pushcppstring(tolua_S,(const char*)a_StringSpec); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddFromString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ToString of class cEnchantments */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_ToString00 +static int tolua_AllToLua_cEnchantments_ToString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ToString'", NULL); +#endif + { + AString tolua_ret = (AString) self->ToString(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ToString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetLevel of class cEnchantments */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_GetLevel00 +static int tolua_AllToLua_cEnchantments_GetLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0); + int a_EnchantmentID = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLevel'", NULL); +#endif + { + int tolua_ret = (int) self->GetLevel(a_EnchantmentID); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetLevel of class cEnchantments */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_SetLevel00 +static int tolua_AllToLua_cEnchantments_SetLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEnchantments",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0); + int a_EnchantmentID = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Level = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLevel'", NULL); +#endif + { + self->SetLevel(a_EnchantmentID,a_Level); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Clear of class cEnchantments */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_Clear00 +static int tolua_AllToLua_cEnchantments_Clear00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEnchantments",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); +#endif + { + self->Clear(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsEmpty of class cEnchantments */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_IsEmpty00 +static int tolua_AllToLua_cEnchantments_IsEmpty00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEmpty'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsEmpty(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsEmpty'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: StringToEnchantmentID of class cEnchantments */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_StringToEnchantmentID00 +static int tolua_AllToLua_cEnchantments_StringToEnchantmentID00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_EnchantmentName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + int tolua_ret = (int) cEnchantments::StringToEnchantmentID(a_EnchantmentName); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_EnchantmentName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StringToEnchantmentID'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator== of class cEnchantments */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments__eq00 +static int tolua_AllToLua_cEnchantments__eq00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEnchantments",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0); + const cEnchantments* a_Other = ((const cEnchantments*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator=='", NULL); +#endif + { + bool tolua_ret = (bool) self->operator==(*a_Other); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function '.eq'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00 +static int tolua_AllToLua_cItem_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cItem* tolua_ret = (cItem*) Mtolua_new((cItem)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00_local +static int tolua_AllToLua_cItem_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cItem* tolua_ret = (cItem*) Mtolua_new((cItem)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new01 +static int tolua_AllToLua_cItem_new01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,1,&tolua_err) || + !tolua_isnumber(tolua_S,4,1,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0)); + char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,1)); + short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0)); + { + cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cItem_new00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new01_local +static int tolua_AllToLua_cItem_new01_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,1,&tolua_err) || + !tolua_isnumber(tolua_S,4,1,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0)); + char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,1)); + short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0)); + { + cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cItem_new00_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new02 +static int tolua_AllToLua_cItem_new02(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_iscppstring(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else + { + short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0)); + char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0)); + short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0)); + const AString a_Enchantments = ((const AString) tolua_tocppstring(tolua_S,5,0)); + { + cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage,a_Enchantments)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); + tolua_pushcppstring(tolua_S,(const char*)a_Enchantments); + } + } + return 2; +tolua_lerror: + return tolua_AllToLua_cItem_new01(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new02_local +static int tolua_AllToLua_cItem_new02_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_iscppstring(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else + { + short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0)); + char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0)); + short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0)); + const AString a_Enchantments = ((const AString) tolua_tocppstring(tolua_S,5,0)); + { + cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage,a_Enchantments)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + tolua_pushcppstring(tolua_S,(const char*)a_Enchantments); + } + } + return 2; +tolua_lerror: + return tolua_AllToLua_cItem_new01_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new03 +static int tolua_AllToLua_cItem_new03(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const cItem* a_CopyFrom = ((const cItem*) tolua_tousertype(tolua_S,2,0)); + { + cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(*a_CopyFrom)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cItem_new02(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new03_local +static int tolua_AllToLua_cItem_new03_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const cItem* a_CopyFrom = ((const cItem*) tolua_tousertype(tolua_S,2,0)); + { + cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(*a_CopyFrom)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cItem_new02_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Empty of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Empty00 +static int tolua_AllToLua_cItem_Empty00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Empty'", NULL); +#endif + { + self->Empty(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Empty'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Clear of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Clear00 +static int tolua_AllToLua_cItem_Clear00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); +#endif + { + self->Clear(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsEmpty of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEmpty00 +static int tolua_AllToLua_cItem_IsEmpty00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEmpty'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsEmpty(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsEmpty'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsEqual of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEqual00 +static int tolua_AllToLua_cItem_IsEqual00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEqual'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsEqual(*a_Item); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsEqual'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsSameType of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsSameType00 +static int tolua_AllToLua_cItem_IsSameType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSameType'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsSameType(*a_Item); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsSameType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CopyOne of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_CopyOne00 +static int tolua_AllToLua_cItem_CopyOne00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyOne'", NULL); +#endif + { + cItem tolua_ret = (cItem) self->CopyOne(); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CopyOne'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddCount of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_AddCount00 +static int tolua_AllToLua_cItem_AddCount00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); + char a_AmountToAdd = ((char) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCount'", NULL); +#endif + { + cItem& tolua_ret = (cItem&) self->AddCount(a_AmountToAdd); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddCount'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMaxDamage of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxDamage00 +static int tolua_AllToLua_cItem_GetMaxDamage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxDamage'", NULL); +#endif + { + short tolua_ret = (short) self->GetMaxDamage(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMaxDamage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DamageItem of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_DamageItem00 +static int tolua_AllToLua_cItem_DamageItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,1,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); + short a_Amount = ((short) tolua_tonumber(tolua_S,2,1)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL); +#endif + { + bool tolua_ret = (bool) self->DamageItem(a_Amount); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsDamageable of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsDamageable00 +static int tolua_AllToLua_cItem_IsDamageable00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDamageable'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsDamageable(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsDamageable'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsStackableWith of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsStackableWith00 +static int tolua_AllToLua_cItem_IsStackableWith00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); + const cItem* a_OtherStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsStackableWith'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsStackableWith(*a_OtherStack); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsStackableWith'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsFullStack of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsFullStack00 +static int tolua_AllToLua_cItem_IsFullStack00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsFullStack'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsFullStack(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsFullStack'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMaxStackSize of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxStackSize00 +static int tolua_AllToLua_cItem_GetMaxStackSize00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxStackSize'", NULL); +#endif + { + char tolua_ret = (char) self->GetMaxStackSize(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMaxStackSize'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: m_ItemType of class cItem */ +#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemType +static int tolua_get_cItem_m_ItemType(lua_State* tolua_S) +{ + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemType'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemType); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: m_ItemType of class cItem */ +#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemType +static int tolua_set_cItem_m_ItemType(lua_State* tolua_S) +{ + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemType'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->m_ItemType = ((short) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: m_ItemCount of class cItem */ +#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemCount +static int tolua_get_cItem_m_ItemCount(lua_State* tolua_S) +{ + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemCount'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemCount); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: m_ItemCount of class cItem */ +#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemCount +static int tolua_set_cItem_m_ItemCount(lua_State* tolua_S) +{ + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemCount'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->m_ItemCount = ((char) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: m_ItemDamage of class cItem */ +#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemDamage +static int tolua_get_cItem_m_ItemDamage(lua_State* tolua_S) +{ + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemDamage'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemDamage); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: m_ItemDamage of class cItem */ +#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemDamage +static int tolua_set_cItem_m_ItemDamage(lua_State* tolua_S) +{ + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemDamage'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->m_ItemDamage = ((short) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: m_Enchantments of class cItem */ +#ifndef TOLUA_DISABLE_tolua_get_cItem_m_Enchantments +static int tolua_get_cItem_m_Enchantments(lua_State* tolua_S) +{ + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Enchantments'",NULL); +#endif + tolua_pushusertype(tolua_S,(void*)&self->m_Enchantments,"cEnchantments"); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: m_Enchantments of class cItem */ +#ifndef TOLUA_DISABLE_tolua_set_cItem_m_Enchantments +static int tolua_set_cItem_m_Enchantments(lua_State* tolua_S) +{ + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Enchantments'",NULL); + if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEnchantments",0,&tolua_err))) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->m_Enchantments = *((cEnchantments*) tolua_tousertype(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_new00 +static int tolua_AllToLua_cItems_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cItems",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cItems* tolua_ret = (cItems*) Mtolua_new((cItems)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItems"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_new00_local +static int tolua_AllToLua_cItems_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cItems",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cItems* tolua_ret = (cItems*) Mtolua_new((cItems)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItems"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Get of class cItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Get00 +static int tolua_AllToLua_cItems_Get00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); + int a_Idx = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Get'", NULL); +#endif + { + cItem* tolua_ret = (cItem*) self->Get(a_Idx); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Set of class cItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Set00 +static int tolua_AllToLua_cItems_Set00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); + int a_Idx = ((int) tolua_tonumber(tolua_S,2,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL); +#endif + { + self->Set(a_Idx,*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Add of class cItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Add00 +static int tolua_AllToLua_cItems_Add00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Add'", NULL); +#endif + { + self->Add(*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Add'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Delete of class cItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Delete00 +static int tolua_AllToLua_cItems_Delete00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); + int a_Idx = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Delete'", NULL); +#endif + { + self->Delete(a_Idx); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Delete'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Clear of class cItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Clear00 +static int tolua_AllToLua_cItems_Clear00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); +#endif + { + self->Clear(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Size of class cItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Size00 +static int tolua_AllToLua_cItems_Size00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Size'", NULL); +#endif + { + int tolua_ret = (int) self->Size(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Size'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Set of class cItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Set01 +static int tolua_AllToLua_cItems_Set01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else + { + cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); + int a_Idx = ((int) tolua_tonumber(tolua_S,2,0)); + ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,3,0)); + char a_ItemCount = ((char) tolua_tonumber(tolua_S,4,0)); + short a_ItemDamage = ((short) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL); +#endif + { + self->Set(a_Idx,a_ItemType,a_ItemCount,a_ItemDamage); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cItems_Set00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Add of class cItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Add01 +static int tolua_AllToLua_cItems_Add01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); + ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0)); + char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0)); + short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Add'", NULL); +#endif + { + self->Add(a_ItemType,a_ItemCount,a_ItemDamage); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cItems_Add00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWidth of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetWidth00 +static int tolua_AllToLua_cItemGrid_GetWidth00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL); +#endif + { + int tolua_ret = (int) self->GetWidth(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetHeight of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetHeight00 +static int tolua_AllToLua_cItemGrid_GetHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL); +#endif + { + int tolua_ret = (int) self->GetHeight(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNumSlots of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNumSlots00 +static int tolua_AllToLua_cItemGrid_GetNumSlots00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumSlots'", NULL); +#endif + { + int tolua_ret = (int) self->GetNumSlots(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetNumSlots'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSlotNum of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlotNum00 +static int tolua_AllToLua_cItemGrid_GetSlotNum00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlotNum'", NULL); +#endif + { + int tolua_ret = (int) self->GetSlotNum(a_X,a_Y); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSlotNum'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlot00 +static int tolua_AllToLua_cItemGrid_GetSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetSlot(a_X,a_Y); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlot01 +static int tolua_AllToLua_cItemGrid_GetSlot01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cItemGrid_GetSlot00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot00 +static int tolua_AllToLua_cItemGrid_SetSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); +#endif + { + self->SetSlot(a_X,a_Y,*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot01 +static int tolua_AllToLua_cItemGrid_SetSlot01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); + short a_ItemType = ((short) tolua_tonumber(tolua_S,4,0)); + char a_ItemCount = ((char) tolua_tonumber(tolua_S,5,0)); + short a_ItemDamage = ((short) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); +#endif + { + self->SetSlot(a_X,a_Y,a_ItemType,a_ItemCount,a_ItemDamage); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cItemGrid_SetSlot00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot02 +static int tolua_AllToLua_cItemGrid_SetSlot02(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); +#endif + { + self->SetSlot(a_SlotNum,*a_Item); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cItemGrid_SetSlot01(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot03 +static int tolua_AllToLua_cItemGrid_SetSlot03(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + short a_ItemType = ((short) tolua_tonumber(tolua_S,3,0)); + char a_ItemCount = ((char) tolua_tonumber(tolua_S,4,0)); + short a_ItemDamage = ((short) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); +#endif + { + self->SetSlot(a_SlotNum,a_ItemType,a_ItemCount,a_ItemDamage); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cItemGrid_SetSlot02(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: EmptySlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_EmptySlot00 +static int tolua_AllToLua_cItemGrid_EmptySlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EmptySlot'", NULL); +#endif + { + self->EmptySlot(a_X,a_Y); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'EmptySlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: EmptySlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_EmptySlot01 +static int tolua_AllToLua_cItemGrid_EmptySlot01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EmptySlot'", NULL); +#endif + { + self->EmptySlot(a_SlotNum); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cItemGrid_EmptySlot00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsSlotEmpty of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_IsSlotEmpty00 +static int tolua_AllToLua_cItemGrid_IsSlotEmpty00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotEmpty'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsSlotEmpty(a_SlotNum); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsSlotEmpty'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsSlotEmpty of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_IsSlotEmpty01 +static int tolua_AllToLua_cItemGrid_IsSlotEmpty01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotEmpty'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsSlotEmpty(a_X,a_Y); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cItemGrid_IsSlotEmpty00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Clear of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_Clear00 +static int tolua_AllToLua_cItemGrid_Clear00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); +#endif + { + self->Clear(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HowManyCanFit of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HowManyCanFit00 +static int tolua_AllToLua_cItemGrid_HowManyCanFit00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isboolean(tolua_S,3,1,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); + bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL); +#endif + { + int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_AllowNewStacks); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HowManyCanFit'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddItem of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_AddItem00 +static int tolua_AllToLua_cItemGrid_AddItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) || + !tolua_isboolean(tolua_S,3,1,&tolua_err) || + !tolua_isnumber(tolua_S,4,1,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + cItem* a_ItemStack = ((cItem*) tolua_tousertype(tolua_S,2,0)); + bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true)); + int a_PrioritarySlot = ((int) tolua_tonumber(tolua_S,4,-1)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL); +#endif + { + int tolua_ret = (int) self->AddItem(*a_ItemStack,a_AllowNewStacks,a_PrioritarySlot); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddItems of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_AddItems00 +static int tolua_AllToLua_cItemGrid_AddItems00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) || + !tolua_isboolean(tolua_S,3,1,&tolua_err) || + !tolua_isnumber(tolua_S,4,1,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + cItems* a_ItemStackList = ((cItems*) tolua_tousertype(tolua_S,2,0)); + bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true)); + int a_PrioritarySlot = ((int) tolua_tonumber(tolua_S,4,-1)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItems'", NULL); +#endif + { + int tolua_ret = (int) self->AddItems(*a_ItemStackList,a_AllowNewStacks,a_PrioritarySlot); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddItems'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ChangeSlotCount of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_ChangeSlotCount00 +static int tolua_AllToLua_cItemGrid_ChangeSlotCount00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + int a_AddToCount = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL); +#endif + { + int tolua_ret = (int) self->ChangeSlotCount(a_SlotNum,a_AddToCount); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ChangeSlotCount'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ChangeSlotCount of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_ChangeSlotCount01 +static int tolua_AllToLua_cItemGrid_ChangeSlotCount01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); + int a_AddToCount = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL); +#endif + { + int tolua_ret = (int) self->ChangeSlotCount(a_X,a_Y,a_AddToCount); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cItemGrid_ChangeSlotCount00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: RemoveOneItem of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_RemoveOneItem00 +static int tolua_AllToLua_cItemGrid_RemoveOneItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneItem'", NULL); +#endif + { + cItem tolua_ret = (cItem) self->RemoveOneItem(a_SlotNum); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'RemoveOneItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: RemoveOneItem of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_RemoveOneItem01 +static int tolua_AllToLua_cItemGrid_RemoveOneItem01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneItem'", NULL); +#endif + { + cItem tolua_ret = (cItem) self->RemoveOneItem(a_X,a_Y); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cItemGrid_RemoveOneItem00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HowManyItems of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HowManyItems00 +static int tolua_AllToLua_cItemGrid_HowManyItems00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyItems'", NULL); +#endif + { + int tolua_ret = (int) self->HowManyItems(*a_Item); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HowManyItems'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HasItems of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HasItems00 +static int tolua_AllToLua_cItemGrid_HasItems00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasItems'", NULL); +#endif + { + bool tolua_ret = (bool) self->HasItems(*a_ItemStack); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HasItems'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetFirstEmptySlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetFirstEmptySlot00 +static int tolua_AllToLua_cItemGrid_GetFirstEmptySlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFirstEmptySlot'", NULL); +#endif + { + int tolua_ret = (int) self->GetFirstEmptySlot(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetFirstEmptySlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetFirstUsedSlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetFirstUsedSlot00 +static int tolua_AllToLua_cItemGrid_GetFirstUsedSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFirstUsedSlot'", NULL); +#endif + { + int tolua_ret = (int) self->GetFirstUsedSlot(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetFirstUsedSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetLastEmptySlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetLastEmptySlot00 +static int tolua_AllToLua_cItemGrid_GetLastEmptySlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastEmptySlot'", NULL); +#endif + { + int tolua_ret = (int) self->GetLastEmptySlot(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetLastEmptySlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetLastUsedSlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetLastUsedSlot00 +static int tolua_AllToLua_cItemGrid_GetLastUsedSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastUsedSlot'", NULL); +#endif + { + int tolua_ret = (int) self->GetLastUsedSlot(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetLastUsedSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNextEmptySlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNextEmptySlot00 +static int tolua_AllToLua_cItemGrid_GetNextEmptySlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_StartFrom = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNextEmptySlot'", NULL); +#endif + { + int tolua_ret = (int) self->GetNextEmptySlot(a_StartFrom); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetNextEmptySlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetNextUsedSlot of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNextUsedSlot00 +static int tolua_AllToLua_cItemGrid_GetNextUsedSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_StartFrom = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNextUsedSlot'", NULL); +#endif + { + int tolua_ret = (int) self->GetNextUsedSlot(a_StartFrom); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetNextUsedSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CopyToItems of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_CopyToItems00 +static int tolua_AllToLua_cItemGrid_CopyToItems00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); + cItems* a_Items = ((cItems*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyToItems'", NULL); +#endif + { + self->CopyToItems(*a_Items); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CopyToItems'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DamageItem of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_DamageItem00 +static int tolua_AllToLua_cItemGrid_DamageItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + short a_Amount = ((short) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL); +#endif + { + bool tolua_ret = (bool) self->DamageItem(a_SlotNum,a_Amount); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DamageItem of class cItemGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_DamageItem01 +static int tolua_AllToLua_cItemGrid_DamageItem01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); + short a_Amount = ((short) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL); +#endif + { + bool tolua_ret = (bool) self->DamageItem(a_X,a_Y,a_Amount); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cItemGrid_DamageItem00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPosX of class cBlockEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosX00 +static int tolua_AllToLua_cBlockEntity_GetPosX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosX'", NULL); +#endif + { + int tolua_ret = (int) self->GetPosX(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPosX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPosY of class cBlockEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosY00 +static int tolua_AllToLua_cBlockEntity_GetPosY00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosY'", NULL); +#endif + { + int tolua_ret = (int) self->GetPosY(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPosY'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPosZ of class cBlockEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosZ00 +static int tolua_AllToLua_cBlockEntity_GetPosZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosZ'", NULL); +#endif + { + int tolua_ret = (int) self->GetPosZ(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPosZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockType of class cBlockEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetBlockType00 +static int tolua_AllToLua_cBlockEntity_GetBlockType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlockType(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWorld of class cBlockEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetWorld00 +static int tolua_AllToLua_cBlockEntity_GetWorld00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL); +#endif + { + cWorld* tolua_ret = (cWorld*) self->GetWorld(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetChunkX of class cBlockEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetChunkX00 +static int tolua_AllToLua_cBlockEntity_GetChunkX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL); +#endif + { + int tolua_ret = (int) self->GetChunkX(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetChunkZ of class cBlockEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetChunkZ00 +static int tolua_AllToLua_cBlockEntity_GetChunkZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL); +#endif + { + int tolua_ret = (int) self->GetChunkZ(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetRelX of class cBlockEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetRelX00 +static int tolua_AllToLua_cBlockEntity_GetRelX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelX'", NULL); +#endif + { + int tolua_ret = (int) self->GetRelX(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRelX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetRelZ of class cBlockEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetRelZ00 +static int tolua_AllToLua_cBlockEntity_GetRelZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelZ'", NULL); +#endif + { + int tolua_ret = (int) self->GetRelZ(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRelZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSlot of class cBlockEntityWithItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_GetSlot00 +static int tolua_AllToLua_cBlockEntityWithItems_GetSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockEntityWithItems",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockEntityWithItems* self = (const cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSlot of class cBlockEntityWithItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_GetSlot01 +static int tolua_AllToLua_cBlockEntityWithItems_GetSlot01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockEntityWithItems",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + const cBlockEntityWithItems* self = (const cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetSlot(a_X,a_Y); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBlockEntityWithItems_GetSlot00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSlot of class cBlockEntityWithItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_SetSlot00 +static int tolua_AllToLua_cBlockEntityWithItems_SetSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockEntityWithItems",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockEntityWithItems* self = (cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); +#endif + { + self->SetSlot(a_SlotNum,*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSlot of class cBlockEntityWithItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_SetSlot01 +static int tolua_AllToLua_cBlockEntityWithItems_SetSlot01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockEntityWithItems",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + cBlockEntityWithItems* self = (cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); +#endif + { + self->SetSlot(a_X,a_Y,*a_Item); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cBlockEntityWithItems_SetSlot00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetContents of class cBlockEntityWithItems */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_GetContents00 +static int tolua_AllToLua_cBlockEntityWithItems_GetContents00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockEntityWithItems",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockEntityWithItems* self = (cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetContents'", NULL); +#endif + { + cItemGrid& tolua_ret = (cItemGrid&) self->GetContents(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetContents'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddDropSpenserDir of class cDropSpenserEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00 +static int tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_Direction = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddDropSpenserDir'", NULL); +#endif + { + self->AddDropSpenserDir(a_BlockX,a_BlockY,a_BlockZ,a_Direction); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockX); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockY); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockZ); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddDropSpenserDir'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Activate of class cDropSpenserEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_Activate00 +static int tolua_AllToLua_cDropSpenserEntity_Activate00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Activate'", NULL); +#endif + { + self->Activate(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Activate'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetRedstonePower of class cDropSpenserEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00 +static int tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0); + bool a_IsPowered = ((bool) tolua_toboolean(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRedstonePower'", NULL); +#endif + { + self->SetRedstonePower(a_IsPowered); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetRedstonePower'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetInputSlot of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetInputSlot00 +static int tolua_AllToLua_cFurnaceEntity_GetInputSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInputSlot'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetInputSlot(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetInputSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetFuelSlot of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelSlot00 +static int tolua_AllToLua_cFurnaceEntity_GetFuelSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelSlot'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetFuelSlot(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetFuelSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetOutputSlot of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetOutputSlot00 +static int tolua_AllToLua_cFurnaceEntity_GetOutputSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOutputSlot'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetOutputSlot(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetOutputSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetInputSlot of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetInputSlot00 +static int tolua_AllToLua_cFurnaceEntity_SetInputSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetInputSlot'", NULL); +#endif + { + self->SetInputSlot(*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetInputSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetFuelSlot of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetFuelSlot00 +static int tolua_AllToLua_cFurnaceEntity_SetFuelSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFuelSlot'", NULL); +#endif + { + self->SetFuelSlot(*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetFuelSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetOutputSlot of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetOutputSlot00 +static int tolua_AllToLua_cFurnaceEntity_SetOutputSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetOutputSlot'", NULL); +#endif + { + self->SetOutputSlot(*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetOutputSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetTimeCooked of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetTimeCooked00 +static int tolua_AllToLua_cFurnaceEntity_GetTimeCooked00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeCooked'", NULL); +#endif + { + int tolua_ret = (int) self->GetTimeCooked(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetTimeCooked'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetCookTimeLeft of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00 +static int tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCookTimeLeft'", NULL); +#endif + { + int tolua_ret = (int) self->GetCookTimeLeft(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetCookTimeLeft'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetFuelBurnTimeLeft of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00 +static int tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelBurnTimeLeft'", NULL); +#endif + { + int tolua_ret = (int) self->GetFuelBurnTimeLeft(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetFuelBurnTimeLeft'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HasFuelTimeLeft of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00 +static int tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasFuelTimeLeft'", NULL); +#endif + { + bool tolua_ret = (bool) self->HasFuelTimeLeft(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HasFuelTimeLeft'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetRecord of class cJukeboxEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_GetRecord00 +static int tolua_AllToLua_cJukeboxEntity_GetRecord00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRecord'", NULL); +#endif + { + int tolua_ret = (int) self->GetRecord(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRecord'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetRecord of class cJukeboxEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_SetRecord00 +static int tolua_AllToLua_cJukeboxEntity_SetRecord00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); + int a_Record = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRecord'", NULL); +#endif + { + self->SetRecord(a_Record); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetRecord'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: PlayRecord of class cJukeboxEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_PlayRecord00 +static int tolua_AllToLua_cJukeboxEntity_PlayRecord00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'PlayRecord'", NULL); +#endif + { + self->PlayRecord(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'PlayRecord'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: EjectRecord of class cJukeboxEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_EjectRecord00 +static int tolua_AllToLua_cJukeboxEntity_EjectRecord00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EjectRecord'", NULL); +#endif + { + self->EjectRecord(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'EjectRecord'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPitch of class cNoteEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_GetPitch00 +static int tolua_AllToLua_cNoteEntity_GetPitch00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPitch'", NULL); +#endif + { + char tolua_ret = (char) self->GetPitch(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPitch'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetPitch of class cNoteEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_SetPitch00 +static int tolua_AllToLua_cNoteEntity_SetPitch00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); + char a_Pitch = ((char) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitch'", NULL); +#endif + { + self->SetPitch(a_Pitch); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetPitch'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IncrementPitch of class cNoteEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_IncrementPitch00 +static int tolua_AllToLua_cNoteEntity_IncrementPitch00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IncrementPitch'", NULL); +#endif + { + self->IncrementPitch(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IncrementPitch'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: MakeSound of class cNoteEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_MakeSound00 +static int tolua_AllToLua_cNoteEntity_MakeSound00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MakeSound'", NULL); +#endif + { + self->MakeSound(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MakeSound'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetLines of class cSignEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_SetLines00 +static int tolua_AllToLua_cSignEntity_SetLines00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cSignEntity",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_iscppstring(tolua_S,4,0,&tolua_err) || + !tolua_iscppstring(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cSignEntity* self = (cSignEntity*) tolua_tousertype(tolua_S,1,0); + const AString a_Line1 = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString a_Line2 = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const AString a_Line3 = ((const AString) tolua_tocppstring(tolua_S,4,0)); + const AString a_Line4 = ((const AString) tolua_tocppstring(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLines'", NULL); +#endif + { + self->SetLines(a_Line1,a_Line2,a_Line3,a_Line4); + tolua_pushcppstring(tolua_S,(const char*)a_Line1); + tolua_pushcppstring(tolua_S,(const char*)a_Line2); + tolua_pushcppstring(tolua_S,(const char*)a_Line3); + tolua_pushcppstring(tolua_S,(const char*)a_Line4); + } + } + return 4; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetLines'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetLine of class cSignEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_SetLine00 +static int tolua_AllToLua_cSignEntity_SetLine00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cSignEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cSignEntity* self = (cSignEntity*) tolua_tousertype(tolua_S,1,0); + int a_Index = ((int) tolua_tonumber(tolua_S,2,0)); + const AString a_Line = ((const AString) tolua_tocppstring(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLine'", NULL); +#endif + { + self->SetLine(a_Index,a_Line); + tolua_pushcppstring(tolua_S,(const char*)a_Line); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetLine'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetLine of class cSignEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_GetLine00 +static int tolua_AllToLua_cSignEntity_GetLine00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cSignEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cSignEntity* self = (const cSignEntity*) tolua_tousertype(tolua_S,1,0); + int a_Index = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLine'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetLine(a_Index); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetLine'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Name of class HTTPFormData */ +#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Name +static int tolua_get_HTTPFormData_Name(lua_State* tolua_S) +{ + HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Name'",NULL); +#endif + tolua_pushcppstring(tolua_S,(const char*)self->Name); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: Name of class HTTPFormData */ +#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Name +static int tolua_set_HTTPFormData_Name(lua_State* tolua_S) +{ + HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Name'",NULL); + if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->Name = ((std::string) tolua_tocppstring(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Value of class HTTPFormData */ +#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Value +static int tolua_get_HTTPFormData_Value(lua_State* tolua_S) +{ + HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Value'",NULL); +#endif + tolua_pushcppstring(tolua_S,(const char*)self->Value); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: Value of class HTTPFormData */ +#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Value +static int tolua_set_HTTPFormData_Value(lua_State* tolua_S) +{ + HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Value'",NULL); + if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->Value = ((std::string) tolua_tocppstring(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Type of class HTTPFormData */ +#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Type +static int tolua_get_HTTPFormData_Type(lua_State* tolua_S) +{ + HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Type'",NULL); +#endif + tolua_pushcppstring(tolua_S,(const char*)self->Type); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: Type of class HTTPFormData */ +#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Type +static int tolua_set_HTTPFormData_Type(lua_State* tolua_S) +{ + HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Type'",NULL); + if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->Type = ((std::string) tolua_tocppstring(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Method of class HTTPRequest */ +#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Method +static int tolua_get_HTTPRequest_Method(lua_State* tolua_S) +{ + HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Method'",NULL); +#endif + tolua_pushcppstring(tolua_S,(const char*)self->Method); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: Method of class HTTPRequest */ +#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Method +static int tolua_set_HTTPRequest_Method(lua_State* tolua_S) +{ + HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Method'",NULL); + if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->Method = ((AString) tolua_tocppstring(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Path of class HTTPRequest */ +#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Path +static int tolua_get_HTTPRequest_Path(lua_State* tolua_S) +{ + HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Path'",NULL); +#endif + tolua_pushcppstring(tolua_S,(const char*)self->Path); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: Path of class HTTPRequest */ +#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Path +static int tolua_set_HTTPRequest_Path(lua_State* tolua_S) +{ + HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Path'",NULL); + if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->Path = ((AString) tolua_tocppstring(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Username of class HTTPRequest */ +#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Username +static int tolua_get_HTTPRequest_Username(lua_State* tolua_S) +{ + HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Username'",NULL); +#endif + tolua_pushcppstring(tolua_S,(const char*)self->Username); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: Username of class HTTPRequest */ +#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Username +static int tolua_set_HTTPRequest_Username(lua_State* tolua_S) +{ + HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Username'",NULL); + if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->Username = ((AString) tolua_tocppstring(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Request of class HTTPTemplateRequest */ +#ifndef TOLUA_DISABLE_tolua_get_HTTPTemplateRequest_Request +static int tolua_get_HTTPTemplateRequest_Request(lua_State* tolua_S) +{ + HTTPTemplateRequest* self = (HTTPTemplateRequest*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Request'",NULL); +#endif + tolua_pushusertype(tolua_S,(void*)&self->Request,"HTTPRequest"); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: Request of class HTTPTemplateRequest */ +#ifndef TOLUA_DISABLE_tolua_set_HTTPTemplateRequest_Request +static int tolua_set_HTTPTemplateRequest_Request(lua_State* tolua_S) +{ + HTTPTemplateRequest* self = (HTTPTemplateRequest*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Request'",NULL); + if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"HTTPRequest",0,&tolua_err))) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->Request = *((HTTPRequest*) tolua_tousertype(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: Content of class sWebAdminPage */ +#ifndef TOLUA_DISABLE_tolua_get_sWebAdminPage_Content +static int tolua_get_sWebAdminPage_Content(lua_State* tolua_S) +{ + sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Content'",NULL); +#endif + tolua_pushcppstring(tolua_S,(const char*)self->Content); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: Content of class sWebAdminPage */ +#ifndef TOLUA_DISABLE_tolua_set_sWebAdminPage_Content +static int tolua_set_sWebAdminPage_Content(lua_State* tolua_S) +{ + sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Content'",NULL); + if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->Content = ((AString) tolua_tocppstring(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: PluginName of class sWebAdminPage */ +#ifndef TOLUA_DISABLE_tolua_get_sWebAdminPage_PluginName +static int tolua_get_sWebAdminPage_PluginName(lua_State* tolua_S) +{ + sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'PluginName'",NULL); +#endif + tolua_pushcppstring(tolua_S,(const char*)self->PluginName); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: PluginName of class sWebAdminPage */ +#ifndef TOLUA_DISABLE_tolua_set_sWebAdminPage_PluginName +static int tolua_set_sWebAdminPage_PluginName(lua_State* tolua_S) +{ + sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'PluginName'",NULL); + if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->PluginName = ((AString) tolua_tocppstring(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: TabName of class sWebAdminPage */ +#ifndef TOLUA_DISABLE_tolua_get_sWebAdminPage_TabName +static int tolua_get_sWebAdminPage_TabName(lua_State* tolua_S) +{ + sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'TabName'",NULL); +#endif + tolua_pushcppstring(tolua_S,(const char*)self->TabName); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: TabName of class sWebAdminPage */ +#ifndef TOLUA_DISABLE_tolua_set_sWebAdminPage_TabName +static int tolua_set_sWebAdminPage_TabName(lua_State* tolua_S) +{ + sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'TabName'",NULL); + if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->TabName = ((AString) tolua_tocppstring(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPage of class cWebAdmin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetPage00 +static int tolua_AllToLua_cWebAdmin_GetPage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const HTTPRequest",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0); + const HTTPRequest* a_Request = ((const HTTPRequest*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPage'", NULL); +#endif + { + sWebAdminPage tolua_ret = (sWebAdminPage) self->GetPage(*a_Request); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((sWebAdminPage)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"sWebAdminPage"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(sWebAdminPage)); + tolua_pushusertype(tolua_S,tolua_obj,"sWebAdminPage"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetDefaultPage of class cWebAdmin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetDefaultPage00 +static int tolua_AllToLua_cWebAdmin_GetDefaultPage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDefaultPage'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetDefaultPage(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetDefaultPage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBaseURL of class cWebAdmin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetBaseURL00 +static int tolua_AllToLua_cWebAdmin_GetBaseURL00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0); + const AString a_URL = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBaseURL'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetBaseURL(a_URL); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_URL); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBaseURL'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetHTMLEscapedString of class cWebAdmin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00 +static int tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cWebAdmin",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_Input = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + AString tolua_ret = (AString) cWebAdmin::GetHTMLEscapedString(a_Input); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Input); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHTMLEscapedString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWebTitle of class cWebPlugin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_GetWebTitle00 +static int tolua_AllToLua_cWebPlugin_GetWebTitle00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWebPlugin",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWebPlugin* self = (const cWebPlugin*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWebTitle'", NULL); +#endif + { + const AString tolua_ret = (const AString) self->GetWebTitle(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWebTitle'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HandleWebRequest of class cWebPlugin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_HandleWebRequest00 +static int tolua_AllToLua_cWebPlugin_HandleWebRequest00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const HTTPRequest",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0); + const HTTPRequest* a_Request = ((const HTTPRequest*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HandleWebRequest'", NULL); +#endif + { + AString tolua_ret = (AString) self->HandleWebRequest(a_Request); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HandleWebRequest'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SafeString of class cWebPlugin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_SafeString00 +static int tolua_AllToLua_cWebPlugin_SafeString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cWebPlugin",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_String = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + AString tolua_ret = (AString) cWebPlugin::SafeString(a_String); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_String); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SafeString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Get of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_Get00 +static int tolua_AllToLua_cRoot_Get00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cRoot* tolua_ret = (cRoot*) cRoot::Get(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cRoot"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetServer of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetServer00 +static int tolua_AllToLua_cRoot_GetServer00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetServer'", NULL); +#endif + { + cServer* tolua_ret = (cServer*) self->GetServer(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cServer"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetServer'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetDefaultWorld of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetDefaultWorld00 +static int tolua_AllToLua_cRoot_GetDefaultWorld00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDefaultWorld'", NULL); +#endif + { + cWorld* tolua_ret = (cWorld*) self->GetDefaultWorld(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetDefaultWorld'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWorld of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWorld00 +static int tolua_AllToLua_cRoot_GetWorld00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); + const AString a_WorldName = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL); +#endif + { + cWorld* tolua_ret = (cWorld*) self->GetWorld(a_WorldName); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld"); + tolua_pushcppstring(tolua_S,(const char*)a_WorldName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPrimaryServerVersion of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPrimaryServerVersion00 +static int tolua_AllToLua_cRoot_GetPrimaryServerVersion00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cRoot* self = (const cRoot*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPrimaryServerVersion'", NULL); +#endif + { + int tolua_ret = (int) self->GetPrimaryServerVersion(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPrimaryServerVersion'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetPrimaryServerVersion of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_SetPrimaryServerVersion00 +static int tolua_AllToLua_cRoot_SetPrimaryServerVersion00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); + int a_Version = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPrimaryServerVersion'", NULL); +#endif + { + self->SetPrimaryServerVersion(a_Version); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetPrimaryServerVersion'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetGroupManager of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetGroupManager00 +static int tolua_AllToLua_cRoot_GetGroupManager00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGroupManager'", NULL); +#endif + { + cGroupManager* tolua_ret = (cGroupManager*) self->GetGroupManager(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cGroupManager"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetGroupManager'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetCraftingRecipes of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetCraftingRecipes00 +static int tolua_AllToLua_cRoot_GetCraftingRecipes00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCraftingRecipes'", NULL); +#endif + { + cCraftingRecipes* tolua_ret = (cCraftingRecipes*) self->GetCraftingRecipes(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingRecipes"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetCraftingRecipes'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetFurnaceFuelBurnTime of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetFurnaceFuelBurnTime00 +static int tolua_AllToLua_cRoot_GetFurnaceFuelBurnTime00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* a_Fuel = ((const cItem*) tolua_tousertype(tolua_S,2,0)); + { + int tolua_ret = (int) cRoot::GetFurnaceFuelBurnTime(*a_Fuel); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetFurnaceFuelBurnTime'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWebAdmin of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWebAdmin00 +static int tolua_AllToLua_cRoot_GetWebAdmin00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWebAdmin'", NULL); +#endif + { + cWebAdmin* tolua_ret = (cWebAdmin*) self->GetWebAdmin(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWebAdmin"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWebAdmin'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPluginManager of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPluginManager00 +static int tolua_AllToLua_cRoot_GetPluginManager00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPluginManager'", NULL); +#endif + { + cPluginManager* tolua_ret = (cPluginManager*) self->GetPluginManager(); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPluginManager"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPluginManager'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: QueueExecuteConsoleCommand of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00 +static int tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); + const AString a_Cmd = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueExecuteConsoleCommand'", NULL); +#endif + { + self->QueueExecuteConsoleCommand(a_Cmd); + tolua_pushcppstring(tolua_S,(const char*)a_Cmd); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'QueueExecuteConsoleCommand'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetTotalChunkCount of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetTotalChunkCount00 +static int tolua_AllToLua_cRoot_GetTotalChunkCount00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTotalChunkCount'", NULL); +#endif + { + int tolua_ret = (int) self->GetTotalChunkCount(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetTotalChunkCount'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SaveAllChunks of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_SaveAllChunks00 +static int tolua_AllToLua_cRoot_SaveAllChunks00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SaveAllChunks'", NULL); +#endif + { + self->SaveAllChunks(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SaveAllChunks'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: BroadcastChat of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_BroadcastChat00 +static int tolua_AllToLua_cRoot_BroadcastChat00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); + const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastChat'", NULL); +#endif + { + self->BroadcastChat(a_Message); + tolua_pushcppstring(tolua_S,(const char*)a_Message); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'BroadcastChat'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetProtocolVersionTextFromInt of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00 +static int tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + int a_ProtocolVersionNum = ((int) tolua_tonumber(tolua_S,2,0)); + { + AString tolua_ret = (AString) cRoot::GetProtocolVersionTextFromInt(a_ProtocolVersionNum); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetProtocolVersionTextFromInt'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetVirtualRAMUsage of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetVirtualRAMUsage00 +static int tolua_AllToLua_cRoot_GetVirtualRAMUsage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + int tolua_ret = (int) cRoot::GetVirtualRAMUsage(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetVirtualRAMUsage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPhysicalRAMUsage of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPhysicalRAMUsage00 +static int tolua_AllToLua_cRoot_GetPhysicalRAMUsage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + int tolua_ret = (int) cRoot::GetPhysicalRAMUsage(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPhysicalRAMUsage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00 +static int tolua_AllToLua_Vector3f_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + { + Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00_local +static int tolua_AllToLua_Vector3f_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + { + Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new01 +static int tolua_AllToLua_Vector3f_new01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + { + Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f_new00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new01_local +static int tolua_AllToLua_Vector3f_new01_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + { + Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f_new00_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new02 +static int tolua_AllToLua_Vector3f_new02(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); + { + Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f_new01(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new02_local +static int tolua_AllToLua_Vector3f_new02_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); + { + Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f_new01_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new03 +static int tolua_AllToLua_Vector3f_new03(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); + { + Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f_new02(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new03_local +static int tolua_AllToLua_Vector3f_new03_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); + { + Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f_new02_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new04 +static int tolua_AllToLua_Vector3f_new04(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else + { + { + Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f_new03(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new04_local +static int tolua_AllToLua_Vector3f_new04_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else + { + { + Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f_new03_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new05 +static int tolua_AllToLua_Vector3f_new05(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + float a_x = ((float) tolua_tonumber(tolua_S,2,0)); + float a_y = ((float) tolua_tonumber(tolua_S,3,0)); + float a_z = ((float) tolua_tonumber(tolua_S,4,0)); + { + Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(a_x,a_y,a_z)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f_new04(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new05_local +static int tolua_AllToLua_Vector3f_new05_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + float a_x = ((float) tolua_tonumber(tolua_S,2,0)); + float a_y = ((float) tolua_tonumber(tolua_S,3,0)); + float a_z = ((float) tolua_tonumber(tolua_S,4,0)); + { + Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(a_x,a_y,a_z)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f_new04_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Set of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Set00 +static int tolua_AllToLua_Vector3f_Set00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"Vector3f",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); + float a_x = ((float) tolua_tonumber(tolua_S,2,0)); + float a_y = ((float) tolua_tonumber(tolua_S,3,0)); + float a_z = ((float) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL); +#endif + { + self->Set(a_x,a_y,a_z); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Normalize of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Normalize00 +static int tolua_AllToLua_Vector3f_Normalize00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"Vector3f",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Normalize'", NULL); +#endif + { + self->Normalize(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Normalize'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: NormalizeCopy of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_NormalizeCopy00 +static int tolua_AllToLua_Vector3f_NormalizeCopy00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL); +#endif + { + Vector3f tolua_ret = (Vector3f) self->NormalizeCopy(); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'NormalizeCopy'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: NormalizeCopy of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_NormalizeCopy01 +static int tolua_AllToLua_Vector3f_NormalizeCopy01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); + Vector3f* a_V = ((Vector3f*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL); +#endif + { + self->NormalizeCopy(*a_V); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_Vector3f_NormalizeCopy00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Length of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Length00 +static int tolua_AllToLua_Vector3f_Length00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL); +#endif + { + float tolua_ret = (float) self->Length(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SqrLength of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_SqrLength00 +static int tolua_AllToLua_Vector3f_SqrLength00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL); +#endif + { + float tolua_ret = (float) self->SqrLength(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Dot of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Dot00 +static int tolua_AllToLua_Vector3f_Dot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); + const Vector3f* a_V = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dot'", NULL); +#endif + { + float tolua_ret = (float) self->Dot(*a_V); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Dot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Cross of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Cross00 +static int tolua_AllToLua_Vector3f_Cross00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); + const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Cross'", NULL); +#endif + { + Vector3f tolua_ret = (Vector3f) self->Cross(*v); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Cross'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Equals of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Equals00 +static int tolua_AllToLua_Vector3f_Equals00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); + const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL); +#endif + { + bool tolua_ret = (bool) self->Equals(*v); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator+ of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__add00 +static int tolua_AllToLua_Vector3f__add00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); + const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL); +#endif + { + Vector3f tolua_ret = (Vector3f) self->operator+(*v2); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function '.add'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator+ of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__add01 +static int tolua_AllToLua_Vector3f__add01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); + const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL); +#endif + { + Vector3f tolua_ret = (Vector3f) self->operator+(v2); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f__add00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator- of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__sub00 +static int tolua_AllToLua_Vector3f__sub00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); + const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL); +#endif + { + Vector3f tolua_ret = (Vector3f) self->operator-(*v2); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function '.sub'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator- of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__sub01 +static int tolua_AllToLua_Vector3f__sub01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); + const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL); +#endif + { + Vector3f tolua_ret = (Vector3f) self->operator-(v2); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f__sub00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator* of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__mul00 +static int tolua_AllToLua_Vector3f__mul00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); + const float f = ((const float) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL); +#endif + { + Vector3f tolua_ret = (Vector3f) self->operator*(f); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function '.mul'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator* of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__mul01 +static int tolua_AllToLua_Vector3f__mul01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); + const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL); +#endif + { + Vector3f tolua_ret = (Vector3f) self->operator*(*v2); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3f__mul00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: x of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3f_x +static int tolua_get_Vector3f_x(lua_State* tolua_S) +{ + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->x); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: x of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_set_Vector3f_x +static int tolua_set_Vector3f_x(lua_State* tolua_S) +{ + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->x = ((float) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: y of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3f_y +static int tolua_get_Vector3f_y(lua_State* tolua_S) +{ + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->y); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: y of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_set_Vector3f_y +static int tolua_set_Vector3f_y(lua_State* tolua_S) +{ + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->y = ((float) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: z of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3f_z +static int tolua_get_Vector3f_z(lua_State* tolua_S) +{ + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->z); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: z of class Vector3f */ +#ifndef TOLUA_DISABLE_tolua_set_Vector3f_z +static int tolua_set_Vector3f_z(lua_State* tolua_S) +{ + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->z = ((float) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00 +static int tolua_AllToLua_Vector3d_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); + { + Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(*v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00_local +static int tolua_AllToLua_Vector3d_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); + { + Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(*v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new01 +static int tolua_AllToLua_Vector3d_new01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); + { + Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3d_new00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new01_local +static int tolua_AllToLua_Vector3d_new01_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); + { + Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3d_new00_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new02 +static int tolua_AllToLua_Vector3d_new02(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else + { + { + Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3d_new01(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new02_local +static int tolua_AllToLua_Vector3d_new02_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else + { + { + Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3d_new01_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new03 +static int tolua_AllToLua_Vector3d_new03(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + double a_x = ((double) tolua_tonumber(tolua_S,2,0)); + double a_y = ((double) tolua_tonumber(tolua_S,3,0)); + double a_z = ((double) tolua_tonumber(tolua_S,4,0)); + { + Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(a_x,a_y,a_z)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3d_new02(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new03_local +static int tolua_AllToLua_Vector3d_new03_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + double a_x = ((double) tolua_tonumber(tolua_S,2,0)); + double a_y = ((double) tolua_tonumber(tolua_S,3,0)); + double a_z = ((double) tolua_tonumber(tolua_S,4,0)); + { + Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(a_x,a_y,a_z)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3d_new02_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Set of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Set00 +static int tolua_AllToLua_Vector3d_Set00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); + double a_x = ((double) tolua_tonumber(tolua_S,2,0)); + double a_y = ((double) tolua_tonumber(tolua_S,3,0)); + double a_z = ((double) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL); +#endif + { + self->Set(a_x,a_y,a_z); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Normalize of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Normalize00 +static int tolua_AllToLua_Vector3d_Normalize00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Normalize'", NULL); +#endif + { + self->Normalize(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Normalize'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: NormalizeCopy of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_NormalizeCopy00 +static int tolua_AllToLua_Vector3d_NormalizeCopy00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->NormalizeCopy(); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'NormalizeCopy'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: NormalizeCopy of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_NormalizeCopy01 +static int tolua_AllToLua_Vector3d_NormalizeCopy01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); + Vector3d* a_V = ((Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL); +#endif + { + self->NormalizeCopy(*a_V); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_Vector3d_NormalizeCopy00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Length of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Length00 +static int tolua_AllToLua_Vector3d_Length00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL); +#endif + { + double tolua_ret = (double) self->Length(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SqrLength of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_SqrLength00 +static int tolua_AllToLua_Vector3d_SqrLength00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL); +#endif + { + double tolua_ret = (double) self->SqrLength(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Dot of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Dot00 +static int tolua_AllToLua_Vector3d_Dot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_V = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dot'", NULL); +#endif + { + double tolua_ret = (double) self->Dot(*a_V); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Dot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Cross of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Cross00 +static int tolua_AllToLua_Vector3d_Cross00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Cross'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->Cross(*v); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Cross'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: LineCoeffToXYPlane of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToXYPlane00 +static int tolua_AllToLua_Vector3d_LineCoeffToXYPlane00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + double a_Z = ((double) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToXYPlane'", NULL); +#endif + { + double tolua_ret = (double) self->LineCoeffToXYPlane(*a_OtherEnd,a_Z); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'LineCoeffToXYPlane'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: LineCoeffToXZPlane of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToXZPlane00 +static int tolua_AllToLua_Vector3d_LineCoeffToXZPlane00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + double a_Y = ((double) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToXZPlane'", NULL); +#endif + { + double tolua_ret = (double) self->LineCoeffToXZPlane(*a_OtherEnd,a_Y); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'LineCoeffToXZPlane'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: LineCoeffToYZPlane of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToYZPlane00 +static int tolua_AllToLua_Vector3d_LineCoeffToYZPlane00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + double a_X = ((double) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToYZPlane'", NULL); +#endif + { + double tolua_ret = (double) self->LineCoeffToYZPlane(*a_OtherEnd,a_X); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'LineCoeffToYZPlane'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Equals of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Equals00 +static int tolua_AllToLua_Vector3d_Equals00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL); +#endif + { + bool tolua_ret = (bool) self->Equals(*v); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator+ of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__add00 +static int tolua_AllToLua_Vector3d__add00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->operator+(*v2); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function '.add'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator+ of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__add01 +static int tolua_AllToLua_Vector3d__add01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->operator+(v2); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3d__add00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator- of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__sub00 +static int tolua_AllToLua_Vector3d__sub00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->operator-(*v2); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function '.sub'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator- of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__sub01 +static int tolua_AllToLua_Vector3d__sub01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->operator-(v2); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3d__sub00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator* of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__mul00 +static int tolua_AllToLua_Vector3d__mul00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const double f = ((const double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->operator*(f); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function '.mul'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator* of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__mul01 +static int tolua_AllToLua_Vector3d__mul01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->operator*(*v2); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3d__mul00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: operator/ of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__div00 +static int tolua_AllToLua_Vector3d__div00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); + const double f = ((const double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator/'", NULL); +#endif + { + Vector3d tolua_ret = (Vector3d) self->operator/(f); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); + tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function '.div'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: x of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3d_x +static int tolua_get_Vector3d_x(lua_State* tolua_S) +{ + Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->x); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: x of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_set_Vector3d_x +static int tolua_set_Vector3d_x(lua_State* tolua_S) +{ + Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->x = ((double) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: y of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3d_y +static int tolua_get_Vector3d_y(lua_State* tolua_S) +{ + Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->y); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: y of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_set_Vector3d_y +static int tolua_set_Vector3d_y(lua_State* tolua_S) +{ + Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->y = ((double) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: z of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3d_z +static int tolua_get_Vector3d_z(lua_State* tolua_S) +{ + Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->z); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: z of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_set_Vector3d_z +static int tolua_set_Vector3d_z(lua_State* tolua_S) +{ + Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->z = ((double) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: EPS of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3d_EPS +static int tolua_get_Vector3d_EPS(lua_State* tolua_S) +{ + tolua_pushnumber(tolua_S,(lua_Number)Vector3d::EPS); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: NO_INTERSECTION of class Vector3d */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3d_NO_INTERSECTION +static int tolua_get_Vector3d_NO_INTERSECTION(lua_State* tolua_S) +{ + tolua_pushnumber(tolua_S,(lua_Number)Vector3d::NO_INTERSECTION); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new00 +static int tolua_AllToLua_Vector3i_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + { + Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(*v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new00_local +static int tolua_AllToLua_Vector3i_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + { + Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(*v)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new01 +static int tolua_AllToLua_Vector3i_new01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else + { + { + Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3i_new00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new01_local +static int tolua_AllToLua_Vector3i_new01_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else + { + { + Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3i_new00_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new02 +static int tolua_AllToLua_Vector3i_new02(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + int a_x = ((int) tolua_tonumber(tolua_S,2,0)); + int a_y = ((int) tolua_tonumber(tolua_S,3,0)); + int a_z = ((int) tolua_tonumber(tolua_S,4,0)); + { + Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(a_x,a_y,a_z)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3i_new01(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new02_local +static int tolua_AllToLua_Vector3i_new02_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + int a_x = ((int) tolua_tonumber(tolua_S,2,0)); + int a_y = ((int) tolua_tonumber(tolua_S,3,0)); + int a_z = ((int) tolua_tonumber(tolua_S,4,0)); + { + Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(a_x,a_y,a_z)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3i_new01_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Set of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Set00 +static int tolua_AllToLua_Vector3i_Set00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"Vector3i",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); + int a_x = ((int) tolua_tonumber(tolua_S,2,0)); + int a_y = ((int) tolua_tonumber(tolua_S,3,0)); + int a_z = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL); +#endif + { + self->Set(a_x,a_y,a_z); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Length of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Length00 +static int tolua_AllToLua_Vector3i_Length00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL); +#endif + { + float tolua_ret = (float) self->Length(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SqrLength of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_SqrLength00 +static int tolua_AllToLua_Vector3i_SqrLength00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL); +#endif + { + int tolua_ret = (int) self->SqrLength(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Equals of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Equals00 +static int tolua_AllToLua_Vector3i_Equals00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0); + const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL); +#endif + { + bool tolua_ret = (bool) self->Equals(*v); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Equals of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Equals01 +static int tolua_AllToLua_Vector3i_Equals01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0); + const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL); +#endif + { + bool tolua_ret = (bool) self->Equals(v); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_Vector3i_Equals00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: x of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3i_x +static int tolua_get_Vector3i_x(lua_State* tolua_S) +{ + Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->x); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: x of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_set_Vector3i_x +static int tolua_set_Vector3i_x(lua_State* tolua_S) +{ + Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->x = ((int) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: y of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3i_y +static int tolua_get_Vector3i_y(lua_State* tolua_S) +{ + Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->y); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: y of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_set_Vector3i_y +static int tolua_set_Vector3i_y(lua_State* tolua_S) +{ + Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->y = ((int) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: z of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_get_Vector3i_z +static int tolua_get_Vector3i_z(lua_State* tolua_S) +{ + Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL); +#endif + tolua_pushnumber(tolua_S,(lua_Number)self->z); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: z of class Vector3i */ +#ifndef TOLUA_DISABLE_tolua_set_Vector3i_z +static int tolua_set_Vector3i_z(lua_State* tolua_S) +{ + Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL); + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->z = ((int) tolua_tonumber(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: p1 of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_get_cCuboid_p1 +static int tolua_get_cCuboid_p1(lua_State* tolua_S) +{ + cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p1'",NULL); +#endif + tolua_pushusertype(tolua_S,(void*)&self->p1,"Vector3i"); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: p1 of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_set_cCuboid_p1 +static int tolua_set_cCuboid_p1(lua_State* tolua_S) +{ + cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p1'",NULL); + if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3i",0,&tolua_err))) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->p1 = *((Vector3i*) tolua_tousertype(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: p2 of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_get_cCuboid_p2 +static int tolua_get_cCuboid_p2(lua_State* tolua_S) +{ + cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p2'",NULL); +#endif + tolua_pushusertype(tolua_S,(void*)&self->p2,"Vector3i"); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: p2 of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_set_cCuboid_p2 +static int tolua_set_cCuboid_p2(lua_State* tolua_S) +{ + cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p2'",NULL); + if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3i",0,&tolua_err))) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->p2 = *((Vector3i*) tolua_tousertype(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new00 +static int tolua_AllToLua_cCuboid_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new00_local +static int tolua_AllToLua_cCuboid_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new01 +static int tolua_AllToLua_cCuboid_new01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const cCuboid* a_Cuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); + { + cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_Cuboid)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cCuboid_new00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new01_local +static int tolua_AllToLua_cCuboid_new01_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const cCuboid* a_Cuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); + { + cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_Cuboid)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cCuboid_new00_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new02 +static int tolua_AllToLua_cCuboid_new02(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3i",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3i* a_p1 = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); + const Vector3i* a_p2 = ((const Vector3i*) tolua_tousertype(tolua_S,3,0)); + { + cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_p1,*a_p2)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cCuboid_new01(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new02_local +static int tolua_AllToLua_cCuboid_new02_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3i",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3i* a_p1 = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); + const Vector3i* a_p2 = ((const Vector3i*) tolua_tousertype(tolua_S,3,0)); + { + cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_p1,*a_p2)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cCuboid_new01_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new03 +static int tolua_AllToLua_cCuboid_new03(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + int a_X1 = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0)); + int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0)); + { + cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cCuboid_new02(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new03_local +static int tolua_AllToLua_cCuboid_new03_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + int a_X1 = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0)); + int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0)); + { + cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cCuboid_new02_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new04 +static int tolua_AllToLua_cCuboid_new04(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else + { + int a_X1 = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0)); + int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0)); + int a_X2 = ((int) tolua_tonumber(tolua_S,5,0)); + int a_Y2 = ((int) tolua_tonumber(tolua_S,6,0)); + int a_Z2 = ((int) tolua_tonumber(tolua_S,7,0)); + { + cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1,a_X2,a_Y2,a_Z2)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cCuboid_new03(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new04_local +static int tolua_AllToLua_cCuboid_new04_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else + { + int a_X1 = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0)); + int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0)); + int a_X2 = ((int) tolua_tonumber(tolua_S,5,0)); + int a_Y2 = ((int) tolua_tonumber(tolua_S,6,0)); + int a_Z2 = ((int) tolua_tonumber(tolua_S,7,0)); + { + cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1,a_X2,a_Y2,a_Z2)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cCuboid_new03_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Assign of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Assign00 +static int tolua_AllToLua_cCuboid_Assign00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); + int a_X1 = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0)); + int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0)); + int a_X2 = ((int) tolua_tonumber(tolua_S,5,0)); + int a_Y2 = ((int) tolua_tonumber(tolua_S,6,0)); + int a_Z2 = ((int) tolua_tonumber(tolua_S,7,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Assign'", NULL); +#endif + { + self->Assign(a_X1,a_Y1,a_Z1,a_X2,a_Y2,a_Z2); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Assign'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Sort of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Sort00 +static int tolua_AllToLua_cCuboid_Sort00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Sort'", NULL); +#endif + { + self->Sort(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Sort'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DifX of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DifX00 +static int tolua_AllToLua_cCuboid_DifX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DifX'", NULL); +#endif + { + int tolua_ret = (int) self->DifX(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DifX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DifY of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DifY00 +static int tolua_AllToLua_cCuboid_DifY00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DifY'", NULL); +#endif + { + int tolua_ret = (int) self->DifY(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DifY'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DifZ of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DifZ00 +static int tolua_AllToLua_cCuboid_DifZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DifZ'", NULL); +#endif + { + int tolua_ret = (int) self->DifZ(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DifZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DoesIntersect of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DoesIntersect00 +static int tolua_AllToLua_cCuboid_DoesIntersect00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); + const cCuboid* a_Other = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoesIntersect'", NULL); +#endif + { + bool tolua_ret = (bool) self->DoesIntersect(*a_Other); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DoesIntersect'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInside of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside00 +static int tolua_AllToLua_cCuboid_IsInside00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); + const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsInside(*v); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsInside'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInside of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside01 +static int tolua_AllToLua_cCuboid_IsInside01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); + int a_Z = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsInside(a_X,a_Y,a_Z); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cCuboid_IsInside00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInside of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside02 +static int tolua_AllToLua_cCuboid_IsInside02(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); + const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsInside(*v); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cCuboid_IsInside01(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsCompletelyInside of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsCompletelyInside00 +static int tolua_AllToLua_cCuboid_IsCompletelyInside00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); + const cCuboid* a_Outer = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCompletelyInside'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsCompletelyInside(*a_Outer); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsCompletelyInside'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Move of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Move00 +static int tolua_AllToLua_cCuboid_Move00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); + int a_OfsX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_OfsY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_OfsZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Move'", NULL); +#endif + { + self->Move(a_OfsX,a_OfsY,a_OfsZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Move'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsSorted of class cCuboid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsSorted00 +static int tolua_AllToLua_cCuboid_IsSorted00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSorted'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsSorted(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsSorted'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new00 +static int tolua_AllToLua_cBoundingBox_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + double a_MinX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_MaxX = ((double) tolua_tonumber(tolua_S,3,0)); + double a_MinY = ((double) tolua_tonumber(tolua_S,4,0)); + double a_MaxY = ((double) tolua_tonumber(tolua_S,5,0)); + double a_MinZ = ((double) tolua_tonumber(tolua_S,6,0)); + double a_MaxZ = ((double) tolua_tonumber(tolua_S,7,0)); + { + cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new00_local +static int tolua_AllToLua_cBoundingBox_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + double a_MinX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_MaxX = ((double) tolua_tonumber(tolua_S,3,0)); + double a_MinY = ((double) tolua_tonumber(tolua_S,4,0)); + double a_MaxY = ((double) tolua_tonumber(tolua_S,5,0)); + double a_MinZ = ((double) tolua_tonumber(tolua_S,6,0)); + double a_MaxZ = ((double) tolua_tonumber(tolua_S,7,0)); + { + cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new01 +static int tolua_AllToLua_cBoundingBox_new01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); + { + cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Min,*a_Max)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_new00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new01_local +static int tolua_AllToLua_cBoundingBox_new01_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); + { + cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Min,*a_Max)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_new00_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new02 +static int tolua_AllToLua_cBoundingBox_new02(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + double a_Radius = ((double) tolua_tonumber(tolua_S,3,0)); + double a_Height = ((double) tolua_tonumber(tolua_S,4,0)); + { + cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Pos,a_Radius,a_Height)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_new01(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new02_local +static int tolua_AllToLua_cBoundingBox_new02_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + double a_Radius = ((double) tolua_tonumber(tolua_S,3,0)); + double a_Height = ((double) tolua_tonumber(tolua_S,4,0)); + { + cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Pos,a_Radius,a_Height)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_new01_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new03 +static int tolua_AllToLua_cBoundingBox_new03(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const cBoundingBox* a_Orig = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0)); + { + cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Orig)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_new02(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new03_local +static int tolua_AllToLua_cBoundingBox_new03_local(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + const cBoundingBox* a_Orig = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0)); + { + cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Orig)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_new02_local(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Move of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Move00 +static int tolua_AllToLua_cBoundingBox_Move00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + double a_OffX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_OffY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_OffZ = ((double) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Move'", NULL); +#endif + { + self->Move(a_OffX,a_OffY,a_OffZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Move'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Move of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Move01 +static int tolua_AllToLua_cBoundingBox_Move01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_Off = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Move'", NULL); +#endif + { + self->Move(*a_Off); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_Move00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Expand of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Expand00 +static int tolua_AllToLua_cBoundingBox_Expand00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + double a_ExpandX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_ExpandY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_ExpandZ = ((double) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Expand'", NULL); +#endif + { + self->Expand(a_ExpandX,a_ExpandY,a_ExpandZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Expand'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DoesIntersect of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_DoesIntersect00 +static int tolua_AllToLua_cBoundingBox_DoesIntersect00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + const cBoundingBox* a_Other = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoesIntersect'", NULL); +#endif + { + bool tolua_ret = (bool) self->DoesIntersect(*a_Other); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DoesIntersect'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Union of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Union00 +static int tolua_AllToLua_cBoundingBox_Union00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + const cBoundingBox* a_Other = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Union'", NULL); +#endif + { + cBoundingBox tolua_ret = (cBoundingBox) self->Union(*a_Other); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((cBoundingBox)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"cBoundingBox"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cBoundingBox)); + tolua_pushusertype(tolua_S,tolua_obj,"cBoundingBox"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Union'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInside of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside00 +static int tolua_AllToLua_cBoundingBox_IsInside00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_Point = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsInside(*a_Point); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsInside'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInside of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside01 +static int tolua_AllToLua_cBoundingBox_IsInside01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + double a_X = ((double) tolua_tonumber(tolua_S,2,0)); + double a_Y = ((double) tolua_tonumber(tolua_S,3,0)); + double a_Z = ((double) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsInside(a_X,a_Y,a_Z); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_IsInside00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInside of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside02 +static int tolua_AllToLua_cBoundingBox_IsInside02(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cBoundingBox",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + cBoundingBox* a_Other = ((cBoundingBox*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsInside(*a_Other); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_IsInside01(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInside of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside03 +static int tolua_AllToLua_cBoundingBox_IsInside03(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else + { + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsInside(*a_Min,*a_Max); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_IsInside02(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInside of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside04 +static int tolua_AllToLua_cBoundingBox_IsInside04(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); + const Vector3d* a_Point = ((const Vector3d*) tolua_tousertype(tolua_S,4,0)); + { + bool tolua_ret = (bool) cBoundingBox::IsInside(*a_Min,*a_Max,*a_Point); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_IsInside03(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsInside of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside05 +static int tolua_AllToLua_cBoundingBox_IsInside05(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); + double a_X = ((double) tolua_tonumber(tolua_S,4,0)); + double a_Y = ((double) tolua_tonumber(tolua_S,5,0)); + double a_Z = ((double) tolua_tonumber(tolua_S,6,0)); + { + bool tolua_ret = (bool) cBoundingBox::IsInside(*a_Min,*a_Max,a_X,a_Y,a_Z); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_IsInside04(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CalcLineIntersection of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_CalcLineIntersection00 +static int tolua_AllToLua_cBoundingBox_CalcLineIntersection00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + const Vector3d* a_Line1 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + const Vector3d* a_Line2 = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); + double a_LineCoeff = ((double) tolua_tonumber(tolua_S,4,0)); + char a_Face = ((char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CalcLineIntersection'", NULL); +#endif + { + bool tolua_ret = (bool) self->CalcLineIntersection(*a_Line1,*a_Line2,a_LineCoeff,a_Face); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushnumber(tolua_S,(lua_Number)a_LineCoeff); + tolua_pushnumber(tolua_S,(lua_Number)a_Face); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CalcLineIntersection'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CalcLineIntersection of class cBoundingBox */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_CalcLineIntersection01 +static int tolua_AllToLua_cBoundingBox_CalcLineIntersection01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const Vector3d",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const Vector3d",0,&tolua_err)) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else + { + const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); + const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); + const Vector3d* a_Line1 = ((const Vector3d*) tolua_tousertype(tolua_S,4,0)); + const Vector3d* a_Line2 = ((const Vector3d*) tolua_tousertype(tolua_S,5,0)); + double a_LineCoeff = ((double) tolua_tonumber(tolua_S,6,0)); + char a_Face = ((char) tolua_tonumber(tolua_S,7,0)); + { + bool tolua_ret = (bool) cBoundingBox::CalcLineIntersection(*a_Min,*a_Max,*a_Line1,*a_Line2,a_LineCoeff,a_Face); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushnumber(tolua_S,(lua_Number)a_LineCoeff); + tolua_pushnumber(tolua_S,(lua_Number)a_Face); + } + } + return 3; +tolua_lerror: + return tolua_AllToLua_cBoundingBox_CalcLineIntersection00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: BlockHitPosition of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_get_cTracer_BlockHitPosition +static int tolua_get_cTracer_BlockHitPosition(lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL); +#endif + tolua_pushusertype(tolua_S,(void*)&self->BlockHitPosition,"Vector3f"); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: BlockHitPosition of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_set_cTracer_BlockHitPosition +static int tolua_set_cTracer_BlockHitPosition(lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL); + if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err))) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->BlockHitPosition = *((Vector3f*) tolua_tousertype(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: HitNormal of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_get_cTracer_HitNormal +static int tolua_get_cTracer_HitNormal(lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL); +#endif + tolua_pushusertype(tolua_S,(void*)&self->HitNormal,"Vector3f"); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: HitNormal of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_set_cTracer_HitNormal +static int tolua_set_cTracer_HitNormal(lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL); + if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err))) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->HitNormal = *((Vector3f*) tolua_tousertype(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: RealHit of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_get_cTracer_RealHit +static int tolua_get_cTracer_RealHit(lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL); +#endif + tolua_pushusertype(tolua_S,(void*)&self->RealHit,"Vector3f"); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: RealHit of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_set_cTracer_RealHit +static int tolua_set_cTracer_RealHit(lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL); + if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err))) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->RealHit = *((Vector3f*) tolua_tousertype(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00 +static int tolua_AllToLua_cTracer_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cTracer",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0)); + { + cTracer* tolua_ret = (cTracer*) Mtolua_new((cTracer)(a_World)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cTracer"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00_local +static int tolua_AllToLua_cTracer_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cTracer",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0)); + { + cTracer* tolua_ret = (cTracer*) Mtolua_new((cTracer)(a_World)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cTracer"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: delete of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_delete00 +static int tolua_AllToLua_cTracer_delete00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL); +#endif + Mtolua_delete(self); + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Trace of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_Trace00 +static int tolua_AllToLua_cTracer_Trace00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); + const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); + const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0)); + int a_Distance = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Trace'", NULL); +#endif + { + bool tolua_ret = (bool) self->Trace(*a_Start,*a_Direction,a_Distance); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Trace'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Trace of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_Trace01 +static int tolua_AllToLua_cTracer_Trace01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isboolean(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else + { + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); + const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); + const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0)); + int a_Distance = ((int) tolua_tonumber(tolua_S,4,0)); + bool a_LineOfSight = ((bool) tolua_toboolean(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Trace'", NULL); +#endif + { + bool tolua_ret = (bool) self->Trace(*a_Start,*a_Direction,a_Distance,a_LineOfSight); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cTracer_Trace00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetName of class cGroup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_SetName00 +static int tolua_AllToLua_cGroup_SetName00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0); + std::string a_Name = ((std::string) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL); +#endif + { + self->SetName(a_Name); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetName of class cGroup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_GetName00 +static int tolua_AllToLua_cGroup_GetName00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cGroup",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cGroup* self = (const cGroup*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL); +#endif + { + const std::string tolua_ret = (const std::string) self->GetName(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetColor of class cGroup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_SetColor00 +static int tolua_AllToLua_cGroup_SetColor00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0); + std::string a_Color = ((std::string) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetColor'", NULL); +#endif + { + self->SetColor(a_Color); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetColor'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddCommand of class cGroup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_AddCommand00 +static int tolua_AllToLua_cGroup_AddCommand00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0); + std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCommand'", NULL); +#endif + { + self->AddCommand(a_Command); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddCommand'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddPermission of class cGroup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_AddPermission00 +static int tolua_AllToLua_cGroup_AddPermission00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0); + std::string a_Permission = ((std::string) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPermission'", NULL); +#endif + { + self->AddPermission(a_Permission); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddPermission'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: InheritFrom of class cGroup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_InheritFrom00 +static int tolua_AllToLua_cGroup_InheritFrom00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cGroup",0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0); + cGroup* a_Group = ((cGroup*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'InheritFrom'", NULL); +#endif + { + self->InheritFrom(a_Group); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'InheritFrom'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HasCommand of class cGroup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_HasCommand00 +static int tolua_AllToLua_cGroup_HasCommand00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0); + std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasCommand'", NULL); +#endif + { + bool tolua_ret = (bool) self->HasCommand(a_Command); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HasCommand'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetColor of class cGroup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_GetColor00 +static int tolua_AllToLua_cGroup_GetColor00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cGroup",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cGroup* self = (const cGroup*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetColor'", NULL); +#endif + { + const AString tolua_ret = (const AString) self->GetColor(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetColor'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_new00 +static int tolua_AllToLua_cBlockArea_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cBlockArea* tolua_ret = (cBlockArea*) Mtolua_new((cBlockArea)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockArea"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_new00_local +static int tolua_AllToLua_cBlockArea_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + cBlockArea* tolua_ret = (cBlockArea*) Mtolua_new((cBlockArea)()); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockArea"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: delete of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_delete00 +static int tolua_AllToLua_cBlockArea_delete00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL); +#endif + Mtolua_delete(self); + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Clear of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Clear00 +static int tolua_AllToLua_cBlockArea_Clear00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); +#endif + { + self->Clear(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Create of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Create00 +static int tolua_AllToLua_cBlockArea_Create00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_SizeX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_SizeY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_SizeZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Create'", NULL); +#endif + { + self->Create(a_SizeX,a_SizeY,a_SizeZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Create'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Create of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Create01 +static int tolua_AllToLua_cBlockArea_Create01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_SizeX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_SizeY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_SizeZ = ((int) tolua_tonumber(tolua_S,4,0)); + int a_DataTypes = ((int) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Create'", NULL); +#endif + { + self->Create(a_SizeX,a_SizeY,a_SizeZ,a_DataTypes); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cBlockArea_Create00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetOrigin of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetOrigin00 +static int tolua_AllToLua_cBlockArea_SetOrigin00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_OriginX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_OriginY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_OriginZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetOrigin'", NULL); +#endif + { + self->SetOrigin(a_OriginX,a_OriginY,a_OriginZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetOrigin'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Read of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Read00 +static int tolua_AllToLua_cBlockArea_Read00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnumber(tolua_S,8,0,&tolua_err) || + !tolua_isnoobj(tolua_S,9,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0)); + int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,4,0)); + int a_MinBlockY = ((int) tolua_tonumber(tolua_S,5,0)); + int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,6,0)); + int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,7,0)); + int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,8,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Read'", NULL); +#endif + { + bool tolua_ret = (bool) self->Read(a_World,a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Read'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Read of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Read01 +static int tolua_AllToLua_cBlockArea_Read01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnumber(tolua_S,8,0,&tolua_err) || + !tolua_isnumber(tolua_S,9,0,&tolua_err) || + !tolua_isnoobj(tolua_S,10,&tolua_err) + ) + goto tolua_lerror; + else + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0)); + int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,4,0)); + int a_MinBlockY = ((int) tolua_tonumber(tolua_S,5,0)); + int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,6,0)); + int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,7,0)); + int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,8,0)); + int a_DataTypes = ((int) tolua_tonumber(tolua_S,9,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Read'", NULL); +#endif + { + bool tolua_ret = (bool) self->Read(a_World,a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ,a_DataTypes); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBlockArea_Read00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Write of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Write00 +static int tolua_AllToLua_cBlockArea_Write00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0)); + int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Write'", NULL); +#endif + { + bool tolua_ret = (bool) self->Write(a_World,a_MinBlockX,a_MinBlockY,a_MinBlockZ); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Write'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Write of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Write01 +static int tolua_AllToLua_cBlockArea_Write01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0)); + int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,5,0)); + int a_DataTypes = ((int) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Write'", NULL); +#endif + { + bool tolua_ret = (bool) self->Write(a_World,a_MinBlockX,a_MinBlockY,a_MinBlockZ,a_DataTypes); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +tolua_lerror: + return tolua_AllToLua_cBlockArea_Write00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CopyTo of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_CopyTo00 +static int tolua_AllToLua_cBlockArea_CopyTo00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cBlockArea",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); + cBlockArea* a_Into = ((cBlockArea*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyTo'", NULL); +#endif + { + self->CopyTo(*a_Into); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CopyTo'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CopyFrom of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_CopyFrom00 +static int tolua_AllToLua_cBlockArea_CopyFrom00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBlockArea",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + const cBlockArea* a_From = ((const cBlockArea*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyFrom'", NULL); +#endif + { + self->CopyFrom(*a_From); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CopyFrom'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: DumpToRawFile of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_DumpToRawFile00 +static int tolua_AllToLua_cBlockArea_DumpToRawFile00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DumpToRawFile'", NULL); +#endif + { + self->DumpToRawFile(a_FileName); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DumpToRawFile'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: LoadFromSchematicFile of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_LoadFromSchematicFile00 +static int tolua_AllToLua_cBlockArea_LoadFromSchematicFile00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadFromSchematicFile'", NULL); +#endif + { + bool tolua_ret = (bool) self->LoadFromSchematicFile(a_FileName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'LoadFromSchematicFile'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SaveToSchematicFile of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SaveToSchematicFile00 +static int tolua_AllToLua_cBlockArea_SaveToSchematicFile00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SaveToSchematicFile'", NULL); +#endif + { + bool tolua_ret = (bool) self->SaveToSchematicFile(a_FileName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SaveToSchematicFile'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Crop of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Crop00 +static int tolua_AllToLua_cBlockArea_Crop00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_AddMinX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_SubMaxX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_AddMinY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_SubMaxY = ((int) tolua_tonumber(tolua_S,5,0)); + int a_AddMinZ = ((int) tolua_tonumber(tolua_S,6,0)); + int a_SubMaxZ = ((int) tolua_tonumber(tolua_S,7,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Crop'", NULL); +#endif + { + self->Crop(a_AddMinX,a_SubMaxX,a_AddMinY,a_SubMaxY,a_AddMinZ,a_SubMaxZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Crop'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Expand of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Expand00 +static int tolua_AllToLua_cBlockArea_Expand00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_SubMinX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_AddMaxX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_SubMinY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_AddMaxY = ((int) tolua_tonumber(tolua_S,5,0)); + int a_SubMinZ = ((int) tolua_tonumber(tolua_S,6,0)); + int a_AddMaxZ = ((int) tolua_tonumber(tolua_S,7,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Expand'", NULL); +#endif + { + self->Expand(a_SubMinX,a_AddMaxX,a_SubMinY,a_AddMaxY,a_SubMinZ,a_AddMaxZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Expand'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Merge of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Merge00 +static int tolua_AllToLua_cBlockArea_Merge00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBlockArea",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + const cBlockArea* a_Src = ((const cBlockArea*) tolua_tousertype(tolua_S,2,0)); + int a_RelX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,5,0)); + cBlockArea::eMergeStrategy a_Strategy = ((cBlockArea::eMergeStrategy) (int) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Merge'", NULL); +#endif + { + self->Merge(*a_Src,a_RelX,a_RelY,a_RelZ,a_Strategy); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Merge'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Fill of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Fill00 +static int tolua_AllToLua_cBlockArea_Fill00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,1,&tolua_err) || + !tolua_isnumber(tolua_S,5,1,&tolua_err) || + !tolua_isnumber(tolua_S,6,1,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_DataTypes = ((int) tolua_tonumber(tolua_S,2,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,6,0x0f)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Fill'", NULL); +#endif + { + self->Fill(a_DataTypes,a_BlockType,a_BlockMeta,a_BlockLight,a_BlockSkyLight); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Fill'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FillRelCuboid of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_FillRelCuboid00 +static int tolua_AllToLua_cBlockArea_FillRelCuboid00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnumber(tolua_S,8,0,&tolua_err) || + !tolua_isnumber(tolua_S,9,0,&tolua_err) || + !tolua_isnumber(tolua_S,10,1,&tolua_err) || + !tolua_isnumber(tolua_S,11,1,&tolua_err) || + !tolua_isnumber(tolua_S,12,1,&tolua_err) || + !tolua_isnoobj(tolua_S,13,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_MinRelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_MaxRelX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_MinRelY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_MaxRelY = ((int) tolua_tonumber(tolua_S,5,0)); + int a_MinRelZ = ((int) tolua_tonumber(tolua_S,6,0)); + int a_MaxRelZ = ((int) tolua_tonumber(tolua_S,7,0)); + int a_DataTypes = ((int) tolua_tonumber(tolua_S,8,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,9,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,10,0)); + unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,11,0)); + unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,12,0x0f)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillRelCuboid'", NULL); +#endif + { + self->FillRelCuboid(a_MinRelX,a_MaxRelX,a_MinRelY,a_MaxRelY,a_MinRelZ,a_MaxRelZ,a_DataTypes,a_BlockType,a_BlockMeta,a_BlockLight,a_BlockSkyLight); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'FillRelCuboid'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: RelLine of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RelLine00 +static int tolua_AllToLua_cBlockArea_RelLine00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnumber(tolua_S,8,0,&tolua_err) || + !tolua_isnumber(tolua_S,9,0,&tolua_err) || + !tolua_isnumber(tolua_S,10,1,&tolua_err) || + !tolua_isnumber(tolua_S,11,1,&tolua_err) || + !tolua_isnumber(tolua_S,12,1,&tolua_err) || + !tolua_isnoobj(tolua_S,13,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_RelX1 = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY1 = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ1 = ((int) tolua_tonumber(tolua_S,4,0)); + int a_RelX2 = ((int) tolua_tonumber(tolua_S,5,0)); + int a_RelY2 = ((int) tolua_tonumber(tolua_S,6,0)); + int a_RelZ2 = ((int) tolua_tonumber(tolua_S,7,0)); + int a_DataTypes = ((int) tolua_tonumber(tolua_S,8,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,9,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,10,0)); + unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,11,0)); + unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,12,0x0f)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RelLine'", NULL); +#endif + { + self->RelLine(a_RelX1,a_RelY1,a_RelZ1,a_RelX2,a_RelY2,a_RelZ2,a_DataTypes,a_BlockType,a_BlockMeta,a_BlockLight,a_BlockSkyLight); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'RelLine'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: RotateCCW of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCCW00 +static int tolua_AllToLua_cBlockArea_RotateCCW00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCCW'", NULL); +#endif + { + self->RotateCCW(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'RotateCCW'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: RotateCW of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCW00 +static int tolua_AllToLua_cBlockArea_RotateCW00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCW'", NULL); +#endif + { + self->RotateCW(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'RotateCW'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: MirrorXY of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXY00 +static int tolua_AllToLua_cBlockArea_MirrorXY00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXY'", NULL); +#endif + { + self->MirrorXY(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MirrorXY'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: MirrorXZ of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXZ00 +static int tolua_AllToLua_cBlockArea_MirrorXZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXZ'", NULL); +#endif + { + self->MirrorXZ(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MirrorXZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: MirrorYZ of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorYZ00 +static int tolua_AllToLua_cBlockArea_MirrorYZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorYZ'", NULL); +#endif + { + self->MirrorYZ(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MirrorYZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: RotateCCWNoMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCCWNoMeta00 +static int tolua_AllToLua_cBlockArea_RotateCCWNoMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCCWNoMeta'", NULL); +#endif + { + self->RotateCCWNoMeta(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'RotateCCWNoMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: RotateCWNoMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCWNoMeta00 +static int tolua_AllToLua_cBlockArea_RotateCWNoMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCWNoMeta'", NULL); +#endif + { + self->RotateCWNoMeta(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'RotateCWNoMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: MirrorXYNoMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXYNoMeta00 +static int tolua_AllToLua_cBlockArea_MirrorXYNoMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXYNoMeta'", NULL); +#endif + { + self->MirrorXYNoMeta(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MirrorXYNoMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: MirrorXZNoMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXZNoMeta00 +static int tolua_AllToLua_cBlockArea_MirrorXZNoMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXZNoMeta'", NULL); +#endif + { + self->MirrorXZNoMeta(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MirrorXZNoMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: MirrorYZNoMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorYZNoMeta00 +static int tolua_AllToLua_cBlockArea_MirrorYZNoMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorYZNoMeta'", NULL); +#endif + { + self->MirrorYZNoMeta(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MirrorYZNoMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetRelBlockType of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockType00 +static int tolua_AllToLua_cBlockArea_SetRelBlockType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockType'", NULL); +#endif + { + self->SetRelBlockType(a_RelX,a_RelY,a_RelZ,a_BlockType); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetRelBlockType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetBlockType of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockType00 +static int tolua_AllToLua_cBlockArea_SetBlockType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockType'", NULL); +#endif + { + self->SetBlockType(a_BlockX,a_BlockY,a_BlockZ,a_BlockType); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetBlockType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetRelBlockMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockMeta00 +static int tolua_AllToLua_cBlockArea_SetRelBlockMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockMeta'", NULL); +#endif + { + self->SetRelBlockMeta(a_RelX,a_RelY,a_RelZ,a_BlockMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetRelBlockMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetBlockMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockMeta00 +static int tolua_AllToLua_cBlockArea_SetBlockMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL); +#endif + { + self->SetBlockMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetRelBlockLight of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockLight00 +static int tolua_AllToLua_cBlockArea_SetRelBlockLight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockLight'", NULL); +#endif + { + self->SetRelBlockLight(a_RelX,a_RelY,a_RelZ,a_BlockLight); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetRelBlockLight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetBlockLight of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockLight00 +static int tolua_AllToLua_cBlockArea_SetBlockLight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockLight'", NULL); +#endif + { + self->SetBlockLight(a_BlockX,a_BlockY,a_BlockZ,a_BlockLight); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetBlockLight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetRelBlockSkyLight of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockSkyLight00 +static int tolua_AllToLua_cBlockArea_SetRelBlockSkyLight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockSkyLight'", NULL); +#endif + { + self->SetRelBlockSkyLight(a_RelX,a_RelY,a_RelZ,a_BlockSkyLight); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetRelBlockSkyLight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetBlockSkyLight of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockSkyLight00 +static int tolua_AllToLua_cBlockArea_SetBlockSkyLight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockSkyLight'", NULL); +#endif + { + self->SetBlockSkyLight(a_BlockX,a_BlockY,a_BlockZ,a_BlockSkyLight); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetBlockSkyLight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetRelBlockType of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockType00 +static int tolua_AllToLua_cBlockArea_GetRelBlockType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockType'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetRelBlockType(a_RelX,a_RelY,a_RelZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRelBlockType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockType of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockType00 +static int tolua_AllToLua_cBlockArea_GetBlockType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlockType(a_BlockX,a_BlockY,a_BlockZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetRelBlockMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockMeta00 +static int tolua_AllToLua_cBlockArea_GetRelBlockMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockMeta'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetRelBlockMeta(a_RelX,a_RelY,a_RelZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRelBlockMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockMeta00 +static int tolua_AllToLua_cBlockArea_GetBlockMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_BlockX,a_BlockY,a_BlockZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetRelBlockLight of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockLight00 +static int tolua_AllToLua_cBlockArea_GetRelBlockLight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockLight'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetRelBlockLight(a_RelX,a_RelY,a_RelZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRelBlockLight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockLight of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockLight00 +static int tolua_AllToLua_cBlockArea_GetBlockLight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockLight'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlockLight(a_BlockX,a_BlockY,a_BlockZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockLight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetRelBlockSkyLight of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockSkyLight00 +static int tolua_AllToLua_cBlockArea_GetRelBlockSkyLight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockSkyLight'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetRelBlockSkyLight(a_RelX,a_RelY,a_RelZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRelBlockSkyLight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockSkyLight of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockSkyLight00 +static int tolua_AllToLua_cBlockArea_GetBlockSkyLight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockSkyLight'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlockSkyLight(a_BlockX,a_BlockY,a_BlockZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockSkyLight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetBlockTypeMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockTypeMeta00 +static int tolua_AllToLua_cBlockArea_SetBlockTypeMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockTypeMeta'", NULL); +#endif + { + self->SetBlockTypeMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetBlockTypeMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetRelBlockTypeMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockTypeMeta00 +static int tolua_AllToLua_cBlockArea_SetRelBlockTypeMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockTypeMeta'", NULL); +#endif + { + self->SetRelBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetRelBlockTypeMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockTypeMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockTypeMeta00 +static int tolua_AllToLua_cBlockArea_GetBlockTypeMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL); +#endif + { + self->GetBlockTypeMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockType); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockTypeMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetRelBlockTypeMeta of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockTypeMeta00 +static int tolua_AllToLua_cBlockArea_GetRelBlockTypeMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockTypeMeta'", NULL); +#endif + { + self->GetRelBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockType); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRelBlockTypeMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSizeX of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetSizeX00 +static int tolua_AllToLua_cBlockArea_GetSizeX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSizeX'", NULL); +#endif + { + int tolua_ret = (int) self->GetSizeX(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSizeX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSizeY of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetSizeY00 +static int tolua_AllToLua_cBlockArea_GetSizeY00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSizeY'", NULL); +#endif + { + int tolua_ret = (int) self->GetSizeY(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSizeY'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSizeZ of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetSizeZ00 +static int tolua_AllToLua_cBlockArea_GetSizeZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSizeZ'", NULL); +#endif + { + int tolua_ret = (int) self->GetSizeZ(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSizeZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetOriginX of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetOriginX00 +static int tolua_AllToLua_cBlockArea_GetOriginX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOriginX'", NULL); +#endif + { + int tolua_ret = (int) self->GetOriginX(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetOriginX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetOriginY of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetOriginY00 +static int tolua_AllToLua_cBlockArea_GetOriginY00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOriginY'", NULL); +#endif + { + int tolua_ret = (int) self->GetOriginY(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetOriginY'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetOriginZ of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetOriginZ00 +static int tolua_AllToLua_cBlockArea_GetOriginZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOriginZ'", NULL); +#endif + { + int tolua_ret = (int) self->GetOriginZ(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetOriginZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetDataTypes of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetDataTypes00 +static int tolua_AllToLua_cBlockArea_GetDataTypes00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDataTypes'", NULL); +#endif + { + int tolua_ret = (int) self->GetDataTypes(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetDataTypes'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HasBlockTypes of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockTypes00 +static int tolua_AllToLua_cBlockArea_HasBlockTypes00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockTypes'", NULL); +#endif + { + bool tolua_ret = (bool) self->HasBlockTypes(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HasBlockTypes'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HasBlockMetas of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockMetas00 +static int tolua_AllToLua_cBlockArea_HasBlockMetas00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockMetas'", NULL); +#endif + { + bool tolua_ret = (bool) self->HasBlockMetas(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HasBlockMetas'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HasBlockLights of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockLights00 +static int tolua_AllToLua_cBlockArea_HasBlockLights00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockLights'", NULL); +#endif + { + bool tolua_ret = (bool) self->HasBlockLights(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HasBlockLights'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: HasBlockSkyLights of class cBlockArea */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockSkyLights00 +static int tolua_AllToLua_cBlockArea_HasBlockSkyLights00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockSkyLights'", NULL); +#endif + { + bool tolua_ret = (bool) self->HasBlockSkyLights(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'HasBlockSkyLights'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetChunkX of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetChunkX00 +static int tolua_AllToLua_cChunkDesc_GetChunkX00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL); +#endif + { + int tolua_ret = (int) self->GetChunkX(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetChunkZ of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetChunkZ00 +static int tolua_AllToLua_cChunkDesc_GetChunkZ00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL); +#endif + { + int tolua_ret = (int) self->GetChunkZ(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FillBlocks of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillBlocks00 +static int tolua_AllToLua_cChunkDesc_FillBlocks00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,2,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillBlocks'", NULL); +#endif + { + self->FillBlocks(a_BlockType,a_BlockMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'FillBlocks'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetBlockTypeMeta of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00 +static int tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockTypeMeta'", NULL); +#endif + { + self->SetBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetBlockTypeMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockTypeMeta of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00 +static int tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL); +#endif + { + self->GetBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockType); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockTypeMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetBlockType of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockType00 +static int tolua_AllToLua_cChunkDesc_SetBlockType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockType'", NULL); +#endif + { + self->SetBlockType(a_RelX,a_RelY,a_RelZ,a_BlockType); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetBlockType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockType of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockType00 +static int tolua_AllToLua_cChunkDesc_GetBlockType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlockType(a_RelX,a_RelY,a_RelZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetBlockMeta of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockMeta00 +static int tolua_AllToLua_cChunkDesc_SetBlockMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL); +#endif + { + self->SetBlockMeta(a_RelX,a_RelY,a_RelZ,a_BlockMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockMeta of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockMeta00 +static int tolua_AllToLua_cChunkDesc_GetBlockMeta00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_RelX,a_RelY,a_RelZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetBiome of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBiome00 +static int tolua_AllToLua_cChunkDesc_SetBiome00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BiomeID = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBiome'", NULL); +#endif + { + self->SetBiome(a_RelX,a_RelZ,a_BiomeID); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetBiome'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBiome of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBiome00 +static int tolua_AllToLua_cChunkDesc_GetBiome00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiome'", NULL); +#endif + { + EMCSBiome tolua_ret = (EMCSBiome) self->GetBiome(a_RelX,a_RelZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBiome'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetHeight of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetHeight00 +static int tolua_AllToLua_cChunkDesc_SetHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0)); + int a_Height = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeight'", NULL); +#endif + { + self->SetHeight(a_RelX,a_RelZ,a_Height); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetHeight of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetHeight00 +static int tolua_AllToLua_cChunkDesc_GetHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL); +#endif + { + int tolua_ret = (int) self->GetHeight(a_RelX,a_RelZ); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetUseDefaultBiomes of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultBiomes00 +static int tolua_AllToLua_cChunkDesc_SetUseDefaultBiomes00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + bool a_bUseDefaultBiomes = ((bool) tolua_toboolean(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultBiomes'", NULL); +#endif + { + self->SetUseDefaultBiomes(a_bUseDefaultBiomes); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetUseDefaultBiomes'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsUsingDefaultBiomes of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultBiomes00 +static int tolua_AllToLua_cChunkDesc_IsUsingDefaultBiomes00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultBiomes'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsUsingDefaultBiomes(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultBiomes'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetUseDefaultHeight of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultHeight00 +static int tolua_AllToLua_cChunkDesc_SetUseDefaultHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + bool a_bUseDefaultHeight = ((bool) tolua_toboolean(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultHeight'", NULL); +#endif + { + self->SetUseDefaultHeight(a_bUseDefaultHeight); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetUseDefaultHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsUsingDefaultHeight of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultHeight00 +static int tolua_AllToLua_cChunkDesc_IsUsingDefaultHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultHeight'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsUsingDefaultHeight(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetUseDefaultComposition of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultComposition00 +static int tolua_AllToLua_cChunkDesc_SetUseDefaultComposition00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + bool a_bUseDefaultComposition = ((bool) tolua_toboolean(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultComposition'", NULL); +#endif + { + self->SetUseDefaultComposition(a_bUseDefaultComposition); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetUseDefaultComposition'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsUsingDefaultComposition of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultComposition00 +static int tolua_AllToLua_cChunkDesc_IsUsingDefaultComposition00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultComposition'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsUsingDefaultComposition(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultComposition'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetUseDefaultStructures of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultStructures00 +static int tolua_AllToLua_cChunkDesc_SetUseDefaultStructures00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + bool a_bUseDefaultStructures = ((bool) tolua_toboolean(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultStructures'", NULL); +#endif + { + self->SetUseDefaultStructures(a_bUseDefaultStructures); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetUseDefaultStructures'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsUsingDefaultStructures of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultStructures00 +static int tolua_AllToLua_cChunkDesc_IsUsingDefaultStructures00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultStructures'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsUsingDefaultStructures(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultStructures'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetUseDefaultFinish of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultFinish00 +static int tolua_AllToLua_cChunkDesc_SetUseDefaultFinish00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isboolean(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + bool a_bUseDefaultFinish = ((bool) tolua_toboolean(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultFinish'", NULL); +#endif + { + self->SetUseDefaultFinish(a_bUseDefaultFinish); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetUseDefaultFinish'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsUsingDefaultFinish of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultFinish00 +static int tolua_AllToLua_cChunkDesc_IsUsingDefaultFinish00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultFinish'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsUsingDefaultFinish(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultFinish'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: WriteBlockArea of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_WriteBlockArea00 +static int tolua_AllToLua_cChunkDesc_WriteBlockArea00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBlockArea",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,1,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + const cBlockArea* a_BlockArea = ((const cBlockArea*) tolua_tousertype(tolua_S,2,0)); + int a_RelX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,5,0)); + cBlockArea::eMergeStrategy a_MergeStrategy = ((cBlockArea::eMergeStrategy) (int) tolua_tonumber(tolua_S,6,cBlockArea::msOverwrite)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WriteBlockArea'", NULL); +#endif + { + self->WriteBlockArea(*a_BlockArea,a_RelX,a_RelY,a_RelZ,a_MergeStrategy); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'WriteBlockArea'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ReadBlockArea of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_ReadBlockArea00 +static int tolua_AllToLua_cChunkDesc_ReadBlockArea00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cBlockArea",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnumber(tolua_S,8,0,&tolua_err) || + !tolua_isnoobj(tolua_S,9,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + cBlockArea* a_Dest = ((cBlockArea*) tolua_tousertype(tolua_S,2,0)); + int a_MinRelX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_MaxRelX = ((int) tolua_tonumber(tolua_S,4,0)); + int a_MinRelY = ((int) tolua_tonumber(tolua_S,5,0)); + int a_MaxRelY = ((int) tolua_tonumber(tolua_S,6,0)); + int a_MinRelZ = ((int) tolua_tonumber(tolua_S,7,0)); + int a_MaxRelZ = ((int) tolua_tonumber(tolua_S,8,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReadBlockArea'", NULL); +#endif + { + self->ReadBlockArea(*a_Dest,a_MinRelX,a_MaxRelX,a_MinRelY,a_MaxRelY,a_MinRelZ,a_MaxRelZ); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ReadBlockArea'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMaxHeight of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetMaxHeight00 +static int tolua_AllToLua_cChunkDesc_GetMaxHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxHeight'", NULL); +#endif + { + unsigned char tolua_ret = ( unsigned char) self->GetMaxHeight(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMaxHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FillRelCuboid of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillRelCuboid00 +static int tolua_AllToLua_cChunkDesc_FillRelCuboid00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnumber(tolua_S,8,0,&tolua_err) || + !tolua_isnumber(tolua_S,9,0,&tolua_err) || + !tolua_isnoobj(tolua_S,10,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_MinX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_MinY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0)); + int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0)); + int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,8,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillRelCuboid'", NULL); +#endif + { + self->FillRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_BlockType,a_BlockMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'FillRelCuboid'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FillRelCuboid of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillRelCuboid01 +static int tolua_AllToLua_cChunkDesc_FillRelCuboid01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillRelCuboid'", NULL); +#endif + { + self->FillRelCuboid(*a_RelCuboid,a_BlockType,a_BlockMeta); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cChunkDesc_FillRelCuboid00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ReplaceRelCuboid of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00 +static int tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnumber(tolua_S,8,0,&tolua_err) || + !tolua_isnumber(tolua_S,9,0,&tolua_err) || + !tolua_isnumber(tolua_S,10,0,&tolua_err) || + !tolua_isnumber(tolua_S,11,0,&tolua_err) || + !tolua_isnoobj(tolua_S,12,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_MinX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_MinY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0)); + int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0)); + int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0)); + unsigned char a_SrcType = (( unsigned char) tolua_tonumber(tolua_S,8,0)); + unsigned char a_SrcMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0)); + unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,10,0)); + unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,11,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReplaceRelCuboid'", NULL); +#endif + { + self->ReplaceRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_SrcType,a_SrcMeta,a_DstType,a_DstMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ReplaceRelCuboid'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ReplaceRelCuboid of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01 +static int tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); + unsigned char a_SrcType = (( unsigned char) tolua_tonumber(tolua_S,3,0)); + unsigned char a_SrcMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0)); + unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReplaceRelCuboid'", NULL); +#endif + { + self->ReplaceRelCuboid(*a_RelCuboid,a_SrcType,a_SrcMeta,a_DstType,a_DstMeta); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FloorRelCuboid of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FloorRelCuboid00 +static int tolua_AllToLua_cChunkDesc_FloorRelCuboid00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnumber(tolua_S,8,0,&tolua_err) || + !tolua_isnumber(tolua_S,9,0,&tolua_err) || + !tolua_isnoobj(tolua_S,10,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_MinX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_MinY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0)); + int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0)); + int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0)); + unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,8,0)); + unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FloorRelCuboid'", NULL); +#endif + { + self->FloorRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_DstType,a_DstMeta); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'FloorRelCuboid'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FloorRelCuboid of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FloorRelCuboid01 +static int tolua_AllToLua_cChunkDesc_FloorRelCuboid01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); + unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,3,0)); + unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FloorRelCuboid'", NULL); +#endif + { + self->FloorRelCuboid(*a_RelCuboid,a_DstType,a_DstMeta); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cChunkDesc_FloorRelCuboid00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: RandomFillRelCuboid of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00 +static int tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnumber(tolua_S,7,0,&tolua_err) || + !tolua_isnumber(tolua_S,8,0,&tolua_err) || + !tolua_isnumber(tolua_S,9,0,&tolua_err) || + !tolua_isnumber(tolua_S,10,0,&tolua_err) || + !tolua_isnumber(tolua_S,11,0,&tolua_err) || + !tolua_isnoobj(tolua_S,12,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_MinX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_MinY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0)); + int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0)); + int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,8,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0)); + int a_RandomSeed = ((int) tolua_tonumber(tolua_S,10,0)); + int a_ChanceOutOf10k = ((int) tolua_tonumber(tolua_S,11,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RandomFillRelCuboid'", NULL); +#endif + { + self->RandomFillRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_BlockType,a_BlockMeta,a_RandomSeed,a_ChanceOutOf10k); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'RandomFillRelCuboid'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: RandomFillRelCuboid of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01 +static int tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0)); + int a_RandomSeed = ((int) tolua_tonumber(tolua_S,5,0)); + int a_ChanceOutOf10k = ((int) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RandomFillRelCuboid'", NULL); +#endif + { + self->RandomFillRelCuboid(*a_RelCuboid,a_BlockType,a_BlockMeta,a_RandomSeed,a_ChanceOutOf10k); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetBlockEntity of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockEntity00 +static int tolua_AllToLua_cChunkDesc_GetBlockEntity00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockEntity'", NULL); +#endif + { + cBlockEntity* tolua_ret = (cBlockEntity*) self->GetBlockEntity(a_RelX,a_RelY,a_RelZ); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockEntity"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockEntity'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cCraftingGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00 +static int tolua_AllToLua_cCraftingGrid_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cCraftingGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + int a_Width = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Height = ((int) tolua_tonumber(tolua_S,3,0)); + { + cCraftingGrid* tolua_ret = (cCraftingGrid*) Mtolua_new((cCraftingGrid)(a_Width,a_Height)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingGrid"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cCraftingGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00_local +static int tolua_AllToLua_cCraftingGrid_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cCraftingGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + int a_Width = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Height = ((int) tolua_tonumber(tolua_S,3,0)); + { + cCraftingGrid* tolua_ret = (cCraftingGrid*) Mtolua_new((cCraftingGrid)(a_Width,a_Height)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingGrid"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWidth of class cCraftingGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetWidth00 +static int tolua_AllToLua_cCraftingGrid_GetWidth00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL); +#endif + { + int tolua_ret = (int) self->GetWidth(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetHeight of class cCraftingGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetHeight00 +static int tolua_AllToLua_cCraftingGrid_GetHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL); +#endif + { + int tolua_ret = (int) self->GetHeight(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetItem of class cCraftingGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetItem00 +static int tolua_AllToLua_cCraftingGrid_GetItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0); + int x = ((int) tolua_tonumber(tolua_S,2,0)); + int y = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL); +#endif + { + cItem& tolua_ret = (cItem&) self->GetItem(x,y); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetItem of class cCraftingGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_SetItem00 +static int tolua_AllToLua_cCraftingGrid_SetItem00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); + int x = ((int) tolua_tonumber(tolua_S,2,0)); + int y = ((int) tolua_tonumber(tolua_S,3,0)); + ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,4,0)); + int a_ItemCount = ((int) tolua_tonumber(tolua_S,5,0)); + short a_ItemHealth = ((short) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL); +#endif + { + self->SetItem(x,y,a_ItemType,a_ItemCount,a_ItemHealth); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetItem'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetItem of class cCraftingGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_SetItem01 +static int tolua_AllToLua_cCraftingGrid_SetItem01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); + int x = ((int) tolua_tonumber(tolua_S,2,0)); + int y = ((int) tolua_tonumber(tolua_S,3,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL); +#endif + { + self->SetItem(x,y,*a_Item); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cCraftingGrid_SetItem00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Clear of class cCraftingGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_Clear00 +static int tolua_AllToLua_cCraftingGrid_Clear00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); +#endif + { + self->Clear(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ConsumeGrid of class cCraftingGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_ConsumeGrid00 +static int tolua_AllToLua_cCraftingGrid_ConsumeGrid00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCraftingGrid",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); + const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ConsumeGrid'", NULL); +#endif + { + self->ConsumeGrid(*a_Grid); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ConsumeGrid'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Dump of class cCraftingGrid */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_Dump00 +static int tolua_AllToLua_cCraftingGrid_Dump00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dump'", NULL); +#endif + { + self->Dump(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Dump'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Clear of class cCraftingRecipe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_Clear00 +static int tolua_AllToLua_cCraftingRecipe_Clear00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); +#endif + { + self->Clear(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetIngredientsWidth of class cCraftingRecipe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00 +static int tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredientsWidth'", NULL); +#endif + { + int tolua_ret = (int) self->GetIngredientsWidth(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetIngredientsWidth'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetIngredientsHeight of class cCraftingRecipe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00 +static int tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredientsHeight'", NULL); +#endif + { + int tolua_ret = (int) self->GetIngredientsHeight(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetIngredientsHeight'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetIngredient of class cCraftingRecipe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredient00 +static int tolua_AllToLua_cCraftingRecipe_GetIngredient00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); + int x = ((int) tolua_tonumber(tolua_S,2,0)); + int y = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredient'", NULL); +#endif + { + cItem& tolua_ret = (cItem&) self->GetIngredient(x,y); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetIngredient'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetResult of class cCraftingRecipe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetResult00 +static int tolua_AllToLua_cCraftingRecipe_GetResult00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetResult'", NULL); +#endif + { + const cItem& tolua_ret = (const cItem&) self->GetResult(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetResult'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetResult of class cCraftingRecipe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetResult00 +static int tolua_AllToLua_cCraftingRecipe_SetResult00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); + ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0)); + int a_ItemCount = ((int) tolua_tonumber(tolua_S,3,0)); + short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetResult'", NULL); +#endif + { + self->SetResult(a_ItemType,a_ItemCount,a_ItemHealth); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetResult'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetResult of class cCraftingRecipe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetResult01 +static int tolua_AllToLua_cCraftingRecipe_SetResult01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else + { + cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetResult'", NULL); +#endif + { + self->SetResult(*a_Item); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cCraftingRecipe_SetResult00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetIngredient of class cCraftingRecipe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetIngredient00 +static int tolua_AllToLua_cCraftingRecipe_SetIngredient00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isnoobj(tolua_S,7,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); + int x = ((int) tolua_tonumber(tolua_S,2,0)); + int y = ((int) tolua_tonumber(tolua_S,3,0)); + ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,4,0)); + int a_ItemCount = ((int) tolua_tonumber(tolua_S,5,0)); + short a_ItemHealth = ((short) tolua_tonumber(tolua_S,6,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIngredient'", NULL); +#endif + { + self->SetIngredient(x,y,a_ItemType,a_ItemCount,a_ItemHealth); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetIngredient'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetIngredient of class cCraftingRecipe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetIngredient01 +static int tolua_AllToLua_cCraftingRecipe_SetIngredient01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); + int x = ((int) tolua_tonumber(tolua_S,2,0)); + int y = ((int) tolua_tonumber(tolua_S,3,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIngredient'", NULL); +#endif + { + self->SetIngredient(x,y,*a_Item); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cCraftingRecipe_SetIngredient00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: ConsumeIngredients of class cCraftingRecipe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00 +static int tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cCraftingGrid",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); + cCraftingGrid* a_CraftingGrid = ((cCraftingGrid*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ConsumeIngredients'", NULL); +#endif + { + self->ConsumeIngredients(*a_CraftingGrid); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ConsumeIngredients'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Dump of class cCraftingRecipe */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_Dump00 +static int tolua_AllToLua_cCraftingRecipe_Dump00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dump'", NULL); +#endif + { + self->Dump(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Dump'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWindowID of class cWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetWindowID00 +static int tolua_AllToLua_cWindow_GetWindowID00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindowID'", NULL); +#endif + { + char tolua_ret = (char) self->GetWindowID(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWindowID'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWindowType of class cWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetWindowType00 +static int tolua_AllToLua_cWindow_GetWindowType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindowType'", NULL); +#endif + { + int tolua_ret = (int) self->GetWindowType(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWindowType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSlot of class cWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetSlot00 +static int tolua_AllToLua_cWindow_GetSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); + cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); +#endif + { + const cItem* tolua_ret = (const cItem*) self->GetSlot(*a_Player,a_SlotNum); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"const cItem"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetSlot of class cWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetSlot00 +static int tolua_AllToLua_cWindow_SetSlot00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err)) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0); + cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,3,0)); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); +#endif + { + self->SetSlot(*a_Player,a_SlotNum,*a_Item); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsSlotInPlayerMainInventory of class cWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_IsSlotInPlayerMainInventory00 +static int tolua_AllToLua_cWindow_IsSlotInPlayerMainInventory00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotInPlayerMainInventory'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsSlotInPlayerMainInventory(a_SlotNum); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsSlotInPlayerMainInventory'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsSlotInPlayerHotbar of class cWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_IsSlotInPlayerHotbar00 +static int tolua_AllToLua_cWindow_IsSlotInPlayerHotbar00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotInPlayerHotbar'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsSlotInPlayerHotbar(a_SlotNum); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsSlotInPlayerHotbar'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsSlotInPlayerInventory of class cWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_IsSlotInPlayerInventory00 +static int tolua_AllToLua_cWindow_IsSlotInPlayerInventory00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotInPlayerInventory'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsSlotInPlayerInventory(a_SlotNum); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsSlotInPlayerInventory'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetWindowTitle of class cWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetWindowTitle00 +static int tolua_AllToLua_cWindow_GetWindowTitle00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindowTitle'", NULL); +#endif + { + const AString tolua_ret = (const AString) self->GetWindowTitle(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetWindowTitle'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetWindowTitle of class cWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetWindowTitle00 +static int tolua_AllToLua_cWindow_SetWindowTitle00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0); + const AString a_WindowTitle = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWindowTitle'", NULL); +#endif + { + self->SetWindowTitle(a_WindowTitle); + tolua_pushcppstring(tolua_S,(const char*)a_WindowTitle); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetWindowTitle'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetProperty of class cWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetProperty00 +static int tolua_AllToLua_cWindow_SetProperty00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0); + int a_Property = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Value = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetProperty'", NULL); +#endif + { + self->SetProperty(a_Property,a_Value); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetProperty'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetProperty of class cWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetProperty01 +static int tolua_AllToLua_cWindow_SetProperty01(lua_State* tolua_S) +{ + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"cPlayer",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else + { + cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0); + int a_Property = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Value = ((int) tolua_tonumber(tolua_S,3,0)); + cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetProperty'", NULL); +#endif + { + self->SetProperty(a_Property,a_Value,*a_Player); + } + } + return 0; +tolua_lerror: + return tolua_AllToLua_cWindow_SetProperty00(tolua_S); +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new of class cLuaWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_new00 +static int tolua_AllToLua_cLuaWindow_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cLuaWindow",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_iscppstring(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWindow::WindowType a_WindowType = ((cWindow::WindowType) (int) tolua_tonumber(tolua_S,2,0)); + int a_SlotsX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_SlotsY = ((int) tolua_tonumber(tolua_S,4,0)); + const AString a_Title = ((const AString) tolua_tocppstring(tolua_S,5,0)); + { + cLuaWindow* tolua_ret = (cLuaWindow*) Mtolua_new((cLuaWindow)(a_WindowType,a_SlotsX,a_SlotsY,a_Title)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cLuaWindow"); + tolua_pushcppstring(tolua_S,(const char*)a_Title); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cLuaWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_new00_local +static int tolua_AllToLua_cLuaWindow_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cLuaWindow",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_iscppstring(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWindow::WindowType a_WindowType = ((cWindow::WindowType) (int) tolua_tonumber(tolua_S,2,0)); + int a_SlotsX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_SlotsY = ((int) tolua_tonumber(tolua_S,4,0)); + const AString a_Title = ((const AString) tolua_tocppstring(tolua_S,5,0)); + { + cLuaWindow* tolua_ret = (cLuaWindow*) Mtolua_new((cLuaWindow)(a_WindowType,a_SlotsX,a_SlotsY,a_Title)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cLuaWindow"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + tolua_pushcppstring(tolua_S,(const char*)a_Title); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: delete of class cLuaWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_delete00 +static int tolua_AllToLua_cLuaWindow_delete00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cLuaWindow",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL); +#endif + Mtolua_delete(self); + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetContents of class cLuaWindow */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_GetContents00 +static int tolua_AllToLua_cLuaWindow_GetContents00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cLuaWindow",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetContents'", NULL); +#endif + { + cItemGrid& tolua_ret = (cItemGrid&) self->GetContents(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetContents'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMobType of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetMobType00 +static int tolua_AllToLua_cMonster_GetMobType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cMonster",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cMonster* self = (const cMonster*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMobType'", NULL); +#endif + { + cMonster::eType tolua_ret = (cMonster::eType) self->GetMobType(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMobType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetMobFamily of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetMobFamily00 +static int tolua_AllToLua_cMonster_GetMobFamily00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cMonster",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cMonster* self = (const cMonster*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMobFamily'", NULL); +#endif + { + cMonster::eFamily tolua_ret = (cMonster::eFamily) self->GetMobFamily(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMobFamily'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: MobTypeToString of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_MobTypeToString00 +static int tolua_AllToLua_cMonster_MobTypeToString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cMonster::eType a_MobType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,2,0)); + { + AString tolua_ret = (AString) cMonster::MobTypeToString(a_MobType); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MobTypeToString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: StringToMobType of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_StringToMobType00 +static int tolua_AllToLua_cMonster_StringToMobType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_MobTypeName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + cMonster::eType tolua_ret = (cMonster::eType) cMonster::StringToMobType(a_MobTypeName); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_MobTypeName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StringToMobType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FamilyFromType of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_FamilyFromType00 +static int tolua_AllToLua_cMonster_FamilyFromType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cMonster::eType a_MobType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,2,0)); + { + cMonster::eFamily tolua_ret = (cMonster::eFamily) cMonster::FamilyFromType(a_MobType); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'FamilyFromType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSpawnDelay of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetSpawnDelay00 +static int tolua_AllToLua_cMonster_GetSpawnDelay00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cMonster::eFamily a_MobFamily = ((cMonster::eFamily) (int) tolua_tonumber(tolua_S,2,0)); + { + int tolua_ret = (int) cMonster::GetSpawnDelay(a_MobFamily); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSpawnDelay'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* Open function */ +TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) +{ + tolua_open(tolua_S); + tolua_reg_types(tolua_S); + tolua_module(tolua_S,NULL,1); + tolua_beginmodule(tolua_S,NULL); + tolua_constant(tolua_S,"biOcean",biOcean); + tolua_constant(tolua_S,"biPlains",biPlains); + tolua_constant(tolua_S,"biDesert",biDesert); + tolua_constant(tolua_S,"biExtremeHills",biExtremeHills); + tolua_constant(tolua_S,"biForest",biForest); + tolua_constant(tolua_S,"biTaiga",biTaiga); + tolua_constant(tolua_S,"biSwampland",biSwampland); + tolua_constant(tolua_S,"biRiver",biRiver); + tolua_constant(tolua_S,"biHell",biHell); + tolua_constant(tolua_S,"biNether",biNether); + tolua_constant(tolua_S,"biSky",biSky); + tolua_constant(tolua_S,"biEnd",biEnd); + tolua_constant(tolua_S,"biFrozenOcean",biFrozenOcean); + tolua_constant(tolua_S,"biFrozenRiver",biFrozenRiver); + tolua_constant(tolua_S,"biIcePlains",biIcePlains); + tolua_constant(tolua_S,"biTundra",biTundra); + tolua_constant(tolua_S,"biIceMountains",biIceMountains); + tolua_constant(tolua_S,"biMushroomIsland",biMushroomIsland); + tolua_constant(tolua_S,"biMushroomShore",biMushroomShore); + tolua_constant(tolua_S,"biBeach",biBeach); + tolua_constant(tolua_S,"biDesertHills",biDesertHills); + tolua_constant(tolua_S,"biForestHills",biForestHills); + tolua_constant(tolua_S,"biTaigaHills",biTaigaHills); + tolua_constant(tolua_S,"biExtremeHillsEdge",biExtremeHillsEdge); + tolua_constant(tolua_S,"biJungle",biJungle); + tolua_constant(tolua_S,"biJungleHills",biJungleHills); + tolua_constant(tolua_S,"biJungleEdge",biJungleEdge); + tolua_constant(tolua_S,"biDeepOcean",biDeepOcean); + tolua_constant(tolua_S,"biStoneBeach",biStoneBeach); + tolua_constant(tolua_S,"biColdBeach",biColdBeach); + tolua_constant(tolua_S,"biBirchForest",biBirchForest); + tolua_constant(tolua_S,"biBirchForestHills",biBirchForestHills); + tolua_constant(tolua_S,"biRoofedForest",biRoofedForest); + tolua_constant(tolua_S,"biColdTaiga",biColdTaiga); + tolua_constant(tolua_S,"biColdTaigaHills",biColdTaigaHills); + tolua_constant(tolua_S,"biMegaTaiga",biMegaTaiga); + tolua_constant(tolua_S,"biMegaTaigaHills",biMegaTaigaHills); + tolua_constant(tolua_S,"biExtremeHillsPlus",biExtremeHillsPlus); + tolua_constant(tolua_S,"biSavanna",biSavanna); + tolua_constant(tolua_S,"biSavannaPlateau",biSavannaPlateau); + tolua_constant(tolua_S,"biMesa",biMesa); + tolua_constant(tolua_S,"biMesaPlateauF",biMesaPlateauF); + tolua_constant(tolua_S,"biMesaPlateau",biMesaPlateau); + tolua_constant(tolua_S,"biNumBiomes",biNumBiomes); + tolua_constant(tolua_S,"biMaxBiome",biMaxBiome); + tolua_constant(tolua_S,"biVariant",biVariant); + tolua_constant(tolua_S,"biSunflowerPlains",biSunflowerPlains); + tolua_constant(tolua_S,"biDesertM",biDesertM); + tolua_constant(tolua_S,"biExtremeHillsM",biExtremeHillsM); + tolua_constant(tolua_S,"biFlowerForest",biFlowerForest); + tolua_constant(tolua_S,"biTaigaM",biTaigaM); + tolua_constant(tolua_S,"biSwamplandM",biSwamplandM); + tolua_constant(tolua_S,"biIcePlainsSpikes",biIcePlainsSpikes); + tolua_constant(tolua_S,"biJungleM",biJungleM); + tolua_constant(tolua_S,"biJungleEdgeM",biJungleEdgeM); + tolua_constant(tolua_S,"biBirchForestM",biBirchForestM); + tolua_constant(tolua_S,"biBirchForestHillsM",biBirchForestHillsM); + tolua_constant(tolua_S,"biRoofedForestM",biRoofedForestM); + tolua_constant(tolua_S,"biColdTaigaM",biColdTaigaM); + tolua_constant(tolua_S,"biMegaSpruceTaiga",biMegaSpruceTaiga); + tolua_constant(tolua_S,"biMegaSpruceTaigaHills",biMegaSpruceTaigaHills); + tolua_constant(tolua_S,"biExtremeHillsPlusM",biExtremeHillsPlusM); + tolua_constant(tolua_S,"biSavannaM",biSavannaM); + tolua_constant(tolua_S,"biSavannaPlateauM",biSavannaPlateauM); + tolua_constant(tolua_S,"biMesaBryce",biMesaBryce); + tolua_constant(tolua_S,"biMesaPlateauFM",biMesaPlateauFM); + tolua_constant(tolua_S,"biMesaPlateauM",biMesaPlateauM); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cIniFile","cIniFile","",tolua_collect_cIniFile); + #else + tolua_cclass(tolua_S,"cIniFile","cIniFile","",NULL); + #endif + tolua_beginmodule(tolua_S,"cIniFile"); + tolua_constant(tolua_S,"noID",cIniFile::noID); + tolua_function(tolua_S,"new",tolua_AllToLua_cIniFile_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cIniFile_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cIniFile_new00_local); + tolua_function(tolua_S,"CaseSensitive",tolua_AllToLua_cIniFile_CaseSensitive00); + tolua_function(tolua_S,"CaseInsensitive",tolua_AllToLua_cIniFile_CaseInsensitive00); + tolua_function(tolua_S,"ReadFile",tolua_AllToLua_cIniFile_ReadFile00); + tolua_function(tolua_S,"WriteFile",tolua_AllToLua_cIniFile_WriteFile00); + tolua_function(tolua_S,"Clear",tolua_AllToLua_cIniFile_Clear00); + tolua_function(tolua_S,"FindKey",tolua_AllToLua_cIniFile_FindKey00); + tolua_function(tolua_S,"FindValue",tolua_AllToLua_cIniFile_FindValue00); + tolua_function(tolua_S,"GetNumKeys",tolua_AllToLua_cIniFile_GetNumKeys00); + tolua_function(tolua_S,"AddKeyName",tolua_AllToLua_cIniFile_AddKeyName00); + tolua_function(tolua_S,"GetKeyName",tolua_AllToLua_cIniFile_GetKeyName00); + tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues00); + tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues01); + tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName00); + tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName01); + tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue00); + tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue01); + tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue02); + tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue03); + tolua_function(tolua_S,"GetValueF",tolua_AllToLua_cIniFile_GetValueF00); + tolua_function(tolua_S,"GetValueI",tolua_AllToLua_cIniFile_GetValueI00); + tolua_function(tolua_S,"GetValueB",tolua_AllToLua_cIniFile_GetValueB00); + tolua_function(tolua_S,"GetValueSet",tolua_AllToLua_cIniFile_GetValueSet00); + tolua_function(tolua_S,"GetValueSet",tolua_AllToLua_cIniFile_GetValueSet01); + tolua_function(tolua_S,"GetValueSetF",tolua_AllToLua_cIniFile_GetValueSetF00); + tolua_function(tolua_S,"GetValueSetI",tolua_AllToLua_cIniFile_GetValueSetI00); + tolua_function(tolua_S,"GetValueSetB",tolua_AllToLua_cIniFile_GetValueSetB00); + tolua_function(tolua_S,"SetValue",tolua_AllToLua_cIniFile_SetValue00); + tolua_function(tolua_S,"SetValue",tolua_AllToLua_cIniFile_SetValue01); + tolua_function(tolua_S,"SetValueI",tolua_AllToLua_cIniFile_SetValueI00); + tolua_function(tolua_S,"SetValueB",tolua_AllToLua_cIniFile_SetValueB00); + tolua_function(tolua_S,"SetValueF",tolua_AllToLua_cIniFile_SetValueF00); + tolua_function(tolua_S,"DeleteValueByID",tolua_AllToLua_cIniFile_DeleteValueByID00); + tolua_function(tolua_S,"DeleteValue",tolua_AllToLua_cIniFile_DeleteValue00); + tolua_function(tolua_S,"DeleteKey",tolua_AllToLua_cIniFile_DeleteKey00); + tolua_function(tolua_S,"GetNumHeaderComments",tolua_AllToLua_cIniFile_GetNumHeaderComments00); + tolua_function(tolua_S,"AddHeaderComment",tolua_AllToLua_cIniFile_AddHeaderComment00); + tolua_function(tolua_S,"GetHeaderComment",tolua_AllToLua_cIniFile_GetHeaderComment00); + tolua_function(tolua_S,"DeleteHeaderComment",tolua_AllToLua_cIniFile_DeleteHeaderComment00); + tolua_function(tolua_S,"DeleteHeaderComments",tolua_AllToLua_cIniFile_DeleteHeaderComments00); + tolua_function(tolua_S,"GetNumKeyComments",tolua_AllToLua_cIniFile_GetNumKeyComments00); + tolua_function(tolua_S,"GetNumKeyComments",tolua_AllToLua_cIniFile_GetNumKeyComments01); + tolua_function(tolua_S,"AddKeyComment",tolua_AllToLua_cIniFile_AddKeyComment00); + tolua_function(tolua_S,"AddKeyComment",tolua_AllToLua_cIniFile_AddKeyComment01); + tolua_function(tolua_S,"GetKeyComment",tolua_AllToLua_cIniFile_GetKeyComment00); + tolua_function(tolua_S,"GetKeyComment",tolua_AllToLua_cIniFile_GetKeyComment01); + tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment00); + tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment01); + tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments00); + tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments01); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cFile","cFile","",NULL); + tolua_beginmodule(tolua_S,"cFile"); + tolua_function(tolua_S,"Exists",tolua_AllToLua_cFile_Exists00); + tolua_function(tolua_S,"Delete",tolua_AllToLua_cFile_Delete00); + tolua_function(tolua_S,"Rename",tolua_AllToLua_cFile_Rename00); + tolua_function(tolua_S,"Copy",tolua_AllToLua_cFile_Copy00); + tolua_function(tolua_S,"IsFolder",tolua_AllToLua_cFile_IsFolder00); + tolua_function(tolua_S,"IsFile",tolua_AllToLua_cFile_IsFile00); + tolua_function(tolua_S,"GetSize",tolua_AllToLua_cFile_GetSize00); + tolua_function(tolua_S,"CreateFolder",tolua_AllToLua_cFile_CreateFolder00); + tolua_function(tolua_S,"ReadWholeFile",tolua_AllToLua_cFile_ReadWholeFile00); + tolua_endmodule(tolua_S); + tolua_constant(tolua_S,"E_BLOCK_AIR",E_BLOCK_AIR); + tolua_constant(tolua_S,"E_BLOCK_STONE",E_BLOCK_STONE); + tolua_constant(tolua_S,"E_BLOCK_GRASS",E_BLOCK_GRASS); + tolua_constant(tolua_S,"E_BLOCK_DIRT",E_BLOCK_DIRT); + tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE",E_BLOCK_COBBLESTONE); + tolua_constant(tolua_S,"E_BLOCK_PLANKS",E_BLOCK_PLANKS); + tolua_constant(tolua_S,"E_BLOCK_SAPLING",E_BLOCK_SAPLING); + tolua_constant(tolua_S,"E_BLOCK_BEDROCK",E_BLOCK_BEDROCK); + tolua_constant(tolua_S,"E_BLOCK_WATER",E_BLOCK_WATER); + tolua_constant(tolua_S,"E_BLOCK_STATIONARY_WATER",E_BLOCK_STATIONARY_WATER); + tolua_constant(tolua_S,"E_BLOCK_LAVA",E_BLOCK_LAVA); + tolua_constant(tolua_S,"E_BLOCK_STATIONARY_LAVA",E_BLOCK_STATIONARY_LAVA); + tolua_constant(tolua_S,"E_BLOCK_SAND",E_BLOCK_SAND); + tolua_constant(tolua_S,"E_BLOCK_GRAVEL",E_BLOCK_GRAVEL); + tolua_constant(tolua_S,"E_BLOCK_GOLD_ORE",E_BLOCK_GOLD_ORE); + tolua_constant(tolua_S,"E_BLOCK_IRON_ORE",E_BLOCK_IRON_ORE); + tolua_constant(tolua_S,"E_BLOCK_COAL_ORE",E_BLOCK_COAL_ORE); + tolua_constant(tolua_S,"E_BLOCK_LOG",E_BLOCK_LOG); + tolua_constant(tolua_S,"E_BLOCK_LEAVES",E_BLOCK_LEAVES); + tolua_constant(tolua_S,"E_BLOCK_SPONGE",E_BLOCK_SPONGE); + tolua_constant(tolua_S,"E_BLOCK_GLASS",E_BLOCK_GLASS); + tolua_constant(tolua_S,"E_BLOCK_LAPIS_ORE",E_BLOCK_LAPIS_ORE); + tolua_constant(tolua_S,"E_BLOCK_LAPIS_BLOCK",E_BLOCK_LAPIS_BLOCK); + tolua_constant(tolua_S,"E_BLOCK_DISPENSER",E_BLOCK_DISPENSER); + tolua_constant(tolua_S,"E_BLOCK_SANDSTONE",E_BLOCK_SANDSTONE); + tolua_constant(tolua_S,"E_BLOCK_NOTE_BLOCK",E_BLOCK_NOTE_BLOCK); + tolua_constant(tolua_S,"E_BLOCK_BED",E_BLOCK_BED); + tolua_constant(tolua_S,"E_BLOCK_POWERED_RAIL",E_BLOCK_POWERED_RAIL); + tolua_constant(tolua_S,"E_BLOCK_DETECTOR_RAIL",E_BLOCK_DETECTOR_RAIL); + tolua_constant(tolua_S,"E_BLOCK_STICKY_PISTON",E_BLOCK_STICKY_PISTON); + tolua_constant(tolua_S,"E_BLOCK_COBWEB",E_BLOCK_COBWEB); + tolua_constant(tolua_S,"E_BLOCK_TALL_GRASS",E_BLOCK_TALL_GRASS); + tolua_constant(tolua_S,"E_BLOCK_DEAD_BUSH",E_BLOCK_DEAD_BUSH); + tolua_constant(tolua_S,"E_BLOCK_PISTON",E_BLOCK_PISTON); + tolua_constant(tolua_S,"E_BLOCK_PISTON_EXTENSION",E_BLOCK_PISTON_EXTENSION); + tolua_constant(tolua_S,"E_BLOCK_WOOL",E_BLOCK_WOOL); + tolua_constant(tolua_S,"E_BLOCK_PISTON_MOVED_BLOCK",E_BLOCK_PISTON_MOVED_BLOCK); + tolua_constant(tolua_S,"E_BLOCK_DANDELION",E_BLOCK_DANDELION); + tolua_constant(tolua_S,"E_BLOCK_FLOWER",E_BLOCK_FLOWER); + tolua_constant(tolua_S,"E_BLOCK_BROWN_MUSHROOM",E_BLOCK_BROWN_MUSHROOM); + tolua_constant(tolua_S,"E_BLOCK_RED_MUSHROOM",E_BLOCK_RED_MUSHROOM); + tolua_constant(tolua_S,"E_BLOCK_GOLD_BLOCK",E_BLOCK_GOLD_BLOCK); + tolua_constant(tolua_S,"E_BLOCK_IRON_BLOCK",E_BLOCK_IRON_BLOCK); + tolua_constant(tolua_S,"E_BLOCK_DOUBLE_STONE_SLAB",E_BLOCK_DOUBLE_STONE_SLAB); + tolua_constant(tolua_S,"E_BLOCK_STONE_SLAB",E_BLOCK_STONE_SLAB); + tolua_constant(tolua_S,"E_BLOCK_BRICK",E_BLOCK_BRICK); + tolua_constant(tolua_S,"E_BLOCK_TNT",E_BLOCK_TNT); + tolua_constant(tolua_S,"E_BLOCK_BOOKCASE",E_BLOCK_BOOKCASE); + tolua_constant(tolua_S,"E_BLOCK_MOSSY_COBBLESTONE",E_BLOCK_MOSSY_COBBLESTONE); + tolua_constant(tolua_S,"E_BLOCK_OBSIDIAN",E_BLOCK_OBSIDIAN); + tolua_constant(tolua_S,"E_BLOCK_TORCH",E_BLOCK_TORCH); + tolua_constant(tolua_S,"E_BLOCK_FIRE",E_BLOCK_FIRE); + tolua_constant(tolua_S,"E_BLOCK_MOB_SPAWNER",E_BLOCK_MOB_SPAWNER); + tolua_constant(tolua_S,"E_BLOCK_WOODEN_STAIRS",E_BLOCK_WOODEN_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_CHEST",E_BLOCK_CHEST); + tolua_constant(tolua_S,"E_BLOCK_REDSTONE_WIRE",E_BLOCK_REDSTONE_WIRE); + tolua_constant(tolua_S,"E_BLOCK_DIAMOND_ORE",E_BLOCK_DIAMOND_ORE); + tolua_constant(tolua_S,"E_BLOCK_DIAMOND_BLOCK",E_BLOCK_DIAMOND_BLOCK); + tolua_constant(tolua_S,"E_BLOCK_CRAFTING_TABLE",E_BLOCK_CRAFTING_TABLE); + tolua_constant(tolua_S,"E_BLOCK_WORKBENCH",E_BLOCK_WORKBENCH); + tolua_constant(tolua_S,"E_BLOCK_CROPS",E_BLOCK_CROPS); + tolua_constant(tolua_S,"E_BLOCK_FARMLAND",E_BLOCK_FARMLAND); + tolua_constant(tolua_S,"E_BLOCK_FURNACE",E_BLOCK_FURNACE); + tolua_constant(tolua_S,"E_BLOCK_LIT_FURNACE",E_BLOCK_LIT_FURNACE); + tolua_constant(tolua_S,"E_BLOCK_BURNING_FURNACE",E_BLOCK_BURNING_FURNACE); + tolua_constant(tolua_S,"E_BLOCK_SIGN_POST",E_BLOCK_SIGN_POST); + tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOOR",E_BLOCK_WOODEN_DOOR); + tolua_constant(tolua_S,"E_BLOCK_LADDER",E_BLOCK_LADDER); + tolua_constant(tolua_S,"E_BLOCK_RAIL",E_BLOCK_RAIL); + tolua_constant(tolua_S,"E_BLOCK_MINECART_TRACKS",E_BLOCK_MINECART_TRACKS); + tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE_STAIRS",E_BLOCK_COBBLESTONE_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_WALLSIGN",E_BLOCK_WALLSIGN); + tolua_constant(tolua_S,"E_BLOCK_LEVER",E_BLOCK_LEVER); + tolua_constant(tolua_S,"E_BLOCK_STONE_PRESSURE_PLATE",E_BLOCK_STONE_PRESSURE_PLATE); + tolua_constant(tolua_S,"E_BLOCK_IRON_DOOR",E_BLOCK_IRON_DOOR); + tolua_constant(tolua_S,"E_BLOCK_WOODEN_PRESSURE_PLATE",E_BLOCK_WOODEN_PRESSURE_PLATE); + tolua_constant(tolua_S,"E_BLOCK_REDSTONE_ORE",E_BLOCK_REDSTONE_ORE); + tolua_constant(tolua_S,"E_BLOCK_REDSTONE_ORE_GLOWING",E_BLOCK_REDSTONE_ORE_GLOWING); + tolua_constant(tolua_S,"E_BLOCK_REDSTONE_TORCH_OFF",E_BLOCK_REDSTONE_TORCH_OFF); + tolua_constant(tolua_S,"E_BLOCK_REDSTONE_TORCH_ON",E_BLOCK_REDSTONE_TORCH_ON); + tolua_constant(tolua_S,"E_BLOCK_STONE_BUTTON",E_BLOCK_STONE_BUTTON); + tolua_constant(tolua_S,"E_BLOCK_SNOW",E_BLOCK_SNOW); + tolua_constant(tolua_S,"E_BLOCK_ICE",E_BLOCK_ICE); + tolua_constant(tolua_S,"E_BLOCK_SNOW_BLOCK",E_BLOCK_SNOW_BLOCK); + tolua_constant(tolua_S,"E_BLOCK_CACTUS",E_BLOCK_CACTUS); + tolua_constant(tolua_S,"E_BLOCK_CLAY",E_BLOCK_CLAY); + tolua_constant(tolua_S,"E_BLOCK_SUGARCANE",E_BLOCK_SUGARCANE); + tolua_constant(tolua_S,"E_BLOCK_REEDS",E_BLOCK_REEDS); + tolua_constant(tolua_S,"E_BLOCK_JUKEBOX",E_BLOCK_JUKEBOX); + tolua_constant(tolua_S,"E_BLOCK_FENCE",E_BLOCK_FENCE); + tolua_constant(tolua_S,"E_BLOCK_PUMPKIN",E_BLOCK_PUMPKIN); + tolua_constant(tolua_S,"E_BLOCK_NETHERRACK",E_BLOCK_NETHERRACK); + tolua_constant(tolua_S,"E_BLOCK_SOULSAND",E_BLOCK_SOULSAND); + tolua_constant(tolua_S,"E_BLOCK_GLOWSTONE",E_BLOCK_GLOWSTONE); + tolua_constant(tolua_S,"E_BLOCK_NETHER_PORTAL",E_BLOCK_NETHER_PORTAL); + tolua_constant(tolua_S,"E_BLOCK_JACK_O_LANTERN",E_BLOCK_JACK_O_LANTERN); + tolua_constant(tolua_S,"E_BLOCK_CAKE",E_BLOCK_CAKE); + tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_OFF",E_BLOCK_REDSTONE_REPEATER_OFF); + tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_ON",E_BLOCK_REDSTONE_REPEATER_ON); + tolua_constant(tolua_S,"E_BLOCK_STAINED_GLASS",E_BLOCK_STAINED_GLASS); + tolua_constant(tolua_S,"E_BLOCK_TRAPDOOR",E_BLOCK_TRAPDOOR); + tolua_constant(tolua_S,"E_BLOCK_SILVERFISH_EGG",E_BLOCK_SILVERFISH_EGG); + tolua_constant(tolua_S,"E_BLOCK_STONE_BRICKS",E_BLOCK_STONE_BRICKS); + tolua_constant(tolua_S,"E_BLOCK_HUGE_BROWN_MUSHROOM",E_BLOCK_HUGE_BROWN_MUSHROOM); + tolua_constant(tolua_S,"E_BLOCK_HUGE_RED_MUSHROOM",E_BLOCK_HUGE_RED_MUSHROOM); + tolua_constant(tolua_S,"E_BLOCK_IRON_BARS",E_BLOCK_IRON_BARS); + tolua_constant(tolua_S,"E_BLOCK_GLASS_PANE",E_BLOCK_GLASS_PANE); + tolua_constant(tolua_S,"E_BLOCK_MELON",E_BLOCK_MELON); + tolua_constant(tolua_S,"E_BLOCK_PUMPKIN_STEM",E_BLOCK_PUMPKIN_STEM); + tolua_constant(tolua_S,"E_BLOCK_MELON_STEM",E_BLOCK_MELON_STEM); + tolua_constant(tolua_S,"E_BLOCK_VINES",E_BLOCK_VINES); + tolua_constant(tolua_S,"E_BLOCK_FENCE_GATE",E_BLOCK_FENCE_GATE); + tolua_constant(tolua_S,"E_BLOCK_BRICK_STAIRS",E_BLOCK_BRICK_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_STONE_BRICK_STAIRS",E_BLOCK_STONE_BRICK_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_MYCELIUM",E_BLOCK_MYCELIUM); + tolua_constant(tolua_S,"E_BLOCK_LILY_PAD",E_BLOCK_LILY_PAD); + tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK",E_BLOCK_NETHER_BRICK); + tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK_FENCE",E_BLOCK_NETHER_BRICK_FENCE); + tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK_STAIRS",E_BLOCK_NETHER_BRICK_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_NETHER_WART",E_BLOCK_NETHER_WART); + tolua_constant(tolua_S,"E_BLOCK_ENCHANTMENT_TABLE",E_BLOCK_ENCHANTMENT_TABLE); + tolua_constant(tolua_S,"E_BLOCK_BREWING_STAND",E_BLOCK_BREWING_STAND); + tolua_constant(tolua_S,"E_BLOCK_CAULDRON",E_BLOCK_CAULDRON); + tolua_constant(tolua_S,"E_BLOCK_END_PORTAL",E_BLOCK_END_PORTAL); + tolua_constant(tolua_S,"E_BLOCK_END_PORTAL_FRAME",E_BLOCK_END_PORTAL_FRAME); + tolua_constant(tolua_S,"E_BLOCK_END_STONE",E_BLOCK_END_STONE); + tolua_constant(tolua_S,"E_BLOCK_DRAGON_EGG",E_BLOCK_DRAGON_EGG); + tolua_constant(tolua_S,"E_BLOCK_REDSTONE_LAMP_OFF",E_BLOCK_REDSTONE_LAMP_OFF); + tolua_constant(tolua_S,"E_BLOCK_REDSTONE_LAMP_ON",E_BLOCK_REDSTONE_LAMP_ON); + tolua_constant(tolua_S,"E_BLOCK_DOUBLE_WOODEN_SLAB",E_BLOCK_DOUBLE_WOODEN_SLAB); + tolua_constant(tolua_S,"E_BLOCK_WOODEN_SLAB",E_BLOCK_WOODEN_SLAB); + tolua_constant(tolua_S,"E_BLOCK_COCOA_POD",E_BLOCK_COCOA_POD); + tolua_constant(tolua_S,"E_BLOCK_SANDSTONE_STAIRS",E_BLOCK_SANDSTONE_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_EMERALD_ORE",E_BLOCK_EMERALD_ORE); + tolua_constant(tolua_S,"E_BLOCK_ENDER_CHEST",E_BLOCK_ENDER_CHEST); + tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE_HOOK",E_BLOCK_TRIPWIRE_HOOK); + tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE",E_BLOCK_TRIPWIRE); + tolua_constant(tolua_S,"E_BLOCK_EMERALD_BLOCK",E_BLOCK_EMERALD_BLOCK); + tolua_constant(tolua_S,"E_BLOCK_SPRUCE_WOOD_STAIRS",E_BLOCK_SPRUCE_WOOD_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_BIRCH_WOOD_STAIRS",E_BLOCK_BIRCH_WOOD_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_JUNGLE_WOOD_STAIRS",E_BLOCK_JUNGLE_WOOD_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_COMMAND_BLOCK",E_BLOCK_COMMAND_BLOCK); + tolua_constant(tolua_S,"E_BLOCK_BEACON",E_BLOCK_BEACON); + tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE_WALL",E_BLOCK_COBBLESTONE_WALL); + tolua_constant(tolua_S,"E_BLOCK_FLOWER_POT",E_BLOCK_FLOWER_POT); + tolua_constant(tolua_S,"E_BLOCK_CARROTS",E_BLOCK_CARROTS); + tolua_constant(tolua_S,"E_BLOCK_POTATOES",E_BLOCK_POTATOES); + tolua_constant(tolua_S,"E_BLOCK_WOODEN_BUTTON",E_BLOCK_WOODEN_BUTTON); + tolua_constant(tolua_S,"E_BLOCK_HEAD",E_BLOCK_HEAD); + tolua_constant(tolua_S,"E_BLOCK_ANVIL",E_BLOCK_ANVIL); + tolua_constant(tolua_S,"E_BLOCK_TRAPPED_CHEST",E_BLOCK_TRAPPED_CHEST); + tolua_constant(tolua_S,"E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE",E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE); + tolua_constant(tolua_S,"E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE",E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE); + tolua_constant(tolua_S,"E_BLOCK_INACTIVE_COMPARATOR",E_BLOCK_INACTIVE_COMPARATOR); + tolua_constant(tolua_S,"E_BLOCK_ACTIVE_COMPARATOR",E_BLOCK_ACTIVE_COMPARATOR); + tolua_constant(tolua_S,"E_BLOCK_DAYLIGHT_SENSOR",E_BLOCK_DAYLIGHT_SENSOR); + tolua_constant(tolua_S,"E_BLOCK_BLOCK_OF_REDSTONE",E_BLOCK_BLOCK_OF_REDSTONE); + tolua_constant(tolua_S,"E_BLOCK_NETHER_QUARTZ_ORE",E_BLOCK_NETHER_QUARTZ_ORE); + tolua_constant(tolua_S,"E_BLOCK_HOPPER",E_BLOCK_HOPPER); + tolua_constant(tolua_S,"E_BLOCK_QUARTZ_BLOCK",E_BLOCK_QUARTZ_BLOCK); + tolua_constant(tolua_S,"E_BLOCK_QUARTZ_STAIRS",E_BLOCK_QUARTZ_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_ACTIVATOR_RAIL",E_BLOCK_ACTIVATOR_RAIL); + tolua_constant(tolua_S,"E_BLOCK_DROPPER",E_BLOCK_DROPPER); + tolua_constant(tolua_S,"E_BLOCK_STAINED_CLAY",E_BLOCK_STAINED_CLAY); + tolua_constant(tolua_S,"E_BLOCK_STAINED_GLASS_PANE",E_BLOCK_STAINED_GLASS_PANE); + tolua_constant(tolua_S,"E_BLOCK_NEW_LEAVES",E_BLOCK_NEW_LEAVES); + tolua_constant(tolua_S,"E_BLOCK_NEW_LOG",E_BLOCK_NEW_LOG); + tolua_constant(tolua_S,"E_BLOCK_ACACIA_WOOD_STAIRS",E_BLOCK_ACACIA_WOOD_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_DARK_OAK_WOOD_STAIRS",E_BLOCK_DARK_OAK_WOOD_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_HAY_BALE",E_BLOCK_HAY_BALE); + tolua_constant(tolua_S,"E_BLOCK_CARPET",E_BLOCK_CARPET); + tolua_constant(tolua_S,"E_BLOCK_HARDENED_CLAY",E_BLOCK_HARDENED_CLAY); + tolua_constant(tolua_S,"E_BLOCK_BLOCK_OF_COAL",E_BLOCK_BLOCK_OF_COAL); + tolua_constant(tolua_S,"E_BLOCK_PACKED_ICE",E_BLOCK_PACKED_ICE); + tolua_constant(tolua_S,"E_BLOCK_BIG_FLOWER",E_BLOCK_BIG_FLOWER); + tolua_constant(tolua_S,"E_BLOCK_NUMBER_OF_TYPES",E_BLOCK_NUMBER_OF_TYPES); + tolua_constant(tolua_S,"E_BLOCK_MAX_TYPE_ID",E_BLOCK_MAX_TYPE_ID); + tolua_constant(tolua_S,"E_BLOCK_YELLOW_FLOWER",E_BLOCK_YELLOW_FLOWER); + tolua_constant(tolua_S,"E_BLOCK_RED_ROSE",E_BLOCK_RED_ROSE); + tolua_constant(tolua_S,"E_BLOCK_LOCKED_CHEST",E_BLOCK_LOCKED_CHEST); + tolua_constant(tolua_S,"E_ITEM_EMPTY",E_ITEM_EMPTY); + tolua_constant(tolua_S,"E_ITEM_FIRST",E_ITEM_FIRST); + tolua_constant(tolua_S,"E_ITEM_IRON_SHOVEL",E_ITEM_IRON_SHOVEL); + tolua_constant(tolua_S,"E_ITEM_IRON_PICKAXE",E_ITEM_IRON_PICKAXE); + tolua_constant(tolua_S,"E_ITEM_IRON_AXE",E_ITEM_IRON_AXE); + tolua_constant(tolua_S,"E_ITEM_FLINT_AND_STEEL",E_ITEM_FLINT_AND_STEEL); + tolua_constant(tolua_S,"E_ITEM_RED_APPLE",E_ITEM_RED_APPLE); + tolua_constant(tolua_S,"E_ITEM_BOW",E_ITEM_BOW); + tolua_constant(tolua_S,"E_ITEM_ARROW",E_ITEM_ARROW); + tolua_constant(tolua_S,"E_ITEM_COAL",E_ITEM_COAL); + tolua_constant(tolua_S,"E_ITEM_DIAMOND",E_ITEM_DIAMOND); + tolua_constant(tolua_S,"E_ITEM_IRON",E_ITEM_IRON); + tolua_constant(tolua_S,"E_ITEM_GOLD",E_ITEM_GOLD); + tolua_constant(tolua_S,"E_ITEM_IRON_SWORD",E_ITEM_IRON_SWORD); + tolua_constant(tolua_S,"E_ITEM_WOODEN_SWORD",E_ITEM_WOODEN_SWORD); + tolua_constant(tolua_S,"E_ITEM_WOODEN_SHOVEL",E_ITEM_WOODEN_SHOVEL); + tolua_constant(tolua_S,"E_ITEM_WOODEN_PICKAXE",E_ITEM_WOODEN_PICKAXE); + tolua_constant(tolua_S,"E_ITEM_WOODEN_AXE",E_ITEM_WOODEN_AXE); + tolua_constant(tolua_S,"E_ITEM_STONE_SWORD",E_ITEM_STONE_SWORD); + tolua_constant(tolua_S,"E_ITEM_STONE_SHOVEL",E_ITEM_STONE_SHOVEL); + tolua_constant(tolua_S,"E_ITEM_STONE_PICKAXE",E_ITEM_STONE_PICKAXE); + tolua_constant(tolua_S,"E_ITEM_STONE_AXE",E_ITEM_STONE_AXE); + tolua_constant(tolua_S,"E_ITEM_DIAMOND_SWORD",E_ITEM_DIAMOND_SWORD); + tolua_constant(tolua_S,"E_ITEM_DIAMOND_SHOVEL",E_ITEM_DIAMOND_SHOVEL); + tolua_constant(tolua_S,"E_ITEM_DIAMOND_PICKAXE",E_ITEM_DIAMOND_PICKAXE); + tolua_constant(tolua_S,"E_ITEM_DIAMOND_AXE",E_ITEM_DIAMOND_AXE); + tolua_constant(tolua_S,"E_ITEM_STICK",E_ITEM_STICK); + tolua_constant(tolua_S,"E_ITEM_BOWL",E_ITEM_BOWL); + tolua_constant(tolua_S,"E_ITEM_MUSHROOM_SOUP",E_ITEM_MUSHROOM_SOUP); + tolua_constant(tolua_S,"E_ITEM_GOLD_SWORD",E_ITEM_GOLD_SWORD); + tolua_constant(tolua_S,"E_ITEM_GOLD_SHOVEL",E_ITEM_GOLD_SHOVEL); + tolua_constant(tolua_S,"E_ITEM_GOLD_PICKAXE",E_ITEM_GOLD_PICKAXE); + tolua_constant(tolua_S,"E_ITEM_GOLD_AXE",E_ITEM_GOLD_AXE); + tolua_constant(tolua_S,"E_ITEM_STRING",E_ITEM_STRING); + tolua_constant(tolua_S,"E_ITEM_FEATHER",E_ITEM_FEATHER); + tolua_constant(tolua_S,"E_ITEM_GUNPOWDER",E_ITEM_GUNPOWDER); + tolua_constant(tolua_S,"E_ITEM_WOODEN_HOE",E_ITEM_WOODEN_HOE); + tolua_constant(tolua_S,"E_ITEM_STONE_HOE",E_ITEM_STONE_HOE); + tolua_constant(tolua_S,"E_ITEM_IRON_HOE",E_ITEM_IRON_HOE); + tolua_constant(tolua_S,"E_ITEM_DIAMOND_HOE",E_ITEM_DIAMOND_HOE); + tolua_constant(tolua_S,"E_ITEM_GOLD_HOE",E_ITEM_GOLD_HOE); + tolua_constant(tolua_S,"E_ITEM_SEEDS",E_ITEM_SEEDS); + tolua_constant(tolua_S,"E_ITEM_WHEAT",E_ITEM_WHEAT); + tolua_constant(tolua_S,"E_ITEM_BREAD",E_ITEM_BREAD); + tolua_constant(tolua_S,"E_ITEM_LEATHER_CAP",E_ITEM_LEATHER_CAP); + tolua_constant(tolua_S,"E_ITEM_LEATHER_TUNIC",E_ITEM_LEATHER_TUNIC); + tolua_constant(tolua_S,"E_ITEM_LEATHER_PANTS",E_ITEM_LEATHER_PANTS); + tolua_constant(tolua_S,"E_ITEM_LEATHER_BOOTS",E_ITEM_LEATHER_BOOTS); + tolua_constant(tolua_S,"E_ITEM_CHAIN_HELMET",E_ITEM_CHAIN_HELMET); + tolua_constant(tolua_S,"E_ITEM_CHAIN_CHESTPLATE",E_ITEM_CHAIN_CHESTPLATE); + tolua_constant(tolua_S,"E_ITEM_CHAIN_LEGGINGS",E_ITEM_CHAIN_LEGGINGS); + tolua_constant(tolua_S,"E_ITEM_CHAIN_BOOTS",E_ITEM_CHAIN_BOOTS); + tolua_constant(tolua_S,"E_ITEM_IRON_HELMET",E_ITEM_IRON_HELMET); + tolua_constant(tolua_S,"E_ITEM_IRON_CHESTPLATE",E_ITEM_IRON_CHESTPLATE); + tolua_constant(tolua_S,"E_ITEM_IRON_LEGGINGS",E_ITEM_IRON_LEGGINGS); + tolua_constant(tolua_S,"E_ITEM_IRON_BOOTS",E_ITEM_IRON_BOOTS); + tolua_constant(tolua_S,"E_ITEM_DIAMOND_HELMET",E_ITEM_DIAMOND_HELMET); + tolua_constant(tolua_S,"E_ITEM_DIAMOND_CHESTPLATE",E_ITEM_DIAMOND_CHESTPLATE); + tolua_constant(tolua_S,"E_ITEM_DIAMOND_LEGGINGS",E_ITEM_DIAMOND_LEGGINGS); + tolua_constant(tolua_S,"E_ITEM_DIAMOND_BOOTS",E_ITEM_DIAMOND_BOOTS); + tolua_constant(tolua_S,"E_ITEM_GOLD_HELMET",E_ITEM_GOLD_HELMET); + tolua_constant(tolua_S,"E_ITEM_GOLD_CHESTPLATE",E_ITEM_GOLD_CHESTPLATE); + tolua_constant(tolua_S,"E_ITEM_GOLD_LEGGINGS",E_ITEM_GOLD_LEGGINGS); + tolua_constant(tolua_S,"E_ITEM_GOLD_BOOTS",E_ITEM_GOLD_BOOTS); + tolua_constant(tolua_S,"E_ITEM_FLINT",E_ITEM_FLINT); + tolua_constant(tolua_S,"E_ITEM_RAW_PORKCHOP",E_ITEM_RAW_PORKCHOP); + tolua_constant(tolua_S,"E_ITEM_COOKED_PORKCHOP",E_ITEM_COOKED_PORKCHOP); + tolua_constant(tolua_S,"E_ITEM_PAINTINGS",E_ITEM_PAINTINGS); + tolua_constant(tolua_S,"E_ITEM_GOLDEN_APPLE",E_ITEM_GOLDEN_APPLE); + tolua_constant(tolua_S,"E_ITEM_SIGN",E_ITEM_SIGN); + tolua_constant(tolua_S,"E_ITEM_WOODEN_DOOR",E_ITEM_WOODEN_DOOR); + tolua_constant(tolua_S,"E_ITEM_BUCKET",E_ITEM_BUCKET); + tolua_constant(tolua_S,"E_ITEM_WATER_BUCKET",E_ITEM_WATER_BUCKET); + tolua_constant(tolua_S,"E_ITEM_LAVA_BUCKET",E_ITEM_LAVA_BUCKET); + tolua_constant(tolua_S,"E_ITEM_MINECART",E_ITEM_MINECART); + tolua_constant(tolua_S,"E_ITEM_SADDLE",E_ITEM_SADDLE); + tolua_constant(tolua_S,"E_ITEM_IRON_DOOR",E_ITEM_IRON_DOOR); + tolua_constant(tolua_S,"E_ITEM_REDSTONE_DUST",E_ITEM_REDSTONE_DUST); + tolua_constant(tolua_S,"E_ITEM_SNOWBALL",E_ITEM_SNOWBALL); + tolua_constant(tolua_S,"E_ITEM_BOAT",E_ITEM_BOAT); + tolua_constant(tolua_S,"E_ITEM_LEATHER",E_ITEM_LEATHER); + tolua_constant(tolua_S,"E_ITEM_MILK",E_ITEM_MILK); + tolua_constant(tolua_S,"E_ITEM_CLAY_BRICK",E_ITEM_CLAY_BRICK); + tolua_constant(tolua_S,"E_ITEM_CLAY",E_ITEM_CLAY); + tolua_constant(tolua_S,"E_ITEM_SUGARCANE",E_ITEM_SUGARCANE); + tolua_constant(tolua_S,"E_ITEM_SUGAR_CANE",E_ITEM_SUGAR_CANE); + tolua_constant(tolua_S,"E_ITEM_PAPER",E_ITEM_PAPER); + tolua_constant(tolua_S,"E_ITEM_BOOK",E_ITEM_BOOK); + tolua_constant(tolua_S,"E_ITEM_SLIMEBALL",E_ITEM_SLIMEBALL); + tolua_constant(tolua_S,"E_ITEM_CHEST_MINECART",E_ITEM_CHEST_MINECART); + tolua_constant(tolua_S,"E_ITEM_FURNACE_MINECART",E_ITEM_FURNACE_MINECART); + tolua_constant(tolua_S,"E_ITEM_EGG",E_ITEM_EGG); + tolua_constant(tolua_S,"E_ITEM_COMPASS",E_ITEM_COMPASS); + tolua_constant(tolua_S,"E_ITEM_FISHING_ROD",E_ITEM_FISHING_ROD); + tolua_constant(tolua_S,"E_ITEM_CLOCK",E_ITEM_CLOCK); + tolua_constant(tolua_S,"E_ITEM_GLOWSTONE_DUST",E_ITEM_GLOWSTONE_DUST); + tolua_constant(tolua_S,"E_ITEM_RAW_FISH",E_ITEM_RAW_FISH); + tolua_constant(tolua_S,"E_ITEM_COOKED_FISH",E_ITEM_COOKED_FISH); + tolua_constant(tolua_S,"E_ITEM_DYE",E_ITEM_DYE); + tolua_constant(tolua_S,"E_ITEM_BONE",E_ITEM_BONE); + tolua_constant(tolua_S,"E_ITEM_SUGAR",E_ITEM_SUGAR); + tolua_constant(tolua_S,"E_ITEM_CAKE",E_ITEM_CAKE); + tolua_constant(tolua_S,"E_ITEM_BED",E_ITEM_BED); + tolua_constant(tolua_S,"E_ITEM_REDSTONE_REPEATER",E_ITEM_REDSTONE_REPEATER); + tolua_constant(tolua_S,"E_ITEM_COOKIE",E_ITEM_COOKIE); + tolua_constant(tolua_S,"E_ITEM_MAP",E_ITEM_MAP); + tolua_constant(tolua_S,"E_ITEM_SHEARS",E_ITEM_SHEARS); + tolua_constant(tolua_S,"E_ITEM_MELON_SLICE",E_ITEM_MELON_SLICE); + tolua_constant(tolua_S,"E_ITEM_PUMPKIN_SEEDS",E_ITEM_PUMPKIN_SEEDS); + tolua_constant(tolua_S,"E_ITEM_MELON_SEEDS",E_ITEM_MELON_SEEDS); + tolua_constant(tolua_S,"E_ITEM_RAW_BEEF",E_ITEM_RAW_BEEF); + tolua_constant(tolua_S,"E_ITEM_STEAK",E_ITEM_STEAK); + tolua_constant(tolua_S,"E_ITEM_RAW_CHICKEN",E_ITEM_RAW_CHICKEN); + tolua_constant(tolua_S,"E_ITEM_COOKED_CHICKEN",E_ITEM_COOKED_CHICKEN); + tolua_constant(tolua_S,"E_ITEM_ROTTEN_FLESH",E_ITEM_ROTTEN_FLESH); + tolua_constant(tolua_S,"E_ITEM_ENDER_PEARL",E_ITEM_ENDER_PEARL); + tolua_constant(tolua_S,"E_ITEM_BLAZE_ROD",E_ITEM_BLAZE_ROD); + tolua_constant(tolua_S,"E_ITEM_GHAST_TEAR",E_ITEM_GHAST_TEAR); + tolua_constant(tolua_S,"E_ITEM_GOLD_NUGGET",E_ITEM_GOLD_NUGGET); + tolua_constant(tolua_S,"E_ITEM_NETHER_WART",E_ITEM_NETHER_WART); + tolua_constant(tolua_S,"E_ITEM_POTIONS",E_ITEM_POTIONS); + tolua_constant(tolua_S,"E_ITEM_GLASS_BOTTLE",E_ITEM_GLASS_BOTTLE); + tolua_constant(tolua_S,"E_ITEM_SPIDER_EYE",E_ITEM_SPIDER_EYE); + tolua_constant(tolua_S,"E_ITEM_FERMENTED_SPIDER_EYE",E_ITEM_FERMENTED_SPIDER_EYE); + tolua_constant(tolua_S,"E_ITEM_BLAZE_POWDER",E_ITEM_BLAZE_POWDER); + tolua_constant(tolua_S,"E_ITEM_MAGMA_CREAM",E_ITEM_MAGMA_CREAM); + tolua_constant(tolua_S,"E_ITEM_BREWING_STAND",E_ITEM_BREWING_STAND); + tolua_constant(tolua_S,"E_ITEM_CAULDRON",E_ITEM_CAULDRON); + tolua_constant(tolua_S,"E_ITEM_EYE_OF_ENDER",E_ITEM_EYE_OF_ENDER); + tolua_constant(tolua_S,"E_ITEM_GLISTERING_MELON",E_ITEM_GLISTERING_MELON); + tolua_constant(tolua_S,"E_ITEM_SPAWN_EGG",E_ITEM_SPAWN_EGG); + tolua_constant(tolua_S,"E_ITEM_BOTTLE_O_ENCHANTING",E_ITEM_BOTTLE_O_ENCHANTING); + tolua_constant(tolua_S,"E_ITEM_FIRE_CHARGE",E_ITEM_FIRE_CHARGE); + tolua_constant(tolua_S,"E_ITEM_BOOK_AND_QUILL",E_ITEM_BOOK_AND_QUILL); + tolua_constant(tolua_S,"E_ITEM_WRITTEN_BOOK",E_ITEM_WRITTEN_BOOK); + tolua_constant(tolua_S,"E_ITEM_EMERALD",E_ITEM_EMERALD); + tolua_constant(tolua_S,"E_ITEM_ITEM_FRAME",E_ITEM_ITEM_FRAME); + tolua_constant(tolua_S,"E_ITEM_FLOWER_POT",E_ITEM_FLOWER_POT); + tolua_constant(tolua_S,"E_ITEM_CARROT",E_ITEM_CARROT); + tolua_constant(tolua_S,"E_ITEM_POTATO",E_ITEM_POTATO); + tolua_constant(tolua_S,"E_ITEM_BAKED_POTATO",E_ITEM_BAKED_POTATO); + tolua_constant(tolua_S,"E_ITEM_POISONOUS_POTATO",E_ITEM_POISONOUS_POTATO); + tolua_constant(tolua_S,"E_ITEM_EMPTY_MAP",E_ITEM_EMPTY_MAP); + tolua_constant(tolua_S,"E_ITEM_GOLDEN_CARROT",E_ITEM_GOLDEN_CARROT); + tolua_constant(tolua_S,"E_ITEM_HEAD",E_ITEM_HEAD); + tolua_constant(tolua_S,"E_ITEM_CARROT_ON_STICK",E_ITEM_CARROT_ON_STICK); + tolua_constant(tolua_S,"E_ITEM_NETHER_STAR",E_ITEM_NETHER_STAR); + tolua_constant(tolua_S,"E_ITEM_PUMPKIN_PIE",E_ITEM_PUMPKIN_PIE); + tolua_constant(tolua_S,"E_ITEM_FIREWORK_ROCKET",E_ITEM_FIREWORK_ROCKET); + tolua_constant(tolua_S,"E_ITEM_FIREWORK_STAR",E_ITEM_FIREWORK_STAR); + tolua_constant(tolua_S,"E_ITEM_ENCHANTED_BOOK",E_ITEM_ENCHANTED_BOOK); + tolua_constant(tolua_S,"E_ITEM_COMPARATOR",E_ITEM_COMPARATOR); + tolua_constant(tolua_S,"E_ITEM_NETHER_BRICK",E_ITEM_NETHER_BRICK); + tolua_constant(tolua_S,"E_ITEM_NETHER_QUARTZ",E_ITEM_NETHER_QUARTZ); + tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_TNT",E_ITEM_MINECART_WITH_TNT); + tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_HOPPER",E_ITEM_MINECART_WITH_HOPPER); + tolua_constant(tolua_S,"E_ITEM_IRON_HORSE_ARMOR",E_ITEM_IRON_HORSE_ARMOR); + tolua_constant(tolua_S,"E_ITEM_GOLD_HORSE_ARMOR",E_ITEM_GOLD_HORSE_ARMOR); + tolua_constant(tolua_S,"E_ITEM_DIAMOND_HORSE_ARMOR",E_ITEM_DIAMOND_HORSE_ARMOR); + tolua_constant(tolua_S,"E_ITEM_LEAD",E_ITEM_LEAD); + tolua_constant(tolua_S,"E_ITEM_NAME_TAG",E_ITEM_NAME_TAG); + tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_COMMAND_BLOCK",E_ITEM_MINECART_WITH_COMMAND_BLOCK); + tolua_constant(tolua_S,"E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES",E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES); + tolua_constant(tolua_S,"E_ITEM_MAX_CONSECUTIVE_TYPE_ID",E_ITEM_MAX_CONSECUTIVE_TYPE_ID); + tolua_constant(tolua_S,"E_ITEM_FIRST_DISC",E_ITEM_FIRST_DISC); + tolua_constant(tolua_S,"E_ITEM_13_DISC",E_ITEM_13_DISC); + tolua_constant(tolua_S,"E_ITEM_CAT_DISC",E_ITEM_CAT_DISC); + tolua_constant(tolua_S,"E_ITEM_BLOCKS_DISC",E_ITEM_BLOCKS_DISC); + tolua_constant(tolua_S,"E_ITEM_CHIRP_DISC",E_ITEM_CHIRP_DISC); + tolua_constant(tolua_S,"E_ITEM_FAR_DISC",E_ITEM_FAR_DISC); + tolua_constant(tolua_S,"E_ITEM_MALL_DISC",E_ITEM_MALL_DISC); + tolua_constant(tolua_S,"E_ITEM_MELLOHI_DISC",E_ITEM_MELLOHI_DISC); + tolua_constant(tolua_S,"E_ITEM_STAL_DISC",E_ITEM_STAL_DISC); + tolua_constant(tolua_S,"E_ITEM_STRAD_DISC",E_ITEM_STRAD_DISC); + tolua_constant(tolua_S,"E_ITEM_WARD_DISC",E_ITEM_WARD_DISC); + tolua_constant(tolua_S,"E_ITEM_11_DISC",E_ITEM_11_DISC); + tolua_constant(tolua_S,"E_ITEM_WAIT_DISC",E_ITEM_WAIT_DISC); + tolua_constant(tolua_S,"E_ITEM_LAST_DISC_PLUS_ONE",E_ITEM_LAST_DISC_PLUS_ONE); + tolua_constant(tolua_S,"E_ITEM_LAST_DISC",E_ITEM_LAST_DISC); + tolua_constant(tolua_S,"E_ITEM_LAST",E_ITEM_LAST); + tolua_constant(tolua_S,"E_META_CHEST_FACING_ZM",E_META_CHEST_FACING_ZM); + tolua_constant(tolua_S,"E_META_CHEST_FACING_ZP",E_META_CHEST_FACING_ZP); + tolua_constant(tolua_S,"E_META_CHEST_FACING_XM",E_META_CHEST_FACING_XM); + tolua_constant(tolua_S,"E_META_CHEST_FACING_XP",E_META_CHEST_FACING_XP); + tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_YM",E_META_DROPSPENSER_FACING_YM); + tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_YP",E_META_DROPSPENSER_FACING_YP); + tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_ZM",E_META_DROPSPENSER_FACING_ZM); + tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_ZP",E_META_DROPSPENSER_FACING_ZP); + tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_XM",E_META_DROPSPENSER_FACING_XM); + tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_XP",E_META_DROPSPENSER_FACING_XP); + tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_STONE",E_META_DOUBLE_STONE_SLAB_STONE); + tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_SANDSTONE",E_META_DOUBLE_STONE_SLAB_SANDSTONE); + tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_WOODEN",E_META_DOUBLE_STONE_SLAB_WOODEN); + tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_COBBLESTONE",E_META_DOUBLE_STONE_SLAB_COBBLESTONE); + tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_BRICK",E_META_DOUBLE_STONE_SLAB_BRICK); + tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_STONE_BRICK",E_META_DOUBLE_STONE_SLAB_STONE_BRICK); + tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_NETHER_BRICK",E_META_DOUBLE_STONE_SLAB_NETHER_BRICK); + tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_STONE_SECRET",E_META_DOUBLE_STONE_SLAB_STONE_SECRET); + tolua_constant(tolua_S,"E_META_HOPPER_FACING_YM",E_META_HOPPER_FACING_YM); + tolua_constant(tolua_S,"E_META_HOPPER_UNATTACHED",E_META_HOPPER_UNATTACHED); + tolua_constant(tolua_S,"E_META_HOPPER_FACING_ZM",E_META_HOPPER_FACING_ZM); + tolua_constant(tolua_S,"E_META_HOPPER_FACING_ZP",E_META_HOPPER_FACING_ZP); + tolua_constant(tolua_S,"E_META_HOPPER_FACING_XM",E_META_HOPPER_FACING_XM); + tolua_constant(tolua_S,"E_META_HOPPER_FACING_XP",E_META_HOPPER_FACING_XP); + tolua_constant(tolua_S,"E_META_LEAVES_APPLE",E_META_LEAVES_APPLE); + tolua_constant(tolua_S,"E_META_LEAVES_CONIFER",E_META_LEAVES_CONIFER); + tolua_constant(tolua_S,"E_META_LEAVES_BIRCH",E_META_LEAVES_BIRCH); + tolua_constant(tolua_S,"E_META_LEAVES_JUNGLE",E_META_LEAVES_JUNGLE); + tolua_constant(tolua_S,"E_META_LOG_APPLE",E_META_LOG_APPLE); + tolua_constant(tolua_S,"E_META_LOG_CONIFER",E_META_LOG_CONIFER); + tolua_constant(tolua_S,"E_META_LOG_BIRCH",E_META_LOG_BIRCH); + tolua_constant(tolua_S,"E_META_LOG_JUNGLE",E_META_LOG_JUNGLE); + tolua_constant(tolua_S,"E_META_PLANKS_APPLE",E_META_PLANKS_APPLE); + tolua_constant(tolua_S,"E_META_PLANKS_CONIFER",E_META_PLANKS_CONIFER); + tolua_constant(tolua_S,"E_META_PLANKS_BIRCH",E_META_PLANKS_BIRCH); + tolua_constant(tolua_S,"E_META_PLANKS_JUNGLE",E_META_PLANKS_JUNGLE); + tolua_constant(tolua_S,"E_META_SANDSTONE_NORMAL",E_META_SANDSTONE_NORMAL); + tolua_constant(tolua_S,"E_META_SANDSTONE_ORNAMENT",E_META_SANDSTONE_ORNAMENT); + tolua_constant(tolua_S,"E_META_SANDSTONE_SMOOTH",E_META_SANDSTONE_SMOOTH); + tolua_constant(tolua_S,"E_META_SAPLING_APPLE",E_META_SAPLING_APPLE); + tolua_constant(tolua_S,"E_META_SAPLING_CONIFER",E_META_SAPLING_CONIFER); + tolua_constant(tolua_S,"E_META_SAPLING_BIRCH",E_META_SAPLING_BIRCH); + tolua_constant(tolua_S,"E_META_SAPLING_JUNGLE",E_META_SAPLING_JUNGLE); + tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_STONE",E_META_SILVERFISH_EGG_STONE); + tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_COBBLESTONE",E_META_SILVERFISH_EGG_COBBLESTONE); + tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_STONE_BRICK",E_META_SILVERFISH_EGG_STONE_BRICK); + tolua_constant(tolua_S,"E_META_STONE_SLAB_STONE",E_META_STONE_SLAB_STONE); + tolua_constant(tolua_S,"E_META_STONE_SLAB_SANDSTONE",E_META_STONE_SLAB_SANDSTONE); + tolua_constant(tolua_S,"E_META_STONE_SLAB_PLANKS",E_META_STONE_SLAB_PLANKS); + tolua_constant(tolua_S,"E_META_STONE_SLAB_COBBLESTONE",E_META_STONE_SLAB_COBBLESTONE); + tolua_constant(tolua_S,"E_META_STONE_SLAB_BRICK",E_META_STONE_SLAB_BRICK); + tolua_constant(tolua_S,"E_META_STONE_SLAB_STONE_BRICK",E_META_STONE_SLAB_STONE_BRICK); + tolua_constant(tolua_S,"E_META_STONE_SLAB_NETHER_BRICK",E_META_STONE_SLAB_NETHER_BRICK); + tolua_constant(tolua_S,"E_META_STONE_SLAB_STONE_SECRET",E_META_STONE_SLAB_STONE_SECRET); + tolua_constant(tolua_S,"E_META_STONE_BRICK_NORMAL",E_META_STONE_BRICK_NORMAL); + tolua_constant(tolua_S,"E_META_STONE_BRICK_MOSSY",E_META_STONE_BRICK_MOSSY); + tolua_constant(tolua_S,"E_META_STONE_BRICK_CRACKED",E_META_STONE_BRICK_CRACKED); + tolua_constant(tolua_S,"E_META_STONE_BRICK_ORNAMENT",E_META_STONE_BRICK_ORNAMENT); + tolua_constant(tolua_S,"E_META_TALL_GRASS_DEAD_SHRUB",E_META_TALL_GRASS_DEAD_SHRUB); + tolua_constant(tolua_S,"E_META_TALL_GRASS_GRASS",E_META_TALL_GRASS_GRASS); + tolua_constant(tolua_S,"E_META_TALL_GRASS_FERN",E_META_TALL_GRASS_FERN); + tolua_constant(tolua_S,"E_META_TORCH_EAST",E_META_TORCH_EAST); + tolua_constant(tolua_S,"E_META_TORCH_WEST",E_META_TORCH_WEST); + tolua_constant(tolua_S,"E_META_TORCH_SOUTH",E_META_TORCH_SOUTH); + tolua_constant(tolua_S,"E_META_TORCH_NORTH",E_META_TORCH_NORTH); + tolua_constant(tolua_S,"E_META_TORCH_FLOOR",E_META_TORCH_FLOOR); + tolua_constant(tolua_S,"E_META_TORCH_XM",E_META_TORCH_XM); + tolua_constant(tolua_S,"E_META_TORCH_XP",E_META_TORCH_XP); + tolua_constant(tolua_S,"E_META_TORCH_ZM",E_META_TORCH_ZM); + tolua_constant(tolua_S,"E_META_TORCH_ZP",E_META_TORCH_ZP); + tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_APPLE",E_META_WOODEN_DOUBLE_SLAB_APPLE); + tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_CONIFER",E_META_WOODEN_DOUBLE_SLAB_CONIFER); + tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_BIRCH",E_META_WOODEN_DOUBLE_SLAB_BIRCH); + tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_JUNGLE",E_META_WOODEN_DOUBLE_SLAB_JUNGLE); + tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_ACACIA",E_META_WOODEN_DOUBLE_SLAB_ACACIA); + tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_DARK_OAK",E_META_WOODEN_DOUBLE_SLAB_DARK_OAK); + tolua_constant(tolua_S,"E_META_WOODEN_SLAB_APPLE",E_META_WOODEN_SLAB_APPLE); + tolua_constant(tolua_S,"E_META_WOODEN_SLAB_CONIFER",E_META_WOODEN_SLAB_CONIFER); + tolua_constant(tolua_S,"E_META_WOODEN_SLAB_BIRCH",E_META_WOODEN_SLAB_BIRCH); + tolua_constant(tolua_S,"E_META_WOODEN_SLAB_JUNGLE",E_META_WOODEN_SLAB_JUNGLE); + tolua_constant(tolua_S,"E_META_WOODEN_SLAB_ACACIA",E_META_WOODEN_SLAB_ACACIA); + tolua_constant(tolua_S,"E_META_WOODEN_SLAB_DARK_OAK",E_META_WOODEN_SLAB_DARK_OAK); + tolua_constant(tolua_S,"E_META_WOOL_WHITE",E_META_WOOL_WHITE); + tolua_constant(tolua_S,"E_META_WOOL_ORANGE",E_META_WOOL_ORANGE); + tolua_constant(tolua_S,"E_META_WOOL_MAGENTA",E_META_WOOL_MAGENTA); + tolua_constant(tolua_S,"E_META_WOOL_LIGHTBLUE",E_META_WOOL_LIGHTBLUE); + tolua_constant(tolua_S,"E_META_WOOL_YELLOW",E_META_WOOL_YELLOW); + tolua_constant(tolua_S,"E_META_WOOL_LIGHTGREEN",E_META_WOOL_LIGHTGREEN); + tolua_constant(tolua_S,"E_META_WOOL_PINK",E_META_WOOL_PINK); + tolua_constant(tolua_S,"E_META_WOOL_GRAY",E_META_WOOL_GRAY); + tolua_constant(tolua_S,"E_META_WOOL_LIGHTGRAY",E_META_WOOL_LIGHTGRAY); + tolua_constant(tolua_S,"E_META_WOOL_CYAN",E_META_WOOL_CYAN); + tolua_constant(tolua_S,"E_META_WOOL_PURPLE",E_META_WOOL_PURPLE); + tolua_constant(tolua_S,"E_META_WOOL_BLUE",E_META_WOOL_BLUE); + tolua_constant(tolua_S,"E_META_WOOL_BROWN",E_META_WOOL_BROWN); + tolua_constant(tolua_S,"E_META_WOOL_GREEN",E_META_WOOL_GREEN); + tolua_constant(tolua_S,"E_META_WOOL_RED",E_META_WOOL_RED); + tolua_constant(tolua_S,"E_META_WOOL_BLACK",E_META_WOOL_BLACK); + tolua_constant(tolua_S,"E_META_CARPET_WHITE",E_META_CARPET_WHITE); + tolua_constant(tolua_S,"E_META_CARPET_ORANGE",E_META_CARPET_ORANGE); + tolua_constant(tolua_S,"E_META_CARPET_MAGENTA",E_META_CARPET_MAGENTA); + tolua_constant(tolua_S,"E_META_CARPET_LIGHTBLUE",E_META_CARPET_LIGHTBLUE); + tolua_constant(tolua_S,"E_META_CARPET_YELLOW",E_META_CARPET_YELLOW); + tolua_constant(tolua_S,"E_META_CARPET_LIGHTGREEN",E_META_CARPET_LIGHTGREEN); + tolua_constant(tolua_S,"E_META_CARPET_PINK",E_META_CARPET_PINK); + tolua_constant(tolua_S,"E_META_CARPET_GRAY",E_META_CARPET_GRAY); + tolua_constant(tolua_S,"E_META_CARPET_LIGHTGRAY",E_META_CARPET_LIGHTGRAY); + tolua_constant(tolua_S,"E_META_CARPET_CYAN",E_META_CARPET_CYAN); + tolua_constant(tolua_S,"E_META_CARPET_PURPLE",E_META_CARPET_PURPLE); + tolua_constant(tolua_S,"E_META_CARPET_BLUE",E_META_CARPET_BLUE); + tolua_constant(tolua_S,"E_META_CARPET_BROWN",E_META_CARPET_BROWN); + tolua_constant(tolua_S,"E_META_CARPET_GREEN",E_META_CARPET_GREEN); + tolua_constant(tolua_S,"E_META_CARPET_RED",E_META_CARPET_RED); + tolua_constant(tolua_S,"E_META_CARPET_BLACK",E_META_CARPET_BLACK); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_WHITE",E_META_STAINED_CLAY_WHITE); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_ORANGE",E_META_STAINED_CLAY_ORANGE); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_MAGENTA",E_META_STAINED_CLAY_MAGENTA); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTBLUE",E_META_STAINED_CLAY_LIGHTBLUE); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_YELLOW",E_META_STAINED_CLAY_YELLOW); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTGREEN",E_META_STAINED_CLAY_LIGHTGREEN); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_PINK",E_META_STAINED_CLAY_PINK); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_GRAY",E_META_STAINED_CLAY_GRAY); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTGRAY",E_META_STAINED_CLAY_LIGHTGRAY); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_CYAN",E_META_STAINED_CLAY_CYAN); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_PURPLE",E_META_STAINED_CLAY_PURPLE); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_BLUE",E_META_STAINED_CLAY_BLUE); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_BROWN",E_META_STAINED_CLAY_BROWN); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_GREEN",E_META_STAINED_CLAY_GREEN); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_RED",E_META_STAINED_CLAY_RED); + tolua_constant(tolua_S,"E_META_STAINED_CLAY_BLACK",E_META_STAINED_CLAY_BLACK); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_WHITE",E_META_STAINED_GLASS_WHITE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_ORANGE",E_META_STAINED_GLASS_ORANGE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_MAGENTA",E_META_STAINED_GLASS_MAGENTA); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_LIGHTBLUE",E_META_STAINED_GLASS_LIGHTBLUE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_YELLOW",E_META_STAINED_GLASS_YELLOW); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_LIGHTGREEN",E_META_STAINED_GLASS_LIGHTGREEN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PINK",E_META_STAINED_GLASS_PINK); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_GRAY",E_META_STAINED_GLASS_GRAY); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_LIGHTGRAY",E_META_STAINED_GLASS_LIGHTGRAY); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_CYAN",E_META_STAINED_GLASS_CYAN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PURPLE",E_META_STAINED_GLASS_PURPLE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_BLUE",E_META_STAINED_GLASS_BLUE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_BROWN",E_META_STAINED_GLASS_BROWN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_GREEN",E_META_STAINED_GLASS_GREEN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_RED",E_META_STAINED_GLASS_RED); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_BLACK",E_META_STAINED_GLASS_BLACK); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_WHITE",E_META_STAINED_GLASS_PANE_WHITE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_ORANGE",E_META_STAINED_GLASS_PANE_ORANGE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_MAGENTA",E_META_STAINED_GLASS_PANE_MAGENTA); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_LIGHTBLUE",E_META_STAINED_GLASS_PANE_LIGHTBLUE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_YELLOW",E_META_STAINED_GLASS_PANE_YELLOW); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_LIGHTGREEN",E_META_STAINED_GLASS_PANE_LIGHTGREEN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_PINK",E_META_STAINED_GLASS_PANE_PINK); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_GRAY",E_META_STAINED_GLASS_PANE_GRAY); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_LIGHTGRAY",E_META_STAINED_GLASS_PANE_LIGHTGRAY); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_CYAN",E_META_STAINED_GLASS_PANE_CYAN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_PURPLE",E_META_STAINED_GLASS_PANE_PURPLE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_BLUE",E_META_STAINED_GLASS_PANE_BLUE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_BROWN",E_META_STAINED_GLASS_PANE_BROWN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_GREEN",E_META_STAINED_GLASS_PANE_GREEN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_RED",E_META_STAINED_GLASS_PANE_RED); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_BLACK",E_META_STAINED_GLASS_PANE_BLACK); + tolua_constant(tolua_S,"E_META_SNOW_LAYER_ONE",E_META_SNOW_LAYER_ONE); + tolua_constant(tolua_S,"E_META_SNOW_LAYER_TWO",E_META_SNOW_LAYER_TWO); + tolua_constant(tolua_S,"E_META_SNOW_LAYER_THREE",E_META_SNOW_LAYER_THREE); + tolua_constant(tolua_S,"E_META_SNOW_LAYER_FOUR",E_META_SNOW_LAYER_FOUR); + tolua_constant(tolua_S,"E_META_SNOW_LAYER_FIVE",E_META_SNOW_LAYER_FIVE); + tolua_constant(tolua_S,"E_META_SNOW_LAYER_SIX",E_META_SNOW_LAYER_SIX); + tolua_constant(tolua_S,"E_META_SNOW_LAYER_SEVEN",E_META_SNOW_LAYER_SEVEN); + tolua_constant(tolua_S,"E_META_SNOW_LAYER_EIGHT",E_META_SNOW_LAYER_EIGHT); + tolua_constant(tolua_S,"E_META_RAIL_ZM_ZP",E_META_RAIL_ZM_ZP); + tolua_constant(tolua_S,"E_META_RAIL_XM_XP",E_META_RAIL_XM_XP); + tolua_constant(tolua_S,"E_META_RAIL_ASCEND_XP",E_META_RAIL_ASCEND_XP); + tolua_constant(tolua_S,"E_META_RAIL_ASCEND_XM",E_META_RAIL_ASCEND_XM); + tolua_constant(tolua_S,"E_META_RAIL_ASCEND_ZM",E_META_RAIL_ASCEND_ZM); + tolua_constant(tolua_S,"E_META_RAIL_ASCEND_ZP",E_META_RAIL_ASCEND_ZP); + tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZP_XP",E_META_RAIL_CURVED_ZP_XP); + tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZP_XM",E_META_RAIL_CURVED_ZP_XM); + tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZM_XM",E_META_RAIL_CURVED_ZM_XM); + tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZM_XP",E_META_RAIL_CURVED_ZM_XP); + tolua_constant(tolua_S,"E_META_NEW_LEAVES_ACACIA_WOOD",E_META_NEW_LEAVES_ACACIA_WOOD); + tolua_constant(tolua_S,"E_META_NEW_LEAVES_DARK_OAK_WOOD",E_META_NEW_LEAVES_DARK_OAK_WOOD); + tolua_constant(tolua_S,"E_META_NEW_LOG_ACACIA_WOOD",E_META_NEW_LOG_ACACIA_WOOD); + tolua_constant(tolua_S,"E_META_NEW_LOG_DARK_OAK_WOOD",E_META_NEW_LOG_DARK_OAK_WOOD); + tolua_constant(tolua_S,"E_META_FLOWER_POPPY",E_META_FLOWER_POPPY); + tolua_constant(tolua_S,"E_META_FLOWER_BLUE_ORCHID",E_META_FLOWER_BLUE_ORCHID); + tolua_constant(tolua_S,"E_META_FLOWER_ALLIUM",E_META_FLOWER_ALLIUM); + tolua_constant(tolua_S,"E_META_FLOWER_RED_TULIP",E_META_FLOWER_RED_TULIP); + tolua_constant(tolua_S,"E_META_FLOWER_ORANGE_TULIP",E_META_FLOWER_ORANGE_TULIP); + tolua_constant(tolua_S,"E_META_FLOWER_WHITE_TULIP",E_META_FLOWER_WHITE_TULIP); + tolua_constant(tolua_S,"E_META_FLOWER_PINK_TULIP",E_META_FLOWER_PINK_TULIP); + tolua_constant(tolua_S,"E_META_FLOWER_OXEYE_DAISY",E_META_FLOWER_OXEYE_DAISY); + tolua_constant(tolua_S,"E_META_BIG_FLOWER_SUNFLOWER",E_META_BIG_FLOWER_SUNFLOWER); + tolua_constant(tolua_S,"E_META_BIG_FLOWER_LILAC",E_META_BIG_FLOWER_LILAC); + tolua_constant(tolua_S,"E_META_BIG_FLOWER_DOUBLE_TALL_GRASS",E_META_BIG_FLOWER_DOUBLE_TALL_GRASS); + tolua_constant(tolua_S,"E_META_BIG_FLOWER_LARGE_FERN",E_META_BIG_FLOWER_LARGE_FERN); + tolua_constant(tolua_S,"E_META_BIG_FLOWER_ROSE_BUSH",E_META_BIG_FLOWER_ROSE_BUSH); + tolua_constant(tolua_S,"E_META_BIG_FLOWER_PEONY",E_META_BIG_FLOWER_PEONY); + tolua_constant(tolua_S,"E_META_COAL_NORMAL",E_META_COAL_NORMAL); + tolua_constant(tolua_S,"E_META_COAL_CHARCOAL",E_META_COAL_CHARCOAL); + tolua_constant(tolua_S,"E_META_DYE_BLACK",E_META_DYE_BLACK); + tolua_constant(tolua_S,"E_META_DYE_RED",E_META_DYE_RED); + tolua_constant(tolua_S,"E_META_DYE_GREEN",E_META_DYE_GREEN); + tolua_constant(tolua_S,"E_META_DYE_BROWN",E_META_DYE_BROWN); + tolua_constant(tolua_S,"E_META_DYE_BLUE",E_META_DYE_BLUE); + tolua_constant(tolua_S,"E_META_DYE_PURPLE",E_META_DYE_PURPLE); + tolua_constant(tolua_S,"E_META_DYE_CYAN",E_META_DYE_CYAN); + tolua_constant(tolua_S,"E_META_DYE_LIGHTGRAY",E_META_DYE_LIGHTGRAY); + tolua_constant(tolua_S,"E_META_DYE_GRAY",E_META_DYE_GRAY); + tolua_constant(tolua_S,"E_META_DYE_PINK",E_META_DYE_PINK); + tolua_constant(tolua_S,"E_META_DYE_LIGHTGREEN",E_META_DYE_LIGHTGREEN); + tolua_constant(tolua_S,"E_META_DYE_YELLOW",E_META_DYE_YELLOW); + tolua_constant(tolua_S,"E_META_DYE_LIGHTBLUE",E_META_DYE_LIGHTBLUE); + tolua_constant(tolua_S,"E_META_DYE_MAGENTA",E_META_DYE_MAGENTA); + tolua_constant(tolua_S,"E_META_DYE_ORANGE",E_META_DYE_ORANGE); + tolua_constant(tolua_S,"E_META_DYE_WHITE",E_META_DYE_WHITE); + tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_NORMAL",E_META_GOLDEN_APPLE_NORMAL); + tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_ENCHANTED",E_META_GOLDEN_APPLE_ENCHANTED); + tolua_constant(tolua_S,"E_META_RAW_FISH_FISH",E_META_RAW_FISH_FISH); + tolua_constant(tolua_S,"E_META_RAW_FISH_SALMON",E_META_RAW_FISH_SALMON); + tolua_constant(tolua_S,"E_META_RAW_FISH_CLOWNFISH",E_META_RAW_FISH_CLOWNFISH); + tolua_constant(tolua_S,"E_META_RAW_FISH_PUFFERFISH",E_META_RAW_FISH_PUFFERFISH); + tolua_constant(tolua_S,"E_META_COOKED_FISH_FISH",E_META_COOKED_FISH_FISH); + tolua_constant(tolua_S,"E_META_COOKED_FISH_SALMON",E_META_COOKED_FISH_SALMON); + tolua_constant(tolua_S,"E_META_COOKED_FISH_CLOWNFISH",E_META_COOKED_FISH_CLOWNFISH); + tolua_constant(tolua_S,"E_META_COOKED_FISH_PUFFERFISH",E_META_COOKED_FISH_PUFFERFISH); + tolua_constant(tolua_S,"E_META_TRACKS_X",E_META_TRACKS_X); + tolua_constant(tolua_S,"E_META_TRACKS_Z",E_META_TRACKS_Z); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_PICKUP",E_META_SPAWN_EGG_PICKUP); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_EXPERIENCE_ORB",E_META_SPAWN_EGG_EXPERIENCE_ORB); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_LEASH_KNOT",E_META_SPAWN_EGG_LEASH_KNOT); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_PAINTING",E_META_SPAWN_EGG_PAINTING); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ARROW",E_META_SPAWN_EGG_ARROW); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SNOWBALL",E_META_SPAWN_EGG_SNOWBALL); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_FIREBALL",E_META_SPAWN_EGG_FIREBALL); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SMALL_FIREBALL",E_META_SPAWN_EGG_SMALL_FIREBALL); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_PEARL",E_META_SPAWN_EGG_ENDER_PEARL); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_EYE_OF_ENDER",E_META_SPAWN_EGG_EYE_OF_ENDER); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SPLASH_POTION",E_META_SPAWN_EGG_SPLASH_POTION); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_EXP_BOTTLE",E_META_SPAWN_EGG_EXP_BOTTLE); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ITEM_FRAME",E_META_SPAWN_EGG_ITEM_FRAME); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_WITHER_SKULL",E_META_SPAWN_EGG_WITHER_SKULL); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_PRIMED_TNT",E_META_SPAWN_EGG_PRIMED_TNT); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_FALLING_BLOCK",E_META_SPAWN_EGG_FALLING_BLOCK); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_FIREWORK",E_META_SPAWN_EGG_FIREWORK); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_BOAT",E_META_SPAWN_EGG_BOAT); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART",E_META_SPAWN_EGG_MINECART); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_CHEST",E_META_SPAWN_EGG_MINECART_CHEST); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_FURNACE",E_META_SPAWN_EGG_MINECART_FURNACE); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_TNT",E_META_SPAWN_EGG_MINECART_TNT); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_HOPPER",E_META_SPAWN_EGG_MINECART_HOPPER); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_SPAWNER",E_META_SPAWN_EGG_MINECART_SPAWNER); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_CREEPER",E_META_SPAWN_EGG_CREEPER); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SKELETON",E_META_SPAWN_EGG_SKELETON); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SPIDER",E_META_SPAWN_EGG_SPIDER); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_GIANT",E_META_SPAWN_EGG_GIANT); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE",E_META_SPAWN_EGG_ZOMBIE); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SLIME",E_META_SPAWN_EGG_SLIME); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_GHAST",E_META_SPAWN_EGG_GHAST); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE_PIGMAN",E_META_SPAWN_EGG_ZOMBIE_PIGMAN); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDERMAN",E_META_SPAWN_EGG_ENDERMAN); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_CAVE_SPIDER",E_META_SPAWN_EGG_CAVE_SPIDER); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SILVERFISH",E_META_SPAWN_EGG_SILVERFISH); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_BLAZE",E_META_SPAWN_EGG_BLAZE); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MAGMA_CUBE",E_META_SPAWN_EGG_MAGMA_CUBE); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_DRAGON",E_META_SPAWN_EGG_ENDER_DRAGON); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_WITHER",E_META_SPAWN_EGG_WITHER); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_BAT",E_META_SPAWN_EGG_BAT); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_WITCH",E_META_SPAWN_EGG_WITCH); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_PIG",E_META_SPAWN_EGG_PIG); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SHEEP",E_META_SPAWN_EGG_SHEEP); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_COW",E_META_SPAWN_EGG_COW); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_CHICKEN",E_META_SPAWN_EGG_CHICKEN); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SQUID",E_META_SPAWN_EGG_SQUID); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_WOLF",E_META_SPAWN_EGG_WOLF); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MOOSHROOM",E_META_SPAWN_EGG_MOOSHROOM); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SNOW_GOLEM",E_META_SPAWN_EGG_SNOW_GOLEM); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_OCELOT",E_META_SPAWN_EGG_OCELOT); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_IRON_GOLEM",E_META_SPAWN_EGG_IRON_GOLEM); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_HORSE",E_META_SPAWN_EGG_HORSE); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_VILLAGER",E_META_SPAWN_EGG_VILLAGER); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_CRYSTAL",E_META_SPAWN_EGG_ENDER_CRYSTAL); + tolua_constant(tolua_S,"dimNether",dimNether); + tolua_constant(tolua_S,"dimOverworld",dimOverworld); + tolua_constant(tolua_S,"dimEnd",dimEnd); + tolua_constant(tolua_S,"dtAttack",dtAttack); + tolua_constant(tolua_S,"dtRangedAttack",dtRangedAttack); + tolua_constant(tolua_S,"dtLightning",dtLightning); + tolua_constant(tolua_S,"dtFalling",dtFalling); + tolua_constant(tolua_S,"dtDrowning",dtDrowning); + tolua_constant(tolua_S,"dtSuffocating",dtSuffocating); + tolua_constant(tolua_S,"dtStarving",dtStarving); + tolua_constant(tolua_S,"dtCactusContact",dtCactusContact); + tolua_constant(tolua_S,"dtLavaContact",dtLavaContact); + tolua_constant(tolua_S,"dtPoisoning",dtPoisoning); + tolua_constant(tolua_S,"dtOnFire",dtOnFire); + tolua_constant(tolua_S,"dtFireContact",dtFireContact); + tolua_constant(tolua_S,"dtInVoid",dtInVoid); + tolua_constant(tolua_S,"dtPotionOfHarming",dtPotionOfHarming); + tolua_constant(tolua_S,"dtEnderPearl",dtEnderPearl); + tolua_constant(tolua_S,"dtAdmin",dtAdmin); + tolua_constant(tolua_S,"dtPawnAttack",dtPawnAttack); + tolua_constant(tolua_S,"dtEntityAttack",dtEntityAttack); + tolua_constant(tolua_S,"dtMob",dtMob); + tolua_constant(tolua_S,"dtMobAttack",dtMobAttack); + tolua_constant(tolua_S,"dtArrowAttack",dtArrowAttack); + tolua_constant(tolua_S,"dtArrow",dtArrow); + tolua_constant(tolua_S,"dtProjectile",dtProjectile); + tolua_constant(tolua_S,"dtFall",dtFall); + tolua_constant(tolua_S,"dtDrown",dtDrown); + tolua_constant(tolua_S,"dtSuffocation",dtSuffocation); + tolua_constant(tolua_S,"dtStarvation",dtStarvation); + tolua_constant(tolua_S,"dtHunger",dtHunger); + tolua_constant(tolua_S,"dtCactus",dtCactus); + tolua_constant(tolua_S,"dtCactuses",dtCactuses); + tolua_constant(tolua_S,"dtCacti",dtCacti); + tolua_constant(tolua_S,"dtLava",dtLava); + tolua_constant(tolua_S,"dtPoison",dtPoison); + tolua_constant(tolua_S,"dtBurning",dtBurning); + tolua_constant(tolua_S,"dtInFire",dtInFire); + tolua_constant(tolua_S,"dtPlugin",dtPlugin); + tolua_constant(tolua_S,"esOther",esOther); + tolua_constant(tolua_S,"esPrimedTNT",esPrimedTNT); + tolua_constant(tolua_S,"esCreeper",esCreeper); + tolua_constant(tolua_S,"esBed",esBed); + tolua_constant(tolua_S,"esEnderCrystal",esEnderCrystal); + tolua_constant(tolua_S,"esGhastFireball",esGhastFireball); + tolua_constant(tolua_S,"esWitherSkullBlack",esWitherSkullBlack); + tolua_constant(tolua_S,"esWitherSkullBlue",esWitherSkullBlue); + tolua_constant(tolua_S,"esWitherBirth",esWitherBirth); + tolua_constant(tolua_S,"esPlugin",esPlugin); + tolua_function(tolua_S,"BlockStringToType",tolua_AllToLua_BlockStringToType00); + tolua_function(tolua_S,"StringToItem",tolua_AllToLua_StringToItem00); + tolua_function(tolua_S,"ItemToString",tolua_AllToLua_ItemToString00); + tolua_function(tolua_S,"ItemTypeToString",tolua_AllToLua_ItemTypeToString00); + tolua_function(tolua_S,"ItemToFullString",tolua_AllToLua_ItemToFullString00); + tolua_function(tolua_S,"StringToBiome",tolua_AllToLua_StringToBiome00); + tolua_function(tolua_S,"StringToMobType",tolua_AllToLua_StringToMobType00); + tolua_function(tolua_S,"StringToDimension",tolua_AllToLua_StringToDimension00); + tolua_function(tolua_S,"DamageTypeToString",tolua_AllToLua_DamageTypeToString00); + tolua_function(tolua_S,"StringToDamageType",tolua_AllToLua_StringToDamageType00); + tolua_function(tolua_S,"GetIniItemSet",tolua_AllToLua_GetIniItemSet00); + tolua_function(tolua_S,"TrimString",tolua_AllToLua_TrimString00); + tolua_function(tolua_S,"NoCaseCompare",tolua_AllToLua_NoCaseCompare00); + tolua_function(tolua_S,"ReplaceString",tolua_AllToLua_ReplaceString00); + tolua_function(tolua_S,"EscapeString",tolua_AllToLua_EscapeString00); + tolua_function(tolua_S,"StripColorCodes",tolua_AllToLua_StripColorCodes00); + tolua_array(tolua_S,"g_BlockLightValue",tolua_get_AllToLua_g_BlockLightValue,tolua_set_AllToLua_g_BlockLightValue); + tolua_array(tolua_S,"g_BlockSpreadLightFalloff",tolua_get_AllToLua_g_BlockSpreadLightFalloff,tolua_set_AllToLua_g_BlockSpreadLightFalloff); + tolua_array(tolua_S,"g_BlockTransparent",tolua_get_AllToLua_g_BlockTransparent,tolua_set_AllToLua_g_BlockTransparent); + tolua_array(tolua_S,"g_BlockOneHitDig",tolua_get_AllToLua_g_BlockOneHitDig,tolua_set_AllToLua_g_BlockOneHitDig); + tolua_array(tolua_S,"g_BlockPistonBreakable",tolua_get_AllToLua_g_BlockPistonBreakable,tolua_set_AllToLua_g_BlockPistonBreakable); + tolua_array(tolua_S,"g_BlockIsSnowable",tolua_get_AllToLua_g_BlockIsSnowable,tolua_set_AllToLua_g_BlockIsSnowable); + tolua_array(tolua_S,"g_BlockRequiresSpecialTool",tolua_get_AllToLua_g_BlockRequiresSpecialTool,tolua_set_AllToLua_g_BlockRequiresSpecialTool); + tolua_array(tolua_S,"g_BlockIsSolid",tolua_get_AllToLua_g_BlockIsSolid,tolua_set_AllToLua_g_BlockIsSolid); + tolua_array(tolua_S,"g_BlockIsTorchPlaceable",tolua_get_AllToLua_g_BlockIsTorchPlaceable,tolua_set_AllToLua_g_BlockIsTorchPlaceable); + tolua_constant(tolua_S,"MAX_EXPERIENCE_ORB_SIZE",MAX_EXPERIENCE_ORB_SIZE); + tolua_constant(tolua_S,"BLOCK_FACE_NONE",BLOCK_FACE_NONE); + tolua_constant(tolua_S,"BLOCK_FACE_XM",BLOCK_FACE_XM); + tolua_constant(tolua_S,"BLOCK_FACE_XP",BLOCK_FACE_XP); + tolua_constant(tolua_S,"BLOCK_FACE_YM",BLOCK_FACE_YM); + tolua_constant(tolua_S,"BLOCK_FACE_YP",BLOCK_FACE_YP); + tolua_constant(tolua_S,"BLOCK_FACE_ZM",BLOCK_FACE_ZM); + tolua_constant(tolua_S,"BLOCK_FACE_ZP",BLOCK_FACE_ZP); + tolua_constant(tolua_S,"BLOCK_FACE_BOTTOM",BLOCK_FACE_BOTTOM); + tolua_constant(tolua_S,"BLOCK_FACE_TOP",BLOCK_FACE_TOP); + tolua_constant(tolua_S,"BLOCK_FACE_NORTH",BLOCK_FACE_NORTH); + tolua_constant(tolua_S,"BLOCK_FACE_SOUTH",BLOCK_FACE_SOUTH); + tolua_constant(tolua_S,"BLOCK_FACE_WEST",BLOCK_FACE_WEST); + tolua_constant(tolua_S,"BLOCK_FACE_EAST",BLOCK_FACE_EAST); + tolua_constant(tolua_S,"DIG_STATUS_STARTED",DIG_STATUS_STARTED); + tolua_constant(tolua_S,"DIG_STATUS_CANCELLED",DIG_STATUS_CANCELLED); + tolua_constant(tolua_S,"DIG_STATUS_FINISHED",DIG_STATUS_FINISHED); + tolua_constant(tolua_S,"DIG_STATUS_DROP_HELD",DIG_STATUS_DROP_HELD); + tolua_constant(tolua_S,"DIG_STATUS_SHOOT_EAT",DIG_STATUS_SHOOT_EAT); + tolua_constant(tolua_S,"caLeftClick",caLeftClick); + tolua_constant(tolua_S,"caRightClick",caRightClick); + tolua_constant(tolua_S,"caShiftLeftClick",caShiftLeftClick); + tolua_constant(tolua_S,"caShiftRightClick",caShiftRightClick); + tolua_constant(tolua_S,"caNumber1",caNumber1); + tolua_constant(tolua_S,"caNumber2",caNumber2); + tolua_constant(tolua_S,"caNumber3",caNumber3); + tolua_constant(tolua_S,"caNumber4",caNumber4); + tolua_constant(tolua_S,"caNumber5",caNumber5); + tolua_constant(tolua_S,"caNumber6",caNumber6); + tolua_constant(tolua_S,"caNumber7",caNumber7); + tolua_constant(tolua_S,"caNumber8",caNumber8); + tolua_constant(tolua_S,"caNumber9",caNumber9); + tolua_constant(tolua_S,"caMiddleClick",caMiddleClick); + tolua_constant(tolua_S,"caDropKey",caDropKey); + tolua_constant(tolua_S,"caCtrlDropKey",caCtrlDropKey); + tolua_constant(tolua_S,"caLeftClickOutside",caLeftClickOutside); + tolua_constant(tolua_S,"caRightClickOutside",caRightClickOutside); + tolua_constant(tolua_S,"caLeftClickOutsideHoldNothing",caLeftClickOutsideHoldNothing); + tolua_constant(tolua_S,"caRightClickOutsideHoldNothing",caRightClickOutsideHoldNothing); + tolua_constant(tolua_S,"caLeftPaintBegin",caLeftPaintBegin); + tolua_constant(tolua_S,"caRightPaintBegin",caRightPaintBegin); + tolua_constant(tolua_S,"caLeftPaintProgress",caLeftPaintProgress); + tolua_constant(tolua_S,"caRightPaintProgress",caRightPaintProgress); + tolua_constant(tolua_S,"caLeftPaintEnd",caLeftPaintEnd); + tolua_constant(tolua_S,"caRightPaintEnd",caRightPaintEnd); + tolua_constant(tolua_S,"caDblClick",caDblClick); + tolua_constant(tolua_S,"caUnknown",caUnknown); + tolua_constant(tolua_S,"eGameMode_NotSet",eGameMode_NotSet); + tolua_constant(tolua_S,"eGameMode_Survival",eGameMode_Survival); + tolua_constant(tolua_S,"eGameMode_Creative",eGameMode_Creative); + tolua_constant(tolua_S,"eGameMode_Adventure",eGameMode_Adventure); + tolua_constant(tolua_S,"gmNotSet",gmNotSet); + tolua_constant(tolua_S,"gmSurvival",gmSurvival); + tolua_constant(tolua_S,"gmCreative",gmCreative); + tolua_constant(tolua_S,"gmAdventure",gmAdventure); + tolua_constant(tolua_S,"gmMax",gmMax); + tolua_constant(tolua_S,"gmMin",gmMin); + tolua_constant(tolua_S,"eWeather_Sunny",eWeather_Sunny); + tolua_constant(tolua_S,"eWeather_Rain",eWeather_Rain); + tolua_constant(tolua_S,"eWeather_ThunderStorm",eWeather_ThunderStorm); + tolua_constant(tolua_S,"wSunny",wSunny); + tolua_constant(tolua_S,"wRain",wRain); + tolua_constant(tolua_S,"wThunderstorm",wThunderstorm); + tolua_constant(tolua_S,"wStorm",wStorm); + tolua_function(tolua_S,"ClickActionToString",tolua_AllToLua_ClickActionToString00); + tolua_function(tolua_S,"IsValidBlock",tolua_AllToLua_IsValidBlock00); + tolua_function(tolua_S,"IsValidItem",tolua_AllToLua_IsValidItem00); + tolua_function(tolua_S,"AddFaceDirection",tolua_AllToLua_AddFaceDirection00); + tolua_module(tolua_S,"ItemCategory",0); + tolua_beginmodule(tolua_S,"ItemCategory"); + tolua_function(tolua_S,"IsPickaxe",tolua_AllToLua_ItemCategory_IsPickaxe00); + tolua_function(tolua_S,"IsAxe",tolua_AllToLua_ItemCategory_IsAxe00); + tolua_function(tolua_S,"IsSword",tolua_AllToLua_ItemCategory_IsSword00); + tolua_function(tolua_S,"IsHoe",tolua_AllToLua_ItemCategory_IsHoe00); + tolua_function(tolua_S,"IsShovel",tolua_AllToLua_ItemCategory_IsShovel00); + tolua_function(tolua_S,"IsTool",tolua_AllToLua_ItemCategory_IsTool00); + tolua_function(tolua_S,"IsHelmet",tolua_AllToLua_ItemCategory_IsHelmet00); + tolua_function(tolua_S,"IsChestPlate",tolua_AllToLua_ItemCategory_IsChestPlate00); + tolua_function(tolua_S,"IsLeggings",tolua_AllToLua_ItemCategory_IsLeggings00); + tolua_function(tolua_S,"IsBoots",tolua_AllToLua_ItemCategory_IsBoots00); + tolua_function(tolua_S,"IsArmor",tolua_AllToLua_ItemCategory_IsArmor00); + tolua_endmodule(tolua_S); + tolua_function(tolua_S,"GetTime",tolua_AllToLua_GetTime00); + tolua_function(tolua_S,"GetChar",tolua_AllToLua_GetChar00); + tolua_cclass(tolua_S,"cChatColor","cChatColor","",NULL); + tolua_beginmodule(tolua_S,"cChatColor"); + tolua_variable(tolua_S,"Color",tolua_get_cChatColor_Color,NULL); + tolua_variable(tolua_S,"Delimiter",tolua_get_cChatColor_Delimiter,NULL); + tolua_variable(tolua_S,"Black",tolua_get_cChatColor_Black,NULL); + tolua_variable(tolua_S,"Navy",tolua_get_cChatColor_Navy,NULL); + tolua_variable(tolua_S,"Green",tolua_get_cChatColor_Green,NULL); + tolua_variable(tolua_S,"Blue",tolua_get_cChatColor_Blue,NULL); + tolua_variable(tolua_S,"Red",tolua_get_cChatColor_Red,NULL); + tolua_variable(tolua_S,"Purple",tolua_get_cChatColor_Purple,NULL); + tolua_variable(tolua_S,"Gold",tolua_get_cChatColor_Gold,NULL); + tolua_variable(tolua_S,"LightGray",tolua_get_cChatColor_LightGray,NULL); + tolua_variable(tolua_S,"Gray",tolua_get_cChatColor_Gray,NULL); + tolua_variable(tolua_S,"DarkPurple",tolua_get_cChatColor_DarkPurple,NULL); + tolua_variable(tolua_S,"LightGreen",tolua_get_cChatColor_LightGreen,NULL); + tolua_variable(tolua_S,"LightBlue",tolua_get_cChatColor_LightBlue,NULL); + tolua_variable(tolua_S,"Rose",tolua_get_cChatColor_Rose,NULL); + tolua_variable(tolua_S,"LightPurple",tolua_get_cChatColor_LightPurple,NULL); + tolua_variable(tolua_S,"Yellow",tolua_get_cChatColor_Yellow,NULL); + tolua_variable(tolua_S,"White",tolua_get_cChatColor_White,NULL); + tolua_variable(tolua_S,"Random",tolua_get_cChatColor_Random,NULL); + tolua_variable(tolua_S,"Bold",tolua_get_cChatColor_Bold,NULL); + tolua_variable(tolua_S,"Strikethrough",tolua_get_cChatColor_Strikethrough,NULL); + tolua_variable(tolua_S,"Underlined",tolua_get_cChatColor_Underlined,NULL); + tolua_variable(tolua_S,"Italic",tolua_get_cChatColor_Italic,NULL); + tolua_variable(tolua_S,"Plain",tolua_get_cChatColor_Plain,NULL); + tolua_function(tolua_S,"MakeColor",tolua_AllToLua_cChatColor_MakeColor00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cClientHandle","cClientHandle","",NULL); + tolua_beginmodule(tolua_S,"cClientHandle"); + tolua_function(tolua_S,"GetPlayer",tolua_AllToLua_cClientHandle_GetPlayer00); + tolua_function(tolua_S,"Kick",tolua_AllToLua_cClientHandle_Kick00); + tolua_function(tolua_S,"SendBlockChange",tolua_AllToLua_cClientHandle_SendBlockChange00); + tolua_function(tolua_S,"GetUsername",tolua_AllToLua_cClientHandle_GetUsername00); + tolua_function(tolua_S,"SetUsername",tolua_AllToLua_cClientHandle_SetUsername00); + tolua_function(tolua_S,"GetPing",tolua_AllToLua_cClientHandle_GetPing00); + tolua_function(tolua_S,"SetViewDistance",tolua_AllToLua_cClientHandle_SetViewDistance00); + tolua_function(tolua_S,"GetViewDistance",tolua_AllToLua_cClientHandle_GetViewDistance00); + tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cClientHandle_GetUniqueID00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"TakeDamageInfo","TakeDamageInfo","",NULL); + tolua_beginmodule(tolua_S,"TakeDamageInfo"); + tolua_variable(tolua_S,"DamageType",tolua_get_TakeDamageInfo_DamageType,tolua_set_TakeDamageInfo_DamageType); + tolua_variable(tolua_S,"Attacker",tolua_get_TakeDamageInfo_Attacker_ptr,tolua_set_TakeDamageInfo_Attacker_ptr); + tolua_variable(tolua_S,"RawDamage",tolua_get_TakeDamageInfo_RawDamage,tolua_set_TakeDamageInfo_RawDamage); + tolua_variable(tolua_S,"FinalDamage",tolua_get_TakeDamageInfo_FinalDamage,tolua_set_TakeDamageInfo_FinalDamage); + tolua_variable(tolua_S,"Knockback",tolua_get_TakeDamageInfo_Knockback,tolua_set_TakeDamageInfo_Knockback); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cEntity","cEntity","",NULL); + tolua_beginmodule(tolua_S,"cEntity"); + tolua_constant(tolua_S,"etEntity",cEntity::etEntity); + tolua_constant(tolua_S,"etPlayer",cEntity::etPlayer); + tolua_constant(tolua_S,"etPickup",cEntity::etPickup); + tolua_constant(tolua_S,"etMonster",cEntity::etMonster); + tolua_constant(tolua_S,"etFallingBlock",cEntity::etFallingBlock); + tolua_constant(tolua_S,"etMinecart",cEntity::etMinecart); + tolua_constant(tolua_S,"etBoat",cEntity::etBoat); + tolua_constant(tolua_S,"etTNT",cEntity::etTNT); + tolua_constant(tolua_S,"etProjectile",cEntity::etProjectile); + tolua_constant(tolua_S,"etExpOrb",cEntity::etExpOrb); + tolua_constant(tolua_S,"etMob",cEntity::etMob); + tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00); + tolua_function(tolua_S,"IsPlayer",tolua_AllToLua_cEntity_IsPlayer00); + tolua_function(tolua_S,"IsPickup",tolua_AllToLua_cEntity_IsPickup00); + tolua_function(tolua_S,"IsMob",tolua_AllToLua_cEntity_IsMob00); + tolua_function(tolua_S,"IsFallingBlock",tolua_AllToLua_cEntity_IsFallingBlock00); + tolua_function(tolua_S,"IsMinecart",tolua_AllToLua_cEntity_IsMinecart00); + tolua_function(tolua_S,"IsBoat",tolua_AllToLua_cEntity_IsBoat00); + tolua_function(tolua_S,"IsTNT",tolua_AllToLua_cEntity_IsTNT00); + tolua_function(tolua_S,"IsProjectile",tolua_AllToLua_cEntity_IsProjectile00); + tolua_function(tolua_S,"IsA",tolua_AllToLua_cEntity_IsA00); + tolua_function(tolua_S,"GetClass",tolua_AllToLua_cEntity_GetClass00); + tolua_function(tolua_S,"GetClassStatic",tolua_AllToLua_cEntity_GetClassStatic00); + tolua_function(tolua_S,"GetParentClass",tolua_AllToLua_cEntity_GetParentClass00); + tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cEntity_GetWorld00); + tolua_function(tolua_S,"GetHeadYaw",tolua_AllToLua_cEntity_GetHeadYaw00); + tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cEntity_GetHeight00); + tolua_function(tolua_S,"GetMass",tolua_AllToLua_cEntity_GetMass00); + tolua_function(tolua_S,"GetPosition",tolua_AllToLua_cEntity_GetPosition00); + tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cEntity_GetPosX00); + tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cEntity_GetPosY00); + tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cEntity_GetPosZ00); + tolua_function(tolua_S,"GetRot",tolua_AllToLua_cEntity_GetRot00); + tolua_function(tolua_S,"GetRotation",tolua_AllToLua_cEntity_GetRotation00); + tolua_function(tolua_S,"GetYaw",tolua_AllToLua_cEntity_GetYaw00); + tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cEntity_GetPitch00); + tolua_function(tolua_S,"GetRoll",tolua_AllToLua_cEntity_GetRoll00); + tolua_function(tolua_S,"GetLookVector",tolua_AllToLua_cEntity_GetLookVector00); + tolua_function(tolua_S,"GetSpeed",tolua_AllToLua_cEntity_GetSpeed00); + tolua_function(tolua_S,"GetSpeedX",tolua_AllToLua_cEntity_GetSpeedX00); + tolua_function(tolua_S,"GetSpeedY",tolua_AllToLua_cEntity_GetSpeedY00); + tolua_function(tolua_S,"GetSpeedZ",tolua_AllToLua_cEntity_GetSpeedZ00); + tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cEntity_GetWidth00); + tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cEntity_GetChunkX00); + tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cEntity_GetChunkZ00); + tolua_function(tolua_S,"SetHeadYaw",tolua_AllToLua_cEntity_SetHeadYaw00); + tolua_function(tolua_S,"SetHeight",tolua_AllToLua_cEntity_SetHeight00); + tolua_function(tolua_S,"SetMass",tolua_AllToLua_cEntity_SetMass00); + tolua_function(tolua_S,"SetPosX",tolua_AllToLua_cEntity_SetPosX00); + tolua_function(tolua_S,"SetPosY",tolua_AllToLua_cEntity_SetPosY00); + tolua_function(tolua_S,"SetPosZ",tolua_AllToLua_cEntity_SetPosZ00); + tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition00); + tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition01); + tolua_function(tolua_S,"SetRot",tolua_AllToLua_cEntity_SetRot00); + tolua_function(tolua_S,"SetRotation",tolua_AllToLua_cEntity_SetRotation00); + tolua_function(tolua_S,"SetYaw",tolua_AllToLua_cEntity_SetYaw00); + tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cEntity_SetPitch00); + tolua_function(tolua_S,"SetRoll",tolua_AllToLua_cEntity_SetRoll00); + tolua_function(tolua_S,"SetSpeed",tolua_AllToLua_cEntity_SetSpeed00); + tolua_function(tolua_S,"SetSpeed",tolua_AllToLua_cEntity_SetSpeed01); + tolua_function(tolua_S,"SetSpeedX",tolua_AllToLua_cEntity_SetSpeedX00); + tolua_function(tolua_S,"SetSpeedY",tolua_AllToLua_cEntity_SetSpeedY00); + tolua_function(tolua_S,"SetSpeedZ",tolua_AllToLua_cEntity_SetSpeedZ00); + tolua_function(tolua_S,"SetWidth",tolua_AllToLua_cEntity_SetWidth00); + tolua_function(tolua_S,"AddPosX",tolua_AllToLua_cEntity_AddPosX00); + tolua_function(tolua_S,"AddPosY",tolua_AllToLua_cEntity_AddPosY00); + tolua_function(tolua_S,"AddPosZ",tolua_AllToLua_cEntity_AddPosZ00); + tolua_function(tolua_S,"AddPosition",tolua_AllToLua_cEntity_AddPosition00); + tolua_function(tolua_S,"AddPosition",tolua_AllToLua_cEntity_AddPosition01); + tolua_function(tolua_S,"AddSpeed",tolua_AllToLua_cEntity_AddSpeed00); + tolua_function(tolua_S,"AddSpeed",tolua_AllToLua_cEntity_AddSpeed01); + tolua_function(tolua_S,"AddSpeedX",tolua_AllToLua_cEntity_AddSpeedX00); + tolua_function(tolua_S,"AddSpeedY",tolua_AllToLua_cEntity_AddSpeedY00); + tolua_function(tolua_S,"AddSpeedZ",tolua_AllToLua_cEntity_AddSpeedZ00); + tolua_function(tolua_S,"SteerVehicle",tolua_AllToLua_cEntity_SteerVehicle00); + tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cEntity_GetUniqueID00); + tolua_function(tolua_S,"IsDestroyed",tolua_AllToLua_cEntity_IsDestroyed00); + tolua_function(tolua_S,"Destroy",tolua_AllToLua_cEntity_Destroy00); + tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage00); + tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage01); + tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage02); + tolua_function(tolua_S,"GetGravity",tolua_AllToLua_cEntity_GetGravity00); + tolua_function(tolua_S,"SetGravity",tolua_AllToLua_cEntity_SetGravity00); + tolua_function(tolua_S,"SetRotationFromSpeed",tolua_AllToLua_cEntity_SetRotationFromSpeed00); + tolua_function(tolua_S,"SetPitchFromSpeed",tolua_AllToLua_cEntity_SetPitchFromSpeed00); + tolua_function(tolua_S,"GetRawDamageAgainst",tolua_AllToLua_cEntity_GetRawDamageAgainst00); + tolua_function(tolua_S,"GetArmorCoverAgainst",tolua_AllToLua_cEntity_GetArmorCoverAgainst00); + tolua_function(tolua_S,"GetKnockbackAmountAgainst",tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00); + tolua_function(tolua_S,"GetEquippedWeapon",tolua_AllToLua_cEntity_GetEquippedWeapon00); + tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cEntity_GetEquippedHelmet00); + tolua_function(tolua_S,"GetEquippedChestplate",tolua_AllToLua_cEntity_GetEquippedChestplate00); + tolua_function(tolua_S,"GetEquippedLeggings",tolua_AllToLua_cEntity_GetEquippedLeggings00); + tolua_function(tolua_S,"GetEquippedBoots",tolua_AllToLua_cEntity_GetEquippedBoots00); + tolua_function(tolua_S,"KilledBy",tolua_AllToLua_cEntity_KilledBy00); + tolua_function(tolua_S,"Heal",tolua_AllToLua_cEntity_Heal00); + tolua_function(tolua_S,"GetHealth",tolua_AllToLua_cEntity_GetHealth00); + tolua_function(tolua_S,"SetHealth",tolua_AllToLua_cEntity_SetHealth00); + tolua_function(tolua_S,"SetMaxHealth",tolua_AllToLua_cEntity_SetMaxHealth00); + tolua_function(tolua_S,"GetMaxHealth",tolua_AllToLua_cEntity_GetMaxHealth00); + tolua_function(tolua_S,"StartBurning",tolua_AllToLua_cEntity_StartBurning00); + tolua_function(tolua_S,"StopBurning",tolua_AllToLua_cEntity_StopBurning00); + tolua_function(tolua_S,"TeleportToEntity",tolua_AllToLua_cEntity_TeleportToEntity00); + tolua_function(tolua_S,"TeleportToCoords",tolua_AllToLua_cEntity_TeleportToCoords00); + tolua_function(tolua_S,"IsOnFire",tolua_AllToLua_cEntity_IsOnFire00); + tolua_function(tolua_S,"IsCrouched",tolua_AllToLua_cEntity_IsCrouched00); + tolua_function(tolua_S,"IsRiding",tolua_AllToLua_cEntity_IsRiding00); + tolua_function(tolua_S,"IsSprinting",tolua_AllToLua_cEntity_IsSprinting00); + tolua_function(tolua_S,"IsRclking",tolua_AllToLua_cEntity_IsRclking00); + tolua_function(tolua_S,"IsInvisible",tolua_AllToLua_cEntity_IsInvisible00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cPawn","cPawn","cEntity",NULL); + tolua_beginmodule(tolua_S,"cPawn"); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cPlayer","cPlayer","cPawn",NULL); + tolua_beginmodule(tolua_S,"cPlayer"); + tolua_constant(tolua_S,"MAX_HEALTH",cPlayer::MAX_HEALTH); + tolua_constant(tolua_S,"MAX_FOOD_LEVEL",cPlayer::MAX_FOOD_LEVEL); + tolua_constant(tolua_S,"EATING_TICKS",cPlayer::EATING_TICKS); + tolua_constant(tolua_S,"MAX_AIR_LEVEL",cPlayer::MAX_AIR_LEVEL); + tolua_constant(tolua_S,"DROWNING_TICKS",cPlayer::DROWNING_TICKS); + tolua_function(tolua_S,"SetCurrentExperience",tolua_AllToLua_cPlayer_SetCurrentExperience00); + tolua_function(tolua_S,"DeltaExperience",tolua_AllToLua_cPlayer_DeltaExperience00); + tolua_function(tolua_S,"GetXpLifetimeTotal",tolua_AllToLua_cPlayer_GetXpLifetimeTotal00); + tolua_function(tolua_S,"GetCurrentXp",tolua_AllToLua_cPlayer_GetCurrentXp00); + tolua_function(tolua_S,"GetXpLevel",tolua_AllToLua_cPlayer_GetXpLevel00); + tolua_function(tolua_S,"GetXpPercentage",tolua_AllToLua_cPlayer_GetXpPercentage00); + tolua_function(tolua_S,"XpForLevel",tolua_AllToLua_cPlayer_XpForLevel00); + tolua_function(tolua_S,"CalcLevelFromXp",tolua_AllToLua_cPlayer_CalcLevelFromXp00); + tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00); + tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00); + tolua_function(tolua_S,"IsOnGround",tolua_AllToLua_cPlayer_IsOnGround00); + tolua_function(tolua_S,"GetStance",tolua_AllToLua_cPlayer_GetStance00); + tolua_function(tolua_S,"GetInventory",tolua_AllToLua_cPlayer_GetInventory00); + tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cPlayer_GetEquippedItem00); + tolua_function(tolua_S,"GetThrowStartPos",tolua_AllToLua_cPlayer_GetThrowStartPos00); + tolua_function(tolua_S,"GetThrowSpeed",tolua_AllToLua_cPlayer_GetThrowSpeed00); + tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00); + tolua_function(tolua_S,"GetEffectiveGameMode",tolua_AllToLua_cPlayer_GetEffectiveGameMode00); + tolua_function(tolua_S,"SetGameMode",tolua_AllToLua_cPlayer_SetGameMode00); + tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cPlayer_IsGameModeCreative00); + tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00); + tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cPlayer_IsGameModeAdventure00); + tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00); + tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00); + tolua_function(tolua_S,"GetWindow",tolua_AllToLua_cPlayer_GetWindow00); + tolua_function(tolua_S,"CloseWindow",tolua_AllToLua_cPlayer_CloseWindow00); + tolua_function(tolua_S,"CloseWindowIfID",tolua_AllToLua_cPlayer_CloseWindowIfID00); + tolua_function(tolua_S,"GetClientHandle",tolua_AllToLua_cPlayer_GetClientHandle00); + tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cPlayer_SendMessage00); + tolua_function(tolua_S,"GetName",tolua_AllToLua_cPlayer_GetName00); + tolua_function(tolua_S,"SetName",tolua_AllToLua_cPlayer_SetName00); + tolua_function(tolua_S,"AddToGroup",tolua_AllToLua_cPlayer_AddToGroup00); + tolua_function(tolua_S,"RemoveFromGroup",tolua_AllToLua_cPlayer_RemoveFromGroup00); + tolua_function(tolua_S,"CanUseCommand",tolua_AllToLua_cPlayer_CanUseCommand00); + tolua_function(tolua_S,"HasPermission",tolua_AllToLua_cPlayer_HasPermission00); + tolua_function(tolua_S,"IsInGroup",tolua_AllToLua_cPlayer_IsInGroup00); + tolua_function(tolua_S,"GetColor",tolua_AllToLua_cPlayer_GetColor00); + tolua_function(tolua_S,"TossItem",tolua_AllToLua_cPlayer_TossItem00); + tolua_function(tolua_S,"Heal",tolua_AllToLua_cPlayer_Heal00); + tolua_function(tolua_S,"GetFoodLevel",tolua_AllToLua_cPlayer_GetFoodLevel00); + tolua_function(tolua_S,"GetFoodSaturationLevel",tolua_AllToLua_cPlayer_GetFoodSaturationLevel00); + tolua_function(tolua_S,"GetFoodTickTimer",tolua_AllToLua_cPlayer_GetFoodTickTimer00); + tolua_function(tolua_S,"GetFoodExhaustionLevel",tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00); + tolua_function(tolua_S,"GetFoodPoisonedTicksRemaining",tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00); + tolua_function(tolua_S,"GetAirLevel",tolua_AllToLua_cPlayer_GetAirLevel00); + tolua_function(tolua_S,"IsSatiated",tolua_AllToLua_cPlayer_IsSatiated00); + tolua_function(tolua_S,"SetFoodLevel",tolua_AllToLua_cPlayer_SetFoodLevel00); + tolua_function(tolua_S,"SetFoodSaturationLevel",tolua_AllToLua_cPlayer_SetFoodSaturationLevel00); + tolua_function(tolua_S,"SetFoodTickTimer",tolua_AllToLua_cPlayer_SetFoodTickTimer00); + tolua_function(tolua_S,"SetFoodExhaustionLevel",tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00); + tolua_function(tolua_S,"SetFoodPoisonedTicksRemaining",tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00); + tolua_function(tolua_S,"Feed",tolua_AllToLua_cPlayer_Feed00); + tolua_function(tolua_S,"AddFoodExhaustion",tolua_AllToLua_cPlayer_AddFoodExhaustion00); + tolua_function(tolua_S,"FoodPoison",tolua_AllToLua_cPlayer_FoodPoison00); + tolua_function(tolua_S,"IsEating",tolua_AllToLua_cPlayer_IsEating00); + tolua_function(tolua_S,"Respawn",tolua_AllToLua_cPlayer_Respawn00); + tolua_function(tolua_S,"SetVisible",tolua_AllToLua_cPlayer_SetVisible00); + tolua_function(tolua_S,"IsVisible",tolua_AllToLua_cPlayer_IsVisible00); + tolua_function(tolua_S,"MoveToWorld",tolua_AllToLua_cPlayer_MoveToWorld00); + tolua_function(tolua_S,"LoadPermissionsFromDisk",tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00); + tolua_function(tolua_S,"GetMaxSpeed",tolua_AllToLua_cPlayer_GetMaxSpeed00); + tolua_function(tolua_S,"GetNormalMaxSpeed",tolua_AllToLua_cPlayer_GetNormalMaxSpeed00); + tolua_function(tolua_S,"GetSprintingMaxSpeed",tolua_AllToLua_cPlayer_GetSprintingMaxSpeed00); + tolua_function(tolua_S,"SetNormalMaxSpeed",tolua_AllToLua_cPlayer_SetNormalMaxSpeed00); + tolua_function(tolua_S,"SetSprintingMaxSpeed",tolua_AllToLua_cPlayer_SetSprintingMaxSpeed00); + tolua_function(tolua_S,"SetCrouch",tolua_AllToLua_cPlayer_SetCrouch00); + tolua_function(tolua_S,"SetSprint",tolua_AllToLua_cPlayer_SetSprint00); + tolua_function(tolua_S,"IsSwimming",tolua_AllToLua_cPlayer_IsSwimming00); + tolua_function(tolua_S,"IsSubmerged",tolua_AllToLua_cPlayer_IsSubmerged00); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cPickup","cPickup","cEntity",tolua_collect_cPickup); + #else + tolua_cclass(tolua_S,"cPickup","cPickup","cEntity",NULL); + #endif + tolua_beginmodule(tolua_S,"cPickup"); + tolua_function(tolua_S,"new",tolua_AllToLua_cPickup_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cPickup_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cPickup_new00_local); + tolua_function(tolua_S,"GetItem",tolua_AllToLua_cPickup_GetItem00); + tolua_function(tolua_S,"CollectedBy",tolua_AllToLua_cPickup_CollectedBy00); + tolua_function(tolua_S,"GetAge",tolua_AllToLua_cPickup_GetAge00); + tolua_function(tolua_S,"IsCollected",tolua_AllToLua_cPickup_IsCollected00); + tolua_function(tolua_S,"IsPlayerCreated",tolua_AllToLua_cPickup_IsPlayerCreated00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cProjectileEntity","cProjectileEntity","cEntity",NULL); + tolua_beginmodule(tolua_S,"cProjectileEntity"); + tolua_constant(tolua_S,"pkArrow",cProjectileEntity::pkArrow); + tolua_constant(tolua_S,"pkSnowball",cProjectileEntity::pkSnowball); + tolua_constant(tolua_S,"pkEgg",cProjectileEntity::pkEgg); + tolua_constant(tolua_S,"pkGhastFireball",cProjectileEntity::pkGhastFireball); + tolua_constant(tolua_S,"pkFireCharge",cProjectileEntity::pkFireCharge); + tolua_constant(tolua_S,"pkEnderPearl",cProjectileEntity::pkEnderPearl); + tolua_constant(tolua_S,"pkExpBottle",cProjectileEntity::pkExpBottle); + tolua_constant(tolua_S,"pkSplashPotion",cProjectileEntity::pkSplashPotion); + tolua_constant(tolua_S,"pkFirework",cProjectileEntity::pkFirework); + tolua_constant(tolua_S,"pkWitherSkull",cProjectileEntity::pkWitherSkull); + tolua_constant(tolua_S,"pkFishingFloat",cProjectileEntity::pkFishingFloat); + tolua_function(tolua_S,"GetProjectileKind",tolua_AllToLua_cProjectileEntity_GetProjectileKind00); + tolua_function(tolua_S,"GetCreator",tolua_AllToLua_cProjectileEntity_GetCreator00); + tolua_function(tolua_S,"GetMCAClassName",tolua_AllToLua_cProjectileEntity_GetMCAClassName00); + tolua_function(tolua_S,"IsInGround",tolua_AllToLua_cProjectileEntity_IsInGround00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cArrowEntity","cArrowEntity","cProjectileEntity",NULL); + tolua_beginmodule(tolua_S,"cArrowEntity"); + tolua_constant(tolua_S,"psNoPickup",cArrowEntity::psNoPickup); + tolua_constant(tolua_S,"psInSurvivalOrCreative",cArrowEntity::psInSurvivalOrCreative); + tolua_constant(tolua_S,"psInCreative",cArrowEntity::psInCreative); + tolua_function(tolua_S,"GetPickupState",tolua_AllToLua_cArrowEntity_GetPickupState00); + tolua_function(tolua_S,"SetPickupState",tolua_AllToLua_cArrowEntity_SetPickupState00); + tolua_function(tolua_S,"GetDamageCoeff",tolua_AllToLua_cArrowEntity_GetDamageCoeff00); + tolua_function(tolua_S,"SetDamageCoeff",tolua_AllToLua_cArrowEntity_SetDamageCoeff00); + tolua_function(tolua_S,"CanPickup",tolua_AllToLua_cArrowEntity_CanPickup00); + tolua_function(tolua_S,"IsCritical",tolua_AllToLua_cArrowEntity_IsCritical00); + tolua_function(tolua_S,"SetIsCritical",tolua_AllToLua_cArrowEntity_SetIsCritical00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cThrownEggEntity","cThrownEggEntity","cProjectileEntity",NULL); + tolua_beginmodule(tolua_S,"cThrownEggEntity"); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cThrownEnderPearlEntity","cThrownEnderPearlEntity","cProjectileEntity",NULL); + tolua_beginmodule(tolua_S,"cThrownEnderPearlEntity"); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cThrownSnowballEntity","cThrownSnowballEntity","cProjectileEntity",NULL); + tolua_beginmodule(tolua_S,"cThrownSnowballEntity"); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cExpBottleEntity","cExpBottleEntity","cProjectileEntity",NULL); + tolua_beginmodule(tolua_S,"cExpBottleEntity"); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cFireworkEntity","cFireworkEntity","cProjectileEntity",NULL); + tolua_beginmodule(tolua_S,"cFireworkEntity"); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cGhastFireballEntity","cGhastFireballEntity","cProjectileEntity",NULL); + tolua_beginmodule(tolua_S,"cGhastFireballEntity"); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cFireChargeEntity","cFireChargeEntity","cProjectileEntity",NULL); + tolua_beginmodule(tolua_S,"cFireChargeEntity"); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cPluginManager","cPluginManager","",NULL); + tolua_beginmodule(tolua_S,"cPluginManager"); + tolua_constant(tolua_S,"HOOK_BLOCK_TO_PICKUPS",cPluginManager::HOOK_BLOCK_TO_PICKUPS); + tolua_constant(tolua_S,"HOOK_CHAT",cPluginManager::HOOK_CHAT); + tolua_constant(tolua_S,"HOOK_CHUNK_AVAILABLE",cPluginManager::HOOK_CHUNK_AVAILABLE); + tolua_constant(tolua_S,"HOOK_CHUNK_GENERATED",cPluginManager::HOOK_CHUNK_GENERATED); + tolua_constant(tolua_S,"HOOK_CHUNK_GENERATING",cPluginManager::HOOK_CHUNK_GENERATING); + tolua_constant(tolua_S,"HOOK_CHUNK_UNLOADED",cPluginManager::HOOK_CHUNK_UNLOADED); + tolua_constant(tolua_S,"HOOK_CHUNK_UNLOADING",cPluginManager::HOOK_CHUNK_UNLOADING); + tolua_constant(tolua_S,"HOOK_COLLECTING_PICKUP",cPluginManager::HOOK_COLLECTING_PICKUP); + tolua_constant(tolua_S,"HOOK_CRAFTING_NO_RECIPE",cPluginManager::HOOK_CRAFTING_NO_RECIPE); + tolua_constant(tolua_S,"HOOK_DISCONNECT",cPluginManager::HOOK_DISCONNECT); + tolua_constant(tolua_S,"HOOK_EXECUTE_COMMAND",cPluginManager::HOOK_EXECUTE_COMMAND); + tolua_constant(tolua_S,"HOOK_EXPLODED",cPluginManager::HOOK_EXPLODED); + tolua_constant(tolua_S,"HOOK_EXPLODING",cPluginManager::HOOK_EXPLODING); + tolua_constant(tolua_S,"HOOK_HANDSHAKE",cPluginManager::HOOK_HANDSHAKE); + tolua_constant(tolua_S,"HOOK_HOPPER_PULLING_ITEM",cPluginManager::HOOK_HOPPER_PULLING_ITEM); + tolua_constant(tolua_S,"HOOK_HOPPER_PUSHING_ITEM",cPluginManager::HOOK_HOPPER_PUSHING_ITEM); + tolua_constant(tolua_S,"HOOK_KILLING",cPluginManager::HOOK_KILLING); + tolua_constant(tolua_S,"HOOK_LOGIN",cPluginManager::HOOK_LOGIN); + tolua_constant(tolua_S,"HOOK_PLAYER_ANIMATION",cPluginManager::HOOK_PLAYER_ANIMATION); + tolua_constant(tolua_S,"HOOK_PLAYER_BREAKING_BLOCK",cPluginManager::HOOK_PLAYER_BREAKING_BLOCK); + tolua_constant(tolua_S,"HOOK_PLAYER_BROKEN_BLOCK",cPluginManager::HOOK_PLAYER_BROKEN_BLOCK); + tolua_constant(tolua_S,"HOOK_PLAYER_EATING",cPluginManager::HOOK_PLAYER_EATING); + tolua_constant(tolua_S,"HOOK_PLAYER_JOINED",cPluginManager::HOOK_PLAYER_JOINED); + tolua_constant(tolua_S,"HOOK_PLAYER_LEFT_CLICK",cPluginManager::HOOK_PLAYER_LEFT_CLICK); + tolua_constant(tolua_S,"HOOK_PLAYER_MOVING",cPluginManager::HOOK_PLAYER_MOVING); + tolua_constant(tolua_S,"HOOK_PLAYER_PLACED_BLOCK",cPluginManager::HOOK_PLAYER_PLACED_BLOCK); + tolua_constant(tolua_S,"HOOK_PLAYER_PLACING_BLOCK",cPluginManager::HOOK_PLAYER_PLACING_BLOCK); + tolua_constant(tolua_S,"HOOK_PLAYER_RIGHT_CLICK",cPluginManager::HOOK_PLAYER_RIGHT_CLICK); + tolua_constant(tolua_S,"HOOK_PLAYER_RIGHT_CLICKING_ENTITY",cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY); + tolua_constant(tolua_S,"HOOK_PLAYER_SHOOTING",cPluginManager::HOOK_PLAYER_SHOOTING); + tolua_constant(tolua_S,"HOOK_PLAYER_SPAWNED",cPluginManager::HOOK_PLAYER_SPAWNED); + tolua_constant(tolua_S,"HOOK_PLAYER_TOSSING_ITEM",cPluginManager::HOOK_PLAYER_TOSSING_ITEM); + tolua_constant(tolua_S,"HOOK_PLAYER_USED_BLOCK",cPluginManager::HOOK_PLAYER_USED_BLOCK); + tolua_constant(tolua_S,"HOOK_PLAYER_USED_ITEM",cPluginManager::HOOK_PLAYER_USED_ITEM); + tolua_constant(tolua_S,"HOOK_PLAYER_USING_BLOCK",cPluginManager::HOOK_PLAYER_USING_BLOCK); + tolua_constant(tolua_S,"HOOK_PLAYER_USING_ITEM",cPluginManager::HOOK_PLAYER_USING_ITEM); + tolua_constant(tolua_S,"HOOK_POST_CRAFTING",cPluginManager::HOOK_POST_CRAFTING); + tolua_constant(tolua_S,"HOOK_PRE_CRAFTING",cPluginManager::HOOK_PRE_CRAFTING); + tolua_constant(tolua_S,"HOOK_SPAWNED_ENTITY",cPluginManager::HOOK_SPAWNED_ENTITY); + tolua_constant(tolua_S,"HOOK_SPAWNED_MONSTER",cPluginManager::HOOK_SPAWNED_MONSTER); + tolua_constant(tolua_S,"HOOK_SPAWNING_ENTITY",cPluginManager::HOOK_SPAWNING_ENTITY); + tolua_constant(tolua_S,"HOOK_SPAWNING_MONSTER",cPluginManager::HOOK_SPAWNING_MONSTER); + tolua_constant(tolua_S,"HOOK_TAKE_DAMAGE",cPluginManager::HOOK_TAKE_DAMAGE); + tolua_constant(tolua_S,"HOOK_TICK",cPluginManager::HOOK_TICK); + tolua_constant(tolua_S,"HOOK_UPDATED_SIGN",cPluginManager::HOOK_UPDATED_SIGN); + tolua_constant(tolua_S,"HOOK_UPDATING_SIGN",cPluginManager::HOOK_UPDATING_SIGN); + tolua_constant(tolua_S,"HOOK_WEATHER_CHANGED",cPluginManager::HOOK_WEATHER_CHANGED); + tolua_constant(tolua_S,"HOOK_WEATHER_CHANGING",cPluginManager::HOOK_WEATHER_CHANGING); + tolua_constant(tolua_S,"HOOK_WORLD_TICK",cPluginManager::HOOK_WORLD_TICK); + tolua_constant(tolua_S,"HOOK_NUM_HOOKS",cPluginManager::HOOK_NUM_HOOKS); + tolua_constant(tolua_S,"HOOK_MAX",cPluginManager::HOOK_MAX); + tolua_function(tolua_S,"Get",tolua_AllToLua_cPluginManager_Get00); + tolua_function(tolua_S,"GetPlugin",tolua_AllToLua_cPluginManager_GetPlugin00); + tolua_function(tolua_S,"FindPlugins",tolua_AllToLua_cPluginManager_FindPlugins00); + tolua_function(tolua_S,"ReloadPlugins",tolua_AllToLua_cPluginManager_ReloadPlugins00); + tolua_function(tolua_S,"GetNumPlugins",tolua_AllToLua_cPluginManager_GetNumPlugins00); + tolua_function(tolua_S,"DisablePlugin",tolua_AllToLua_cPluginManager_DisablePlugin00); + tolua_function(tolua_S,"LoadPlugin",tolua_AllToLua_cPluginManager_LoadPlugin00); + tolua_function(tolua_S,"IsCommandBound",tolua_AllToLua_cPluginManager_IsCommandBound00); + tolua_function(tolua_S,"GetCommandPermission",tolua_AllToLua_cPluginManager_GetCommandPermission00); + tolua_function(tolua_S,"ExecuteCommand",tolua_AllToLua_cPluginManager_ExecuteCommand00); + tolua_function(tolua_S,"ForceExecuteCommand",tolua_AllToLua_cPluginManager_ForceExecuteCommand00); + tolua_function(tolua_S,"IsConsoleCommandBound",tolua_AllToLua_cPluginManager_IsConsoleCommandBound00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cPlugin","cPlugin","",NULL); + tolua_beginmodule(tolua_S,"cPlugin"); + tolua_function(tolua_S,"GetName",tolua_AllToLua_cPlugin_GetName00); + tolua_function(tolua_S,"SetName",tolua_AllToLua_cPlugin_SetName00); + tolua_function(tolua_S,"GetVersion",tolua_AllToLua_cPlugin_GetVersion00); + tolua_function(tolua_S,"SetVersion",tolua_AllToLua_cPlugin_SetVersion00); + tolua_function(tolua_S,"GetDirectory",tolua_AllToLua_cPlugin_GetDirectory00); + tolua_function(tolua_S,"GetLocalDirectory",tolua_AllToLua_cPlugin_GetLocalDirectory00); + tolua_function(tolua_S,"GetLocalFolder",tolua_AllToLua_cPlugin_GetLocalFolder00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cPluginLua","cPluginLua","cPlugin",NULL); + tolua_beginmodule(tolua_S,"cPluginLua"); + tolua_variable(tolua_S,"__cWebPlugin__",tolua_get_cPluginLua___cWebPlugin__,NULL); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cServer","cServer","",NULL); + tolua_beginmodule(tolua_S,"cServer"); + tolua_function(tolua_S,"GetDescription",tolua_AllToLua_cServer_GetDescription00); + tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cServer_GetMaxPlayers00); + tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cServer_GetNumPlayers00); + tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cServer_SetMaxPlayers00); + tolua_function(tolua_S,"IsHardcore",tolua_AllToLua_cServer_IsHardcore00); + tolua_function(tolua_S,"GetServerID",tolua_AllToLua_cServer_GetServerID00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cWorld","cWorld","",NULL); + tolua_beginmodule(tolua_S,"cWorld"); + tolua_function(tolua_S,"GetTicksUntilWeatherChange",tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00); + tolua_function(tolua_S,"GetWorldAge",tolua_AllToLua_cWorld_GetWorldAge00); + tolua_function(tolua_S,"GetTimeOfDay",tolua_AllToLua_cWorld_GetTimeOfDay00); + tolua_function(tolua_S,"SetTicksUntilWeatherChange",tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00); + tolua_function(tolua_S,"SetTimeOfDay",tolua_AllToLua_cWorld_SetTimeOfDay00); + tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cWorld_GetGameMode00); + tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cWorld_IsGameModeCreative00); + tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cWorld_IsGameModeSurvival00); + tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cWorld_IsGameModeAdventure00); + tolua_function(tolua_S,"IsPVPEnabled",tolua_AllToLua_cWorld_IsPVPEnabled00); + tolua_function(tolua_S,"IsDeepSnowEnabled",tolua_AllToLua_cWorld_IsDeepSnowEnabled00); + tolua_function(tolua_S,"GetDimension",tolua_AllToLua_cWorld_GetDimension00); + tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00); + tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cWorld_BroadcastChat00); + tolua_function(tolua_S,"BroadcastSoundEffect",tolua_AllToLua_cWorld_BroadcastSoundEffect00); + tolua_function(tolua_S,"BroadcastSoundParticleEffect",tolua_AllToLua_cWorld_BroadcastSoundParticleEffect00); + tolua_function(tolua_S,"UnloadUnusedChunks",tolua_AllToLua_cWorld_UnloadUnusedChunks00); + tolua_function(tolua_S,"RegenerateChunk",tolua_AllToLua_cWorld_RegenerateChunk00); + tolua_function(tolua_S,"GenerateChunk",tolua_AllToLua_cWorld_GenerateChunk00); + tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cWorld_SetBlock00); + tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock00); + tolua_function(tolua_S,"QueueSetBlock",tolua_AllToLua_cWorld_QueueSetBlock00); + tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock00); + tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta00); + tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta00); + tolua_function(tolua_S,"GetBlockSkyLight",tolua_AllToLua_cWorld_GetBlockSkyLight00); + tolua_function(tolua_S,"GetBlockBlockLight",tolua_AllToLua_cWorld_GetBlockBlockLight00); + tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock01); + tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock01); + tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta01); + tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta01); + tolua_function(tolua_S,"SpawnItemPickups",tolua_AllToLua_cWorld_SpawnItemPickups00); + tolua_function(tolua_S,"SpawnItemPickups",tolua_AllToLua_cWorld_SpawnItemPickups01); + tolua_function(tolua_S,"SpawnExperienceOrb",tolua_AllToLua_cWorld_SpawnExperienceOrb00); + tolua_function(tolua_S,"SpawnPrimedTNT",tolua_AllToLua_cWorld_SpawnPrimedTNT00); + tolua_function(tolua_S,"DigBlock",tolua_AllToLua_cWorld_DigBlock00); + tolua_function(tolua_S,"SendBlockTo",tolua_AllToLua_cWorld_SendBlockTo00); + tolua_function(tolua_S,"GetSpawnX",tolua_AllToLua_cWorld_GetSpawnX00); + tolua_function(tolua_S,"GetSpawnY",tolua_AllToLua_cWorld_GetSpawnY00); + tolua_function(tolua_S,"GetSpawnZ",tolua_AllToLua_cWorld_GetSpawnZ00); + tolua_function(tolua_S,"WakeUpSimulators",tolua_AllToLua_cWorld_WakeUpSimulators00); + tolua_function(tolua_S,"WakeUpSimulatorsInArea",tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00); + tolua_function(tolua_S,"DoExplosionAt",tolua_AllToLua_cWorld_DoExplosionAt00); + tolua_function(tolua_S,"UseBlockEntity",tolua_AllToLua_cWorld_UseBlockEntity00); + tolua_function(tolua_S,"GrowTree",tolua_AllToLua_cWorld_GrowTree00); + tolua_function(tolua_S,"GrowTreeFromSapling",tolua_AllToLua_cWorld_GrowTreeFromSapling00); + tolua_function(tolua_S,"GrowTreeByBiome",tolua_AllToLua_cWorld_GrowTreeByBiome00); + tolua_function(tolua_S,"GrowRipePlant",tolua_AllToLua_cWorld_GrowRipePlant00); + tolua_function(tolua_S,"GrowCactus",tolua_AllToLua_cWorld_GrowCactus00); + tolua_function(tolua_S,"GrowMelonPumpkin",tolua_AllToLua_cWorld_GrowMelonPumpkin00); + tolua_function(tolua_S,"GrowSugarcane",tolua_AllToLua_cWorld_GrowSugarcane00); + tolua_function(tolua_S,"GetBiomeAt",tolua_AllToLua_cWorld_GetBiomeAt00); + tolua_function(tolua_S,"GetName",tolua_AllToLua_cWorld_GetName00); + tolua_function(tolua_S,"GetIniFileName",tolua_AllToLua_cWorld_GetIniFileName00); + tolua_function(tolua_S,"QueueSaveAllChunks",tolua_AllToLua_cWorld_QueueSaveAllChunks00); + tolua_function(tolua_S,"GetNumChunks",tolua_AllToLua_cWorld_GetNumChunks00); + tolua_function(tolua_S,"GetGeneratorQueueLength",tolua_AllToLua_cWorld_GetGeneratorQueueLength00); + tolua_function(tolua_S,"GetLightingQueueLength",tolua_AllToLua_cWorld_GetLightingQueueLength00); + tolua_function(tolua_S,"GetStorageLoadQueueLength",tolua_AllToLua_cWorld_GetStorageLoadQueueLength00); + tolua_function(tolua_S,"GetStorageSaveQueueLength",tolua_AllToLua_cWorld_GetStorageSaveQueueLength00); + tolua_function(tolua_S,"QueueBlockForTick",tolua_AllToLua_cWorld_QueueBlockForTick00); + tolua_function(tolua_S,"CastThunderbolt",tolua_AllToLua_cWorld_CastThunderbolt00); + tolua_function(tolua_S,"SetWeather",tolua_AllToLua_cWorld_SetWeather00); + tolua_function(tolua_S,"ChangeWeather",tolua_AllToLua_cWorld_ChangeWeather00); + tolua_function(tolua_S,"GetWeather",tolua_AllToLua_cWorld_GetWeather00); + tolua_function(tolua_S,"IsWeatherSunny",tolua_AllToLua_cWorld_IsWeatherSunny00); + tolua_function(tolua_S,"IsWeatherRain",tolua_AllToLua_cWorld_IsWeatherRain00); + tolua_function(tolua_S,"IsWeatherStorm",tolua_AllToLua_cWorld_IsWeatherStorm00); + tolua_function(tolua_S,"IsWeatherWet",tolua_AllToLua_cWorld_IsWeatherWet00); + tolua_function(tolua_S,"SetNextBlockTick",tolua_AllToLua_cWorld_SetNextBlockTick00); + tolua_function(tolua_S,"GetMaxSugarcaneHeight",tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00); + tolua_function(tolua_S,"GetMaxCactusHeight",tolua_AllToLua_cWorld_GetMaxCactusHeight00); + tolua_function(tolua_S,"IsBlockDirectlyWatered",tolua_AllToLua_cWorld_IsBlockDirectlyWatered00); + tolua_function(tolua_S,"SpawnMob",tolua_AllToLua_cWorld_SpawnMob00); + tolua_function(tolua_S,"CreateProjectile",tolua_AllToLua_cWorld_CreateProjectile00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cInventory","cInventory","cItemGrid::cListener",NULL); + tolua_beginmodule(tolua_S,"cInventory"); + tolua_constant(tolua_S,"invArmorCount",cInventory::invArmorCount); + tolua_constant(tolua_S,"invInventoryCount",cInventory::invInventoryCount); + tolua_constant(tolua_S,"invHotbarCount",cInventory::invHotbarCount); + tolua_constant(tolua_S,"invArmorOffset",cInventory::invArmorOffset); + tolua_constant(tolua_S,"invInventoryOffset",cInventory::invInventoryOffset); + tolua_constant(tolua_S,"invHotbarOffset",cInventory::invHotbarOffset); + tolua_constant(tolua_S,"invNumSlots",cInventory::invNumSlots); + tolua_function(tolua_S,"Clear",tolua_AllToLua_cInventory_Clear00); + tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cInventory_HowManyCanFit00); + tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cInventory_HowManyCanFit01); + tolua_function(tolua_S,"AddItem",tolua_AllToLua_cInventory_AddItem00); + tolua_function(tolua_S,"AddItems",tolua_AllToLua_cInventory_AddItems00); + tolua_function(tolua_S,"RemoveOneEquippedItem",tolua_AllToLua_cInventory_RemoveOneEquippedItem00); + tolua_function(tolua_S,"HowManyItems",tolua_AllToLua_cInventory_HowManyItems00); + tolua_function(tolua_S,"HasItems",tolua_AllToLua_cInventory_HasItems00); + tolua_function(tolua_S,"GetArmorGrid",tolua_AllToLua_cInventory_GetArmorGrid00); + tolua_function(tolua_S,"GetInventoryGrid",tolua_AllToLua_cInventory_GetInventoryGrid00); + tolua_function(tolua_S,"GetHotbarGrid",tolua_AllToLua_cInventory_GetHotbarGrid00); + tolua_function(tolua_S,"GetOwner",tolua_AllToLua_cInventory_GetOwner00); + tolua_function(tolua_S,"CopyToItems",tolua_AllToLua_cInventory_CopyToItems00); + tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cInventory_GetSlot00); + tolua_function(tolua_S,"GetArmorSlot",tolua_AllToLua_cInventory_GetArmorSlot00); + tolua_function(tolua_S,"GetInventorySlot",tolua_AllToLua_cInventory_GetInventorySlot00); + tolua_function(tolua_S,"GetHotbarSlot",tolua_AllToLua_cInventory_GetHotbarSlot00); + tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cInventory_GetEquippedItem00); + tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cInventory_SetSlot00); + tolua_function(tolua_S,"SetArmorSlot",tolua_AllToLua_cInventory_SetArmorSlot00); + tolua_function(tolua_S,"SetInventorySlot",tolua_AllToLua_cInventory_SetInventorySlot00); + tolua_function(tolua_S,"SetHotbarSlot",tolua_AllToLua_cInventory_SetHotbarSlot00); + tolua_function(tolua_S,"SetEquippedSlotNum",tolua_AllToLua_cInventory_SetEquippedSlotNum00); + tolua_function(tolua_S,"GetEquippedSlotNum",tolua_AllToLua_cInventory_GetEquippedSlotNum00); + tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cInventory_ChangeSlotCount00); + tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cInventory_DamageItem00); + tolua_function(tolua_S,"DamageEquippedItem",tolua_AllToLua_cInventory_DamageEquippedItem00); + tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cInventory_GetEquippedHelmet00); + tolua_function(tolua_S,"GetEquippedChestplate",tolua_AllToLua_cInventory_GetEquippedChestplate00); + tolua_function(tolua_S,"GetEquippedLeggings",tolua_AllToLua_cInventory_GetEquippedLeggings00); + tolua_function(tolua_S,"GetEquippedBoots",tolua_AllToLua_cInventory_GetEquippedBoots00); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cEnchantments","cEnchantments","",tolua_collect_cEnchantments); + #else + tolua_cclass(tolua_S,"cEnchantments","cEnchantments","",NULL); + #endif + tolua_beginmodule(tolua_S,"cEnchantments"); + tolua_constant(tolua_S,"enchProtection",cEnchantments::enchProtection); + tolua_constant(tolua_S,"enchFireProtection",cEnchantments::enchFireProtection); + tolua_constant(tolua_S,"enchFeatherFalling",cEnchantments::enchFeatherFalling); + tolua_constant(tolua_S,"enchBlastProtection",cEnchantments::enchBlastProtection); + tolua_constant(tolua_S,"enchProjectileProtection",cEnchantments::enchProjectileProtection); + tolua_constant(tolua_S,"enchRespiration",cEnchantments::enchRespiration); + tolua_constant(tolua_S,"enchAquaAffinity",cEnchantments::enchAquaAffinity); + tolua_constant(tolua_S,"enchThorns",cEnchantments::enchThorns); + tolua_constant(tolua_S,"enchSharpness",cEnchantments::enchSharpness); + tolua_constant(tolua_S,"enchSmite",cEnchantments::enchSmite); + tolua_constant(tolua_S,"enchBaneOfArthropods",cEnchantments::enchBaneOfArthropods); + tolua_constant(tolua_S,"enchKnockback",cEnchantments::enchKnockback); + tolua_constant(tolua_S,"enchFireAspect",cEnchantments::enchFireAspect); + tolua_constant(tolua_S,"enchLooting",cEnchantments::enchLooting); + tolua_constant(tolua_S,"enchEfficiency",cEnchantments::enchEfficiency); + tolua_constant(tolua_S,"enchSilkTouch",cEnchantments::enchSilkTouch); + tolua_constant(tolua_S,"enchUnbreaking",cEnchantments::enchUnbreaking); + tolua_constant(tolua_S,"enchFortune",cEnchantments::enchFortune); + tolua_constant(tolua_S,"enchPower",cEnchantments::enchPower); + tolua_constant(tolua_S,"enchPunch",cEnchantments::enchPunch); + tolua_constant(tolua_S,"enchFlame",cEnchantments::enchFlame); + tolua_constant(tolua_S,"enchInfinity",cEnchantments::enchInfinity); + tolua_constant(tolua_S,"enchLuckOfTheSea",cEnchantments::enchLuckOfTheSea); + tolua_constant(tolua_S,"enchLure",cEnchantments::enchLure); + tolua_function(tolua_S,"new",tolua_AllToLua_cEnchantments_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cEnchantments_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cEnchantments_new00_local); + tolua_function(tolua_S,"new",tolua_AllToLua_cEnchantments_new01); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cEnchantments_new01_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cEnchantments_new01_local); + tolua_function(tolua_S,"AddFromString",tolua_AllToLua_cEnchantments_AddFromString00); + tolua_function(tolua_S,"ToString",tolua_AllToLua_cEnchantments_ToString00); + tolua_function(tolua_S,"GetLevel",tolua_AllToLua_cEnchantments_GetLevel00); + tolua_function(tolua_S,"SetLevel",tolua_AllToLua_cEnchantments_SetLevel00); + tolua_function(tolua_S,"Clear",tolua_AllToLua_cEnchantments_Clear00); + tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cEnchantments_IsEmpty00); + tolua_function(tolua_S,"StringToEnchantmentID",tolua_AllToLua_cEnchantments_StringToEnchantmentID00); + tolua_function(tolua_S,".eq",tolua_AllToLua_cEnchantments__eq00); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cItem","cItem","",tolua_collect_cItem); + #else + tolua_cclass(tolua_S,"cItem","cItem","",NULL); + #endif + tolua_beginmodule(tolua_S,"cItem"); + tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new00_local); + tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new01); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new01_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new01_local); + tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new02); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new02_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new02_local); + tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new03); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new03_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new03_local); + tolua_function(tolua_S,"Empty",tolua_AllToLua_cItem_Empty00); + tolua_function(tolua_S,"Clear",tolua_AllToLua_cItem_Clear00); + tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cItem_IsEmpty00); + tolua_function(tolua_S,"IsEqual",tolua_AllToLua_cItem_IsEqual00); + tolua_function(tolua_S,"IsSameType",tolua_AllToLua_cItem_IsSameType00); + tolua_function(tolua_S,"CopyOne",tolua_AllToLua_cItem_CopyOne00); + tolua_function(tolua_S,"AddCount",tolua_AllToLua_cItem_AddCount00); + tolua_function(tolua_S,"GetMaxDamage",tolua_AllToLua_cItem_GetMaxDamage00); + tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItem_DamageItem00); + tolua_function(tolua_S,"IsDamageable",tolua_AllToLua_cItem_IsDamageable00); + tolua_function(tolua_S,"IsStackableWith",tolua_AllToLua_cItem_IsStackableWith00); + tolua_function(tolua_S,"IsFullStack",tolua_AllToLua_cItem_IsFullStack00); + tolua_function(tolua_S,"GetMaxStackSize",tolua_AllToLua_cItem_GetMaxStackSize00); + tolua_variable(tolua_S,"m_ItemType",tolua_get_cItem_m_ItemType,tolua_set_cItem_m_ItemType); + tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount); + tolua_variable(tolua_S,"m_ItemDamage",tolua_get_cItem_m_ItemDamage,tolua_set_cItem_m_ItemDamage); + tolua_variable(tolua_S,"m_Enchantments",tolua_get_cItem_m_Enchantments,tolua_set_cItem_m_Enchantments); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cItems","cItems","",tolua_collect_cItems); + #else + tolua_cclass(tolua_S,"cItems","cItems","",NULL); + #endif + tolua_beginmodule(tolua_S,"cItems"); + tolua_function(tolua_S,"new",tolua_AllToLua_cItems_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cItems_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cItems_new00_local); + tolua_function(tolua_S,"Get",tolua_AllToLua_cItems_Get00); + tolua_function(tolua_S,"Set",tolua_AllToLua_cItems_Set00); + tolua_function(tolua_S,"Add",tolua_AllToLua_cItems_Add00); + tolua_function(tolua_S,"Delete",tolua_AllToLua_cItems_Delete00); + tolua_function(tolua_S,"Clear",tolua_AllToLua_cItems_Clear00); + tolua_function(tolua_S,"Size",tolua_AllToLua_cItems_Size00); + tolua_function(tolua_S,"Set",tolua_AllToLua_cItems_Set01); + tolua_function(tolua_S,"Add",tolua_AllToLua_cItems_Add01); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cItemGrid","cItemGrid","",NULL); + tolua_beginmodule(tolua_S,"cItemGrid"); + tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cItemGrid_GetWidth00); + tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cItemGrid_GetHeight00); + tolua_function(tolua_S,"GetNumSlots",tolua_AllToLua_cItemGrid_GetNumSlots00); + tolua_function(tolua_S,"GetSlotNum",tolua_AllToLua_cItemGrid_GetSlotNum00); + tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cItemGrid_GetSlot00); + tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cItemGrid_GetSlot01); + tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot00); + tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot01); + tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot02); + tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot03); + tolua_function(tolua_S,"EmptySlot",tolua_AllToLua_cItemGrid_EmptySlot00); + tolua_function(tolua_S,"EmptySlot",tolua_AllToLua_cItemGrid_EmptySlot01); + tolua_function(tolua_S,"IsSlotEmpty",tolua_AllToLua_cItemGrid_IsSlotEmpty00); + tolua_function(tolua_S,"IsSlotEmpty",tolua_AllToLua_cItemGrid_IsSlotEmpty01); + tolua_function(tolua_S,"Clear",tolua_AllToLua_cItemGrid_Clear00); + tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cItemGrid_HowManyCanFit00); + tolua_function(tolua_S,"AddItem",tolua_AllToLua_cItemGrid_AddItem00); + tolua_function(tolua_S,"AddItems",tolua_AllToLua_cItemGrid_AddItems00); + tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cItemGrid_ChangeSlotCount00); + tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cItemGrid_ChangeSlotCount01); + tolua_function(tolua_S,"RemoveOneItem",tolua_AllToLua_cItemGrid_RemoveOneItem00); + tolua_function(tolua_S,"RemoveOneItem",tolua_AllToLua_cItemGrid_RemoveOneItem01); + tolua_function(tolua_S,"HowManyItems",tolua_AllToLua_cItemGrid_HowManyItems00); + tolua_function(tolua_S,"HasItems",tolua_AllToLua_cItemGrid_HasItems00); + tolua_function(tolua_S,"GetFirstEmptySlot",tolua_AllToLua_cItemGrid_GetFirstEmptySlot00); + tolua_function(tolua_S,"GetFirstUsedSlot",tolua_AllToLua_cItemGrid_GetFirstUsedSlot00); + tolua_function(tolua_S,"GetLastEmptySlot",tolua_AllToLua_cItemGrid_GetLastEmptySlot00); + tolua_function(tolua_S,"GetLastUsedSlot",tolua_AllToLua_cItemGrid_GetLastUsedSlot00); + tolua_function(tolua_S,"GetNextEmptySlot",tolua_AllToLua_cItemGrid_GetNextEmptySlot00); + tolua_function(tolua_S,"GetNextUsedSlot",tolua_AllToLua_cItemGrid_GetNextUsedSlot00); + tolua_function(tolua_S,"CopyToItems",tolua_AllToLua_cItemGrid_CopyToItems00); + tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItemGrid_DamageItem00); + tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItemGrid_DamageItem01); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cBlockEntity","cBlockEntity","",tolua_collect_cBlockEntity); + #else + tolua_cclass(tolua_S,"cBlockEntity","cBlockEntity","",NULL); + #endif + tolua_beginmodule(tolua_S,"cBlockEntity"); + tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cBlockEntity_GetPosX00); + tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cBlockEntity_GetPosY00); + tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cBlockEntity_GetPosZ00); + tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cBlockEntity_GetBlockType00); + tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cBlockEntity_GetWorld00); + tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cBlockEntity_GetChunkX00); + tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cBlockEntity_GetChunkZ00); + tolua_function(tolua_S,"GetRelX",tolua_AllToLua_cBlockEntity_GetRelX00); + tolua_function(tolua_S,"GetRelZ",tolua_AllToLua_cBlockEntity_GetRelZ00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cBlockEntityWithItems","cBlockEntityWithItems","cBlockEntity",NULL); + tolua_beginmodule(tolua_S,"cBlockEntityWithItems"); + tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cBlockEntityWithItems_GetSlot00); + tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cBlockEntityWithItems_GetSlot01); + tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cBlockEntityWithItems_SetSlot00); + tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cBlockEntityWithItems_SetSlot01); + tolua_function(tolua_S,"GetContents",tolua_AllToLua_cBlockEntityWithItems_GetContents00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntityWithItems",NULL); + tolua_beginmodule(tolua_S,"cChestEntity"); + tolua_constant(tolua_S,"ContentsHeight",cChestEntity::ContentsHeight); + tolua_constant(tolua_S,"ContentsWidth",cChestEntity::ContentsWidth); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cDropSpenserEntity","cDropSpenserEntity","cBlockEntityWithItems",NULL); + tolua_beginmodule(tolua_S,"cDropSpenserEntity"); + tolua_constant(tolua_S,"ContentsHeight",cDropSpenserEntity::ContentsHeight); + tolua_constant(tolua_S,"ContentsWidth",cDropSpenserEntity::ContentsWidth); + tolua_function(tolua_S,"AddDropSpenserDir",tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00); + tolua_function(tolua_S,"Activate",tolua_AllToLua_cDropSpenserEntity_Activate00); + tolua_function(tolua_S,"SetRedstonePower",tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cDispenserEntity","cDispenserEntity","cDropSpenserEntity",NULL); + tolua_beginmodule(tolua_S,"cDispenserEntity"); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cDropperEntity","cDropperEntity","cDropSpenserEntity",NULL); + tolua_beginmodule(tolua_S,"cDropperEntity"); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cFurnaceEntity","cFurnaceEntity","cBlockEntityWithItems",NULL); + tolua_beginmodule(tolua_S,"cFurnaceEntity"); + tolua_constant(tolua_S,"fsInput",cFurnaceEntity::fsInput); + tolua_constant(tolua_S,"fsFuel",cFurnaceEntity::fsFuel); + tolua_constant(tolua_S,"fsOutput",cFurnaceEntity::fsOutput); + tolua_constant(tolua_S,"ContentsWidth",cFurnaceEntity::ContentsWidth); + tolua_constant(tolua_S,"ContentsHeight",cFurnaceEntity::ContentsHeight); + tolua_function(tolua_S,"GetInputSlot",tolua_AllToLua_cFurnaceEntity_GetInputSlot00); + tolua_function(tolua_S,"GetFuelSlot",tolua_AllToLua_cFurnaceEntity_GetFuelSlot00); + tolua_function(tolua_S,"GetOutputSlot",tolua_AllToLua_cFurnaceEntity_GetOutputSlot00); + tolua_function(tolua_S,"SetInputSlot",tolua_AllToLua_cFurnaceEntity_SetInputSlot00); + tolua_function(tolua_S,"SetFuelSlot",tolua_AllToLua_cFurnaceEntity_SetFuelSlot00); + tolua_function(tolua_S,"SetOutputSlot",tolua_AllToLua_cFurnaceEntity_SetOutputSlot00); + tolua_function(tolua_S,"GetTimeCooked",tolua_AllToLua_cFurnaceEntity_GetTimeCooked00); + tolua_function(tolua_S,"GetCookTimeLeft",tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00); + tolua_function(tolua_S,"GetFuelBurnTimeLeft",tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00); + tolua_function(tolua_S,"HasFuelTimeLeft",tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cHopperEntity","cHopperEntity","cBlockEntityWithItems",NULL); + tolua_beginmodule(tolua_S,"cHopperEntity"); + tolua_constant(tolua_S,"ContentsHeight",cHopperEntity::ContentsHeight); + tolua_constant(tolua_S,"ContentsWidth",cHopperEntity::ContentsWidth); + tolua_constant(tolua_S,"TICKS_PER_TRANSFER",cHopperEntity::TICKS_PER_TRANSFER); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cJukeboxEntity","cJukeboxEntity","cBlockEntity",NULL); + tolua_beginmodule(tolua_S,"cJukeboxEntity"); + tolua_function(tolua_S,"GetRecord",tolua_AllToLua_cJukeboxEntity_GetRecord00); + tolua_function(tolua_S,"SetRecord",tolua_AllToLua_cJukeboxEntity_SetRecord00); + tolua_function(tolua_S,"PlayRecord",tolua_AllToLua_cJukeboxEntity_PlayRecord00); + tolua_function(tolua_S,"EjectRecord",tolua_AllToLua_cJukeboxEntity_EjectRecord00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cNoteEntity","cNoteEntity","cBlockEntity",NULL); + tolua_beginmodule(tolua_S,"cNoteEntity"); + tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cNoteEntity_GetPitch00); + tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cNoteEntity_SetPitch00); + tolua_function(tolua_S,"IncrementPitch",tolua_AllToLua_cNoteEntity_IncrementPitch00); + tolua_function(tolua_S,"MakeSound",tolua_AllToLua_cNoteEntity_MakeSound00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cSignEntity","cSignEntity","cBlockEntity",NULL); + tolua_beginmodule(tolua_S,"cSignEntity"); + tolua_function(tolua_S,"SetLines",tolua_AllToLua_cSignEntity_SetLines00); + tolua_function(tolua_S,"SetLine",tolua_AllToLua_cSignEntity_SetLine00); + tolua_function(tolua_S,"GetLine",tolua_AllToLua_cSignEntity_GetLine00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"HTTPFormData","HTTPFormData","",NULL); + tolua_beginmodule(tolua_S,"HTTPFormData"); + tolua_variable(tolua_S,"Name",tolua_get_HTTPFormData_Name,tolua_set_HTTPFormData_Name); + tolua_variable(tolua_S,"Value",tolua_get_HTTPFormData_Value,tolua_set_HTTPFormData_Value); + tolua_variable(tolua_S,"Type",tolua_get_HTTPFormData_Type,tolua_set_HTTPFormData_Type); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL); + tolua_beginmodule(tolua_S,"HTTPRequest"); + tolua_variable(tolua_S,"Method",tolua_get_HTTPRequest_Method,tolua_set_HTTPRequest_Method); + tolua_variable(tolua_S,"Path",tolua_get_HTTPRequest_Path,tolua_set_HTTPRequest_Path); + tolua_variable(tolua_S,"Username",tolua_get_HTTPRequest_Username,tolua_set_HTTPRequest_Username); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"HTTPTemplateRequest","HTTPTemplateRequest","",NULL); + tolua_beginmodule(tolua_S,"HTTPTemplateRequest"); + tolua_variable(tolua_S,"Request",tolua_get_HTTPTemplateRequest_Request,tolua_set_HTTPTemplateRequest_Request); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"sWebAdminPage","sWebAdminPage","",tolua_collect_sWebAdminPage); + #else + tolua_cclass(tolua_S,"sWebAdminPage","sWebAdminPage","",NULL); + #endif + tolua_beginmodule(tolua_S,"sWebAdminPage"); + tolua_variable(tolua_S,"Content",tolua_get_sWebAdminPage_Content,tolua_set_sWebAdminPage_Content); + tolua_variable(tolua_S,"PluginName",tolua_get_sWebAdminPage_PluginName,tolua_set_sWebAdminPage_PluginName); + tolua_variable(tolua_S,"TabName",tolua_get_sWebAdminPage_TabName,tolua_set_sWebAdminPage_TabName); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cWebAdmin","cWebAdmin","cHTTPServer::cCallbacks",NULL); + tolua_beginmodule(tolua_S,"cWebAdmin"); + tolua_function(tolua_S,"GetPage",tolua_AllToLua_cWebAdmin_GetPage00); + tolua_function(tolua_S,"GetDefaultPage",tolua_AllToLua_cWebAdmin_GetDefaultPage00); + tolua_function(tolua_S,"GetBaseURL",tolua_AllToLua_cWebAdmin_GetBaseURL00); + tolua_function(tolua_S,"GetHTMLEscapedString",tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cWebPlugin","cWebPlugin","",NULL); + tolua_beginmodule(tolua_S,"cWebPlugin"); + tolua_function(tolua_S,"GetWebTitle",tolua_AllToLua_cWebPlugin_GetWebTitle00); + tolua_function(tolua_S,"HandleWebRequest",tolua_AllToLua_cWebPlugin_HandleWebRequest00); + tolua_function(tolua_S,"SafeString",tolua_AllToLua_cWebPlugin_SafeString00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cRoot","cRoot","",NULL); + tolua_beginmodule(tolua_S,"cRoot"); + tolua_function(tolua_S,"Get",tolua_AllToLua_cRoot_Get00); + tolua_function(tolua_S,"GetServer",tolua_AllToLua_cRoot_GetServer00); + tolua_function(tolua_S,"GetDefaultWorld",tolua_AllToLua_cRoot_GetDefaultWorld00); + tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cRoot_GetWorld00); + tolua_function(tolua_S,"GetPrimaryServerVersion",tolua_AllToLua_cRoot_GetPrimaryServerVersion00); + tolua_function(tolua_S,"SetPrimaryServerVersion",tolua_AllToLua_cRoot_SetPrimaryServerVersion00); + tolua_function(tolua_S,"GetGroupManager",tolua_AllToLua_cRoot_GetGroupManager00); + tolua_function(tolua_S,"GetCraftingRecipes",tolua_AllToLua_cRoot_GetCraftingRecipes00); + tolua_function(tolua_S,"GetFurnaceFuelBurnTime",tolua_AllToLua_cRoot_GetFurnaceFuelBurnTime00); + tolua_function(tolua_S,"GetWebAdmin",tolua_AllToLua_cRoot_GetWebAdmin00); + tolua_function(tolua_S,"GetPluginManager",tolua_AllToLua_cRoot_GetPluginManager00); + tolua_function(tolua_S,"QueueExecuteConsoleCommand",tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00); + tolua_function(tolua_S,"GetTotalChunkCount",tolua_AllToLua_cRoot_GetTotalChunkCount00); + tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cRoot_SaveAllChunks00); + tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cRoot_BroadcastChat00); + tolua_function(tolua_S,"GetProtocolVersionTextFromInt",tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00); + tolua_function(tolua_S,"GetVirtualRAMUsage",tolua_AllToLua_cRoot_GetVirtualRAMUsage00); + tolua_function(tolua_S,"GetPhysicalRAMUsage",tolua_AllToLua_cRoot_GetPhysicalRAMUsage00); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"Vector3f","Vector3f","",tolua_collect_Vector3f); + #else + tolua_cclass(tolua_S,"Vector3f","Vector3f","",NULL); + #endif + tolua_beginmodule(tolua_S,"Vector3f"); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new00_local); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new01); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new01_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new01_local); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new02); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new02_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new02_local); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new03); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new03_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new03_local); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new04); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new04_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new04_local); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new05); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new05_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new05_local); + tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3f_Set00); + tolua_function(tolua_S,"Normalize",tolua_AllToLua_Vector3f_Normalize00); + tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3f_NormalizeCopy00); + tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3f_NormalizeCopy01); + tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3f_Length00); + tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3f_SqrLength00); + tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3f_Dot00); + tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3f_Cross00); + tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3f_Equals00); + tolua_function(tolua_S,".add",tolua_AllToLua_Vector3f__add00); + tolua_function(tolua_S,".add",tolua_AllToLua_Vector3f__add01); + tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3f__sub00); + tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3f__sub01); + tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3f__mul00); + tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3f__mul01); + tolua_variable(tolua_S,"x",tolua_get_Vector3f_x,tolua_set_Vector3f_x); + tolua_variable(tolua_S,"y",tolua_get_Vector3f_y,tolua_set_Vector3f_y); + tolua_variable(tolua_S,"z",tolua_get_Vector3f_z,tolua_set_Vector3f_z); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"Vector3d","Vector3d","",tolua_collect_Vector3d); + #else + tolua_cclass(tolua_S,"Vector3d","Vector3d","",NULL); + #endif + tolua_beginmodule(tolua_S,"Vector3d"); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new00_local); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new01); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new01_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new01_local); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new02); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new02_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new02_local); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new03); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new03_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new03_local); + tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3d_Set00); + tolua_function(tolua_S,"Normalize",tolua_AllToLua_Vector3d_Normalize00); + tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3d_NormalizeCopy00); + tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3d_NormalizeCopy01); + tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3d_Length00); + tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3d_SqrLength00); + tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3d_Dot00); + tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3d_Cross00); + tolua_function(tolua_S,"LineCoeffToXYPlane",tolua_AllToLua_Vector3d_LineCoeffToXYPlane00); + tolua_function(tolua_S,"LineCoeffToXZPlane",tolua_AllToLua_Vector3d_LineCoeffToXZPlane00); + tolua_function(tolua_S,"LineCoeffToYZPlane",tolua_AllToLua_Vector3d_LineCoeffToYZPlane00); + tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3d_Equals00); + tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add00); + tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add01); + tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3d__sub00); + tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3d__sub01); + tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3d__mul00); + tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3d__mul01); + tolua_function(tolua_S,".div",tolua_AllToLua_Vector3d__div00); + tolua_variable(tolua_S,"x",tolua_get_Vector3d_x,tolua_set_Vector3d_x); + tolua_variable(tolua_S,"y",tolua_get_Vector3d_y,tolua_set_Vector3d_y); + tolua_variable(tolua_S,"z",tolua_get_Vector3d_z,tolua_set_Vector3d_z); + tolua_variable(tolua_S,"EPS",tolua_get_Vector3d_EPS,NULL); + tolua_variable(tolua_S,"NO_INTERSECTION",tolua_get_Vector3d_NO_INTERSECTION,NULL); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"Vector3i","Vector3i","",tolua_collect_Vector3i); + #else + tolua_cclass(tolua_S,"Vector3i","Vector3i","",NULL); + #endif + tolua_beginmodule(tolua_S,"Vector3i"); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new00_local); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new01); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new01_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new01_local); + tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new02); + tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new02_local); + tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new02_local); + tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3i_Set00); + tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3i_Length00); + tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3i_SqrLength00); + tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3i_Equals00); + tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3i_Equals01); + tolua_variable(tolua_S,"x",tolua_get_Vector3i_x,tolua_set_Vector3i_x); + tolua_variable(tolua_S,"y",tolua_get_Vector3i_y,tolua_set_Vector3i_y); + tolua_variable(tolua_S,"z",tolua_get_Vector3i_z,tolua_set_Vector3i_z); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cCuboid","cCuboid","",tolua_collect_cCuboid); + #else + tolua_cclass(tolua_S,"cCuboid","cCuboid","",NULL); + #endif + tolua_beginmodule(tolua_S,"cCuboid"); + tolua_variable(tolua_S,"p1",tolua_get_cCuboid_p1,tolua_set_cCuboid_p1); + tolua_variable(tolua_S,"p2",tolua_get_cCuboid_p2,tolua_set_cCuboid_p2); + tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new00_local); + tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new01); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new01_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new01_local); + tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new02); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new02_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new02_local); + tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new03); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new03_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new03_local); + tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new04); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new04_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new04_local); + tolua_function(tolua_S,"Assign",tolua_AllToLua_cCuboid_Assign00); + tolua_function(tolua_S,"Sort",tolua_AllToLua_cCuboid_Sort00); + tolua_function(tolua_S,"DifX",tolua_AllToLua_cCuboid_DifX00); + tolua_function(tolua_S,"DifY",tolua_AllToLua_cCuboid_DifY00); + tolua_function(tolua_S,"DifZ",tolua_AllToLua_cCuboid_DifZ00); + tolua_function(tolua_S,"DoesIntersect",tolua_AllToLua_cCuboid_DoesIntersect00); + tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside00); + tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside01); + tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside02); + tolua_function(tolua_S,"IsCompletelyInside",tolua_AllToLua_cCuboid_IsCompletelyInside00); + tolua_function(tolua_S,"Move",tolua_AllToLua_cCuboid_Move00); + tolua_function(tolua_S,"IsSorted",tolua_AllToLua_cCuboid_IsSorted00); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cBoundingBox","cBoundingBox","",tolua_collect_cBoundingBox); + #else + tolua_cclass(tolua_S,"cBoundingBox","cBoundingBox","",NULL); + #endif + tolua_beginmodule(tolua_S,"cBoundingBox"); + tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new00_local); + tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new01); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new01_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new01_local); + tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new02); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new02_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new02_local); + tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new03); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new03_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new03_local); + tolua_function(tolua_S,"Move",tolua_AllToLua_cBoundingBox_Move00); + tolua_function(tolua_S,"Move",tolua_AllToLua_cBoundingBox_Move01); + tolua_function(tolua_S,"Expand",tolua_AllToLua_cBoundingBox_Expand00); + tolua_function(tolua_S,"DoesIntersect",tolua_AllToLua_cBoundingBox_DoesIntersect00); + tolua_function(tolua_S,"Union",tolua_AllToLua_cBoundingBox_Union00); + tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside00); + tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside01); + tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside02); + tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside03); + tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside04); + tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside05); + tolua_function(tolua_S,"CalcLineIntersection",tolua_AllToLua_cBoundingBox_CalcLineIntersection00); + tolua_function(tolua_S,"CalcLineIntersection",tolua_AllToLua_cBoundingBox_CalcLineIntersection01); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cTracer","cTracer","",tolua_collect_cTracer); + #else + tolua_cclass(tolua_S,"cTracer","cTracer","",NULL); + #endif + tolua_beginmodule(tolua_S,"cTracer"); + tolua_variable(tolua_S,"BlockHitPosition",tolua_get_cTracer_BlockHitPosition,tolua_set_cTracer_BlockHitPosition); + tolua_variable(tolua_S,"HitNormal",tolua_get_cTracer_HitNormal,tolua_set_cTracer_HitNormal); + tolua_variable(tolua_S,"RealHit",tolua_get_cTracer_RealHit,tolua_set_cTracer_RealHit); + tolua_function(tolua_S,"new",tolua_AllToLua_cTracer_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cTracer_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cTracer_new00_local); + tolua_function(tolua_S,"delete",tolua_AllToLua_cTracer_delete00); + tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace00); + tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace01); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cGroup","cGroup","",NULL); + tolua_beginmodule(tolua_S,"cGroup"); + tolua_function(tolua_S,"SetName",tolua_AllToLua_cGroup_SetName00); + tolua_function(tolua_S,"GetName",tolua_AllToLua_cGroup_GetName00); + tolua_function(tolua_S,"SetColor",tolua_AllToLua_cGroup_SetColor00); + tolua_function(tolua_S,"AddCommand",tolua_AllToLua_cGroup_AddCommand00); + tolua_function(tolua_S,"AddPermission",tolua_AllToLua_cGroup_AddPermission00); + tolua_function(tolua_S,"InheritFrom",tolua_AllToLua_cGroup_InheritFrom00); + tolua_function(tolua_S,"HasCommand",tolua_AllToLua_cGroup_HasCommand00); + tolua_function(tolua_S,"GetColor",tolua_AllToLua_cGroup_GetColor00); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cBlockArea","cBlockArea","",tolua_collect_cBlockArea); + #else + tolua_cclass(tolua_S,"cBlockArea","cBlockArea","",NULL); + #endif + tolua_beginmodule(tolua_S,"cBlockArea"); + tolua_constant(tolua_S,"baTypes",cBlockArea::baTypes); + tolua_constant(tolua_S,"baMetas",cBlockArea::baMetas); + tolua_constant(tolua_S,"baLight",cBlockArea::baLight); + tolua_constant(tolua_S,"baSkyLight",cBlockArea::baSkyLight); + tolua_constant(tolua_S,"msOverwrite",cBlockArea::msOverwrite); + tolua_constant(tolua_S,"msFillAir",cBlockArea::msFillAir); + tolua_constant(tolua_S,"msImprint",cBlockArea::msImprint); + tolua_constant(tolua_S,"msLake",cBlockArea::msLake); + tolua_function(tolua_S,"new",tolua_AllToLua_cBlockArea_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cBlockArea_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cBlockArea_new00_local); + tolua_function(tolua_S,"delete",tolua_AllToLua_cBlockArea_delete00); + tolua_function(tolua_S,"Clear",tolua_AllToLua_cBlockArea_Clear00); + tolua_function(tolua_S,"Create",tolua_AllToLua_cBlockArea_Create00); + tolua_function(tolua_S,"Create",tolua_AllToLua_cBlockArea_Create01); + tolua_function(tolua_S,"SetOrigin",tolua_AllToLua_cBlockArea_SetOrigin00); + tolua_function(tolua_S,"Read",tolua_AllToLua_cBlockArea_Read00); + tolua_function(tolua_S,"Read",tolua_AllToLua_cBlockArea_Read01); + tolua_function(tolua_S,"Write",tolua_AllToLua_cBlockArea_Write00); + tolua_function(tolua_S,"Write",tolua_AllToLua_cBlockArea_Write01); + tolua_function(tolua_S,"CopyTo",tolua_AllToLua_cBlockArea_CopyTo00); + tolua_function(tolua_S,"CopyFrom",tolua_AllToLua_cBlockArea_CopyFrom00); + tolua_function(tolua_S,"DumpToRawFile",tolua_AllToLua_cBlockArea_DumpToRawFile00); + tolua_function(tolua_S,"LoadFromSchematicFile",tolua_AllToLua_cBlockArea_LoadFromSchematicFile00); + tolua_function(tolua_S,"SaveToSchematicFile",tolua_AllToLua_cBlockArea_SaveToSchematicFile00); + tolua_function(tolua_S,"Crop",tolua_AllToLua_cBlockArea_Crop00); + tolua_function(tolua_S,"Expand",tolua_AllToLua_cBlockArea_Expand00); + tolua_function(tolua_S,"Merge",tolua_AllToLua_cBlockArea_Merge00); + tolua_function(tolua_S,"Fill",tolua_AllToLua_cBlockArea_Fill00); + tolua_function(tolua_S,"FillRelCuboid",tolua_AllToLua_cBlockArea_FillRelCuboid00); + tolua_function(tolua_S,"RelLine",tolua_AllToLua_cBlockArea_RelLine00); + tolua_function(tolua_S,"RotateCCW",tolua_AllToLua_cBlockArea_RotateCCW00); + tolua_function(tolua_S,"RotateCW",tolua_AllToLua_cBlockArea_RotateCW00); + tolua_function(tolua_S,"MirrorXY",tolua_AllToLua_cBlockArea_MirrorXY00); + tolua_function(tolua_S,"MirrorXZ",tolua_AllToLua_cBlockArea_MirrorXZ00); + tolua_function(tolua_S,"MirrorYZ",tolua_AllToLua_cBlockArea_MirrorYZ00); + tolua_function(tolua_S,"RotateCCWNoMeta",tolua_AllToLua_cBlockArea_RotateCCWNoMeta00); + tolua_function(tolua_S,"RotateCWNoMeta",tolua_AllToLua_cBlockArea_RotateCWNoMeta00); + tolua_function(tolua_S,"MirrorXYNoMeta",tolua_AllToLua_cBlockArea_MirrorXYNoMeta00); + tolua_function(tolua_S,"MirrorXZNoMeta",tolua_AllToLua_cBlockArea_MirrorXZNoMeta00); + tolua_function(tolua_S,"MirrorYZNoMeta",tolua_AllToLua_cBlockArea_MirrorYZNoMeta00); + tolua_function(tolua_S,"SetRelBlockType",tolua_AllToLua_cBlockArea_SetRelBlockType00); + tolua_function(tolua_S,"SetBlockType",tolua_AllToLua_cBlockArea_SetBlockType00); + tolua_function(tolua_S,"SetRelBlockMeta",tolua_AllToLua_cBlockArea_SetRelBlockMeta00); + tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cBlockArea_SetBlockMeta00); + tolua_function(tolua_S,"SetRelBlockLight",tolua_AllToLua_cBlockArea_SetRelBlockLight00); + tolua_function(tolua_S,"SetBlockLight",tolua_AllToLua_cBlockArea_SetBlockLight00); + tolua_function(tolua_S,"SetRelBlockSkyLight",tolua_AllToLua_cBlockArea_SetRelBlockSkyLight00); + tolua_function(tolua_S,"SetBlockSkyLight",tolua_AllToLua_cBlockArea_SetBlockSkyLight00); + tolua_function(tolua_S,"GetRelBlockType",tolua_AllToLua_cBlockArea_GetRelBlockType00); + tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cBlockArea_GetBlockType00); + tolua_function(tolua_S,"GetRelBlockMeta",tolua_AllToLua_cBlockArea_GetRelBlockMeta00); + tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cBlockArea_GetBlockMeta00); + tolua_function(tolua_S,"GetRelBlockLight",tolua_AllToLua_cBlockArea_GetRelBlockLight00); + tolua_function(tolua_S,"GetBlockLight",tolua_AllToLua_cBlockArea_GetBlockLight00); + tolua_function(tolua_S,"GetRelBlockSkyLight",tolua_AllToLua_cBlockArea_GetRelBlockSkyLight00); + tolua_function(tolua_S,"GetBlockSkyLight",tolua_AllToLua_cBlockArea_GetBlockSkyLight00); + tolua_function(tolua_S,"SetBlockTypeMeta",tolua_AllToLua_cBlockArea_SetBlockTypeMeta00); + tolua_function(tolua_S,"SetRelBlockTypeMeta",tolua_AllToLua_cBlockArea_SetRelBlockTypeMeta00); + tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cBlockArea_GetBlockTypeMeta00); + tolua_function(tolua_S,"GetRelBlockTypeMeta",tolua_AllToLua_cBlockArea_GetRelBlockTypeMeta00); + tolua_function(tolua_S,"GetSizeX",tolua_AllToLua_cBlockArea_GetSizeX00); + tolua_function(tolua_S,"GetSizeY",tolua_AllToLua_cBlockArea_GetSizeY00); + tolua_function(tolua_S,"GetSizeZ",tolua_AllToLua_cBlockArea_GetSizeZ00); + tolua_function(tolua_S,"GetOriginX",tolua_AllToLua_cBlockArea_GetOriginX00); + tolua_function(tolua_S,"GetOriginY",tolua_AllToLua_cBlockArea_GetOriginY00); + tolua_function(tolua_S,"GetOriginZ",tolua_AllToLua_cBlockArea_GetOriginZ00); + tolua_function(tolua_S,"GetDataTypes",tolua_AllToLua_cBlockArea_GetDataTypes00); + tolua_function(tolua_S,"HasBlockTypes",tolua_AllToLua_cBlockArea_HasBlockTypes00); + tolua_function(tolua_S,"HasBlockMetas",tolua_AllToLua_cBlockArea_HasBlockMetas00); + tolua_function(tolua_S,"HasBlockLights",tolua_AllToLua_cBlockArea_HasBlockLights00); + tolua_function(tolua_S,"HasBlockSkyLights",tolua_AllToLua_cBlockArea_HasBlockSkyLights00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cChunkDesc","cChunkDesc","",NULL); + tolua_beginmodule(tolua_S,"cChunkDesc"); + tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cChunkDesc_GetChunkX00); + tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cChunkDesc_GetChunkZ00); + tolua_function(tolua_S,"FillBlocks",tolua_AllToLua_cChunkDesc_FillBlocks00); + tolua_function(tolua_S,"SetBlockTypeMeta",tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00); + tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00); + tolua_function(tolua_S,"SetBlockType",tolua_AllToLua_cChunkDesc_SetBlockType00); + tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cChunkDesc_GetBlockType00); + tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cChunkDesc_SetBlockMeta00); + tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cChunkDesc_GetBlockMeta00); + tolua_function(tolua_S,"SetBiome",tolua_AllToLua_cChunkDesc_SetBiome00); + tolua_function(tolua_S,"GetBiome",tolua_AllToLua_cChunkDesc_GetBiome00); + tolua_function(tolua_S,"SetHeight",tolua_AllToLua_cChunkDesc_SetHeight00); + tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cChunkDesc_GetHeight00); + tolua_function(tolua_S,"SetUseDefaultBiomes",tolua_AllToLua_cChunkDesc_SetUseDefaultBiomes00); + tolua_function(tolua_S,"IsUsingDefaultBiomes",tolua_AllToLua_cChunkDesc_IsUsingDefaultBiomes00); + tolua_function(tolua_S,"SetUseDefaultHeight",tolua_AllToLua_cChunkDesc_SetUseDefaultHeight00); + tolua_function(tolua_S,"IsUsingDefaultHeight",tolua_AllToLua_cChunkDesc_IsUsingDefaultHeight00); + tolua_function(tolua_S,"SetUseDefaultComposition",tolua_AllToLua_cChunkDesc_SetUseDefaultComposition00); + tolua_function(tolua_S,"IsUsingDefaultComposition",tolua_AllToLua_cChunkDesc_IsUsingDefaultComposition00); + tolua_function(tolua_S,"SetUseDefaultStructures",tolua_AllToLua_cChunkDesc_SetUseDefaultStructures00); + tolua_function(tolua_S,"IsUsingDefaultStructures",tolua_AllToLua_cChunkDesc_IsUsingDefaultStructures00); + tolua_function(tolua_S,"SetUseDefaultFinish",tolua_AllToLua_cChunkDesc_SetUseDefaultFinish00); + tolua_function(tolua_S,"IsUsingDefaultFinish",tolua_AllToLua_cChunkDesc_IsUsingDefaultFinish00); + tolua_function(tolua_S,"WriteBlockArea",tolua_AllToLua_cChunkDesc_WriteBlockArea00); + tolua_function(tolua_S,"ReadBlockArea",tolua_AllToLua_cChunkDesc_ReadBlockArea00); + tolua_function(tolua_S,"GetMaxHeight",tolua_AllToLua_cChunkDesc_GetMaxHeight00); + tolua_function(tolua_S,"FillRelCuboid",tolua_AllToLua_cChunkDesc_FillRelCuboid00); + tolua_function(tolua_S,"FillRelCuboid",tolua_AllToLua_cChunkDesc_FillRelCuboid01); + tolua_function(tolua_S,"ReplaceRelCuboid",tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00); + tolua_function(tolua_S,"ReplaceRelCuboid",tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01); + tolua_function(tolua_S,"FloorRelCuboid",tolua_AllToLua_cChunkDesc_FloorRelCuboid00); + tolua_function(tolua_S,"FloorRelCuboid",tolua_AllToLua_cChunkDesc_FloorRelCuboid01); + tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00); + tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01); + tolua_function(tolua_S,"GetBlockEntity",tolua_AllToLua_cChunkDesc_GetBlockEntity00); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",tolua_collect_cCraftingGrid); + #else + tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",NULL); + #endif + tolua_beginmodule(tolua_S,"cCraftingGrid"); + tolua_function(tolua_S,"new",tolua_AllToLua_cCraftingGrid_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cCraftingGrid_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cCraftingGrid_new00_local); + tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cCraftingGrid_GetWidth00); + tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cCraftingGrid_GetHeight00); + tolua_function(tolua_S,"GetItem",tolua_AllToLua_cCraftingGrid_GetItem00); + tolua_function(tolua_S,"SetItem",tolua_AllToLua_cCraftingGrid_SetItem00); + tolua_function(tolua_S,"SetItem",tolua_AllToLua_cCraftingGrid_SetItem01); + tolua_function(tolua_S,"Clear",tolua_AllToLua_cCraftingGrid_Clear00); + tolua_function(tolua_S,"ConsumeGrid",tolua_AllToLua_cCraftingGrid_ConsumeGrid00); + tolua_function(tolua_S,"Dump",tolua_AllToLua_cCraftingGrid_Dump00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cCraftingRecipe","cCraftingRecipe","",NULL); + tolua_beginmodule(tolua_S,"cCraftingRecipe"); + tolua_function(tolua_S,"Clear",tolua_AllToLua_cCraftingRecipe_Clear00); + tolua_function(tolua_S,"GetIngredientsWidth",tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00); + tolua_function(tolua_S,"GetIngredientsHeight",tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00); + tolua_function(tolua_S,"GetIngredient",tolua_AllToLua_cCraftingRecipe_GetIngredient00); + tolua_function(tolua_S,"GetResult",tolua_AllToLua_cCraftingRecipe_GetResult00); + tolua_function(tolua_S,"SetResult",tolua_AllToLua_cCraftingRecipe_SetResult00); + tolua_function(tolua_S,"SetResult",tolua_AllToLua_cCraftingRecipe_SetResult01); + tolua_function(tolua_S,"SetIngredient",tolua_AllToLua_cCraftingRecipe_SetIngredient00); + tolua_function(tolua_S,"SetIngredient",tolua_AllToLua_cCraftingRecipe_SetIngredient01); + tolua_function(tolua_S,"ConsumeIngredients",tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00); + tolua_function(tolua_S,"Dump",tolua_AllToLua_cCraftingRecipe_Dump00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cWindow","cWindow","",NULL); + tolua_beginmodule(tolua_S,"cWindow"); + tolua_constant(tolua_S,"wtInventory",cWindow::wtInventory); + tolua_constant(tolua_S,"wtChest",cWindow::wtChest); + tolua_constant(tolua_S,"wtWorkbench",cWindow::wtWorkbench); + tolua_constant(tolua_S,"wtFurnace",cWindow::wtFurnace); + tolua_constant(tolua_S,"wtDropSpenser",cWindow::wtDropSpenser); + tolua_constant(tolua_S,"wtEnchantment",cWindow::wtEnchantment); + tolua_constant(tolua_S,"wtBrewery",cWindow::wtBrewery); + tolua_constant(tolua_S,"wtNPCTrade",cWindow::wtNPCTrade); + tolua_constant(tolua_S,"wtBeacon",cWindow::wtBeacon); + tolua_constant(tolua_S,"wtAnvil",cWindow::wtAnvil); + tolua_constant(tolua_S,"wtHopper",cWindow::wtHopper); + tolua_constant(tolua_S,"wtAnimalChest",cWindow::wtAnimalChest); + tolua_function(tolua_S,"GetWindowID",tolua_AllToLua_cWindow_GetWindowID00); + tolua_function(tolua_S,"GetWindowType",tolua_AllToLua_cWindow_GetWindowType00); + tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cWindow_GetSlot00); + tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cWindow_SetSlot00); + tolua_function(tolua_S,"IsSlotInPlayerMainInventory",tolua_AllToLua_cWindow_IsSlotInPlayerMainInventory00); + tolua_function(tolua_S,"IsSlotInPlayerHotbar",tolua_AllToLua_cWindow_IsSlotInPlayerHotbar00); + tolua_function(tolua_S,"IsSlotInPlayerInventory",tolua_AllToLua_cWindow_IsSlotInPlayerInventory00); + tolua_function(tolua_S,"GetWindowTitle",tolua_AllToLua_cWindow_GetWindowTitle00); + tolua_function(tolua_S,"SetWindowTitle",tolua_AllToLua_cWindow_SetWindowTitle00); + tolua_function(tolua_S,"SetProperty",tolua_AllToLua_cWindow_SetProperty00); + tolua_function(tolua_S,"SetProperty",tolua_AllToLua_cWindow_SetProperty01); + tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cLuaWindow","cLuaWindow","cWindow",tolua_collect_cLuaWindow); + #else + tolua_cclass(tolua_S,"cLuaWindow","cLuaWindow","cWindow",NULL); + #endif + tolua_beginmodule(tolua_S,"cLuaWindow"); + tolua_function(tolua_S,"new",tolua_AllToLua_cLuaWindow_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cLuaWindow_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cLuaWindow_new00_local); + tolua_function(tolua_S,"delete",tolua_AllToLua_cLuaWindow_delete00); + tolua_function(tolua_S,"GetContents",tolua_AllToLua_cLuaWindow_GetContents00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cMonster","cMonster","cPawn",NULL); + tolua_beginmodule(tolua_S,"cMonster"); + tolua_constant(tolua_S,"mtInvalidType",cMonster::mtInvalidType); + tolua_constant(tolua_S,"mtBat",cMonster::mtBat); + tolua_constant(tolua_S,"mtBlaze",cMonster::mtBlaze); + tolua_constant(tolua_S,"mtCaveSpider",cMonster::mtCaveSpider); + tolua_constant(tolua_S,"mtChicken",cMonster::mtChicken); + tolua_constant(tolua_S,"mtCow",cMonster::mtCow); + tolua_constant(tolua_S,"mtCreeper",cMonster::mtCreeper); + tolua_constant(tolua_S,"mtEnderDragon",cMonster::mtEnderDragon); + tolua_constant(tolua_S,"mtEnderman",cMonster::mtEnderman); + tolua_constant(tolua_S,"mtGhast",cMonster::mtGhast); + tolua_constant(tolua_S,"mtGiant",cMonster::mtGiant); + tolua_constant(tolua_S,"mtHorse",cMonster::mtHorse); + tolua_constant(tolua_S,"mtIronGolem",cMonster::mtIronGolem); + tolua_constant(tolua_S,"mtMagmaCube",cMonster::mtMagmaCube); + tolua_constant(tolua_S,"mtMooshroom",cMonster::mtMooshroom); + tolua_constant(tolua_S,"mtOcelot",cMonster::mtOcelot); + tolua_constant(tolua_S,"mtPig",cMonster::mtPig); + tolua_constant(tolua_S,"mtSheep",cMonster::mtSheep); + tolua_constant(tolua_S,"mtSilverfish",cMonster::mtSilverfish); + tolua_constant(tolua_S,"mtSkeleton",cMonster::mtSkeleton); + tolua_constant(tolua_S,"mtSlime",cMonster::mtSlime); + tolua_constant(tolua_S,"mtSnowGolem",cMonster::mtSnowGolem); + tolua_constant(tolua_S,"mtSpider",cMonster::mtSpider); + tolua_constant(tolua_S,"mtSquid",cMonster::mtSquid); + tolua_constant(tolua_S,"mtVillager",cMonster::mtVillager); + tolua_constant(tolua_S,"mtWitch",cMonster::mtWitch); + tolua_constant(tolua_S,"mtWither",cMonster::mtWither); + tolua_constant(tolua_S,"mtWolf",cMonster::mtWolf); + tolua_constant(tolua_S,"mtZombie",cMonster::mtZombie); + tolua_constant(tolua_S,"mtZombiePigman",cMonster::mtZombiePigman); + tolua_constant(tolua_S,"mfHostile",cMonster::mfHostile); + tolua_constant(tolua_S,"mfPassive",cMonster::mfPassive); + tolua_constant(tolua_S,"mfAmbient",cMonster::mfAmbient); + tolua_constant(tolua_S,"mfWater",cMonster::mfWater); + tolua_constant(tolua_S,"mfMaxplusone",cMonster::mfMaxplusone); + tolua_function(tolua_S,"GetMobType",tolua_AllToLua_cMonster_GetMobType00); + tolua_function(tolua_S,"GetMobFamily",tolua_AllToLua_cMonster_GetMobFamily00); + tolua_function(tolua_S,"MobTypeToString",tolua_AllToLua_cMonster_MobTypeToString00); + tolua_function(tolua_S,"StringToMobType",tolua_AllToLua_cMonster_StringToMobType00); + tolua_function(tolua_S,"FamilyFromType",tolua_AllToLua_cMonster_FamilyFromType00); + tolua_function(tolua_S,"GetSpawnDelay",tolua_AllToLua_cMonster_GetSpawnDelay00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cLineBlockTracer","cLineBlockTracer","",NULL); + tolua_beginmodule(tolua_S,"cLineBlockTracer"); + tolua_endmodule(tolua_S); + tolua_endmodule(tolua_S); + return 1; +} + + +#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501 + TOLUA_API int luaopen_AllToLua (lua_State* tolua_S) { + return tolua_AllToLua_open(tolua_S); +}; +#endif + diff --git a/src/Bindings.h b/src/Bindings.h new file mode 100644 index 000000000..d141484db --- /dev/null +++ b/src/Bindings.h @@ -0,0 +1,8 @@ +/* +** Lua binding: AllToLua +** Generated automatically by tolua++-1.0.92 on 11/26/13 22:11:11. +*/ + +/* Exported function */ +TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); + diff --git a/source/BlockArea.cpp b/src/BlockArea.cpp index 5c15adfef..5c15adfef 100644 --- a/source/BlockArea.cpp +++ b/src/BlockArea.cpp diff --git a/source/BlockArea.h b/src/BlockArea.h index 075cc99ec..075cc99ec 100644 --- a/source/BlockArea.h +++ b/src/BlockArea.h diff --git a/source/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index 41a488717..41a488717 100644 --- a/source/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp diff --git a/source/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 0d358b556..0d358b556 100644 --- a/source/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h diff --git a/source/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h index 0846ae17e..0846ae17e 100644 --- a/source/BlockEntities/BlockEntityWithItems.h +++ b/src/BlockEntities/BlockEntityWithItems.h diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp new file mode 100644 index 000000000..dfbe6ae87 --- /dev/null +++ b/src/BlockEntities/ChestEntity.cpp @@ -0,0 +1,172 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ChestEntity.h" +#include "../Item.h" +#include "../Entities/Player.h" +#include "../UI/Window.h" +#include "json/json.h" + + + + + +cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World) +{ + cBlockEntityWindowOwner::SetBlockEntity(this); +} + + + + + +cChestEntity::~cChestEntity() +{ + cWindow * Window = GetWindow(); + if (Window != NULL) + { + Window->OwnerDestroyed(); + } +} + + + + + +bool cChestEntity::LoadFromJson(const Json::Value & a_Value) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + Json::Value AllSlots = a_Value.get("Slots", 0); + int SlotIdx = 0; + for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr) + { + cItem Item; + Item.FromJson(*itr); + SetSlot(SlotIdx, Item); + SlotIdx++; + } + return true; +} + + + + + +void cChestEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + Json::Value AllSlots; + for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--) + { + Json::Value Slot; + m_Contents.GetSlot(i).GetJson(Slot); + AllSlots.append(Slot); + } + a_Value["Slots"] = AllSlots; +} + + + + + +void cChestEntity::SendTo(cClientHandle & a_Client) +{ + // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance + // All the actual handling is in the cWindow UI code that gets called when the chest is rclked + + UNUSED(a_Client); +} + + + + + +void cChestEntity::UsedBy(cPlayer * a_Player) +{ + // If the window is not created, open it anew: + cWindow * Window = GetWindow(); + if (Window == NULL) + { + OpenNewWindow(); + Window = GetWindow(); + } + + // Open the window for the player: + if (Window != NULL) + { + if (a_Player->GetWindow() != Window) + { + a_Player->OpenWindow(Window); + } + } + + // This is rather a hack + // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now + // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. + // The few false positives aren't much to worry about + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); + m_World->MarkChunkDirty(ChunkX, ChunkZ); +} + + + + + +void cChestEntity::OpenNewWindow(void) +{ + // Callback for opening together with neighbor chest: + class cOpenDouble : + public cChestCallback + { + cChestEntity * m_ThisChest; + public: + cOpenDouble(cChestEntity * a_ThisChest) : + m_ThisChest(a_ThisChest) + { + } + + virtual bool Item(cChestEntity * a_Chest) override + { + // The primary chest should eb the one with lesser X or Z coord: + cChestEntity * Primary = a_Chest; + cChestEntity * Secondary = m_ThisChest; + if ( + (Primary->GetPosX() > Secondary->GetPosX()) || + (Primary->GetPosZ() > Secondary->GetPosZ()) + ) + { + std::swap(Primary, Secondary); + } + m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary)); + return false; + } + } ; + + // Scan neighbors for adjacent chests: + cOpenDouble OpenDbl(this); + if ( + m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) || + m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) || + m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) || + m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl) + ) + { + // The double-chest window has been opened in the callback + return; + } + + // There is no chest neighbor, open a single-chest window: + OpenWindow(new cChestWindow(this)); +} + + + + diff --git a/source/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h index 4f2c21e91..4f2c21e91 100644 --- a/source/BlockEntities/ChestEntity.h +++ b/src/BlockEntities/ChestEntity.h diff --git a/source/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index 374f3d6e3..374f3d6e3 100644 --- a/source/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp diff --git a/source/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index fdfe4e5b4..fdfe4e5b4 100644 --- a/source/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp index 823ed598f..823ed598f 100644 --- a/source/BlockEntities/DropSpenserEntity.cpp +++ b/src/BlockEntities/DropSpenserEntity.cpp diff --git a/source/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h index 0e9039915..0e9039915 100644 --- a/source/BlockEntities/DropSpenserEntity.h +++ b/src/BlockEntities/DropSpenserEntity.h diff --git a/source/BlockEntities/DropperEntity.cpp b/src/BlockEntities/DropperEntity.cpp index 5d4a8ad97..5d4a8ad97 100644 --- a/source/BlockEntities/DropperEntity.cpp +++ b/src/BlockEntities/DropperEntity.cpp diff --git a/source/BlockEntities/DropperEntity.h b/src/BlockEntities/DropperEntity.h index 8e07bc6f8..8e07bc6f8 100644 --- a/source/BlockEntities/DropperEntity.h +++ b/src/BlockEntities/DropperEntity.h diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp new file mode 100644 index 000000000..b1409f5cc --- /dev/null +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -0,0 +1,479 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "FurnaceEntity.h" +#include "../UI/Window.h" +#include "../Entities/Player.h" +#include "../Root.h" +#include "../Chunk.h" +#include "json/json.h" + + + + + + +enum +{ + PROGRESSBAR_SMELTING = 0, + PROGRESSBAR_FUEL = 1, +} ; + + + + + +cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) : + super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), + m_BlockType(a_BlockType), + m_BlockMeta(a_BlockMeta), + m_CurrentRecipe(NULL), + m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)), + m_NeedCookTime(0), + m_TimeCooked(0), + m_FuelBurnTime(0), + m_TimeBurned(0), + m_LastProgressFuel(0), + m_LastProgressCook(0) +{ + cBlockEntityWindowOwner::SetBlockEntity(this); + m_Contents.AddListener(*this); +} + + + + + +cFurnaceEntity::~cFurnaceEntity() +{ + // Tell window its owner is destroyed + cWindow * Window = GetWindow(); + if (Window != NULL) + { + Window->OwnerDestroyed(); + } +} + + + + + +void cFurnaceEntity::UsedBy(cPlayer * a_Player) +{ + if (GetWindow() == NULL) + { + OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this)); + } + cWindow * Window = GetWindow(); + if (Window != NULL) + { + if (a_Player->GetWindow() != Window) + { + a_Player->OpenWindow(Window); + BroadcastProgress(PROGRESSBAR_FUEL, m_LastProgressFuel); + BroadcastProgress(PROGRESSBAR_SMELTING, m_LastProgressCook); + } + } +} + + + + + +/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking. +bool cFurnaceEntity::ContinueCooking(void) +{ + UpdateInput(); + UpdateFuel(); + return m_IsCooking; +} + + + + + +bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (m_FuelBurnTime <= 0) + { + // No fuel is burning, reset progressbars and bail out + if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0)) + { + UpdateProgressBars(); + } + return false; + } + + if (m_IsCooking) + { + m_TimeCooked++; + if (m_TimeCooked >= m_NeedCookTime) + { + // Finished smelting one item + FinishOne(a_Chunk); + } + } + + m_TimeBurned++; + if (m_TimeBurned >= m_FuelBurnTime) + { + // The current fuel has been exhausted, use another one, if possible + BurnNewFuel(); + } + + UpdateProgressBars(); + + return true; +} + + + + + +bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + Json::Value AllSlots = a_Value.get("Slots", 0); + int SlotIdx = 0; + for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr) + { + cItem Item; + Item.FromJson(*itr); + SetSlot(SlotIdx, Item); + SlotIdx++; + } + + m_NeedCookTime = (int)(a_Value.get("CookTime", 0).asDouble() / 50); + m_TimeCooked = (int)(a_Value.get("TimeCooked", 0).asDouble() / 50); + m_FuelBurnTime = (int)(a_Value.get("BurnTime", 0).asDouble() / 50); + m_TimeBurned = (int)(a_Value.get("TimeBurned", 0).asDouble() / 50); + + return true; +} + + + + + +void cFurnaceEntity::SaveToJson( Json::Value& a_Value ) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + Json::Value AllSlots; + int NumSlots = m_Contents.GetNumSlots(); + for (int i = 0; i < NumSlots; i++) + { + Json::Value Slot; + m_Contents.GetSlot(i).GetJson(Slot); + AllSlots.append(Slot); + } + a_Value["Slots"] = AllSlots; + + a_Value["CookTime"] = m_NeedCookTime * 50; + a_Value["TimeCooked"] = m_TimeCooked * 50; + a_Value["BurnTime"] = m_FuelBurnTime * 50; + a_Value["TimeBurned"] = m_TimeBurned * 50; +} + + + + + +void cFurnaceEntity::SendTo(cClientHandle & a_Client) +{ + // Nothing needs to be sent + UNUSED(a_Client); +} + + + + + +void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value) +{ + cWindow * Window = GetWindow(); + if (Window != NULL) + { + Window->BroadcastProgress(a_ProgressbarID, a_Value); + } +} + + + + + +/// One item finished cooking +void cFurnaceEntity::FinishOne(cChunk & a_Chunk) +{ + m_TimeCooked = 0; + + if (m_Contents.GetSlot(fsOutput).IsEmpty()) + { + m_Contents.SetSlot(fsOutput, *m_CurrentRecipe->Out); + } + else + { + m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount); + } + m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount); + + UpdateIsCooking(); +} + + + + + +void cFurnaceEntity::BurnNewFuel(void) +{ + cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); + int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel)); + if (NewTime == 0) + { + // The item in the fuel slot is not suitable + m_FuelBurnTime = 0; + m_TimeBurned = 0; + SetIsCooking(false); + return; + } + + // Is the input and output ready for cooking? + if (!CanCookInputToOutput()) + { + return; + } + + // Burn one new fuel: + m_FuelBurnTime = NewTime; + m_TimeBurned = 0; + SetIsCooking(true); + if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET) + { + m_Contents.SetSlot(fsFuel, cItem(E_ITEM_BUCKET)); + } + else + { + m_Contents.ChangeSlotCount(fsFuel, -1); + } +} + + + + + +void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) +{ + super::OnSlotChanged(a_ItemGrid, a_SlotNum); + + if (m_World == NULL) + { + // The furnace isn't initialized yet, do no processing + return; + } + + ASSERT(a_ItemGrid == &m_Contents); + switch (a_SlotNum) + { + case fsInput: + { + UpdateInput(); + break; + } + + case fsFuel: + { + UpdateFuel(); + break; + } + + case fsOutput: + { + UpdateOutput(); + break; + } + } +} + + + + + + +/// Updates the current recipe, based on the current input +void cFurnaceEntity::UpdateInput(void) +{ + if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput)) + { + // The input is different from what we had before, reset the cooking time + m_TimeCooked = 0; + } + m_LastInput = m_Contents.GetSlot(fsInput); + + cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); + m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput)); + if (!CanCookInputToOutput()) + { + // This input cannot be cooked + m_NeedCookTime = 0; + SetIsCooking(false); + } + else + { + m_NeedCookTime = m_CurrentRecipe->CookTime; + SetIsCooking(true); + + // Start burning new fuel if there's no flame now: + if (GetFuelBurnTimeLeft() <= 0) + { + BurnNewFuel(); + } + } +} + + + + + +/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate +void cFurnaceEntity::UpdateFuel(void) +{ + if (m_FuelBurnTime > m_TimeBurned) + { + // The current fuel is still burning, don't modify anything: + return; + } + + // The current fuel is spent, try to burn some more: + BurnNewFuel(); +} + + + + + +/// Called when the output slot changes; starts burning if space became available +void cFurnaceEntity::UpdateOutput(void) +{ + if (!CanCookInputToOutput()) + { + // Cannot cook anymore: + m_TimeCooked = 0; + m_NeedCookTime = 0; + SetIsCooking(false); + return; + } + + // No need to burn new fuel, the Tick() function will take care of that + + // Can cook, start cooking if not already underway: + m_NeedCookTime = m_CurrentRecipe->CookTime; + SetIsCooking(m_FuelBurnTime > 0); +} + + + + + +/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned +void cFurnaceEntity::UpdateIsCooking(void) +{ + if ( + !CanCookInputToOutput() || // Cannot cook this + (m_FuelBurnTime <= 0) || // No fuel + (m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out + ) + { + // Reset everything + SetIsCooking(false); + m_TimeCooked = 0; + m_NeedCookTime = 0; + return; + } + + SetIsCooking(true); +} + + + + + +/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation +bool cFurnaceEntity::CanCookInputToOutput(void) const +{ + if (m_CurrentRecipe == NULL) + { + // This input cannot be cooked + return false; + } + + if (m_Contents.GetSlot(fsOutput).IsEmpty()) + { + // The output is empty, can cook + return true; + } + + if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out)) + { + // The output slot is blocked with something that cannot be stacked with the recipe's output + return false; + } + + if (m_Contents.GetSlot(fsOutput).IsFullStack()) + { + // Cannot add any more items to the output slot + return false; + } + + return true; +} + + + + + +/// Broadcasts progressbar updates, if needed +void cFurnaceEntity::UpdateProgressBars(void) +{ + // In order to preserve bandwidth, an update is sent only every 10th tick + // That's why the comparisons use the division by eight + + int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0; + if ((CurFuel / 8) != (m_LastProgressFuel / 8)) + { + BroadcastProgress(PROGRESSBAR_FUEL, CurFuel); + m_LastProgressFuel = CurFuel; + } + + int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0; + if ((CurCook / 8) != (m_LastProgressCook / 8)) + { + BroadcastProgress(PROGRESSBAR_SMELTING, CurCook); + m_LastProgressCook = CurCook; + } +} + + + + + +void cFurnaceEntity::SetIsCooking(bool a_IsCooking) +{ + if (a_IsCooking == m_IsCooking) + { + return; + } + + m_IsCooking = a_IsCooking; + + // Light or extinguish the furnace: + m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta); +} + + + + diff --git a/source/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h index 9464fd175..9464fd175 100644 --- a/source/BlockEntities/FurnaceEntity.h +++ b/src/BlockEntities/FurnaceEntity.h diff --git a/source/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 41849b1b3..41849b1b3 100644 --- a/source/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp diff --git a/source/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h index 3eaa05b7c..3eaa05b7c 100644 --- a/source/BlockEntities/HopperEntity.h +++ b/src/BlockEntities/HopperEntity.h diff --git a/src/BlockEntities/JukeboxEntity.cpp b/src/BlockEntities/JukeboxEntity.cpp new file mode 100644 index 000000000..33042179d --- /dev/null +++ b/src/BlockEntities/JukeboxEntity.cpp @@ -0,0 +1,125 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "JukeboxEntity.h" +#include "../World.h" +#include "json/json.h" + + + + + +cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Record(0) +{ +} + + + + + +cJukeboxEntity::~cJukeboxEntity() +{ + EjectRecord(); +} + + + + + +void cJukeboxEntity::UsedBy(cPlayer * a_Player) +{ + if (m_Record == 0) + { + const cItem & HeldItem = a_Player->GetEquippedItem(); + if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267) + { + m_Record = HeldItem.m_ItemType; + a_Player->GetInventory().RemoveOneEquippedItem(); + PlayRecord(); + } + } + else + { + EjectRecord(); + } +} + + + + + +void cJukeboxEntity::PlayRecord(void) +{ + m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record); +} + + + + + +void cJukeboxEntity::EjectRecord(void) +{ + if ((m_Record < E_ITEM_FIRST_DISC) || (m_Record > E_ITEM_LAST_DISC)) + { + // There's no record here + return; + } + + cItems Drops; + Drops.push_back(cItem(m_Record, 1, 0)); + m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8); + m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0); + m_Record = 0; +} + + + + + +int cJukeboxEntity::GetRecord(void) +{ + return m_Record; +} + + + + + +void cJukeboxEntity::SetRecord(int a_Record) +{ + m_Record = a_Record; +} + + + + + +bool cJukeboxEntity::LoadFromJson(const Json::Value & a_Value) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + m_Record = a_Value.get("Record", 0).asInt(); + + return true; +} + + + + + +void cJukeboxEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + a_Value["Record"] = m_Record; +} + + + + diff --git a/source/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h index fcafdc479..fcafdc479 100644 --- a/source/BlockEntities/JukeboxEntity.h +++ b/src/BlockEntities/JukeboxEntity.h diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp new file mode 100644 index 000000000..9a33ead62 --- /dev/null +++ b/src/BlockEntities/NoteEntity.cpp @@ -0,0 +1,154 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "NoteEntity.h" +#include "../World.h" +#include "json/json.h" + + + + + +cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Pitch(0) +{ +} + + + + + +void cNoteEntity::UsedBy(cPlayer * a_Player) +{ + IncrementPitch(); + MakeSound(); +} + + + + + +void cNoteEntity::MakeSound(void) +{ + char instrument; + AString sampleName; + + switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ)) + { + case E_BLOCK_PLANKS: + case E_BLOCK_LOG: + case E_BLOCK_NOTE_BLOCK: + { + // TODO: add other wood-based blocks if needed + instrument = E_INST_DOUBLE_BASS; + sampleName = "note.db"; + break; + } + + case E_BLOCK_SAND: + case E_BLOCK_GRAVEL: + case E_BLOCK_SOULSAND: + { + instrument = E_INST_SNARE_DRUM; + sampleName = "note.snare"; + break; + } + + case E_BLOCK_GLASS: + case E_BLOCK_GLASS_PANE: + case E_BLOCK_GLOWSTONE: + { + instrument = E_INST_CLICKS; + sampleName = "note.hat"; + break; + } + + case E_BLOCK_STONE: + case E_BLOCK_STONE_BRICKS: + case E_BLOCK_COBBLESTONE: + case E_BLOCK_OBSIDIAN: + case E_BLOCK_NETHERRACK: + case E_BLOCK_BRICK: + case E_BLOCK_NETHER_BRICK: + { + // TODO: add other stone-based blocks if needed + instrument = E_INST_BASS_DRUM; + sampleName = "note.bassattack"; + break; + } + + default: + { + instrument = E_INST_HARP_PIANO; + sampleName = "note.harp"; + break; + } + } + + m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK); + + // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all + float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f); + m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch); +} + + + + + +char cNoteEntity::GetPitch(void) +{ + return m_Pitch; +} + + + + + +void cNoteEntity::SetPitch(char a_Pitch) +{ + m_Pitch = a_Pitch % 25; +} + + + + + +void cNoteEntity::IncrementPitch(void) +{ + SetPitch(m_Pitch + 1); +} + + + + + +bool cNoteEntity::LoadFromJson(const Json::Value & a_Value) +{ + + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + m_Pitch = (char)a_Value.get("p", 0).asInt(); + + return true; +} + + + + + +void cNoteEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + a_Value["p"] = m_Pitch; +} + + + + diff --git a/source/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h index e2d088f44..e2d088f44 100644 --- a/source/BlockEntities/NoteEntity.h +++ b/src/BlockEntities/NoteEntity.h diff --git a/src/BlockEntities/SignEntity.cpp b/src/BlockEntities/SignEntity.cpp new file mode 100644 index 000000000..df8774377 --- /dev/null +++ b/src/BlockEntities/SignEntity.cpp @@ -0,0 +1,115 @@ + +// SignEntity.cpp + +// Implements the cSignEntity class representing a single sign in the world + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules +#include "json/json.h" +#include "SignEntity.h" +#include "../Entities/Player.h" + + + + + +cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) : + super(a_BlockType, a_X, a_Y, a_Z, a_World) +{ +} + + + + + +// It don't do anything when 'used' +void cSignEntity::UsedBy(cPlayer * a_Player) +{ + UNUSED(a_Player); +} + + + + + +void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +{ + m_Line[0] = a_Line1; + m_Line[1] = a_Line2; + m_Line[2] = a_Line3; + m_Line[3] = a_Line4; +} + + + + + +void cSignEntity::SetLine(int a_Index, const AString & a_Line) +{ + if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line))) + { + LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str()); + return; + } + m_Line[a_Index] = a_Line; +} + + + + + +AString cSignEntity::GetLine(int a_Index) const +{ + if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line))) + { + LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index); + return ""; + } + return m_Line[a_Index]; +} + + + + + +void cSignEntity::SendTo(cClientHandle & a_Client) +{ + a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]); +} + + + + + +bool cSignEntity::LoadFromJson(const Json::Value & a_Value) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + m_Line[0] = a_Value.get("Line1", "").asString(); + m_Line[1] = a_Value.get("Line2", "").asString(); + m_Line[2] = a_Value.get("Line3", "").asString(); + m_Line[3] = a_Value.get("Line4", "").asString(); + + return true; +} + + + + + +void cSignEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + a_Value["Line1"] = m_Line[0]; + a_Value["Line2"] = m_Line[1]; + a_Value["Line3"] = m_Line[2]; + a_Value["Line4"] = m_Line[3]; +} + + + + diff --git a/source/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h index d998ff1e8..d998ff1e8 100644 --- a/source/BlockEntities/SignEntity.h +++ b/src/BlockEntities/SignEntity.h diff --git a/src/BlockID.cpp b/src/BlockID.cpp new file mode 100644 index 000000000..708618d25 --- /dev/null +++ b/src/BlockID.cpp @@ -0,0 +1,958 @@ +// BlockID.cpp + +// Implements the helper functions for converting Block ID string to int etc. + +#include "Globals.h" +#include "BlockID.h" +#include "inifile/iniFile.h" +#include "Item.h" +#include "Mobs/Monster.h" + + + + + +NIBBLETYPE g_BlockLightValue[256]; +NIBBLETYPE g_BlockSpreadLightFalloff[256]; +bool g_BlockTransparent[256]; +bool g_BlockOneHitDig[256]; +bool g_BlockPistonBreakable[256]; +bool g_BlockIsSnowable[256]; +bool g_BlockRequiresSpecialTool[256]; +bool g_BlockIsSolid[256]; +bool g_BlockIsTorchPlaceable[256]; + + + + + +class cBlockIDMap +{ + // Making the map case-insensitive: + struct Comparator + { + bool operator()(const AString & a_Item1, const AString & a_Item2) const + { + return (NoCaseCompare(a_Item1, a_Item2) > 0); + } + } ; + + typedef std::map<AString, std::pair<short, short>, Comparator> ItemMap; + +public: + cBlockIDMap(void) + { + cIniFile Ini; + if (!Ini.ReadFile("items.ini")) + { + return; + } + int KeyID = Ini.FindKey("Items"); + if (KeyID == cIniFile::noID) + { + return; + } + int NumValues = Ini.GetNumValues(KeyID); + for (int i = 0; i < NumValues; i++) + { + AString Name = Ini.GetValueName(KeyID, i); + if (Name.empty()) + { + continue; + } + AString Value = Ini.GetValue(KeyID, i); + AddToMap(Name, Value); + } // for i - Ini.Values[] + } + + + int Resolve(const AString & a_ItemName) + { + ItemMap::iterator itr = m_Map.find(a_ItemName); + if (itr == m_Map.end()) + { + return -1; + } + return itr->second.first; + } + + + bool ResolveItem(const AString & a_ItemName, cItem & a_Item) + { + // Split into parts divided by either ':' or '^' + AStringVector Split = StringSplitAndTrim(a_ItemName, ":^"); + if (Split.empty()) + { + return false; + } + + ItemMap::iterator itr = m_Map.find(Split[0]); + if (itr != m_Map.end()) + { + // Resolved as a string, assign the type and the default damage / count + a_Item.m_ItemType = itr->second.first; + a_Item.m_ItemDamage = itr->second.second; + if (a_Item.m_ItemDamage == -1) + { + a_Item.m_ItemDamage = 0; + } + } + else + { + // Not a resolvable string, try pure numbers: "45:6", "45^6" etc. + a_Item.m_ItemType = (short)atoi(Split[0].c_str()); + if ((a_Item.m_ItemType == 0) && (Split[0] != "0")) + { + // Parsing the number failed + return false; + } + } + + // Parse the damage, if present: + if (Split.size() < 2) + { + // Not present, set the item as valid and return success: + a_Item.m_ItemCount = 1; + return true; + } + + a_Item.m_ItemDamage = atoi(Split[1].c_str()); + if ((a_Item.m_ItemDamage == 0) && (Split[1] != "0")) + { + // Parsing the number failed + return false; + } + a_Item.m_ItemCount = 1; + return true; + } + + + AString Desolve(short a_ItemType, short a_ItemDamage) + { + // First try an exact match, both ItemType and ItemDamage ("birchplanks=5:2"): + for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr) + { + if ((itr->second.first == a_ItemType) && (itr->second.second == a_ItemDamage)) + { + return itr->first; + } + } // for itr - m_Map[] + + // There is no exact match, try matching ItemType only ("planks=5"): + if (a_ItemDamage == 0) + { + for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr) + { + if ((itr->second.first == a_ItemType) && (itr->second.second == -1)) + { + return itr->first; + } + } // for itr - m_Map[] + } + + // No match at all, synthesize a string ("5:1"): + AString res; + if (a_ItemDamage == -1) + { + Printf(res, "%d", a_ItemType); + } + else + { + Printf(res, "%d:%d", a_ItemType, a_ItemDamage); + } + return res; + } + + +protected: + ItemMap m_Map; + + + void AddToMap(const AString & a_Name, const AString & a_Value) + { + AStringVector Split = StringSplit(a_Value, ":"); + if (Split.size() == 1) + { + Split = StringSplit(a_Value, "^"); + } + if (Split.empty()) + { + return; + } + short ItemType = (short)atoi(Split[0].c_str()); + short ItemDamage = (Split.size() > 1) ? (short)atoi(Split[1].c_str()) : -1; + m_Map[a_Name] = std::make_pair(ItemType, ItemDamage); + } +} ; + + + + + +static cBlockIDMap gsBlockIDMap; + + + + + +/* +// Quick self-test: +class Tester +{ +public: + Tester(void) + { + cItem Item; + gsBlockIDMap.ResolveItem("charcoal", Item); + AString Charcoal = gsBlockIDMap.Desolve(Item.m_ItemType, Item.m_ItemDamage); + ASSERT(Charcoal == "charcoal"); + } +} test; +//*/ + + + + + +BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString) +{ + int res = atoi(a_BlockTypeString.c_str()); + if ((res != 0) || (a_BlockTypeString.compare("0") == 0)) + { + // It was a valid number, return that + return res; + } + + return gsBlockIDMap.Resolve(TrimString(a_BlockTypeString)); +} + + + + +bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item) +{ + return gsBlockIDMap.ResolveItem(TrimString(a_ItemTypeString), a_Item); +} + + + + + +AString ItemToString(const cItem & a_Item) +{ + return gsBlockIDMap.Desolve(a_Item.m_ItemType, a_Item.m_ItemDamage); +} + + + + + +AString ItemTypeToString(short a_ItemType) +{ + return gsBlockIDMap.Desolve(a_ItemType, -1); +} + + + + + +AString ItemToFullString(const cItem & a_Item) +{ + AString res; + Printf(res, "%s:%d * %d", ItemToString(a_Item).c_str(), a_Item.m_ItemDamage, a_Item.m_ItemCount); + return res; +} + + + + + +EMCSBiome StringToBiome(const AString & a_BiomeString) +{ + // If it is a number, return it: + int res = atoi(a_BiomeString.c_str()); + if ((res != 0) || (a_BiomeString.compare("0") == 0)) + { + // It was a valid number + return (EMCSBiome)res; + } + + // Convert using the built-in map: + static struct { + EMCSBiome m_Biome; + const char * m_String; + } BiomeMap[] = + { + {biOcean, "Ocean"} , + {biPlains, "Plains"}, + {biDesert, "Desert"}, + {biExtremeHills, "ExtremeHills"}, + {biForest, "Forest"}, + {biTaiga, "Taiga"}, + {biSwampland, "Swampland"}, + {biRiver, "River"}, + {biNether, "Hell"}, + {biNether, "Nether"}, + {biEnd, "Sky"}, + {biEnd, "End"}, + {biFrozenOcean, "FrozenOcean"}, + {biFrozenRiver, "FrozenRiver"}, + {biIcePlains, "IcePlains"}, + {biIcePlains, "Tundra"}, + {biIceMountains, "IceMountains"}, + {biMushroomIsland, "MushroomIsland"}, + {biMushroomShore, "MushroomShore"}, + {biBeach, "Beach"}, + {biDesertHills, "DesertHills"}, + {biForestHills, "ForestHills"}, + {biTaigaHills, "TaigaHills"}, + {biExtremeHillsEdge, "ExtremeHillsEdge"}, + {biJungle, "Jungle"}, + {biJungleHills, "JungleHills"}, + + // Release 1.7 biomes: + {biJungleEdge, "JungleEdge"}, + {biDeepOcean, "DeepOcean"}, + {biStoneBeach, "StoneBeach"}, + {biColdBeach, "ColdBeach"}, + {biBirchForest, "BirchForest"}, + {biBirchForestHills, "BirchForestHills"}, + {biRoofedForest, "RoofedForest"}, + {biColdTaiga, "ColdTaiga"}, + {biColdTaigaHills, "ColdTaigaHills"}, + {biMegaTaiga, "MegaTaiga"}, + {biMegaTaigaHills, "MegaTaigaHills"}, + {biExtremeHillsPlus, "ExtremeHillsPlus"}, + {biSavanna, "Savanna"}, + {biSavannaPlateau, "SavannaPlateau"}, + {biMesa, "Mesa"}, + {biMesaPlateauF, "MesaPlateauF"}, + {biMesaPlateau, "MesaPlateau"}, + + // Release 1.7 variants: + {biSunflowerPlains, "SunflowerPlains"}, + {biDesertM, "DesertM"}, + {biExtremeHillsM, "ExtremeHillsM"}, + {biFlowerForest, "FlowerForest"}, + {biTaigaM, "TaigaM"}, + {biSwamplandM, "SwamplandM"}, + {biIcePlainsSpikes, "IcePlainsSpikes"}, + {biJungleM, "JungleM"}, + {biJungleEdgeM, "JungleEdgeM"}, + {biBirchForestM, "BirchForestM"}, + {biBirchForestHillsM, "BirchForestHillsM"}, + {biRoofedForestM, "RoofedForestM"}, + {biColdTaigaM, "ColdTaigaM"}, + {biMegaSpruceTaiga, "MegaSpruceTaiga"}, + {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"}, + {biExtremeHillsPlusM, "ExtremeHillsPlusM"}, + {biSavannaM, "SavannaM"}, + {biSavannaPlateauM, "SavannaPlateauM"}, + {biMesaBryce, "MesaBryce"}, + {biMesaPlateauFM, "MesaPlateauFM"}, + {biMesaPlateauM, "MesaPlateauM"}, + } ; + + for (int i = 0; i < ARRAYCOUNT(BiomeMap); i++) + { + if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0) + { + return BiomeMap[i].m_Biome; + } + } // for i - BiomeMap[] + return (EMCSBiome)-1; +} + + + + + +int StringToMobType(const AString & a_MobString) +{ + static struct { + int m_MobType; + const char * m_String; + } MobMap [] = + { + {cMonster::mtCreeper, "Creeper"}, + {cMonster::mtSkeleton, "Skeleton"}, + {cMonster::mtSpider, "Spider"}, + {cMonster::mtGiant, "Giant"}, + {cMonster::mtZombie, "Zombie"}, + {cMonster::mtSlime, "Slime"}, + {cMonster::mtGhast, "Ghast"}, + {cMonster::mtZombiePigman, "ZombiePigman"}, + {cMonster::mtEnderman, "Enderman"}, + {cMonster::mtCaveSpider, "CaveSpider"}, + {cMonster::mtSilverfish, "SilverFish"}, + {cMonster::mtBlaze, "Blaze"}, + {cMonster::mtMagmaCube, "MagmaCube"}, + {cMonster::mtEnderDragon, "EnderDragon"}, + {cMonster::mtWither, "Wither"}, + {cMonster::mtBat, "Bat"}, + {cMonster::mtWitch, "Witch"}, + {cMonster::mtPig, "Pig"}, + {cMonster::mtSheep, "Sheep"}, + {cMonster::mtCow, "Cow"}, + {cMonster::mtChicken, "Chicken"}, + {cMonster::mtSquid, "Squid"}, + {cMonster::mtWolf, "Wolf"}, + {cMonster::mtMooshroom, "Mooshroom"}, + {cMonster::mtSnowGolem, "SnowGolem"}, + {cMonster::mtOcelot, "Ocelot"}, + {cMonster::mtIronGolem, "IronGolem"}, + {cMonster::mtVillager, "Villager"}, + }; + for (int i = 0; i < ARRAYCOUNT(MobMap); i++) + { + if (NoCaseCompare(MobMap[i].m_String, a_MobString) == 0) + { + return MobMap[i].m_MobType; + } + } // for i - MobMap[] + return -1; +} + + + + + +eDimension StringToDimension(const AString & a_DimensionString) +{ + // First try decoding as a number + int res = atoi(a_DimensionString.c_str()); + if ((res != 0) || (a_DimensionString == "0")) + { + // It was a valid number + return (eDimension)res; + } + + // Decode using a built-in map: + static struct + { + eDimension m_Dimension; + const char * m_String; + } DimensionMap [] = + { + { dimOverworld, "Overworld"}, + { dimOverworld, "Normal"}, + { dimOverworld, "World"}, + { dimNether, "Nether"}, + { dimNether, "Hell"}, // Alternate name for End + { dimEnd, "End"}, + { dimEnd, "Sky"}, // Old name for End + } ; + for (int i = 0; i < ARRAYCOUNT(DimensionMap); i++) + { + if (NoCaseCompare(DimensionMap[i].m_String, a_DimensionString) == 0) + { + return DimensionMap[i].m_Dimension; + } + } // for i - DimensionMap[] + + // Not found + return (eDimension)-1000; +} + + + + + +/// Translates damage type constant to a string representation (built-in). +AString DamageTypeToString(eDamageType a_DamageType) +{ + // Make sure to keep this alpha-sorted. + switch (a_DamageType) + { + case dtAdmin: return "dtAdmin"; + case dtAttack: return "dtAttack"; + case dtCactusContact: return "dtCactusContact"; + case dtDrowning: return "dtDrowning"; + case dtEnderPearl: return "dtEnderPearl"; + case dtFalling: return "dtFalling"; + case dtFireContact: return "dtFireContact"; + case dtInVoid: return "dtInVoid"; + case dtLavaContact: return "dtLavaContact"; + case dtLightning: return "dtLightning"; + case dtOnFire: return "dtOnFire"; + case dtPoisoning: return "dtPoisoning"; + case dtPotionOfHarming: return "dtPotionOfHarming"; + case dtRangedAttack: return "dtRangedAttack"; + case dtStarving: return "dtStarving"; + case dtSuffocating: return "dtSuffocation"; + + } + + // Unknown damage type: + ASSERT(!"Unknown DamageType"); + return Printf("dtUnknown_%d", (int)a_DamageType); +} + + + + + +/// Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure +eDamageType StringToDamageType(const AString & a_DamageTypeString) +{ + // First try decoding as a number: + int res = atoi(a_DamageTypeString.c_str()); + if ((res != 0) || (a_DamageTypeString == "0")) + { + // It was a valid number + return (eDamageType)res; + } + + // Decode using a built-in map: + static struct + { + eDamageType m_DamageType; + const char * m_String; + } DamageTypeMap [] = + { + // Cannonical names: + { dtAttack, "dtAttack"}, + { dtRangedAttack, "dtRangedAttack"}, + { dtLightning, "dtLightning"}, + { dtFalling, "dtFalling"}, + { dtDrowning, "dtDrowning"}, + { dtSuffocating, "dtSuffocation"}, + { dtStarving, "dtStarving"}, + { dtCactusContact, "dtCactusContact"}, + { dtLavaContact, "dtLavaContact"}, + { dtPoisoning, "dtPoisoning"}, + { dtOnFire, "dtOnFire"}, + { dtFireContact, "dtFireContact"}, + { dtInVoid, "dtInVoid"}, + { dtPotionOfHarming, "dtPotionOfHarming"}, + { dtAdmin, "dtAdmin"}, + + // Common synonyms: + { dtAttack, "dtPawnAttack"}, + { dtAttack, "dtEntityAttack"}, + { dtAttack, "dtMob"}, + { dtAttack, "dtMobAttack"}, + { dtRangedAttack, "dtArrowAttack"}, + { dtRangedAttack, "dtArrow"}, + { dtRangedAttack, "dtProjectile"}, + { dtFalling, "dtFall"}, + { dtDrowning, "dtDrown"}, + { dtSuffocating, "dtSuffocation"}, + { dtStarving, "dtStarvation"}, + { dtStarving, "dtHunger"}, + { dtCactusContact, "dtCactus"}, + { dtCactusContact, "dtCactuses"}, + { dtCactusContact, "dtCacti"}, + { dtLavaContact, "dtLava"}, + { dtPoisoning, "dtPoison"}, + { dtOnFire, "dtBurning"}, + { dtFireContact, "dtInFire"}, + { dtAdmin, "dtPlugin"}, + } ; + for (int i = 0; i < ARRAYCOUNT(DamageTypeMap); i++) + { + if (NoCaseCompare(DamageTypeMap[i].m_String, a_DamageTypeString) == 0) + { + return DamageTypeMap[i].m_DamageType; + } + } // for i - DamageTypeMap[] + + // Not found: + return (eDamageType)-1; +} + + + + + +cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const char * a_Key, const char * a_Default) +{ + AString ItemStr = a_IniFile.GetValueSet(a_Section, a_Key, a_Default); + cItem res; + if (!StringToItem(ItemStr, res)) + { + res.Empty(); + } + return res; +} + + + + + +// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor: +class cBlockPropertiesInitializer +{ +public: + cBlockPropertiesInitializer(void) + { + memset(g_BlockLightValue, 0x00, sizeof(g_BlockLightValue)); + memset(g_BlockSpreadLightFalloff, 0x0f, sizeof(g_BlockSpreadLightFalloff)); // 0x0f means total falloff + memset(g_BlockTransparent, 0x00, sizeof(g_BlockTransparent)); + memset(g_BlockOneHitDig, 0x00, sizeof(g_BlockOneHitDig)); + memset(g_BlockPistonBreakable, 0x00, sizeof(g_BlockPistonBreakable)); + memset(g_BlockIsTorchPlaceable, 0x00, sizeof(g_BlockIsTorchPlaceable)); + + // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415 + for (int i = 0; i < ARRAYCOUNT(g_BlockIsSnowable); i++) + { + g_BlockIsSnowable[i] = true; + } + memset(g_BlockRequiresSpecialTool, 0x00, sizeof(g_BlockRequiresSpecialTool)); // Set all blocks to false + + // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415 + for (int i = 0; i < ARRAYCOUNT(g_BlockIsSolid); i++) + { + g_BlockIsSolid[i] = true; + } + + // Emissive blocks + g_BlockLightValue[E_BLOCK_FIRE] = 15; + g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15; + g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15; + g_BlockLightValue[E_BLOCK_LAVA] = 15; + g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15; + g_BlockLightValue[E_BLOCK_END_PORTAL] = 15; + g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15; + g_BlockLightValue[E_BLOCK_TORCH] = 14; + g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13; + g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11; + g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9; + g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9; + g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7; + g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1; + g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1; + g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1; + + // Spread blocks + g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_CAKE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_CHEST] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_COBWEB] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_CROPS] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_FENCE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_FENCE_GATE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_GLASS_PANE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_IRON_BARS] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_IRON_DOOR] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_VINES] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1; + g_BlockSpreadLightFalloff[E_BLOCK_WOODEN_DOOR] = 1; + + // Light in water and lava dissapears faster: + g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 3; + g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 3; + g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 3; + g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 3; + + // Transparent blocks + g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true; + g_BlockTransparent[E_BLOCK_AIR] = true; + g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true; + g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true; + g_BlockTransparent[E_BLOCK_CARROTS] = true; + g_BlockTransparent[E_BLOCK_CHEST] = true; + g_BlockTransparent[E_BLOCK_COBWEB] = true; + g_BlockTransparent[E_BLOCK_CROPS] = true; + g_BlockTransparent[E_BLOCK_DANDELION] = true; + g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true; + g_BlockTransparent[E_BLOCK_FENCE] = true; + g_BlockTransparent[E_BLOCK_FENCE_GATE] = true; + g_BlockTransparent[E_BLOCK_FIRE] = true; + g_BlockTransparent[E_BLOCK_FLOWER] = true; + g_BlockTransparent[E_BLOCK_FLOWER_POT] = true; + g_BlockTransparent[E_BLOCK_GLASS] = true; + g_BlockTransparent[E_BLOCK_GLASS_PANE] = true; + g_BlockTransparent[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = true; + g_BlockTransparent[E_BLOCK_ICE] = true; + g_BlockTransparent[E_BLOCK_IRON_DOOR] = true; + g_BlockTransparent[E_BLOCK_LAVA] = true; + g_BlockTransparent[E_BLOCK_LEAVES] = true; + g_BlockTransparent[E_BLOCK_LEVER] = true; + g_BlockTransparent[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = true; + g_BlockTransparent[E_BLOCK_MELON_STEM] = true; + g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true; + g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true; + g_BlockTransparent[E_BLOCK_POTATOES] = true; + g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true; + g_BlockTransparent[E_BLOCK_PISTON_EXTENSION] = true; + g_BlockTransparent[E_BLOCK_PUMPKIN_STEM] = true; + g_BlockTransparent[E_BLOCK_RAIL] = true; + g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true; + g_BlockTransparent[E_BLOCK_SIGN_POST] = true; + g_BlockTransparent[E_BLOCK_SNOW] = true; + g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true; + g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true; + g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true; + g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true; + g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true; + g_BlockTransparent[E_BLOCK_TALL_GRASS] = true; + g_BlockTransparent[E_BLOCK_TORCH] = true; + g_BlockTransparent[E_BLOCK_VINES] = true; + g_BlockTransparent[E_BLOCK_WALLSIGN] = true; + g_BlockTransparent[E_BLOCK_WATER] = true; + g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true; + g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; + + // TODO: Any other transparent blocks? + + // One hit break blocks: + g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true; + g_BlockOneHitDig[E_BLOCK_BIG_FLOWER] = true; + g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true; + g_BlockOneHitDig[E_BLOCK_CARROTS] = true; + g_BlockOneHitDig[E_BLOCK_CROPS] = true; + g_BlockOneHitDig[E_BLOCK_DANDELION] = true; + g_BlockOneHitDig[E_BLOCK_FIRE] = true; + g_BlockOneHitDig[E_BLOCK_FLOWER] = true; + g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true; + g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true; + g_BlockOneHitDig[E_BLOCK_MELON_STEM] = true; + g_BlockOneHitDig[E_BLOCK_POTATOES] = true; + g_BlockOneHitDig[E_BLOCK_PUMPKIN_STEM] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true; + g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true; + g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true; + g_BlockOneHitDig[E_BLOCK_REEDS] = true; + g_BlockOneHitDig[E_BLOCK_SAPLING] = true; + g_BlockOneHitDig[E_BLOCK_TNT] = true; + g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true; + g_BlockOneHitDig[E_BLOCK_TORCH] = true; + + // Blocks that break when pushed by piston: + g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true; + g_BlockPistonBreakable[E_BLOCK_AIR] = true; + g_BlockPistonBreakable[E_BLOCK_BED] = true; + g_BlockPistonBreakable[E_BLOCK_BIG_FLOWER] = true; + g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true; + g_BlockPistonBreakable[E_BLOCK_COBWEB] = true; + g_BlockPistonBreakable[E_BLOCK_CROPS] = true; + g_BlockPistonBreakable[E_BLOCK_DANDELION] = true; + g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true; + g_BlockPistonBreakable[E_BLOCK_FIRE] = true; + g_BlockPistonBreakable[E_BLOCK_FLOWER] = true; + g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true; + g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true; + g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true; + g_BlockPistonBreakable[E_BLOCK_LADDER] = true; + g_BlockPistonBreakable[E_BLOCK_LAVA] = true; + g_BlockPistonBreakable[E_BLOCK_LEVER] = true; + g_BlockPistonBreakable[E_BLOCK_MELON] = true; + g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true; + g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true; + g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_OFF] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_ON] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true; + g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true; + g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true; + g_BlockPistonBreakable[E_BLOCK_REEDS] = true; + g_BlockPistonBreakable[E_BLOCK_SNOW] = true; + g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true; + g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = true; + g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true; + g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true; + g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true; + g_BlockPistonBreakable[E_BLOCK_TORCH] = true; + g_BlockPistonBreakable[E_BLOCK_VINES] = true; + g_BlockPistonBreakable[E_BLOCK_WATER] = true; + g_BlockPistonBreakable[E_BLOCK_WOODEN_BUTTON] = true; + g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true; + g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; + + + // Blocks that cannot be snowed over: + g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false; + g_BlockIsSnowable[E_BLOCK_AIR] = false; + g_BlockIsSnowable[E_BLOCK_BIG_FLOWER] = false; + g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false; + g_BlockIsSnowable[E_BLOCK_CACTUS] = false; + g_BlockIsSnowable[E_BLOCK_CHEST] = false; + g_BlockIsSnowable[E_BLOCK_CROPS] = false; + g_BlockIsSnowable[E_BLOCK_DANDELION] = false; + g_BlockIsSnowable[E_BLOCK_FIRE] = false; + g_BlockIsSnowable[E_BLOCK_FLOWER] = false; + g_BlockIsSnowable[E_BLOCK_GLASS] = false; + g_BlockIsSnowable[E_BLOCK_ICE] = false; + g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false; + g_BlockIsSnowable[E_BLOCK_LAVA] = false; + g_BlockIsSnowable[E_BLOCK_LILY_PAD] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false; + g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false; + g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false; + g_BlockIsSnowable[E_BLOCK_REEDS] = false; + g_BlockIsSnowable[E_BLOCK_SAPLING] = false; + g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false; + g_BlockIsSnowable[E_BLOCK_SNOW] = false; + g_BlockIsSnowable[E_BLOCK_STAINED_GLASS] = false; + g_BlockIsSnowable[E_BLOCK_STAINED_GLASS_PANE] = false; + g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false; + g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false; + g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false; + g_BlockIsSnowable[E_BLOCK_TNT] = false; + g_BlockIsSnowable[E_BLOCK_TORCH] = false; + g_BlockIsSnowable[E_BLOCK_VINES] = false; + g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false; + g_BlockIsSnowable[E_BLOCK_WATER] = false; + + + // Blocks that don't drop without a special tool: + g_BlockRequiresSpecialTool[E_BLOCK_BRICK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_CAULDRON] = true; + g_BlockRequiresSpecialTool[E_BLOCK_COAL_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE_STAIRS] = true; + g_BlockRequiresSpecialTool[E_BLOCK_COBWEB] = true; + g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_BLOCK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_DOUBLE_STONE_SLAB] = true; + g_BlockRequiresSpecialTool[E_BLOCK_EMERALD_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_END_STONE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_GOLD_BLOCK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_GOLD_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_IRON_BLOCK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_IRON_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_BLOCK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_MOSSY_COBBLESTONE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_NETHERRACK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK] = true; + g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK_STAIRS] = true; + g_BlockRequiresSpecialTool[E_BLOCK_OBSIDIAN] = true; + g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE_GLOWING] = true; + g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE_STAIRS] = true; + g_BlockRequiresSpecialTool[E_BLOCK_SNOW] = true; + g_BlockRequiresSpecialTool[E_BLOCK_STONE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICKS] = true; + g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICK_STAIRS] = true; + g_BlockRequiresSpecialTool[E_BLOCK_STONE_PRESSURE_PLATE] = true; + g_BlockRequiresSpecialTool[E_BLOCK_STONE_SLAB] = true; + g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true; + + // Nonsolid blocks: + g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false; + g_BlockIsSolid[E_BLOCK_AIR] = false; + g_BlockIsSolid[E_BLOCK_BIG_FLOWER] = false; + g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false; + g_BlockIsSolid[E_BLOCK_CARROTS] = false; + g_BlockIsSolid[E_BLOCK_COBWEB] = false; + g_BlockIsSolid[E_BLOCK_CROPS] = false; + g_BlockIsSolid[E_BLOCK_DANDELION] = false; + g_BlockIsSolid[E_BLOCK_DETECTOR_RAIL] = false; + g_BlockIsSolid[E_BLOCK_END_PORTAL] = false; + g_BlockIsSolid[E_BLOCK_FIRE] = false; + g_BlockIsSolid[E_BLOCK_FLOWER] = false; + g_BlockIsSolid[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = false; + g_BlockIsSolid[E_BLOCK_LAVA] = false; + g_BlockIsSolid[E_BLOCK_LEVER] = false; + g_BlockIsSolid[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = false; + g_BlockIsSolid[E_BLOCK_MELON_STEM] = false; + g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false; + g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false; + g_BlockIsSolid[E_BLOCK_RAIL] = false; + g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false; + g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false; + g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false; + g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false; + g_BlockIsSolid[E_BLOCK_REEDS] = false; + g_BlockIsSolid[E_BLOCK_SAPLING] = false; + g_BlockIsSolid[E_BLOCK_SIGN_POST] = false; + g_BlockIsSolid[E_BLOCK_SNOW] = false; + g_BlockIsSolid[E_BLOCK_STATIONARY_LAVA] = false; + g_BlockIsSolid[E_BLOCK_STATIONARY_WATER] = false; + g_BlockIsSolid[E_BLOCK_STONE_BUTTON] = false; + g_BlockIsSolid[E_BLOCK_STONE_PRESSURE_PLATE] = false; + g_BlockIsSolid[E_BLOCK_TALL_GRASS] = false; + g_BlockIsSolid[E_BLOCK_TORCH] = false; + g_BlockIsSolid[E_BLOCK_TRIPWIRE] = false; + g_BlockIsSolid[E_BLOCK_VINES] = false; + g_BlockIsSolid[E_BLOCK_WALLSIGN] = false; + g_BlockIsSolid[E_BLOCK_WATER] = false; + g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false; + g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false; + g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false; + + // Torch placeable blocks: + g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_COAL] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_REDSTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BOOKCASE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BRICK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_CLAY] = true; + g_BlockIsTorchPlaceable[E_BLOCK_COAL_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_COBBLESTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_COMMAND_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_CRAFTING_TABLE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DIRT] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DISPENSER] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_STONE_SLAB] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_WOODEN_SLAB] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DROPPER] = true; + g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_END_STONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_FURNACE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GLOWSTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GOLD_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GOLD_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GRASS] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GRAVEL] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HARDENED_CLAY] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HAY_BALE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HUGE_BROWN_MUSHROOM] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HUGE_RED_MUSHROOM] = true; + g_BlockIsTorchPlaceable[E_BLOCK_IRON_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_IRON_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_JACK_O_LANTERN] = true; + g_BlockIsTorchPlaceable[E_BLOCK_JUKEBOX] = true; + g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_LOG] = true; + g_BlockIsTorchPlaceable[E_BLOCK_MELON] = true; + g_BlockIsTorchPlaceable[E_BLOCK_MOSSY_COBBLESTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_MYCELIUM] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NETHERRACK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NETHER_BRICK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true; + g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true; + g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true; + g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_OFF] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_ON] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE_GLOWING] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SANDSTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SAND] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SILVERFISH_EGG] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SPONGE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_STAINED_CLAY] = true; + g_BlockIsTorchPlaceable[E_BLOCK_WOOL] = true; + g_BlockIsTorchPlaceable[E_BLOCK_STONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_STONE_BRICKS] = true; + } +} BlockPropertiesInitializer; + + + + + diff --git a/source/BlockID.h b/src/BlockID.h index f3cbc46d6..f3cbc46d6 100644 --- a/source/BlockID.h +++ b/src/BlockID.h diff --git a/source/BlockTracer.h b/src/BlockTracer.h index d0a34811d..d0a34811d 100644 --- a/source/BlockTracer.h +++ b/src/BlockTracer.h diff --git a/source/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 66eb9130c..66eb9130c 100644 --- a/source/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp diff --git a/source/Blocks/BlockBed.h b/src/Blocks/BlockBed.h index 8a289b22c..8a289b22c 100644 --- a/source/Blocks/BlockBed.h +++ b/src/Blocks/BlockBed.h diff --git a/source/Blocks/BlockBrewingStand.h b/src/Blocks/BlockBrewingStand.h index 57642bcb6..57642bcb6 100644 --- a/source/Blocks/BlockBrewingStand.h +++ b/src/Blocks/BlockBrewingStand.h diff --git a/source/Blocks/BlockButton.cpp b/src/Blocks/BlockButton.cpp index a48e82f4d..a48e82f4d 100644 --- a/source/Blocks/BlockButton.cpp +++ b/src/Blocks/BlockButton.cpp diff --git a/source/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index e2c60002b..e2c60002b 100644 --- a/source/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h diff --git a/source/Blocks/BlockCactus.h b/src/Blocks/BlockCactus.h index 4147ad473..4147ad473 100644 --- a/source/Blocks/BlockCactus.h +++ b/src/Blocks/BlockCactus.h diff --git a/source/Blocks/BlockCarpet.h b/src/Blocks/BlockCarpet.h index 5eafd8c21..5eafd8c21 100644 --- a/source/Blocks/BlockCarpet.h +++ b/src/Blocks/BlockCarpet.h diff --git a/source/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index b0e00f869..b0e00f869 100644 --- a/source/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h diff --git a/source/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index 488c58ac5..488c58ac5 100644 --- a/source/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h diff --git a/source/Blocks/BlockCloth.h b/src/Blocks/BlockCloth.h index a136d3b9d..a136d3b9d 100644 --- a/source/Blocks/BlockCloth.h +++ b/src/Blocks/BlockCloth.h diff --git a/source/Blocks/BlockCobWeb.h b/src/Blocks/BlockCobWeb.h index 982bfaa30..982bfaa30 100644 --- a/source/Blocks/BlockCobWeb.h +++ b/src/Blocks/BlockCobWeb.h diff --git a/source/Blocks/BlockComparator.cpp b/src/Blocks/BlockComparator.cpp index 8bc0ac5ac..8bc0ac5ac 100644 --- a/source/Blocks/BlockComparator.cpp +++ b/src/Blocks/BlockComparator.cpp diff --git a/source/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h index cb2941d3c..cb2941d3c 100644 --- a/source/Blocks/BlockComparator.h +++ b/src/Blocks/BlockComparator.h diff --git a/source/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h index 9dd65aae2..9dd65aae2 100644 --- a/source/Blocks/BlockCrops.h +++ b/src/Blocks/BlockCrops.h diff --git a/source/Blocks/BlockDeadBush.h b/src/Blocks/BlockDeadBush.h index 14617d006..14617d006 100644 --- a/source/Blocks/BlockDeadBush.h +++ b/src/Blocks/BlockDeadBush.h diff --git a/source/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index c694d79f6..c694d79f6 100644 --- a/source/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h diff --git a/source/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index e71ccd368..e71ccd368 100644 --- a/source/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp diff --git a/source/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index 03a79d47d..03a79d47d 100644 --- a/source/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h diff --git a/source/Blocks/BlockDropSpenser.h b/src/Blocks/BlockDropSpenser.h index b7f20825d..b7f20825d 100644 --- a/source/Blocks/BlockDropSpenser.h +++ b/src/Blocks/BlockDropSpenser.h diff --git a/source/Blocks/BlockEnderchest.h b/src/Blocks/BlockEnderchest.h index 0ce813f1c..0ce813f1c 100644 --- a/source/Blocks/BlockEnderchest.h +++ b/src/Blocks/BlockEnderchest.h diff --git a/source/Blocks/BlockEntity.h b/src/Blocks/BlockEntity.h index 9c6b23665..9c6b23665 100644 --- a/source/Blocks/BlockEntity.h +++ b/src/Blocks/BlockEntity.h diff --git a/source/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h index 7bc71f7f3..7bc71f7f3 100644 --- a/source/Blocks/BlockFarmland.h +++ b/src/Blocks/BlockFarmland.h diff --git a/source/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h index 6423a7cb0..6423a7cb0 100644 --- a/source/Blocks/BlockFenceGate.h +++ b/src/Blocks/BlockFenceGate.h diff --git a/source/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index 46b56d7e0..46b56d7e0 100644 --- a/source/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h diff --git a/source/Blocks/BlockFlower.h b/src/Blocks/BlockFlower.h index 421e2d5d8..421e2d5d8 100644 --- a/source/Blocks/BlockFlower.h +++ b/src/Blocks/BlockFlower.h diff --git a/source/Blocks/BlockFlowerPot.h b/src/Blocks/BlockFlowerPot.h index b0faf5218..b0faf5218 100644 --- a/source/Blocks/BlockFlowerPot.h +++ b/src/Blocks/BlockFlowerPot.h diff --git a/source/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h index 0db2f60c4..0db2f60c4 100644 --- a/source/Blocks/BlockFluid.h +++ b/src/Blocks/BlockFluid.h diff --git a/source/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h index fe35893d5..fe35893d5 100644 --- a/source/Blocks/BlockFurnace.h +++ b/src/Blocks/BlockFurnace.h diff --git a/source/Blocks/BlockGlass.h b/src/Blocks/BlockGlass.h index f6958bbb6..f6958bbb6 100644 --- a/source/Blocks/BlockGlass.h +++ b/src/Blocks/BlockGlass.h diff --git a/source/Blocks/BlockGlowstone.h b/src/Blocks/BlockGlowstone.h index 5f0d95dee..5f0d95dee 100644 --- a/source/Blocks/BlockGlowstone.h +++ b/src/Blocks/BlockGlowstone.h diff --git a/source/Blocks/BlockGravel.h b/src/Blocks/BlockGravel.h index e1c9ff390..e1c9ff390 100644 --- a/source/Blocks/BlockGravel.h +++ b/src/Blocks/BlockGravel.h diff --git a/source/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index cd07b3021..cd07b3021 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp diff --git a/source/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index 81d9f240c..81d9f240c 100644 --- a/source/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h diff --git a/source/Blocks/BlockHopper.h b/src/Blocks/BlockHopper.h index 3998276d7..3998276d7 100644 --- a/source/Blocks/BlockHopper.h +++ b/src/Blocks/BlockHopper.h diff --git a/source/Blocks/BlockIce.h b/src/Blocks/BlockIce.h index af4961114..af4961114 100644 --- a/source/Blocks/BlockIce.h +++ b/src/Blocks/BlockIce.h diff --git a/source/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h index c0aa25f60..c0aa25f60 100644 --- a/source/Blocks/BlockLadder.h +++ b/src/Blocks/BlockLadder.h diff --git a/source/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 6e015b8fa..6e015b8fa 100644 --- a/source/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h diff --git a/source/Blocks/BlockLever.cpp b/src/Blocks/BlockLever.cpp index c482b0246..c482b0246 100644 --- a/source/Blocks/BlockLever.cpp +++ b/src/Blocks/BlockLever.cpp diff --git a/source/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index 5e6a3bd1e..5e6a3bd1e 100644 --- a/source/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h diff --git a/source/Blocks/BlockMelon.h b/src/Blocks/BlockMelon.h index 2f7d9a461..2f7d9a461 100644 --- a/source/Blocks/BlockMelon.h +++ b/src/Blocks/BlockMelon.h diff --git a/source/Blocks/BlockMushroom.h b/src/Blocks/BlockMushroom.h index 2846a6317..2846a6317 100644 --- a/source/Blocks/BlockMushroom.h +++ b/src/Blocks/BlockMushroom.h diff --git a/source/Blocks/BlockMycelium.h b/src/Blocks/BlockMycelium.h index 7f897c72a..7f897c72a 100644 --- a/source/Blocks/BlockMycelium.h +++ b/src/Blocks/BlockMycelium.h diff --git a/source/Blocks/BlockNote.h b/src/Blocks/BlockNote.h index fef38d845..fef38d845 100644 --- a/source/Blocks/BlockNote.h +++ b/src/Blocks/BlockNote.h diff --git a/source/Blocks/BlockOre.h b/src/Blocks/BlockOre.h index 9684dbb19..9684dbb19 100644 --- a/source/Blocks/BlockOre.h +++ b/src/Blocks/BlockOre.h diff --git a/source/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index 3e1ca1d15..3e1ca1d15 100644 --- a/source/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp diff --git a/source/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index 109f5ea8b..109f5ea8b 100644 --- a/source/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h diff --git a/source/Blocks/BlockPlanks.h b/src/Blocks/BlockPlanks.h index f3b8dbfb6..f3b8dbfb6 100644 --- a/source/Blocks/BlockPlanks.h +++ b/src/Blocks/BlockPlanks.h diff --git a/source/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h index c56f0cbc8..c56f0cbc8 100644 --- a/source/Blocks/BlockPortal.h +++ b/src/Blocks/BlockPortal.h diff --git a/source/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index 76abc6818..76abc6818 100644 --- a/source/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h diff --git a/source/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index 24a101652..24a101652 100644 --- a/source/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h diff --git a/source/Blocks/BlockRedstone.cpp b/src/Blocks/BlockRedstone.cpp index 35cdc34cf..35cdc34cf 100644 --- a/source/Blocks/BlockRedstone.cpp +++ b/src/Blocks/BlockRedstone.cpp diff --git a/source/Blocks/BlockRedstone.h b/src/Blocks/BlockRedstone.h index f28f3f2d6..f28f3f2d6 100644 --- a/source/Blocks/BlockRedstone.h +++ b/src/Blocks/BlockRedstone.h diff --git a/source/Blocks/BlockRedstoneRepeater.cpp b/src/Blocks/BlockRedstoneRepeater.cpp index 3ab5bc559..3ab5bc559 100644 --- a/source/Blocks/BlockRedstoneRepeater.cpp +++ b/src/Blocks/BlockRedstoneRepeater.cpp diff --git a/source/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h index a61121d3a..a61121d3a 100644 --- a/source/Blocks/BlockRedstoneRepeater.h +++ b/src/Blocks/BlockRedstoneRepeater.h diff --git a/source/Blocks/BlockRedstoneTorch.h b/src/Blocks/BlockRedstoneTorch.h index cb897ba3f..cb897ba3f 100644 --- a/source/Blocks/BlockRedstoneTorch.h +++ b/src/Blocks/BlockRedstoneTorch.h diff --git a/source/Blocks/BlockSand.h b/src/Blocks/BlockSand.h index 3fc271483..3fc271483 100644 --- a/source/Blocks/BlockSand.h +++ b/src/Blocks/BlockSand.h diff --git a/source/Blocks/BlockSapling.h b/src/Blocks/BlockSapling.h index fff2fa88b..fff2fa88b 100644 --- a/source/Blocks/BlockSapling.h +++ b/src/Blocks/BlockSapling.h diff --git a/source/Blocks/BlockSign.h b/src/Blocks/BlockSign.h index 7fbe61893..7fbe61893 100644 --- a/source/Blocks/BlockSign.h +++ b/src/Blocks/BlockSign.h diff --git a/source/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index 7c1251b28..7c1251b28 100644 --- a/source/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h diff --git a/source/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h index b8d48362c..b8d48362c 100644 --- a/source/Blocks/BlockSnow.h +++ b/src/Blocks/BlockSnow.h diff --git a/source/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h index 8d259eee3..8d259eee3 100644 --- a/source/Blocks/BlockStairs.h +++ b/src/Blocks/BlockStairs.h diff --git a/source/Blocks/BlockStems.h b/src/Blocks/BlockStems.h index ce02d9cb8..ce02d9cb8 100644 --- a/source/Blocks/BlockStems.h +++ b/src/Blocks/BlockStems.h diff --git a/source/Blocks/BlockStone.h b/src/Blocks/BlockStone.h index af4c6509a..af4c6509a 100644 --- a/source/Blocks/BlockStone.h +++ b/src/Blocks/BlockStone.h diff --git a/source/Blocks/BlockSugarcane.h b/src/Blocks/BlockSugarcane.h index 28a60df80..28a60df80 100644 --- a/source/Blocks/BlockSugarcane.h +++ b/src/Blocks/BlockSugarcane.h diff --git a/source/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h index cd27ab7e6..cd27ab7e6 100644 --- a/source/Blocks/BlockTallGrass.h +++ b/src/Blocks/BlockTallGrass.h diff --git a/source/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index 72a313126..72a313126 100644 --- a/source/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h diff --git a/source/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index 2c9f67cab..2c9f67cab 100644 --- a/source/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h diff --git a/source/Blocks/BlockWood.h b/src/Blocks/BlockWood.h index cb5ee995a..cb5ee995a 100644 --- a/source/Blocks/BlockWood.h +++ b/src/Blocks/BlockWood.h diff --git a/source/Blocks/BlockWorkbench.h b/src/Blocks/BlockWorkbench.h index a2cc6119c..a2cc6119c 100644 --- a/source/Blocks/BlockWorkbench.h +++ b/src/Blocks/BlockWorkbench.h diff --git a/source/BoundingBox.cpp b/src/BoundingBox.cpp index 02602992e..02602992e 100644 --- a/source/BoundingBox.cpp +++ b/src/BoundingBox.cpp diff --git a/source/BoundingBox.h b/src/BoundingBox.h index ff9963989..ff9963989 100644 --- a/source/BoundingBox.h +++ b/src/BoundingBox.h diff --git a/source/ByteBuffer.cpp b/src/ByteBuffer.cpp index 8f2b76c1f..8f2b76c1f 100644 --- a/source/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp diff --git a/source/ByteBuffer.h b/src/ByteBuffer.h index a9dd7f5ea..a9dd7f5ea 100644 --- a/source/ByteBuffer.h +++ b/src/ByteBuffer.h diff --git a/source/ChatColor.cpp b/src/ChatColor.cpp index 2b223ee76..2b223ee76 100644 --- a/source/ChatColor.cpp +++ b/src/ChatColor.cpp diff --git a/source/ChatColor.h b/src/ChatColor.h index 85b10f400..85b10f400 100644 --- a/source/ChatColor.h +++ b/src/ChatColor.h diff --git a/src/Chunk.cpp b/src/Chunk.cpp new file mode 100644 index 000000000..b3b24e339 --- /dev/null +++ b/src/Chunk.cpp @@ -0,0 +1,2776 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#ifndef _WIN32 + #include <cstdlib> +#endif + + +#include "Chunk.h" +#include "World.h" +#include "ClientHandle.h" +#include "Server.h" +#include "zlib/zlib.h" +#include "Defines.h" +#include "BlockEntities/ChestEntity.h" +#include "BlockEntities/DispenserEntity.h" +#include "BlockEntities/DropperEntity.h" +#include "BlockEntities/FurnaceEntity.h" +#include "BlockEntities/HopperEntity.h" +#include "BlockEntities/JukeboxEntity.h" +#include "BlockEntities/NoteEntity.h" +#include "BlockEntities/SignEntity.h" +#include "Entities/Pickup.h" +#include "Item.h" +#include "Noise.h" +#include "Root.h" +#include "MersenneTwister.h" +#include "Entities/Player.h" +#include "BlockArea.h" +#include "PluginManager.h" +#include "Blocks/BlockHandler.h" +#include "Simulator/FluidSimulator.h" +#include "MobCensus.h" +#include "MobSpawner.h" + + +#include "json/json.h" + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// sSetBlock: + +sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position + : x( a_BlockX ) + , y( a_BlockY ) + , z( a_BlockZ ) + , BlockType( a_BlockType ) + , BlockMeta( a_BlockMeta ) +{ + cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cChunk: + +cChunk::cChunk( + int a_ChunkX, int a_ChunkY, int a_ChunkZ, + cChunkMap * a_ChunkMap, cWorld * a_World, + cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP +) + : m_PosX( a_ChunkX ) + , m_PosY( a_ChunkY ) + , m_PosZ( a_ChunkZ ) + , m_BlockTickX( 0 ) + , m_BlockTickY( 0 ) + , m_BlockTickZ( 0 ) + , m_World( a_World ) + , m_ChunkMap(a_ChunkMap) + , m_IsValid(false) + , m_IsLightValid(false) + , m_IsDirty(false) + , m_IsSaving(false) + , m_StayCount(0) + , m_NeighborXM(a_NeighborXM) + , m_NeighborXP(a_NeighborXP) + , m_NeighborZM(a_NeighborZM) + , m_NeighborZP(a_NeighborZP) + , m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()) + , m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()) +{ + if (a_NeighborXM != NULL) + { + a_NeighborXM->m_NeighborXP = this; + } + if (a_NeighborXP != NULL) + { + a_NeighborXP->m_NeighborXM = this; + } + if (a_NeighborZM != NULL) + { + a_NeighborZM->m_NeighborZP = this; + } + if (a_NeighborZP != NULL) + { + a_NeighborZP->m_NeighborZM = this; + } +} + + + + + +cChunk::~cChunk() +{ + cPluginManager::Get()->CallHookChunkUnloaded(m_World, m_PosX, m_PosZ); + + // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() ); + + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + delete *itr; + } + m_BlockEntities.clear(); + + // Remove and destroy all entities that are not players: + cEntityList Entities; + std::swap(Entities, m_Entities); // Need another list because cEntity destructors check if they've been removed from chunk + for (cEntityList::const_iterator itr = Entities.begin(); itr != Entities.end(); ++itr) + { + if (!(*itr)->IsPlayer()) + { + (*itr)->Destroy(false); + delete *itr; + } + } + + if (m_NeighborXM != NULL) + { + m_NeighborXM->m_NeighborXP = NULL; + } + if (m_NeighborXP != NULL) + { + m_NeighborXP->m_NeighborXM = NULL; + } + if (m_NeighborZM != NULL) + { + m_NeighborZM->m_NeighborZP = NULL; + } + if (m_NeighborZP != NULL) + { + m_NeighborZP->m_NeighborZM = NULL; + } + delete m_WaterSimulatorData; + delete m_LavaSimulatorData; +} + + + + + +void cChunk::SetValid(void) +{ + m_IsValid = true; + + m_World->GetChunkMap()->ChunkValidated(); +} + + + + + +void cChunk::MarkRegenerating(void) +{ + // Tell all clients attached to this chunk that they want this chunk: + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + { + (*itr)->AddWantedChunk(m_PosX, m_PosZ); + } // for itr - m_LoadedByClient[] +} + + + + + +bool cChunk::CanUnload(void) +{ + return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0); +} + + + + + +void cChunk::MarkSaving(void) +{ + m_IsSaving = true; +} + + + + + +void cChunk::MarkSaved(void) +{ + if (!m_IsSaving) + { + return; + } + m_IsDirty = false; +} + + + + + +void cChunk::MarkLoaded(void) +{ + m_IsDirty = false; + SetValid(); +} + + + + + +void cChunk::MarkLoadFailed(void) +{ + if (m_IsValid) + { + return; + } + + m_HasLoadFailed = true; +} + + + + + +void cChunk::GetAllData(cChunkDataCallback & a_Callback) +{ + a_Callback.HeightMap (&m_HeightMap); + a_Callback.BiomeData (&m_BiomeMap); + a_Callback.BlockTypes (m_BlockTypes); + a_Callback.BlockMeta (m_BlockMeta); + a_Callback.LightIsValid (m_IsLightValid); + a_Callback.BlockLight (m_BlockLight); + a_Callback.BlockSkyLight(m_BlockSkyLight); + + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + { + a_Callback.Entity(*itr); + } + + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + a_Callback.BlockEntity(*itr); + } +} + + + + + +void cChunk::SetAllData( + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight, + const HeightMap * a_HeightMap, + const BiomeMap & a_BiomeMap, + cBlockEntityList & a_BlockEntities +) +{ + memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap)); + + if (a_HeightMap != NULL) + { + memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); + } + + memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); + memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta)); + if (a_BlockLight != NULL) + { + memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); + } + if (a_BlockSkyLight != NULL) + { + memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); + } + + m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); + + if (a_HeightMap == NULL) + { + CalculateHeightmap(); + } + + // Clear the block entities present - either the loader / saver has better, or we'll create empty ones: + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + delete *itr; + } + std::swap(a_BlockEntities, m_BlockEntities); + + // Set all block entities' World variable: + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + (*itr)->SetWorld(m_World); + } + + // Create block entities that the loader didn't load; fill them with defaults + CreateBlockEntities(); + + // Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize) + SetValid(); + + // Wake up all simulators for their respective blocks: + WakeUpSimulators(); + + m_HasLoadFailed = false; +} + + + + + +void cChunk::SetLight( + const cChunkDef::BlockNibbles & a_BlockLight, + const cChunkDef::BlockNibbles & a_SkyLight +) +{ + // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. + // Postponing until we see how bad it is :) + memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); + memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight)); + m_IsLightValid = true; +} + + + + + +void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) +{ + memcpy(a_BlockTypes, m_BlockTypes, NumBlocks); +} + + + + + +void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) +{ + if ((a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas)) != (cBlockArea::baTypes | cBlockArea::baMetas)) + { + LOGWARNING("cChunk::WriteBlockArea(): unsupported datatype request, can write only types + metas (0x%x), requested 0x%x. Ignoring.", + (cBlockArea::baTypes | cBlockArea::baMetas), a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas) + ); + return; + } + + // SizeX, SizeZ are the dimensions of the block data to copy to the chunk (size of the geometric union) + + int BlockStartX = std::max(a_MinBlockX, m_PosX * cChunkDef::Width); + int BlockEndX = std::min(a_MinBlockX + a_Area.GetSizeX(), (m_PosX + 1) * cChunkDef::Width); + int BlockStartZ = std::max(a_MinBlockZ, m_PosZ * cChunkDef::Width); + int BlockEndZ = std::min(a_MinBlockZ + a_Area.GetSizeZ(), (m_PosZ + 1) * cChunkDef::Width); + int SizeX = BlockEndX - BlockStartX; + int SizeZ = BlockEndZ - BlockStartZ; + int OffX = BlockStartX - m_PosX * cChunkDef::Width; + int OffZ = BlockStartZ - m_PosZ * cChunkDef::Width; + int BaseX = BlockStartX - a_MinBlockX; + int BaseZ = BlockStartZ - a_MinBlockZ; + int SizeY = a_Area.GetSizeY(); + + // TODO: Improve this by not calling FastSetBlock() and doing the processing here + // so that the heightmap is touched only once for each column. + BLOCKTYPE * AreaBlockTypes = a_Area.GetBlockTypes(); + NIBBLETYPE * AreaBlockMetas = a_Area.GetBlockMetas(); + for (int y = 0; y < SizeY; y++) + { + int ChunkY = a_MinBlockY + y; + int AreaY = y; + for (int z = 0; z < SizeZ; z++) + { + int ChunkZ = OffZ + z; + int AreaZ = BaseZ + z; + for (int x = 0; x < SizeX; x++) + { + int ChunkX = OffX + x; + int AreaX = BaseX + x; + int idx = a_Area.MakeIndex(AreaX, AreaY, AreaZ); + BLOCKTYPE BlockType = AreaBlockTypes[idx]; + NIBBLETYPE BlockMeta = AreaBlockMetas[idx]; + FastSetBlock(ChunkX, ChunkY, ChunkZ, BlockType, BlockMeta); + } // for x + } // for z + } // for y +} + + + + + +/// Returns true if there is a block entity at the coords specified +bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if ( + ((*itr)->GetPosX() == a_BlockX) && + ((*itr)->GetPosY() == a_BlockY) && + ((*itr)->GetPosZ() == a_BlockZ) + ) + { + return true; + } + } // for itr - m_BlockEntities[] + return false; +} + + + + + +/// Sets or resets the internal flag that prevents chunk from being unloaded +void cChunk::Stay(bool a_Stay) +{ + m_StayCount += (a_Stay ? 1 : -1); + ASSERT(m_StayCount >= 0); +} + + + + +void cChunk::CollectMobCensus(cMobCensus& toFill) +{ + toFill.CollectSpawnableChunk(*this); + std::list<const Vector3d*> playerPositions; + cPlayer* currentPlayer; + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr) + { + currentPlayer = (*itr)->GetPlayer(); + playerPositions.push_back(&(currentPlayer->GetPosition())); + } + + Vector3d currentPosition; + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + { + //LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); + if ((*itr)->IsMob()) + { + cMonster& Monster = (cMonster&)(**itr); + currentPosition = Monster.GetPosition(); + for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++) + { + toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength()); + } + } + } // for itr - m_Entitites[] +} + + + + +void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ) +{ + ASSERT(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff); + int Random = m_World->GetTickRandomNumber(0x00ffffff); + a_X = Random % (a_MaxX * 2); + a_Y = (Random / (a_MaxX * 2)) % (a_MaxY * 2); + a_Z = ((Random / (a_MaxX * 2)) / (a_MaxY * 2)) % (a_MaxZ * 2); + a_X /= 2; + a_Y /= 2; + a_Z /= 2; +} + + + + + +void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z) +{ + // MG TODO : check if this kind of optimization (only one random call) is still needed + // MG TODO : if so propagate it + + getThreeRandomNumber(a_X, a_Y, a_Z, Width, Height-2, Width); + a_Y++; +} + + + + + +void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) +{ + int Center_X,Center_Y,Center_Z; + getRandomBlockCoords(Center_X,Center_Y,Center_Z); + + BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z); + if (a_MobSpawner.CheckPackCenter(PackCenterBlock)) + { + a_MobSpawner.NewPack(); + int NumberOfTries = 0; + int NumberOfSuccess = 0; + int MaxNbOfSuccess = 4; // this can be changed during the process for Wolves and Ghass + while (NumberOfTries < 12 && NumberOfSuccess < MaxNbOfSuccess) + { + const int HorizontalRange = 20; // MG TODO : relocate + const int VerticalRange = 0; // MG TODO : relocate + int Try_X, Try_Y, Try_Z; + getThreeRandomNumber(Try_X, Try_Y, Try_Z, 2*HorizontalRange+1 , 2*VerticalRange+1 , 2*HorizontalRange+1); + Try_X -= HorizontalRange; + Try_Y -= VerticalRange; + Try_Z -= HorizontalRange; + Try_X += Center_X; + Try_Y += Center_Y; + Try_Z += Center_Z; + + ASSERT(Try_Y > 0); + ASSERT(Try_Y < cChunkDef::Height-1); + + EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z); + // MG TODO : + // Moon cycle (for slime) + // check player and playerspawn presence < 24 blocks + // check mobs presence on the block + + // MG TODO : check that "Level" really means Y + + NIBBLETYPE SkyLight = 0; + + NIBBLETYPE BlockLight = 0; + + if (IsLightValid()) + { + cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess); + if (newMob) + { + int WorldX, WorldY, WorldZ; + PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); + double ActualX = WorldX + 0.5; + double ActualZ = WorldZ + 0.5; + newMob->SetPosition(ActualX, WorldY, ActualZ); + LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); + NumberOfSuccess++; + } + } + + NumberOfTries++; + } + } + +} + + + + + +void cChunk::Tick(float a_Dt) +{ + BroadcastPendingBlockChanges(); + + // Unload the chunk from all clients that have queued unloading: + for (cClientHandleList::iterator itr = m_UnloadQuery.begin(), end = m_UnloadQuery.end(); itr != end; ++itr) + { + (*itr)->SendUnloadChunk(m_PosX, m_PosZ); + } + m_UnloadQuery.clear(); + + // Set all blocks that have been queued for setting later: + ProcessQueuedSetBlocks(); + + CheckBlocks(); + + // Tick simulators: + m_World->GetSimulatorManager()->SimulateChunk(a_Dt, m_PosX, m_PosZ, this); + + TickBlocks(); + + // Tick all block entities in this chunk: + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty; + } + + // Tick all entities in this chunk (except mobs): + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + { + // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players) + if (!((*itr)->IsMob())) + { + (*itr)->Tick(a_Dt, *this); + } + } // for itr - m_Entitites[] + + // Remove all entities that were scheduled for removal: + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) + { + if ((*itr)->IsDestroyed()) + { + LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); + cEntity * ToDelete = *itr; + itr = m_Entities.erase(itr); + delete ToDelete; + continue; + } + itr++; + } // for itr - m_Entitites[] + + // If any entity moved out of the chunk, move it to the neighbor: + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) + { + if ( + ((*itr)->GetChunkX() != m_PosX) || + ((*itr)->GetChunkZ() != m_PosZ) + ) + { + MoveEntityToNewChunk(*itr); + itr = m_Entities.erase(itr); + } + else + { + ++itr; + } + } + + ApplyWeatherToTop(); +} + + + + + +void cChunk::MoveEntityToNewChunk(cEntity * a_Entity) +{ + cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width); + if (Neighbor == NULL) + { + Neighbor = m_ChunkMap->GetChunkNoLoad(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); + if (Neighbor == NULL) + { + // TODO: What to do with this? + LOGWARNING("%s: Failed to move entity, destination chunk unreachable. Entity lost", __FUNCTION__); + return; + } + } + + ASSERT(Neighbor != this); // Moving into the same chunk? wtf? + + Neighbor->AddEntity(a_Entity); + + class cMover : + public cClientDiffCallback + { + virtual void Removed(cClientHandle * a_Client) override + { + a_Client->SendDestroyEntity(*m_Entity); + } + + virtual void Added(cClientHandle * a_Client) override + { + m_Entity->SpawnOn(*a_Client); + } + + cEntity * m_Entity; + + public: + cMover(cEntity * a_Entity) : + m_Entity(a_Entity) + {} + } Mover(a_Entity); + + m_ChunkMap->CompareChunkClients(this, Neighbor, Mover); +} + + + + + +void cChunk::ProcessQueuedSetBlocks(void) +{ + Int64 CurrTick = m_World->GetWorldAge(); + for (sSetBlockQueueVector::iterator itr = m_SetBlockQueue.begin(); itr != m_SetBlockQueue.end();) + { + if (itr->m_Tick <= CurrTick) + { + // Current world age is bigger than/equal to target world age - delay time reached + SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); + itr = m_SetBlockQueue.erase(itr); + } + else + { + // Not yet + ++itr; + continue; + } + } // for itr - m_SetBlockQueue[] +} + + + + + +void cChunk::BroadcastPendingBlockChanges(void) +{ + if (m_PendingSendBlocks.empty()) + { + return; + } + + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr) + { + (*itr)->SendBlockChanges(m_PosX, m_PosZ, m_PendingSendBlocks); + } + m_PendingSendBlocks.clear(); +} + + + + + +void cChunk::CheckBlocks(void) +{ + if (m_ToTickBlocks.size() == 0) + { + return; + } + std::vector<unsigned int> ToTickBlocks; + std::swap(m_ToTickBlocks, ToTickBlocks); + + for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr) + { + unsigned int index = (*itr); + Vector3i BlockPos = IndexToCoordinate(index); + + cBlockHandler * Handler = BlockHandler(GetBlock(index)); + Handler->Check(BlockPos.x, BlockPos.y, BlockPos.z, *this); + } // for itr - ToTickBlocks[] +} + + + + + +void cChunk::TickBlocks(void) +{ + // Tick dem blocks + // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 ) + int RandomX = m_World->GetTickRandomNumber(0x00ffffff); + int RandomY = m_World->GetTickRandomNumber(0x00ffffff); + int RandomZ = m_World->GetTickRandomNumber(0x00ffffff); + int TickX = m_BlockTickX; + int TickY = m_BlockTickY; + int TickZ = m_BlockTickZ; + + // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it + // This is so that SetNextBlockTick() works + for (int i = 0; i < 50; i++, + + // This weird construct (*2, then /2) is needed, + // otherwise the blocktick distribution is too biased towards even coords! + + TickX = (TickX + RandomX) % (Width * 2), + TickY = (TickY + RandomY) % (Height * 2), + TickZ = (TickZ + RandomZ) % (Width * 2), + m_BlockTickX = TickX / 2, + m_BlockTickY = TickY / 2, + m_BlockTickZ = TickZ / 2 + ) + { + + if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ)) + { + continue; // It's all air up here + } + + unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ); + cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]); + ASSERT(Handler != NULL); // Happenned on server restart, FS #243 + Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width); + } // for i - tickblocks +} + + + + + +void cChunk::ApplyWeatherToTop() +{ + if ( + (m_World->GetTickRandomNumber(100) != 0) || + ( + (m_World->GetWeather() != eWeather_Rain) && + (m_World->GetWeather() != eWeather_ThunderStorm) + ) + ) + { + // Not the right weather, or not at this tick; bail out + return; + } + + int X = m_World->GetTickRandomNumber(15); + int Z = m_World->GetTickRandomNumber(15); + switch (GetBiomeAt(X, Z)) + { + case biTaiga: + case biFrozenOcean: + case biFrozenRiver: + case biIcePlains: + case biIceMountains: + case biTaigaHills: + { + // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?) + int Height = GetHeight(X, Z); + BLOCKTYPE TopBlock = GetBlock(X, Height, Z); + NIBBLETYPE TopMeta = GetMeta (X, Height, Z); + if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW)) + { + int MaxSize = 7; + BLOCKTYPE BlockType[4]; + NIBBLETYPE BlockMeta[4]; + UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]); + UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]); + UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]); + UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]); + for (int i = 0; i < 4; i++) + { + switch (BlockType[i]) + { + case E_BLOCK_AIR: + { + MaxSize = 0; + break; + } + case E_BLOCK_SNOW: + { + MaxSize = std::min(BlockMeta[i] + 1, MaxSize); + break; + } + } + } + if (TopMeta < MaxSize) + { + FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1); + } + else if (TopMeta > MaxSize) + { + FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1); + } + } + else if (g_BlockIsSnowable[TopBlock]) + { + SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0); + } + else if ((TopBlock == E_BLOCK_WATER) || (TopBlock == E_BLOCK_STATIONARY_WATER)) + { + SetBlock(X, Height, Z, E_BLOCK_ICE, 0); + } + else if ( + (m_World->IsDeepSnowEnabled()) && + ( + (TopBlock == E_BLOCK_RED_ROSE) || + (TopBlock == E_BLOCK_YELLOW_FLOWER) || + (TopBlock == E_BLOCK_RED_MUSHROOM) || + (TopBlock == E_BLOCK_BROWN_MUSHROOM) + ) + ) + { + SetBlock(X, Height, Z, E_BLOCK_SNOW, 0); + } + break; + } // case (snowy biomes) + + // TODO: Rainy biomes should check for farmland and cauldrons + } // switch (biome) +} + + + + + +void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) +{ + // Convert the stem BlockType into produce BlockType + BLOCKTYPE ProduceType; + switch (a_BlockType) + { + case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break; + case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break; + default: + { + ASSERT(!"Unhandled blocktype in TickMelonPumpkin()"); + return; + } + } + + // Check if there's another melon / pumpkin around that stem, if so, abort: + bool IsValid; + BLOCKTYPE BlockType[4]; + NIBBLETYPE BlockMeta; // unused + IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta); + IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta); + IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta); + IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta); + if ( + !IsValid || + (BlockType[0] == ProduceType) || + (BlockType[1] == ProduceType) || + (BlockType[2] == ProduceType) || + (BlockType[3] == ProduceType) + ) + { + // Neighbors not valid or already taken by the same produce + return; + } + + // Pick a direction in which to place the produce: + int x = 0, z = 0; + int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness + switch (CheckType) + { + case 0: x = 1; break; + case 1: x = -1; break; + case 2: z = 1; break; + case 3: z = -1; break; + } + + // Check that the block in that direction is empty: + switch (BlockType[CheckType]) + { + case E_BLOCK_AIR: + case E_BLOCK_SNOW: + case E_BLOCK_TALL_GRASS: + case E_BLOCK_DEAD_BUSH: + { + break; + } + default: return; + } + + // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok + BLOCKTYPE Soil; + UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta); + switch (Soil) + { + case E_BLOCK_DIRT: + case E_BLOCK_GRASS: + case E_BLOCK_FARMLAND: + { + // DEBUG: This is here to catch FS #349 - melons growing over other crops. + LOG("Growing melon/pumpkin overwriting %s, growing on %s", + ItemTypeToString(BlockType[CheckType]).c_str(), + ItemTypeToString(Soil).c_str() + ); + // Place a randomly-facing produce: + UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4)); + break; + } + } +} + + + + + +void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) +{ + // Check the total height of the sugarcane blocks here: + int Top = a_RelY + 1; + while ( + (Top < cChunkDef::Height) && + (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE) + ) + { + ++Top; + } + int Bottom = a_RelY - 1; + while ( + (Bottom > 0) && + (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE) + ) + { + --Bottom; + } + + // Grow by at most a_NumBlocks, but no more than max height: + int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom)); + for (int i = 0; i < ToGrow; i++) + { + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) + { + UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0); + } + else + { + break; + } + } // for i +} + + + + + +void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) +{ + // Check the total height of the sugarcane blocks here: + int Top = a_RelY + 1; + while ( + (Top < cChunkDef::Height) && + (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS) + ) + { + ++Top; + } + int Bottom = a_RelY - 1; + while ( + (Bottom > 0) && + (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS) + ) + { + --Bottom; + } + + // Grow by at most a_NumBlocks, but no more than max height: + int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom)); + for (int i = 0; i < ToGrow; i++) + { + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) + { + // TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations) + UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0); + } + else + { + break; + } + } // for i +} + + + + + +bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const +{ + if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) + { + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + return false; + } + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + // The chunk is not available, bail out + return false; + } + Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); + return true; +} + + + + + +bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const +{ + if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) + { + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + return false; + } + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + // The chunk is not available, bail out + return false; + } + a_BlockType = Chunk->GetBlock(a_RelX, a_RelY, a_RelZ); + return true; +} + + + + + +bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const +{ + if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) + { + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + return false; + } + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + // The chunk is not available, bail out + return false; + } + a_BlockMeta = Chunk->GetMeta(a_RelX, a_RelY, a_RelZ); + return true; +} + + + + + +bool cChunk::UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockBlockLight) const +{ + if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) + { + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + return false; + } + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + // The chunk is not available, bail out + return false; + } + a_BlockBlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); + return true; +} + + + + + +bool cChunk::UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockSkyLight) const +{ + if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) + { + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + return false; + } + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + // The chunk is not available, bail out + return false; + } + a_BlockSkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); + return true; +} + + + + + +bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight, NIBBLETYPE & a_SkyLight) const +{ + if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) + { + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + return false; + } + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + // The chunk is not available, bail out + return false; + } + int idx = Chunk->MakeIndex(a_RelX, a_RelY, a_RelZ); + a_BlockLight = Chunk->GetBlockLight(idx); + a_SkyLight = Chunk->GetSkyLight(idx); + return true; +} + + + + + +bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) + { + LOGWARNING("UnboundedRelSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY); + return false; + } + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + // The chunk is not available, bail out + return false; + } + Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); + return true; +} + + + + + +bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) + { + LOGWARNING("UnboundedRelFastSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY); + return false; + } + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + // The chunk is not available, bail out + return false; + } + Chunk->FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); + return true; +} + + + + + +void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) +{ + if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) + { + // Outside of chunkmap + return; + } + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk != NULL) && Chunk->IsValid()) + { + Chunk->QueueTickBlock(a_RelX, a_RelY, a_RelZ); + } +} + + + + + +int cChunk::GetHeight(int a_X, int a_Z) +{ + ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)); + + if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)) + { + return m_HeightMap[a_X + a_Z * Width]; + } + return 0; +} + + + + + +void cChunk::CreateBlockEntities(void) +{ + for (int x = 0; x < Width; x++) + { + for (int z = 0; z < Width; z++) + { + for (int y = 0; y < Height; y++) + { + BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z); + switch (BlockType) + { + case E_BLOCK_CHEST: + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: + case E_BLOCK_LIT_FURNACE: + case E_BLOCK_FURNACE: + case E_BLOCK_HOPPER: + case E_BLOCK_SIGN_POST: + case E_BLOCK_WALLSIGN: + case E_BLOCK_NOTE_BLOCK: + case E_BLOCK_JUKEBOX: + { + if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) + { + m_BlockEntities.push_back(cBlockEntity::CreateByBlockType( + BlockType, GetMeta(x, y, z), + x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World + )); + } + break; + } + } // switch (BlockType) + } // for y + } // for z + } // for x +} + + + + + +void cChunk::WakeUpSimulators(void) +{ + cSimulator * WaterSimulator = m_World->GetWaterSimulator(); + cSimulator * LavaSimulator = m_World->GetLavaSimulator(); + int BaseX = m_PosX * cChunkDef::Width; + int BaseZ = m_PosZ * cChunkDef::Width; + for (int x = 0; x < Width; x++) + { + int BlockX = x + BaseX; + for (int z = 0; z < Width; z++) + { + int BlockZ = z + BaseZ; + for (int y = GetHeight(x, z); y >= 0; y--) + { + switch (cChunkDef::GetBlock(m_BlockTypes, x, y, z)) + { + case E_BLOCK_WATER: + { + WaterSimulator->AddBlock(BlockX, y, BlockZ, this); + break; + } + case E_BLOCK_LAVA: + { + LavaSimulator->AddBlock(BlockX, y, BlockZ, this); + break; + } + } // switch (BlockType) + } // for y + } // for z + } // for x +} + + + + + +void cChunk::CalculateHeightmap() +{ + for (int x = 0; x < Width; x++) + { + for (int z = 0; z < Width; z++) + { + for (int y = Height - 1; y > -1; y--) + { + int index = MakeIndex( x, y, z ); + if (m_BlockTypes[index] != E_BLOCK_AIR) + { + m_HeightMap[x + z * Width] = (unsigned char)y; + break; + } + } // for y + } // for z + } // for x +} + + + + + +void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); + + const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); + + // Tick this block and its neighbors: + m_ToTickBlocks.push_back(index); + QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ); + + // If there was a block entity, remove it: + Vector3i WorldPos = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); + cBlockEntity * BlockEntity = GetBlockEntity(WorldPos); + if (BlockEntity != NULL) + { + BlockEntity->Destroy(); + RemoveBlockEntity(BlockEntity); + delete BlockEntity; + } + + // If the new block is a block entity, create the entity object: + switch (a_BlockType) + { + case E_BLOCK_CHEST: + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: + case E_BLOCK_LIT_FURNACE: + case E_BLOCK_FURNACE: + case E_BLOCK_HOPPER: + case E_BLOCK_SIGN_POST: + case E_BLOCK_WALLSIGN: + case E_BLOCK_NOTE_BLOCK: + case E_BLOCK_JUKEBOX: + { + AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World)); + break; + } + } // switch (a_BlockType) +} + + + + + +void cChunk::QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick) +{ + m_SetBlockQueue.push_back(sSetBlockQueueItem(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_Tick)); +} + + + + + +void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) +{ + ASSERT ( + (a_RelX >= 0) && (a_RelX < Width) && + (a_RelY >= 0) && (a_RelY < Height) && + (a_RelZ >= 0) && (a_RelZ < Width) + ); // Coords need to be valid + + if (!IsValid()) + { + return; + } + + m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)); +} + + + + + +void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ) +{ + struct + { + int x, y, z; + } + Coords[] = + { + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 1, 0}, + { 0, -1, 0}, + { 0, 0, 1}, + { 0, 0, -1}, + } ; + for (int i = 0; i < ARRAYCOUNT(Coords); i++) + { + UnboundedQueueTickBlock(a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z); + } // for i - Coords[] +} + + + + + +void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) +{ + ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width))); + + ASSERT(IsValid()); + + const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); + const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index); + const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index); + if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) + { + return; + } + + MarkDirty(); + + m_BlockTypes[index] = a_BlockType; + + // The client doesn't need to distinguish between stationary and nonstationary fluids: + if ( + (OldBlockMeta != a_BlockMeta) || // Different meta always gets sent to the client + !( + ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water + ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water + ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water + ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water + ) + ) + { + m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta)); + } + + SetNibble(m_BlockMeta, index, a_BlockMeta); + + // ONLY recalculate lighting if it's necessary! + if( + (g_BlockLightValue[OldBlockType ] != g_BlockLightValue[a_BlockType]) || + (g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) || + (g_BlockTransparent[OldBlockType] != g_BlockTransparent[a_BlockType]) + ) + { + m_IsLightValid = false; + } + + // Update heightmap, if needed: + if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width]) + { + if (a_BlockType != E_BLOCK_AIR) + { + m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY; + } + else + { + for (int y = a_RelY - 1; y > 0; --y) + { + if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR) + { + m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y; + break; + } + } // for y - column in m_BlockData + } + } +} + + + + + +void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client) +{ + // The coords must be valid, because the upper level already does chunk lookup. No need to check them again. + // There's an debug-time assert in MakeIndexNoCheck anyway + unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); + + if (a_Client == NULL) + { + // Queue the block for all clients in the chunk (will be sent in Tick()) + m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index))); + return; + } + + Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); + a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index)); + + // FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client: + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr) + { + if (((*itr)->GetPosX() == wp.x) && ((*itr)->GetPosY() == wp.y) && ((*itr)->GetPosZ() == wp.z)) + { + (*itr)->SendTo(*a_Client); + } + } // for itr - m_BlockEntities +} + + + + + +void cChunk::AddBlockEntity(cBlockEntity * a_BlockEntity) +{ + MarkDirty(); + m_BlockEntities.push_back(a_BlockEntity); +} + + + + + +cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if ( + ((*itr)->GetPosX() == a_BlockX) && + ((*itr)->GetPosY() == a_BlockY) && + ((*itr)->GetPosZ() == a_BlockZ) + ) + { + return *itr; + } + } // for itr - m_BlockEntities[] + + return NULL; +} + + + + + +void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) +{ + cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z); + if (be != NULL) + { + be->UsedBy(a_Player); + } +} + + + + + +void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) +{ + double PosX = a_Player->GetPosX(); + double PosY = a_Player->GetPosY(); + double PosZ = a_Player->GetPosZ(); + + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + { + if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile())) + { + continue; // Only pickups and projectiles + } + float DiffX = (float)((*itr)->GetPosX() - PosX ); + float DiffY = (float)((*itr)->GetPosY() - PosY ); + float DiffZ = (float)((*itr)->GetPosZ() - PosZ ); + float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; + if (SqrDist < 1.5f * 1.5f) // 1.5 block + { + /* + LOG("Pickup %d being collected by player \"%s\", distance %f", + (*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist + ); + */ + MarkDirty(); + if ((*itr)->IsPickup()) + { + (reinterpret_cast<cPickup *>(*itr))->CollectedBy(a_Player); + } + else + { + (reinterpret_cast<cProjectileEntity *>(*itr))->CollectedBy(a_Player); + } + } + else if (SqrDist < 5 * 5) + { + /* + LOG("Pickup %d close to player \"%s\", but still too far to collect: %f", + (*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist + ); + */ + } + } +} + + + + + +bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +{ + // Also sends update packets to all clients in the chunk + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if ( + ((*itr)->GetPosX() == a_PosX) && + ((*itr)->GetPosY() == a_PosY) && + ((*itr)->GetPosZ() == a_PosZ) && + ( + ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) || + ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST) + ) + ) + { + MarkDirty(); + (reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4); + m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ); + return true; + } + } // for itr - m_BlockEntities[] + return false; +} + + + + + +void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) +{ + MarkDirty(); + m_BlockEntities.remove(a_BlockEntity); +} + + + + + +bool cChunk::AddClient(cClientHandle* a_Client) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + { + if (a_Client == *itr) + { + // Already there, nothing needed + return false; + } + } + m_LoadedByClient.push_back( a_Client ); + + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) + { + LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str()); + (*itr)->SpawnOn(*a_Client); + } + return true; +} + + + + + +void cChunk::RemoveClient( cClientHandle* a_Client ) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + { + if (*itr != a_Client) + { + continue; + } + + m_LoadedByClient.erase(itr); + + if (!a_Client->IsDestroyed()) + { + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) + { + LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() ); + a_Client->SendDestroyEntity(*(*itr)); + } + } + return; + } // for itr - m_LoadedByClient[] +} + + + + + +bool cChunk::HasClient( cClientHandle* a_Client ) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + { + if ((*itr) == a_Client) + { + return true; + } + } + return false; +} + + + + + +bool cChunk::HasAnyClients(void) +{ + return !m_LoadedByClient.empty(); +} + + + + + +void cChunk::AddEntity(cEntity * a_Entity) +{ + if (!a_Entity->IsPlayer()) + { + MarkDirty(); + } + + ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already + + m_Entities.push_back(a_Entity); +} + + + + + +void cChunk::RemoveEntity(cEntity * a_Entity) +{ + size_t SizeBefore = m_Entities.size(); + m_Entities.remove(a_Entity); + size_t SizeAfter = m_Entities.size(); + + if (SizeBefore != SizeAfter) + { + // Mark as dirty if it was a server-generated entity: + if (!a_Entity->IsPlayer()) + { + MarkDirty(); + } + } +} + + + + + +bool cChunk::HasEntity(int a_EntityID) +{ + for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr) + { + if ((*itr)->GetUniqueID() == a_EntityID) + { + return true; + } + } // for itr - m_Entities[] + return false; +} + + + + + +bool cChunk::ForEachEntity(cEntityCallback & a_Callback) +{ + // The entity list is locked by the parent chunkmap's CS + for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2) + { + ++itr2; + if (a_Callback.Item(*itr)) + { + return false; + } + } // for itr - m_Entitites[] + return true; +} + + + + + +bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult) +{ + // The entity list is locked by the parent chunkmap's CS + for (cEntityList::iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr) + { + if ((*itr)->GetUniqueID() == a_EntityID) + { + a_CallbackResult = a_Callback.Item(*itr); + return true; + } + } // for itr - m_Entitites[] + return false; +} + + + + + +bool cChunk::ForEachBlockEntity(cBlockEntityCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (a_Callback.Item(*itr)) + { + return false; + } + } // for itr - m_BlockEntitites[] + return true; +} + + + + + +bool cChunk::ForEachChest(cChestCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if ((*itr)->GetBlockType() != E_BLOCK_CHEST) + { + continue; + } + if (a_Callback.Item((cChestEntity *)*itr)) + { + return false; + } + } // for itr - m_BlockEntitites[] + return true; +} + + + + + +bool cChunk::ForEachDispenser(cDispenserCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER) + { + continue; + } + if (a_Callback.Item((cDispenserEntity *)*itr)) + { + return false; + } + } // for itr - m_BlockEntitites[] + return true; +} + + + + + +bool cChunk::ForEachDropper(cDropperCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if ((*itr)->GetBlockType() != E_BLOCK_DROPPER) + { + continue; + } + if (a_Callback.Item((cDropperEntity *)*itr)) + { + return false; + } + } // for itr - m_BlockEntitites[] + return true; +} + + + + + +bool cChunk::ForEachDropSpenser(cDropSpenserCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER)) + { + continue; + } + if (a_Callback.Item((cDropSpenserEntity *)*itr)) + { + return false; + } + } // for itr - m_BlockEntitites[] + return true; +} + + + + + +bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + switch ((*itr)->GetBlockType()) + { + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: + { + break; + } + default: + { + continue; + } + } + if (a_Callback.Item((cFurnaceEntity *)*itr)) + { + return false; + } + } // for itr - m_BlockEntitites[] + return true; +} + + + + + +bool cChunk::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + + if (a_Callback.Item(*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + +bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + if ((*itr)->GetBlockType() != E_BLOCK_CHEST) + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + + // The correct block entity is here + if (a_Callback.Item((cChestEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + +bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER) + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + + // The correct block entity is here + if (a_Callback.Item((cDispenserEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + +bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + if ((*itr)->GetBlockType() != E_BLOCK_DROPPER) + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + + // The correct block entity is here + if (a_Callback.Item((cDropperEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + +bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER)) + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + + // The correct block entity is here + if (a_Callback.Item((cDropSpenserEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + +bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + switch ((*itr)->GetBlockType()) + { + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: + { + break; + } + default: + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + } // switch (BlockType) + + // The correct block entity is here, + if (a_Callback.Item((cFurnaceEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + +bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + switch ((*itr)->GetBlockType()) + { + case E_BLOCK_WALLSIGN: + case E_BLOCK_SIGN_POST: + { + a_Line1 = ((cSignEntity *)*itr)->GetLine(0); + a_Line2 = ((cSignEntity *)*itr)->GetLine(1); + a_Line3 = ((cSignEntity *)*itr)->GetLine(2); + a_Line4 = ((cSignEntity *)*itr)->GetLine(3); + return true; + } + } // switch (BlockType) + + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + +BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const +{ + if ( + (a_RelX < 0) || (a_RelX >= Width) || + (a_RelY < 0) || (a_RelY >= Height) || + (a_RelZ < 0) || (a_RelZ >= Width) + ) + { + ASSERT(!"GetBlock(x, y, z) out of bounds!"); + return 0; // Clip + } + + return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)]; +} + + + + + +BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const +{ + if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) + { + ASSERT(!"GetBlock(idx) out of bounds!"); + return 0; + } + + return m_BlockTypes[ a_BlockIdx ]; +} + + + + + +void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) +{ + int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); + a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ); + a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); +} + + + + + +void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) +{ + int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); + a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx); + a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx); + a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx); + a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx); +} + + + + + +cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ) +{ + // Convert coords to relative, then call the relative version: + a_BlockX -= m_PosX * cChunkDef::Width; + a_BlockZ -= m_PosZ * cChunkDef::Width; + return GetRelNeighborChunk(a_BlockX, a_BlockZ); +} + + + + + +cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) +{ + bool ReturnThis = true; + if (a_RelX < 0) + { + if (m_NeighborXM != NULL) + { + cChunk * Candidate = m_NeighborXM->GetRelNeighborChunk(a_RelX + cChunkDef::Width, a_RelZ); + if (Candidate != NULL) + { + return Candidate; + } + } + // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on. + ReturnThis = false; + } + else if (a_RelX >= cChunkDef::Width) + { + if (m_NeighborXP != NULL) + { + cChunk * Candidate = m_NeighborXP->GetRelNeighborChunk(a_RelX - cChunkDef::Width, a_RelZ); + if (Candidate != NULL) + { + return Candidate; + } + } + // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on. + ReturnThis = false; + } + + if (a_RelZ < 0) + { + if (m_NeighborZM != NULL) + { + return m_NeighborZM->GetRelNeighborChunk(a_RelX, a_RelZ + cChunkDef::Width); + // For requests crossing both X and Z, the X-first way has been already tried + } + return NULL; + } + else if (a_RelZ >= cChunkDef::Width) + { + if (m_NeighborZP != NULL) + { + return m_NeighborZP->GetRelNeighborChunk(a_RelX, a_RelZ - cChunkDef::Width); + // For requests crossing both X and Z, the X-first way has been already tried + } + return NULL; + } + + return (ReturnThis ? this : NULL); +} + + + + + +cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const +{ + cChunk * ToReturn = const_cast<cChunk *>(this); + + // The most common case: inside this chunk: + if ( + (a_RelX >= 0) && (a_RelX < Width) && + (a_RelZ >= 0) && (a_RelZ < Width) + ) + { + return ToReturn; + } + + // Request for a different chunk, calculate chunk offset: + int RelX = a_RelX; // Make a local copy of the coords (faster access) + int RelZ = a_RelZ; + while ((RelX >= Width) && (ToReturn != NULL)) + { + RelX -= Width; + ToReturn = ToReturn->m_NeighborXP; + } + while ((RelX < 0) && (ToReturn != NULL)) + { + RelX += Width; + ToReturn = ToReturn->m_NeighborXM; + } + while ((RelZ >= Width) && (ToReturn != NULL)) + { + RelZ -= Width; + ToReturn = ToReturn->m_NeighborZP; + } + while ((RelZ < 0) && (ToReturn != NULL)) + { + RelZ += Width; + ToReturn = ToReturn->m_NeighborZM; + } + if (ToReturn != NULL) + { + a_RelX = RelX; + a_RelZ = RelZ; + return ToReturn; + } + + // The chunk cannot be walked through neighbors, find it through the chunkmap: + int AbsX = a_RelX + m_PosX * Width; + int AbsZ = a_RelZ + m_PosZ * Width; + int DstChunkX, DstChunkZ; + BlockToChunk(AbsX, AbsZ, DstChunkX, DstChunkZ); + ToReturn = m_ChunkMap->FindChunk(DstChunkX, DstChunkZ); + a_RelX = AbsX - DstChunkX * Width; + a_RelZ = AbsZ - DstChunkZ * Width; + return ToReturn; +} + + + + + +void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + (*itr)->SendAttachEntity(a_Entity, a_Vehicle); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendBlockBreakAnim(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) +{ + // We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list + cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); + if (Entity == NULL) + { + return; + } + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + Entity->SendTo(*(*itr)); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendCollectPickup(a_Pickup, a_Player); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendDestroyEntity(a_Entity); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendEntityHeadLook(a_Entity); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendEntityLook(a_Entity); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendEntityMetadata(a_Entity); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendEntityStatus(a_Entity, a_Status); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendEntityVelocity(a_Entity); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendPlayerAnimation(a_Player, a_Animation); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + a_Entity.SpawnOn(*(*itr)); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + (*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); + } // for itr - LoadedByClient[] +} + + + + + +void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) +{ + cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); + if (Entity == NULL) + { + return; + } + Entity->SendTo(a_Client); +} + + + + + +void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ) +{ + a_BlockY = a_RelY; + a_BlockX = m_PosX * Width + a_RelX; + a_BlockZ = m_PosZ * Width + a_RelZ; +} + + + + + +Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ) +{ + return Vector3i(m_PosX * Width + a_RelX, m_PosY * Height + a_RelY, m_PosZ * Width + a_RelZ); +} + + + + + +NIBBLETYPE cChunk::GetTimeAlteredLight(NIBBLETYPE a_Skylight) const +{ + a_Skylight -= m_World->GetSkyDarkness(); + // Because NIBBLETYPE is unsigned, we clamp it to 0 .. 15 by checking for values above 15 + return (a_Skylight < 16)? a_Skylight : 0; +} + + + + + +#if !C_CHUNK_USE_INLINE +# include "cChunk.inl.h" +#endif + + + + diff --git a/source/Chunk.h b/src/Chunk.h index 895b407a3..895b407a3 100644 --- a/source/Chunk.h +++ b/src/Chunk.h diff --git a/source/Chunk.inl.h b/src/Chunk.inl.h index fb9c4dad1..fb9c4dad1 100644 --- a/source/Chunk.inl.h +++ b/src/Chunk.inl.h diff --git a/source/ChunkDef.h b/src/ChunkDef.h index d6630df7e..d6630df7e 100644 --- a/source/ChunkDef.h +++ b/src/ChunkDef.h diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp new file mode 100644 index 000000000..611e9f24e --- /dev/null +++ b/src/ChunkMap.cpp @@ -0,0 +1,2701 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ChunkMap.h" +#include "World.h" +#include "Root.h" +#include "Entities/Player.h" +#include "Item.h" +#include "Entities/Pickup.h" +#include "Chunk.h" +#include "Generating/Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination +#include "BlockArea.h" +#include "PluginManager.h" +#include "Entities/TNTEntity.h" +#include "Blocks/BlockHandler.h" +#include "MobCensus.h" +#include "MobSpawner.h" + +#ifndef _WIN32 + #include <cstdlib> // abs +#endif + +#include "zlib/zlib.h" +#include "json/json.h" + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cChunkMap: + +cChunkMap::cChunkMap(cWorld * a_World ) + : m_World( a_World ) +{ +} + + + + + +cChunkMap::~cChunkMap() +{ + cCSLock Lock(m_CSLayers); + while (!m_Layers.empty()) + { + delete m_Layers.back(); + m_Layers.pop_back(); // Must pop, because further chunk deletions query the chunkmap for entities and that would touch deleted data + } +} + + + + + +void cChunkMap::RemoveLayer( cChunkLayer* a_Layer ) +{ + cCSLock Lock(m_CSLayers); + m_Layers.remove(a_Layer); +} + + + + + +cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ) +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ)) + { + return *itr; + } + } + + // Not found, create new: + cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this); + if (Layer == NULL) + { + LOGERROR("cChunkMap: Cannot create new layer, server out of memory?"); + return NULL; + } + m_Layers.push_back(Layer); + return Layer; +} + + + + + +cChunkMap::cChunkLayer * cChunkMap::FindLayerForChunk(int a_ChunkX, int a_ChunkZ) +{ + const int LayerX = FAST_FLOOR_DIV(a_ChunkX, LAYER_SIZE); + const int LayerZ = FAST_FLOOR_DIV(a_ChunkZ, LAYER_SIZE); + return FindLayer(LayerX, LayerZ); +} + + + + + +cChunkMap::cChunkLayer * cChunkMap::FindLayer(int a_LayerX, int a_LayerZ) +{ + ASSERT(m_CSLayers.IsLockedByCurrentThread()); + + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ)) + { + return *itr; + } + } // for itr - m_Layers[] + + // Not found + return NULL; +} + + + + + +cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk(int a_ChunkX, int a_ChunkZ) +{ + const int LayerX = FAST_FLOOR_DIV(a_ChunkX, LAYER_SIZE); + const int LayerZ = FAST_FLOOR_DIV(a_ChunkZ, LAYER_SIZE); + return GetLayer(LayerX, LayerZ); +} + + + + + +cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +{ + // No need to lock m_CSLayers, since it's already locked by the operation that called us + ASSERT(m_CSLayers.IsLockedByCurrentThread()); + + cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); + if (Layer == NULL) + { + // An error must have occurred, since layers are automatically created if they don't exist + return NULL; + } + + cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); + if (Chunk == NULL) + { + return NULL; + } + if (!(Chunk->IsValid())) + { + m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true); + } + return Chunk; +} + + + + + +cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +{ + // No need to lock m_CSLayers, since it's already locked by the operation that called us + cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); + if (Layer == NULL) + { + // An error must have occurred, since layers are automatically created if they don't exist + return NULL; + } + + cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); + if (Chunk == NULL) + { + return NULL; + } + if (!(Chunk->IsValid())) + { + m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false); + } + + return Chunk; +} + + + + + +cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +{ + // No need to lock m_CSLayers, since it's already locked by the operation that called us + cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); + if (Layer == NULL) + { + // An error must have occurred, since layers are automatically created if they don't exist + return NULL; + } + + return Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); +} + + + + + +bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) +{ + // We already have m_CSLayers locked since this can be called only from within the tick thread + ASSERT(m_CSLayers.IsLockedByCurrentThread()); + + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk == NULL) + { + return false; + } + + int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ); + a_BlockType = Chunk->GetBlock(Index); + a_BlockMeta = Chunk->GetMeta(Index); + return true; +} + + + + + +bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType) +{ + // We already have m_CSLayers locked since this can be called only from within the tick thread + ASSERT(m_CSLayers.IsLockedByCurrentThread()); + + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk == NULL) + { + return false; + } + + int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ); + a_BlockType = Chunk->GetBlock(Index); + return true; +} + + + + + +bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE & a_BlockMeta) +{ + // We already have m_CSLayers locked since this can be called only from within the tick thread + ASSERT(m_CSLayers.IsLockedByCurrentThread()); + + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk == NULL) + { + return false; + } + + int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ); + a_BlockMeta = Chunk->GetMeta(Index); + return true; +} + + + + + +bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + // We already have m_CSLayers locked since this can be called only from within the tick thread + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk == NULL) + { + return false; + } + + Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + return true; +} + + + + + +bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + // We already have m_CSLayers locked since this can be called only from within the tick thread + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk == NULL) + { + return false; + } + + Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + return true; +} + + + + + +cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ) +{ + ASSERT(m_CSLayers.IsLockedByCurrentThread()); + + cChunkLayer * Layer = FindLayerForChunk(a_ChunkX, a_ChunkZ); + if (Layer == NULL) + { + return NULL; + } + return Layer->FindChunk(a_ChunkX, a_ChunkZ); +} + + + + + +void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastAttachEntity(a_Entity, a_Vehicle); +} + + + + + +void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + int x, y, z, ChunkX, ChunkZ; + x = a_BlockX; + y = a_BlockY; + z = a_BlockZ; + cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude); +} + + + + + +void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ; + + cChunkDef::BlockToChunk(a_blockX, a_blockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastBlockBreakAnimation(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage, a_Exclude); +} + + + + + +void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return; + } + Chunk->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); +} + + + + + +void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, 0, a_ChunkZ); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastChunkData(a_Serializer, a_Exclude); +} + + + + + +void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Pickup.GetChunkX(), ZERO_CHUNK_Y, a_Pickup.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); +} + + + + + +void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastDestroyEntity(a_Entity, a_Exclude); +} + + + + + +void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude); +} + + + + + +void cChunkMap::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastEntityHeadLook(a_Entity, a_Exclude); +} + + + + + +void cChunkMap::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastEntityLook(a_Entity, a_Exclude); +} + + + + + +void cChunkMap::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastEntityMetadata(a_Entity, a_Exclude); +} + + + + + +void cChunkMap::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); +} + + + + + +void cChunkMap::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); +} + + + + + +void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude); +} + + + + + +void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastEntityVelocity(a_Entity, a_Exclude); +} + + + + + +void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Player.GetChunkX(), ZERO_CHUNK_Y, a_Player.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude); +} + + + + + +void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ; + + cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); +} + + + + + +void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ; + + cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude); +} + + + + + +void cChunkMap::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastSpawnEntity(a_Entity, a_Exclude); +} + + + + + +void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); +} + + + + + +void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +{ + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ; + + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) +{ + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return; + } + Chunk->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client); +} + + + + + +void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + // a_Player rclked block entity at the coords specified, handle it + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return; + } + Chunk->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if (Chunk == NULL) + { + return false; + } + return a_Callback.Item(Chunk); +} + + + + + +void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return; + } + m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk); +} + + + + + +/// Wakes up the simulators for the specified area of blocks +void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ) +{ + cSimulatorManager * SimMgr = m_World->GetSimulatorManager(); + int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ; + cChunkDef::BlockToChunk(a_MinBlockX, a_MinBlockZ, MinChunkX, MinChunkZ); + cChunkDef::BlockToChunk(a_MaxBlockX, a_MaxBlockZ, MaxChunkX, MaxChunkZ); + for (int z = MinChunkZ; z <= MaxChunkZ; z++) + { + int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width); + int MaxZ = std::min(a_MaxBlockZ, z * cChunkDef::Width + cChunkDef::Width - 1); + for (int x = MinChunkX; x <= MaxChunkX; x++) + { + cChunkPtr Chunk = GetChunkNoGen(x, 0, z); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + continue; + } + int MinX = std::max(a_MinBlockX, x * cChunkDef::Width); + int MaxX = std::min(a_MaxBlockX, x * cChunkDef::Width + cChunkDef::Width - 1); + for (int BlockY = a_MinBlockY; BlockY <= a_MaxBlockY; BlockY++) + { + for (int BlockZ = MinZ; BlockZ <= MaxZ; BlockZ++) + { + for (int BlockX = MinX; BlockX <= MaxX; BlockX++) + { + SimMgr->WakeUp(BlockX, BlockY, BlockZ, Chunk); + } // for BlockX + } // for BlockZ + } // for BlockY + } // for x - chunks + } // for z = chunks +} + + + + + +void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return; + } + Chunk->MarkDirty(); +} + + + + + +void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return; + } + Chunk->MarkSaving(); +} + + + + + +void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return; + } + Chunk->MarkSaved(); +} + + + + + +void cChunkMap::SetChunkData( + int a_ChunkX, int a_ChunkZ, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight, + const cChunkDef::HeightMap * a_HeightMap, + const cChunkDef::BiomeMap & a_BiomeMap, + cBlockEntityList & a_BlockEntities, + bool a_MarkDirty +) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if (Chunk == NULL) + { + return; + } + Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities); + + if (a_MarkDirty) + { + Chunk->MarkDirty(); + } + + // Notify plugins of the chunk becoming available + cPluginManager::Get()->CallHookChunkAvailable(m_World, a_ChunkX, a_ChunkZ); +} + + + + + +void cChunkMap::ChunkLighted( + int a_ChunkX, int a_ChunkZ, + const cChunkDef::BlockNibbles & a_BlockLight, + const cChunkDef::BlockNibbles & a_SkyLight +) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if (Chunk == NULL) + { + return; + } + Chunk->SetLight(a_BlockLight, a_SkyLight); + Chunk->MarkDirty(); +} + + + + + +bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return false; + } + Chunk->GetAllData(a_Callback); + return true; +} + + + + + +bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return false; + } + Chunk->GetBlockTypes(a_BlockTypes); + return true; +} + + + + + +bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + return (Chunk != NULL) && Chunk->IsValid(); +} + + + + + +bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + return (Chunk != NULL) && Chunk->HasAnyClients(); +} + + + + + +int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ) +{ + while (true) + { + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ, BlockY = 0; + cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk == NULL) + { + return 0; + } + + if (Chunk->IsValid()) + { + return Chunk->GetHeight(a_BlockX, a_BlockZ); + } + + // The chunk is not valid, wait for it to become valid: + cCSUnlock Unlock(Lock); + m_evtChunkValid.Wait(); + } // while (true) +} + + + + + +bool cChunkMap::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height) +{ + // Returns false if chunk not loaded / generated + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ, BlockY = 0; + cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return false; + } + a_Height = Chunk->GetHeight(a_BlockX, a_BlockZ); + return true; +} + + + + + +void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList) +{ + sSetBlockList Failed; + + // Process all items from a_BlockList, either successfully or by placing into Failed + while (!a_BlockList.empty()) + { + int ChunkX = a_BlockList.front().ChunkX; + int ChunkZ = a_BlockList.front().ChunkZ; + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) + { + for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();) + { + if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ)) + { + Chunk->FastSetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta); + itr = a_BlockList.erase(itr); + } + else + { + ++itr; + } + } // for itr - a_BlockList[] + } + else + { + // The chunk is not valid, move all blocks within this chunk to Failed + for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();) + { + if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ)) + { + Failed.push_back(*itr); + itr = a_BlockList.erase(itr); + } + else + { + ++itr; + } + } // for itr - a_BlockList[] + } + } + + // Return the failed: + std::swap(Failed, a_BlockList); +} + + + + + +void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player) +{ + int BlockX = (int)(a_Player->GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway + int BlockY = (int)(a_Player->GetPosY()); + int BlockZ = (int)(a_Player->GetPosZ()); + int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1); + int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1); + + // We suppose that each player keeps their chunks in memory, therefore it makes little sense to try to re-load or even generate them. + // The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment + + cCSLock Lock(m_CSLayers); + GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player); + + // Check the neighboring chunks as well: + GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player); + GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player); + GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player); + GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player); +} + + + + + +BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) + { + return Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + } + return 0; +} + + + + + +NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + if ((Chunk != NULL) && Chunk->IsValid() ) + { + return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); + } + return 0; +} + + + + + +NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + if ((Chunk != NULL) && Chunk->IsValid() ) + { + return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ); + } + return 0; +} + + + + + +NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + if ((Chunk != NULL) && Chunk->IsValid() ) + { + return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ); + } + return 0; +} + + + + + +void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta) +{ + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + // a_BlockXYZ now contains relative coords! + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) + { + Chunk->SetMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); + Chunk->MarkDirty(); + Chunk->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, NULL); + } +} + + + + + +void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) +{ + int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + if ((Chunk != NULL) && Chunk->IsValid()) + { + Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta ); + m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk); + } +} + + + + + +void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick) +{ + int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; + cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) + { + Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick); + } +} + + + + + +bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) +{ + int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + if ((Chunk != NULL) && Chunk->IsValid()) + { + Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta); + return true; + } + return false; +} + + + + + +bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) +{ + int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + if ((Chunk != NULL) && Chunk->IsValid()) + { + Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); + return true; + } + return false; +} + + + + + +void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType) +{ + cCSLock Lock(m_CSLayers); + for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) + { + cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + continue; + } + if (Chunk->GetBlock(itr->x, itr->y, itr->z) == a_FilterBlockType) + { + Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta); + } + } +} + + + + + +void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) +{ + cCSLock Lock(m_CSLayers); + for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) + { + cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + continue; + } + switch (Chunk->GetBlock(itr->x, itr->y, itr->z)) + { + CASE_TREE_OVERWRITTEN_BLOCKS: + { + Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta); + break; + } + case E_BLOCK_LEAVES: + { + if (itr->BlockType == E_BLOCK_LOG) + { + Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta); + } + break; + } + } + } // for itr - a_Blocks[] +} + + + + + +EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ) +{ + int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ; + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + if ((Chunk != NULL) && Chunk->IsValid()) + { + return Chunk->GetBiomeAt(X, Z); + } + else + { + return m_World->GetGenerator().GetBiomeAt(a_BlockX, a_BlockZ); + } +} + + + + + +bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) +{ + bool res = true; + cCSLock Lock(m_CSLayers); + for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) + { + cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + if (!a_ContinueOnFailure) + { + return false; + } + res = false; + continue; + } + int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z); + itr->BlockType = Chunk->GetBlock(idx); + itr->BlockMeta = Chunk->GetMeta(idx); + } + return res; +} + + + + + +bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z) +{ + int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ; + + cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ ); + + { + cCSLock Lock(m_CSLayers); + cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + if ((DestChunk == NULL) || !DestChunk->IsValid()) + { + return false; + } + + DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 ); + m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z, DestChunk); + } + + return true; +} + + + + + +void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) +{ + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk->IsValid()) + { + Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle()); + } +} + + + + + +void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, ZERO_CHUNK_Y, a_ChunkZ1); + if (Chunk1 == NULL) + { + return; + } + cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, ZERO_CHUNK_Y, a_ChunkZ2); + if (Chunk2 == NULL) + { + return; + } + + CompareChunkClients(Chunk1, Chunk2, a_Callback); +} + + + + + +void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClientDiffCallback & a_Callback) +{ + cClientHandleList Clients1(a_Chunk1->GetAllClients()); + cClientHandleList Clients2(a_Chunk2->GetAllClients()); + + // Find "removed" clients: + for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1) + { + bool Found = false; + for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2) + { + if (*itr1 == *itr2) + { + Found = true; + break; + } + } // for itr2 - Clients2[] + if (!Found) + { + a_Callback.Removed(*itr1); + } + } // for itr1 - Clients1[] + + // Find "added" clients: + for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2) + { + bool Found = false; + for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1) + { + if (*itr1 == *itr2) + { + Found = true; + break; + } + } // for itr1 - Clients1[] + if (!Found) + { + a_Callback.Added(*itr2); + } + } // for itr2 - Clients2[] +} + + + + + +bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if (Chunk == NULL) + { + return false; + } + return Chunk->AddClient(a_Client); +} + + + + + +void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if (Chunk == NULL) + { + return; + } + Chunk->RemoveClient(a_Client); +} + + + + + +void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client) +{ + cCSLock Lock(m_CSLayers); + + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + (*itr)->RemoveClient(a_Client); + } // for itr - m_Layers[] +} + + + + + +void cChunkMap::AddEntity(cEntity * a_Entity) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.", + a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID() + ); + return; + } + Chunk->AddEntity(a_Entity); +} + + + + + +bool cChunkMap::HasEntity(int a_UniqueID) +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + if ((*itr)->HasEntity(a_UniqueID)) + { + return true; + } + } + return false; +} + + + + + +void cChunkMap::RemoveEntity(cEntity * a_Entity) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return; + } + Chunk->RemoveEntity(a_Entity); +} + + + + + +bool cChunkMap::ForEachEntity(cEntityCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + if (!(*itr)->ForEachEntity(a_Callback)) + { + return false; + } + } + return true; +} + + + + + +bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->ForEachEntity(a_Callback); +} + + + + + +void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlocksAffected) +{ + // Don't explode if outside of Y range (prevents the following test running into unallocated memory): + if ((a_BlockY < 0) || (a_BlockY > cChunkDef::Height - 1)) + { + return; + } + + // Don't explode if the explosion center is inside a liquid block: + switch (m_World->GetBlock((int)floor(a_BlockX), (int)floor(a_BlockY), (int)floor(a_BlockZ))) + { + case E_BLOCK_WATER: + case E_BLOCK_STATIONARY_WATER: + case E_BLOCK_LAVA: + case E_BLOCK_STATIONARY_LAVA: + { + return; + } + } + + cBlockArea area; + int bx = (int)floor(a_BlockX); + int by = (int)floor(a_BlockY); + int bz = (int)floor(a_BlockZ); + int ExplosionSizeInt = (int) ceil(a_ExplosionSize); + int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt; + a_BlocksAffected.reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt); + int MinY = std::max((int)floor(a_BlockY - ExplosionSizeInt), 0); + int MaxY = std::min((int)ceil(a_BlockY + ExplosionSizeInt), cChunkDef::Height - 1); + area.Read(m_World, bx - ExplosionSizeInt, (int)ceil(a_BlockX + ExplosionSizeInt), MinY, MaxY, bz - ExplosionSizeInt, (int)ceil(a_BlockZ + ExplosionSizeInt)); + for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++) + { + for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++) + { + if ((by + y >= cChunkDef::Height) || (by + y < 0)) + { + // Outside of the world + continue; + } + for (int z = -ExplosionSizeInt; z < ExplosionSizeInt; z++) + { + if ((x * x + y * y + z * z) > ExplosionSizeSq) + { + // Too far away + continue; + } + + BLOCKTYPE Block = area.GetBlockType(bx + x, by + y, bz + z); + switch (Block) + { + case E_BLOCK_TNT: + { + // Activate the TNT, with a random fuse between 10 to 30 game ticks + double FuseTime = (double)(10 + m_World->GetTickRandomNumber(20)) / 20; + m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime); + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); + a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); + break; + } + case E_BLOCK_OBSIDIAN: + case E_BLOCK_BEDROCK: + case E_BLOCK_WATER: + case E_BLOCK_LAVA: + { + // These blocks are not affected by explosions + break; + } + + case E_BLOCK_STATIONARY_WATER: + { + // Turn into simulated water: + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_WATER); + break; + } + + case E_BLOCK_STATIONARY_LAVA: + { + // Turn into simulated lava: + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_LAVA); + break; + } + + case E_BLOCK_AIR: + { + // No pickups for air + break; + } + + default: + { + if (m_World->GetTickRandomNumber(10) == 5) + { + cItems Drops; + cBlockHandler * Handler = BlockHandler(Block); + + Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); + m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); + } + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); + a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); + } + } // switch (BlockType) + } // for z + } // for y + } // for x + area.Write(m_World, bx - ExplosionSizeInt, MinY, bz - ExplosionSizeInt); + + // Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391): + WakeUpSimulatorsInArea( + bx - ExplosionSizeInt, bx + ExplosionSizeInt + 1, + MinY, MaxY, + bz - ExplosionSizeInt, bz + ExplosionSizeInt + 1 + ); +} + + + + + +bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + bool res = false; + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + if ((*itr)->DoWithEntityByID(a_UniqueID, a_Callback, res)) + { + return res; + } + } + return false; +} + + + + + +bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->ForEachBlockEntity(a_Callback); +} + + + + + +bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->ForEachChest(a_Callback); +} + + + + + +bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->ForEachDispenser(a_Callback); +} + + + + + +bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->ForEachDropper(a_Callback); +} + + + + + +bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->ForEachDropSpenser(a_Callback); +} + + + + + +bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->ForEachFurnace(a_Callback); +} + + + + + +bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); +} + + + + + +void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + cCSLock Lock(m_CSLayers); + GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); +} + + + + + +/// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) +bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + { + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); + if (Chunk == NULL) + { + // Internal error + return false; + } + if (Chunk->IsValid()) + { + // Already loaded + return true; + } + if (Chunk->HasLoadFailed()) + { + // Already tried loading and it failed + return false; + } + } + return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ); +} + + + + + +/// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() +void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks) +{ + for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr) + { + LoadChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); + } // for itr - a_Chunks[] +} + + + + + +void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ); + if (Chunk == NULL) + { + return; + } + Chunk->MarkLoadFailed(); +} + + + + + +bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +{ + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return false; + } + return Chunk->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); +} + + + + + +void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay) +{ + cCSLock Lock(m_CSLayers); + for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr) + { + cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); + if (Chunk == NULL) + { + continue; + } + Chunk->Stay(a_Stay); + } +} + + + + + +void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if (Chunk == NULL) + { + // Not present + return; + } + Chunk->MarkRegenerating(); +} + + + + + +bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if (Chunk == NULL) + { + // Not present + return false; + } + return Chunk->IsLightValid(); +} + + + + + +bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) +{ + bool Result = true; + cCSLock Lock(m_CSLayers); + for (int z = a_MinChunkZ; z <= a_MaxChunkZ; z++) + { + for (int x = a_MinChunkX; x <= a_MaxChunkX; x++) + { + cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z); + if ((Chunk == NULL) || (!Chunk->IsValid())) + { + // Not present / not valid + Result = false; + continue; + } + if (!a_Callback.Coords(x, z)) + { + continue; + } + Chunk->GetAllData(a_Callback); + } + } + return Result; +} + + + + + +bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) +{ + // Convert block coords to chunks coords: + int MinChunkX, MaxChunkX; + int MinChunkZ, MaxChunkZ; + int MinBlockX = a_MinBlockX; + int MinBlockY = a_MinBlockY; + int MinBlockZ = a_MinBlockZ; + int MaxBlockX = a_MinBlockX + a_Area.GetSizeX(); + int MaxBlockY = a_MinBlockY + a_Area.GetSizeY(); + int MaxBlockZ = a_MinBlockZ + a_Area.GetSizeZ(); + cChunkDef::AbsoluteToRelative(MinBlockX, MinBlockY, MinBlockZ, MinChunkX, MinChunkZ); + cChunkDef::AbsoluteToRelative(MaxBlockX, MaxBlockY, MaxBlockZ, MaxChunkX, MaxChunkZ); + + // Iterate over chunks, write data into each: + bool Result = true; + cCSLock Lock(m_CSLayers); + for (int z = MinChunkZ; z <= MaxChunkZ; z++) + { + for (int x = MinChunkX; x <= MaxChunkX; x++) + { + cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z); + if ((Chunk == NULL) || (!Chunk->IsValid())) + { + // Not present / not valid + Result = false; + continue; + } + Chunk->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); + } // for x + } // for z + return Result; +} + + + + + +void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) +{ + a_NumChunksValid = 0; + a_NumChunksDirty = 0; + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + int NumValid = 0, NumDirty = 0; + (*itr)->GetChunkStats(NumValid, NumDirty); + a_NumChunksValid += NumValid; + a_NumChunksDirty += NumDirty; + } // for itr - m_Layers[] +} + + + + + +void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand) +{ + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk != NULL) + { + Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand); + } +} + + + + + +void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) +{ + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk != NULL) + { + Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); + } +} + + + + + +void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) +{ + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk != NULL) + { + Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); + } +} + + + + + +void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk != NULL) + { + Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); + } +} + + + + +void cChunkMap::CollectMobCensus(cMobCensus& a_ToFill) +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + (*itr)->CollectMobCensus(a_ToFill); + } // for itr - m_Layers +} + + + + + + +void cChunkMap::SpawnMobs(cMobSpawner& a_MobSpawner) +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + (*itr)->SpawnMobs(a_MobSpawner); + } // for itr - m_Layers +} + + + + + +void cChunkMap::Tick(float a_Dt) +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + (*itr)->Tick(a_Dt); + } // for itr - m_Layers +} + + + + + +void cChunkMap::UnloadUnusedChunks() +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + (*itr)->UnloadUnusedChunks(); + } // for itr - m_Layers +} + + + + + +void cChunkMap::SaveAllChunks(void) +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + (*itr)->Save(); + } // for itr - m_Layers[] +} + + + + + +int cChunkMap::GetNumChunks(void) +{ + cCSLock Lock(m_CSLayers); + int NumChunks = 0; + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + NumChunks += (*itr)->GetNumChunksLoaded(); + } + return NumChunks; +} + + + + + +void cChunkMap::ChunkValidated(void) +{ + m_evtChunkValid.Set(); +} + + + + + +void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + // a_BlockXYZ now contains relative coords! + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk != NULL) + { + Chunk->QueueTickBlock(a_BlockX, a_BlockY, a_BlockZ); + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cChunkMap::cChunkLayer: + +cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent) + : m_LayerX( a_LayerX ) + , m_LayerZ( a_LayerZ ) + , m_Parent( a_Parent ) + , m_NumChunksLoaded( 0 ) +{ + memset(m_Chunks, 0, sizeof(m_Chunks)); +} + + + + + +cChunkMap::cChunkLayer::~cChunkLayer() +{ + for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i) + { + delete m_Chunks[i]; + m_Chunks[i] = NULL; // // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data + } // for i - m_Chunks[] +} + + + + + +cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +{ + // Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check + + const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE; + const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE; + + if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1))) + { + ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!"); + return NULL; + } + + int Index = LocalX + LocalZ * LAYER_SIZE; + if (m_Chunks[Index] == NULL) + { + cChunk * neixm = (LocalX > 0) ? m_Chunks[Index - 1] : m_Parent->FindChunk(a_ChunkX - 1, a_ChunkZ); + cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ); + cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ - 1); + cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ + 1); + m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp); + } + return m_Chunks[Index]; +} + + + + + +cChunk * cChunkMap::cChunkLayer::FindChunk(int a_ChunkX, int a_ChunkZ) +{ + const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE; + const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE; + + if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1))) + { + ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!"); + return NULL; + } + + int Index = LocalX + LocalZ * LAYER_SIZE; + return m_Chunks[Index]; +} + + + + +void cChunkMap::cChunkLayer::CollectMobCensus(cMobCensus& a_ToFill) +{ + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + // We do count every Mobs in the world. But we are assuming that every chunk not loaded by any client + // doesn't affect us. Normally they should not have mobs because every "too far" mobs despawn + // If they have (f.i. when player disconnect) we assume we don't have to make them live or despawn + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) + { + m_Chunks[i]->CollectMobCensus(a_ToFill); + } + } // for i - m_Chunks[] +} + + + + + + +void cChunkMap::cChunkLayer::SpawnMobs(cMobSpawner& a_MobSpawner) +{ + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + // We only spawn close to players + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) + { + m_Chunks[i]->SpawnMobs(a_MobSpawner); + } + } // for i - m_Chunks[] +} + + + +void cChunkMap::cChunkLayer::Tick(float a_Dt) +{ + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + // Only tick chunks that are valid and have clients: + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) + { + m_Chunks[i]->Tick(a_Dt); + } + } // for i - m_Chunks[] +} + + + + + +void cChunkMap::cChunkLayer::RemoveClient(cClientHandle * a_Client) +{ + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + if (m_Chunks[i] != NULL) + { + m_Chunks[i]->RemoveClient(a_Client); + } + } // for i - m_Chunks[] +} + + + + + +bool cChunkMap::cChunkLayer::ForEachEntity(cEntityCallback & a_Callback) +{ + // Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid()) + { + if (!m_Chunks[i]->ForEachEntity(a_Callback)) + { + return false; + } + } + } + return true; +} + + + + + +bool cChunkMap::cChunkLayer::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn) +{ + // Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid()) + { + if (m_Chunks[i]->DoWithEntityByID(a_EntityID, a_Callback, a_CallbackReturn)) + { + return true; + } + } + } + return false; +} + + + + + +bool cChunkMap::cChunkLayer::HasEntity(int a_EntityID) +{ + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid()) + { + if (m_Chunks[i]->HasEntity(a_EntityID)) + { + return true; + } + } + } + return false; +} + + + + + +int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const +{ + int NumChunks = 0; + for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i ) + { + if (m_Chunks[i] != NULL) + { + NumChunks++; + } + } // for i - m_Chunks[] + return NumChunks; +} + + + + + +void cChunkMap::cChunkLayer::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const +{ + int NumValid = 0; + int NumDirty = 0; + for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i ) + { + if (m_Chunks[i] == NULL) + { + continue; + } + NumValid++; + if (m_Chunks[i]->IsDirty()) + { + NumDirty++; + } + } // for i - m_Chunks[] + a_NumChunksValid = NumValid; + a_NumChunksDirty = NumDirty; +} + + + + + +void cChunkMap::cChunkLayer::Save(void) +{ + cWorld * World = m_Parent->GetWorld(); + for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i) + { + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty()) + { + World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ()); + } + } // for i - m_Chunks[] +} + + + + + +void cChunkMap::cChunkLayer::UnloadUnusedChunks(void) +{ + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + if ( + (m_Chunks[i] != NULL) && // Is valid + (m_Chunks[i]->CanUnload()) && // Can unload + !cPluginManager::Get()->CallHookChunkUnloading(m_Parent->GetWorld(), m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ()) // Plugins agree + ) + { + // The cChunk destructor calls our GetChunk() while removing its entities + // so we still need to be able to return the chunk. Therefore we first delete, then NULLify + // Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355 + delete m_Chunks[i]; + m_Chunks[i] = NULL; + } + } // for i - m_Chunks[] +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cChunkStay: + +cChunkStay::cChunkStay(cWorld * a_World) : + m_World(a_World), + m_IsEnabled(false) +{ +} + + + + + +cChunkStay::~cChunkStay() +{ + Clear(); +} + + + + + +void cChunkStay::Clear(void) +{ + if (m_IsEnabled) + { + Disable(); + } + m_Chunks.clear(); +} + + + + + +void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + ASSERT(!m_IsEnabled); + + for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr) + { + if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ)) + { + // Already present + return; + } + } // for itr - Chunks[] + m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); +} + + + + + +void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + ASSERT(!m_IsEnabled); + + for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr) + { + if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ)) + { + // Found, un-"stay" + m_Chunks.erase(itr); + return; + } + } // for itr - m_Chunks[] +} + + + + + +void cChunkStay::Enable(void) +{ + ASSERT(!m_IsEnabled); + + m_World->ChunksStay(*this, true); + m_IsEnabled = true; +} + + + + + +void cChunkStay::Load(void) +{ + for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr) + { + m_World->TouchChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); + } // for itr - m_Chunks[] +} + + + + + +void cChunkStay::Disable(void) +{ + ASSERT(m_IsEnabled); + + m_World->ChunksStay(*this, false); + m_IsEnabled = false; +} + + + + diff --git a/source/ChunkMap.h b/src/ChunkMap.h index 2a1d78ff8..2a1d78ff8 100644 --- a/source/ChunkMap.h +++ b/src/ChunkMap.h diff --git a/source/ChunkSender.cpp b/src/ChunkSender.cpp index 005cfe29d..005cfe29d 100644 --- a/source/ChunkSender.cpp +++ b/src/ChunkSender.cpp diff --git a/source/ChunkSender.h b/src/ChunkSender.h index a26f764a7..a26f764a7 100644 --- a/source/ChunkSender.h +++ b/src/ChunkSender.h diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp new file mode 100644 index 000000000..b3e12ce77 --- /dev/null +++ b/src/ClientHandle.cpp @@ -0,0 +1,2219 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ClientHandle.h" +#include "Server.h" +#include "World.h" +#include "Entities/Pickup.h" +#include "PluginManager.h" +#include "Entities/Player.h" +#include "Inventory.h" +#include "BlockEntities/ChestEntity.h" +#include "BlockEntities/SignEntity.h" +#include "UI/Window.h" +#include "Item.h" +#include "Piston.h" +#include "Mobs/Monster.h" +#include "ChatColor.h" +#include "OSSupport/Socket.h" +#include "OSSupport/Timer.h" +#include "Items/ItemHandler.h" +#include "Blocks/BlockHandler.h" +#include "Blocks/BlockSlab.h" + +#include "Vector3f.h" +#include "Vector3d.h" + +#include "Root.h" + +#include "Authenticator.h" +#include "MersenneTwister.h" + +#include "Protocol/ProtocolRecognizer.h" + + + + + +#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\ + case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\ + case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; } + + + + + +/// If the number of queued outgoing packets reaches this, the client will be kicked +#define MAX_OUTGOING_PACKETS 2000 + +/// How many explosions per single game tick are allowed +static const int MAX_EXPLOSIONS_PER_TICK = 100; + +/// How many explosions in the recent history are allowed +static const int MAX_RUNNING_SUM_EXPLOSIONS = cClientHandle::NUM_CHECK_EXPLOSIONS_TICKS * MAX_EXPLOSIONS_PER_TICK / 8; + +/// How many ticks before the socket is closed after the client is destroyed (#31) +static const int TICKS_BEFORE_CLOSE = 20; + + + + + +#define RECI_RAND_MAX (1.f/RAND_MAX) +inline int fRadRand(MTRand & r1, int a_BlockCoord) +{ + return a_BlockCoord * 32 + (int)(16 * ((float)r1.rand() * RECI_RAND_MAX) * 16 - 8); +} + + + + + +int cClientHandle::s_ClientCount = 0; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cClientHandle: + +cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) + : m_ViewDistance(a_ViewDistance) + , m_IPString(a_Socket->GetIPString()) + , m_OutgoingData(64 KiB) + , m_Player(NULL) + , m_HasSentDC(false) + , m_TimeSinceLastPacket(0) + , m_bKeepThreadGoing(true) + , m_Ping(1000) + , m_PingID(1) + , m_TicksSinceDestruction(0) + , m_State(csConnected) + , m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login + , m_LastStreamedChunkZ(0x7fffffff) + , m_ShouldCheckDownloaded(false) + , m_UniqueID(0) + , m_BlockDigAnimStage(-1) + , m_HasStartedDigging(false) + , m_CurrentExplosionTick(0) + , m_RunningSumExplosions(0) + , m_HasSentPlayerChunk(false) +{ + m_Protocol = new cProtocolRecognizer(this); + + s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread + m_UniqueID = s_ClientCount; + + cTimer t1; + m_LastPingTime = t1.GetNowTime(); + + LOGD("New ClientHandle created at %p", this); +} + + + + + +cClientHandle::~cClientHandle() +{ + ASSERT(m_State >= csDestroyedWaiting); // Has Destroy() been called? + + LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), this); + + // Remove from cSocketThreads, we're not to be called anymore: + cRoot::Get()->GetServer()->ClientDestroying(this); + + { + cCSLock Lock(m_CSChunkLists); + m_LoadedChunks.clear(); + m_ChunksToSend.clear(); + } + + if (m_Player != NULL) + { + cWorld * World = m_Player->GetWorld(); + if (!m_Username.empty() && (World != NULL)) + { + // Send the Offline PlayerList packet: + World->BroadcastPlayerListItem(*m_Player, false, this); + } + if (World != NULL) + { + World->RemovePlayer(m_Player); + m_Player->Destroy(); + } + delete m_Player; + m_Player = NULL; + } + + if (!m_HasSentDC) + { + SendDisconnect("Server shut down? Kthnxbai"); + } + + // Queue all remaining outgoing packets to cSocketThreads: + { + cCSLock Lock(m_CSOutgoingData); + AString Data; + m_OutgoingData.ReadAll(Data); + m_OutgoingData.CommitRead(); + cRoot::Get()->GetServer()->WriteToClient(this, Data); + } + + // Queue the socket to close as soon as it sends all outgoing data: + cRoot::Get()->GetServer()->QueueClientClose(this); + cRoot::Get()->GetServer()->RemoveClient(this); + + delete m_Protocol; + m_Protocol = NULL; + + LOGD("ClientHandle at %p deleted", this); +} + + + + + +void cClientHandle::Destroy(void) +{ + { + cCSLock Lock(m_CSDestroyingState); + if (m_State >= csDestroying) + { + // Already called + return; + } + m_State = csDestroying; + } + + // DEBUG: + LOGD("%s: client %p, \"%s\"", __FUNCTION__, this, m_Username.c_str()); + + if ((m_Player != NULL) && (m_Player->GetWorld() != NULL)) + { + RemoveFromAllChunks(); + m_Player->GetWorld()->RemoveClientFromChunkSender(this); + } + m_State = csDestroyedWaiting; +} + + + + + +void cClientHandle::Kick(const AString & a_Reason) +{ + if (m_State >= csAuthenticating) // Don't log pings + { + LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), StripColorCodes(a_Reason).c_str()); + } + SendDisconnect(a_Reason); +} + + + + + +void cClientHandle::Authenticate(void) +{ + if (m_State != csAuthenticating) + { + return; + } + + ASSERT( m_Player == NULL ); + + // Spawn player (only serversided, so data is loaded) + m_Player = new cPlayer(this, GetUsername()); + + cWorld * World = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName()); + if (World == NULL) + { + World = cRoot::Get()->GetDefaultWorld(); + } + + if (m_Player->GetGameMode() == eGameMode_NotSet) + { + m_Player->LoginSetGameMode(World->GetGameMode()); + } + + m_Player->SetIP (m_IPString); + + cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player); + + m_ConfirmPosition = m_Player->GetPosition(); + + // Return a server login packet + m_Protocol->SendLogin(*m_Player, *World); + + // Send Weather if raining: + if ((World->GetWeather() == 1) || (World->GetWeather() == 2)) + { + m_Protocol->SendWeather(World->GetWeather()); + } + + // Send time + m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay()); + + // Send contents of the inventory window + m_Protocol->SendWholeInventory(*m_Player->GetWindow()); + + // Send health + m_Player->SendHealth(); + + // Send experience + m_Player->SendExperience(); + + // Send gamemode (1.6.1 movementSpeed): + SendGameMode(m_Player->GetGameMode()); + + m_Player->Initialize(World); + m_State = csAuthenticated; + + // Broadcast this player's spawning to all other players in the same chunk + m_Player->GetWorld()->BroadcastSpawnEntity(*m_Player, this); + + cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player); +} + + + + + +void cClientHandle::StreamChunks(void) +{ + if ((m_State < csAuthenticated) || (m_State >= csDestroying)) + { + return; + } + + ASSERT(m_Player != NULL); + + int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width); + int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width); + if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ)) + { + // Already streamed for this position + return; + } + m_LastStreamedChunkX = ChunkPosX; + m_LastStreamedChunkZ = ChunkPosZ; + + LOGD("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance); + + cWorld * World = m_Player->GetWorld(); + ASSERT(World != NULL); + + // Remove all loaded chunks that are no longer in range; deferred to out-of-CS: + cChunkCoordsList RemoveChunks; + { + cCSLock Lock(m_CSChunkLists); + for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();) + { + int RelX = (*itr).m_ChunkX - ChunkPosX; + int RelZ = (*itr).m_ChunkZ - ChunkPosZ; + if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance)) + { + RemoveChunks.push_back(*itr); + itr = m_LoadedChunks.erase(itr); + } + else + { + ++itr; + } + } // for itr - m_LoadedChunks[] + for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();) + { + int RelX = (*itr).m_ChunkX - ChunkPosX; + int RelZ = (*itr).m_ChunkZ - ChunkPosZ; + if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance)) + { + itr = m_ChunksToSend.erase(itr); + } + else + { + ++itr; + } + } // for itr - m_ChunksToSend[] + } + for (cChunkCoordsList::iterator itr = RemoveChunks.begin(); itr != RemoveChunks.end(); ++itr) + { + World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this); + m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); + } // for itr - RemoveChunks[] + + // Add all chunks that are in range and not yet in m_LoadedChunks: + // Queue these smartly - from the center out to the edge + for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest + { + // For each distance add chunks in a hollow square centered around current position: + for (int i = -d; i <= d; ++i) + { + StreamChunk(ChunkPosX + d, ChunkPosZ + i); + StreamChunk(ChunkPosX - d, ChunkPosZ + i); + } // for i + for (int i = -d + 1; i < d; ++i) + { + StreamChunk(ChunkPosX + i, ChunkPosZ + d); + StreamChunk(ChunkPosX + i, ChunkPosZ - d); + } // for i + } // for d + + // Touch chunks GENERATEDISTANCE ahead to let them generate: + for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest + { + // For each distance touch chunks in a hollow square centered around current position: + for (int i = -d; i <= d; ++i) + { + World->TouchChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i); + World->TouchChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i); + } // for i + for (int i = -d + 1; i < d; ++i) + { + World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d); + World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d); + } // for i + } // for d +} + + + + +void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ) +{ + if (m_State >= csDestroying) + { + // Don't stream chunks to clients that are being destroyed + return; + } + + cWorld * World = m_Player->GetWorld(); + ASSERT(World != NULL); + + if (World->AddChunkClient(a_ChunkX, a_ChunkZ, this)) + { + { + cCSLock Lock(m_CSChunkLists); + m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); + m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); + } + World->SendChunkTo(a_ChunkX, a_ChunkZ, this); + } +} + + + + + +// Removes the client from all chunks. Used when switching worlds or destroying the player +void cClientHandle::RemoveFromAllChunks() +{ + cWorld * World = m_Player->GetWorld(); + if (World != NULL) + { + World->RemoveClientFromChunks(this); + } + + { + cCSLock Lock(m_CSChunkLists); + m_LoadedChunks.clear(); + m_ChunksToSend.clear(); + + // Also reset the LastStreamedChunk coords to bogus coords, + // so that all chunks are streamed in subsequent StreamChunks() call (FS #407) + m_LastStreamedChunkX = 0x7fffffff; + m_LastStreamedChunkZ = 0x7fffffff; + } +} + + + + + +void cClientHandle::HandlePing(void) +{ + // Somebody tries to retrieve information about the server + AString Reply; + Printf(Reply, "%s%s%i%s%i", + cRoot::Get()->GetServer()->GetDescription().c_str(), + cChatColor::Delimiter.c_str(), + cRoot::Get()->GetServer()->GetNumPlayers(), + cChatColor::Delimiter.c_str(), + cRoot::Get()->GetServer()->GetMaxPlayers() + ); + Kick(Reply.c_str()); +} + + + + + +bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Username) +{ + LOGD("LOGIN %s", a_Username.c_str()); + m_Username = a_Username; + + if (cRoot::Get()->GetPluginManager()->CallHookLogin(this, a_ProtocolVersion, a_Username)) + { + Destroy(); + return false; + } + + // Schedule for authentication; until then, let them wait (but do not block) + m_State = csAuthenticating; + cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), GetUsername(), m_Protocol->GetAuthServerID()); + return true; +} + + + + + +void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem) +{ + // This is for creative Inventory changes + if (!m_Player->IsGameModeCreative()) + { + LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str()); + return; + } + if (m_Player->GetWindow()->GetWindowType() != cWindow::wtInventory) + { + LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in the inventory window. Ignoring.", m_Username.c_str()); + return; + } + + m_Player->GetWindow()->Clicked(*m_Player, 0, a_SlotNum, (a_SlotNum >= 0) ? caLeftClick : caLeftClickOutside, a_HeldItem); +} + + + + + +void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround) +{ + if ((m_Player == NULL) || (m_State != csPlaying)) + { + // The client hasn't been spawned yet and sends nonsense, we know better + return; + } + + /* + // TODO: Invalid stance check + if ((a_PosY >= a_Stance) || (a_Stance > a_PosY + 1.65)) + { + LOGD("Invalid stance"); + SendPlayerMoveLook(); + return; + } + */ + + // If the player has moved too far, "repair" them: + Vector3d Pos(a_PosX, a_PosY, a_PosZ); + if ((m_Player->GetPosition() - Pos).SqrLength() > 100 * 100) + { + LOGD("Too far away (%0.2f), \"repairing\" the client", (m_Player->GetPosition() - Pos).Length()); + SendPlayerMoveLook(); + return; + } + + // If a jump just started, process food exhaustion: + if ((a_PosY > m_Player->GetPosY()) && !a_IsOnGround && m_Player->IsOnGround()) + { + // we only add this exhaustion if the player is not swimming - otherwise we end up with both jump + swim exhaustion + + if (!m_Player->IsSwimming()) + { + m_Player->AddFoodExhaustion(m_Player->IsSprinting() ? 0.8 : 0.2); + } + } + + m_Player->MoveTo(Pos); + m_Player->SetStance(a_Stance); + m_Player->SetTouchGround(a_IsOnGround); +} + + + + + +void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) +{ + LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i", + a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status + ); + + cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); + if (PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status)) + { + // A plugin doesn't agree with the action, replace the block on the client and quit: + m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + return; + } + + if (!CheckBlockInteractionsRate()) + { + // Too many interactions per second, simply ignore. Probably a hacked client, so don't even send bak the block + return; + } + + switch (a_Status) + { + case DIG_STATUS_DROP_HELD: // Drop held item + { + if (PlgMgr->CallHookPlayerTossingItem(*m_Player)) + { + // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) + return; + } + m_Player->TossItem(false); + return; + } + + case DIG_STATUS_SHOOT_EAT: + { + cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); + if (ItemHandler->IsFood()) + { + m_Player->AbortEating(); + return; + } + else + { + if (PlgMgr->CallHookPlayerShooting(*m_Player)) + { + // A plugin doesn't agree with the action. The plugin itself is responsible for handling the consequences (possible inventory mismatch) + return; + } + ItemHandler->OnItemShoot(m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + } + return; + } + + case DIG_STATUS_STARTED: + { + BLOCKTYPE OldBlock; + NIBBLETYPE OldMeta; + m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, OldBlock, OldMeta); + HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta); + return; + } + + case DIG_STATUS_FINISHED: + { + BLOCKTYPE OldBlock; + NIBBLETYPE OldMeta; + m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, OldBlock, OldMeta); + HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta); + return; + } + + case DIG_STATUS_CANCELLED: + { + // Block breaking cancelled by player + return; + } + + default: + { + ASSERT(!"Unhandled DIG_STATUS"); + return; + } + } // switch (a_Status) +} + + + + + +void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) +{ + if ( + m_HasStartedDigging && + (a_BlockX == m_LastDigBlockX) && + (a_BlockY == m_LastDigBlockY) && + (a_BlockZ == m_LastDigBlockZ) + ) + { + // It is a duplicate packet, drop it right away + return; + } + + if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta)) + { + // A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows: + m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + return; + } + + // Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig/aim bug in the client: + m_HasStartedDigging = true; + m_LastDigBlockX = a_BlockX; + m_LastDigBlockY = a_BlockY; + m_LastDigBlockZ = a_BlockZ; + + if ( + (m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately + g_BlockOneHitDig[a_OldBlock] // One-hit blocks get destroyed immediately, too + ) + { + HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta); + return; + } + + // Start dig animation + // TODO: calculate real animation speed + // TODO: Send animation packets even without receiving any other packets + m_BlockDigAnimSpeed = 10; + m_BlockDigAnimX = a_BlockX; + m_BlockDigAnimY = a_BlockY; + m_BlockDigAnimZ = a_BlockZ; + m_BlockDigAnimStage = 0; + m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 0, this); + + cWorld * World = m_Player->GetWorld(); + + cBlockHandler * Handler = cBlockHandler::GetBlockHandler(a_OldBlock); + Handler->OnDigging(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); + + cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); + ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + // Check for clickthrough-blocks: + if (a_BlockFace != BLOCK_FACE_NONE) + { + int pX = a_BlockX; + int pY = a_BlockY; + int pZ = a_BlockZ; + AddFaceDirection(pX, pY, pZ, a_BlockFace); + + Handler = cBlockHandler::GetBlockHandler(World->GetBlock(pX, pY, pZ)); + + // 2013_01_05 _X: This looks weird + // Why do we ask the block "behind" the one being clicked if it is clicked through? Shouldn't we ask the primary block instead? + if (Handler->IsClickedThrough()) + { + Handler->OnDigging(World, m_Player, pX, pY, pZ); + } + } +} + + + + + +void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) +{ + if ( + !m_HasStartedDigging || // Hasn't received the DIG_STARTED packet + (m_LastDigBlockX != a_BlockX) || // DIG_STARTED has had different pos + (m_LastDigBlockY != a_BlockY) || + (m_LastDigBlockZ != a_BlockZ) + ) + { + LOGD("Prevented a dig/aim bug in the client (finish {%d, %d, %d} vs start {%d, %d, %d}, HSD: %s)", + a_BlockX, a_BlockY, a_BlockZ, + m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ, + m_HasStartedDigging + ); + return; + } + + m_HasStartedDigging = false; + if (m_BlockDigAnimStage != -1) + { + // End dig animation + m_BlockDigAnimStage = -1; + // It seems that 10 ends block animation + m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 10, this); + } + + cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); + + if (a_OldBlock == E_BLOCK_AIR) + { + LOGD("Dug air - what the function?"); + return; + } + + cWorld * World = m_Player->GetWorld(); + ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ); + // The ItemHandler is also responsible for spawning the pickups + + BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); + World->BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this); + World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); + + cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta); +} + + + + + +void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem) +{ + LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s", + a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str() + ); + + cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); + if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) + { + // A plugin doesn't agree with the action, replace the block on the client and quit: + if (a_BlockFace > -1) + { + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + } + return; + } + + if (!CheckBlockInteractionsRate()) + { + LOGD("Too many block interactions, aborting placement"); + return; + } + + const cItem & Equipped = m_Player->GetInventory().GetEquippedItem(); + + if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1)) + { + // Only compare ItemType, not meta (torches have different metas) + // The -1 check is there because sometimes the client sends -1 instead of the held item + // ( http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 ) + LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)", + m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType + ); + + // Let's send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block + if (a_BlockFace > -1) + { + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + } + return; + } + + cWorld * World = m_Player->GetWorld(); + + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); + cBlockHandler * BlockHandler = cBlockHandler::GetBlockHandler(BlockType); + + if (BlockHandler->IsUseable() && !m_Player->IsCrouched()) + { + if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) + { + // A plugin doesn't agree with using the block, abort + return; + } + BlockHandler->OnUse(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); + return; + } + + cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType); + + if (ItemHandler->IsPlaceable()) + { + HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler); + } + else if (ItemHandler->IsFood()) + { + if (m_Player->IsSatiated()) + { + // The player is satiated, they cannot eat + return; + } + m_Player->StartEating(); + if (PlgMgr->CallHookPlayerEating(*m_Player)) + { + // A plugin won't let us eat, abort (send the proper packets to the client, too): + m_Player->AbortEating(); + return; + } + return; + } + else + { + if (PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) + { + // A plugin doesn't agree with using the item, abort + return; + } + ItemHandler->OnItemUse(World, m_Player, Equipped, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + } +} + + + + + +void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler) +{ + if (a_BlockFace < 0) + { + // Clicked in air + return; + } + + cWorld * World = m_Player->GetWorld(); + + BLOCKTYPE ClickedBlock; + NIBBLETYPE ClickedBlockMeta; + BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType); + NIBBLETYPE EquippedBlockDamage = (NIBBLETYPE)(m_Player->GetEquippedItem().m_ItemDamage); + + if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) + { + // The block is being placed outside the world, ignore this packet altogether (#128) + return; + } + + World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta); + + // Special slab handling - placing a slab onto another slab produces a dblslab instead: + if ( + cBlockSlabHandler::IsAnySlabType(ClickedBlock) && // Is there a slab already? + cBlockSlabHandler::IsAnySlabType(EquippedBlock) && // Is the player placing another slab? + ((ClickedBlockMeta & 0x07) == (EquippedBlockDamage & 0x07)) && // Is it the same slab type? + ( + (a_BlockFace == BLOCK_FACE_TOP) || // Clicking the top of a bottom slab + (a_BlockFace == BLOCK_FACE_BOTTOM) // Clicking the bottom of a top slab + ) + ) + { + // Coordinates at CLICKED block, don't move them anywhere + } + else + { + // Check if the block ignores build collision (water, grass etc.): + cBlockHandler * Handler = cBlockHandler::GetBlockHandler(ClickedBlock); + if (Handler->DoesIgnoreBuildCollision()) + { + Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); + } + + BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) + { + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) + { + // The block is being placed outside the world, ignore this packet altogether (#128) + return; + } + + BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + + // Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed. + // No need to do combinability (dblslab) checks, client will do that here. + if (cBlockSlabHandler::IsAnySlabType(PlaceBlock)) + { + // It's a slab, don't do checks and proceed to double-slabbing + } + else + { + if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) + { + // Tried to place a block *into* another? + // Happens when you place a block aiming at side of block like torch or stem + return; + } + } + } + } + + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) + { + // Handler refused the placement, send that information back to the client: + World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player); + return; + } + + cBlockHandler * NewBlock = BlockHandler(BlockType); + + if (cRoot::Get()->GetPluginManager()->CallHookPlayerPlacingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) + { + // A plugin doesn't agree with placing the block, revert the block on the client: + World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + return; + } + + // The actual block placement: + World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); + if (m_Player->GetGameMode() != gmCreative) + { + m_Player->GetInventory().RemoveOneEquippedItem(); + } + NewBlock->OnPlacedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); + + // Step sound with 0.8f pitch is used as block placement sound + World->BroadcastSoundEffect(NewBlock->GetStepSound(), a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.8f); + cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); +} + + + + + +void cClientHandle::HandleChat(const AString & a_Message) +{ + // We no longer need to postpone message processing, because the messages already arrive in the Tick thread + + // If a command, perform it: + AString Message(a_Message); + if (cRoot::Get()->GetServer()->Command(*this, Message)) + { + return; + } + + // Not a command, broadcast as a simple message: + AString Msg; + Printf(Msg, "<%s%s%s> %s", + m_Player->GetColor().c_str(), + m_Player->GetName().c_str(), + cChatColor::White.c_str(), + Message.c_str() + ); + m_Player->GetWorld()->BroadcastChat(Msg); +} + + + + + +void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsOnGround) +{ + if ((m_Player == NULL) || (m_State != csPlaying)) + { + return; + } + + m_Player->SetRotation (a_Rotation); + m_Player->SetHeadYaw (a_Rotation); + m_Player->SetPitch (a_Pitch); + m_Player->SetTouchGround(a_IsOnGround); +} + + + + + +void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround) +{ + if ((m_Player == NULL) || (m_State != csPlaying)) + { + // The client hasn't been spawned yet and sends nonsense, we know better + return; + } + + /* + // TODO: Invalid stance check + if ((a_PosY >= a_Stance) || (a_Stance > a_PosY + 1.65)) + { + LOGD("Invalid stance"); + SendPlayerMoveLook(); + return; + } + */ + + m_Player->MoveTo(Vector3d(a_PosX, a_PosY, a_PosZ)); + m_Player->SetStance (a_Stance); + m_Player->SetTouchGround(a_IsOnGround); + m_Player->SetHeadYaw (a_Rotation); + m_Player->SetRotation (a_Rotation); + m_Player->SetPitch (a_Pitch); +} + + + + + +void cClientHandle::HandleAnimation(char a_Animation) +{ + if (cPluginManager::Get()->CallHookPlayerAnimation(*m_Player, a_Animation)) + { + // Plugin disagrees, bail out + return; + } + + m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, a_Animation, this); +} + + + + + +void cClientHandle::HandleSlotSelected(short a_SlotNum) +{ + m_Player->GetInventory().SetEquippedSlotNum(a_SlotNum); + m_Player->GetWorld()->BroadcastEntityEquipment(*m_Player, 0, m_Player->GetInventory().GetEquippedItem(), this); +} + + + + + +void cClientHandle::HandleSteerVehicle(float a_Forward, float a_Sideways) +{ + m_Player->SteerVehicle(a_Forward, a_Sideways); +} + + + + + +void cClientHandle::HandleWindowClose(char a_WindowID) +{ + m_Player->CloseWindowIfID(a_WindowID); +} + + + + + +void cClientHandle::HandleWindowClick(char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem) +{ + LOGD("WindowClick: WinID %d, SlotNum %d, action: %s, Item %s x %d", + a_WindowID, a_SlotNum, ClickActionToString(a_ClickAction), + ItemToString(a_HeldItem).c_str(), a_HeldItem.m_ItemCount + ); + + cWindow * Window = m_Player->GetWindow(); + if (Window == NULL) + { + LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str()); + return; + } + + Window->Clicked(*m_Player, a_WindowID, a_SlotNum, a_ClickAction, a_HeldItem); +} + + + + + +void cClientHandle::HandleUpdateSign( + int a_BlockX, int a_BlockY, int a_BlockZ, + const AString & a_Line1, const AString & a_Line2, + const AString & a_Line3, const AString & a_Line4 +) +{ + cWorld * World = m_Player->GetWorld(); + World->UpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player); +} + + + + + +void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick) +{ + // TODO: Let plugins interfere via a hook + + // If it is a right click, call the entity's OnRightClicked() handler: + if (!a_IsLeftClick) + { + class cRclkEntity : public cEntityCallback + { + cPlayer & m_Player; + virtual bool Item(cEntity * a_Entity) override + { + if (cPluginManager::Get()->CallHookPlayerRightClickingEntity(m_Player, *a_Entity)) + { + return false; + } + a_Entity->OnRightClicked(m_Player); + return false; + } + public: + cRclkEntity(cPlayer & a_Player) : m_Player(a_Player) {} + } Callback (*m_Player); + + cWorld * World = m_Player->GetWorld(); + World->DoWithEntityByID(a_TargetEntityID, Callback); + return; + } + + // If it is a left click, attack the entity: + class cDamageEntity : public cEntityCallback + { + virtual bool Item(cEntity * a_Entity) override + { + if (!a_Entity->GetWorld()->IsPVPEnabled()) + { + // PVP is disabled, disallow players hurting other players: + if (a_Entity->IsPlayer()) + { + // Player is hurting another player which is not allowed when PVP is disabled so ignore it + return true; + } + } + a_Entity->TakeDamage(*m_Attacker); + return false; + } + public: + cPawn * m_Attacker; + } Callback; + + Callback.m_Attacker = m_Player; + + cWorld * World = m_Player->GetWorld(); + if (World->DoWithEntityByID(a_TargetEntityID, Callback)) + { + // Any kind of an attack implies food exhaustion + m_Player->AddFoodExhaustion(0.3); + } +} + + + + + +void cClientHandle::HandleRespawn(void) +{ + if (m_Player == NULL) + { + Destroy(); + return; + } + m_Player->Respawn(); + cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player); +} + + + + + +void cClientHandle::HandleDisconnect(const AString & a_Reason) +{ + LOGD("Received d/c packet from \"%s\" with reason \"%s\"", m_Username.c_str(), a_Reason.c_str()); + if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, a_Reason)) + { + AString DisconnectMessage; + Printf(DisconnectMessage, "%s disconnected: %s", m_Username.c_str(), a_Reason.c_str()); + m_Player->GetWorld()->BroadcastChat(DisconnectMessage, this); + } + m_HasSentDC = true; + Destroy(); +} + + + + + +void cClientHandle::HandleKeepAlive(int a_KeepAliveID) +{ + if (a_KeepAliveID == m_PingID) + { + cTimer t1; + m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2); + } +} + + + + + +bool cClientHandle::HandleHandshake(const AString & a_Username) +{ + if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(this, a_Username)) + { + if (cRoot::Get()->GetServer()->GetNumPlayers() >= cRoot::Get()->GetServer()->GetMaxPlayers()) + { + Kick("The server is currently full :(-- Try again later"); + return false; + } + } + return true; +} + + + + + +void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID) +{ + if (a_EntityID != m_Player->GetUniqueID()) + { + // We should only receive entity actions from the entity that is performing the action + return; + } + + switch (a_ActionID) + { + case 1: // crouch + { + m_Player->SetCrouch(true); + break; + } + case 2: // uncrouch + { + m_Player->SetCrouch(false); + break; + } + case 3: // Leave bed + { + m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, 3); + break; + } + case 4: // Start sprinting + { + m_Player->SetSprint(true); + break; + } + case 5: // Stop sprinting + { + m_Player->SetSprint(false); + SendPlayerMaxSpeed(); + break; + } + } +} + + + + + +void cClientHandle::HandleUnmount(void) +{ + if (m_Player == NULL) + { + return; + } + m_Player->Detach(); +} + + + + + +void cClientHandle::HandleTabCompletion(const AString & a_Text) +{ + AStringVector Results; + m_Player->GetWorld()->TabCompleteUserName(a_Text, Results); + cRoot::Get()->GetPluginManager()->TabCompleteCommand(a_Text, Results, m_Player); + if (Results.empty()) + { + return; + } + std::sort(Results.begin(), Results.end()); + SendTabCompletionResults(Results); +} + + + + + +void cClientHandle::SendData(const char * a_Data, int a_Size) +{ + if (m_HasSentDC) + { + // This could crash the client, because they've already unloaded the world etc., and suddenly a wild packet appears (#31) + return; + } + + { + cCSLock Lock(m_CSOutgoingData); + + // _X 2012_09_06: We need an overflow buffer, usually when streaming the initial chunks + if (m_OutgoingDataOverflow.empty()) + { + // No queued overflow data; if this packet fits into the ringbuffer, put it in, otherwise put it in the overflow buffer: + int CanFit = m_OutgoingData.GetFreeSpace(); + if (CanFit > a_Size) + { + CanFit = a_Size; + } + if (CanFit > 0) + { + m_OutgoingData.Write(a_Data, CanFit); + } + if (a_Size > CanFit) + { + m_OutgoingDataOverflow.append(a_Data + CanFit, a_Size - CanFit); + } + } + else + { + // There is a queued overflow. Append to it, then send as much from its front as possible + m_OutgoingDataOverflow.append(a_Data, a_Size); + int CanFit = m_OutgoingData.GetFreeSpace(); + if (CanFit > 128) + { + // No point in moving the data over if it's not large enough - too much effort for too little an effect + m_OutgoingData.Write(m_OutgoingDataOverflow.data(), CanFit); + m_OutgoingDataOverflow.erase(0, CanFit); + } + } + } // Lock(m_CSOutgoingData) + + // Notify SocketThreads that we have something to write: + cRoot::Get()->GetServer()->NotifyClientWrite(this); +} + + + + + +void cClientHandle::MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket) +{ + ASSERT(m_Player != NULL); + + if (a_SendRespawnPacket) + { + SendRespawn(); + } + + cWorld * World = m_Player->GetWorld(); + + // Remove all associated chunks: + cChunkCoordsList Chunks; + { + cCSLock Lock(m_CSChunkLists); + std::swap(Chunks, m_LoadedChunks); + m_ChunksToSend.clear(); + } + for (cChunkCoordsList::iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr) + { + World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this); + m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); + } // for itr - Chunks[] + + // Do NOT stream new chunks, the new world runs its own tick thread and may deadlock + // Instead, the chunks will be streamed when the client is moved to the new world's Tick list, + // by setting state to csAuthenticated + m_State = csAuthenticated; + m_LastStreamedChunkX = 0x7fffffff; + m_LastStreamedChunkZ = 0x7fffffff; + m_HasSentPlayerChunk = false; +} + + + + + +bool cClientHandle::CheckBlockInteractionsRate(void) +{ + ASSERT(m_Player != NULL); + ASSERT(m_Player->GetWorld() != NULL); + /* + // TODO: _X 2012_11_01: This needs a total re-thinking and rewriting + int LastActionCnt = m_Player->GetLastBlockActionCnt(); + if ((m_Player->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1) + { + // Limit the number of block interactions per tick + m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time. + m_Player->SetLastBlockActionCnt(LastActionCnt + 1); + if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS) + { + // Kick if more than MAXBLOCKCHANGEINTERACTIONS per tick + LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", m_Username.c_str()); + Kick("You're a baaaaaad boy!"); + return false; + } + } + else + { + m_Player->SetLastBlockActionCnt(0); // Reset count + m_Player->SetLastBlockActionTime(); // Player tried to interact with a block. Reset last block interation time. + } + */ + return true; +} + + + + + +void cClientHandle::Tick(float a_Dt) +{ + // Handle clients that are waiting for final close while destroyed: + if (m_State == csDestroyedWaiting) + { + m_TicksSinceDestruction += 1; // This field is misused for the timeout counting + if (m_TicksSinceDestruction > TICKS_BEFORE_CLOSE) + { + m_State = csDestroyed; + } + return; + } + + // Process received network data: + AString IncomingData; + { + cCSLock Lock(m_CSIncomingData); + std::swap(IncomingData, m_IncomingData); + } + m_Protocol->DataReceived(IncomingData.data(), IncomingData.size()); + + if (m_State == csAuthenticated) + { + StreamChunks(); + m_State = csDownloadingWorld; + } + + m_TimeSinceLastPacket += a_Dt; + if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out + { + SendDisconnect("Nooooo!! You timed out! D: Come back!"); + Destroy(); + } + + if (m_Player == NULL) + { + return; + } + + // If the chunk the player's in was just sent, spawn the player: + if (m_HasSentPlayerChunk && (m_State != csPlaying) && !IsDestroying()) + { + if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player)) + { + // Broadcast that this player has joined the game! Yay~ + m_Player->GetWorld()->BroadcastChat(m_Username + " joined the game!", this); + } + m_Protocol->SendPlayerMoveLook(); + m_State = csPlaying; + } + + // Send a ping packet: + cTimer t1; + if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())) + { + m_PingID++; + m_PingStartTime = t1.GetNowTime(); + m_Protocol->SendKeepAlive(m_PingID); + m_LastPingTime = m_PingStartTime; + } + + // Handle block break animation: + if (m_BlockDigAnimStage > -1) + { + int lastAnimVal = m_BlockDigAnimStage; + m_BlockDigAnimStage += (int)(m_BlockDigAnimSpeed * a_Dt); + if (m_BlockDigAnimStage > 9000) + { + m_BlockDigAnimStage = 9000; + } + if (m_BlockDigAnimStage / 1000 != lastAnimVal / 1000) + { + m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, (char)(m_BlockDigAnimStage / 1000), this); + } + } + + // Update the explosion statistics: + m_CurrentExplosionTick = (m_CurrentExplosionTick + 1) % ARRAYCOUNT(m_NumExplosionsPerTick); + m_RunningSumExplosions -= m_NumExplosionsPerTick[m_CurrentExplosionTick]; + m_NumExplosionsPerTick[m_CurrentExplosionTick] = 0; +} + + + + + +void cClientHandle::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + m_Protocol->SendAttachEntity(a_Entity, a_Vehicle); +} + + + + + +void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +{ + m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); +} + + + + + +void cClientHandle::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +{ + m_Protocol->SendBlockBreakAnim(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage); +} + + + + + +void cClientHandle::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); +} + + + + + +void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) +{ + ASSERT(!a_Changes.empty()); // We don't want to be sending empty change packets! + + m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes); +} + + + + + +void cClientHandle::SendChat(const AString & a_Message) +{ + m_Protocol->SendChat(a_Message); +} + + + + + +void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +{ + ASSERT(m_Player != NULL); + + // Check chunks being sent, erase them from m_ChunksToSend: + bool Found = false; + { + cCSLock Lock(m_CSChunkLists); + for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr) + { + if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkZ == a_ChunkZ)) + { + m_ChunksToSend.erase(itr); + Found = true; + break; + } + } // for itr - m_ChunksToSend[] + } + if (!Found) + { + // This just sometimes happens. If you have a reliably replicatable situation for this, go ahead and fix it + // It's not a big issue anyway, just means that some chunks may be compressed several times + // LOGD("Refusing to send chunk [%d, %d] to client \"%s\" at [%d, %d].", ChunkX, ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ()); + return; + } + + m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer); + + // If it is the chunk the player's in, make them spawn (in the tick thread): + if ((m_State == csAuthenticated) || (m_State == csDownloadingWorld)) + { + if ((a_ChunkX == m_Player->GetChunkX()) && (a_ChunkZ == m_Player->GetChunkZ())) + { + m_HasSentPlayerChunk = true; + } + } +} + + + + + +void cClientHandle::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +{ + m_Protocol->SendCollectPickup(a_Pickup, a_Player); +} + + + + + +void cClientHandle::SendDestroyEntity(const cEntity & a_Entity) +{ + m_Protocol->SendDestroyEntity(a_Entity); +} + + + + + +void cClientHandle::SendDisconnect(const AString & a_Reason) +{ + if (!m_HasSentDC) + { + LOGD("Sending a DC: \"%s\"", StripColorCodes(a_Reason).c_str()); + m_Protocol->SendDisconnect(a_Reason); + m_HasSentDC = true; + } +} + + + + + +void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) +{ + m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); +} + + + + + +void cClientHandle::SendEntityHeadLook(const cEntity & a_Entity) +{ + ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self + + m_Protocol->SendEntityHeadLook(a_Entity); +} + + + + + +void cClientHandle::SendEntityLook(const cEntity & a_Entity) +{ + ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self + + m_Protocol->SendEntityLook(a_Entity); +} + + + + + +void cClientHandle::SendEntityMetadata(const cEntity & a_Entity) +{ + m_Protocol->SendEntityMetadata(a_Entity); +} + + + + + +void cClientHandle::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self + + m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); +} + + + + + +void cClientHandle::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self + + m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); +} + + + + + +void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status) +{ + m_Protocol->SendEntityStatus(a_Entity, a_Status); +} + + + + + +void cClientHandle::SendEntityVelocity(const cEntity & a_Entity) +{ + ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self + + m_Protocol->SendEntityVelocity(a_Entity); +} + + + + + +void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) +{ + if ( + (m_NumExplosionsPerTick[m_CurrentExplosionTick] > MAX_EXPLOSIONS_PER_TICK) || // Too many explosions in this tick + (m_RunningSumExplosions > MAX_RUNNING_SUM_EXPLOSIONS) // Too many explosions in the recent history + ) + { + LOGD("Dropped %u explosions", a_BlocksAffected.size()); + return; + } + + // Update the statistics: + m_NumExplosionsPerTick[m_CurrentExplosionTick] += a_BlocksAffected.size(); + m_RunningSumExplosions += a_BlocksAffected.size(); + + m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion); +} + + + + + +void cClientHandle::SendGameMode(eGameMode a_GameMode) +{ + m_Protocol->SendGameMode(a_GameMode); +} + + + + + +void cClientHandle::SendHealth(void) +{ + m_Protocol->SendHealth(); +} + + + + + +void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) +{ + m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item); +} + + + + + +void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup) +{ + m_Protocol->SendPickupSpawn(a_Pickup); +} + + + + + +void cClientHandle::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) +{ + m_Protocol->SendPlayerAnimation(a_Player, a_Animation); +} + + + + + +void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +{ + m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); +} + + + + + +void cClientHandle::SendPlayerMaxSpeed(void) +{ + m_Protocol->SendPlayerMaxSpeed(); +} + + + + + +void cClientHandle::SendPlayerMoveLook(void) +{ + /* + LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d", + m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0 + ); + */ + m_Protocol->SendPlayerMoveLook(); +} + + + + + +void cClientHandle::SendPlayerPosition(void) +{ + m_Protocol->SendPlayerPosition(); +} + + + + + +void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player) +{ + if (a_Player.GetUniqueID() == m_Player->GetUniqueID()) + { + // Do NOT send this packet to myself + return; + } + + LOGD("Spawning player \"%s\" on client \"%s\" @ %s", + a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str() + ); + + m_Protocol->SendPlayerSpawn(a_Player); +} + + + + + +void cClientHandle::SendRespawn(void) +{ + m_Protocol->SendRespawn(); +} + + + + + +void cClientHandle::SendExperience(void) +{ + m_Protocol->SendExperience(); +} + + + + + +void cClientHandle::SendExperienceOrb(const cExpOrb & a_ExpOrb) +{ + m_Protocol->SendExperienceOrb(a_ExpOrb); +} + + + + + +void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) +{ + m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); +} + + + + + +void cClientHandle::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +{ + m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); +} + + + + + +void cClientHandle::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) +{ + m_Protocol->SendSpawnFallingBlock(a_FallingBlock); +} + + + + + +void cClientHandle::SendSpawnMob(const cMonster & a_Mob) +{ + m_Protocol->SendSpawnMob(a_Mob); +} + + + + + +void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +{ + m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch); +} + + + + + +void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts +{ + m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType); +} + + + + + +void cClientHandle::SendTabCompletionResults(const AStringVector & a_Results) +{ + m_Protocol->SendTabCompletionResults(a_Results); +} + + + + + +void cClientHandle::SendTeleportEntity(const cEntity & a_Entity) +{ + m_Protocol->SendTeleportEntity(a_Entity); +} + + + + + +void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) +{ + m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay); +} + + + + + +void cClientHandle::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +{ + m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ); +} + + + + + +void cClientHandle::SendUpdateSign( + int a_BlockX, int a_BlockY, int a_BlockZ, + const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 +) +{ + m_Protocol->SendUpdateSign( + a_BlockX, a_BlockY, a_BlockZ, + a_Line1, a_Line2, a_Line3, a_Line4 + ); +} + + + + + +void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +{ + m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); +} + + + + +void cClientHandle::SendWeather(eWeather a_Weather) +{ + m_Protocol->SendWeather(a_Weather); +} + + + + + +void cClientHandle::SendWholeInventory(const cWindow & a_Window) +{ + m_Protocol->SendWholeInventory(a_Window); +} + + + + + +void cClientHandle::SendWindowClose(const cWindow & a_Window) +{ + m_Protocol->SendWindowClose(a_Window); +} + + + + + +void cClientHandle::SendWindowOpen(const cWindow & a_Window) +{ + m_Protocol->SendWindowOpen(a_Window); +} + + + + + +void cClientHandle::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) +{ + m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value); +} + + + + + +const AString & cClientHandle::GetUsername(void) const +{ + return m_Username; +} + + + + + +void cClientHandle::SetUsername( const AString & a_Username ) +{ + m_Username = a_Username; +} + + + + + +void cClientHandle::SetViewDistance(int a_ViewDistance) +{ + if (a_ViewDistance < MIN_VIEW_DISTANCE) + { + a_ViewDistance = MIN_VIEW_DISTANCE; + } + if (a_ViewDistance > MAX_VIEW_DISTANCE) + { + a_ViewDistance = MAX_VIEW_DISTANCE; + } + m_ViewDistance = a_ViewDistance; + + // Need to re-stream chunks for the change to become apparent: + StreamChunks(); +} + + + + + +bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + if (m_State >= csDestroying) + { + return false; + } + + cCSLock Lock(m_CSChunkLists); + return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)) != m_ChunksToSend.end()); +} + + + + + +void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ) +{ + if (m_State >= csDestroying) + { + return; + } + + LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this); + cCSLock Lock(m_CSChunkLists); + if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)) == m_ChunksToSend.end()) + { + m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); + } +} + + + + + +void cClientHandle::PacketBufferFull(void) +{ + // Too much data in the incoming queue, the server is probably too busy, kick the client: + LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_IPString.c_str()); + SendDisconnect("Server busy"); + Destroy(); +} + + + + + +void cClientHandle::PacketUnknown(unsigned char a_PacketType) +{ + LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", a_PacketType, m_Username.c_str(), m_IPString.c_str()); + + AString Reason; + Printf(Reason, "Unknown [C->S] PacketType: 0x%02x", a_PacketType); + SendDisconnect(Reason); + Destroy(); +} + + + + + +void cClientHandle::PacketError(unsigned char a_PacketType) +{ + LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", a_PacketType, m_Username.c_str()); + SendDisconnect("Protocol error"); + Destroy(); +} + + + + + +void cClientHandle::DataReceived(const char * a_Data, int a_Size) +{ + // Data is received from the client, store it in the buffer to be processed by the Tick thread: + m_TimeSinceLastPacket = 0; + cCSLock Lock(m_CSIncomingData); + m_IncomingData.append(a_Data, a_Size); +} + + + + + +void cClientHandle::GetOutgoingData(AString & a_Data) +{ + // Data can be sent to client + { + cCSLock Lock(m_CSOutgoingData); + m_OutgoingData.ReadAll(a_Data); + m_OutgoingData.CommitRead(); + a_Data.append(m_OutgoingDataOverflow); + m_OutgoingDataOverflow.clear(); + } + + // Disconnect player after all packets have been sent + if (m_HasSentDC && a_Data.empty()) + { + Destroy(); + } +} + + + + + +void cClientHandle::SocketClosed(void) +{ + // The socket has been closed for any reason + + LOGD("Client \"%s\" @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); + Destroy(); +} + + + + + + diff --git a/src/ClientHandle.h b/src/ClientHandle.h new file mode 100644 index 000000000..b3550110d --- /dev/null +++ b/src/ClientHandle.h @@ -0,0 +1,334 @@ + +// cClientHandle.h + +// Interfaces to the cClientHandle class representing a client connected to this server. The client need not be a player yet + + + + + +#pragma once +#ifndef CCLIENTHANDLE_H_INCLUDED +#define CCLIENTHANDLE_H_INCLUDED + +#include "Defines.h" +#include "Vector3d.h" +#include "OSSupport/SocketThreads.h" +#include "ChunkDef.h" +#include "ByteBuffer.h" + + + + + +class cChunkDataSerializer; +class cInventory; +class cMonster; +class cPawn; +class cExpOrb; +class cPickup; +class cPlayer; +class cProtocol; +class cRedstone; +class cWindow; +class cFallingBlock; +class cItemHandler; +class cWorld; + + + + + +class cClientHandle : // tolua_export + public cSocketThreads::cCallback +{ // tolua_export +public: + enum ENUM_PRIORITY + { + E_PRIORITY_LOW, + E_PRIORITY_NORMAL + }; + + static const int MAXBLOCKCHANGEINTERACTIONS = 20; // 5 didn't help, 10 still doesn't work in Creative, 20 seems to have done the trick + +#if defined(ANDROID_NDK) + static const int DEFAULT_VIEW_DISTANCE = 4; // The default ViewDistance (used when no value is set in Settings.ini) +#else + static const int DEFAULT_VIEW_DISTANCE = 10; +#endif + static const int MAX_VIEW_DISTANCE = 15; + static const int MIN_VIEW_DISTANCE = 3; + + /// How many ticks should be checked for a running average of explosions, for limiting purposes + static const int NUM_CHECK_EXPLOSIONS_TICKS = 20; + + cClientHandle(const cSocket * a_Socket, int a_ViewDistance); + virtual ~cClientHandle(); + + const AString & GetIPString(void) const { return m_IPString; } + + cPlayer* GetPlayer() { return m_Player; } // tolua_export + + void Kick(const AString & a_Reason); // tolua_export + void Authenticate(void); // Called by cAuthenticator when the user passes authentication + + void StreamChunks(void); + + // Removes the client from all chunks. Used when switching worlds or destroying the player + void RemoveFromAllChunks(void); + + inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); } + + void Tick(float a_Dt); + + void Destroy(void); + + bool IsPlaying (void) const { return (m_State == csPlaying); } + bool IsDestroyed (void) const { return (m_State == csDestroyed); } + bool IsDestroying(void) const { return (m_State == csDestroying); } + + // The following functions send the various packets: + // (Please keep these alpha-sorted) + void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); + void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); + void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage); + void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export + void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); + void SendChat (const AString & a_Message); + void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer); + void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player); + void SendDestroyEntity (const cEntity & a_Entity); + void SendDisconnect (const AString & a_Reason); + void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ); + void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); + void SendEntityHeadLook (const cEntity & a_Entity); + void SendEntityLook (const cEntity & a_Entity); + void SendEntityMetadata (const cEntity & a_Entity); + void SendEntityProperties (const cEntity & a_Entity); + void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); + void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); + void SendEntityStatus (const cEntity & a_Entity, char a_Status); + void SendEntityVelocity (const cEntity & a_Entity); + void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion); + void SendGameMode (eGameMode a_GameMode); + void SendHealth (void); + void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); + void SendPickupSpawn (const cPickup & a_Pickup); + void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation); + void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); + void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) + void SendPlayerMoveLook (void); + void SendPlayerPosition (void); + void SendPlayerSpawn (const cPlayer & a_Player); + void SendRespawn (void); + void SendExperience (void); + void SendExperienceOrb (const cExpOrb & a_ExpOrb); + void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8 + void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); + void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); + void SendSpawnMob (const cMonster & a_Mob); + void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch); + void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0); + void SendTabCompletionResults(const AStringVector & a_Results); + void SendTeleportEntity (const cEntity & a_Entity); + void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); + void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay); + void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); + void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); + void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void SendWeather (eWeather a_Weather); + void SendWholeInventory (const cWindow & a_Window); + void SendWindowClose (const cWindow & a_Window); + void SendWindowOpen (const cWindow & a_Window); + void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value); + + const AString & GetUsername(void) const; // tolua_export + void SetUsername( const AString & a_Username ); // tolua_export + + inline short GetPing(void) const { return m_Ping; } // tolua_export + + void SetViewDistance(int a_ViewDistance); // tolua_export + int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export + + int GetUniqueID() const { return m_UniqueID; } // tolua_export + + /// Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend) + bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + + /// Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend) + void AddWantedChunk(int a_ChunkX, int a_ChunkZ); + + // Calls that cProtocol descendants use to report state: + void PacketBufferFull(void); + void PacketUnknown(unsigned char a_PacketType); + void PacketError(unsigned char a_PacketType); + + // Calls that cProtocol descendants use for handling packets: + void HandleAnimation (char a_Animation); + void HandleChat (const AString & a_Message); + void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem); + void HandleDisconnect (const AString & a_Reason); + void HandleEntityAction (int a_EntityID, char a_ActionID); + bool HandleHandshake (const AString & a_Username); + void HandleKeepAlive (int a_KeepAliveID); + void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); + void HandlePing (void); + void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); + void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) + void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); + void HandleRespawn (void); + void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem); + void HandleSlotSelected (short a_SlotNum); + void HandleSteerVehicle (float Forward, float Sideways); + void HandleTabCompletion (const AString & a_Text); + void HandleUpdateSign ( + int a_BlockX, int a_BlockY, int a_BlockZ, + const AString & a_Line1, const AString & a_Line2, + const AString & a_Line3, const AString & a_Line4 + ); + void HandleUnmount (void); + void HandleUseEntity (int a_TargetEntityID, bool a_IsLeftClick); + void HandleWindowClick (char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem); + void HandleWindowClose (char a_WindowID); + + /** Called when the protocol has finished logging the user in. + Return true to allow the user in; false to kick them. + */ + bool HandleLogin(int a_ProtocolVersion, const AString & a_Username); + + void SendData(const char * a_Data, int a_Size); + + /// Called when the player moves into a different world; queues sreaming the new chunks + void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket); + + /// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) + void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler); + +private: + + int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) + + static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation + + AString m_IPString; + + int m_ProtocolVersion; + AString m_Username; + AString m_Password; + + cCriticalSection m_CSChunkLists; + cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to + cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them) + + cProtocol * m_Protocol; + + cCriticalSection m_CSIncomingData; + AString m_IncomingData; + + cCriticalSection m_CSOutgoingData; + cByteBuffer m_OutgoingData; + AString m_OutgoingDataOverflow; ///< For data that didn't fit into the m_OutgoingData ringbuffer temporarily + + Vector3d m_ConfirmPosition; + + cPlayer * m_Player; + + bool m_HasSentDC; ///< True if a D/C packet has been sent in either direction + + // Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk + int m_LastStreamedChunkX; + int m_LastStreamedChunkZ; + + /// Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) + float m_TimeSinceLastPacket; + + short m_Ping; + int m_PingID; + long long m_PingStartTime; + long long m_LastPingTime; + static const unsigned short PING_TIME_MS = 1000; //minecraft sends 1 per 20 ticks (1 second or every 1000 ms) + + // Values required for block dig animation + int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging + int m_BlockDigAnimSpeed; // Current speed of the animation (units ???) + int m_BlockDigAnimX; + int m_BlockDigAnimY; + int m_BlockDigAnimZ; + + // To avoid dig/aim bug in the client, store the last position given in a DIG_START packet and compare to that when processing the DIG_FINISH packet: + bool m_HasStartedDigging; + int m_LastDigBlockX; + int m_LastDigBlockY; + int m_LastDigBlockZ; + + /// Used while csDestroyedWaiting for counting the ticks until the connection is closed + int m_TicksSinceDestruction; + + enum eState + { + csConnected, ///< The client has just connected, waiting for their handshake / login + csAuthenticating, ///< The client has logged in, waiting for external authentication + csAuthenticated, ///< The client has been authenticated, will start streaming chunks in the next tick + csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them + csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back + csPlaying, ///< Normal gameplay + csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks + csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31) + csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread + + // TODO: Add Kicking here as well + } ; + + eState m_State; + + /// m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads + cCriticalSection m_CSDestroyingState; + + bool m_bKeepThreadGoing; + + /// If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded() + bool m_ShouldCheckDownloaded; + + /// Stores the recent history of the number of explosions per tick + int m_NumExplosionsPerTick[NUM_CHECK_EXPLOSIONS_TICKS]; + + /// Points to the current tick in the m_NumExplosionsPerTick[] array + int m_CurrentExplosionTick; + + /// Running sum of m_NumExplosionsPerTick[] + int m_RunningSumExplosions; + + static int s_ClientCount; + int m_UniqueID; + + /// Set to true when the chunk where the player is is sent to the client. Used for spawning the player + bool m_HasSentPlayerChunk; + + + + /// Returns true if the rate block interactions is within a reasonable limit (bot protection) + bool CheckBlockInteractionsRate(void); + + /// Adds a single chunk to be streamed to the client; used by StreamChunks() + void StreamChunk(int a_ChunkX, int a_ChunkZ); + + /// Handles the DIG_STARTED dig packet: + void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); + + /// Handles the DIG_FINISHED dig packet: + void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); + + // cSocketThreads::cCallback overrides: + virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client + virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client + virtual void SocketClosed (void) override; // The socket has been closed for any reason +}; // tolua_export + + + + +#endif // CCLIENTHANDLE_H_INCLUDED + + + + diff --git a/source/CommandOutput.cpp b/src/CommandOutput.cpp index c221682a1..c221682a1 100644 --- a/source/CommandOutput.cpp +++ b/src/CommandOutput.cpp diff --git a/source/CommandOutput.h b/src/CommandOutput.h index bdf675238..bdf675238 100644 --- a/source/CommandOutput.h +++ b/src/CommandOutput.h diff --git a/source/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index 9dc471781..9dc471781 100644 --- a/source/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp diff --git a/source/CraftingRecipes.h b/src/CraftingRecipes.h index 9d92cbfab..9d92cbfab 100644 --- a/source/CraftingRecipes.h +++ b/src/CraftingRecipes.h diff --git a/source/Cuboid.cpp b/src/Cuboid.cpp index ea6f7c453..ea6f7c453 100644 --- a/source/Cuboid.cpp +++ b/src/Cuboid.cpp diff --git a/source/Cuboid.h b/src/Cuboid.h index 44db7b98e..44db7b98e 100644 --- a/source/Cuboid.h +++ b/src/Cuboid.h diff --git a/source/DeadlockDetect.cpp b/src/DeadlockDetect.cpp index c774c9dce..c774c9dce 100644 --- a/source/DeadlockDetect.cpp +++ b/src/DeadlockDetect.cpp diff --git a/source/DeadlockDetect.h b/src/DeadlockDetect.h index 2559c3fff..2559c3fff 100644 --- a/source/DeadlockDetect.h +++ b/src/DeadlockDetect.h diff --git a/source/Defines.h b/src/Defines.h index 06410cab4..06410cab4 100644 --- a/source/Defines.h +++ b/src/Defines.h diff --git a/source/Enchantments.cpp b/src/Enchantments.cpp index 6b53d0b52..6b53d0b52 100644 --- a/source/Enchantments.cpp +++ b/src/Enchantments.cpp diff --git a/source/Enchantments.h b/src/Enchantments.h index 7581b87b5..7581b87b5 100644 --- a/source/Enchantments.h +++ b/src/Enchantments.h diff --git a/source/Endianness.h b/src/Endianness.h index 86eb369f5..86eb369f5 100644 --- a/source/Endianness.h +++ b/src/Endianness.h diff --git a/source/Entities/Boat.cpp b/src/Entities/Boat.cpp index 56e766dd4..56e766dd4 100644 --- a/source/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp diff --git a/source/Entities/Boat.h b/src/Entities/Boat.h index 8c51ab86c..8c51ab86c 100644 --- a/source/Entities/Boat.h +++ b/src/Entities/Boat.h diff --git a/source/Entities/Entity.cpp b/src/Entities/Entity.cpp index 3bea7bc01..3bea7bc01 100644 --- a/source/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h new file mode 100644 index 000000000..de5f176ae --- /dev/null +++ b/src/Entities/Entity.h @@ -0,0 +1,446 @@ + +#pragma once + +#include "../Item.h" +#include "../Vector3d.h" +#include "../Vector3f.h" + + + + + +// Place this macro in the public section of each cEntity descendant class and you're done :) +#define CLASS_PROTODEF(classname) \ + virtual bool IsA(const char * a_ClassName) const override\ + { \ + return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \ + } \ + virtual const char * GetClass(void) const override \ + { \ + return #classname; \ + } \ + static const char * GetClassStatic(void) \ + { \ + return #classname; \ + } \ + virtual const char * GetParentClass(void) const override \ + { \ + return super::GetClass(); \ + } + + + + + +class cWorld; +class cReferenceManager; +class cClientHandle; +class cPlayer; +class cChunk; + + + + + +// tolua_begin +struct TakeDamageInfo +{ + eDamageType DamageType; // Where does the damage come from? Being hit / on fire / contact with cactus / ... + cEntity * Attacker; // The attacking entity; valid only for dtAttack + int RawDamage; // What damage would the receiver get without any armor. Usually: attacker mob type + weapons + int FinalDamage; // What actual damage will be received. Usually: m_RawDamage minus armor + Vector3d Knockback; // The amount and direction of knockback received from the damage + // TODO: Effects - list of effects that the hit is causing. Unknown representation yet +} ; +// tolua_end + + + + + +// tolua_begin +class cEntity +{ +public: + + enum eEntityType + { + etEntity, // For all other types + etPlayer, + etPickup, + etMonster, + etFallingBlock, + etMinecart, + etBoat, + etTNT, + etProjectile, + etExpOrb, + + // Common variations + etMob = etMonster, // DEPRECATED, use etMonster instead! + } ; + + // tolua_end + + enum + { + ENTITY_STATUS_HURT = 2, + ENTITY_STATUS_DEAD = 3, + ENTITY_STATUS_WOLF_TAMING = 6, + ENTITY_STATUS_WOLF_TAMED = 7, + ENTITY_STATUS_WOLF_SHAKING = 8, + ENTITY_STATUS_EATING_ACCEPTED = 9, + ENTITY_STATUS_SHEEP_EATING = 10, + ENTITY_STATUS_GOLEM_ROSING = 11, + ENTITY_STATUS_VILLAGER_HEARTS = 12, + ENTITY_STATUS_VILLAGER_ANGRY = 13, + ENTITY_STATUS_VILLAGER_HAPPY = 14, + ENTITY_STATUS_WITCH_MAGICKING = 15, + // It seems 16 (zombie conversion) is now done with metadata + ENTITY_STATUS_FIREWORK_EXPLODE= 17, + } ; + + enum + { + FIRE_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in fire + FIRE_DAMAGE = 1, ///< How much damage to deal when standing in fire + LAVA_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in lava + LAVA_DAMAGE = 5, ///< How much damage to deal when standing in lava + BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning + BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning + BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire + } ; + + cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); + virtual ~cEntity(); + + /// Spawns the entity in the world; returns true if spawned, false if not (plugin disallowed) + virtual bool Initialize(cWorld * a_World); + + // tolua_begin + + eEntityType GetEntityType(void) const { return m_EntityType; } + + bool IsPlayer (void) const { return (m_EntityType == etPlayer); } + bool IsPickup (void) const { return (m_EntityType == etPickup); } + bool IsMob (void) const { return (m_EntityType == etMonster); } + bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); } + bool IsMinecart (void) const { return (m_EntityType == etMinecart); } + bool IsBoat (void) const { return (m_EntityType == etBoat); } + bool IsTNT (void) const { return (m_EntityType == etTNT); } + bool IsProjectile (void) const { return (m_EntityType == etProjectile); } + + /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) + virtual bool IsA(const char * a_ClassName) const; + + /// Returns the topmost class name for the object + virtual const char * GetClass(void) const; + + // Returns the class name of this class + static const char * GetClassStatic(void); + + /// Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent). + virtual const char * GetParentClass(void) const; + + cWorld * GetWorld(void) const { return m_World; } + + double GetHeadYaw (void) const { return m_HeadYaw; } + double GetHeight (void) const { return m_Height; } + double GetMass (void) const { return m_Mass; } + const Vector3d & GetPosition (void) const { return m_Pos; } + double GetPosX (void) const { return m_Pos.x; } + double GetPosY (void) const { return m_Pos.y; } + double GetPosZ (void) const { return m_Pos.z; } + const Vector3d & GetRot (void) const { return m_Rot; } + double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead + double GetYaw (void) const { return m_Rot.x; } + double GetPitch (void) const { return m_Rot.y; } + double GetRoll (void) const { return m_Rot.z; } + Vector3d GetLookVector(void) const; + const Vector3d & GetSpeed (void) const { return m_Speed; } + double GetSpeedX (void) const { return m_Speed.x; } + double GetSpeedY (void) const { return m_Speed.y; } + double GetSpeedZ (void) const { return m_Speed.z; } + double GetWidth (void) const { return m_Width; } + + int GetChunkX(void) const {return (int)floor(m_Pos.x / cChunkDef::Width); } + int GetChunkZ(void) const {return (int)floor(m_Pos.z / cChunkDef::Width); } + + void SetHeadYaw (double a_HeadYaw); + void SetHeight (double a_Height); + void SetMass (double a_Mass); + void SetPosX (double a_PosX); + void SetPosY (double a_PosY); + void SetPosZ (double a_PosZ); + void SetPosition(double a_PosX, double a_PosY, double a_PosZ); + void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); } + void SetRot (const Vector3f & a_Rot); + void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead + void SetYaw (double a_Yaw); + void SetPitch (double a_Pitch); + void SetRoll (double a_Roll); + void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ); + void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } + void SetSpeedX (double a_SpeedX); + void SetSpeedY (double a_SpeedY); + void SetSpeedZ (double a_SpeedZ); + void SetWidth (double a_Width); + + void AddPosX (double a_AddPosX); + void AddPosY (double a_AddPosY); + void AddPosZ (double a_AddPosZ); + void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ); + void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x,a_AddPos.y,a_AddPos.z);} + void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ); + void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x,a_AddSpeed.y,a_AddSpeed.z);} + void AddSpeedX (double a_AddSpeedX); + void AddSpeedY (double a_AddSpeedY); + void AddSpeedZ (double a_AddSpeedZ); + + void SteerVehicle(float a_Forward, float a_Sideways); + + inline int GetUniqueID(void) const { return m_UniqueID; } + inline bool IsDestroyed(void) const { return !m_IsInitialized; } + + /// Schedules the entity for destroying; if a_ShouldBroadcast is set to true, broadcasts the DestroyEntity packet + void Destroy(bool a_ShouldBroadcast = true); + + /// Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called + void TakeDamage(cEntity & a_Attacker); + + /// Makes this entity take the specified damage. The final damage is calculated using current armor, then DoTakeDamage() called + void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount); + + /// Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage() + void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount); + + float GetGravity(void) const { return m_Gravity; } + + void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; } + + /// Sets the rotation to match the speed vector (entity goes "face-forward") + void SetRotationFromSpeed(void); + + /// Sets the pitch to match the speed vector (entity gies "face-forward") + void SetPitchFromSpeed(void); + + // tolua_end + + /// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied + virtual void DoTakeDamage(TakeDamageInfo & a_TDI); + + // tolua_begin + + /// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items + virtual int GetRawDamageAgainst(const cEntity & a_Receiver); + + /// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover + virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage); + + /// Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit + virtual double GetKnockbackAmountAgainst(const cEntity & a_Receiver); + + /// Returns the curently equipped weapon; empty item if none + virtual cItem GetEquippedWeapon(void) const { return cItem(); } + + /// Returns the currently equipped helmet; empty item if none + virtual cItem GetEquippedHelmet(void) const { return cItem(); } + + /// Returns the currently equipped chestplate; empty item if none + virtual cItem GetEquippedChestplate(void) const { return cItem(); } + + /// Returns the currently equipped leggings; empty item if none + virtual cItem GetEquippedLeggings(void) const { return cItem(); } + + /// Returns the currently equipped boots; empty item if none + virtual cItem GetEquippedBoots(void) const { return cItem(); } + + /// Called when the health drops below zero. a_Killer may be NULL (environmental damage) + virtual void KilledBy(cEntity * a_Killer); + + /// Heals the specified amount of HPs + void Heal(int a_HitPoints); + + /// Returns the health of this entity + int GetHealth(void) const { return m_Health; } + + /// Sets the health of this entity; doesn't broadcast any hurt animation + void SetHealth(int a_Health); + + // tolua_end + + virtual void Tick(float a_Dt, cChunk & a_Chunk); + + /// Handles the physics of the entity - updates position based on speed, updates speed based on environment + virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk); + + /// Updates the state related to this entity being on fire + virtual void TickBurning(cChunk & a_Chunk); + + /// Handles when the entity is in the void + virtual void TickInVoid(cChunk & a_Chunk); + + /// Called when the entity starts burning + virtual void OnStartedBurning(void); + + /// Called when the entity finishes burning + virtual void OnFinishedBurning(void); + + // tolua_begin + + /// Sets the maximum value for the health + void SetMaxHealth(int a_MaxHealth); + + int GetMaxHealth(void) const { return m_MaxHealth; } + + /// Puts the entity on fire for the specified amount of ticks + void StartBurning(int a_TicksLeftBurning); + + /// Stops the entity from burning, resets all burning timers + void StopBurning(void); + + // tolua_end + + /** Descendants override this function to send a command to the specified client to spawn the entity on the client. + To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity() + */ + virtual void SpawnOn(cClientHandle & a_Client) = 0; + + // tolua_begin + + /// Teleports to the entity specified + virtual void TeleportToEntity(cEntity & a_Entity); + + /// Teleports to the coordinates specified + virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); + + // tolua_end + + /// Updates clients of changes in the entity. + virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL); + + /// Attaches to the specified entity; detaches from any previous one first + void AttachTo(cEntity * a_AttachTo); + + /// Detaches from the currently attached entity, if any + void Detach(void); + + /// Makes sure head yaw is not over the specified range. + void WrapHeadYaw(); + + /// Makes sure rotation is not over the specified range. + void WrapRotation(); + + /// Makes speed is not over 20. Max speed is 20 blocks / second + void WrapSpeed(); + + // tolua_begin + + // COMMON metadata flags; descendants may override the defaults: + virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); } + virtual bool IsCrouched (void) const {return false; } + virtual bool IsRiding (void) const {return false; } + virtual bool IsSprinting(void) const {return false; } + virtual bool IsRclking (void) const {return false; } + virtual bool IsInvisible(void) const {return false; } + + // tolua_end + + /// Called when the specified player right-clicks this entity + virtual void OnRightClicked(cPlayer & a_Player) {}; + + /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) {} + +protected: + static cCriticalSection m_CSCount; + static int m_EntityCount; + + int m_UniqueID; + + int m_Health; + int m_MaxHealth; + + /// The entity to which this entity is attached (vehicle), NULL if none + cEntity * m_AttachedTo; + + /// The entity which is attached to this entity (rider), NULL if none + cEntity * m_Attachee; + + cReferenceManager* m_Referencers; + cReferenceManager* m_References; + + // Flags that signal that we haven't updated the clients with the latest. + bool m_bDirtyHead; + bool m_bDirtyOrientation; + bool m_bDirtyPosition; + bool m_bDirtySpeed; + + bool m_bOnGround; + float m_Gravity; + + // Last Position. + double m_LastPosX, m_LastPosY, m_LastPosZ; + + // This variables keep track of the last time a packet was sent + Int64 m_TimeLastTeleportPacket,m_TimeLastMoveReltPacket,m_TimeLastSpeedPacket; // In ticks + + bool m_IsInitialized; // Is set to true when it's initialized, until it's destroyed (Initialize() till Destroy() ) + + eEntityType m_EntityType; + + cWorld * m_World; + + /// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire()) + int m_TicksSinceLastBurnDamage; + + /// Time, in ticks, since the last damage dealt by standing in lava. Reset to zero when moving out of lava. + int m_TicksSinceLastLavaDamage; + + /// Time, in ticks, since the last damage dealt by standing in fire. Reset to zero when moving out of fire. + int m_TicksSinceLastFireDamage; + + /// Time, in ticks, until the entity extinguishes its fire + int m_TicksLeftBurning; + + /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void. + int m_TicksSinceLastVoidDamage; + + virtual void Destroyed(void) {} // Called after the entity has been destroyed + + void SetWorld(cWorld * a_World) { m_World = a_World; } + + friend class cReferenceManager; + void AddReference( cEntity*& a_EntityPtr ); + void ReferencedBy( cEntity*& a_EntityPtr ); + void Dereference( cEntity*& a_EntityPtr ); + +private: + // Measured in degrees (MAX 360°) + double m_HeadYaw; + // Measured in meter/second (m/s) + Vector3d m_Speed; + // Measured in degrees (MAX 360°) + Vector3d m_Rot; + + /// Position of the entity's XZ center and Y bottom + Vector3d m_Pos; + + // Measured in meter / second + Vector3d m_WaterSpeed; + + // Measured in Kilograms (Kg) + double m_Mass; + + /// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. + double m_Width; + + /// Height of the entity (Y axis) + double m_Height; +} ; // tolua_export + +typedef std::list<cEntity *> cEntityList; + + + + diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp new file mode 100644 index 000000000..1e5ee00ce --- /dev/null +++ b/src/Entities/ExpOrb.cpp @@ -0,0 +1,60 @@ +#include "Globals.h" + +#include "ExpOrb.h" +#include "Player.h" +#include "../ClientHandle.h" + + +cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) : + cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98), + m_Reward(a_Reward) +{ +} + + + + + +cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) : + cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98), + m_Reward(a_Reward) +{ +} + + + + + +void cExpOrb::SpawnOn(cClientHandle & a_Client) +{ + a_Client.SendExperienceOrb(*this); + m_bDirtyPosition = false; + m_bDirtySpeed = false; + m_bDirtyOrientation = false; + m_bDirtyHead = false; +} + + + + + +void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) +{ + cPlayer * a_ClosestPlayer(m_World->FindClosestPlayer(Vector3f(GetPosition()), 4)); + if (a_ClosestPlayer) + { + Vector3f a_PlayerPos(a_ClosestPlayer->GetPosition()); + Vector3f a_Distance(a_PlayerPos - GetPosition()); + if (a_Distance.Length() < 0.1f) + { + a_ClosestPlayer->DeltaExperience(m_Reward); + a_ClosestPlayer->SendExperience(); + Destroy(true); + } + a_Distance.y = 0; + a_Distance.Normalize(); + a_Distance *= 3; + SetSpeedX( a_Distance.x ); + SetSpeedZ( a_Distance.z ); + } +}
\ No newline at end of file diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h new file mode 100644 index 000000000..a062eedd3 --- /dev/null +++ b/src/Entities/ExpOrb.h @@ -0,0 +1,29 @@ + +#pragma once + +#include "Entity.h" + + + + + +class cExpOrb : + public cEntity +{ + typedef cExpOrb super; + +public: + + cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward); + cExpOrb(const Vector3d & a_Pos, int a_Reward); + + // Override functions + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void SpawnOn(cClientHandle & a_Client) override; + + // cExpOrb functions + int GetReward(void) const { return m_Reward; } + +protected: + int m_Reward; +} ;
\ No newline at end of file diff --git a/source/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index 9fcd9ac80..9fcd9ac80 100644 --- a/source/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp diff --git a/source/Entities/FallingBlock.h b/src/Entities/FallingBlock.h index 5ba9909bb..5ba9909bb 100644 --- a/source/Entities/FallingBlock.h +++ b/src/Entities/FallingBlock.h diff --git a/source/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index f75e23d8b..f75e23d8b 100644 --- a/source/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp diff --git a/source/Entities/Minecart.h b/src/Entities/Minecart.h index b1b48be4e..b1b48be4e 100644 --- a/source/Entities/Minecart.h +++ b/src/Entities/Minecart.h diff --git a/source/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index fffefd538..fffefd538 100644 --- a/source/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp diff --git a/source/Entities/Pawn.h b/src/Entities/Pawn.h index e76337d86..e76337d86 100644 --- a/source/Entities/Pawn.h +++ b/src/Entities/Pawn.h diff --git a/source/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index f8aae9703..f8aae9703 100644 --- a/source/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp diff --git a/source/Entities/Pickup.h b/src/Entities/Pickup.h index d39eda298..d39eda298 100644 --- a/source/Entities/Pickup.h +++ b/src/Entities/Pickup.h diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp new file mode 100644 index 000000000..910613e98 --- /dev/null +++ b/src/Entities/Player.cpp @@ -0,0 +1,1765 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Player.h" +#include "../Server.h" +#include "../ClientHandle.h" +#include "../UI/Window.h" +#include "../UI/WindowOwner.h" +#include "../World.h" +#include "Pickup.h" +#include "../PluginManager.h" +#include "../BlockEntities/BlockEntity.h" +#include "../GroupManager.h" +#include "../Group.h" +#include "../ChatColor.h" +#include "../Item.h" +#include "../Tracer.h" +#include "../Root.h" +#include "../OSSupport/Timer.h" +#include "../MersenneTwister.h" +#include "../Chunk.h" +#include "../Items/ItemHandler.h" + +#include "../Vector3d.h" +#include "../Vector3f.h" + +#include "inifile/iniFile.h" +#include "json/json.h" + +#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x)) + + + + + + +cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) + : super(etPlayer, 0.6, 1.8) + , m_GameMode(eGameMode_NotSet) + , m_IP("") + , m_LastBlockActionTime( 0 ) + , m_LastBlockActionCnt( 0 ) + , m_AirLevel( MAX_AIR_LEVEL ) + , m_AirTickTimer( DROWNING_TICKS ) + , m_bVisible( true ) + , m_LastGroundHeight( 0 ) + , m_bTouchGround( false ) + , m_Stance( 0.0 ) + , m_Inventory(*this) + , m_CurrentWindow(NULL) + , m_InventoryWindow(NULL) + , m_TimeLastPickupCheck( 0.f ) + , m_Color('-') + , m_ClientHandle( a_Client ) + , m_FoodLevel(MAX_FOOD_LEVEL) + , m_FoodSaturationLevel(5) + , m_FoodTickTimer(0) + , m_FoodExhaustionLevel(0) + , m_FoodPoisonedTicksRemaining(0) + , m_NormalMaxSpeed(0.1) + , m_SprintingMaxSpeed(0.13) + , m_IsCrouched(false) + , m_IsSprinting(false) + , m_IsSwimming(false) + , m_IsSubmerged(false) + , m_EatingFinishTick(-1) + , m_IsChargingBow(false) + , m_BowCharge(0) + , m_CurrentXp(0) + , m_LifetimeTotalXp(0) + , m_bDirtyExperience(false) +{ + LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", + a_PlayerName.c_str(), a_Client->GetIPString().c_str(), + this, GetUniqueID() + ); + + m_InventoryWindow = new cInventoryWindow(*this); + m_CurrentWindow = m_InventoryWindow; + m_InventoryWindow->OpenedByPlayer(*this); + + SetMaxHealth(MAX_HEALTH); + m_Health = MAX_HEALTH; + + cTimer t1; + m_LastPlayerListTime = t1.GetNowTime(); + + m_TimeLastTeleportPacket = 0; + m_TimeLastPickupCheck = 0; + + m_PlayerName = a_PlayerName; + m_bDirtyPosition = true; // So chunks are streamed to player at spawn + + if (!LoadFromDisk()) + { + m_Inventory.Clear(); + SetPosX(cRoot::Get()->GetDefaultWorld()->GetSpawnX()); + SetPosY(cRoot::Get()->GetDefaultWorld()->GetSpawnY()); + SetPosZ(cRoot::Get()->GetDefaultWorld()->GetSpawnZ()); + + LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", + a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() + ); + } + m_LastJumpHeight = (float)(GetPosY()); + m_LastGroundHeight = (float)(GetPosY()); + m_Stance = GetPosY() + 1.62; + + cRoot::Get()->GetServer()->PlayerCreated(this); +} + + + + + +cPlayer::~cPlayer(void) +{ + LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID()); + + // Notify the server that the player is being destroyed + cRoot::Get()->GetServer()->PlayerDestroying(this); + + SaveToDisk(); + + m_World->RemovePlayer( this ); + + m_ClientHandle = NULL; + + delete m_InventoryWindow; + + LOGD("Player %p deleted", this); +} + + + + + +bool cPlayer::Initialize(cWorld * a_World) +{ + ASSERT(a_World != NULL); + + if (super::Initialize(a_World)) + { + // Remove the client handle from the server, it will be ticked from this object from now on + if (m_ClientHandle != NULL) + { + cRoot::Get()->GetServer()->ClientMovedToWorld(m_ClientHandle); + } + + GetWorld()->AddPlayer(this); + return true; + } + return false; +} + + + + + +void cPlayer::Destroyed() +{ + CloseWindow(false); + + m_ClientHandle = NULL; +} + + + + + +void cPlayer::SpawnOn(cClientHandle & a_Client) +{ + if (!m_bVisible || (m_ClientHandle == (&a_Client))) + { + return; + } + a_Client.SendPlayerSpawn(*this); + a_Client.SendEntityHeadLook(*this); + a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); + a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); + a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); + a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); + a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); +} + + + + + +void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (m_ClientHandle != NULL) + { + if (m_ClientHandle->IsDestroyed()) + { + // This should not happen, because destroying a client will remove it from the world, but just in case + m_ClientHandle = NULL; + return; + } + + if (!m_ClientHandle->IsPlaying()) + { + // We're not yet in the game, ignore everything + return; + } + } + + if (!a_Chunk.IsValid()) + { + // This may happen if the cPlayer is created before the chunks have the chance of being loaded / generated (#83) + return; + } + + super::Tick(a_Dt, a_Chunk); + + // Set player swimming state + SetSwimState(a_Chunk); + + // Handle air drowning stuff + HandleAir(); + + // Handle charging the bow: + if (m_IsChargingBow) + { + m_BowCharge += 1; + } + + //handle updating experience + if (m_bDirtyExperience) + { + SendExperience(); + } + + if (m_bDirtyPosition) + { + // Apply food exhaustion from movement: + ApplyFoodExhaustionFromMovement(); + + cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this); + BroadcastMovementUpdate(m_ClientHandle); + m_ClientHandle->StreamChunks(); + } + else + { + BroadcastMovementUpdate(m_ClientHandle); + } + + if (m_Health > 0) // make sure player is alive + { + m_World->CollectPickupsByPlayer(this); + + if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge())) + { + FinishEating(); + } + + HandleFood(); + } + + // Send Player List (Once per m_LastPlayerListTime/1000 ms) + cTimer t1; + if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime()) + { + m_World->SendPlayerList(this); + m_LastPlayerListTime = t1.GetNowTime(); + } +} + + + + + +short cPlayer::CalcLevelFromXp(short a_XpTotal) +{ + //level 0 to 15 + if(a_XpTotal <= XP_TO_LEVEL15) + { + return a_XpTotal / XP_PER_LEVEL_TO15; + } + + //level 30+ + if(a_XpTotal > XP_TO_LEVEL30) + { + return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; + } + + //level 16 to 30 + return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; +} + + + + + +short cPlayer::XpForLevel(short a_Level) +{ + //level 0 to 15 + if(a_Level <= 15) + { + return a_Level * XP_PER_LEVEL_TO15; + } + + //level 30+ + if(a_Level >= 31) + { + return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); + } + + //level 16 to 30 + return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); +} + + + + + +short cPlayer::GetXpLevel() +{ + return CalcLevelFromXp(m_CurrentXp); +} + + + + + +float cPlayer::GetXpPercentage() +{ + short int currentLevel = CalcLevelFromXp(m_CurrentXp); + short int currentLevel_XpBase = XpForLevel(currentLevel); + + return (float)(m_CurrentXp - currentLevel_XpBase) / + (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase); +} + + + + + +bool cPlayer::SetCurrentExperience(short int a_CurrentXp) +{ + if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) + { + LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); + return false; //oops, they gave us a dodgey number + } + + m_CurrentXp = a_CurrentXp; + + // Set experience to be updated + m_bDirtyExperience = true; + + return true; +} + + + + + +short cPlayer::DeltaExperience(short a_Xp_delta) +{ + if (a_Xp_delta > (SHRT_MAX - m_CurrentXp)) + { + // Value was bad, abort and report + LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", + a_Xp_delta); + return -1; // Should we instead just return the current Xp? + } + + m_CurrentXp += a_Xp_delta; + + // Make sure they didn't subtract too much + if (m_CurrentXp < 0) + { + m_CurrentXp = 0; + } + + // Update total for score calculation + if (a_Xp_delta > 0) + { + m_LifetimeTotalXp += a_Xp_delta; + } + + LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", + m_PlayerName.c_str(), a_Xp_delta, m_CurrentXp); + + // Set experience to be updated + m_bDirtyExperience = true; + + return m_CurrentXp; +} + + + + + +void cPlayer::StartChargingBow(void) +{ + LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str()); + m_IsChargingBow = true; + m_BowCharge = 0; +} + + + + + +int cPlayer::FinishChargingBow(void) +{ + LOGD("Player \"%s\" finished charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge); + int res = m_BowCharge; + m_IsChargingBow = false; + m_BowCharge = 0; + return res; +} + + + + + +void cPlayer::CancelChargingBow(void) +{ + LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge); + m_IsChargingBow = false; + m_BowCharge = 0; +} + + + + + +void cPlayer::SetTouchGround(bool a_bTouchGround) +{ + m_bTouchGround = a_bTouchGround; + + if (!m_bTouchGround) + { + if (GetPosY() > m_LastJumpHeight) + { + m_LastJumpHeight = (float)GetPosY(); + } + cWorld * World = GetWorld(); + if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height)) + { + BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ())); + if (BlockType != E_BLOCK_AIR) + { + m_bTouchGround = true; + } + if ( + (BlockType == E_BLOCK_WATER) || + (BlockType == E_BLOCK_STATIONARY_WATER) || + (BlockType == E_BLOCK_LADDER) || + (BlockType == E_BLOCK_VINES) + ) + { + m_LastGroundHeight = (float)GetPosY(); + } + } + } + else + { + float Dist = (float)(m_LastGroundHeight - floor(GetPosY())); + int Damage = (int)(Dist - 3.f); + if (m_LastJumpHeight > m_LastGroundHeight) Damage++; + m_LastJumpHeight = (float)GetPosY(); + + if ((Damage > 0) && (!IsGameModeCreative())) + { + TakeDamage(dtFalling, NULL, Damage, Damage, 0); + } + + m_LastGroundHeight = (float)GetPosY(); + } +} + + + + + +void cPlayer::Heal(int a_Health) +{ + super::Heal(a_Health); + SendHealth(); +} + + + + + +void cPlayer::SetFoodLevel(int a_FoodLevel) +{ + m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); + SendHealth(); +} + + + + + +void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel) +{ + m_FoodSaturationLevel = std::max(0.0, std::min(a_FoodSaturationLevel, (double)m_FoodLevel)); +} + + + + + +void cPlayer::SetFoodTickTimer(int a_FoodTickTimer) +{ + m_FoodTickTimer = a_FoodTickTimer; +} + + + + + +void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel) +{ + m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodExhaustionLevel, 4.0)); +} + + + + + +void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining) +{ + m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining; +} + + + + + +bool cPlayer::Feed(int a_Food, double a_Saturation) +{ + if (m_FoodLevel >= MAX_FOOD_LEVEL) + { + return false; + } + + m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL); + m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel); + + SendHealth(); + return true; +} + + + + + +void cPlayer::FoodPoison(int a_NumTicks) +{ + bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0); + m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); + if (!HasBeenFoodPoisoned) + { + // TODO: Send the poisoning indication to the client - how? + SendHealth(); + } +} + + + + + +void cPlayer::StartEating(void) +{ + // Set the timer: + m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS; + + // Send the packets: + m_World->BroadcastPlayerAnimation(*this, 5); + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cPlayer::FinishEating(void) +{ + // Reset the timer: + m_EatingFinishTick = -1; + + // Send the packets: + m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED); + m_World->BroadcastPlayerAnimation(*this, 0); + m_World->BroadcastEntityMetadata(*this); + + // consume the item: + cItem Item(GetEquippedItem()); + Item.m_ItemCount = 1; + cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Item.m_ItemType); + if (!ItemHandler->EatItem(this, &Item)) + { + return; + } + ItemHandler->OnFoodEaten(m_World, this, &Item); + + GetInventory().RemoveOneEquippedItem(); + + //if the food is mushroom soup, return a bowl to the inventory + if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) { + cItem emptyBowl(E_ITEM_BOWL, 1, 0, ""); + GetInventory().AddItem(emptyBowl, true, true); + } +} + + + + + +void cPlayer::AbortEating(void) +{ + m_EatingFinishTick = -1; + m_World->BroadcastPlayerAnimation(*this, 0); + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cPlayer::SendHealth(void) +{ + if (m_ClientHandle != NULL) + { + m_ClientHandle->SendHealth(); + } +} + + + + + +void cPlayer::SendExperience(void) +{ + if (m_ClientHandle != NULL) + { + m_ClientHandle->SendExperience(); + m_bDirtyExperience = false; + } +} + + + + + +void cPlayer::ClearInventoryPaintSlots(void) +{ + // Clear the list of slots that are being inventory-painted. Used by cWindow only + m_InventoryPaintSlots.clear(); +} + + + + + +void cPlayer::AddInventoryPaintSlot(int a_SlotNum) +{ + // Add a slot to the list for inventory painting. Used by cWindow only + m_InventoryPaintSlots.push_back(a_SlotNum); +} + + + + + +const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const +{ + // Return the list of slots currently stored for inventory painting. Used by cWindow only + return m_InventoryPaintSlots; +} + + + + + +double cPlayer::GetMaxSpeed(void) const +{ + return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed; +} + + + + + +void cPlayer::SetNormalMaxSpeed(double a_Speed) +{ + m_NormalMaxSpeed = a_Speed; + if (!m_IsSprinting) + { + m_ClientHandle->SendPlayerMaxSpeed(); + } +} + + + + + +void cPlayer::SetSprintingMaxSpeed(double a_Speed) +{ + m_SprintingMaxSpeed = a_Speed; + if (m_IsSprinting) + { + m_ClientHandle->SendPlayerMaxSpeed(); + } +} + + + + + +void cPlayer::SetCrouch(bool a_IsCrouched) +{ + // Set the crouch status, broadcast to all visible players + + if (a_IsCrouched == m_IsCrouched) + { + // No change + return; + } + m_IsCrouched = a_IsCrouched; + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cPlayer::SetSprint(bool a_IsSprinting) +{ + if (a_IsSprinting == m_IsSprinting) + { + // No change + return; + } + + m_IsSprinting = a_IsSprinting; + m_ClientHandle->SendPlayerMaxSpeed(); +} + + + + + +void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) +{ + if (a_TDI.DamageType != dtInVoid) + { + if (IsGameModeCreative()) + { + // No damage / health in creative mode + return; + } + } + + super::DoTakeDamage(a_TDI); + + // Any kind of damage adds food exhaustion + AddFoodExhaustion(0.3f); + + SendHealth(); +} + + + + + +void cPlayer::KilledBy(cEntity * a_Killer) +{ + super::KilledBy(a_Killer); + + if (m_Health > 0) + { + return; // not dead yet =] + } + + m_bVisible = false; // So new clients don't see the player + + // Puke out all the items + cItems Pickups; + m_Inventory.CopyToItems(Pickups); + m_Inventory.Clear(); + m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); + SaveToDisk(); // Save it, yeah the world is a tough place ! +} + + + + + +void cPlayer::Respawn(void) +{ + m_Health = GetMaxHealth(); + + // Reset food level: + m_FoodLevel = MAX_FOOD_LEVEL; + m_FoodSaturationLevel = 5; + + // Reset Experience + m_CurrentXp = 0; + m_LifetimeTotalXp = 0; + // ToDo: send score to client? How? + + m_ClientHandle->SendRespawn(); + + // Extinguish the fire: + StopBurning(); + + TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ()); + + SetVisible(true); +} + + + + + +double cPlayer::GetEyeHeight(void) const +{ + return m_Stance; +} + + + + +Vector3d cPlayer::GetEyePosition(void) const +{ + return Vector3d( GetPosX(), m_Stance, GetPosZ() ); +} + + + + + +bool cPlayer::IsGameModeCreative(void) const +{ + return (m_GameMode == gmCreative) || // Either the player is explicitly in Creative + ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Creative +} + + + + + +bool cPlayer::IsGameModeSurvival(void) const +{ + return (m_GameMode == gmSurvival) || // Either the player is explicitly in Survival + ((m_GameMode == gmNotSet) && m_World->IsGameModeSurvival()); // or they inherit from the world and the world is Survival +} + + + + + +bool cPlayer::IsGameModeAdventure(void) const +{ + return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure + ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure +} + + + + + +void cPlayer::OpenWindow(cWindow * a_Window) +{ + if (a_Window != m_CurrentWindow) + { + CloseWindow(false); + } + a_Window->OpenedByPlayer(*this); + m_CurrentWindow = a_Window; + a_Window->SendWholeWindow(*GetClientHandle()); +} + + + + + +void cPlayer::CloseWindow(bool a_CanRefuse) +{ + if (m_CurrentWindow == NULL) + { + m_CurrentWindow = m_InventoryWindow; + return; + } + + if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse) + { + // Close accepted, go back to inventory window (the default): + m_CurrentWindow = m_InventoryWindow; + } + else + { + // Re-open the window + m_CurrentWindow->OpenedByPlayer(*this); + m_CurrentWindow->SendWholeWindow(*GetClientHandle()); + } +} + + + + + +void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse) +{ + if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID)) + { + return; + } + CloseWindow(); +} + + + + + +void cPlayer::SetLastBlockActionTime() +{ + if (m_World != NULL) + { + m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f; + } +} + + + + + +void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt ) +{ + m_LastBlockActionCnt = a_LastBlockActionCnt; +} + + + + + +void cPlayer::SetGameMode(eGameMode a_GameMode) +{ + if ((a_GameMode < gmMin) || (a_GameMode >= gmMax)) + { + LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode); + return; + } + + if (m_GameMode == a_GameMode) + { + // Gamemode already set + return; + } + + m_GameMode = a_GameMode; + m_ClientHandle->SendGameMode(a_GameMode); +} + + + + + +void cPlayer::LoginSetGameMode( eGameMode a_GameMode ) +{ + m_GameMode = a_GameMode; +} + + + + + +void cPlayer::SetIP(const AString & a_IP) +{ + m_IP = a_IP; +} + + + + + +void cPlayer::SendMessage(const AString & a_Message) +{ + m_ClientHandle->SendChat(a_Message); +} + + + + + +void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) +{ + SetPosition( a_PosX, a_PosY, a_PosZ ); + m_LastGroundHeight = (float)a_PosY; + + m_World->BroadcastTeleportEntity(*this, GetClientHandle()); + m_ClientHandle->SendPlayerMoveLook(); +} + + + + + +Vector3d cPlayer::GetThrowStartPos(void) const +{ + Vector3d res = GetEyePosition(); + + // Adjust the position to be just outside the player's bounding box: + res.x += 0.16 * cos(GetPitch()); + res.y += -0.1; + res.z += 0.16 * sin(GetPitch()); + + return res; +} + + + + + +Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const +{ + Vector3d res = GetLookVector(); + res.Normalize(); + + // TODO: Add a slight random change (+-0.0075 in each direction) + + return res * a_SpeedCoeff; +} + + + + + +void cPlayer::MoveTo( const Vector3d & a_NewPos ) +{ + if ((a_NewPos.y < -990) && (GetPosY() > -100)) + { + // When attached to an entity, the client sends position packets with weird coords: + // Y = -999 and X, Z = attempting to create speed, usually up to 0.03 + // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while + // the client may still send more of these nonsensical packets. + if (m_AttachedTo != NULL) + { + Vector3d AddSpeed(a_NewPos); + AddSpeed.y = 0; + m_AttachedTo->AddSpeed(AddSpeed); + } + return; + } + + // TODO: should do some checks to see if player is not moving through terrain + // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too + + SetPosition( a_NewPos ); + SetStance(a_NewPos.y + 1.62); +} + + + + + +void cPlayer::SetVisible(bool a_bVisible) +{ + if (a_bVisible && !m_bVisible) // Make visible + { + m_bVisible = true; + m_World->BroadcastSpawnEntity(*this); + } + if (!a_bVisible && m_bVisible) + { + m_bVisible = false; + m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients + } +} + + + + + +void cPlayer::AddToGroup( const AString & a_GroupName ) +{ + cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName ); + m_Groups.push_back( Group ); + LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName.c_str() ); + ResolveGroups(); + ResolvePermissions(); +} + + + + + +void cPlayer::RemoveFromGroup( const AString & a_GroupName ) +{ + bool bRemoved = false; + for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) + { + if( (*itr)->GetName().compare(a_GroupName ) == 0 ) + { + m_Groups.erase( itr ); + bRemoved = true; + break; + } + } + + if( bRemoved ) + { + LOGD("Removed %s from group %s", m_PlayerName.c_str(), a_GroupName.c_str() ); + ResolveGroups(); + ResolvePermissions(); + } + else + { + LOGWARN("Tried to remove %s from group %s but was not in that group", m_PlayerName.c_str(), a_GroupName.c_str() ); + } +} + + + + + +bool cPlayer::CanUseCommand( const AString & a_Command ) +{ + for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) + { + if( (*itr)->HasCommand( a_Command ) ) return true; + } + return false; +} + + + + + +bool cPlayer::HasPermission(const AString & a_Permission) +{ + if (a_Permission.empty()) + { + // Empty permission request is always granted + return true; + } + + AStringVector Split = StringSplit( a_Permission, "." ); + PermissionMap Possibilities = m_ResolvedPermissions; + // Now search the namespaces + while( Possibilities.begin() != Possibilities.end() ) + { + PermissionMap::iterator itr = Possibilities.begin(); + if( itr->second ) + { + AStringVector OtherSplit = StringSplit( itr->first, "." ); + if( OtherSplit.size() <= Split.size() ) + { + unsigned int i; + for( i = 0; i < OtherSplit.size(); ++i ) + { + if( OtherSplit[i].compare( Split[i] ) != 0 ) + { + if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard! + break; + } + } + if( i == Split.size() ) return true; + } + } + Possibilities.erase( itr ); + } + + // Nothing that matched :( + return false; +} + + + + + +bool cPlayer::IsInGroup( const AString & a_Group ) +{ + for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr ) + { + if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 ) + return true; + } + return false; +} + + + + + +void cPlayer::ResolvePermissions() +{ + m_ResolvedPermissions.clear(); // Start with an empty map yo~ + + // Copy all player specific permissions into the resolved permissions map + for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr ) + { + m_ResolvedPermissions[ itr->first ] = itr->second; + } + + for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr ) + { + const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions(); + for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr ) + { + m_ResolvedPermissions[ itr->first ] = itr->second; + } + } +} + + + + + +void cPlayer::ResolveGroups() +{ + // Clear resolved groups first + m_ResolvedGroups.clear(); + + // Get a complete resolved list of all groups the player is in + std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates + GroupList ToIterate; + for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr ) + { + ToIterate.push_back( *GroupItr ); + } + while( ToIterate.begin() != ToIterate.end() ) + { + cGroup* CurrentGroup = *ToIterate.begin(); + if( AllGroups.find( CurrentGroup ) != AllGroups.end() ) + { + LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!", + m_PlayerName.c_str(), CurrentGroup->GetName().c_str() + ); + } + else + { + AllGroups[ CurrentGroup ] = true; + m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list + const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); + for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr ) + { + if( AllGroups.find( *itr ) != AllGroups.end() ) + { + LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() ); + continue; + } + ToIterate.push_back( *itr ); + } + } + ToIterate.erase( ToIterate.begin() ); + } +} + + + + + +AString cPlayer::GetColor(void) const +{ + if ( m_Color != '-' ) + { + return cChatColor::MakeColor( m_Color ); + } + + if ( m_Groups.size() < 1 ) + { + return cChatColor::White; + } + + return (*m_Groups.begin())->GetColor(); +} + + + + + +void cPlayer::TossItem( + bool a_bDraggingItem, + char a_Amount /* = 1 */, + short a_CreateType /* = 0 */, + short a_CreateHealth /* = 0 */ +) +{ + cItems Drops; + if (a_CreateType != 0) + { + // Just create item without touching the inventory (used in creative mode) + Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth)); + } + else + { + // Drop an item from the inventory: + if (a_bDraggingItem) + { + cItem & Item = GetDraggingItem(); + if (!Item.IsEmpty()) + { + char OriginalItemAmount = Item.m_ItemCount; + Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount); + Drops.push_back(Item); + if (OriginalItemAmount > a_Amount) + { + Item.m_ItemCount = OriginalItemAmount - (char)a_Amount; + } + else + { + Item.Empty(); + } + } + } + else + { + // Else drop equipped item + cItem DroppedItem(GetInventory().GetEquippedItem()); + if (!DroppedItem.IsEmpty()) + { + if (GetInventory().RemoveOneEquippedItem()) + { + DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again + Drops.push_back(DroppedItem); + } + } + } + } + double vX = 0, vY = 0, vZ = 0; + EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY); + vY = -vY * 2 + 1.f; + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player +} + + + + + +bool cPlayer::MoveToWorld(const char * a_WorldName) +{ + cWorld * World = cRoot::Get()->GetWorld(a_WorldName); + if (World == NULL) + { + LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName); + return false; + } + + eDimension OldDimension = m_World->GetDimension(); + + // Remove all links to the old world + m_World->RemovePlayer(this); + m_ClientHandle->RemoveFromAllChunks(); + m_World->RemoveEntity(this); + + // If the dimension is different, we can send the respawn packet + // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 + m_ClientHandle->MoveToWorld(*World, (OldDimension != World->GetDimension())); + + // Add player to all the necessary parts of the new world + SetWorld(World); + World->AddEntity(this); + World->AddPlayer(this); + + return true; +} + + + + + +void cPlayer::LoadPermissionsFromDisk() +{ + m_Groups.clear(); + m_Permissions.clear(); + + cIniFile IniFile; + if (IniFile.ReadFile("users.ini")) + { + std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", ""); + if (!Groups.empty()) + { + AStringVector Split = StringSplit( Groups, "," ); + for( unsigned int i = 0; i < Split.size(); i++ ) + { + AddToGroup( Split[i].c_str() ); + } + } + else + { + AddToGroup("Default"); + } + + m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0]; + } + else + { + LOGWARN("Failed to read the users.ini file. The player will be added only to the Default group."); + AddToGroup("Default"); + } + ResolvePermissions(); +} + + + + +bool cPlayer::LoadFromDisk() +{ + LoadPermissionsFromDisk(); + + // Log player permissions, cause it's what the cool kids do + LOGINFO("Player %s has permissions:", m_PlayerName.c_str() ); + for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr ) + { + if( itr->second ) LOGINFO("%s", itr->first.c_str() ); + } + + AString SourceFile; + Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() ); + + cFile f; + if (!f.Open(SourceFile, cFile::fmRead)) + { + // This is a new player whom we haven't seen yet, bail out, let them have the defaults + return false; + } + + AString buffer; + if (f.ReadRestOfFile(buffer) != f.GetSize()) + { + LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); + return false; + } + f.Close(); //cool kids play nice + + Json::Value root; + Json::Reader reader; + if (!reader.parse(buffer, root, false)) + { + LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str()); + } + + Json::Value & JSON_PlayerPosition = root["position"]; + if (JSON_PlayerPosition.size() == 3) + { + SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble()); + SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble()); + SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble()); + m_LastPosX = GetPosX(); + m_LastPosY = GetPosY(); + m_LastPosZ = GetPosZ(); + m_LastFoodPos = GetPosition(); + } + + Json::Value & JSON_PlayerRotation = root["rotation"]; + if (JSON_PlayerRotation.size() == 3) + { + SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble()); + SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble()); + SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); + } + + m_Health = root.get("health", 0).asInt(); + m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); + m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); + m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); + m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); + m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); + m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); + m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); + + //SetExperience(root.get("experience", 0).asInt()); + + m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); + + m_Inventory.LoadFromJson(root["inventory"]); + + m_LoadedWorldName = root.get("world", "world").asString(); + + LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"", + m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() + ); + + return true; +} + + + + + +bool cPlayer::SaveToDisk() +{ + cFile::CreateFolder(FILE_IO_PREFIX + AString("players")); + + // create the JSON data + Json::Value JSON_PlayerPosition; + JSON_PlayerPosition.append(Json::Value(GetPosX())); + JSON_PlayerPosition.append(Json::Value(GetPosY())); + JSON_PlayerPosition.append(Json::Value(GetPosZ())); + + Json::Value JSON_PlayerRotation; + JSON_PlayerRotation.append(Json::Value(GetRotation())); + JSON_PlayerRotation.append(Json::Value(GetPitch())); + JSON_PlayerRotation.append(Json::Value(GetRoll())); + + Json::Value JSON_Inventory; + m_Inventory.SaveToJson(JSON_Inventory); + + Json::Value root; + root["position"] = JSON_PlayerPosition; + root["rotation"] = JSON_PlayerRotation; + root["inventory"] = JSON_Inventory; + root["health"] = m_Health; + root["xpTotal"] = m_LifetimeTotalXp; + root["xpCurrent"] = m_CurrentXp; + root["air"] = m_AirLevel; + root["food"] = m_FoodLevel; + root["foodSaturation"] = m_FoodSaturationLevel; + root["foodTickTimer"] = m_FoodTickTimer; + root["foodExhaustion"] = m_FoodExhaustionLevel; + root["world"] = GetWorld()->GetName(); + + if (m_GameMode == GetWorld()->GetGameMode()) + { + root["gamemode"] = (int) eGameMode_NotSet; + } + else + { + root["gamemode"] = (int) m_GameMode; + } + + Json::StyledWriter writer; + std::string JsonData = writer.write(root); + + AString SourceFile; + Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() ); + + cFile f; + if (!f.Open(SourceFile, cFile::fmWrite)) + { + LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str()); + return false; + } + if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size()) + { + LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str()); + return false; + } + return true; +} + + + + + +cPlayer::StringList cPlayer::GetResolvedPermissions() +{ + StringList Permissions; + + const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; + for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr ) + { + if( itr->second ) Permissions.push_back( itr->first ); + } + + return Permissions; +} + + + + + +void cPlayer::UseEquippedItem(void) +{ + if (IsGameModeCreative()) // No damage in creative + { + return; + } + + GetInventory().DamageEquippedItem(); +} + + + + + +void cPlayer::SetSwimState(cChunk & a_Chunk) +{ + int RelY = (int)floor(m_LastPosY + 0.1); + if ((RelY < 0) || (RelY >= cChunkDef::Height - 1)) + { + m_IsSwimming = false; + m_IsSubmerged = false; + return; + } + + BLOCKTYPE BlockIn; + int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width; + + // Check if the player is swimming: + // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk + if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn)) + { + // This sometimes happens on Linux machines + // Ref.: http://forum.mc-server.org/showthread.php?tid=1244 + LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}", + RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ() + ); + m_IsSwimming = false; + m_IsSubmerged = false; + return; + } + m_IsSwimming = IsBlockWater(BlockIn); + + // Check if the player is submerged: + VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn)); + m_IsSubmerged = IsBlockWater(BlockIn); +} + + + + + +void cPlayer::HandleAir(void) +{ + // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format + // see if the player is /submerged/ water (block above is water) + // Get the type of block the player's standing in: + + if (IsSubmerged()) + { + // either reduce air level or damage player + if (m_AirLevel < 1) + { + if (m_AirTickTimer < 1) + { + // damage player + TakeDamage(dtDrowning, NULL, 1, 1, 0); + // reset timer + m_AirTickTimer = DROWNING_TICKS; + } + else + { + m_AirTickTimer -= 1; + } + } + else + { + // reduce air supply + m_AirLevel -= 1; + } + } + else + { + // set the air back to maximum + m_AirLevel = MAX_AIR_LEVEL; + m_AirTickTimer = DROWNING_TICKS; + } +} + + + + + +void cPlayer::HandleFood(void) +{ + // Ref.: http://www.minecraftwiki.net/wiki/Hunger + + // Remember the food level before processing, for later comparison + int LastFoodLevel = m_FoodLevel; + + // Heal or damage, based on the food level, using the m_FoodTickTimer: + if ((m_FoodLevel > 17) || (m_FoodLevel <= 0)) + { + m_FoodTickTimer++; + if (m_FoodTickTimer >= 80) + { + m_FoodTickTimer = 0; + + if (m_FoodLevel >= 17) + { + // Regenerate health from food, incur 3 pts of food exhaustion: + Heal(1); + m_FoodExhaustionLevel += 3; + } + else if (m_FoodLevel <= 0) + { + // Damage from starving + TakeDamage(dtStarving, NULL, 1, 1, 0); + } + } + } + + // Apply food poisoning food exhaustion: + if (m_FoodPoisonedTicksRemaining > 0) + { + m_FoodPoisonedTicksRemaining--; + m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick + } + + // Apply food exhaustion that has accumulated: + if (m_FoodExhaustionLevel >= 4) + { + m_FoodExhaustionLevel -= 4; + + if (m_FoodSaturationLevel >= 1) + { + m_FoodSaturationLevel -= 1; + } + else + { + m_FoodLevel = std::max(m_FoodLevel - 1, 0); + } + } + + if (m_FoodLevel != LastFoodLevel) + { + SendHealth(); + } +} + + + + + +void cPlayer::ApplyFoodExhaustionFromMovement() +{ + if (IsGameModeCreative()) + { + return; + } + + // Calculate the distance travelled, update the last pos: + Vector3d Movement(GetPosition() - m_LastFoodPos); + Movement.y = 0; // Only take XZ movement into account + m_LastFoodPos = GetPosition(); + + // If riding anything, apply no food exhaustion + if (m_AttachedTo != NULL) + { + return; + } + + // Apply the exhaustion based on distance travelled: + double BaseExhaustion = Movement.Length(); + if (IsSprinting()) + { + // 0.1 pt per meter sprinted + BaseExhaustion = BaseExhaustion * 0.1; + } + else if (IsSwimming()) + { + // 0.015 pt per meter swum + BaseExhaustion = BaseExhaustion * 0.015; + } + else + { + // 0.01 pt per meter walked / sneaked + BaseExhaustion = BaseExhaustion * 0.01; + } + m_FoodExhaustionLevel += BaseExhaustion; +} + + + + diff --git a/source/Entities/Player.h b/src/Entities/Player.h index 44cab7d74..44cab7d74 100644 --- a/source/Entities/Player.h +++ b/src/Entities/Player.h diff --git a/source/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index fb25aea35..fb25aea35 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp diff --git a/source/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 959e81ae5..959e81ae5 100644 --- a/source/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h diff --git a/source/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index 339107b2e..339107b2e 100644 --- a/source/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp diff --git a/source/Entities/TNTEntity.h b/src/Entities/TNTEntity.h index eb5040e8a..eb5040e8a 100644 --- a/source/Entities/TNTEntity.h +++ b/src/Entities/TNTEntity.h diff --git a/source/FastRandom.cpp b/src/FastRandom.cpp index 887e4426d..887e4426d 100644 --- a/source/FastRandom.cpp +++ b/src/FastRandom.cpp diff --git a/source/FastRandom.h b/src/FastRandom.h index bf70822cf..bf70822cf 100644 --- a/source/FastRandom.h +++ b/src/FastRandom.h diff --git a/source/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp index 2e2276981..2e2276981 100644 --- a/source/FurnaceRecipe.cpp +++ b/src/FurnaceRecipe.cpp diff --git a/source/FurnaceRecipe.h b/src/FurnaceRecipe.h index 2f91e9bcb..2f91e9bcb 100644 --- a/source/FurnaceRecipe.h +++ b/src/FurnaceRecipe.h diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp new file mode 100644 index 000000000..8b2b227a8 --- /dev/null +++ b/src/Generating/BioGen.cpp @@ -0,0 +1,671 @@ + +// BioGen.cpp + +// Implements the various biome generators + +#include "Globals.h" +#include "BioGen.h" +#include "inifile/iniFile.h" +#include "../LinearUpscale.h" + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cBioGenConstant: + +void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) + { + a_BiomeMap[i] = m_Biome; + } +} + + + + + +void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) +{ + AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains"); + m_Biome = StringToBiome(Biome); + if (m_Biome == -1) + { + LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str()); + m_Biome = biPlains; + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cBioGenCache: + +cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) : + m_BioGenToCache(a_BioGenToCache), + m_CacheSize(a_CacheSize), + m_CacheOrder(new int[a_CacheSize]), + m_CacheData(new sCacheData[a_CacheSize]), + m_NumHits(0), + m_NumMisses(0), + m_TotalChain(0) +{ + for (int i = 0; i < m_CacheSize; i++) + { + m_CacheOrder[i] = i; + m_CacheData[i].m_ChunkX = 0x7fffffff; + m_CacheData[i].m_ChunkZ = 0x7fffffff; + } +} + + + + + +cBioGenCache::~cBioGenCache() +{ + delete[] m_CacheData; + delete[] m_CacheOrder; +} + + + + + +void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + if (((m_NumHits + m_NumMisses) % 1024) == 10) + { + LOGD("BioGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses)); + LOGD("BioGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits); + } + + for (int i = 0; i < m_CacheSize; i++) + { + if ( + (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) || + (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ) + ) + { + continue; + } + // Found it in the cache + int Idx = m_CacheOrder[i]; + + // Move to front: + for (int j = i; j > 0; j--) + { + m_CacheOrder[j] = m_CacheOrder[j - 1]; + } + m_CacheOrder[0] = Idx; + + // Use the cached data: + memcpy(a_BiomeMap, m_CacheData[Idx].m_BiomeMap, sizeof(a_BiomeMap)); + + m_NumHits++; + m_TotalChain += i; + return; + } // for i - cache + + // Not in the cache: + m_NumMisses++; + m_BioGenToCache->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); + + // Insert it as the first item in the MRU order: + int Idx = m_CacheOrder[m_CacheSize - 1]; + for (int i = m_CacheSize - 1; i > 0; i--) + { + m_CacheOrder[i] = m_CacheOrder[i - 1]; + } // for i - m_CacheOrder[] + m_CacheOrder[0] = Idx; + memcpy(m_CacheData[Idx].m_BiomeMap, a_BiomeMap, sizeof(a_BiomeMap)); + m_CacheData[Idx].m_ChunkX = a_ChunkX; + m_CacheData[Idx].m_ChunkZ = a_ChunkZ; +} + + + + + +void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile) +{ + super::InitializeBiomeGen(a_IniFile); + m_BioGenToCache->InitializeBiomeGen(a_IniFile); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cBiomeGenList: + +void cBiomeGenList::InitializeBiomes(const AString & a_Biomes) +{ + AStringVector Split = StringSplit(a_Biomes, ","); + + // Convert each string in the list into biome: + for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr) + { + AStringVector Split2 = StringSplit(*itr, ":"); + if (Split2.size() < 1) + { + continue; + } + int Count = 1; + if (Split2.size() >= 2) + { + Count = atol(Split2[1].c_str()); + if (Count <= 0) + { + LOGWARNING("Cannot decode biome count: \"%s\"; using 1.", Split2[1].c_str()); + Count = 1; + } + } + EMCSBiome Biome = StringToBiome(Split2[0]); + if (Biome != -1) + { + for (int i = 0; i < Count; i++) + { + m_Biomes.push_back(Biome); + } + } + else + { + LOGWARNING("Cannot decode biome name: \"%s\"; skipping", Split2[0].c_str()); + } + } // for itr - Split[] + if (!m_Biomes.empty()) + { + m_BiomesCount = (int)m_Biomes.size(); + return; + } + + // There were no biomes, add default biomes: + static EMCSBiome Biomes[] = + { + biOcean, + biPlains, + biDesert, + biExtremeHills, + biForest, + biTaiga, + biSwampland, + biRiver, + biFrozenOcean, + biFrozenRiver, + biIcePlains, + biIceMountains, + biMushroomIsland, + biMushroomShore, + biBeach, + biDesertHills, + biForestHills, + biTaigaHills, + biExtremeHillsEdge, + biJungle, + biJungleHills, + } ; + m_Biomes.reserve(ARRAYCOUNT(Biomes)); + for (int i = 0; i < ARRAYCOUNT(Biomes); i++) + { + m_Biomes.push_back(Biomes[i]); + } + m_BiomesCount = (int)m_Biomes.size(); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cBioGenCheckerboard: + +void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + for (int z = 0; z < cChunkDef::Width; z++) + { + int Base = cChunkDef::Width * a_ChunkZ + z; + for (int x = 0; x < cChunkDef::Width; x++) + { + int Add = cChunkDef::Width * a_ChunkX + x; + a_BiomeMap[x + cChunkDef::Width * z] = m_Biomes[(Base / m_BiomeSize + Add / m_BiomeSize) % m_BiomesCount]; + } + } +} + + + + + +void cBioGenCheckerboard::InitializeBiomeGen(cIniFile & a_IniFile) +{ + super::InitializeBiomeGen(a_IniFile); + AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", ""); + m_BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64); + m_BiomeSize = (m_BiomeSize < 8) ? 8 : m_BiomeSize; + InitializeBiomes(Biomes); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cBioGenVoronoi : + +void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + int BaseZ = cChunkDef::Width * a_ChunkZ; + int BaseX = cChunkDef::Width * a_ChunkX; + for (int z = 0; z < cChunkDef::Width; z++) + { + int AbsoluteZ = BaseZ + z; + for (int x = 0; x < cChunkDef::Width; x++) + { + int VoronoiCellValue = m_Voronoi.GetValueAt(BaseX + x, AbsoluteZ) / 8; + cChunkDef::SetBiome(a_BiomeMap, x, z, m_Biomes[VoronoiCellValue % m_BiomesCount]); + } // for x + } // for z +} + + + + + +void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile) +{ + super::InitializeBiomeGen(a_IniFile); + m_Voronoi.SetCellSize(a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64)); + InitializeBiomes (a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "")); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cBioGenDistortedVoronoi: + +void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + int BaseZ = cChunkDef::Width * a_ChunkZ; + int BaseX = cChunkDef::Width * a_ChunkX; + + // Distortions for linear interpolation: + int DistortX[cChunkDef::Width + 1][cChunkDef::Width + 1]; + int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1]; + for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++) + { + Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z]); + } + + LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); + LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); + + for (int z = 0; z < cChunkDef::Width; z++) + { + int AbsoluteZ = BaseZ + z; + for (int x = 0; x < cChunkDef::Width; x++) + { + int VoronoiCellValue = m_Voronoi.GetValueAt(DistortX[x][z], DistortZ[x][z]) / 8; + cChunkDef::SetBiome(a_BiomeMap, x, z, m_Biomes[VoronoiCellValue % m_BiomesCount]); + } // for x + } // for z +} + + + + + +void cBioGenDistortedVoronoi::InitializeBiomeGen(cIniFile & a_IniFile) +{ + super::InitializeBiomeGen(a_IniFile); + m_CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96); + m_Voronoi.SetCellSize(m_CellSize); + InitializeBiomes(a_IniFile.GetValueSet("Generator", "DistortedVoronoiBiomes", "")); +} + + + + +void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ) +{ + double NoiseX = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 1000); + NoiseX += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 2000); + NoiseX += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 3000); + double NoiseZ = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 4000); + NoiseZ += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 5000); + NoiseZ += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 6000); + + a_DistortedX = a_BlockX + (int)(m_CellSize * 0.5 * NoiseX); + a_DistortedZ = a_BlockZ + (int)(m_CellSize * 0.5 * NoiseZ); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cBioGenMultiStepMap : + +cBioGenMultiStepMap::cBioGenMultiStepMap(int a_Seed) : + m_Noise1(a_Seed + 1000), + m_Noise2(a_Seed + 2000), + m_Noise3(a_Seed + 3000), + m_Noise4(a_Seed + 4000), + m_Noise5(a_Seed + 5000), + m_Noise6(a_Seed + 6000), + m_Seed(a_Seed), + m_OceanCellSize(384), + m_MushroomIslandSize(64), + m_RiverCellSize(384), + m_RiverWidthThreshold(0.125), + m_LandBiomesSize(1024) +{ +} + + + + + +void cBioGenMultiStepMap::InitializeBiomeGen(cIniFile & a_IniFile) +{ + m_OceanCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapOceanCellSize", m_OceanCellSize); + m_MushroomIslandSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapMushroomIslandSize", m_MushroomIslandSize); + m_RiverCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapRiverCellSize", m_RiverCellSize); + m_RiverWidthThreshold = a_IniFile.GetValueSetF("Generator", "MultiStepMapRiverWidth", m_RiverWidthThreshold); + m_LandBiomesSize = (float)a_IniFile.GetValueSetI("Generator", "MultiStepMapLandBiomeSize", (int)m_LandBiomesSize); +} + + + + + +void cBioGenMultiStepMap::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + DecideOceanLandMushroom(a_ChunkX, a_ChunkZ, a_BiomeMap); + AddRivers(a_ChunkX, a_ChunkZ, a_BiomeMap); + ApplyTemperatureHumidity(a_ChunkX, a_ChunkZ, a_BiomeMap); +} + + + + + +void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + // Distorted Voronoi over 3 biomes, with mushroom having only a special occurence. + + // Prepare a distortion lookup table, by distorting a 5x5 area and using that as 1:4 zoom (linear interpolate): + int BaseZ = cChunkDef::Width * a_ChunkZ; + int BaseX = cChunkDef::Width * a_ChunkX; + int DistortX[cChunkDef::Width + 1][cChunkDef::Width + 1]; + int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1]; + int DistortSize = m_OceanCellSize / 2; + for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++) + { + Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z], DistortSize); + } + LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); + LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); + + // Prepare a 9x9 area of neighboring cell seeds + // (assuming that 7x7 cell area is larger than a chunk being generated) + const int NEIGHBORHOOD_SIZE = 4; // How many seeds in each direction to check + int CellX = BaseX / m_OceanCellSize; + int CellZ = BaseZ / m_OceanCellSize; + int SeedX[2 * NEIGHBORHOOD_SIZE + 1][2 * NEIGHBORHOOD_SIZE + 1]; + int SeedZ[2 * NEIGHBORHOOD_SIZE + 1][2 * NEIGHBORHOOD_SIZE + 1]; + EMCSBiome SeedV[2 * NEIGHBORHOOD_SIZE + 1][2 * NEIGHBORHOOD_SIZE + 1]; + for (int xc = 0; xc < 2 * NEIGHBORHOOD_SIZE + 1; xc++) + { + int RealCellX = xc + CellX - NEIGHBORHOOD_SIZE; + int CellBlockX = RealCellX * m_OceanCellSize; + for (int zc = 0; zc < 2 * NEIGHBORHOOD_SIZE + 1; zc++) + { + int RealCellZ = zc + CellZ - NEIGHBORHOOD_SIZE; + int CellBlockZ = RealCellZ * m_OceanCellSize; + int OffsetX = (m_Noise2.IntNoise3DInt(RealCellX, 16 * RealCellX + 32 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize; + int OffsetZ = (m_Noise4.IntNoise3DInt(RealCellX, 32 * RealCellX - 16 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize; + SeedX[xc][zc] = CellBlockX + OffsetX; + SeedZ[xc][zc] = CellBlockZ + OffsetZ; + SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : ((EMCSBiome)(-1)); + } // for z + } // for x + + for (int xc = 1; xc < 2 * NEIGHBORHOOD_SIZE; xc++) for (int zc = 1; zc < 2 * NEIGHBORHOOD_SIZE; zc++) + { + if ( + (SeedV[xc ][zc] == biOcean) && + (SeedV[xc - 1][zc] == biOcean) && + (SeedV[xc + 1][zc] == biOcean) && + (SeedV[xc ][zc - 1] == biOcean) && + (SeedV[xc ][zc + 1] == biOcean) && + (SeedV[xc - 1][zc - 1] == biOcean) && + (SeedV[xc + 1][zc - 1] == biOcean) && + (SeedV[xc - 1][zc + 1] == biOcean) && + (SeedV[xc + 1][zc + 1] == biOcean) + ) + { + SeedV[xc][zc] = biMushroomIsland; + } + } + + // For each column find the nearest distorted cell and use its value as the biome: + int MushroomOceanThreshold = m_OceanCellSize * m_OceanCellSize * m_MushroomIslandSize / 1024; + int MushroomShoreThreshold = m_OceanCellSize * m_OceanCellSize * m_MushroomIslandSize / 2048; + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + int AbsoluteZ = DistortZ[x][z]; + int AbsoluteX = DistortX[x][z]; + int MinDist = m_OceanCellSize * m_OceanCellSize * 16; // There has to be a cell closer than this + EMCSBiome Biome = biPlains; + // Find the nearest cell seed: + for (int xs = 1; xs < 2 * NEIGHBORHOOD_SIZE; xs++) for (int zs = 1; zs < 2 * NEIGHBORHOOD_SIZE; zs++) + { + int Dist = (SeedX[xs][zs] - AbsoluteX) * (SeedX[xs][zs] - AbsoluteX) + (SeedZ[xs][zs] - AbsoluteZ) * (SeedZ[xs][zs] - AbsoluteZ); + if (Dist >= MinDist) + { + continue; + } + MinDist = Dist; + Biome = SeedV[xs][zs]; + // Shrink mushroom biome and add a shore: + if (Biome == biMushroomIsland) + { + if (Dist > MushroomOceanThreshold) + { + Biome = biOcean; + } + else if (Dist > MushroomShoreThreshold) + { + Biome = biMushroomShore; + } + } + } // for zs, xs + + cChunkDef::SetBiome(a_BiomeMap, x, z, Biome); + } // for x + } // for z +} + + + + + +void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + for (int z = 0; z < cChunkDef::Width; z++) + { + float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize; + for (int x = 0; x < cChunkDef::Width; x++) + { + if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1) + { + // Biome already set, skip this column + continue; + } + + float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_RiverCellSize; + + double Noise = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ); + Noise += 0.5 * m_Noise3.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ); + Noise += 0.1 * m_Noise5.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ); + + if ((Noise > 0) && (Noise < m_RiverWidthThreshold)) + { + cChunkDef::SetBiome(a_BiomeMap, x, z, biRiver); + } + } // for x + } // for z +} + + + + + +void cBioGenMultiStepMap::ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + IntMap TemperatureMap; + IntMap HumidityMap; + BuildTemperatureHumidityMaps(a_ChunkX, a_ChunkZ, TemperatureMap, HumidityMap); + + FreezeWaterBiomes(a_BiomeMap, TemperatureMap); + DecideLandBiomes(a_BiomeMap, TemperatureMap, HumidityMap); +} + + + + + +void cBioGenMultiStepMap::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize) +{ + double NoiseX = m_Noise3.CubicNoise2D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize); + NoiseX += 0.5 * m_Noise2.CubicNoise2D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize); + NoiseX += 0.1 * m_Noise1.CubicNoise2D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize); + double NoiseZ = m_Noise6.CubicNoise2D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize); + NoiseZ += 0.5 * m_Noise5.CubicNoise2D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize); + NoiseZ += 0.1 * m_Noise4.CubicNoise2D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize); + + a_DistortedX = a_BlockX + (int)(a_CellSize * 0.5 * NoiseX); + a_DistortedZ = a_BlockZ + (int)(a_CellSize * 0.5 * NoiseZ); +} + + + + + +void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap) +{ + // Linear interpolation over 8x8 blocks; use double for better precision: + DblMap TemperatureMap; + DblMap HumidityMap; + for (int z = 0; z < 17; z += 8) + { + float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_LandBiomesSize; + for (int x = 0; x < 17; x += 8) + { + float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_LandBiomesSize; + + double NoiseT = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ); + NoiseT += 0.5 * m_Noise2.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ); + NoiseT += 0.1 * m_Noise3.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ); + TemperatureMap[x + 17 * z] = NoiseT; + + double NoiseH = m_Noise4.CubicNoise2D( NoiseCoordX, NoiseCoordZ); + NoiseH += 0.5 * m_Noise5.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ); + NoiseH += 0.1 * m_Noise6.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ); + HumidityMap[x + 17 * z] = NoiseH; + } // for x + } // for z + LinearUpscale2DArrayInPlace(TemperatureMap, 17, 17, 8, 8); + LinearUpscale2DArrayInPlace(HumidityMap, 17, 17, 8, 8); + + // Re-map into integral values in [0 .. 255] range: + for (int idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++) + { + a_TemperatureMap[idx] = std::max(0, std::min(255, (int)(128 + TemperatureMap[idx] * 128))); + a_HumidityMap[idx] = std::max(0, std::min(255, (int)(128 + HumidityMap[idx] * 128))); + } +} + + + + + +void cBioGenMultiStepMap::DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap) +{ + static const EMCSBiome BiomeMap[] = + { + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 + /* 0 */ biTundra, biTundra, biTundra, biTundra, biPlains, biPlains, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, + /* 1 */ biTundra, biTundra, biTundra, biTundra, biPlains, biPlains, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, + /* 2 */ biTundra, biTundra, biTundra, biTundra, biPlains, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesertHills, biDesertHills, biDesert, biDesert, + /* 3 */ biTundra, biTundra, biTundra, biTundra, biExtremeHills, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesertHills, biDesertHills, biDesert, biDesert, + /* 4 */ biTundra, biTundra, biIceMountains, biIceMountains, biExtremeHills, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biForestHills, biForestHills, biExtremeHills, biExtremeHills, biDesertHills, biDesert, + /* 5 */ biTundra, biTundra, biIceMountains, biIceMountains, biExtremeHills, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biForestHills, biForestHills, biExtremeHills, biExtremeHills, biDesertHills, biDesert, + /* 6 */ biTundra, biTundra, biIceMountains, biIceMountains, biForestHills, biForestHills, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains, + /* 7 */ biTundra, biTundra, biIceMountains, biIceMountains, biForestHills, biForestHills, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains, + /* 8 */ biTundra, biTundra, biTaiga, biTaiga, biForest, biForest, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains, + /* 9 */ biTundra, biTundra, biTaiga, biTaiga, biForest, biForest, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains, + /* 10 */ biTaiga, biTaiga, biTaiga, biIceMountains, biForestHills, biForestHills, biForest, biForest, biForest, biForest, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland, + /* 11 */ biTaiga, biTaiga, biIceMountains, biIceMountains, biExtremeHills, biForestHills, biForest, biForest, biForest, biForest, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland, + /* 12 */ biTaiga, biTaiga, biIceMountains, biIceMountains, biExtremeHills, biJungleHills, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland, + /* 13 */ biTaiga, biTaiga, biTaiga, biIceMountains, biJungleHills, biJungleHills, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland, + /* 14 */ biTaiga, biTaiga, biTaiga, biTaiga, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland, + /* 15 */ biTaiga, biTaiga, biTaiga, biTaiga, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland, + } ; + for (int z = 0; z < cChunkDef::Width; z++) + { + int idxZ = 17 * z; + for (int x = 0; x < cChunkDef::Width; x++) + { + if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1) + { + // Already set before + continue; + } + int idx = idxZ + x; + int Temperature = a_TemperatureMap[idx] / 16; // -> [0..15] range + int Humidity = a_HumidityMap[idx] / 16; // -> [0..15] range + cChunkDef::SetBiome(a_BiomeMap, x, z, BiomeMap[Temperature + 16 * Humidity]); + } // for x + } // for z +} + + + + + +void cBioGenMultiStepMap::FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap) +{ + int idx = 0; + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++, idx++) + { + if (a_TemperatureMap[idx] > 4 * 16) + { + // Not frozen + continue; + } + switch (cChunkDef::GetBiome(a_BiomeMap, x, z)) + { + case biRiver: cChunkDef::SetBiome(a_BiomeMap, x, z, biFrozenRiver); break; + case biOcean: cChunkDef::SetBiome(a_BiomeMap, x, z, biFrozenOcean); break; + } + } // for x + idx += 1; + } // for z +} + + + + diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h new file mode 100644 index 000000000..892168bb6 --- /dev/null +++ b/src/Generating/BioGen.h @@ -0,0 +1,241 @@ + +// BioGen.h + +/* +Interfaces to the various biome generators: + - cBioGenConstant + - cBioGenCheckerboard + - cBioGenDistortedVoronoi +*/ + + + + + +#pragma once + +#include "ComposableGenerator.h" +#include "../Noise.h" +#include "../VoronoiMap.h" + + + + + +class cBioGenConstant : + public cBiomeGen +{ +public: + cBioGenConstant(void) : m_Biome(biPlains) {} + +protected: + + EMCSBiome m_Biome; + + // cBiomeGen overrides: + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; +} ; + + + + + +/// A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation +class cBioGenCache : + public cBiomeGen +{ + typedef cBiomeGen super; + +public: + cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache + ~cBioGenCache(); + +protected: + + cBiomeGen * m_BioGenToCache; + + struct sCacheData + { + int m_ChunkX; + int m_ChunkZ; + cChunkDef::BiomeMap m_BiomeMap; + } ; + + // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data + int m_CacheSize; + int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array + sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used + + // Cache statistics + int m_NumHits; + int m_NumMisses; + int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits) + + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; +} ; + + + + + +/// Base class for generators that use a list of available biomes. This class takes care of the list. +class cBiomeGenList : + public cBiomeGen +{ + typedef cBiomeGen super; + +protected: + // List of biomes that the generator is allowed to generate: + typedef std::vector<EMCSBiome> EMCSBiomes; + EMCSBiomes m_Biomes; + int m_BiomesCount; // Pulled out of m_Biomes for faster access + + /// Parses the INI file setting string into m_Biomes. + void InitializeBiomes(const AString & a_Biomes); +} ; + + + + + +class cBioGenCheckerboard : + public cBiomeGenList +{ + typedef cBiomeGenList super; + +protected: + int m_BiomeSize; + + // cBiomeGen overrides: + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; +} ; + + + + + +class cBioGenVoronoi : + public cBiomeGenList +{ + typedef cBiomeGenList super; + +public: + cBioGenVoronoi(int a_Seed) : + m_Voronoi(a_Seed) + { + } + +protected: + cVoronoiMap m_Voronoi; + + // cBiomeGen overrides: + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; + + EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ); +} ; + + + + + +class cBioGenDistortedVoronoi : + public cBiomeGenList +{ + typedef cBiomeGenList super; + +public: + cBioGenDistortedVoronoi(int a_Seed) : + m_Noise(a_Seed), + m_Voronoi(a_Seed), + m_CellSize(0) + { + } + +protected: + /// Noise used for the distortion + cNoise m_Noise; + + /// The underlying Voronoi map of the biomes + cVoronoiMap m_Voronoi; + + /// Size of the Voronoi cells, also used for distortion amplitude + int m_CellSize; + + // cBiomeGen overrides: + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; + + /// Distorts the coords using a Perlin-like noise + void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ); +} ; + + + + + +class cBioGenMultiStepMap : + public cBiomeGen +{ + typedef cBiomeGen super; + +public: + cBioGenMultiStepMap(int a_Seed); + +protected: + // Noises used for composing the perlin-noise: + cNoise m_Noise1; + cNoise m_Noise2; + cNoise m_Noise3; + cNoise m_Noise4; + cNoise m_Noise5; + cNoise m_Noise6; + + int m_Seed; + int m_OceanCellSize; + int m_MushroomIslandSize; + int m_RiverCellSize; + double m_RiverWidthThreshold; + float m_LandBiomesSize; + + typedef int IntMap[17 * 17]; // x + 17 * z, expected trimmed into [0..255] range + typedef double DblMap[17 * 17]; // x + 17 * z, expected trimmed into [0..1] range + + // cBiomeGen overrides: + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; + + /** Step 1: Decides between ocean, land and mushroom, using a DistVoronoi with special conditions and post-processing for mushroom islands + Sets biomes to biOcean, -1 (i.e. land), biMushroomIsland or biMushroomShore + */ + void DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); + + /** Step 2: Add rivers to the land + Flips some "-1" biomes into biRiver + */ + void AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); + + /** Step 3: Decide land biomes using a temperature / humidity map; freeze ocean / river in low temperatures. + Flips all remaining "-1" biomes into land biomes. Also flips some biOcean and biRiver into biFrozenOcean, biFrozenRiver, based on temp map. + */ + void ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); + + /// Distorts the coords using a Perlin-like noise, with a specified cell-size + void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize); + + /// Builds two Perlin-noise maps, one for temperature, the other for humidity. Trims both into [0..255] range + void BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap); + + /// Flips all remaining "-1" biomes into land biomes using the two maps + void DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap); + + /// Flips biOcean and biRiver into biFrozenOcean and biFrozenRiver if the temperature is too low + void FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap); +} ; + + + + diff --git a/source/Generating/Caves.cpp b/src/Generating/Caves.cpp index df45bb4c2..df45bb4c2 100644 --- a/source/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp diff --git a/source/Generating/Caves.h b/src/Generating/Caves.h index 70cf6fe8c..70cf6fe8c 100644 --- a/source/Generating/Caves.h +++ b/src/Generating/Caves.h diff --git a/source/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index 6050430fd..6050430fd 100644 --- a/source/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp diff --git a/source/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h index e130c463f..e130c463f 100644 --- a/source/Generating/ChunkDesc.h +++ b/src/Generating/ChunkDesc.h diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp new file mode 100644 index 000000000..f28504441 --- /dev/null +++ b/src/Generating/ChunkGenerator.cpp @@ -0,0 +1,329 @@ + +#include "Globals.h" + +#include "ChunkGenerator.h" +#include "../World.h" +#include "inifile/iniFile.h" +#include "../Root.h" +#include "../PluginManager.h" +#include "ChunkDesc.h" +#include "ComposableGenerator.h" +#include "Noise3DGenerator.h" + + + + + +/// If the generation queue size exceeds this number, a warning will be output +const unsigned int QUEUE_WARNING_LIMIT = 1000; + +/// If the generation queue size exceeds this number, chunks with no clients will be skipped +const unsigned int QUEUE_SKIP_LIMIT = 500; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cChunkGenerator: + +cChunkGenerator::cChunkGenerator(void) : + super("cChunkGenerator"), + m_World(NULL), + m_Generator(NULL) +{ +} + + + + + +cChunkGenerator::~cChunkGenerator() +{ + Stop(); +} + + + + + +bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) +{ + MTRand rnd; + m_World = a_World; + m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt()); + AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); + + if (NoCaseCompare(GeneratorName, "Noise3D") == 0) + { + m_Generator = new cNoise3DGenerator(*this); + } + else + { + if (NoCaseCompare(GeneratorName, "composable") != 0) + { + LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str()); + } + m_Generator = new cComposableGenerator(*this); + } + + if (m_Generator == NULL) + { + LOGERROR("Generator could not start, aborting the server"); + return false; + } + + m_Generator->Initialize(a_World, a_IniFile); + + return super::Start(); +} + + + + + +void cChunkGenerator::Stop(void) +{ + m_ShouldTerminate = true; + m_Event.Set(); + m_evtRemoved.Set(); // Wake up anybody waiting for empty queue + Wait(); + + delete m_Generator; + m_Generator = NULL; +} + + + + + +void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + { + cCSLock Lock(m_CS); + + // Check if it is already in the queue: + for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr) + { + if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ)) + { + // Already in the queue, bail out + return; + } + } // for itr - m_Queue[] + + // Add to queue, issue a warning if too many: + if (m_Queue.size() >= QUEUE_WARNING_LIMIT) + { + LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size()); + } + m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); + } + + m_Event.Set(); +} + + + + + +void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + if (m_Generator != NULL) + { + m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); + } +} + + + + + +void cChunkGenerator::WaitForQueueEmpty(void) +{ + cCSLock Lock(m_CS); + while (!m_ShouldTerminate && !m_Queue.empty()) + { + cCSUnlock Unlock(Lock); + m_evtRemoved.Wait(); + } +} + + + + + +int cChunkGenerator::GetQueueLength(void) +{ + cCSLock Lock(m_CS); + return (int)m_Queue.size(); +} + + + + + +EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) +{ + ASSERT(m_Generator != NULL); + return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ); +} + + + + + +BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default) +{ + AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default); + BLOCKTYPE Block = BlockStringToType(BlockType); + if (Block < 0) + { + LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str()); + return BlockStringToType(a_Default); + } + return Block; +} + + + + + +void cChunkGenerator::Execute(void) +{ + // To be able to display performance information, the generator counts the chunks generated. + // When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time. + int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty + clock_t GenerationStart = clock(); // Clock tick when the queue started to fill + clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often) + + while (!m_ShouldTerminate) + { + cCSLock Lock(m_CS); + while (m_Queue.size() == 0) + { + if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC)) + { + LOG("Chunk generator performance: %.2f ch/s (%d ch total)", + (double)NumChunksGenerated * CLOCKS_PER_SEC/ (clock() - GenerationStart), + NumChunksGenerated + ); + } + cCSUnlock Unlock(Lock); + m_Event.Wait(); + if (m_ShouldTerminate) + { + return; + } + NumChunksGenerated = 0; + GenerationStart = clock(); + LastReportTick = clock(); + } + + cChunkCoords coords = m_Queue.front(); // Get next coord from queue + m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue + bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); + Lock.Unlock(); // Unlock ASAP + m_evtRemoved.Set(); + + // Display perf info once in a while: + if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC)) + { + LOG("Chunk generator performance: %.2f ch/s (%d ch total)", + (double)NumChunksGenerated * CLOCKS_PER_SEC / (clock() - GenerationStart), + NumChunksGenerated + ); + LastReportTick = clock(); + } + + // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set + if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ)) + { + LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ); + // Already generated, ignore request + continue; + } + + if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ)) + { + LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ); + continue; + } + + LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); + DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); + + // Save the chunk right after generating, so that we don't have to generate it again on next run + m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); + + NumChunksGenerated++; + } // while (!bStop) +} + + + + +void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ); + cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); + m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc); + cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); + + #ifdef _DEBUG + // Verify that the generator has produced valid data: + ChunkDesc.VerifyHeightmap(); + #endif + + cChunkDef::BlockNibbles BlockMetas; + ChunkDesc.CompressBlockMetas(BlockMetas); + + m_World->SetChunkData( + a_ChunkX, a_ChunkZ, + ChunkDesc.GetBlockTypes(), BlockMetas, + NULL, NULL, // We don't have lighting, chunk will be lighted when needed + &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(), + ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(), + true + ); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cChunkGenerator::cGenerator: + +cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) : + m_ChunkGenerator(a_ChunkGenerator) +{ +} + + + + + +void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) +{ + m_World = a_World; + UNUSED(a_IniFile); +} + + + + + +EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) +{ + cChunkDef::BiomeMap Biomes; + int Y = 0; + int ChunkX, ChunkZ; + cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ); + GenerateBiomes(ChunkX, ChunkZ, Biomes); + return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ); +} + + + + diff --git a/source/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h index 2d3bb8082..2d3bb8082 100644 --- a/source/Generating/ChunkGenerator.h +++ b/src/Generating/ChunkGenerator.h diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp new file mode 100644 index 000000000..03a65a457 --- /dev/null +++ b/src/Generating/CompoGen.cpp @@ -0,0 +1,634 @@ + +// CompoGen.cpp + +/* Implements the various terrain composition generators: + - cCompoGenSameBlock + - cCompoGenDebugBiomes + - cCompoGenClassic +*/ + +#include "Globals.h" +#include "CompoGen.h" +#include "../BlockID.h" +#include "../Item.h" +#include "../LinearUpscale.h" +#include "inifile/iniFile.h" + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompoGenSameBlock: + +void cCompoGenSameBlock::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + int Start; + if (m_IsBedrocked) + { + a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); + Start = 1; + } + else + { + Start = 0; + } + for (int y = a_ChunkDesc.GetHeight(x, z); y >= Start; y--) + { + a_ChunkDesc.SetBlockType(x, y, z, m_BlockType); + } // for y + } // for z + } // for x +} + + + + + +void cCompoGenSameBlock::InitializeCompoGen(cIniFile & a_IniFile) +{ + m_BlockType = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "SameBlockType", "stone").m_ItemType); + m_IsBedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompoGenDebugBiomes: + +void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + static BLOCKTYPE Blocks[] = + { + E_BLOCK_STONE, + E_BLOCK_COBBLESTONE, + E_BLOCK_LOG, + E_BLOCK_PLANKS, + E_BLOCK_SANDSTONE, + E_BLOCK_WOOL, + E_BLOCK_COAL_ORE, + E_BLOCK_IRON_ORE, + E_BLOCK_GOLD_ORE, + E_BLOCK_DIAMOND_ORE, + E_BLOCK_LAPIS_ORE, + E_BLOCK_REDSTONE_ORE, + E_BLOCK_IRON_BLOCK, + E_BLOCK_GOLD_BLOCK, + E_BLOCK_DIAMOND_BLOCK, + E_BLOCK_LAPIS_BLOCK, + E_BLOCK_BRICK, + E_BLOCK_MOSSY_COBBLESTONE, + E_BLOCK_OBSIDIAN, + E_BLOCK_NETHERRACK, + E_BLOCK_SOULSAND, + E_BLOCK_NETHER_BRICK, + E_BLOCK_BEDROCK, + } ; + + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); + + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + BLOCKTYPE BlockType = Blocks[a_ChunkDesc.GetBiome(x, z)]; + for (int y = a_ChunkDesc.GetHeight(x, z); y >= 0; y--) + { + a_ChunkDesc.SetBlockType(x, y, z, BlockType); + } // for y + } // for z + } // for x +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompoGenClassic: + +cCompoGenClassic::cCompoGenClassic(void) : + m_SeaLevel(60), + m_BeachHeight(2), + m_BeachDepth(4), + m_BlockTop(E_BLOCK_GRASS), + m_BlockMiddle(E_BLOCK_DIRT), + m_BlockBottom(E_BLOCK_STONE), + m_BlockBeach(E_BLOCK_SAND), + m_BlockBeachBottom(E_BLOCK_SANDSTONE), + m_BlockSea(E_BLOCK_STATIONARY_WATER) +{ +} + + + + + +void cCompoGenClassic::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + /* The classic composition means: + - 1 layer of grass, 3 of dirt and the rest stone, if the height > sealevel + beachheight + - 3 sand and a 1 sandstone, rest stone if between sealevel and sealevel + beachheight + - water from waterlevel to height, then 3 sand, 1 sandstone, the rest stone, if water depth < beachdepth + - water from waterlevel, then 3 dirt, the rest stone otherwise + - bedrock at the bottom + */ + + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); + + // The patterns to use for different situations, must be same length! + const BLOCKTYPE PatternGround[] = {m_BlockTop, m_BlockMiddle, m_BlockMiddle, m_BlockMiddle} ; + const BLOCKTYPE PatternBeach[] = {m_BlockBeach, m_BlockBeach, m_BlockBeach, m_BlockBeachBottom} ; + const BLOCKTYPE PatternOcean[] = {m_BlockMiddle, m_BlockMiddle, m_BlockMiddle, m_BlockBottom} ; + static int PatternLength = ARRAYCOUNT(PatternGround); + ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternBeach)); + ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternOcean)); + + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + int Height = a_ChunkDesc.GetHeight(x, z); + const BLOCKTYPE * Pattern; + if (Height > m_SeaLevel + m_BeachHeight) + { + Pattern = PatternGround; + } + else if (Height > m_SeaLevel - m_BeachDepth) + { + Pattern = PatternBeach; + } + else + { + Pattern = PatternOcean; + } + + // Fill water from sealevel down to height (if any): + for (int y = m_SeaLevel; y >= Height; --y) + { + a_ChunkDesc.SetBlockType(x, y, z, m_BlockSea); + } + + // Fill from height till the bottom: + for (int y = Height; y >= 1; y--) + { + a_ChunkDesc.SetBlockType(x, y, z, (Height - y < PatternLength) ? Pattern[Height - y] : m_BlockBottom); + } + + // The last layer is always bedrock: + a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); + } // for x + } // for z +} + + + + + +void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile) +{ + m_SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", m_SeaLevel); + m_BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", m_BeachHeight); + m_BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", m_BeachDepth); + m_BlockTop = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockTop", "grass").m_ItemType); + m_BlockMiddle = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt").m_ItemType); + m_BlockBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBottom", "stone").m_ItemType); + m_BlockBeach = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeach", "sand").m_ItemType); + m_BlockBeachBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone").m_ItemType); + m_BlockSea = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater").m_ItemType); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompoGenBiomal: + +void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); + + int ChunkX = a_ChunkDesc.GetChunkX(); + int ChunkZ = a_ChunkDesc.GetChunkZ(); + + /* + _X 2013_04_22: + There's no point in generating the whole cubic noise at once, because the noise values are used in + only about 20 % of the cases, so the speed gained by precalculating is lost by precalculating too much data + */ + + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + int Height = a_ChunkDesc.GetHeight(x, z); + if (Height > m_SeaLevel) + { + switch (a_ChunkDesc.GetBiome(x, z)) + { + case biOcean: + case biPlains: + case biExtremeHills: + case biForest: + case biTaiga: + case biSwampland: + case biRiver: + case biFrozenOcean: + case biFrozenRiver: + case biIcePlains: + case biIceMountains: + case biForestHills: + case biTaigaHills: + case biExtremeHillsEdge: + case biJungle: + case biJungleHills: + { + FillColumnGrass(x, z, Height, a_ChunkDesc.GetBlockTypes()); + break; + } + case biDesertHills: + case biDesert: + case biBeach: + { + FillColumnSand(x, z, Height, a_ChunkDesc.GetBlockTypes()); + break; + } + case biMushroomIsland: + case biMushroomShore: + { + FillColumnMycelium(x, z, Height, a_ChunkDesc.GetBlockTypes()); + break; + } + default: + { + // TODO + ASSERT(!"CompoGenBiomal: Biome not implemented yet!"); + break; + } + } + } + else + { + switch (a_ChunkDesc.GetBiome(x, z)) + { + case biDesert: + case biBeach: + { + // Fill with water, sand, sandstone and stone + FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes()); + break; + } + default: + { + // Fill with water, sand/dirt/clay mix and stone + if (m_Noise.CubicNoise2D(0.3f * (cChunkDef::Width * ChunkX + x), 0.3f * (cChunkDef::Width * ChunkZ + z)) < 0) + { + FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes()); + } + else + { + FillColumnWaterDirt(x, z, Height, a_ChunkDesc.GetBlockTypes()); + } + break; + } + } // switch (biome) + a_ChunkDesc.SetHeight(x, z, m_SeaLevel + 1); + } // else (under water) + a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); + } // for x + } // for z +} + + + + + +void cCompoGenBiomal::InitializeCompoGen(cIniFile & a_IniFile) +{ + m_SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", m_SeaLevel) - 1; +} + + + + + +void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes) +{ + BLOCKTYPE Pattern[] = + { + E_BLOCK_GRASS, + E_BLOCK_DIRT, + E_BLOCK_DIRT, + E_BLOCK_DIRT, + } ; + FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern)); + + for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--) + { + cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE); + } +} + + + + + +void cCompoGenBiomal::FillColumnSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes) +{ + BLOCKTYPE Pattern[] = + { + E_BLOCK_SAND, + E_BLOCK_SAND, + E_BLOCK_SAND, + E_BLOCK_SANDSTONE, + } ; + FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern)); + + for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--) + { + cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE); + } +} + + + + + + +void cCompoGenBiomal::FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes) +{ + BLOCKTYPE Pattern[] = + { + E_BLOCK_MYCELIUM, + E_BLOCK_DIRT, + E_BLOCK_DIRT, + E_BLOCK_DIRT, + } ; + FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern)); + + for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--) + { + cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE); + } +} + + + + + +void cCompoGenBiomal::FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes) +{ + FillColumnSand(a_RelX, a_RelZ, a_Height, a_BlockTypes); + for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++) + { + cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STATIONARY_WATER); + } +} + + + + + +void cCompoGenBiomal::FillColumnWaterDirt(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes) +{ + // Dirt + BLOCKTYPE Pattern[] = + { + E_BLOCK_DIRT, + E_BLOCK_DIRT, + E_BLOCK_DIRT, + E_BLOCK_DIRT, + } ; + FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern)); + + for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--) + { + cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE); + } + for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++) + { + cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STATIONARY_WATER); + } +} + + + + + + +void cCompoGenBiomal::FillColumnPattern(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize) +{ + for (int y = a_Height, idx = 0; (y >= 0) && (idx < a_PatternSize); y--, idx++) + { + cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, a_Pattern[idx]); + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompoGenNether: + +cCompoGenNether::cCompoGenNether(int a_Seed) : + m_Noise1(a_Seed + 10), + m_Noise2(a_Seed * a_Seed * 10 + a_Seed * 1000 + 6000), + m_Threshold(0) +{ +} + + + + + +void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + HEIGHTTYPE MaxHeight = a_ChunkDesc.GetMaxHeight(); + + const int SEGMENT_HEIGHT = 8; + const int INTERPOL_X = 16; // Must be a divisor of 16 + const int INTERPOL_Z = 16; // Must be a divisor of 16 + // Interpolate the chunk in 16 * SEGMENT_HEIGHT * 16 "segments", each SEGMENT_HEIGHT blocks high and each linearly interpolated separately. + // Have two buffers, one for the lowest floor and one for the highest floor, so that Y-interpolation can be done between them + // Then swap the buffers and use the previously-top one as the current-bottom, without recalculating it. + + int FloorBuf1[17 * 17]; + int FloorBuf2[17 * 17]; + int * FloorHi = FloorBuf1; + int * FloorLo = FloorBuf2; + int BaseX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int BaseZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + + // Interpolate the lowest floor: + for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++) + { + FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = + m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) * + m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) / + 256; + } // for x, z - FloorLo[] + LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z); + + // Interpolate segments: + for (int Segment = 0; Segment < MaxHeight; Segment += SEGMENT_HEIGHT) + { + // First update the high floor: + for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++) + { + FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] = + m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) * + m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / + 256; + } // for x, z - FloorLo[] + LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z); + + // Interpolate between FloorLo and FloorHi: + for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) + { + int Lo = FloorLo[x + 17 * z] / 256; + int Hi = FloorHi[x + 17 * z] / 256; + for (int y = 0; y < SEGMENT_HEIGHT; y++) + { + int Val = Lo + (Hi - Lo) * y / SEGMENT_HEIGHT; + a_ChunkDesc.SetBlockType(x, y + Segment, z, (Val < m_Threshold) ? E_BLOCK_NETHERRACK : E_BLOCK_AIR); + } + } + + // Swap the floors: + std::swap(FloorLo, FloorHi); + } + + // Bedrock at the bottom and at the top: + for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) + { + a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); + a_ChunkDesc.SetBlockType(x, a_ChunkDesc.GetHeight(x, z), z, E_BLOCK_BEDROCK); + } +} + + + + + +void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile) +{ + m_Threshold = a_IniFile.GetValueSetI("Generator", "NetherThreshold", m_Threshold); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompoGenCache: + +cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) : + m_Underlying(a_Underlying), + m_CacheSize(a_CacheSize), + m_CacheOrder(new int[a_CacheSize]), + m_CacheData(new sCacheData[a_CacheSize]), + m_NumHits(0), + m_NumMisses(0), + m_TotalChain(0) +{ + for (int i = 0; i < m_CacheSize; i++) + { + m_CacheOrder[i] = i; + m_CacheData[i].m_ChunkX = 0x7fffffff; + m_CacheData[i].m_ChunkZ = 0x7fffffff; + } +} + + + + + +cCompoGenCache::~cCompoGenCache() +{ + delete[] m_CacheData; + delete[] m_CacheOrder; +} + + + + + +void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + #ifdef _DEBUG + if (((m_NumHits + m_NumMisses) % 1024) == 10) + { + LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses)); + LOGD("CompoGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits); + } + #endif // _DEBUG + + int ChunkX = a_ChunkDesc.GetChunkX(); + int ChunkZ = a_ChunkDesc.GetChunkZ(); + + for (int i = 0; i < m_CacheSize; i++) + { + if ( + (m_CacheData[m_CacheOrder[i]].m_ChunkX != ChunkX) || + (m_CacheData[m_CacheOrder[i]].m_ChunkZ != ChunkZ) + ) + { + continue; + } + // Found it in the cache + int Idx = m_CacheOrder[i]; + + // Move to front: + for (int j = i; j > 0; j--) + { + m_CacheOrder[j] = m_CacheOrder[j - 1]; + } + m_CacheOrder[0] = Idx; + + // Use the cached data: + memcpy(a_ChunkDesc.GetBlockTypes(), m_CacheData[Idx].m_BlockTypes, sizeof(a_ChunkDesc.GetBlockTypes())); + memcpy(a_ChunkDesc.GetBlockMetasUncompressed(), m_CacheData[Idx].m_BlockMetas, sizeof(a_ChunkDesc.GetBlockMetasUncompressed())); + + m_NumHits++; + m_TotalChain += i; + return; + } // for i - cache + + // Not in the cache: + m_NumMisses++; + m_Underlying.ComposeTerrain(a_ChunkDesc); + + // Insert it as the first item in the MRU order: + int Idx = m_CacheOrder[m_CacheSize - 1]; + for (int i = m_CacheSize - 1; i > 0; i--) + { + m_CacheOrder[i] = m_CacheOrder[i - 1]; + } // for i - m_CacheOrder[] + m_CacheOrder[0] = Idx; + memcpy(m_CacheData[Idx].m_BlockTypes, a_ChunkDesc.GetBlockTypes(), sizeof(a_ChunkDesc.GetBlockTypes())); + memcpy(m_CacheData[Idx].m_BlockMetas, a_ChunkDesc.GetBlockMetasUncompressed(), sizeof(a_ChunkDesc.GetBlockMetasUncompressed())); + m_CacheData[Idx].m_ChunkX = ChunkX; + m_CacheData[Idx].m_ChunkZ = ChunkZ; +} + + + + + +void cCompoGenCache::InitializeCompoGen(cIniFile & a_IniFile) +{ + m_Underlying.InitializeCompoGen(a_IniFile); +} + + + + diff --git a/source/Generating/CompoGen.h b/src/Generating/CompoGen.h index 2ee286b06..2ee286b06 100644 --- a/source/Generating/CompoGen.h +++ b/src/Generating/CompoGen.h diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp new file mode 100644 index 000000000..01070963c --- /dev/null +++ b/src/Generating/ComposableGenerator.cpp @@ -0,0 +1,501 @@ + +// ComposableGenerator.cpp + +// Implements the cComposableGenerator class representing the chunk generator that takes the composition approach to generating chunks + +#include "Globals.h" + +#include "ComposableGenerator.h" +#include "../World.h" +#include "inifile/iniFile.h" +#include "../Root.h" + +// Individual composed algorithms: +#include "BioGen.h" +#include "HeiGen.h" +#include "CompoGen.h" +#include "StructGen.h" +#include "FinishGen.h" + +#include "Caves.h" +#include "DistortedHeightmap.h" +#include "EndGen.h" +#include "MineShafts.h" +#include "Noise3DGenerator.h" +#include "Ravines.h" + + + + + + + + + + +cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : + super(a_ChunkGenerator), + m_BiomeGen(NULL), + m_HeightGen(NULL), + m_CompositionGen(NULL), + m_UnderlyingBiomeGen(NULL), + m_UnderlyingHeightGen(NULL), + m_UnderlyingCompositionGen(NULL) +{ +} + + + + + +cComposableGenerator::~cComposableGenerator() +{ + // Delete the generating composition: + for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) + { + delete *itr; + } + m_FinishGens.clear(); + for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr) + { + delete *itr; + } + m_StructureGens.clear(); + + delete m_CompositionGen; + m_CompositionGen = NULL; + delete m_HeightGen; + m_HeightGen = NULL; + delete m_BiomeGen; + m_BiomeGen = NULL; + delete m_UnderlyingCompositionGen; + m_UnderlyingCompositionGen = NULL; + delete m_UnderlyingHeightGen; + m_UnderlyingHeightGen = NULL; + delete m_UnderlyingBiomeGen; + m_UnderlyingBiomeGen = NULL; +} + + + + + +void cComposableGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) +{ + super::Initialize(a_World, a_IniFile); + + InitBiomeGen(a_IniFile); + InitHeightGen(a_IniFile); + InitCompositionGen(a_IniFile); + InitStructureGens(a_IniFile); + InitFinishGens(a_IniFile); +} + + + + + +void cComposableGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading + { + m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); + } +} + + + + + +void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) +{ + if (a_ChunkDesc.IsUsingDefaultBiomes()) + { + m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetBiomeMap()); + } + + if (a_ChunkDesc.IsUsingDefaultHeight()) + { + m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetHeightMap()); + } + + if (a_ChunkDesc.IsUsingDefaultComposition()) + { + m_CompositionGen->ComposeTerrain(a_ChunkDesc); + } + + if (a_ChunkDesc.IsUsingDefaultStructures()) + { + for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr) + { + (*itr)->GenStructures(a_ChunkDesc); + } // for itr - m_StructureGens[] + } + + if (a_ChunkDesc.IsUsingDefaultFinish()) + { + for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) + { + (*itr)->GenFinish(a_ChunkDesc); + } // for itr - m_FinishGens[] + } +} + + + + + +void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) +{ + AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", ""); + if (BiomeGenName.empty()) + { + LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\"."); + BiomeGenName = "MultiStepMap"; + } + + int Seed = m_ChunkGenerator.GetSeed(); + bool CacheOffByDefault = false; + if (NoCaseCompare(BiomeGenName, "constant") == 0) + { + m_BiomeGen = new cBioGenConstant; + CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :) + } + else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0) + { + m_BiomeGen = new cBioGenCheckerboard; + CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data + } + else if (NoCaseCompare(BiomeGenName, "voronoi") == 0) + { + m_BiomeGen = new cBioGenVoronoi(Seed); + } + else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0) + { + m_BiomeGen = new cBioGenDistortedVoronoi(Seed); + } + else + { + if (NoCaseCompare(BiomeGenName, "multistepmap") != 0) + { + LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str()); + } + m_BiomeGen = new cBioGenMultiStepMap(Seed); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cBioGenMultiStepMap..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 5000; x++) + { + cChunkDef::BiomeMap Biomes; + m_BiomeGen->GenBiomes(x * 5, x * 5, Biomes); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + + // Add a cache, if requested: + int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64); + if (CacheSize > 0) + { + if (CacheSize < 4) + { + LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", + CacheSize, 4 + ); + CacheSize = 4; + } + LOGD("Using a cache for biomegen of size %d.", CacheSize); + m_UnderlyingBiomeGen = m_BiomeGen; + m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize); + } + m_BiomeGen->InitializeBiomeGen(a_IniFile); +} + + + + + +void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) +{ + AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); + if (HeightGenName.empty()) + { + LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); + HeightGenName = "Biomal"; + } + + int Seed = m_ChunkGenerator.GetSeed(); + bool CacheOffByDefault = false; + if (NoCaseCompare(HeightGenName, "flat") == 0) + { + m_HeightGen = new cHeiGenFlat; + CacheOffByDefault = true; // We're generating faster than a cache would retrieve data + } + else if (NoCaseCompare(HeightGenName, "classic") == 0) + { + m_HeightGen = new cHeiGenClassic(Seed); + } + else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) + { + m_HeightGen = new cDistortedHeightmap(Seed, *m_BiomeGen); + } + else if (NoCaseCompare(HeightGenName, "End") == 0) + { + m_HeightGen = new cEndGen(Seed); + } + else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) + { + m_HeightGen = new cNoise3DComposable(Seed); + } + else // "biomal" or <not found> + { + if (NoCaseCompare(HeightGenName, "biomal") != 0) + { + LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); + } + m_HeightGen = new cHeiGenBiomal(Seed, *m_BiomeGen); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cHeiGenBiomal..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 500; x++) + { + cChunkDef::HeightMap Heights; + m_HeightGen->GenHeightMap(x * 5, x * 5, Heights); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + + // Read the settings: + m_HeightGen->InitializeHeightGen(a_IniFile); + + // Add a cache, if requested: + int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); + if (CacheSize > 0) + { + if (CacheSize < 4) + { + LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", + CacheSize, 4 + ); + CacheSize = 4; + } + LOGD("Using a cache for Heightgen of size %d.", CacheSize); + m_UnderlyingHeightGen = m_HeightGen; + m_HeightGen = new cHeiGenCache(*m_UnderlyingHeightGen, CacheSize); + } +} + + + + + +void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) +{ + int Seed = m_ChunkGenerator.GetSeed(); + AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); + if (CompoGenName.empty()) + { + LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\"."); + CompoGenName = "Biomal"; + } + if (NoCaseCompare(CompoGenName, "sameblock") == 0) + { + m_CompositionGen = new cCompoGenSameBlock; + } + else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0) + { + m_CompositionGen = new cCompoGenDebugBiomes; + } + else if (NoCaseCompare(CompoGenName, "classic") == 0) + { + m_CompositionGen = new cCompoGenClassic; + } + else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0) + { + m_CompositionGen = new cDistortedHeightmap(Seed, *m_BiomeGen); + } + else if (NoCaseCompare(CompoGenName, "end") == 0) + { + m_CompositionGen = new cEndGen(Seed); + } + else if (NoCaseCompare(CompoGenName, "nether") == 0) + { + m_CompositionGen = new cCompoGenNether(Seed); + } + else if (NoCaseCompare(CompoGenName, "Noise3D") == 0) + { + m_CompositionGen = new cNoise3DComposable(m_ChunkGenerator.GetSeed()); + } + else + { + if (NoCaseCompare(CompoGenName, "biomal") != 0) + { + LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str()); + } + m_CompositionGen = new cCompoGenBiomal(Seed); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cCompoGenBiomal..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 500; x++) + { + cChunkDesc Desc(200 + x * 8, 200 + x * 8); + m_BiomeGen->GenBiomes(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetBiomeMap()); + m_HeightGen->GenHeightMap(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetHeightMap()); + m_CompositionGen->ComposeTerrain(Desc); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("CompositionGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + + // Read the settings from the ini file: + m_CompositionGen->InitializeCompoGen(a_IniFile); + + int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64); + if (CompoGenCacheSize > 1) + { + m_UnderlyingCompositionGen = m_CompositionGen; + m_CompositionGen = new cCompoGenCache(*m_UnderlyingCompositionGen, 32); + } +} + + + + + +void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile) +{ + AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines, WormNestCaves, WaterLakes, LavaLakes, OreNests, Trees"); + + int Seed = m_ChunkGenerator.GetSeed(); + AStringVector Str = StringSplitAndTrim(Structures, ","); + for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) + { + if (NoCaseCompare(*itr, "DualRidgeCaves") == 0) + { + float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3); + m_StructureGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold)); + } + else if (NoCaseCompare(*itr, "DirectOverhangs") == 0) + { + m_StructureGens.push_back(new cStructGenDirectOverhangs(Seed)); + } + else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0) + { + m_StructureGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed)); + } + else if (NoCaseCompare(*itr, "LavaLakes") == 0) + { + int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10); + m_StructureGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability)); + } + else if (NoCaseCompare(*itr, "MarbleCaves") == 0) + { + m_StructureGens.push_back(new cStructGenMarbleCaves(Seed)); + } + else if (NoCaseCompare(*itr, "MineShafts") == 0) + { + int GridSize = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize", 512); + int MaxSystemSize = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize", 160); + int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600); + int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200); + int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200); + m_StructureGens.push_back(new cStructGenMineShafts( + Seed, GridSize, MaxSystemSize, + ChanceCorridor, ChanceCrossing, ChanceStaircase + )); + } + else if (NoCaseCompare(*itr, "OreNests") == 0) + { + m_StructureGens.push_back(new cStructGenOreNests(Seed)); + } + else if (NoCaseCompare(*itr, "Ravines") == 0) + { + m_StructureGens.push_back(new cStructGenRavines(Seed, 128)); + } + else if (NoCaseCompare(*itr, "Trees") == 0) + { + m_StructureGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); + } + else if (NoCaseCompare(*itr, "WaterLakes") == 0) + { + int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25); + m_StructureGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability)); + } + else if (NoCaseCompare(*itr, "WormNestCaves") == 0) + { + m_StructureGens.push_back(new cStructGenWormNestCaves(Seed)); + } + else + { + LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str()); + } + } // for itr - Str[] +} + + + + + +void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) +{ + int Seed = m_ChunkGenerator.GetSeed(); + AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator"); + + AStringVector Str = StringSplitAndTrim(Structures, ","); + for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) + { + // Finishers, alpha-sorted: + if (NoCaseCompare(*itr, "BottomLava") == 0) + { + int DefaultBottomLavaLevel = (m_World->GetDimension() == dimNether) ? 30 : 10; + int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel); + m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel)); + } + else if (NoCaseCompare(*itr, "DeadBushes") == 0) + { + m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, biDesert, 2, E_BLOCK_SAND, E_BLOCK_SAND)); + } + else if (NoCaseCompare(*itr, "Ice") == 0) + { + m_FinishGens.push_back(new cFinishGenIce); + } + else if (NoCaseCompare(*itr, "LavaSprings") == 0) + { + m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, *m_World)); + } + else if (NoCaseCompare(*itr, "Lilypads") == 0) + { + m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_LILY_PAD, biSwampland, 4, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER)); + } + else if (NoCaseCompare(*itr, "PreSimulator") == 0) + { + m_FinishGens.push_back(new cFinishGenPreSimulator); + } + else if (NoCaseCompare(*itr, "Snow") == 0) + { + m_FinishGens.push_back(new cFinishGenSnow); + } + else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0) + { + m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); + } + else if (NoCaseCompare(*itr, "WaterSprings") == 0) + { + m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, *m_World)); + } + } // for itr - Str[] +} + + + + diff --git a/source/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h index d5e33a439..d5e33a439 100644 --- a/source/Generating/ComposableGenerator.h +++ b/src/Generating/ComposableGenerator.h diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp new file mode 100644 index 000000000..95ea812fa --- /dev/null +++ b/src/Generating/DistortedHeightmap.cpp @@ -0,0 +1,444 @@ + +// DistortedHeightmap.cpp + +// Implements the cDistortedHeightmap class representing the height and composition generator capable of overhangs + +#include "Globals.h" + +#include "DistortedHeightmap.h" +#include "../OSSupport/File.h" +#include "inifile/iniFile.h" +#include "../LinearUpscale.h" + + + + + +/** This table assigns a relative maximum overhang size in each direction to biomes. +Both numbers indicate a number which will multiply the noise value for each coord; +this means that you can have different-sized overhangs in each direction. +Usually you'd want to keep both numbers the same. +The numbers are "relative", not absolute maximum; overhangs of a slightly larger size are possible +due to the way that noise is calculated. +*/ +const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes] = +{ + /* Biome | AmpX | AmpZ */ + /* biOcean */ { 1.5f, 1.5f}, + /* biPlains */ { 0.5f, 0.5f}, + /* biDesert */ { 0.5f, 0.5f}, + /* biExtremeHills */ {16.0f, 16.0f}, + /* biForest */ { 3.0f, 3.0f}, + /* biTaiga */ { 1.5f, 1.5f}, + + /* biSwampland */ { 0.0f, 0.0f}, + /* biRiver */ { 0.0f, 0.0f}, + /* biNether */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing + /* biSky */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing + /* biFrozenOcean */ { 0.0f, 0.0f}, + /* biFrozenRiver */ { 0.0f, 0.0f}, + /* biIcePlains */ { 0.0f, 0.0f}, + /* biIceMountains */ { 8.0f, 8.0f}, + /* biMushroomIsland */ { 4.0f, 4.0f}, + /* biMushroomShore */ { 0.0f, 0.0f}, + /* biBeach */ { 0.0f, 0.0f}, + /* biDesertHills */ { 5.0f, 5.0f}, + /* biForestHills */ { 6.0f, 6.0f}, + /* biTaigaHills */ { 8.0f, 8.0f}, + /* biExtremeHillsEdge */ { 7.0f, 7.0f}, + /* biJungle */ { 0.0f, 0.0f}, + /* biJungleHills */ { 8.0f, 8.0f}, +} ; + + + + + +cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) : + m_NoiseDistortX(a_Seed + 1000), + m_NoiseDistortZ(a_Seed + 2000), + m_OceanFloorSelect(a_Seed + 3000), + m_BiomeGen(a_BiomeGen), + m_UnderlyingHeiGen(a_Seed, a_BiomeGen), + m_HeightGen(m_UnderlyingHeiGen, 64) +{ + m_NoiseDistortX.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5); + m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1); + m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.25, (NOISE_DATATYPE)2); + + m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5); + m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1); + m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)0.25, (NOISE_DATATYPE)2); +} + + + + + +void cDistortedHeightmap::Initialize(cIniFile & a_IniFile) +{ + if (m_IsInitialized) + { + return; + } + + // Read the params from the INI file: + m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62); + m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10); + m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyY", 10); + m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyZ", 10); + + m_IsInitialized = true; +} + + + + + +void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ) +{ + if ((m_CurChunkX == a_ChunkX) && (m_CurChunkZ == a_ChunkZ)) + { + return; + } + m_CurChunkX = a_ChunkX; + m_CurChunkZ = a_ChunkZ; + + + m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights); + UpdateDistortAmps(); + GenerateHeightArray(); +} + + + + + +void cDistortedHeightmap::GenerateHeightArray(void) +{ + // Generate distortion noise: + NOISE_DATATYPE DistortNoiseX[DIM_X * DIM_Y * DIM_Z]; + NOISE_DATATYPE DistortNoiseZ[DIM_X * DIM_Y * DIM_Z]; + NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; + NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width)) / m_FrequencyX; + NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_CurChunkX + 1) * cChunkDef::Width - 1)) / m_FrequencyX; + NOISE_DATATYPE StartY = 0; + NOISE_DATATYPE EndY = ((NOISE_DATATYPE)(257)) / m_FrequencyY; + NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width)) / m_FrequencyZ; + NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_CurChunkZ + 1) * cChunkDef::Width - 1)) / m_FrequencyZ; + + m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); + m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); + + // The distorted heightmap, before linear upscaling + NOISE_DATATYPE DistHei[DIM_X * DIM_Y * DIM_Z]; + + // Distort the heightmap using the distortion: + for (int z = 0; z < DIM_Z; z++) + { + int AmpIdx = z * DIM_X; + for (int y = 0; y < DIM_Y; y++) + { + int NoiseArrayIdx = z * DIM_X * DIM_Y + y * DIM_X; + for (int x = 0; x < DIM_X; x++) + { + NOISE_DATATYPE DistX = DistortNoiseX[NoiseArrayIdx + x] * m_DistortAmpX[AmpIdx + x]; + NOISE_DATATYPE DistZ = DistortNoiseZ[NoiseArrayIdx + x] * m_DistortAmpZ[AmpIdx + x]; + DistX += (NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + x * INTERPOL_X); + DistZ += (NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + z * INTERPOL_Z); + // Adding 0.5 helps alleviate the interpolation artifacts + DistHei[NoiseArrayIdx + x] = (NOISE_DATATYPE)GetHeightmapAt(DistX, DistZ) + (NOISE_DATATYPE)0.5; + } + } + } + + // Upscale the distorted heightmap into full dimensions: + LinearUpscale3DArray( + DistHei, DIM_X, DIM_Y, DIM_Z, + m_DistortedHeightmap, INTERPOL_X, INTERPOL_Y, INTERPOL_Z + ); + + // DEBUG: Debug3DNoise(m_DistortedHeightmap, 17, 257, 17, Printf("DistortedHeightmap_%d_%d", m_CurChunkX, m_CurChunkZ)); +} + + + + + +void cDistortedHeightmap::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +{ + PrepareState(a_ChunkX, a_ChunkZ); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + int NoiseArrayIdx = x + 17 * 257 * z; + cChunkDef::SetHeight(a_HeightMap, x, z, m_SeaLevel - 1); + for (int y = cChunkDef::Height - 1; y > m_SeaLevel - 1; y--) + { + int HeightMapHeight = (int)m_DistortedHeightmap[NoiseArrayIdx + 17 * y]; + if (y < HeightMapHeight) + { + cChunkDef::SetHeight(a_HeightMap, x, z, y); + break; + } + } // for y + } // for x + } // for z +} + + + + + +void cDistortedHeightmap::InitializeHeightGen(cIniFile & a_IniFile) +{ + Initialize(a_IniFile); +} + + + + + +void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + // Frequencies for the ocean floor selecting noise: + NOISE_DATATYPE FrequencyX = 3; + NOISE_DATATYPE FrequencyZ = 3; + + // Prepare the internal state for generating this chunk: + PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); + + // Compose: + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + int NoiseArrayIdx = x + 17 * 257 * z; + int LastAir = a_ChunkDesc.GetHeight(x, z) + 1; + bool HasHadWater = false; + for (int y = LastAir - 1; y > 0; y--) + { + int HeightMapHeight = (int)m_DistortedHeightmap[NoiseArrayIdx + 17 * y]; + + if (y >= HeightMapHeight) + { + // "air" part + LastAir = y; + if (y < m_SeaLevel) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER); + HasHadWater = true; + } + continue; + } + // "ground" part: + if (y < LastAir - 4) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STONE); + continue; + } + if (HasHadWater) + { + // Decide between clay, sand and dirt + NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + x)) / FrequencyX; + NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + z)) / FrequencyZ; + NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); + if (Val < -0.95) + { + // Clay: + switch (LastAir - y) + { + case 0: + case 1: + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_CLAY); + break; + } + case 2: + case 3: + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND); + break; + } + case 4: + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SANDSTONE); + break; + } + } // switch (floor depth) + } + else if (Val < 0) + { + a_ChunkDesc.SetBlockType(x, y, z, (y < LastAir - 3) ? E_BLOCK_SANDSTONE : E_BLOCK_SAND); + } + else + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_DIRT); + } + } + else + { + switch (a_ChunkDesc.GetBiome(x, z)) + { + case biOcean: + case biPlains: + case biExtremeHills: + case biForest: + case biTaiga: + case biSwampland: + case biRiver: + case biFrozenOcean: + case biFrozenRiver: + case biIcePlains: + case biIceMountains: + case biForestHills: + case biTaigaHills: + case biExtremeHillsEdge: + case biJungle: + case biJungleHills: + { + a_ChunkDesc.SetBlockType(x, y, z, (y == LastAir - 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT); + break; + } + case biDesertHills: + case biDesert: + case biBeach: + { + a_ChunkDesc.SetBlockType(x, y, z, (y < LastAir - 3) ? E_BLOCK_SANDSTONE : E_BLOCK_SAND); + break; + } + case biMushroomIsland: + case biMushroomShore: + { + a_ChunkDesc.SetBlockType(x, y, z, (y == LastAir - 1) ? E_BLOCK_MYCELIUM : E_BLOCK_DIRT); + break; + } + } + } + } // for y + a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); + } // for x + } // for z +} + + + + + +void cDistortedHeightmap::InitializeCompoGen(cIniFile & a_IniFile) +{ + Initialize(a_IniFile); +} + + + + + +int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) +{ + int ChunkX = (int)floor(a_X / (NOISE_DATATYPE)16); + int ChunkZ = (int)floor(a_Z / (NOISE_DATATYPE)16); + int RelX = (int)(a_X - (NOISE_DATATYPE)ChunkX * cChunkDef::Width); + int RelZ = (int)(a_Z - (NOISE_DATATYPE)ChunkZ * cChunkDef::Width); + + // If we're withing the same chunk, return the pre-cached heightmap: + if ((ChunkX == m_CurChunkX) && (ChunkZ == m_CurChunkZ)) + { + return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ); + } + + // Ask the cache: + HEIGHTTYPE res = 0; + if (m_HeightGen.GetHeightAt(ChunkX, ChunkZ, RelX, RelZ, res)) + { + // The height was in the cache + return res; + } + + // The height is not in the cache, generate full heightmap and get it there: + cChunkDef::HeightMap Heightmap; + m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap); + return cChunkDef::GetHeight(Heightmap, RelX, RelZ); +} + + + + + +void cDistortedHeightmap::UpdateDistortAmps(void) +{ + BiomeNeighbors Biomes; + for (int z = -1; z <= 1; z++) + { + for (int x = -1; x <= 1; x++) + { + m_BiomeGen.GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]); + } // for x + } // for z + + for (int z = 0; z < DIM_Z; z++) + { + for (int x = 0; x < DIM_Z; x++) + { + GetDistortAmpsAt(Biomes, x * INTERPOL_X, z * INTERPOL_Z, m_DistortAmpX[x + DIM_X * z], m_DistortAmpZ[x + DIM_X * z]); + } + } +} + + + + + +void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ) +{ + // Sum up how many biomes of each type there are in the neighborhood: + int BiomeCounts[biNumBiomes]; + memset(BiomeCounts, 0, sizeof(BiomeCounts)); + int Sum = 0; + for (int z = -8; z <= 8; z++) + { + int FinalZ = a_RelZ + z + cChunkDef::Width; + int IdxZ = FinalZ / cChunkDef::Width; + int ModZ = FinalZ % cChunkDef::Width; + int WeightZ = 9 - abs(z); + for (int x = -8; x <= 8; x++) + { + int FinalX = a_RelX + x + cChunkDef::Width; + int IdxX = FinalX / cChunkDef::Width; + int ModX = FinalX % cChunkDef::Width; + EMCSBiome Biome = cChunkDef::GetBiome(a_Neighbors[IdxX][IdxZ], ModX, ModZ); + if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts))) + { + continue; + } + int WeightX = 9 - abs(x); + BiomeCounts[Biome] += WeightX + WeightZ; + Sum += WeightX + WeightZ; + } // for x + } // for z + + if (Sum <= 0) + { + // No known biome around? Weird. Return a bogus value: + ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around"); + a_DistortAmpX = 16; + a_DistortAmpZ = 16; + } + + // For each biome type that has a nonzero count, calc its amps and add it: + NOISE_DATATYPE AmpX = 0; + NOISE_DATATYPE AmpZ = 0; + for (unsigned int i = 0; i < ARRAYCOUNT(BiomeCounts); i++) + { + AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX; + AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ; + } + a_DistortAmpX = AmpX / Sum; + a_DistortAmpZ = AmpZ / Sum; +} + + + + diff --git a/source/Generating/DistortedHeightmap.h b/src/Generating/DistortedHeightmap.h index 6d7007375..6d7007375 100644 --- a/source/Generating/DistortedHeightmap.h +++ b/src/Generating/DistortedHeightmap.h diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp new file mode 100644 index 000000000..1fa0fa121 --- /dev/null +++ b/src/Generating/EndGen.cpp @@ -0,0 +1,217 @@ + +// EndGen.cpp + +// Implements the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen + +#include "Globals.h" +#include "EndGen.h" +#include "inifile/iniFile.h" +#include "../LinearUpscale.h" + + + + + +enum +{ + // Interpolation cell size: + INTERPOL_X = 4, + INTERPOL_Y = 4, + INTERPOL_Z = 4, + + // Size of chunk data, downscaled before interpolation: + DIM_X = 16 / INTERPOL_X + 1, + DIM_Y = 256 / INTERPOL_Y + 1, + DIM_Z = 16 / INTERPOL_Z + 1, +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cEndGen: + +cEndGen::cEndGen(int a_Seed) : + m_Seed(a_Seed), + m_IslandSizeX(256), + m_IslandSizeY(96), + m_IslandSizeZ(256), + m_FrequencyX(80), + m_FrequencyY(80), + m_FrequencyZ(80) +{ + m_Perlin.AddOctave(1, 1); + m_Perlin.AddOctave(2, 0.5); + m_Perlin.AddOctave(4, 0.25); +} + + + + + +void cEndGen::Initialize(cIniFile & a_IniFile) +{ + m_IslandSizeX = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeX", m_IslandSizeX); + m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY); + m_IslandSizeZ = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeZ", m_IslandSizeZ); + + m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX); + m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY); + m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ); + + // Recalculate the min and max chunk coords of the island + m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width; + m_MinChunkX = -m_MaxChunkX; + m_MaxChunkZ = (m_IslandSizeZ + cChunkDef::Width - 1) / cChunkDef::Width; + m_MinChunkZ = -m_MaxChunkZ; +} + + + + + +/// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array) +void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ) +{ + ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function + + if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ)) + { + return; + } + + m_LastChunkX = a_ChunkX; + m_LastChunkZ = a_ChunkZ; + + GenerateNoiseArray(); +} + + + + + +/// Generates the m_NoiseArray array for the current chunk +void cEndGen::GenerateNoiseArray(void) +{ + NOISE_DATATYPE NoiseData[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] + NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] + + // Generate the downscaled noise: + NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX; + NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX; + NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width)) / m_FrequencyZ; + NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_LastChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ; + NOISE_DATATYPE StartY = 0; + NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY; + m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace); + + // Add distance: + int idx = 0; + for (int y = 0; y < DIM_Y; y++) + { + NOISE_DATATYPE ValY = (NOISE_DATATYPE)(2 * INTERPOL_Y * y - m_IslandSizeY) / m_IslandSizeY; + ValY = ValY * ValY; + for (int z = 0; z < DIM_Z; z++) + { + NOISE_DATATYPE ValZ = (NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ; + ValZ = ValZ * ValZ; + for (int x = 0; x < DIM_X; x++) + { + // NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1); + NOISE_DATATYPE ValX = (NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX; + ValX = ValX * ValX; + NoiseData[idx++] += ValX + ValZ + ValY; + } // for x + } // for z + } // for y + + // Upscale into real chunk size: + LinearUpscale3DArray(NoiseData, DIM_X, DIM_Z, DIM_Y, m_NoiseArray, INTERPOL_X, INTERPOL_Z, INTERPOL_Y); +} + + + + + +/// Returns true if the chunk is outside of the island's dimensions +bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ) +{ + return ( + (a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) || + (a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ) + ); +} + + + + + +void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +{ + if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ)) + { + for (unsigned int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) + { + a_HeightMap[i] = 0; + } + return; + } + + PrepareState(a_ChunkX, a_ChunkZ); + + int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetHeight(a_HeightMap, x, z, MaxY); + for (int y = MaxY; y > 0; y--) + { + if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0) + { + cChunkDef::SetHeight(a_HeightMap, x, z, y); + break; + } + } // for y + } // for x + } // for z +} + + + + + +void cEndGen::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + if (IsChunkOutsideRange(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ())) + { + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); + return; + } + + PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); + + int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + for (int y = MaxY; y > 0; y--) + { + if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0) + { + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_END_STONE, 0); + } + else + { + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_AIR, 0); + } + } // for y + } // for x + } // for z +} + + + + diff --git a/source/Generating/EndGen.h b/src/Generating/EndGen.h index 4904a0e3d..4904a0e3d 100644 --- a/source/Generating/EndGen.h +++ b/src/Generating/EndGen.h diff --git a/source/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 8899e4bd0..8899e4bd0 100644 --- a/source/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp diff --git a/source/Generating/FinishGen.h b/src/Generating/FinishGen.h index ed7df5909..ed7df5909 100644 --- a/source/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp new file mode 100644 index 000000000..8aab3fe15 --- /dev/null +++ b/src/Generating/HeiGen.cpp @@ -0,0 +1,390 @@ + +// HeiGen.cpp + +// Implements the various terrain height generators + +#include "Globals.h" +#include "HeiGen.h" +#include "../LinearUpscale.h" +#include "inifile/iniFile.h" + + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHeiGenFlat: + +void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +{ + for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) + { + a_HeightMap[i] = m_Height; + } +} + + + + + +void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile) +{ + m_Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", m_Height); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHeiGenCache: + +cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) : + m_HeiGenToCache(a_HeiGenToCache), + m_CacheSize(a_CacheSize), + m_CacheOrder(new int[a_CacheSize]), + m_CacheData(new sCacheData[a_CacheSize]), + m_NumHits(0), + m_NumMisses(0), + m_TotalChain(0) +{ + for (int i = 0; i < m_CacheSize; i++) + { + m_CacheOrder[i] = i; + m_CacheData[i].m_ChunkX = 0x7fffffff; + m_CacheData[i].m_ChunkZ = 0x7fffffff; + } +} + + + + + +cHeiGenCache::~cHeiGenCache() +{ + delete[] m_CacheData; + delete[] m_CacheOrder; +} + + + + + +void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +{ + /* + if (((m_NumHits + m_NumMisses) % 1024) == 10) + { + LOGD("HeiGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses)); + LOGD("HeiGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits); + } + //*/ + + for (int i = 0; i < m_CacheSize; i++) + { + if ( + (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) || + (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ) + ) + { + continue; + } + // Found it in the cache + int Idx = m_CacheOrder[i]; + + // Move to front: + for (int j = i; j > 0; j--) + { + m_CacheOrder[j] = m_CacheOrder[j - 1]; + } + m_CacheOrder[0] = Idx; + + // Use the cached data: + memcpy(a_HeightMap, m_CacheData[Idx].m_HeightMap, sizeof(a_HeightMap)); + + m_NumHits++; + m_TotalChain += i; + return; + } // for i - cache + + // Not in the cache: + m_NumMisses++; + m_HeiGenToCache.GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); + + // Insert it as the first item in the MRU order: + int Idx = m_CacheOrder[m_CacheSize - 1]; + for (int i = m_CacheSize - 1; i > 0; i--) + { + m_CacheOrder[i] = m_CacheOrder[i - 1]; + } // for i - m_CacheOrder[] + m_CacheOrder[0] = Idx; + memcpy(m_CacheData[Idx].m_HeightMap, a_HeightMap, sizeof(a_HeightMap)); + m_CacheData[Idx].m_ChunkX = a_ChunkX; + m_CacheData[Idx].m_ChunkZ = a_ChunkZ; +} + + + + + +void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile) +{ + m_HeiGenToCache.InitializeHeightGen(a_IniFile); +} + + + + + +bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height) +{ + for (int i = 0; i < m_CacheSize; i++) + { + if ((m_CacheData[i].m_ChunkX == a_ChunkX) && (m_CacheData[i].m_ChunkZ == a_ChunkZ)) + { + a_Height = cChunkDef::GetHeight(m_CacheData[i].m_HeightMap, a_RelX, a_RelZ); + return true; + } + } // for i - m_CacheData[] + return false; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHeiGenClassic: + +cHeiGenClassic::cHeiGenClassic(int a_Seed) : + m_Seed(a_Seed), + m_Noise(a_Seed) +{ +} + + + + + +float cHeiGenClassic::GetNoise(float x, float y) +{ + float oct1 = m_Noise.CubicNoise2D(x * m_HeightFreq1, y * m_HeightFreq1) * m_HeightAmp1; + float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2; + float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3; + + float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2; + + float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5 + flatness *= flatness * flatness; + + return (oct1 + oct2 + oct3) * flatness + height; +} + + + + + +void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +{ + for (int z = 0; z < cChunkDef::Width; z++) + { + const float zz = (float)(a_ChunkZ * cChunkDef::Width + z); + for (int x = 0; x < cChunkDef::Width; x++) + { + const float xx = (float)(a_ChunkX * cChunkDef::Width + x); + + int hei = 64 + (int)(GetNoise(xx * 0.05f, zz * 0.05f) * 16); + if (hei < 10) + { + hei = 10; + } + if (hei > 250) + { + hei = 250; + } + cChunkDef::SetHeight(a_HeightMap, x , z, hei); + } // for x + } // for z +} + + + + + +void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile) +{ + m_HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1); + m_HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0); + m_HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0); + m_HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0); + m_HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5); + m_HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHeiGenBiomal: + +const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[biNumBiomes] = +{ + /* Fast-changing | Middle-changing | Slow-changing |*/ + /* Biome | Freq1 | Amp1 | Freq2 | Amp2 | Freq3 | Amp3 | BaseHeight */ + /* biOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, + /* biPlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, + /* biDesert */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, + /* biExtremeHills */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 100}, + /* biForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, + /* biTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, + /* biSwampland */ { 0.1f, 1.1f, 0.05f, 1.5f, 0.02f, 2.5f, 61.5}, + /* biRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56}, + /* biNether */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing + /* biSky */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing + /* biFrozenOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, + /* biFrozenRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56}, + /* biIcePlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, + /* biIceMountains */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, + /* biMushroomIsland */ { 0.1f, 2.0f, 0.05f, 8.0f, 0.01f, 6.0f, 80}, + /* biMushroomShore */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 64}, + /* biBeach */ { 0.1f, 0.5f, 0.05f, 1.0f, 0.01f, 1.0f, 64}, + /* biDesertHills */ { 0.2f, 2.0f, 0.05f, 5.0f, 0.01f, 4.0f, 75}, + /* biForestHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, + /* biTaigaHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, + /* biExtremeHillsEdge */ { 0.2f, 3.0f, 0.05f, 16.0f, 0.01f, 12.0f, 80}, + /* biJungle */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, + /* biJungleHills */ { 0.2f, 3.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, +} ; + + + + + +void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +{ + // Generate a 3x3 chunk area of biomes around this chunk: + BiomeNeighbors Biomes; + for (int z = -1; z <= 1; z++) + { + for (int x = -1; x <= 1; x++) + { + m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]); + } // for x + } // for z + + /* + _X 2013_04_22: + There's no point in precalculating the entire perlin noise arrays, too many values are calculated uselessly, + resulting in speed DEcrease. + */ + + //* + // Linearly interpolate 4x4 blocks of heightmap: + // Must be done on a floating point datatype, else the results are ugly! + const int STEPZ = 4; // Must be a divisor of 16 + const int STEPX = 4; // Must be a divisor of 16 + NOISE_DATATYPE Height[17 * 17]; + for (int z = 0; z < 17; z += STEPZ) + { + for (int x = 0; x < 17; x += STEPX) + { + Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes); + } + } + LinearUpscale2DArrayInPlace(Height, 17, 17, STEPX, STEPZ); + + // Copy into the heightmap + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetHeight(a_HeightMap, x, z, (int)Height[x + 17 * z]); + } + } + //*/ + + /* + // For each height, go through neighboring biomes and add up their idea of height: + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetHeight(a_HeightMap, x, z, GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes)); + } // for x + } + //*/ +} + + + + + +void cHeiGenBiomal::InitializeHeightGen(cIniFile & a_IniFile) +{ + // No user-settable params +} + + + + + +NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors) +{ + // Sum up how many biomes of each type there are in the neighborhood: + int BiomeCounts[biNumBiomes]; + memset(BiomeCounts, 0, sizeof(BiomeCounts)); + int Sum = 0; + for (int z = -8; z <= 8; z++) + { + int FinalZ = a_RelZ + z + cChunkDef::Width; + int IdxZ = FinalZ / cChunkDef::Width; + int ModZ = FinalZ % cChunkDef::Width; + int WeightZ = 9 - abs(z); + for (int x = -8; x <= 8; x++) + { + int FinalX = a_RelX + x + cChunkDef::Width; + int IdxX = FinalX / cChunkDef::Width; + int ModX = FinalX % cChunkDef::Width; + EMCSBiome Biome = cChunkDef::GetBiome(a_BiomeNeighbors[IdxX][IdxZ], ModX, ModZ); + if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts))) + { + continue; + } + int WeightX = 9 - abs(x); + BiomeCounts[Biome] += WeightX + WeightZ; + Sum += WeightX + WeightZ; + } // for x + } // for z + + // For each biome type that has a nonzero count, calc its height and add it: + if (Sum > 0) + { + NOISE_DATATYPE Height = 0; + int BlockX = a_ChunkX * cChunkDef::Width + a_RelX; + int BlockZ = a_ChunkZ * cChunkDef::Width + a_RelZ; + for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++) + { + if (BiomeCounts[i] == 0) + { + continue; + } + NOISE_DATATYPE oct1 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq1, BlockZ * m_GenParam[i].m_HeightFreq1) * m_GenParam[i].m_HeightAmp1; + NOISE_DATATYPE oct2 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq2, BlockZ * m_GenParam[i].m_HeightFreq2) * m_GenParam[i].m_HeightAmp2; + NOISE_DATATYPE oct3 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq3, BlockZ * m_GenParam[i].m_HeightFreq3) * m_GenParam[i].m_HeightAmp3; + Height += BiomeCounts[i] * (m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3); + } + NOISE_DATATYPE res = Height / Sum; + return std::min((NOISE_DATATYPE)250, std::max(res, (NOISE_DATATYPE)5)); + } + + // No known biome around? Weird. Return a bogus value: + ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around"); + return 5; +} + + + + + diff --git a/source/Generating/HeiGen.h b/src/Generating/HeiGen.h index 1b246c70a..1b246c70a 100644 --- a/source/Generating/HeiGen.h +++ b/src/Generating/HeiGen.h diff --git a/source/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index f42240e55..f42240e55 100644 --- a/source/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp diff --git a/source/Generating/MineShafts.h b/src/Generating/MineShafts.h index c53d3bc53..c53d3bc53 100644 --- a/source/Generating/MineShafts.h +++ b/src/Generating/MineShafts.h diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp new file mode 100644 index 000000000..0c68957c0 --- /dev/null +++ b/src/Generating/Noise3DGenerator.cpp @@ -0,0 +1,576 @@ + +// Nosie3DGenerator.cpp + +// Generates terrain using 3D noise, rather than composing. Is a test. + +#include "Globals.h" +#include "Noise3DGenerator.h" +#include "../OSSupport/File.h" +#include "inifile/iniFile.h" +#include "../LinearInterpolation.h" +#include "../LinearUpscale.h" + + + + + +/* +// Perform an automatic test of upscaling upon program start (use breakpoints to debug): + +class Test +{ +public: + Test(void) + { + DoTest1(); + DoTest2(); + } + + + void DoTest1(void) + { + float In[3 * 3 * 3]; + for (int i = 0; i < ARRAYCOUNT(In); i++) + { + In[i] = (float)(i % 5); + } + Debug3DNoise(In, 3, 3, 3, "Upscale3D in"); + float Out[17 * 33 * 35]; + LinearUpscale3DArray(In, 3, 3, 3, Out, 8, 16, 17); + Debug3DNoise(Out, 17, 33, 35, "Upscale3D test"); + } + + + void DoTest2(void) + { + float In[3 * 3]; + for (int i = 0; i < ARRAYCOUNT(In); i++) + { + In[i] = (float)(i % 5); + } + Debug2DNoise(In, 3, 3, "Upscale2D in"); + float Out[17 * 33]; + LinearUpscale2DArray(In, 3, 3, Out, 8, 16); + Debug2DNoise(Out, 17, 33, "Upscale2D test"); + } + +} gTest; +//*/ + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cNoise3DGenerator: + +cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) : + super(a_ChunkGenerator), + m_Perlin(1000), + m_Cubic(1000) +{ + m_Perlin.AddOctave(1, (NOISE_DATATYPE)0.5); + m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 1); + m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 2); + + #if 0 + // DEBUG: Test the noise generation: + // NOTE: In order to be able to run MCS with this code, you need to increase the default thread stack size + // In MSVC, it is done in Project Settings -> Configuration Properties -> Linker -> System, set Stack reserve size to at least 64M + m_SeaLevel = 62; + m_HeightAmplification = 0; + m_MidPoint = 75; + m_FrequencyX = 4; + m_FrequencyY = 4; + m_FrequencyZ = 4; + m_AirThreshold = 0.5; + + const int NumChunks = 4; + NOISE_DATATYPE Noise[NumChunks][cChunkDef::Width * cChunkDef::Width * cChunkDef::Height]; + for (int x = 0; x < NumChunks; x++) + { + GenerateNoiseArray(x, 5, Noise[x]); + } + + // Save in XY cuts: + cFile f1; + if (f1.Open("Test_XY.grab", cFile::fmWrite)) + { + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int y = 0; y < cChunkDef::Height; y++) + { + for (int i = 0; i < NumChunks; i++) + { + int idx = y * cChunkDef::Width + z * cChunkDef::Width * cChunkDef::Height; + unsigned char buf[cChunkDef::Width]; + for (int x = 0; x < cChunkDef::Width; x++) + { + buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 32 * Noise[i][idx++])))); + } + f1.Write(buf, cChunkDef::Width); + } + } // for y + } // for z + } // if (XY file open) + + cFile f2; + if (f2.Open("Test_XZ.grab", cFile::fmWrite)) + { + for (int y = 0; y < cChunkDef::Height; y++) + { + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int i = 0; i < NumChunks; i++) + { + int idx = y * cChunkDef::Width + z * cChunkDef::Width * cChunkDef::Height; + unsigned char buf[cChunkDef::Width]; + for (int x = 0; x < cChunkDef::Width; x++) + { + buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 32 * Noise[i][idx++])))); + } + f2.Write(buf, cChunkDef::Width); + } + } // for z + } // for y + } // if (XZ file open) + #endif // 0 +} + + + + + +cNoise3DGenerator::~cNoise3DGenerator() +{ + // Nothing needed yet +} + + + + + +void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) +{ + m_World = a_World; + + // Params: + m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); + m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); + m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75); + m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8); + m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8); + m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8); + m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5); +} + + + + + +void cNoise3DGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + for (unsigned int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) + { + a_BiomeMap[i] = biExtremeHills; + } +} + + + + + +void cNoise3DGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) +{ + NOISE_DATATYPE Noise[17 * 257 * 17]; + GenerateNoiseArray(a_ChunkX, a_ChunkZ, Noise); + + // Output noise into chunk: + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int y = 0; y < cChunkDef::Height; y++) + { + int idx = z * 17 * 257 + y * 17; + for (int x = 0; x < cChunkDef::Width; x++) + { + NOISE_DATATYPE n = Noise[idx++]; + BLOCKTYPE BlockType; + if (n > m_AirThreshold) + { + BlockType = (y > m_SeaLevel) ? E_BLOCK_AIR : E_BLOCK_STATIONARY_WATER; + } + else + { + BlockType = E_BLOCK_STONE; + } + a_ChunkDesc.SetBlockType(x, y, z, BlockType); + } + } + } + + UpdateHeightmap(a_ChunkDesc); + ComposeTerrain (a_ChunkDesc); +} + + + + + +void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_OutNoise) +{ + NOISE_DATATYPE NoiseO[DIM_X * DIM_Y * DIM_Z]; // Output for the Perlin noise + NOISE_DATATYPE NoiseW[DIM_X * DIM_Y * DIM_Z]; // Workspace that the noise calculation can use and trash + + // Our noise array has different layout, XZY, instead of regular chunk's XYZ, that's why the coords are "renamed" + NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width)) / m_FrequencyX; + NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((a_ChunkX + 1) * cChunkDef::Width) - 1) / m_FrequencyX; + NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width)) / m_FrequencyZ; + NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((a_ChunkZ + 1) * cChunkDef::Width) - 1) / m_FrequencyZ; + NOISE_DATATYPE StartY = 0; + NOISE_DATATYPE EndY = ((NOISE_DATATYPE)256) / m_FrequencyY; + + m_Perlin.Generate3D(NoiseO, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, NoiseW); + + // DEBUG: Debug3DNoise(NoiseO, DIM_X, DIM_Y, DIM_Z, Printf("Chunk_%d_%d_orig", a_ChunkX, a_ChunkZ)); + + // Precalculate a "height" array: + NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source") + m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25); + for (unsigned int i = 0; i < ARRAYCOUNT(Height); i++) + { + Height[i] = abs(Height[i]) * m_HeightAmplification + 1; + } + + // Modify the noise by height data: + for (int y = 0; y < DIM_Y; y++) + { + NOISE_DATATYPE AddHeight = (y * UPSCALE_Y - m_MidPoint) / 20; + AddHeight *= AddHeight * AddHeight; + for (int z = 0; z < DIM_Z; z++) + { + NOISE_DATATYPE * CurRow = &(NoiseO[y * DIM_X + z * DIM_X * DIM_Y]); + for (int x = 0; x < DIM_X; x++) + { + CurRow[x] += AddHeight / Height[x + DIM_X * z]; + } + } + } + + // DEBUG: Debug3DNoise(NoiseO, DIM_X, DIM_Y, DIM_Z, Printf("Chunk_%d_%d_hei", a_ChunkX, a_ChunkZ)); + + // Upscale the Perlin noise into full-blown chunk dimensions: + LinearUpscale3DArray( + NoiseO, DIM_X, DIM_Y, DIM_Z, + a_OutNoise, UPSCALE_X, UPSCALE_Y, UPSCALE_Z + ); + + // DEBUG: Debug3DNoise(a_OutNoise, 17, 257, 17, Printf("Chunk_%d_%d_lerp", a_ChunkX, a_ChunkZ)); +} + + + + + +void cNoise3DGenerator::UpdateHeightmap(cChunkDesc & a_ChunkDesc) +{ + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + for (int y = cChunkDef::Height - 1; y > 0; y--) + { + if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) + { + a_ChunkDesc.SetHeight(x, z, y); + break; + } + } // for y + } // for x + } // for z +} + + + + + +void cNoise3DGenerator::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + // Make basic terrain composition: + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + int LastAir = a_ChunkDesc.GetHeight(x, z) + 1; + bool HasHadWater = false; + for (int y = LastAir - 1; y > 0; y--) + { + switch (a_ChunkDesc.GetBlockType(x, y, z)) + { + case E_BLOCK_AIR: + { + LastAir = y; + break; + } + case E_BLOCK_STONE: + { + if (LastAir - y > 3) + { + break; + } + if (HasHadWater) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND); + } + else + { + a_ChunkDesc.SetBlockType(x, y, z, (LastAir == y + 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT); + } + break; + } + case E_BLOCK_STATIONARY_WATER: + { + LastAir = y; + HasHadWater = true; + break; + } + } // switch (GetBlockType()) + } // for y + a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); + } // for x + } // for z +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cNoise3DComposable: + +cNoise3DComposable::cNoise3DComposable(int a_Seed) : + m_Noise1(a_Seed + 1000), + m_Noise2(a_Seed + 2000), + m_Noise3(a_Seed + 3000) +{ +} + + + + + +void cNoise3DComposable::Initialize(cIniFile & a_IniFile) +{ + // Params: + m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); + m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); + m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75); + m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 10); + m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 10); + m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 10); + m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5); +} + + + + + +void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) +{ + if ((a_ChunkX == m_LastChunkX) && (a_ChunkZ == m_LastChunkZ)) + { + // The noise for this chunk is already generated in m_Noise + return; + } + m_LastChunkX = a_ChunkX; + m_LastChunkZ = a_ChunkZ; + + // Upscaling parameters: + const int UPSCALE_X = 8; + const int UPSCALE_Y = 4; + const int UPSCALE_Z = 8; + + // Precalculate a "height" array: + NOISE_DATATYPE Height[17 * 17]; // x + 17 * z + for (int z = 0; z < 17; z += UPSCALE_Z) + { + NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + z)) / m_FrequencyZ; + for (int x = 0; x < 17; x += UPSCALE_X) + { + NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; + NOISE_DATATYPE val = abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1; + Height[x + 17 * z] = val * val * val; + } + } + + for (int y = 0; y < 257; y += UPSCALE_Y) + { + NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)y) / m_FrequencyY; + NOISE_DATATYPE AddHeight = (y - m_MidPoint) / 20; + AddHeight *= AddHeight * AddHeight; + NOISE_DATATYPE * CurFloor = &(m_NoiseArray[y * 17 * 17]); + for (int z = 0; z < 17; z += UPSCALE_Z) + { + NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + z)) / m_FrequencyZ; + for (int x = 0; x < 17; x += UPSCALE_X) + { + NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; + CurFloor[x + 17 * z] = + m_Noise1.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * (NOISE_DATATYPE)0.5 + + m_Noise2.CubicNoise3D(NoiseX / 2, NoiseY / 2, NoiseZ / 2) + + m_Noise3.CubicNoise3D(NoiseX / 4, NoiseY / 4, NoiseZ / 4) * 2 + + AddHeight / Height[x + 17 * z]; + } + } + // Linear-interpolate this XZ floor: + LinearUpscale2DArrayInPlace(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z); + } + + // Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis + for (int y = 1; y < cChunkDef::Height; y++) + { + if ((y % UPSCALE_Y) == 0) + { + // This is the interpolation source floor, already calculated + continue; + } + int LoFloorY = (y / UPSCALE_Y) * UPSCALE_Y; + int HiFloorY = LoFloorY + UPSCALE_Y; + NOISE_DATATYPE * LoFloor = &(m_NoiseArray[LoFloorY * 17 * 17]); + NOISE_DATATYPE * HiFloor = &(m_NoiseArray[HiFloorY * 17 * 17]); + NOISE_DATATYPE * CurFloor = &(m_NoiseArray[y * 17 * 17]); + NOISE_DATATYPE Ratio = ((NOISE_DATATYPE)(y % UPSCALE_Y)) / UPSCALE_Y; + int idx = 0; + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + CurFloor[idx] = LoFloor[idx] + (HiFloor[idx] - LoFloor[idx]) * Ratio; + idx += 1; + } + idx += 1; // Skipping one X column + } + } + + // The noise array is now fully interpolated + /* + // DEBUG: Output two images of the array, sliced by XY and XZ: + cFile f1; + if (f1.Open(Printf("Chunk_%d_%d_XY.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite)) + { + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int y = 0; y < cChunkDef::Height; y++) + { + int idx = y * 17 * 17 + z * 17; + unsigned char buf[16]; + for (int x = 0; x < cChunkDef::Width; x++) + { + buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 128 * m_Noise[idx++])))); + } + f1.Write(buf, 16); + } // for y + } // for z + } // if (XY file open) + + cFile f2; + if (f2.Open(Printf("Chunk_%d_%d_XZ.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite)) + { + for (int y = 0; y < cChunkDef::Height; y++) + { + for (int z = 0; z < cChunkDef::Width; z++) + { + int idx = y * 17 * 17 + z * 17; + unsigned char buf[16]; + for (int x = 0; x < cChunkDef::Width; x++) + { + buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 128 * m_Noise[idx++])))); + } + f2.Write(buf, 16); + } // for z + } // for y + } // if (XZ file open) + */ +} + + + + + +void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +{ + GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ); + + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetHeight(a_HeightMap, x, z, m_SeaLevel); + for (int y = cChunkDef::Height - 1; y > m_SeaLevel; y--) + { + if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= m_AirThreshold) + { + cChunkDef::SetHeight(a_HeightMap, x, z, y); + break; + } + } // for y + } // for x + } // for z +} + + + + + +void cNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + GenerateNoiseArrayIfNeeded(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); + + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); + + // Make basic terrain composition: + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + int LastAir = a_ChunkDesc.GetHeight(x, z) + 1; + bool HasHadWater = false; + for (int y = LastAir; y < m_SeaLevel; y++) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER); + } + for (int y = LastAir - 1; y > 0; y--) + { + if (m_NoiseArray[x + 17 * z + 17 * 17 * y] > m_AirThreshold) + { + // "air" part + LastAir = y; + if (y < m_SeaLevel) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER); + HasHadWater = true; + } + continue; + } + // "ground" part: + if (LastAir - y > 4) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STONE); + continue; + } + if (HasHadWater) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND); + } + else + { + a_ChunkDesc.SetBlockType(x, y, z, (LastAir == y + 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT); + } + } // for y + a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); + } // for x + } // for z +} + + + + diff --git a/source/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 0d211cddc..0d211cddc 100644 --- a/source/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h diff --git a/source/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index 6413b963b..6413b963b 100644 --- a/source/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp diff --git a/source/Generating/Ravines.h b/src/Generating/Ravines.h index 05164a5b2..05164a5b2 100644 --- a/source/Generating/Ravines.h +++ b/src/Generating/Ravines.h diff --git a/source/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 2180261aa..2180261aa 100644 --- a/source/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp diff --git a/source/Generating/StructGen.h b/src/Generating/StructGen.h index 853748bb8..853748bb8 100644 --- a/source/Generating/StructGen.h +++ b/src/Generating/StructGen.h diff --git a/source/Generating/Trees.cpp b/src/Generating/Trees.cpp index 7ca30c60f..7ca30c60f 100644 --- a/source/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp diff --git a/source/Generating/Trees.h b/src/Generating/Trees.h index f5148ad6f..f5148ad6f 100644 --- a/source/Generating/Trees.h +++ b/src/Generating/Trees.h diff --git a/source/Globals.cpp b/src/Globals.cpp index 13c6ae709..13c6ae709 100644 --- a/source/Globals.cpp +++ b/src/Globals.cpp diff --git a/src/Globals.h b/src/Globals.h new file mode 100644 index 000000000..cb67d9fda --- /dev/null +++ b/src/Globals.h @@ -0,0 +1,226 @@ + +// Globals.h + +// This file gets included from every module in the project, so that global symbols may be introduced easily +// Also used for precompiled header generation in MSVC environments + + + + + +// Compiler-dependent stuff: +#if defined(_MSC_VER) + // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether + #pragma warning(disable:4481) + + // Disable some warnings that we don't care about: + #pragma warning(disable:4100) + + #define OBSOLETE __declspec(deprecated) + + // No alignment needed in MSVC + #define ALIGN_8 + #define ALIGN_16 + +#elif defined(__GNUC__) + + // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)? + #define abstract + + // TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) + #define override + + #define OBSOLETE __attribute__((deprecated)) + + #define ALIGN_8 __attribute__((aligned(8))) + #define ALIGN_16 __attribute__((aligned(16))) + + // Some portability macros :) + #define stricmp strcasecmp + +#else + + #error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler" + + /* + // Copy and uncomment this into another #elif section based on your compiler identification + + // Explicitly mark classes as abstract (no instances can be created) + #define abstract + + // Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) + #define override + + // Mark functions as obsolete, so that their usage results in a compile-time warning + #define OBSOLETE + + // Mark types / variables for alignment. Do the platforms need it? + #define ALIGN_8 + #define ALIGN_16 + */ + +#endif + + + + + +// Integral types with predefined sizes: +typedef long long Int64; +typedef int Int32; +typedef short Int16; + +typedef unsigned long long UInt64; +typedef unsigned int UInt32; +typedef unsigned short UInt16; + + + + +// A macro to disallow the copy constructor and operator= functions +// This should be used in the private: declarations for any class that shouldn't allow copying itself +#define DISALLOW_COPY_AND_ASSIGN(TypeName) \ + TypeName(const TypeName &); \ + void operator=(const TypeName &) + +// A macro that is used to mark unused function parameters, to avoid pedantic warnings in gcc +#define UNUSED(X) (void)(X) + + + + +// OS-dependent stuff: +#ifdef _WIN32 + #define WIN32_LEAN_AND_MEAN + + #define _WIN32_WINNT 0x501 // We want to target WinXP and higher + + #include <Windows.h> + #include <winsock2.h> + #include <Ws2tcpip.h> // IPv6 stuff + + // Windows SDK defines min and max macros, messing up with our std::min and std::max usage + #undef min + #undef max + + // Windows SDK defines GetFreeSpace as a constant, probably a Win16 API remnant + #ifdef GetFreeSpace + #undef GetFreeSpace + #endif // GetFreeSpace +#else + #include <sys/types.h> + #include <sys/time.h> + #include <sys/socket.h> + #include <netinet/in.h> + #include <arpa/inet.h> + #include <netdb.h> + #include <time.h> + #include <dirent.h> + #include <errno.h> + #include <iostream> + #include <cstdio> + #include <cstring> + #include <pthread.h> + #include <semaphore.h> + #include <errno.h> + #include <fcntl.h> +#if !defined(ANDROID_NDK) + #include <tr1/memory> +#endif +#endif + +#if defined(ANDROID_NDK) + #define FILE_IO_PREFIX "/sdcard/mcserver/" +#else + #define FILE_IO_PREFIX "" +#endif + + + + + +// CRT stuff: +#include <sys/stat.h> +#include <assert.h> +#include <stdio.h> +#include <math.h> +#include <stdarg.h> + + + + + +// STL stuff: +#include <vector> +#include <list> +#include <deque> +#include <string> +#include <map> +#include <algorithm> +#include <memory> +#include <set> +#include <queue> + + + + + +// Common headers (part 1, without macros): +#include "StringUtils.h" +#include "OSSupport/Sleep.h" +#include "OSSupport/CriticalSection.h" +#include "OSSupport/Semaphore.h" +#include "OSSupport/Event.h" +#include "OSSupport/Thread.h" +#include "OSSupport/File.h" +#include "MCLogger.h" + + + + + +// Common definitions: + +/// Evaluates to the number of elements in an array (compile-time!) +#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X))) + +/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" ) +#define KiB * 1024 +#define MiB * 1024 * 1024 + +/// Faster than (int)floorf((float)x / (float)div) +#define FAST_FLOOR_DIV( x, div ) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div)) + +// Own version of assert() that writes failed assertions to the log for review +#ifdef _DEBUG + #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) ) +#else + #define ASSERT(x) ((void)0) +#endif + +// Pretty much the same as ASSERT() but stays in Release builds +#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) ) + + + + + +/// A generic interface used mainly in ForEach() functions +template <typename Type> class cItemCallback +{ +public: + /// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating + virtual bool Item(Type * a_Type) = 0; +} ; + + + + + +// Common headers (part 2, with macros): +#include "ChunkDef.h" +#include "BlockID.h" + + + + diff --git a/source/Group.cpp b/src/Group.cpp index 448d29d87..448d29d87 100644 --- a/source/Group.cpp +++ b/src/Group.cpp diff --git a/source/Group.h b/src/Group.h index 65ee1a60a..65ee1a60a 100644 --- a/source/Group.h +++ b/src/Group.h diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp new file mode 100644 index 000000000..df609f05b --- /dev/null +++ b/src/GroupManager.cpp @@ -0,0 +1,122 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "GroupManager.h" +#include "Group.h" +#include "inifile/iniFile.h" +#include "ChatColor.h" +#include "Root.h" + + + + + +typedef std::map< AString, cGroup* > GroupMap; + + + + + +struct cGroupManager::sGroupManagerState +{ + GroupMap Groups; +}; + + + + + +cGroupManager::~cGroupManager() +{ + for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr ) + { + delete itr->second; + } + m_pState->Groups.clear(); + + delete m_pState; +} + + + + + +cGroupManager::cGroupManager() + : m_pState( new sGroupManagerState ) +{ + LOGD("-- Loading Groups --"); + cIniFile IniFile; + if (!IniFile.ReadFile("groups.ini")) + { + LOGWARNING("groups.ini inaccessible, no groups are defined"); + return; + } + + unsigned int NumKeys = IniFile.GetNumKeys(); + for( unsigned int i = 0; i < NumKeys; i++ ) + { + std::string KeyName = IniFile.GetKeyName( i ); + cGroup* Group = GetGroup( KeyName.c_str() ); + + LOGD("Loading group: %s", KeyName.c_str() ); + + Group->SetName( KeyName ); + char Color = IniFile.GetValue( KeyName, "Color", "-" )[0]; + if( Color != '-' ) + Group->SetColor( cChatColor::MakeColor(Color) ); + else + Group->SetColor( cChatColor::White ); + + std::string Commands = IniFile.GetValue( KeyName, "Commands", "" ); + if( Commands.size() > 0 ) + { + AStringVector Split = StringSplit( Commands, "," ); + for( unsigned int i = 0; i < Split.size(); i++) + { + Group->AddCommand( Split[i] ); + } + } + + std::string Permissions = IniFile.GetValue( KeyName, "Permissions", "" ); + if( Permissions.size() > 0 ) + { + AStringVector Split = StringSplit( Permissions, "," ); + for( unsigned int i = 0; i < Split.size(); i++) + { + Group->AddPermission( Split[i] ); + } + } + + std::string Groups = IniFile.GetValue( KeyName, "Inherits", "" ); + if( Groups.size() > 0 ) + { + AStringVector Split = StringSplit( Groups, "," ); + for( unsigned int i = 0; i < Split.size(); i++) + { + Group->InheritFrom( GetGroup( Split[i].c_str() ) ); + } + } + } + LOGD("-- Groups Successfully Loaded --"); +} + + + + + +cGroup* cGroupManager::GetGroup( const AString & a_Name ) +{ + GroupMap::iterator itr = m_pState->Groups.find( a_Name ); + if( itr != m_pState->Groups.end() ) + { + return itr->second; + } + + cGroup* Group = new cGroup(); + m_pState->Groups[a_Name] = Group; + + return Group; +} + + + + diff --git a/source/GroupManager.h b/src/GroupManager.h index d911f976c..d911f976c 100644 --- a/source/GroupManager.h +++ b/src/GroupManager.h diff --git a/source/HTTPServer/EnvelopeParser.cpp b/src/HTTPServer/EnvelopeParser.cpp index 8dbe05f14..8dbe05f14 100644 --- a/source/HTTPServer/EnvelopeParser.cpp +++ b/src/HTTPServer/EnvelopeParser.cpp diff --git a/source/HTTPServer/EnvelopeParser.h b/src/HTTPServer/EnvelopeParser.h index 6430fbebf..6430fbebf 100644 --- a/source/HTTPServer/EnvelopeParser.h +++ b/src/HTTPServer/EnvelopeParser.h diff --git a/source/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp index 68afdfc11..68afdfc11 100644 --- a/source/HTTPServer/HTTPConnection.cpp +++ b/src/HTTPServer/HTTPConnection.cpp diff --git a/source/HTTPServer/HTTPConnection.h b/src/HTTPServer/HTTPConnection.h index 14603bb70..14603bb70 100644 --- a/source/HTTPServer/HTTPConnection.h +++ b/src/HTTPServer/HTTPConnection.h diff --git a/source/HTTPServer/HTTPFormParser.cpp b/src/HTTPServer/HTTPFormParser.cpp index 596db424e..596db424e 100644 --- a/source/HTTPServer/HTTPFormParser.cpp +++ b/src/HTTPServer/HTTPFormParser.cpp diff --git a/source/HTTPServer/HTTPFormParser.h b/src/HTTPServer/HTTPFormParser.h index a554ca5a4..a554ca5a4 100644 --- a/source/HTTPServer/HTTPFormParser.h +++ b/src/HTTPServer/HTTPFormParser.h diff --git a/source/HTTPServer/HTTPMessage.cpp b/src/HTTPServer/HTTPMessage.cpp index ab23866e6..ab23866e6 100644 --- a/source/HTTPServer/HTTPMessage.cpp +++ b/src/HTTPServer/HTTPMessage.cpp diff --git a/source/HTTPServer/HTTPMessage.h b/src/HTTPServer/HTTPMessage.h index f5284c535..f5284c535 100644 --- a/source/HTTPServer/HTTPMessage.h +++ b/src/HTTPServer/HTTPMessage.h diff --git a/source/HTTPServer/HTTPServer.cpp b/src/HTTPServer/HTTPServer.cpp index f6f5b0f8b..f6f5b0f8b 100644 --- a/source/HTTPServer/HTTPServer.cpp +++ b/src/HTTPServer/HTTPServer.cpp diff --git a/src/HTTPServer/HTTPServer.h b/src/HTTPServer/HTTPServer.h new file mode 100644 index 000000000..24baf8c95 --- /dev/null +++ b/src/HTTPServer/HTTPServer.h @@ -0,0 +1,101 @@ + +// HTTPServer.h + +// Declares the cHTTPServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing + + + + + +#pragma once + +#include "../OSSupport/ListenThread.h" +#include "../OSSupport/SocketThreads.h" +#include "inifile/iniFile.h" + + + + + +// fwd: +class cHTTPMessage; +class cHTTPRequest; +class cHTTPResponse; +class cHTTPConnection; + +typedef std::vector<cHTTPConnection *> cHTTPConnections; + + + + + + +class cHTTPServer : + public cListenThread::cCallback +{ +public: + class cCallbacks + { + public: + /** Called when a new request arrives over a connection and its headers have been parsed. + The request body needn't have arrived yet. + */ + virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0; + + /// Called when another part of request body has arrived. + virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) = 0; + + /// Called when the request body has been fully received in previous calls to OnRequestBody() + virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0; + } ; + + cHTTPServer(void); + ~cHTTPServer(); + + /// Initializes the server on the specified ports + bool Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6); + + /// Starts the server and assigns the callbacks to use for incoming requests + bool Start(cCallbacks & a_Callbacks); + + /// Stops the server, drops all current connections + void Stop(void); + +protected: + friend class cHTTPConnection; + + cListenThread m_ListenThreadIPv4; + cListenThread m_ListenThreadIPv6; + + cSocketThreads m_SocketThreads; + + cCriticalSection m_CSConnections; + cHTTPConnections m_Connections; ///< All the connections that are currently being serviced + + /// The callbacks to call for various events + cCallbacks * m_Callbacks; + + + // cListenThread::cCallback overrides: + virtual void OnConnectionAccepted(cSocket & a_Socket) override; + + /// Called by cHTTPConnection to close the connection (presumably due to an error) + void CloseConnection(cHTTPConnection & a_Connection); + + /// Called by cHTTPConnection to notify SocketThreads that there's data to be sent for the connection + void NotifyConnectionWrite(cHTTPConnection & a_Connection); + + /// Called by cHTTPConnection when it finishes parsing the request header + void NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); + + /// Called by cHTTPConenction when it receives more data for the request body + void RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size); + + /// Called by cHTTPConnection when it detects that the request has finished (all of its body has been received) + void RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); +} ; + + + + + diff --git a/source/HTTPServer/MultipartParser.cpp b/src/HTTPServer/MultipartParser.cpp index b49f6ec07..b49f6ec07 100644 --- a/source/HTTPServer/MultipartParser.cpp +++ b/src/HTTPServer/MultipartParser.cpp diff --git a/source/HTTPServer/MultipartParser.h b/src/HTTPServer/MultipartParser.h index d853929ed..d853929ed 100644 --- a/source/HTTPServer/MultipartParser.h +++ b/src/HTTPServer/MultipartParser.h diff --git a/source/HTTPServer/NameValueParser.cpp b/src/HTTPServer/NameValueParser.cpp index a27f07d19..a27f07d19 100644 --- a/source/HTTPServer/NameValueParser.cpp +++ b/src/HTTPServer/NameValueParser.cpp diff --git a/source/HTTPServer/NameValueParser.h b/src/HTTPServer/NameValueParser.h index 07dc0b942..07dc0b942 100644 --- a/source/HTTPServer/NameValueParser.h +++ b/src/HTTPServer/NameValueParser.h diff --git a/src/Inventory.cpp b/src/Inventory.cpp new file mode 100644 index 000000000..a9b4ab9c5 --- /dev/null +++ b/src/Inventory.cpp @@ -0,0 +1,682 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Inventory.h" +#include "Entities/Player.h" +#include "ClientHandle.h" +#include "UI/Window.h" +#include "Item.h" +#include "Root.h" +#include "World.h" + +#include "json/json.h" + +#include "Items/ItemHandler.h" + + + + + +cInventory::cInventory(cPlayer & a_Owner) : + m_ArmorSlots (1, 4), // 1 x 4 slots + m_InventorySlots(9, 3), // 9 x 3 slots + m_HotbarSlots (9, 1), // 9 x 1 slots + m_Owner(a_Owner) +{ + // Ask each ItemGrid to report changes to us: + m_ArmorSlots.AddListener(*this); + m_InventorySlots.AddListener(*this); + m_HotbarSlots.AddListener(*this); + + SetEquippedSlotNum(0); +} + + + + + +void cInventory::Clear(void) +{ + m_ArmorSlots.Clear(); + m_InventorySlots.Clear(); + m_HotbarSlots.Clear(); +} + + + + + +int cInventory::HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlots) +{ + return HowManyCanFit(a_ItemStack, 0, invNumSlots - 1, a_ConsiderEmptySlots); +} + + + + + +int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots) +{ + if ((a_BeginSlotNum < 0) || (a_BeginSlotNum >= invNumSlots)) + { + LOGWARNING("%s: Bad BeginSlotNum, got %d, there are %d slots; correcting to 0.", __FUNCTION__, a_BeginSlotNum, invNumSlots - 1); + a_BeginSlotNum = 0; + } + if ((a_EndSlotNum < 0) || (a_EndSlotNum >= invNumSlots)) + { + LOGWARNING("%s: Bad EndSlotNum, got %d, there are %d slots; correcting to %d.", __FUNCTION__, a_BeginSlotNum, invNumSlots, invNumSlots - 1); + a_EndSlotNum = invNumSlots - 1; + } + if (a_BeginSlotNum > a_EndSlotNum) + { + std::swap(a_BeginSlotNum, a_EndSlotNum); + } + + char NumLeft = a_ItemStack.m_ItemCount; + int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize(); + for (int i = a_BeginSlotNum; i <= a_EndSlotNum; i++) + { + const cItem & Slot = GetSlot(i); + if (Slot.IsEmpty()) + { + NumLeft -= MaxStack; + } + else if (Slot.IsStackableWith(a_ItemStack)) + { + NumLeft -= MaxStack - Slot.m_ItemCount; + } + if (NumLeft <= 0) + { + // All items fit + return a_ItemStack.m_ItemCount; + } + } // for i - m_Slots[] + return a_ItemStack.m_ItemCount - NumLeft; +} + + + + + +int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst) +{ + cItem ToAdd(a_Item); + int res = 0; + if (ItemCategory::IsArmor(a_Item.m_ItemType)) + { + res = m_ArmorSlots.AddItem(ToAdd, a_AllowNewStacks); + ToAdd.m_ItemCount -= res; + if (ToAdd.m_ItemCount == 0) + { + return res; + } + } + + res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks, a_tryToFillEquippedFirst ? m_EquippedSlotNum : -1); + ToAdd.m_ItemCount = a_Item.m_ItemCount - res; + if (ToAdd.m_ItemCount == 0) + { + return res; + } + + res += m_InventorySlots.AddItem(ToAdd, a_AllowNewStacks); + return res; +} + + + + + +int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst) +{ + int TotalAdded = 0; + for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();) + { + int NumAdded = AddItem(*itr, a_AllowNewStacks, a_tryToFillEquippedFirst); + if (itr->m_ItemCount == NumAdded) + { + itr = a_ItemStackList.erase(itr); + } + else + { + itr->m_ItemCount -= NumAdded; + ++itr; + } + TotalAdded += NumAdded; + } + return TotalAdded; +} + + + + + +bool cInventory::RemoveOneEquippedItem(void) +{ + if (m_HotbarSlots.GetSlot(m_EquippedSlotNum).IsEmpty()) + { + return false; + } + + m_HotbarSlots.ChangeSlotCount(m_EquippedSlotNum, -1); + return true; +} + + + + + +int cInventory::HowManyItems(const cItem & a_Item) +{ + return + m_ArmorSlots.HowManyItems(a_Item) + + m_InventorySlots.HowManyItems(a_Item) + + m_HotbarSlots.HowManyItems(a_Item); +} + + + + + +bool cInventory::HasItems(const cItem & a_ItemStack) +{ + int CurrentlyHave = HowManyItems(a_ItemStack); + return (CurrentlyHave >= a_ItemStack.m_ItemCount); +} + + + + + +void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item) +{ + if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots)) + { + LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Ignoring.", __FUNCTION__, a_SlotNum, invNumSlots - 1); + return; + } + + int GridSlotNum = 0; + cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum); + if (Grid == NULL) + { + LOGWARNING("%s(%d): requesting an invalid itemgrid. Ignoring.", __FUNCTION__, a_SlotNum); + return; + } + Grid->SetSlot(GridSlotNum, a_Item); +} + + + + + +void cInventory::SetArmorSlot(int a_ArmorSlotNum, const cItem & a_Item) +{ + m_ArmorSlots.SetSlot(a_ArmorSlotNum, a_Item); +} + + + + + +void cInventory::SetInventorySlot(int a_InventorySlotNum, const cItem & a_Item) +{ + m_InventorySlots.SetSlot(a_InventorySlotNum, a_Item); +} + + + + + +void cInventory::SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item) +{ + m_HotbarSlots.SetSlot(a_HotBarSlotNum, a_Item); +} + + + + + +const cItem & cInventory::GetSlot(int a_SlotNum) const +{ + if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots)) + { + LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first inventory slot instead.", __FUNCTION__, a_SlotNum, invNumSlots - 1); + return m_InventorySlots.GetSlot(0); + } + int GridSlotNum = 0; + const cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum); + if (Grid == NULL) + { + // Something went wrong, but we don't know what. We must return a value, so return the first inventory slot + LOGWARNING("%s(%d): requesting an invalid ItemGrid, returning the first inventory slot instead.", __FUNCTION__, a_SlotNum); + return m_InventorySlots.GetSlot(0); + } + return Grid->GetSlot(GridSlotNum); +} + + + + + +const cItem & cInventory::GetArmorSlot(int a_ArmorSlotNum) const +{ + if ((a_ArmorSlotNum < 0) || (a_ArmorSlotNum >= invArmorCount)) + { + LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_ArmorSlotNum, invArmorCount - 1); + return m_ArmorSlots.GetSlot(0); + } + return m_ArmorSlots.GetSlot(a_ArmorSlotNum); +} + + + + + +const cItem & cInventory::GetInventorySlot(int a_InventorySlotNum) const +{ + if ((a_InventorySlotNum < 0) || (a_InventorySlotNum >= invInventoryCount)) + { + LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_InventorySlotNum, invInventoryCount - 1); + return m_InventorySlots.GetSlot(0); + } + return m_InventorySlots.GetSlot(a_InventorySlotNum); +} + + + + + +const cItem & cInventory::GetHotbarSlot(int a_SlotNum) const +{ + if ((a_SlotNum < 0) || (a_SlotNum >= invHotbarCount)) + { + LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_SlotNum, invHotbarCount - 1); + return m_HotbarSlots.GetSlot(0); + } + return m_HotbarSlots.GetSlot(a_SlotNum); +} + + + + + +const cItem & cInventory::GetEquippedItem(void) const +{ + return GetHotbarSlot(m_EquippedSlotNum); +} + + + + + +void cInventory::SetEquippedSlotNum(int a_SlotNum) +{ + if ((a_SlotNum < 0) || (a_SlotNum >= invHotbarCount)) + { + LOGWARNING("%s: requesting invalid slot index: %d out of %d. Setting 0 instead.", __FUNCTION__, a_SlotNum, invHotbarCount - 1); + m_EquippedSlotNum = 0; + } + else + { + m_EquippedSlotNum = a_SlotNum; + } +} + + + + + +bool cInventory::DamageEquippedItem(short a_Amount) +{ + return DamageItem(invHotbarOffset + m_EquippedSlotNum, a_Amount); +} + + + + + +int cInventory::ChangeSlotCount(int a_SlotNum, int a_AddToCount) +{ + int GridSlotNum = 0; + cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum); + if (Grid == NULL) + { + LOGWARNING("%s: invalid slot number, expected 0 .. %d, got %d; ignoring", __FUNCTION__, invNumSlots, a_SlotNum); + return -1; + } + return Grid->ChangeSlotCount(GridSlotNum, a_AddToCount); +} + + + + + +bool cInventory::DamageItem(int a_SlotNum, short a_Amount) +{ + if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots)) + { + LOGWARNING("%s: requesting an invalid slot index: %d out of %d", __FUNCTION__, a_SlotNum, invNumSlots - 1); + return false; + } + + int GridSlotNum = 0; + cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum); + if (Grid == NULL) + { + LOGWARNING("%s(%d, %d): requesting an invalid grid, ignoring.", __FUNCTION__, a_SlotNum, a_Amount); + return false; + } + if (!Grid->DamageItem(GridSlotNum, a_Amount)) + { + // The item has been damaged, but did not break yet + return false; + } + + // The item has broken, remove it: + Grid->EmptySlot(GridSlotNum); + return true; +} + + + + + +void cInventory::CopyToItems(cItems & a_Items) +{ + m_ArmorSlots.CopyToItems(a_Items); + m_InventorySlots.CopyToItems(a_Items); + m_HotbarSlots.CopyToItems(a_Items); +} + + + + + +void cInventory::SendSlot(int a_SlotNum) +{ + cItem Item(GetSlot(a_SlotNum)); + if (Item.IsEmpty()) + { + // Sanitize items that are not completely empty (ie. count == 0, but type != empty) + Item.Empty(); + } + m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum + 5, Item); // Slots in the client are numbered "+ 5" because of crafting grid and result +} + + + + + +/* +int cInventory::MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot) +{ + int res = 0; + for (int i = a_BeginSlot; i <= a_EndSlot; i++) + { + if ( + m_Slots[i].IsEmpty() || + ((m_Slots[i].m_ItemType == a_ItemType) && (m_Slots[i].m_ItemDamage == a_ItemDamage)) + ) + { + int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize(); + ASSERT(m_Slots[i].m_ItemCount <= MaxCount); + int NumToMove = std::min(a_Count, MaxCount - m_Slots[i].m_ItemCount); + m_Slots[i].m_ItemCount += NumToMove; + m_Slots[i].m_ItemDamage = a_ItemDamage; + m_Slots[i].m_ItemType = a_ItemType; + SendSlot(i); + res += NumToMove; + a_Count -= NumToMove; + if (a_Count <= 0) + { + // No more items to distribute + return res; + } + } + } // for i - m_Slots[] + // No more space to distribute to + return res; +} +*/ + + + + + +int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum) +{ + switch (a_ArmorSlotNum) + { + case 0: return 4; // Helmet + case 1: return 3; // Chestplate + case 2: return 2; // Leggings + case 3: return 1; // Boots + } + LOGWARN("%s: invalid armor slot number: %d", __FUNCTION__, a_ArmorSlotNum); + return 0; +} + + + + + +#if 0 +bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ ) +{ + // Fill already present stacks + if( a_Mode < 2 ) + { + int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize(); + for(int i = 0; i < a_Size; i++) + { + if( m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage ) + { + int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount; + if( NumFree >= a_Item.m_ItemCount ) + { + + //printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree ); + m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount; + a_Item.m_ItemCount = 0; + a_bChangedSlots[i + a_Offset] = true; + break; + } + else + { + //printf("2. Adding %i items\n", NumFree ); + m_Slots[i + a_Offset].m_ItemCount += (char)NumFree; + a_Item.m_ItemCount -= (char)NumFree; + a_bChangedSlots[i + a_Offset] = true; + } + } + } + } + + if( a_Mode > 0 ) + { + // If we got more left, find first empty slot + for(int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++) + { + if( m_Slots[i + a_Offset].m_ItemType == -1 ) + { + m_Slots[i + a_Offset] = a_Item; + a_Item.m_ItemCount = 0; + a_bChangedSlots[i + a_Offset] = true; + } + } + } + + return true; +} +#endif + + + + + +void cInventory::SaveToJson(Json::Value & a_Value) +{ + // The JSON originally included the 4 crafting slots and the result, so we have to put empty items there, too: + cItem EmptyItem; + Json::Value EmptyItemJson; + EmptyItem.GetJson(EmptyItemJson); + for (int i = 0; i < 5; i++) + { + a_Value.append(EmptyItemJson); + } + + // The 4 armor slots follow: + for (int i = 0; i < invArmorCount; i++) + { + Json::Value JSON_Item; + m_ArmorSlots.GetSlot(i).GetJson(JSON_Item); + a_Value.append(JSON_Item); + } + + // Next comes the main inventory: + for (int i = 0; i < invInventoryCount; i++) + { + Json::Value JSON_Item; + m_InventorySlots.GetSlot(i).GetJson(JSON_Item); + a_Value.append(JSON_Item); + } + + // The hotbar is the last: + for (int i = 0; i < invHotbarCount; i++) + { + Json::Value JSON_Item; + m_HotbarSlots.GetSlot(i).GetJson(JSON_Item); + a_Value.append(JSON_Item); + } +} + + + + + +bool cInventory::LoadFromJson(Json::Value & a_Value) +{ + int SlotIdx = 0; + + for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr, SlotIdx++) + { + cItem Item; + Item.FromJson(*itr); + + // The JSON originally included the 4 crafting slots and the result slot, so we need to skip the first 5 items: + if (SlotIdx < 5) + { + continue; + } + + // If we loaded all the slots, stop now, even if the JSON has more: + if (SlotIdx - 5 >= invNumSlots) + { + break; + } + + int GridSlotNum = 0; + cItemGrid * Grid = GetGridForSlotNum(SlotIdx - 5, GridSlotNum); + ASSERT(Grid != NULL); + Grid->SetSlot(GridSlotNum, Item); + } // for itr - a_Value[] + return true; +} + + + + + +const cItemGrid * cInventory::GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const +{ + ASSERT(a_SlotNum >= 0); + + if (a_SlotNum < invArmorCount) + { + a_GridSlotNum = a_SlotNum; + return &m_ArmorSlots; + } + a_SlotNum -= invArmorCount; + if (a_SlotNum < invInventoryCount) + { + a_GridSlotNum = a_SlotNum; + return &m_InventorySlots; + } + a_GridSlotNum = a_SlotNum - invInventoryCount; + return &m_HotbarSlots; +} + + + + + +cItemGrid * cInventory::GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) +{ + ASSERT(a_SlotNum >= 0); + + if (a_SlotNum < invArmorCount) + { + a_GridSlotNum = a_SlotNum; + return &m_ArmorSlots; + } + a_SlotNum -= invArmorCount; + if (a_SlotNum < invInventoryCount) + { + a_GridSlotNum = a_SlotNum; + return &m_InventorySlots; + } + a_GridSlotNum = a_SlotNum - invInventoryCount; + return &m_HotbarSlots; +} + + + + + +void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) +{ + // Send the neccessary updates to whoever needs them + + if (m_Owner.IsDestroyed()) + { + // Owner is not (yet) valid, skip for now + return; + } + + // Armor update needs broadcast to other players: + cWorld * World = m_Owner.GetWorld(); + if ((a_ItemGrid == &m_ArmorSlots) && (World != NULL)) + { + World->BroadcastEntityEquipment( + m_Owner, ArmorSlotNumToEntityEquipmentID(a_SlotNum), + m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle() + ); + } + + // Convert the grid-local a_SlotNum to our global SlotNum: + int Base = 0; + if (a_ItemGrid == &m_ArmorSlots) + { + Base = invArmorOffset; + } + else if (a_ItemGrid == &m_InventorySlots) + { + Base = invInventoryOffset; + } + else if (a_ItemGrid == &m_HotbarSlots) + { + Base = invHotbarOffset; + } + else + { + ASSERT(!"Unknown ItemGrid calling OnSlotChanged()"); + return; + } + + SendSlot(Base + a_SlotNum); +} + + + + diff --git a/source/Inventory.h b/src/Inventory.h index 3c6a19de8..3c6a19de8 100644 --- a/source/Inventory.h +++ b/src/Inventory.h diff --git a/src/Item.cpp b/src/Item.cpp new file mode 100644 index 000000000..196a260ef --- /dev/null +++ b/src/Item.cpp @@ -0,0 +1,261 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Item.h" +#include "json/json.h" +#include "Items/ItemHandler.h" + + + + + +cItem cItem::CopyOne(void) const +{ + cItem res(*this); + res.m_ItemCount = 1; + return res; +} + + + + + +cItem & cItem::AddCount(char a_AmountToAdd) +{ + m_ItemCount += a_AmountToAdd; + if (m_ItemCount <= 0) + { + Empty(); + } + return *this; +} + + + + + +short cItem::GetMaxDamage(void) const +{ + switch (m_ItemType) + { + case E_ITEM_BOW: return 384; + case E_ITEM_DIAMOND_AXE: return 1563; + case E_ITEM_DIAMOND_HOE: return 1563; + case E_ITEM_DIAMOND_PICKAXE: return 1563; + case E_ITEM_DIAMOND_SHOVEL: return 1563; + case E_ITEM_DIAMOND_SWORD: return 1563; + case E_ITEM_FLINT_AND_STEEL: return 65; + case E_ITEM_GOLD_AXE: return 32; + case E_ITEM_GOLD_HOE: return 32; + case E_ITEM_GOLD_PICKAXE: return 32; + case E_ITEM_GOLD_SHOVEL: return 32; + case E_ITEM_GOLD_SWORD: return 32; + case E_ITEM_IRON_AXE: return 251; + case E_ITEM_IRON_HOE: return 251; + case E_ITEM_IRON_PICKAXE: return 251; + case E_ITEM_IRON_SHOVEL: return 251; + case E_ITEM_IRON_SWORD: return 251; + case E_ITEM_SHEARS: return 251; + case E_ITEM_STONE_AXE: return 132; + case E_ITEM_STONE_HOE: return 132; + case E_ITEM_STONE_PICKAXE: return 132; + case E_ITEM_STONE_SHOVEL: return 132; + case E_ITEM_STONE_SWORD: return 132; + case E_ITEM_WOODEN_AXE: return 60; + case E_ITEM_WOODEN_HOE: return 60; + case E_ITEM_WOODEN_PICKAXE: return 60; + case E_ITEM_WOODEN_SHOVEL: return 60; + case E_ITEM_WOODEN_SWORD: return 60; + } + return 0; +} + + + + + +bool cItem::DamageItem(short a_Amount) +{ + short MaxDamage = GetMaxDamage(); + if (MaxDamage == 0) + { + // Item doesn't have damage + return false; + } + + m_ItemDamage += a_Amount; + return (m_ItemDamage >= MaxDamage); +} + + + + + +bool cItem::IsStackableWith(const cItem & a_OtherStack) const +{ + if (a_OtherStack.m_ItemType != m_ItemType) + { + return false; + } + if (a_OtherStack.m_ItemDamage != m_ItemDamage) + { + return false; + } + if (a_OtherStack.m_Enchantments != m_Enchantments) + { + return false; + } + + return true; +} + + + + + +bool cItem::IsFullStack(void) const +{ + return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize()); +} + + + + + +char cItem::GetMaxStackSize(void) const +{ + return ItemHandler(m_ItemType)->GetMaxStackSize(); +} + + + + + +/// Returns the cItemHandler responsible for this item type +cItemHandler * cItem::GetHandler(void) const +{ + return ItemHandler(m_ItemType); +} + + + + + +void cItem::GetJson(Json::Value & a_OutValue) const +{ + a_OutValue["ID"] = m_ItemType; + if (m_ItemType > 0) + { + a_OutValue["Count"] = m_ItemCount; + a_OutValue["Health"] = m_ItemDamage; + AString Enchantments(m_Enchantments.ToString()); + if (!Enchantments.empty()) + { + a_OutValue["ench"] = Enchantments; + } + } +} + + + + + +void cItem::FromJson(const Json::Value & a_Value) +{ + m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt(); + if (m_ItemType > 0) + { + m_ItemCount = (char)a_Value.get("Count", -1 ).asInt(); + m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt(); + m_Enchantments.Clear(); + m_Enchantments.AddFromString(a_Value.get("ench", "").asString()); + } +} + + + + + +bool cItem::IsEnchantable(short item) +{ + if ((item >= 256) && (item <= 259)) + return true; + if ((item >= 267) && (item <= 279)) + return true; + if ((item >= 283) && (item <= 286)) + return true; + if ((item >= 290) && (item <= 294)) + return true; + if ((item >= 298) && (item <= 317)) + return true; + if ((item >= 290) && (item <= 294)) + return true; + + if ((item == 346) || (item == 359) || (item == 261)) + return true; + + return false; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cItems: + +cItem * cItems::Get(int a_Idx) +{ + if ((a_Idx < 0) || (a_Idx >= (int)size())) + { + LOGWARNING("cItems: Attempt to get an out-of-bounds item at index %d; there are currently %d items. Returning a nil.", a_Idx, size()); + return NULL; + } + return &at(a_Idx); +} + + + + + +void cItems::Set(int a_Idx, const cItem & a_Item) +{ + if ((a_Idx < 0) || (a_Idx >= (int)size())) + { + LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently %d items. Not setting.", a_Idx, size()); + return; + } + at(a_Idx) = a_Item; +} + + + + + +void cItems::Delete(int a_Idx) +{ + if ((a_Idx < 0) || (a_Idx >= (int)size())) + { + LOGWARNING("cItems: Attempt to delete an item at an out-of-bounds index %d; there are currently %d items. Ignoring.", a_Idx, size()); + return; + } + erase(begin() + a_Idx); +} + + + + + +void cItems::Set(int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage) +{ + if ((a_Idx < 0) || (a_Idx >= (int)size())) + { + LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently %d items. Not setting.", a_Idx, size()); + return; + } + at(a_Idx) = cItem(a_ItemType, a_ItemCount, a_ItemDamage); +} + + + + diff --git a/source/Item.h b/src/Item.h index c60d0542c..c60d0542c 100644 --- a/source/Item.h +++ b/src/Item.h diff --git a/source/ItemGrid.cpp b/src/ItemGrid.cpp index e9b86173e..e9b86173e 100644 --- a/source/ItemGrid.cpp +++ b/src/ItemGrid.cpp diff --git a/source/ItemGrid.h b/src/ItemGrid.h index a4af523cf..a4af523cf 100644 --- a/source/ItemGrid.h +++ b/src/ItemGrid.h diff --git a/source/Items/ItemBed.h b/src/Items/ItemBed.h index ab4182eea..ab4182eea 100644 --- a/source/Items/ItemBed.h +++ b/src/Items/ItemBed.h diff --git a/source/Items/ItemBoat.h b/src/Items/ItemBoat.h index 6e3395f1d..6e3395f1d 100644 --- a/source/Items/ItemBoat.h +++ b/src/Items/ItemBoat.h diff --git a/source/Items/ItemBow.h b/src/Items/ItemBow.h index d533c21fd..d533c21fd 100644 --- a/source/Items/ItemBow.h +++ b/src/Items/ItemBow.h diff --git a/source/Items/ItemBrewingStand.h b/src/Items/ItemBrewingStand.h index 4ff14d4b4..4ff14d4b4 100644 --- a/source/Items/ItemBrewingStand.h +++ b/src/Items/ItemBrewingStand.h diff --git a/source/Items/ItemBucket.h b/src/Items/ItemBucket.h index fa3d48da1..fa3d48da1 100644 --- a/source/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h diff --git a/source/Items/ItemCauldron.h b/src/Items/ItemCauldron.h index 8b2ddc29f..8b2ddc29f 100644 --- a/source/Items/ItemCauldron.h +++ b/src/Items/ItemCauldron.h diff --git a/source/Items/ItemCloth.h b/src/Items/ItemCloth.h index aca27a299..aca27a299 100644 --- a/source/Items/ItemCloth.h +++ b/src/Items/ItemCloth.h diff --git a/source/Items/ItemComparator.h b/src/Items/ItemComparator.h index 3fbb7603d..3fbb7603d 100644 --- a/source/Items/ItemComparator.h +++ b/src/Items/ItemComparator.h diff --git a/source/Items/ItemDoor.h b/src/Items/ItemDoor.h index 72ea0beed..72ea0beed 100644 --- a/source/Items/ItemDoor.h +++ b/src/Items/ItemDoor.h diff --git a/source/Items/ItemDye.h b/src/Items/ItemDye.h index 99b8d2543..99b8d2543 100644 --- a/source/Items/ItemDye.h +++ b/src/Items/ItemDye.h diff --git a/source/Items/ItemFlowerPot.h b/src/Items/ItemFlowerPot.h index befa2ff21..befa2ff21 100644 --- a/source/Items/ItemFlowerPot.h +++ b/src/Items/ItemFlowerPot.h diff --git a/source/Items/ItemFood.h b/src/Items/ItemFood.h index 2ae572331..2ae572331 100644 --- a/source/Items/ItemFood.h +++ b/src/Items/ItemFood.h diff --git a/source/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 92ba94999..92ba94999 100644 --- a/source/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp diff --git a/source/Items/ItemHandler.h b/src/Items/ItemHandler.h index e39bb054b..e39bb054b 100644 --- a/source/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h diff --git a/source/Items/ItemHoe.h b/src/Items/ItemHoe.h index 7b6b3e6ac..7b6b3e6ac 100644 --- a/source/Items/ItemHoe.h +++ b/src/Items/ItemHoe.h diff --git a/source/Items/ItemLeaves.h b/src/Items/ItemLeaves.h index 60222eaa9..60222eaa9 100644 --- a/source/Items/ItemLeaves.h +++ b/src/Items/ItemLeaves.h diff --git a/source/Items/ItemLighter.h b/src/Items/ItemLighter.h index 4281a2d0c..4281a2d0c 100644 --- a/source/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h diff --git a/source/Items/ItemMinecart.h b/src/Items/ItemMinecart.h index f8eb31a49..f8eb31a49 100644 --- a/source/Items/ItemMinecart.h +++ b/src/Items/ItemMinecart.h diff --git a/source/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h index bde7f0905..bde7f0905 100644 --- a/source/Items/ItemPickaxe.h +++ b/src/Items/ItemPickaxe.h diff --git a/source/Items/ItemRedstoneDust.h b/src/Items/ItemRedstoneDust.h index b7860b187..b7860b187 100644 --- a/source/Items/ItemRedstoneDust.h +++ b/src/Items/ItemRedstoneDust.h diff --git a/source/Items/ItemRedstoneRepeater.h b/src/Items/ItemRedstoneRepeater.h index f69f24eb8..f69f24eb8 100644 --- a/source/Items/ItemRedstoneRepeater.h +++ b/src/Items/ItemRedstoneRepeater.h diff --git a/source/Items/ItemSapling.h b/src/Items/ItemSapling.h index dc0810a45..dc0810a45 100644 --- a/source/Items/ItemSapling.h +++ b/src/Items/ItemSapling.h diff --git a/source/Items/ItemSeeds.h b/src/Items/ItemSeeds.h index 8ca86663f..8ca86663f 100644 --- a/source/Items/ItemSeeds.h +++ b/src/Items/ItemSeeds.h diff --git a/source/Items/ItemShears.h b/src/Items/ItemShears.h index 6a17607ee..6a17607ee 100644 --- a/source/Items/ItemShears.h +++ b/src/Items/ItemShears.h diff --git a/source/Items/ItemShovel.h b/src/Items/ItemShovel.h index d0625ef1c..d0625ef1c 100644 --- a/source/Items/ItemShovel.h +++ b/src/Items/ItemShovel.h diff --git a/source/Items/ItemSign.h b/src/Items/ItemSign.h index 5ccd79e29..5ccd79e29 100644 --- a/source/Items/ItemSign.h +++ b/src/Items/ItemSign.h diff --git a/source/Items/ItemSpawnEgg.h b/src/Items/ItemSpawnEgg.h index 26dd15b7d..26dd15b7d 100644 --- a/source/Items/ItemSpawnEgg.h +++ b/src/Items/ItemSpawnEgg.h diff --git a/source/Items/ItemSugarcane.h b/src/Items/ItemSugarcane.h index ce93aa3e5..ce93aa3e5 100644 --- a/source/Items/ItemSugarcane.h +++ b/src/Items/ItemSugarcane.h diff --git a/source/Items/ItemSword.h b/src/Items/ItemSword.h index a7c1d2432..a7c1d2432 100644 --- a/source/Items/ItemSword.h +++ b/src/Items/ItemSword.h diff --git a/source/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index fc24e775a..fc24e775a 100644 --- a/source/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h diff --git a/source/LeakFinder.cpp b/src/LeakFinder.cpp index 0f84adb2b..0f84adb2b 100644 --- a/source/LeakFinder.cpp +++ b/src/LeakFinder.cpp diff --git a/source/LeakFinder.h b/src/LeakFinder.h index e63b9ec5d..e63b9ec5d 100644 --- a/source/LeakFinder.h +++ b/src/LeakFinder.h diff --git a/source/LightingThread.cpp b/src/LightingThread.cpp index d7e60e458..d7e60e458 100644 --- a/source/LightingThread.cpp +++ b/src/LightingThread.cpp diff --git a/source/LightingThread.h b/src/LightingThread.h index 498755025..498755025 100644 --- a/source/LightingThread.h +++ b/src/LightingThread.h diff --git a/source/LineBlockTracer.cpp b/src/LineBlockTracer.cpp index 9fcbca915..9fcbca915 100644 --- a/source/LineBlockTracer.cpp +++ b/src/LineBlockTracer.cpp diff --git a/source/LineBlockTracer.h b/src/LineBlockTracer.h index ccbb70ea6..ccbb70ea6 100644 --- a/source/LineBlockTracer.h +++ b/src/LineBlockTracer.h diff --git a/source/LinearInterpolation.cpp b/src/LinearInterpolation.cpp index d4975418b..d4975418b 100644 --- a/source/LinearInterpolation.cpp +++ b/src/LinearInterpolation.cpp diff --git a/source/LinearInterpolation.h b/src/LinearInterpolation.h index 4b798d9bc..4b798d9bc 100644 --- a/source/LinearInterpolation.h +++ b/src/LinearInterpolation.h diff --git a/source/LinearUpscale.h b/src/LinearUpscale.h index b337b3219..b337b3219 100644 --- a/source/LinearUpscale.h +++ b/src/LinearUpscale.h diff --git a/source/Log.cpp b/src/Log.cpp index a0de4531b..a0de4531b 100644 --- a/source/Log.cpp +++ b/src/Log.cpp diff --git a/source/Log.h b/src/Log.h index d00022c6f..d00022c6f 100644 --- a/source/Log.h +++ b/src/Log.h diff --git a/source/LuaFunctions.h b/src/LuaFunctions.h index 0ad420881..0ad420881 100644 --- a/source/LuaFunctions.h +++ b/src/LuaFunctions.h diff --git a/src/LuaState.cpp b/src/LuaState.cpp new file mode 100644 index 000000000..6be1ee58c --- /dev/null +++ b/src/LuaState.cpp @@ -0,0 +1,1024 @@ + +// LuaState.cpp + +// Implements the cLuaState class representing the wrapper over lua_State *, provides associated helper functions + +#include "Globals.h" +#include "LuaState.h" + +extern "C" +{ + #include "lua/src/lualib.h" +} + +#include "tolua++.h" +#include "Bindings.h" +#include "ManualBindings.h" + +// fwd: SQLite/lsqlite3.c +extern "C" +{ + LUALIB_API int luaopen_lsqlite3(lua_State * L); +} + +// fwd: LuaExpat/lxplib.c: +extern "C" +{ + int luaopen_lxp(lua_State * L); +} + + + + + + +const cLuaState::cRet cLuaState::Return = {}; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cLuaState: + +cLuaState::cLuaState(const AString & a_SubsystemName) : + m_LuaState(NULL), + m_IsOwned(false), + m_SubsystemName(a_SubsystemName), + m_NumCurrentFunctionArgs(-1) +{ +} + + + + + +cLuaState::cLuaState(lua_State * a_AttachState) : + m_LuaState(a_AttachState), + m_IsOwned(false), + m_SubsystemName("<attached>"), + m_NumCurrentFunctionArgs(-1) +{ +} + + + + + +cLuaState::~cLuaState() +{ + if (IsValid()) + { + if (m_IsOwned) + { + Close(); + } + else + { + Detach(); + } + } +} + + + + + +void cLuaState::Create(void) +{ + if (m_LuaState != NULL) + { + LOGWARNING("%s: Trying to create an already-existing LuaState, ignoring.", __FUNCTION__); + return; + } + m_LuaState = lua_open(); + luaL_openlibs(m_LuaState); + tolua_AllToLua_open(m_LuaState); + ManualBindings::Bind(m_LuaState); + luaopen_lsqlite3(m_LuaState); + luaopen_lxp(m_LuaState); + m_IsOwned = true; +} + + + + + +void cLuaState::Close(void) +{ + if (m_LuaState == NULL) + { + LOGWARNING("%s: Trying to close an invalid LuaState, ignoring.", __FUNCTION__); + return; + } + if (!m_IsOwned) + { + LOGWARNING( + "%s: Detected mis-use, calling Close() on an attached state (0x%p). Detaching instead.", + __FUNCTION__, m_LuaState + ); + Detach(); + return; + } + lua_close(m_LuaState); + m_LuaState = NULL; + m_IsOwned = false; +} + + + + + +void cLuaState::Attach(lua_State * a_State) +{ + if (m_LuaState != NULL) + { + LOGINFO("%s: Already contains a LuaState (0x%p), will be closed / detached.", __FUNCTION__, m_LuaState); + if (m_IsOwned) + { + Close(); + } + else + { + Detach(); + } + } + m_LuaState = a_State; + m_IsOwned = false; +} + + + + + +void cLuaState::Detach(void) +{ + if (m_LuaState == NULL) + { + return; + } + if (m_IsOwned) + { + LOGWARNING( + "%s: Detected a mis-use, calling Detach() when the state is owned. Closing the owned state (0x%p).", + __FUNCTION__, m_LuaState + ); + Close(); + return; + } + m_LuaState = NULL; +} + + + + + +bool cLuaState::LoadFile(const AString & a_FileName) +{ + ASSERT(IsValid()); + + // Load the file: + int s = luaL_loadfile(m_LuaState, a_FileName.c_str()); + if (ReportErrors(s)) + { + LOGWARNING("Can't load %s because of an error in file %s", m_SubsystemName.c_str(), a_FileName.c_str()); + return false; + } + + // Execute the globals: + s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0); + if (ReportErrors(s)) + { + LOGWARNING("Error in %s in file %s", m_SubsystemName.c_str(), a_FileName.c_str()); + return false; + } + + return true; +} + + + + + +bool cLuaState::HasFunction(const char * a_FunctionName) +{ + if (!IsValid()) + { + // This happens if cPlugin::Initialize() fails with an error + return false; + } + + lua_getglobal(m_LuaState, a_FunctionName); + bool res = (!lua_isnil(m_LuaState, -1) && lua_isfunction(m_LuaState, -1)); + lua_pop(m_LuaState, 1); + return res; +} + + + + + +bool cLuaState::PushFunction(const char * a_FunctionName) +{ + ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack + + if (!IsValid()) + { + // This happens if cPlugin::Initialize() fails with an error + return false; + } + + lua_getglobal(m_LuaState, a_FunctionName); + if (!lua_isfunction(m_LuaState, -1)) + { + LOGWARNING("Error in %s: Could not find function %s()", m_SubsystemName.c_str(), a_FunctionName); + lua_pop(m_LuaState, 1); + return false; + } + m_CurrentFunctionName.assign(a_FunctionName); + m_NumCurrentFunctionArgs = 0; + return true; +} + + + + + +bool cLuaState::PushFunction(int a_FnRef) +{ + ASSERT(IsValid()); + ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack + + lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_FnRef); // same as lua_getref() + if (!lua_isfunction(m_LuaState, -1)) + { + lua_pop(m_LuaState, 1); + return false; + } + m_CurrentFunctionName = "<callback>"; + m_NumCurrentFunctionArgs = 0; + return true; +} + + + + + +bool cLuaState::PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName) +{ + ASSERT(IsValid()); + ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack + + lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_TableRef); // Get the table ref + if (!lua_istable(m_LuaState, -1)) + { + // Not a table, bail out + lua_pop(m_LuaState, 1); + return false; + } + lua_getfield(m_LuaState, -1, a_FnName); + if (lua_isnil(m_LuaState, -1) || !lua_isfunction(m_LuaState, -1)) + { + // Not a valid function, bail out + lua_pop(m_LuaState, 2); + return false; + } + lua_remove(m_LuaState, -2); // Remove the table ref from the stack + m_CurrentFunctionName = "<table_callback>"; + m_NumCurrentFunctionArgs = 0; + return true; +} + + + + + +void cLuaState::Push(const AString & a_String) +{ + ASSERT(IsValid()); + + tolua_pushcppstring(m_LuaState, a_String); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(const AStringVector & a_Vector) +{ + ASSERT(IsValid()); + + lua_createtable(m_LuaState, a_Vector.size(), 0); + int newTable = lua_gettop(m_LuaState); + int index = 1; + for (AStringVector::const_iterator itr = a_Vector.begin(), end = a_Vector.end(); itr != end; ++itr, ++index) + { + tolua_pushstring(m_LuaState, itr->c_str()); + lua_rawseti(m_LuaState, newTable, index); + } + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::PushUserType(void * a_Object, const char * a_Type) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Object, a_Type); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(int a_Value) +{ + ASSERT(IsValid()); + + tolua_pushnumber(m_LuaState, a_Value); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(double a_Value) +{ + ASSERT(IsValid()); + + tolua_pushnumber(m_LuaState, a_Value); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(const char * a_Value) +{ + ASSERT(IsValid()); + + tolua_pushstring(m_LuaState, a_Value); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(bool a_Value) +{ + ASSERT(IsValid()); + + tolua_pushboolean(m_LuaState, a_Value ? 1 : 0); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cWorld * a_World) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_World, "cWorld"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cPlayer * a_Player) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Player, "cPlayer"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(const cPlayer * a_Player) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cEntity * a_Entity) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Entity, "cEntity"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cMonster * a_Monster) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Monster, "cMonster"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cItem * a_Item) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Item, "cItem"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cItems * a_Items) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Items, "cItems"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cClientHandle * a_Client) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Client, "cClientHandle"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cPickup * a_Pickup) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Pickup, "cPickup"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cChunkDesc * a_ChunkDesc) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_ChunkDesc, "cChunkDesc"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(const cCraftingGrid * a_Grid) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(const cCraftingRecipe * a_Recipe) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(TakeDamageInfo * a_TDI) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_TDI, "TakeDamageInfo"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cWindow * a_Window) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Window, "cWindow"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cPluginLua * a_Plugin) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Plugin, "cPluginLua"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(const HTTPRequest * a_Request) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPRequest"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cWebAdmin * a_WebAdmin) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_WebAdmin, "cWebAdmin"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(const HTTPTemplateRequest * a_Request) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPTemplateRequest"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cTNTEntity * a_TNTEntity) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_TNTEntity, "cTNTEntity"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cCreeper * a_Creeper) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Creeper, "cCreeper"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(Vector3i * a_Vector) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Vector, "Vector3i"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(void * a_Ptr) +{ + ASSERT(IsValid()); + + lua_pushnil(m_LuaState); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cHopperEntity * a_Hopper) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_Hopper, "cHopperEntity"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::Push(cBlockEntity * a_BlockEntity) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity"); + m_NumCurrentFunctionArgs += 1; +} + + + + + +void cLuaState::GetReturn(int a_StackPos, bool & a_ReturnedVal) +{ + a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0); +} + + + + + +void cLuaState::GetReturn(int a_StackPos, AString & a_ReturnedVal) +{ + if (lua_isstring(m_LuaState, a_StackPos)) + { + a_ReturnedVal = tolua_tocppstring(m_LuaState, a_StackPos, a_ReturnedVal.c_str()); + } +} + + + + + +void cLuaState::GetReturn(int a_StackPos, int & a_ReturnedVal) +{ + if (lua_isnumber(m_LuaState, a_StackPos)) + { + a_ReturnedVal = (int)tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal); + } +} + + + + + +void cLuaState::GetReturn(int a_StackPos, double & a_ReturnedVal) +{ + if (lua_isnumber(m_LuaState, a_StackPos)) + { + a_ReturnedVal = tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal); + } +} + + + + + +bool cLuaState::CallFunction(int a_NumResults) +{ + ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first + ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 1)); + + int s = lua_pcall(m_LuaState, m_NumCurrentFunctionArgs, a_NumResults, 0); + if (ReportErrors(s)) + { + LOGWARNING("Error in %s calling function %s()", m_SubsystemName.c_str(), m_CurrentFunctionName.c_str()); + m_NumCurrentFunctionArgs = -1; + m_CurrentFunctionName.clear(); + return false; + } + m_NumCurrentFunctionArgs = -1; + m_CurrentFunctionName.clear(); + return true; +} + + + + + +bool cLuaState::CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam) +{ + ASSERT(IsValid()); + + if (a_EndParam < 0) + { + a_EndParam = a_StartParam; + } + + tolua_Error tolua_err; + for (int i = a_StartParam; i <= a_EndParam; i++) + { + if (tolua_isusertable(m_LuaState, i, a_UserTable, 0, &tolua_err)) + { + continue; + } + // Not the correct parameter + lua_Debug entry; + VERIFY(lua_getstack(m_LuaState, 0, &entry)); + VERIFY(lua_getinfo (m_LuaState, "n", &entry)); + AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?"); + tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err); + return false; + } // for i - Param + + // All params checked ok + return true; +} + + + + + +bool cLuaState::CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam) +{ + ASSERT(IsValid()); + + if (a_EndParam < 0) + { + a_EndParam = a_StartParam; + } + + tolua_Error tolua_err; + for (int i = a_StartParam; i <= a_EndParam; i++) + { + if (tolua_isusertype(m_LuaState, i, a_UserType, 0, &tolua_err)) + { + continue; + } + // Not the correct parameter + lua_Debug entry; + VERIFY(lua_getstack(m_LuaState, 0, &entry)); + VERIFY(lua_getinfo (m_LuaState, "n", &entry)); + AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?"); + tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err); + return false; + } // for i - Param + + // All params checked ok + return true; +} + + + + + +bool cLuaState::CheckParamTable(int a_StartParam, int a_EndParam) +{ + ASSERT(IsValid()); + + if (a_EndParam < 0) + { + a_EndParam = a_StartParam; + } + + tolua_Error tolua_err; + for (int i = a_StartParam; i <= a_EndParam; i++) + { + if (tolua_istable(m_LuaState, i, 0, &tolua_err)) + { + continue; + } + // Not the correct parameter + lua_Debug entry; + VERIFY(lua_getstack(m_LuaState, 0, &entry)); + VERIFY(lua_getinfo (m_LuaState, "n", &entry)); + AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?"); + tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err); + return false; + } // for i - Param + + // All params checked ok + return true; +} + + + + + +bool cLuaState::CheckParamNumber(int a_StartParam, int a_EndParam) +{ + ASSERT(IsValid()); + + if (a_EndParam < 0) + { + a_EndParam = a_StartParam; + } + + tolua_Error tolua_err; + for (int i = a_StartParam; i <= a_EndParam; i++) + { + if (tolua_isnumber(m_LuaState, i, 0, &tolua_err)) + { + continue; + } + // Not the correct parameter + lua_Debug entry; + VERIFY(lua_getstack(m_LuaState, 0, &entry)); + VERIFY(lua_getinfo (m_LuaState, "n", &entry)); + AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?"); + tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err); + return false; + } // for i - Param + + // All params checked ok + return true; +} + + + + + +bool cLuaState::CheckParamString(int a_StartParam, int a_EndParam) +{ + ASSERT(IsValid()); + + if (a_EndParam < 0) + { + a_EndParam = a_StartParam; + } + + tolua_Error tolua_err; + for (int i = a_StartParam; i <= a_EndParam; i++) + { + if (tolua_isstring(m_LuaState, i, 0, &tolua_err)) + { + continue; + } + // Not the correct parameter + lua_Debug entry; + VERIFY(lua_getstack(m_LuaState, 0, &entry)); + VERIFY(lua_getinfo (m_LuaState, "n", &entry)); + AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?"); + tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err); + return false; + } // for i - Param + + // All params checked ok + return true; +} + + + + + +bool cLuaState::CheckParamEnd(int a_Param) +{ + tolua_Error tolua_err; + if (tolua_isnoobj(m_LuaState, a_Param, &tolua_err)) + { + return true; + } + // Not the correct parameter + lua_Debug entry; + VERIFY(lua_getstack(m_LuaState, 0, &entry)); + VERIFY(lua_getinfo (m_LuaState, "n", &entry)); + AString ErrMsg = Printf("#ferror in function '%s': Too many arguments.", (entry.name != NULL) ? entry.name : "?"); + tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err); + return false; +} + + + + + +bool cLuaState::ReportErrors(int a_Status) +{ + return ReportErrors(m_LuaState, a_Status); +} + + + + + +bool cLuaState::ReportErrors(lua_State * a_LuaState, int a_Status) +{ + if (a_Status == 0) + { + // No error to report + return false; + } + + LOGWARNING("LUA: %d - %s", a_Status, lua_tostring(a_LuaState, -1)); + lua_pop(a_LuaState, 1); + return true; +} + + + + + +void cLuaState::LogStackTrace(void) +{ + LOGWARNING("Stack trace:"); + lua_Debug entry; + int depth = 0; + while (lua_getstack(m_LuaState, depth, &entry)) + { + int status = lua_getinfo(m_LuaState, "Sln", &entry); + assert(status); + + LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?"); + depth++; + } + LOGWARNING("Stack trace end"); +} + + + + + +AString cLuaState::GetTypeText(int a_StackPos) +{ + int Type = lua_type(m_LuaState, a_StackPos); + switch (Type) + { + case LUA_TNONE: return "TNONE"; + case LUA_TNIL: return "TNIL"; + case LUA_TBOOLEAN: return "TBOOLEAN"; + case LUA_TLIGHTUSERDATA: return "TLIGHTUSERDATA"; + case LUA_TNUMBER: return "TNUMBER"; + case LUA_TSTRING: return "TSTRING"; + case LUA_TTABLE: return "TTABLE"; + case LUA_TFUNCTION: return "TFUNCTION"; + case LUA_TUSERDATA: return "TUSERDATA"; + case LUA_TTHREAD: return "TTHREAD"; + } + return Printf("Unknown (%d)", Type); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cLuaState::cRef: + +cLuaState::cRef::cRef(cLuaState & a_LuaState, int a_StackPos) : + m_LuaState(a_LuaState) +{ + ASSERT(m_LuaState.IsValid()); + + lua_pushvalue(m_LuaState, a_StackPos); // Push a copy of the value at a_StackPos onto the stack + m_Ref = luaL_ref(m_LuaState, LUA_REGISTRYINDEX); +} + + + + + +cLuaState::cRef::~cRef() +{ + ASSERT(m_LuaState.IsValid()); + + if (IsValid()) + { + luaL_unref(m_LuaState, LUA_REGISTRYINDEX, m_Ref); + } +} + + + + diff --git a/src/LuaState.h b/src/LuaState.h new file mode 100644 index 000000000..5e7f3d180 --- /dev/null +++ b/src/LuaState.h @@ -0,0 +1,817 @@ + +// LuaState.h + +// Declares the cLuaState class representing the wrapper over lua_State *, provides associated helper functions + +/* +The contained lua_State can be either owned or attached. +Owned lua_State is created by calling Create() and the cLuaState automatically closes the state +Or, lua_State can be attached by calling Attach(), the cLuaState doesn't close such a state +Attaching a state will automatically close an owned state. + +Calling a Lua function is done by pushing the function, either by PushFunction() or PushFunctionFromRegistry(), +then pushing the arguments (PushString(), PushNumber(), PushUserData() etc.) and finally +executing CallFunction(). cLuaState automatically keeps track of the number of arguments and the name of the +function (for logging purposes), which makes the call less error-prone. + +Reference management is provided by the cLuaState::cRef class. This is used when you need to hold a reference to +any Lua object across several function calls; usually this is used for callbacks. The class is RAII-like, with +automatic resource management. +*/ + + + + +#pragma once + +extern "C" +{ + #include "lua/src/lauxlib.h" +} + + + + + +class cWorld; +class cPlayer; +class cEntity; +class cMonster; +class cItem; +class cItems; +class cClientHandle; +class cPickup; +class cChunkDesc; +class cCraftingGrid; +class cCraftingRecipe; +struct TakeDamageInfo; +class cWindow; +class cPluginLua; +struct HTTPRequest; +class cWebAdmin; +struct HTTPTemplateRequest; +class cTNTEntity; +class cCreeper; +class Vector3i; +class cHopperEntity; +class cBlockEntity; + + + + + +/// Encapsulates a Lua state and provides some syntactic sugar for common operations +class cLuaState +{ +public: + + /// Used for storing references to object in the global registry + class cRef + { + public: + /// Creates a reference in the specified LuaState for object at the specified StackPos + cRef(cLuaState & a_LuaState, int a_StackPos); + ~cRef(); + + /// Returns true if the reference is valid + bool IsValid(void) const {return (m_Ref != LUA_REFNIL); } + + /// Allows to use this class wherever an int (i. e. ref) is to be used + operator int(void) const { return m_Ref; } + + protected: + cLuaState & m_LuaState; + int m_Ref; + } ; + + + /// A dummy class that's used only to delimit function args from return values for cLuaState::Call() + class cRet + { + } ; + + static const cRet Return; // Use this constant to delimit function args from return values for cLuaState::Call() + + + /** Creates a new instance. The LuaState is not initialized. + a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins, + or "LuaScript" for the cLuaScript template + */ + cLuaState(const AString & a_SubsystemName); + + /** Creates a new instance. The a_AttachState is attached. + Subsystem name is set to "<attached>". + */ + explicit cLuaState(lua_State * a_AttachState); + + ~cLuaState(); + + /// Allows this object to be used in the same way as a lua_State *, for example in the LuaLib functions + operator lua_State * (void) { return m_LuaState; } + + /// Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor + void Create(void); + + /// Closes the m_LuaState, if not closed already + void Close(void); + + /// Attaches the specified state. Operations will be carried out on this state, but it will not be closed in the destructor + void Attach(lua_State * a_State); + + /// Detaches a previously attached state. + void Detach(void); + + /// Returns true if the m_LuaState is valid + bool IsValid(void) const { return (m_LuaState != NULL); } + + /** Loads the specified file + Returns false and logs a warning to the console if not successful (but the LuaState is kept open). + m_SubsystemName is displayed in the warning log message. + */ + bool LoadFile(const AString & a_FileName); + + /// Returns true if a_FunctionName is a valid Lua function that can be called + bool HasFunction(const char * a_FunctionName); + + /** Pushes the function of the specified name onto the stack. + Returns true if successful. Logs a warning on failure (incl. m_SubsystemName) + */ + bool PushFunction(const char * a_FunctionName); + + /** Pushes a function that has been saved into the global registry, identified by a_FnRef. + Returns true if successful. Logs a warning on failure + */ + bool PushFunction(int a_FnRef); + + /** Pushes a function that is stored in a table ref. + Returns true if successful, false on failure. Doesn't log failure. + */ + bool PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName); + + /// Pushes a usertype of the specified class type onto the stack + void PushUserType(void * a_Object, const char * a_Type); + + // Push a value onto the stack + void Push(const AString & a_String); + void Push(const AStringVector & a_Vector); + void Push(int a_Value); + void Push(double a_Value); + void Push(const char * a_Value); + void Push(bool a_Value); + void Push(cWorld * a_World); + void Push(cPlayer * a_Player); + void Push(const cPlayer * a_Player); + void Push(cEntity * a_Entity); + void Push(cMonster * a_Monster); + void Push(cItem * a_Item); + void Push(cItems * a_Items); + void Push(cClientHandle * a_ClientHandle); + void Push(cPickup * a_Pickup); + void Push(cChunkDesc * a_ChunkDesc); + void Push(const cCraftingGrid * a_Grid); + void Push(const cCraftingRecipe * a_Recipe); + void Push(TakeDamageInfo * a_TDI); + void Push(cWindow * a_Window); + void Push(cPluginLua * a_Plugin); + void Push(const HTTPRequest * a_Request); + void Push(cWebAdmin * a_WebAdmin); + void Push(const HTTPTemplateRequest * a_Request); + void Push(cTNTEntity * a_TNTEntity); + void Push(cCreeper * a_Creeper); + void Push(Vector3i * a_Vector); + void Push(void * a_Ptr); + void Push(cHopperEntity * a_Hopper); + void Push(cBlockEntity * a_BlockEntity); + + /// Call any 0-param 0-return Lua function in a single line: + template <typename FnT> + bool Call(FnT a_FnName) + { + if (!PushFunction(a_FnName)) + { + return false; + } + return CallFunction(0); + } + + /// Call any 1-param 0-return Lua function in a single line: + template< + typename FnT, + typename ArgT1 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + return CallFunction(0); + } + + /// Call any 2-param 0-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + return CallFunction(0); + } + + /// Call any 1-param 1-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename RetT1 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + if (!CallFunction(1)) + { + return false; + } + GetReturn(-1, a_Ret1); + lua_pop(m_LuaState, 1); + return true; + } + + /// Call any 2-param 1-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename RetT1 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + if (!CallFunction(1)) + { + return false; + } + GetReturn(-1, a_Ret1); + lua_pop(m_LuaState, 1); + return true; + } + + /// Call any 3-param 1-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename RetT1 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + if (!CallFunction(1)) + { + return false; + } + GetReturn(-1, a_Ret1); + lua_pop(m_LuaState, 1); + return true; + } + + /// Call any 4-param 1-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename RetT1 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + if (!CallFunction(1)) + { + return false; + } + GetReturn(-1, a_Ret1); + lua_pop(m_LuaState, 1); + return true; + } + + /// Call any 5-param 1-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename RetT1 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + Push(a_Arg5); + if (!CallFunction(1)) + { + return false; + } + GetReturn(-1, a_Ret1); + lua_pop(m_LuaState, 1); + return true; + } + + /// Call any 6-param 1-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, + typename RetT1 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + Push(a_Arg5); + Push(a_Arg6); + if (!CallFunction(1)) + { + return false; + } + GetReturn(-1, a_Ret1); + lua_pop(m_LuaState, 1); + return true; + } + + /// Call any 7-param 1-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, + typename ArgT7, typename RetT1 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + Push(a_Arg5); + Push(a_Arg6); + Push(a_Arg7); + if (!CallFunction(1)) + { + return false; + } + GetReturn(-1, a_Ret1); + lua_pop(m_LuaState, 1); + return true; + } + + /// Call any 8-param 1-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, + typename ArgT7, typename ArgT8, typename RetT1 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + Push(a_Arg5); + Push(a_Arg6); + Push(a_Arg7); + Push(a_Arg8); + if (!CallFunction(1)) + { + return false; + } + GetReturn(-1, a_Ret1); + lua_pop(m_LuaState, 1); + return true; + } + + /// Call any 9-param 1-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, + typename ArgT7, typename ArgT8, typename ArgT9, typename RetT1 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + Push(a_Arg5); + Push(a_Arg6); + Push(a_Arg7); + Push(a_Arg8); + Push(a_Arg9); + if (!CallFunction(1)) + { + return false; + } + GetReturn(-1, a_Ret1); + lua_pop(m_LuaState, 1); + return true; + } + + /// Call any 10-param 1-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, + typename ArgT7, typename ArgT8, typename ArgT9, typename ArgT10, typename RetT1 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + Push(a_Arg5); + Push(a_Arg6); + Push(a_Arg7); + Push(a_Arg8); + Push(a_Arg9); + Push(a_Arg10); + if (!CallFunction(1)) + { + return false; + } + GetReturn(-1, a_Ret1); + lua_pop(m_LuaState, 1); + return true; + } + + /// Call any 1-param 2-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename RetT1, typename RetT2 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + if (!CallFunction(2)) + { + return false; + } + GetReturn(-2, a_Ret1); + GetReturn(-1, a_Ret2); + lua_pop(m_LuaState, 2); + return true; + } + + /// Call any 2-param 2-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename RetT1, typename RetT2 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + if (!CallFunction(2)) + { + return false; + } + GetReturn(-2, a_Ret1); + GetReturn(-1, a_Ret2); + lua_pop(m_LuaState, 2); + return true; + } + + /// Call any 3-param 2-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, + typename RetT1, typename RetT2 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + if (!CallFunction(2)) + { + return false; + } + GetReturn(-2, a_Ret1); + GetReturn(-1, a_Ret2); + lua_pop(m_LuaState, 2); + return true; + } + + /// Call any 4-param 2-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, + typename RetT1, typename RetT2 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + if (!CallFunction(2)) + { + return false; + } + GetReturn(-2, a_Ret1); + GetReturn(-1, a_Ret2); + lua_pop(m_LuaState, 2); + return true; + } + + /// Call any 5-param 2-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, + typename RetT1, typename RetT2 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + Push(a_Arg5); + if (!CallFunction(2)) + { + return false; + } + GetReturn(-2, a_Ret1); + GetReturn(-1, a_Ret2); + lua_pop(m_LuaState, 2); + return true; + } + + /// Call any 6-param 2-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, + typename ArgT6, + typename RetT1, typename RetT2 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + Push(a_Arg5); + Push(a_Arg6); + if (!CallFunction(2)) + { + return false; + } + GetReturn(-2, a_Ret1); + GetReturn(-1, a_Ret2); + lua_pop(m_LuaState, 2); + return true; + } + + /// Call any 7-param 2-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, + typename ArgT6, typename ArgT7, + typename RetT1, typename RetT2 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + Push(a_Arg5); + Push(a_Arg6); + Push(a_Arg7); + if (!CallFunction(2)) + { + return false; + } + GetReturn(-2, a_Ret1); + GetReturn(-1, a_Ret2); + lua_pop(m_LuaState, 2); + return true; + } + + /// Call any 7-param 3-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, + typename ArgT6, typename ArgT7, + typename RetT1, typename RetT2, typename RetT3 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + Push(a_Arg5); + Push(a_Arg6); + Push(a_Arg7); + if (!CallFunction(3)) + { + return false; + } + GetReturn(-3, a_Ret1); + GetReturn(-2, a_Ret2); + GetReturn(-1, a_Ret3); + lua_pop(m_LuaState, 3); + return true; + } + + /// Call any 8-param 3-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, + typename ArgT6, typename ArgT7, typename ArgT8, + typename RetT1, typename RetT2, typename RetT3 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + Push(a_Arg5); + Push(a_Arg6); + Push(a_Arg7); + Push(a_Arg8); + if (!CallFunction(3)) + { + return false; + } + GetReturn(-3, a_Ret1); + GetReturn(-2, a_Ret2); + GetReturn(-1, a_Ret3); + lua_pop(m_LuaState, 3); + return true; + } + + /// Call any 9-param 5-return Lua function in a single line: + template< + typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, + typename ArgT6, typename ArgT7, typename ArgT8, typename ArgT9, + typename RetT1, typename RetT2, typename RetT3, typename RetT4, typename RetT5 + > + bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5) + { + if (!PushFunction(a_FnName)) + { + return false; + } + Push(a_Arg1); + Push(a_Arg2); + Push(a_Arg3); + Push(a_Arg4); + Push(a_Arg5); + Push(a_Arg6); + Push(a_Arg7); + Push(a_Arg8); + Push(a_Arg9); + if (!CallFunction(5)) + { + return false; + } + GetReturn(-5, a_Ret1); + GetReturn(-4, a_Ret2); + GetReturn(-3, a_Ret3); + GetReturn(-2, a_Ret4); + GetReturn(-1, a_Ret5); + lua_pop(m_LuaState, 5); + return true; + } + + + /// Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged + void GetReturn(int a_StackPos, bool & a_ReturnedVal); + + /// Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged + void GetReturn(int a_StackPos, AString & a_ReturnedVal); + + /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged + void GetReturn(int a_StackPos, int & a_ReturnedVal); + + /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged + void GetReturn(int a_StackPos, double & a_ReturnedVal); + + /** + Calls the function that has been pushed onto the stack by PushFunction(), + with arguments pushed by PushXXX(). + Returns true if successful, logs a warning on failure. + */ + bool CallFunction(int a_NumReturnValues); + + /// Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions + bool CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam = -1); + + /// Returns true if the specified parameters on the stack are of the specified usertype; also logs warning if not. Used for regular functions + bool CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam = -1); + + /// Returns true if the specified parameters on the stack are tables; also logs warning if not + bool CheckParamTable(int a_StartParam, int a_EndParam = -1); + + /// Returns true if the specified parameters on the stack are numbers; also logs warning if not + bool CheckParamNumber(int a_StartParam, int a_EndParam = -1); + + /// Returns true if the specified parameters on the stack are strings; also logs warning if not + bool CheckParamString(int a_StartParam, int a_EndParam = -1); + + /// Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters) + bool CheckParamEnd(int a_Param); + + /// If the status is nonzero, prints the text on the top of Lua stack and returns true + bool ReportErrors(int status); + + /// If the status is nonzero, prints the text on the top of Lua stack and returns true + static bool ReportErrors(lua_State * a_LuaState, int status); + + /// Logs all items in the current stack trace to the server console + void LogStackTrace(void); + + /// Returns the type of the item on the specified position in the stack + AString GetTypeText(int a_StackPos); + +protected: + lua_State * m_LuaState; + + /// If true, the state is owned by this object and will be auto-Closed. False => attached state + bool m_IsOwned; + + /** The subsystem name is used for reporting errors to the console, it is either "plugin %s" or "LuaScript" + whatever is given to the constructor + */ + AString m_SubsystemName; + + /// Name of the currently pushed function (for the Push / Call chain) + AString m_CurrentFunctionName; + + /// Number of arguments currently pushed (for the Push / Call chain) + int m_NumCurrentFunctionArgs; +} ; + + + + diff --git a/src/LuaWindow.cpp b/src/LuaWindow.cpp new file mode 100644 index 000000000..5f112f1e1 --- /dev/null +++ b/src/LuaWindow.cpp @@ -0,0 +1,185 @@ + +// LuaWindow.cpp + +// Implements the cLuaWindow class representing a virtual window that plugins may create and open for the player + +#include "Globals.h" +#include "LuaWindow.h" +#include "UI/SlotArea.h" +#include "PluginLua.h" +#include "Entities/Player.h" +#include "lua/src/lauxlib.h" // Needed for LUA_REFNIL + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cLuaWindow: + +cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) : + super(a_WindowType, a_Title), + m_Contents(a_SlotsX, a_SlotsY), + m_Plugin(NULL), + m_LuaRef(LUA_REFNIL), + m_OnClosingFnRef(LUA_REFNIL), + m_OnSlotChangedFnRef(LUA_REFNIL) +{ + m_Contents.AddListener(*this); + m_SlotAreas.push_back(new cSlotAreaItemGrid(m_Contents, *this)); + + // If appropriate, add an Armor slot area: + switch (a_WindowType) + { + case cWindow::wtInventory: + case cWindow::wtWorkbench: + { + m_SlotAreas.push_back(new cSlotAreaArmor(*this)); + break; + } + } + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + +cLuaWindow::~cLuaWindow() +{ + m_Contents.RemoveListener(*this); + + // Must delete slot areas now, because they are referencing this->m_Contents and would try to access it in cWindow's + // destructor, when the member is already gone. + for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) + { + delete *itr; + } + m_SlotAreas.clear(); + + ASSERT(m_OpenedBy.empty()); +} + + + + + +void cLuaWindow::SetLuaRef(cPluginLua * a_Plugin, int a_LuaRef) +{ + // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object + ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); + ASSERT(m_LuaRef == LUA_REFNIL); + m_Plugin = a_Plugin; + m_LuaRef = a_LuaRef; +} + + + + + +bool cLuaWindow::IsLuaReferenced(void) const +{ + return ((m_Plugin != NULL) && (m_LuaRef != LUA_REFNIL)); +} + + + + + +void cLuaWindow::SetOnClosing(cPluginLua * a_Plugin, int a_FnRef) +{ + // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object + ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); + + // If there already was a function, unreference it first + if (m_OnClosingFnRef != LUA_REFNIL) + { + m_Plugin->Unreference(m_OnClosingFnRef); + } + + // Store the new reference + m_Plugin = a_Plugin; + m_OnClosingFnRef = a_FnRef; +} + + + + + +void cLuaWindow::SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef) +{ + // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object + ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); + + // If there already was a function, unreference it first + if (m_OnSlotChangedFnRef != LUA_REFNIL) + { + m_Plugin->Unreference(m_OnSlotChangedFnRef); + } + + // Store the new reference + m_Plugin = a_Plugin; + m_OnSlotChangedFnRef = a_FnRef; +} + + + + + +bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) +{ + // First notify the plugin through the registered callback: + if (m_OnClosingFnRef != LUA_REFNIL) + { + ASSERT(m_Plugin != NULL); + if (m_Plugin->CallbackWindowClosing(m_OnClosingFnRef, *this, a_Player, a_CanRefuse)) + { + // The callback disagrees (the higher levels check the CanRefuse flag compliance) + return false; + } + } + + return super::ClosedByPlayer(a_Player, a_CanRefuse); +} + + + + + +void cLuaWindow::Destroy(void) +{ + super::Destroy(); + + if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != NULL)) + { + // The object is referenced by Lua, un-reference it + m_Plugin->Unreference(m_LuaRef); + } + + // Lua will take care of this object, it will garbage-collect it, so we *must not* delete it! + m_IsDestroyed = false; +} + + + + + +void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) +{ + if (a_ItemGrid != &m_Contents) + { + ASSERT(!"Invalid ItemGrid in callback"); + return; + } + + // If an OnSlotChanged callback has been registered, call it: + if (m_OnSlotChangedFnRef != LUA_REFNIL) + { + m_Plugin->CallbackWindowSlotChanged(m_OnSlotChangedFnRef, *this, a_SlotNum); + } +} + + + + diff --git a/source/LuaWindow.h b/src/LuaWindow.h index 4c32c263e..4c32c263e 100644 --- a/source/LuaWindow.h +++ b/src/LuaWindow.h diff --git a/source/MCLogger.cpp b/src/MCLogger.cpp index 4f3e5dc0f..4f3e5dc0f 100644 --- a/source/MCLogger.cpp +++ b/src/MCLogger.cpp diff --git a/source/MCLogger.h b/src/MCLogger.h index c949a4cdf..c949a4cdf 100644 --- a/source/MCLogger.h +++ b/src/MCLogger.h diff --git a/source/ManualBindings.cpp b/src/ManualBindings.cpp index 02b3347f6..02b3347f6 100644 --- a/source/ManualBindings.cpp +++ b/src/ManualBindings.cpp diff --git a/source/ManualBindings.h b/src/ManualBindings.h index e6594947e..e6594947e 100644 --- a/source/ManualBindings.h +++ b/src/ManualBindings.h diff --git a/source/Matrix4f.cpp b/src/Matrix4f.cpp index d0a407a99..d0a407a99 100644 --- a/source/Matrix4f.cpp +++ b/src/Matrix4f.cpp diff --git a/source/Matrix4f.h b/src/Matrix4f.h index 249c92f5f..249c92f5f 100644 --- a/source/Matrix4f.h +++ b/src/Matrix4f.h diff --git a/source/MemoryLeak.h b/src/MemoryLeak.h index e9c0c34e3..e9c0c34e3 100644 --- a/source/MemoryLeak.h +++ b/src/MemoryLeak.h diff --git a/source/MersenneTwister.h b/src/MersenneTwister.h index dc7134a93..dc7134a93 100644 --- a/source/MersenneTwister.h +++ b/src/MersenneTwister.h diff --git a/source/MobCensus.cpp b/src/MobCensus.cpp index 66b5932bc..66b5932bc 100644 --- a/source/MobCensus.cpp +++ b/src/MobCensus.cpp diff --git a/source/MobCensus.h b/src/MobCensus.h index e3892bec6..e3892bec6 100644 --- a/source/MobCensus.h +++ b/src/MobCensus.h diff --git a/source/MobFamilyCollecter.cpp b/src/MobFamilyCollecter.cpp index e9c69e078..e9c69e078 100644 --- a/source/MobFamilyCollecter.cpp +++ b/src/MobFamilyCollecter.cpp diff --git a/source/MobFamilyCollecter.h b/src/MobFamilyCollecter.h index 6cef133b5..6cef133b5 100644 --- a/source/MobFamilyCollecter.h +++ b/src/MobFamilyCollecter.h diff --git a/source/MobProximityCounter.cpp b/src/MobProximityCounter.cpp index 583a71579..583a71579 100644 --- a/source/MobProximityCounter.cpp +++ b/src/MobProximityCounter.cpp diff --git a/source/MobProximityCounter.h b/src/MobProximityCounter.h index 8a67139aa..8a67139aa 100644 --- a/source/MobProximityCounter.h +++ b/src/MobProximityCounter.h diff --git a/source/MobSpawner.cpp b/src/MobSpawner.cpp index 4d0b2777b..4d0b2777b 100644 --- a/source/MobSpawner.cpp +++ b/src/MobSpawner.cpp diff --git a/source/MobSpawner.h b/src/MobSpawner.h index ea6636310..ea6636310 100644 --- a/source/MobSpawner.h +++ b/src/MobSpawner.h diff --git a/source/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index cc7e7da2b..cc7e7da2b 100644 --- a/source/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp diff --git a/source/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h index 5a0d93f3d..5a0d93f3d 100644 --- a/source/Mobs/AggressiveMonster.h +++ b/src/Mobs/AggressiveMonster.h diff --git a/source/Mobs/Bat.cpp b/src/Mobs/Bat.cpp index b9c82996b..b9c82996b 100644 --- a/source/Mobs/Bat.cpp +++ b/src/Mobs/Bat.cpp diff --git a/source/Mobs/Bat.h b/src/Mobs/Bat.h index e878d0ee8..e878d0ee8 100644 --- a/source/Mobs/Bat.h +++ b/src/Mobs/Bat.h diff --git a/source/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index f9c05b17a..f9c05b17a 100644 --- a/source/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp diff --git a/source/Mobs/Blaze.h b/src/Mobs/Blaze.h index cdb3a1306..cdb3a1306 100644 --- a/source/Mobs/Blaze.h +++ b/src/Mobs/Blaze.h diff --git a/source/Mobs/Cavespider.cpp b/src/Mobs/Cavespider.cpp index aba1ff9f5..aba1ff9f5 100644 --- a/source/Mobs/Cavespider.cpp +++ b/src/Mobs/Cavespider.cpp diff --git a/source/Mobs/Cavespider.h b/src/Mobs/Cavespider.h index 10ea03f7b..10ea03f7b 100644 --- a/source/Mobs/Cavespider.h +++ b/src/Mobs/Cavespider.h diff --git a/source/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp index 087fd088a..087fd088a 100644 --- a/source/Mobs/Chicken.cpp +++ b/src/Mobs/Chicken.cpp diff --git a/source/Mobs/Chicken.h b/src/Mobs/Chicken.h index 979c4d8a0..979c4d8a0 100644 --- a/source/Mobs/Chicken.h +++ b/src/Mobs/Chicken.h diff --git a/source/Mobs/Cow.cpp b/src/Mobs/Cow.cpp index 9eb74dac2..9eb74dac2 100644 --- a/source/Mobs/Cow.cpp +++ b/src/Mobs/Cow.cpp diff --git a/source/Mobs/Cow.h b/src/Mobs/Cow.h index 0391d4a31..0391d4a31 100644 --- a/source/Mobs/Cow.h +++ b/src/Mobs/Cow.h diff --git a/source/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index 4e11ae13e..4e11ae13e 100644 --- a/source/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp diff --git a/source/Mobs/Creeper.h b/src/Mobs/Creeper.h index c3d4edeae..c3d4edeae 100644 --- a/source/Mobs/Creeper.h +++ b/src/Mobs/Creeper.h diff --git a/source/Mobs/EnderDragon.cpp b/src/Mobs/EnderDragon.cpp index acd81cde1..acd81cde1 100644 --- a/source/Mobs/EnderDragon.cpp +++ b/src/Mobs/EnderDragon.cpp diff --git a/source/Mobs/EnderDragon.h b/src/Mobs/EnderDragon.h index 77177edfe..77177edfe 100644 --- a/source/Mobs/EnderDragon.h +++ b/src/Mobs/EnderDragon.h diff --git a/source/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index a784131e4..a784131e4 100644 --- a/source/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp diff --git a/source/Mobs/Enderman.h b/src/Mobs/Enderman.h index 32e40e70b..32e40e70b 100644 --- a/source/Mobs/Enderman.h +++ b/src/Mobs/Enderman.h diff --git a/source/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index 96a29b2d8..96a29b2d8 100644 --- a/source/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp diff --git a/source/Mobs/Ghast.h b/src/Mobs/Ghast.h index 43e8bedb6..43e8bedb6 100644 --- a/source/Mobs/Ghast.h +++ b/src/Mobs/Ghast.h diff --git a/source/Mobs/Giant.cpp b/src/Mobs/Giant.cpp index bbcad46f0..bbcad46f0 100644 --- a/source/Mobs/Giant.cpp +++ b/src/Mobs/Giant.cpp diff --git a/source/Mobs/Giant.h b/src/Mobs/Giant.h index 356dd4352..356dd4352 100644 --- a/source/Mobs/Giant.h +++ b/src/Mobs/Giant.h diff --git a/source/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index bb9a4e3f6..bb9a4e3f6 100644 --- a/source/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp diff --git a/source/Mobs/Horse.h b/src/Mobs/Horse.h index be0c23f9b..be0c23f9b 100644 --- a/source/Mobs/Horse.h +++ b/src/Mobs/Horse.h diff --git a/source/Mobs/IncludeAllMonsters.h b/src/Mobs/IncludeAllMonsters.h index 1b436a11f..1b436a11f 100644 --- a/source/Mobs/IncludeAllMonsters.h +++ b/src/Mobs/IncludeAllMonsters.h diff --git a/source/Mobs/IronGolem.cpp b/src/Mobs/IronGolem.cpp index 47c961098..47c961098 100644 --- a/source/Mobs/IronGolem.cpp +++ b/src/Mobs/IronGolem.cpp diff --git a/source/Mobs/IronGolem.h b/src/Mobs/IronGolem.h index d49ff4cab..d49ff4cab 100644 --- a/source/Mobs/IronGolem.h +++ b/src/Mobs/IronGolem.h diff --git a/source/Mobs/Magmacube.cpp b/src/Mobs/Magmacube.cpp index 86447ff6b..86447ff6b 100644 --- a/source/Mobs/Magmacube.cpp +++ b/src/Mobs/Magmacube.cpp diff --git a/source/Mobs/Magmacube.h b/src/Mobs/Magmacube.h index 130952970..130952970 100644 --- a/source/Mobs/Magmacube.h +++ b/src/Mobs/Magmacube.h diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp new file mode 100644 index 000000000..091623c8a --- /dev/null +++ b/src/Mobs/Monster.cpp @@ -0,0 +1,813 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "IncludeAllMonsters.h" +#include "../Root.h" +#include "../Server.h" +#include "../ClientHandle.h" +#include "../World.h" +#include "../Entities/Player.h" +#include "../Entities/ExpOrb.h" +#include "../Defines.h" +#include "../MonsterConfig.h" +#include "../MersenneTwister.h" + +#include "../Vector3f.h" +#include "../Vector3i.h" +#include "../Vector3d.h" +#include "../Tracer.h" +#include "../Chunk.h" +#include "../FastRandom.h" + + + + + +/** Map for eType <-> string +Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType() +The strings need to be lowercase (for more efficient comparisons in StringToMobType()) +*/ +static const struct +{ + cMonster::eType m_Type; + const char * m_lcName; +} g_MobTypeNames[] = +{ + {cMonster::mtBat, "bat"}, + {cMonster::mtBlaze, "blaze"}, + {cMonster::mtCaveSpider, "cavespider"}, + {cMonster::mtChicken, "chicken"}, + {cMonster::mtCow, "cow"}, + {cMonster::mtCreeper, "creeper"}, + {cMonster::mtEnderman, "enderman"}, + {cMonster::mtGhast, "ghast"}, + {cMonster::mtHorse, "horse"}, + {cMonster::mtMagmaCube, "magmacube"}, + {cMonster::mtMooshroom, "mooshroom"}, + {cMonster::mtOcelot, "ocelot"}, + {cMonster::mtPig, "pig"}, + {cMonster::mtSheep, "sheep"}, + {cMonster::mtSilverfish, "silverfish"}, + {cMonster::mtSkeleton, "skeleton"}, + {cMonster::mtSlime, "slime"}, + {cMonster::mtSpider, "spider"}, + {cMonster::mtSquid, "squid"}, + {cMonster::mtVillager, "villager"}, + {cMonster::mtWitch, "witch"}, + {cMonster::mtWolf, "wolf"}, + {cMonster::mtZombie, "zombie"}, + {cMonster::mtZombiePigman, "zombiepigman"}, +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cMonster: + +cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) + : super(etMonster, a_Width, a_Height) + , m_Target(NULL) + , m_AttackRate(3) + , idle_interval(0) + , m_bMovingToDestination(false) + , m_DestinationTime( 0 ) + , m_DestroyTimer( 0 ) + , m_Jump(0) + , m_MobType(a_MobType) + , m_SoundHurt(a_SoundHurt) + , m_SoundDeath(a_SoundDeath) + , m_EMState(IDLE) + , m_SightDistance(25) + , m_SeePlayerInterval (0) + , m_EMPersonality(AGGRESSIVE) + , m_AttackDamage(1.0f) + , m_AttackRange(2.0f) + , m_AttackInterval(0) + , m_BurnsInDaylight(false) +{ + if (!a_ConfigName.empty()) + { + GetMonsterConfig(a_ConfigName); + } +} + + + + + +void cMonster::SpawnOn(cClientHandle & a_Client) +{ + a_Client.SendSpawnMob(*this); +} + + + + + +void cMonster::MoveToPosition( const Vector3f & a_Position ) +{ + m_bMovingToDestination = true; + + m_Destination = a_Position; +} + + + + + +bool cMonster::ReachedDestination() +{ + Vector3f Distance = (m_Destination) - GetPosition(); + if( Distance.SqrLength() < 2.f ) + return true; + + return false; +} + + + + + +void cMonster::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + + if (m_Health <= 0) + { + // The mob is dead, but we're still animating the "puff" they leave when they die + m_DestroyTimer += a_Dt / 1000; + if (m_DestroyTimer > 1) + { + Destroy(true); + } + return; + } + + // Burning in daylight + HandleDaylightBurning(a_Chunk); + + HandlePhysics(a_Dt,a_Chunk); + BroadcastMovementUpdate(); + + a_Dt /= 1000; + + if (m_bMovingToDestination) + { + Vector3f Pos( GetPosition() ); + Vector3f Distance = m_Destination - Pos; + if( !ReachedDestination() ) + { + Distance.y = 0; + Distance.Normalize(); + Distance *= 3; + SetSpeedX( Distance.x ); + SetSpeedZ( Distance.z ); + + if (m_EMState == ESCAPING) + { //Runs Faster when escaping :D otherwise they just walk away + SetSpeedX (GetSpeedX() * 2.f); + SetSpeedZ (GetSpeedZ() * 2.f); + } + } + else + { + m_bMovingToDestination = false; + } + + if( GetSpeed().SqrLength() > 0.f ) + { + if( m_bOnGround ) + { + Vector3f NormSpeed = Vector3f(GetSpeed()).NormalizeCopy(); + Vector3f NextBlock = Vector3f( GetPosition() ) + NormSpeed; + int NextHeight; + if (!m_World->TryGetHeight((int)NextBlock.x, (int)NextBlock.z, NextHeight)) + { + // The chunk at NextBlock is not loaded + return; + } + if( NextHeight > (GetPosY() - 1.0) && (NextHeight - GetPosY()) < 2.5 ) + { + m_bOnGround = false; + SetSpeedY(5.f); // Jump!! + } + } + } + } + + Vector3d Distance = m_Destination - GetPosition(); + if (Distance.SqrLength() > 0.1f) + { + double Rotation, Pitch; + Distance.Normalize(); + VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch ); + SetHeadYaw (Rotation); + SetRotation( Rotation ); + SetPitch( -Pitch ); + } + + switch (m_EMState) + { + case IDLE: + { + // If enemy passive we ignore checks for player visibility + InStateIdle(a_Dt); + break; + } + + case CHASING: + { + // If we do not see a player anymore skip chasing action + InStateChasing(a_Dt); + break; + } + + case ESCAPING: + { + InStateEscaping(a_Dt); + break; + } + } // switch (m_EMState) +} + + + + + + +void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI) +{ + super::DoTakeDamage(a_TDI); + if((m_SoundHurt != "") && (m_Health > 0)) m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f); + if (a_TDI.Attacker != NULL) + { + m_Target = a_TDI.Attacker; + AddReference(m_Target); + } +} + + + + + +void cMonster::KilledBy(cEntity * a_Killer) +{ + super::KilledBy(a_Killer); + if (m_SoundHurt != "") + { + m_World->BroadcastSoundEffect(m_SoundDeath, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f); + } + int Reward; + switch (m_MobType) + { + // Animals + case cMonster::mtChicken: + case cMonster::mtCow: + case cMonster::mtHorse: + case cMonster::mtPig: + case cMonster::mtSheep: + case cMonster::mtSquid: + case cMonster::mtMooshroom: + case cMonster::mtOcelot: + case cMonster::mtWolf: + { + Reward = m_World->GetTickRandomNumber(2) + 1; + } + + // Monsters + case cMonster::mtCaveSpider: + case cMonster::mtCreeper: + case cMonster::mtEnderman: + case cMonster::mtGhast: + case cMonster::mtSilverfish: + case cMonster::mtSkeleton: + case cMonster::mtSpider: + case cMonster::mtWitch: + case cMonster::mtZombie: + case cMonster::mtZombiePigman: + case cMonster::mtSlime: + case cMonster::mtMagmaCube: + { + Reward = 6 + (m_World->GetTickRandomNumber(2)); + } + case cMonster::mtBlaze: + { + Reward = 10; + } + + // Bosses + case cMonster::mtEnderDragon: + { + Reward = 12000; + } + case cMonster::mtWither: + { + Reward = 50; + } + + default: + { + Reward = 0; + } + } + m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward); + m_DestroyTimer = 0; +} + + + + + +//----State Logic + +const char *cMonster::GetState() +{ + switch(m_EMState) + { + case IDLE: return "Idle"; + case ATTACKING: return "Attacking"; + case CHASING: return "Chasing"; + default: return "Unknown"; + } +} + + + + + +// for debugging +void cMonster::SetState(const AString & a_State) +{ + if (a_State.compare("Idle") == 0) + { + m_EMState = IDLE; + } + else if (a_State.compare("Attacking") == 0) + { + m_EMState = ATTACKING; + } + else if (a_State.compare("Chasing") == 0) + { + m_EMState = CHASING; + } + else + { + LOGD("cMonster::SetState(): Invalid state"); + ASSERT(!"Invalid state"); + } +} + + + + + +//Checks to see if EventSeePlayer should be fired +//monster sez: Do I see the player +void cMonster::CheckEventSeePlayer(void) +{ + // TODO: Rewrite this to use cWorld's DoWithPlayers() + cPlayer * Closest = FindClosestPlayer(); + + if (Closest != NULL) + { + EventSeePlayer(Closest); + } +} + + + + + +void cMonster::CheckEventLostPlayer(void) +{ + Vector3f pos; + cTracer LineOfSight(GetWorld()); + + if (m_Target != NULL) + { + pos = m_Target->GetPosition(); + if ((pos - GetPosition()).Length() > m_SightDistance || LineOfSight.Trace(GetPosition(),(pos - GetPosition()), (int)(pos - GetPosition()).Length())) + { + EventLosePlayer(); + } + } + else + { + EventLosePlayer(); + } +} + + + + + +// What to do if player is seen +// default to change state to chasing +void cMonster::EventSeePlayer(cEntity * a_SeenPlayer) +{ + m_Target = a_SeenPlayer; + AddReference(m_Target); +} + + + + + +void cMonster::EventLosePlayer(void) +{ + Dereference(m_Target); + m_Target = NULL; + m_EMState = IDLE; +} + + + + + +// What to do if in Idle State +void cMonster::InStateIdle(float a_Dt) +{ + idle_interval += a_Dt; + if (idle_interval > 1) + { + // at this interval the results are predictable + int rem = m_World->GetTickRandomNumber(6) + 1; + // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem); + idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds + Vector3f Dist; + Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5); + Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5); + if ((Dist.SqrLength() > 2) && (rem >= 3)) + { + m_Destination.x = (float)(GetPosX() + Dist.x); + m_Destination.z = (float)(GetPosZ() + Dist.z); + int PosY; + if (m_World->TryGetHeight((int)m_Destination.x, (int)m_Destination.z, PosY)) + { + m_Destination.y = (float)PosY + 1.2f; + MoveToPosition(m_Destination); + } + } + } +} + + + + + +// What to do if in Chasing State +// This state should always be defined in each child class +void cMonster::InStateChasing(float a_Dt) +{ + UNUSED(a_Dt); +} + + + + + +// What to do if in Escaping State +void cMonster::InStateEscaping(float a_Dt) +{ + UNUSED(a_Dt); + + if (m_Target != NULL) + { + Vector3d newloc = GetPosition(); + newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance); + newloc.z = (m_Target->GetPosition().z < newloc.z)? (newloc.z + m_SightDistance): (newloc.z - m_SightDistance); + MoveToPosition(newloc); + } + else + { + m_EMState = IDLE; // This shouldnt be required but just to be safe + } +} + + + + + +// Do attack here +// a_Dt is passed so we can set attack rate +void cMonster::Attack(float a_Dt) +{ + m_AttackInterval += a_Dt * m_AttackRate; + if ((m_Target != NULL) && (m_AttackInterval > 3.0)) + { + // Setting this higher gives us more wiggle room for attackrate + m_AttackInterval = 0.0; + ((cPawn *)m_Target)->TakeDamage(*this); + } +} + + + + + +// Checks for Players close by and if they are visible return the closest +cPlayer * cMonster::FindClosestPlayer(void) +{ + return m_World->FindClosestPlayer(GetPosition(), m_SightDistance); +} + + + + + +void cMonster::GetMonsterConfig(const AString & a_Name) +{ + cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name); +} + + + + + +void cMonster::SetAttackRate(int ar) +{ + m_AttackRate = (float)ar; +} + + + + + +void cMonster::SetAttackRange(float ar) +{ + m_AttackRange = ar; +} + + + + + +void cMonster::SetAttackDamage(float ad) +{ + m_AttackDamage = ad; +} + + + + + +void cMonster::SetSightDistance(float sd) +{ + m_SightDistance = sd; +} + + + + + +AString cMonster::MobTypeToString(cMonster::eType a_MobType) +{ + // Mob types aren't sorted, so we need to search linearly: + for (int i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++) + { + if (g_MobTypeNames[i].m_Type == a_MobType) + { + return g_MobTypeNames[i].m_lcName; + } + } + + // Not found: + return ""; +} + + + + + +cMonster::eType cMonster::StringToMobType(const AString & a_Name) +{ + AString lcName(a_Name); + StrToLower(lcName); + + // Binary-search for the lowercase name: + int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames) - 1; + while (hi - lo > 1) + { + int mid = (lo + hi) / 2; + int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str()); + if (res == 0) + { + return g_MobTypeNames[mid].m_Type; + } + if (res < 0) + { + lo = mid; + } + else + { + hi = mid; + } + } + // Range has collapsed to at most two elements, compare each: + if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0) + { + return g_MobTypeNames[lo].m_Type; + } + if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0)) + { + return g_MobTypeNames[hi].m_Type; + } + + // Not found: + return mtInvalidType; +} + + + + + +cMonster::eFamily cMonster::FamilyFromType(eType a_Type) +{ + switch (a_Type) + { + case mtBat: return mfAmbient; + case mtBlaze: return mfHostile; + case mtCaveSpider: return mfHostile; + case mtChicken: return mfPassive; + case mtCow: return mfPassive; + case mtCreeper: return mfHostile; + case mtEnderman: return mfHostile; + case mtGhast: return mfHostile; + case mtHorse: return mfPassive; + case mtMagmaCube: return mfHostile; + case mtMooshroom: return mfHostile; + case mtOcelot: return mfHostile; + case mtPig: return mfPassive; + case mtSheep: return mfPassive; + case mtSilverfish: return mfHostile; + case mtSkeleton: return mfHostile; + case mtSlime: return mfHostile; + case mtSpider: return mfHostile; + case mtSquid: return mfWater; + case mtVillager: return mfPassive; + case mtWitch: return mfHostile; + case mtWolf: return mfHostile; + case mtZombie: return mfHostile; + case mtZombiePigman: return mfHostile; + } ; + ASSERT(!"Unhandled mob type"); + return mfMaxplusone; +} + + + + + +int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily) +{ + switch (a_MobFamily) + { + case mfHostile: return 40; + case mfPassive: return 40; + case mfAmbient: return 40; + case mfWater: return 400; + } + ASSERT(!"Unhandled mob family"); + return -1; +} + + + + + +cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) +{ + cFastRandom Random; + cMonster * toReturn = NULL; + + // Create the mob entity + switch (a_MobType) + { + case mtMagmaCube: + case mtSlime: + { + toReturn = new cSlime (Random.NextInt(2) + 1); + break; + } + case mtSkeleton: + { + // TODO: Actual detection of spawning in Nether + toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true); + break; + } + case mtVillager: + { + int VillagerType = Random.NextInt(6); + if (VillagerType == 6) + { + // Give farmers a better chance of spawning + VillagerType = 0; + } + + toReturn = new cVillager((cVillager::eVillagerType)VillagerType); + break; + } + case mtHorse: + { + // Horses take a type (species), a colour, and a style (dots, stripes, etc.) + int HorseType = Random.NextInt(7); + int HorseColor = Random.NextInt(6); + int HorseStyle = Random.NextInt(6); + int HorseTameTimes = Random.NextInt(6) + 1; + + if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7)) + { + // Increase chances of normal horse (zero) + HorseType = 0; + } + + toReturn = new cHorse(HorseType, HorseColor, HorseStyle, HorseTameTimes); + break; + } + + case mtBat: toReturn = new cBat(); break; + case mtBlaze: toReturn = new cBlaze(); break; + case mtCaveSpider: toReturn = new cCavespider(); break; + case mtChicken: toReturn = new cChicken(); break; + case mtCow: toReturn = new cCow(); break; + case mtCreeper: toReturn = new cCreeper(); break; + case mtEnderman: toReturn = new cEnderman(); break; + case mtGhast: toReturn = new cGhast(); break; + case mtMooshroom: toReturn = new cMooshroom(); break; + case mtOcelot: toReturn = new cOcelot(); break; + case mtPig: toReturn = new cPig(); break; + case mtSheep: toReturn = new cSheep (Random.NextInt(15)); break; // Colour parameter + case mtSilverfish: toReturn = new cSilverfish(); break; + case mtSpider: toReturn = new cSpider(); break; + case mtSquid: toReturn = new cSquid(); break; + case mtWitch: toReturn = new cWitch(); break; + case mtWolf: toReturn = new cWolf(); break; + case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter + case mtZombiePigman: toReturn = new cZombiePigman(); break; + default: + { + ASSERT(!"Unhandled mob type whilst trying to spawn mob!"); + } + } + return toReturn; +} + + + + + +void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth) +{ + MTRand r1; + int Count = r1.randInt() % (a_Max + 1 - a_Min) + a_Min; + if (Count > 0) + { + a_Drops.push_back(cItem(a_Item, Count, a_ItemHealth)); + } +} + + + + + +void cMonster::HandleDaylightBurning(cChunk & a_Chunk) +{ + if (!m_BurnsInDaylight) + { + return; + } + + int RelY = (int)floor(GetPosY()); + if ((RelY < 0) || (RelY >= cChunkDef::Height)) + { + // Outside the world + return; + } + + int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width; + int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width; + if ( + (a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight + (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand + (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime + !IsOnFire() // Not already burning + ) + { + // Burn for 100 ticks, then decide again + StartBurning(100); + } +} + + + + +cMonster::eFamily cMonster::GetMobFamily(void) const +{ + return FamilyFromType(m_MobType); +} + + + + diff --git a/source/Mobs/Monster.h b/src/Mobs/Monster.h index 29a705d11..29a705d11 100644 --- a/source/Mobs/Monster.h +++ b/src/Mobs/Monster.h diff --git a/source/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp index 940e2db44..940e2db44 100644 --- a/source/Mobs/Mooshroom.cpp +++ b/src/Mobs/Mooshroom.cpp diff --git a/source/Mobs/Mooshroom.h b/src/Mobs/Mooshroom.h index 73f6348b6..73f6348b6 100644 --- a/source/Mobs/Mooshroom.h +++ b/src/Mobs/Mooshroom.h diff --git a/source/Mobs/Ocelot.h b/src/Mobs/Ocelot.h index adb7a1f75..adb7a1f75 100644 --- a/source/Mobs/Ocelot.h +++ b/src/Mobs/Ocelot.h diff --git a/source/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp index 28de65905..28de65905 100644 --- a/source/Mobs/PassiveAggressiveMonster.cpp +++ b/src/Mobs/PassiveAggressiveMonster.cpp diff --git a/source/Mobs/PassiveAggressiveMonster.h b/src/Mobs/PassiveAggressiveMonster.h index 2c5ef30b1..2c5ef30b1 100644 --- a/source/Mobs/PassiveAggressiveMonster.h +++ b/src/Mobs/PassiveAggressiveMonster.h diff --git a/source/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index 91ceb5a53..91ceb5a53 100644 --- a/source/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp diff --git a/source/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h index 14a6be6b1..14a6be6b1 100644 --- a/source/Mobs/PassiveMonster.h +++ b/src/Mobs/PassiveMonster.h diff --git a/source/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index 0871a38a9..0871a38a9 100644 --- a/source/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp diff --git a/source/Mobs/Pig.h b/src/Mobs/Pig.h index 4fd0d8db8..4fd0d8db8 100644 --- a/source/Mobs/Pig.h +++ b/src/Mobs/Pig.h diff --git a/source/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index bda4ccff8..bda4ccff8 100644 --- a/source/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp diff --git a/source/Mobs/Sheep.h b/src/Mobs/Sheep.h index 8293a2c05..8293a2c05 100644 --- a/source/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h diff --git a/source/Mobs/Silverfish.h b/src/Mobs/Silverfish.h index a6e11c49d..a6e11c49d 100644 --- a/source/Mobs/Silverfish.h +++ b/src/Mobs/Silverfish.h diff --git a/source/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 509c2191e..509c2191e 100644 --- a/source/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp diff --git a/source/Mobs/Skeleton.h b/src/Mobs/Skeleton.h index 8f31b42e1..8f31b42e1 100644 --- a/source/Mobs/Skeleton.h +++ b/src/Mobs/Skeleton.h diff --git a/source/Mobs/Slime.cpp b/src/Mobs/Slime.cpp index 19f376c21..19f376c21 100644 --- a/source/Mobs/Slime.cpp +++ b/src/Mobs/Slime.cpp diff --git a/source/Mobs/Slime.h b/src/Mobs/Slime.h index 782c3113f..782c3113f 100644 --- a/source/Mobs/Slime.h +++ b/src/Mobs/Slime.h diff --git a/source/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index 9e199f87e..9e199f87e 100644 --- a/source/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp diff --git a/source/Mobs/SnowGolem.h b/src/Mobs/SnowGolem.h index d1344adfd..d1344adfd 100644 --- a/source/Mobs/SnowGolem.h +++ b/src/Mobs/SnowGolem.h diff --git a/source/Mobs/Spider.cpp b/src/Mobs/Spider.cpp index b19a5dcef..b19a5dcef 100644 --- a/source/Mobs/Spider.cpp +++ b/src/Mobs/Spider.cpp diff --git a/source/Mobs/Spider.h b/src/Mobs/Spider.h index 51e65d028..51e65d028 100644 --- a/source/Mobs/Spider.h +++ b/src/Mobs/Spider.h diff --git a/source/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index a311108ae..a311108ae 100644 --- a/source/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp diff --git a/source/Mobs/Squid.h b/src/Mobs/Squid.h index ad299b95c..ad299b95c 100644 --- a/source/Mobs/Squid.h +++ b/src/Mobs/Squid.h diff --git a/source/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 7f89fb6cc..7f89fb6cc 100644 --- a/source/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp diff --git a/source/Mobs/Villager.h b/src/Mobs/Villager.h index 4cd9aaa8e..4cd9aaa8e 100644 --- a/source/Mobs/Villager.h +++ b/src/Mobs/Villager.h diff --git a/source/Mobs/Witch.cpp b/src/Mobs/Witch.cpp index 25d27041f..25d27041f 100644 --- a/source/Mobs/Witch.cpp +++ b/src/Mobs/Witch.cpp diff --git a/source/Mobs/Witch.h b/src/Mobs/Witch.h index 4e637beea..4e637beea 100644 --- a/source/Mobs/Witch.h +++ b/src/Mobs/Witch.h diff --git a/source/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index c46e0beab..c46e0beab 100644 --- a/source/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp diff --git a/source/Mobs/Wither.h b/src/Mobs/Wither.h index 56effc6bb..56effc6bb 100644 --- a/source/Mobs/Wither.h +++ b/src/Mobs/Wither.h diff --git a/source/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index c86250142..c86250142 100644 --- a/source/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp diff --git a/source/Mobs/Wolf.h b/src/Mobs/Wolf.h index 040e2cf7a..040e2cf7a 100644 --- a/source/Mobs/Wolf.h +++ b/src/Mobs/Wolf.h diff --git a/source/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index a485d2b55..a485d2b55 100644 --- a/source/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp diff --git a/source/Mobs/Zombie.h b/src/Mobs/Zombie.h index 7e14fe42f..7e14fe42f 100644 --- a/source/Mobs/Zombie.h +++ b/src/Mobs/Zombie.h diff --git a/source/Mobs/Zombiepigman.cpp b/src/Mobs/Zombiepigman.cpp index 6ac89ed4c..6ac89ed4c 100644 --- a/source/Mobs/Zombiepigman.cpp +++ b/src/Mobs/Zombiepigman.cpp diff --git a/source/Mobs/Zombiepigman.h b/src/Mobs/Zombiepigman.h index 67991d56a..67991d56a 100644 --- a/source/Mobs/Zombiepigman.h +++ b/src/Mobs/Zombiepigman.h diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp new file mode 100644 index 000000000..6165606f0 --- /dev/null +++ b/src/MonsterConfig.cpp @@ -0,0 +1,103 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "MonsterConfig.h" +#include "Mobs/Monster.h" +#include "inifile/iniFile.h" + + + + + +struct cMonsterConfig::sAttributesStruct +{ + AString m_Name; + double m_SightDistance; + double m_AttackDamage; + double m_AttackRange; + double m_AttackRate; + int m_MaxHealth; +}; + + + + + +struct cMonsterConfig::sMonsterConfigState +{ + AString MonsterTypes; + std::list< sAttributesStruct > AttributesList; +}; + + + + + +cMonsterConfig::cMonsterConfig(void) + : m_pState( new sMonsterConfigState ) +{ + Initialize(); +} + + + + + +cMonsterConfig::~cMonsterConfig() +{ + delete m_pState; +} + + + + + +void cMonsterConfig::Initialize() +{ + cIniFile MonstersIniFile; + + if (!MonstersIniFile.ReadFile("monsters.ini")) + { + LOGWARNING("%s: Cannot read monsters.ini file, monster attributes not available", __FUNCTION__); + return; + } + + for (int i = (int)MonstersIniFile.GetNumKeys(); i >= 0; i--) + { + sAttributesStruct Attributes; + AString Name = MonstersIniFile.GetKeyName(i); + Attributes.m_Name = Name; + Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0); + Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0); + Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0); + Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0); + Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1); + m_pState->AttributesList.push_front(Attributes); + } // for i - SplitList[] +} + + + + + +void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Name) +{ + std::list<sAttributesStruct>::const_iterator itr; + for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr) + { + if (itr->m_Name.compare(a_Name) == 0) + { + a_Monster->SetAttackDamage ((float)itr->m_AttackDamage); + a_Monster->SetAttackRange ((float)itr->m_AttackRange); + a_Monster->SetSightDistance((float)itr->m_SightDistance); + a_Monster->SetAttackRate ((int)itr->m_AttackRate); + a_Monster->SetMaxHealth (itr->m_MaxHealth); + return; + } + } // for itr - m_pState->AttributesList[] +} + + + + + diff --git a/source/MonsterConfig.h b/src/MonsterConfig.h index 371d324c2..371d324c2 100644 --- a/source/MonsterConfig.h +++ b/src/MonsterConfig.h diff --git a/source/Noise.cpp b/src/Noise.cpp index 729641961..729641961 100644 --- a/source/Noise.cpp +++ b/src/Noise.cpp diff --git a/source/Noise.h b/src/Noise.h index ea72c64e9..ea72c64e9 100644 --- a/source/Noise.h +++ b/src/Noise.h diff --git a/source/OSSupport/BlockingTCPLink.cpp b/src/OSSupport/BlockingTCPLink.cpp index 55454a4b5..55454a4b5 100644 --- a/source/OSSupport/BlockingTCPLink.cpp +++ b/src/OSSupport/BlockingTCPLink.cpp diff --git a/source/OSSupport/BlockingTCPLink.h b/src/OSSupport/BlockingTCPLink.h index cb5f9e3f4..cb5f9e3f4 100644 --- a/source/OSSupport/BlockingTCPLink.h +++ b/src/OSSupport/BlockingTCPLink.h diff --git a/source/OSSupport/CriticalSection.cpp b/src/OSSupport/CriticalSection.cpp index bda97e3a1..bda97e3a1 100644 --- a/source/OSSupport/CriticalSection.cpp +++ b/src/OSSupport/CriticalSection.cpp diff --git a/source/OSSupport/CriticalSection.h b/src/OSSupport/CriticalSection.h index 1bfe81439..1bfe81439 100644 --- a/source/OSSupport/CriticalSection.h +++ b/src/OSSupport/CriticalSection.h diff --git a/source/OSSupport/Event.cpp b/src/OSSupport/Event.cpp index cbacbba17..cbacbba17 100644 --- a/source/OSSupport/Event.cpp +++ b/src/OSSupport/Event.cpp diff --git a/source/OSSupport/Event.h b/src/OSSupport/Event.h index 71f418c0c..71f418c0c 100644 --- a/source/OSSupport/Event.h +++ b/src/OSSupport/Event.h diff --git a/source/OSSupport/File.cpp b/src/OSSupport/File.cpp index 9f7c0d439..9f7c0d439 100644 --- a/source/OSSupport/File.cpp +++ b/src/OSSupport/File.cpp diff --git a/source/OSSupport/File.h b/src/OSSupport/File.h index 01663a229..01663a229 100644 --- a/source/OSSupport/File.h +++ b/src/OSSupport/File.h diff --git a/source/OSSupport/GZipFile.cpp b/src/OSSupport/GZipFile.cpp index cbf6be6c4..cbf6be6c4 100644 --- a/source/OSSupport/GZipFile.cpp +++ b/src/OSSupport/GZipFile.cpp diff --git a/src/OSSupport/GZipFile.h b/src/OSSupport/GZipFile.h new file mode 100644 index 000000000..dfb4e8c31 --- /dev/null +++ b/src/OSSupport/GZipFile.h @@ -0,0 +1,52 @@ + +// GZipFile.h + +// Declares the cGZipFile class representing a RAII wrapper over zlib's GZip file routines + + + + + +#pragma once + +#include "zlib/zlib.h" + + + + + +class cGZipFile +{ +public: + enum eMode + { + fmRead, // Read-only. If the file doesn't exist, object will not be valid + fmWrite, // Write-only. If the file already exists, it will be overwritten + } ; + + cGZipFile(void); + ~cGZipFile(); + + /// Opens the file. Returns true if successful. Fails if a file has already been opened through this object. + bool Open(const AString & a_FileName, eMode a_Mode); + + /// Closes the file, flushing all buffers. This object may be then reused for a different file and / or mode + void Close(void); + + /// Reads the rest of the file and decompresses it into a_Contents. Returns the number of decompressed bytes, <0 for error + int ReadRestOfFile(AString & a_Contents); + + /// Writes a_Contents into file, compressing it along the way. Returns true if successful. Multiple writes are supported. + bool Write(const AString & a_Contents) { return Write(a_Contents.data(), (int)(a_Contents.size())); } + + bool Write(const char * a_Data, int a_Size); + +protected: + gzFile m_File; + eMode m_Mode; +} ; + + + + + diff --git a/source/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp index 4da9f9949..4da9f9949 100644 --- a/source/OSSupport/IsThread.cpp +++ b/src/OSSupport/IsThread.cpp diff --git a/source/OSSupport/IsThread.h b/src/OSSupport/IsThread.h index b8784ea33..b8784ea33 100644 --- a/source/OSSupport/IsThread.h +++ b/src/OSSupport/IsThread.h diff --git a/source/OSSupport/ListenThread.cpp b/src/OSSupport/ListenThread.cpp index ba3198764..ba3198764 100644 --- a/source/OSSupport/ListenThread.cpp +++ b/src/OSSupport/ListenThread.cpp diff --git a/source/OSSupport/ListenThread.h b/src/OSSupport/ListenThread.h index 4e337d814..4e337d814 100644 --- a/source/OSSupport/ListenThread.h +++ b/src/OSSupport/ListenThread.h diff --git a/source/OSSupport/Semaphore.cpp b/src/OSSupport/Semaphore.cpp index 468de6858..468de6858 100644 --- a/source/OSSupport/Semaphore.cpp +++ b/src/OSSupport/Semaphore.cpp diff --git a/source/OSSupport/Semaphore.h b/src/OSSupport/Semaphore.h index fbe8907f1..fbe8907f1 100644 --- a/source/OSSupport/Semaphore.h +++ b/src/OSSupport/Semaphore.h diff --git a/source/OSSupport/Sleep.cpp b/src/OSSupport/Sleep.cpp index 70fb06b40..70fb06b40 100644 --- a/source/OSSupport/Sleep.cpp +++ b/src/OSSupport/Sleep.cpp diff --git a/source/OSSupport/Sleep.h b/src/OSSupport/Sleep.h index 5298c15da..5298c15da 100644 --- a/source/OSSupport/Sleep.h +++ b/src/OSSupport/Sleep.h diff --git a/source/OSSupport/Socket.cpp b/src/OSSupport/Socket.cpp index f25f800c2..f25f800c2 100644 --- a/source/OSSupport/Socket.cpp +++ b/src/OSSupport/Socket.cpp diff --git a/source/OSSupport/Socket.h b/src/OSSupport/Socket.h index 81bfd28fc..81bfd28fc 100644 --- a/source/OSSupport/Socket.h +++ b/src/OSSupport/Socket.h diff --git a/source/OSSupport/SocketThreads.cpp b/src/OSSupport/SocketThreads.cpp index 3e505616c..3e505616c 100644 --- a/source/OSSupport/SocketThreads.cpp +++ b/src/OSSupport/SocketThreads.cpp diff --git a/source/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h index ecbac3aeb..ecbac3aeb 100644 --- a/source/OSSupport/SocketThreads.h +++ b/src/OSSupport/SocketThreads.h diff --git a/source/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp index 3df75f0e7..3df75f0e7 100644 --- a/source/OSSupport/Thread.cpp +++ b/src/OSSupport/Thread.cpp diff --git a/source/OSSupport/Thread.h b/src/OSSupport/Thread.h index 3c9316424..3c9316424 100644 --- a/source/OSSupport/Thread.h +++ b/src/OSSupport/Thread.h diff --git a/source/OSSupport/Timer.cpp b/src/OSSupport/Timer.cpp index ed16f9e3a..ed16f9e3a 100644 --- a/source/OSSupport/Timer.cpp +++ b/src/OSSupport/Timer.cpp diff --git a/source/OSSupport/Timer.h b/src/OSSupport/Timer.h index a059daa41..a059daa41 100644 --- a/source/OSSupport/Timer.h +++ b/src/OSSupport/Timer.h diff --git a/source/Piston.cpp b/src/Piston.cpp index 63ffbad0b..63ffbad0b 100644 --- a/source/Piston.cpp +++ b/src/Piston.cpp diff --git a/source/Piston.h b/src/Piston.h index 92ddf6938..92ddf6938 100644 --- a/source/Piston.h +++ b/src/Piston.h diff --git a/source/Plugin.cpp b/src/Plugin.cpp index 98ccfb88c..98ccfb88c 100644 --- a/source/Plugin.cpp +++ b/src/Plugin.cpp diff --git a/source/Plugin.h b/src/Plugin.h index 06e5819df..06e5819df 100644 --- a/source/Plugin.h +++ b/src/Plugin.h diff --git a/src/PluginLua.cpp b/src/PluginLua.cpp new file mode 100644 index 000000000..4ddf191ac --- /dev/null +++ b/src/PluginLua.cpp @@ -0,0 +1,1471 @@ + +// PluginLua.cpp + +// Implements the cPluginLua class representing a plugin written in Lua + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#define LUA_USE_POSIX +#include "PluginLua.h" +#include "CommandOutput.h" + +extern "C" +{ + #include "lua/src/lualib.h" +} + +#include "tolua++.h" + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPluginLua: + +cPluginLua::cPluginLua(const AString & a_PluginDirectory) : + cPlugin(a_PluginDirectory), + m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str())) +{ +} + + + + + +cPluginLua::~cPluginLua() +{ + cCSLock Lock(m_CriticalSection); + Close(); +} + + + + + +void cPluginLua::Close(void) +{ + if (m_LuaState.IsValid()) + { + // Release all the references in the hook map: + for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH) + { + for (cLuaRefs::iterator itrR = itrH->second.begin(), endR = itrH->second.end(); itrR != endR; ++itrR) + { + delete *itrR; + } // for itrR - itrH->second[] + } // for itrH - m_HookMap[] + m_HookMap.clear(); + + m_LuaState.Close(); + } + else + { + ASSERT(m_HookMap.empty()); + } +} + + + + + +bool cPluginLua::Initialize(void) +{ + cCSLock Lock(m_CriticalSection); + if (!m_LuaState.IsValid()) + { + m_LuaState.Create(); + + // Inject the identification global variables into the state: + lua_pushlightuserdata(m_LuaState, this); + lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME); + lua_pushstring(m_LuaState, GetName().c_str()); + lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME); + + tolua_pushusertype(m_LuaState, this, "cPluginLua"); + lua_setglobal(m_LuaState, "g_Plugin"); + } + + std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/"; + + // Load all files for this plugin, and execute them + AStringVector Files = cFile::GetFolderContents(PluginPath.c_str()); + for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) + { + if (itr->rfind(".lua") == AString::npos) + { + continue; + } + AString Path = PluginPath + *itr; + if (!m_LuaState.LoadFile(Path)) + { + Close(); + return false; + } + } // for itr - Files[] + + // Call intialize function + bool res = false; + if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res)) + { + LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str()); + Close(); + return false; + } + + if (!res) + { + LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str()); + Close(); + return false; + } + + return true; +} + + + + + +void cPluginLua::OnDisable(void) +{ + cCSLock Lock(m_CriticalSection); + if (!m_LuaState.HasFunction("OnDisable")) + { + return; + } + m_LuaState.Call("OnDisable"); +} + + + + + +void cPluginLua::Tick(float a_Dt) +{ + cCSLock Lock(m_CriticalSection); + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TICK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Dt); + } +} + + + + + +bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnChat(cPlayer * a_Player, AString & a_Message) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Player, a_Message, cLuaState::Return, res, a_Message); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Player, a_Pickup, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Player, a_Reason, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Player, a_Split, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + switch (a_Source) + { + case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break; + case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res); break; + case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; + case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; + case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esWitherSkullBlack: + case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + default: + { + ASSERT(!"Unhandled ExplosionSource"); + return false; + } + } + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + switch (a_Source) + { + case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esWitherSkullBlack: + case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + default: + { + ASSERT(!"Unhandled ExplosionSource"); + return false; + } + } + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Client, a_Username, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PULLING_ITEM]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PUSHING_ITEM]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_Animation, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BREAKING_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BROKEN_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerEating(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_EATING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerJoined(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_JOINED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_LEFT_CLICK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerMoved(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACED_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACING_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, &a_Entity, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerShooting(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SHOOTING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SPAWNED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_TOSSING_ITEM]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_ITEM]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_BLOCK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_ITEM]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_ENTITY]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_MONSTER]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_ENTITY]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_MONSTER]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TAKE_DAMAGE]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Receiver, &a_TDI, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnUpdatedSign( + cWorld * a_World, + int a_BlockX, int a_BlockY, int a_BlockZ, + const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, + cPlayer * a_Player +) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnUpdatingSign( + cWorld * a_World, + int a_BlockX, int a_BlockY, int a_BlockZ, + AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, + cPlayer * a_Player +) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnWeatherChanged(cWorld & a_World) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + int NewWeather = a_NewWeather; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, NewWeather, cLuaState::Return, res, NewWeather); + if (res) + { + a_NewWeather = (eWeather)NewWeather; + return true; + } + } + a_NewWeather = (eWeather)NewWeather; + return false; +} + + + + + +bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt) +{ + cCSLock Lock(m_CriticalSection); + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_World, a_Dt); + } + return false; +} + + + + + +bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) +{ + ASSERT(!a_Split.empty()); + CommandMap::iterator cmd = m_Commands.find(a_Split[0]); + if (cmd == m_Commands.end()) + { + LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str()); + return false; + } + + cCSLock Lock(m_CriticalSection); + bool res = false; + m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res); + return res; +} + + + + + +bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) +{ + ASSERT(!a_Split.empty()); + CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); + if (cmd == m_ConsoleCommands.end()) + { + LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".", + a_Split[0].c_str(), GetName().c_str() + ); + return false; + } + + cCSLock Lock(m_CriticalSection); + bool res = false; + AString str; + m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str); + if (res && !str.empty()) + { + a_Output.Out(str); + } + return res; +} + + + + + +void cPluginLua::ClearCommands(void) +{ + cCSLock Lock(m_CriticalSection); + + // Unreference the bound functions so that Lua can GC them + if (m_LuaState != NULL) + { + for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr) + { + luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); + } + } + m_Commands.clear(); +} + + + + + +void cPluginLua::ClearConsoleCommands(void) +{ + cCSLock Lock(m_CriticalSection); + + // Unreference the bound functions so that Lua can GC them + if (m_LuaState != NULL) + { + for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr) + { + luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); + } + } + m_ConsoleCommands.clear(); +} + + + + + +bool cPluginLua::CanAddOldStyleHook(int a_HookType) +{ + const char * FnName = GetHookFnName(a_HookType); + if (FnName == NULL) + { + // Unknown hook ID + LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", + GetName().c_str(), a_HookType + ); + m_LuaState.LogStackTrace(); + return false; + } + + // Check if the function is available + if (m_LuaState.HasFunction(FnName)) + { + return true; + } + + LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", + GetName().c_str(), a_HookType, FnName + ); + m_LuaState.LogStackTrace(); + return false; +} + + + + + +const char * cPluginLua::GetHookFnName(int a_HookType) +{ + switch (a_HookType) + { + case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups"; + case cPluginManager::HOOK_CHAT: return "OnChat"; + case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable"; + case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated"; + case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating"; + case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded"; + case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading"; + case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup"; + case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe"; + case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect"; + case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand"; + case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake"; + case cPluginManager::HOOK_KILLING: return "OnKilling"; + case cPluginManager::HOOK_LOGIN: return "OnLogin"; + case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation"; + case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock"; + case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock"; + case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating"; + case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined"; + case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick"; + case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving"; + case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock"; + case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock"; + case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick"; + case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity"; + case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting"; + case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned"; + case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem"; + case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock"; + case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem"; + case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock"; + case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem"; + case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting"; + case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting"; + case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity"; + case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster"; + case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity"; + case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster"; + case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage"; + case cPluginManager::HOOK_TICK: return "OnTick"; + case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign"; + case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign"; + case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged"; + case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging"; + case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick"; + default: return NULL; + } // switch (a_Hook) +} + + + + + +bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx) +{ + ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState? + + // Check if the function reference is valid: + cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx); + if ((Ref == NULL) || !Ref->IsValid()) + { + LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType); + m_LuaState.LogStackTrace(); + delete Ref; + return false; + } + + m_HookMap[a_HookType].push_back(Ref); + return true; +} + + + + + +AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request ) +{ + cCSLock Lock(m_CriticalSection); + std::string RetVal = ""; + + std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request); + std::string SafeTabName = TabName.second; + if (SafeTabName.empty()) + { + return ""; + } + + sWebPluginTab * Tab = 0; + for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) + { + if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr + { + Tab = *itr; + break; + } + } + + if (Tab != NULL) + { + AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str()); + if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents)) + { + return "Lua encountered error while processing the page request"; + } + + RetVal += Contents; + } + + return RetVal; +} + + + + + +bool cPluginLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference) +{ + cCSLock Lock(m_CriticalSection); + if (a_LuaState != m_LuaState) + { + LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!"); + return false; + } + sWebPluginTab * Tab = new sWebPluginTab(); + Tab->Title = a_Title; + Tab->SafeTitle = SafeString(a_Title); + + Tab->UserData = a_FunctionReference; + + GetTabs().push_back(Tab); + return true; +} + + + + + +void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef) +{ + ASSERT(m_Commands.find(a_Command) == m_Commands.end()); + m_Commands[a_Command] = a_FnRef; +} + + + + + +void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef) +{ + ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end()); + m_ConsoleCommands[a_Command] = a_FnRef; +} + + + + + +void cPluginLua::Unreference(int a_LuaRef) +{ + cCSLock Lock(m_CriticalSection); + luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef); +} + + + + + +bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse) +{ + ASSERT(a_FnRef != LUA_REFNIL); + + cCSLock Lock(m_CriticalSection); + bool res; + m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); + return res; +} + + + + + +void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum) +{ + ASSERT(a_FnRef != LUA_REFNIL); + + cCSLock Lock(m_CriticalSection); + m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum); +} + + + + diff --git a/source/PluginLua.h b/src/PluginLua.h index 908466966..908466966 100644 --- a/source/PluginLua.h +++ b/src/PluginLua.h diff --git a/src/PluginManager.cpp b/src/PluginManager.cpp new file mode 100644 index 000000000..bb6f2a24b --- /dev/null +++ b/src/PluginManager.cpp @@ -0,0 +1,1668 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "PluginManager.h" +#include "Plugin.h" +#include "PluginLua.h" +#include "WebAdmin.h" +#include "Item.h" +#include "Root.h" +#include "Server.h" +#include "CommandOutput.h" + +#include "inifile/iniFile.h" +#include "tolua++.h" +#include "Entities/Player.h" + + + + + +cPluginManager * cPluginManager::Get(void) +{ + return cRoot::Get()->GetPluginManager(); +} + + + + + +cPluginManager::cPluginManager(void) : + m_bReloadPlugins(false) +{ +} + + + + + +cPluginManager::~cPluginManager() +{ + UnloadPluginsNow(); +} + + + + + +void cPluginManager::ReloadPlugins(void) +{ + m_bReloadPlugins = true; +} + + + + + +void cPluginManager::FindPlugins(void) +{ + AString PluginsPath = FILE_IO_PREFIX + AString( "Plugins/" ); + + // First get a clean list of only the currently running plugins, we don't want to mess those up + for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end();) + { + if (itr->second == NULL) + { + PluginMap::iterator thiz = itr; + ++thiz; + m_Plugins.erase( itr ); + itr = thiz; + continue; + } + ++itr; + } + + AStringVector Files = cFile::GetFolderContents(PluginsPath.c_str()); + for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) + { + if ((*itr == ".") || (*itr == "..") || (!cFile::IsFolder(PluginsPath + *itr))) + { + // We only want folders, and don't want "." or ".." + continue; + } + + // Add plugin name/directory to the list + if (m_Plugins.find(*itr) == m_Plugins.end()) + { + m_Plugins[*itr] = NULL; + } + } +} + + + + + +void cPluginManager::ReloadPluginsNow(void) +{ + cIniFile a_SettingsIni; + a_SettingsIni.ReadFile("settings.ini"); + ReloadPluginsNow(a_SettingsIni); +} + + + + + +void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) +{ + LOG("-- Loading Plugins --"); + m_bReloadPlugins = false; + UnloadPluginsNow(); + + FindPlugins(); + + cServer::BindBuiltInConsoleCommands(); + + // Check if the Plugins section exists. + int KeyNum = a_SettingsIni.FindKey("Plugins"); + + // If it does, how many plugins are there? + unsigned int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0); + + if (KeyNum == -1) + { + InsertDefaultPlugins(a_SettingsIni); + } + else if (NumPlugins > 0) + { + for(unsigned int i = 0; i < NumPlugins; i++) + { + AString ValueName = a_SettingsIni.GetValueName(KeyNum, i); + if (ValueName.compare("Plugin") == 0) + { + AString PluginFile = a_SettingsIni.GetValue(KeyNum, i); + if (!PluginFile.empty()) + { + if (m_Plugins.find(PluginFile) != m_Plugins.end()) + { + LoadPlugin( PluginFile ); + } + } + } + } + } + + if (GetNumPlugins() == 0) + { + LOG("-- No Plugins Loaded --"); + } + else if (GetNumPlugins() > 1) + { + LOG("-- Loaded %i Plugins --", GetNumPlugins()); + } + else + { + LOG("-- Loaded 1 Plugin --"); + } +} + + + + + +void cPluginManager::InsertDefaultPlugins(cIniFile & a_SettingsIni) +{ + a_SettingsIni.AddKeyName("Plugins"); + a_SettingsIni.AddKeyComment("Plugins", " Plugin=Debuggers"); + a_SettingsIni.AddKeyComment("Plugins", " Plugin=HookNotify"); + a_SettingsIni.AddKeyComment("Plugins", " Plugin=ChunkWorx"); + a_SettingsIni.AddKeyComment("Plugins", " Plugin=APIDump"); + a_SettingsIni.SetValue("Plugins", "Plugin", "Core"); + a_SettingsIni.SetValue("Plugins", "Plugin", "TransAPI"); + a_SettingsIni.SetValue("Plugins", "Plugin", "ChatLog"); +} + + + + + +void cPluginManager::Tick(float a_Dt) +{ + while (!m_DisablePluginList.empty()) + { + RemovePlugin(m_DisablePluginList.front()); + m_DisablePluginList.pop_front(); + } + + if (m_bReloadPlugins) + { + ReloadPluginsNow(); + } + + HookMap::iterator Plugins = m_Hooks.find(HOOK_TICK); + if (Plugins != m_Hooks.end()) + { + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + (*itr)->Tick(a_Dt); + } + } +} + + + + + +bool cPluginManager::CallHookBlockToPickups( + cWorld * a_World, cEntity * a_Digger, + int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, + cItems & a_Pickups +) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_TO_PICKUPS); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) +{ + if (ExecuteCommand(a_Player, a_Message)) + { + return true; + } + + // Check if it was a standard command (starts with a slash) + if (!a_Message.empty() && (a_Message[0] == '/')) + { + AStringVector Split(StringSplit(a_Message, " ")); + ASSERT(!Split.empty()); // This should not happen - we know there's at least one char in the message so the split needs to be at least one item long + a_Player->SendMessage(Printf("Unknown Command: \"%s\"", Split[0].c_str())); + LOGINFO("Player \"%s\" issued an unknown command: \"%s\"", a_Player->GetName().c_str(), a_Message.c_str()); + return true; // Cancel sending + } + + HookMap::iterator Plugins = m_Hooks.find(HOOK_CHAT); + if (Plugins == m_Hooks.end()) + { + return false; + } + + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnChat(a_Player, a_Message)) + { + return true; + } + } + + return false; +} + + + + + +bool cPluginManager::CallHookChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_AVAILABLE); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnChunkAvailable(a_World, a_ChunkX, a_ChunkZ)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_GENERATED); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_GENERATING); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnChunkGenerating(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_UNLOADED); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnChunkUnloaded(a_World, a_ChunkX, a_ChunkZ)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_UNLOADING); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookCollectingPickup(cPlayer * a_Player, cPickup & a_Pickup) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_COLLECTING_PICKUP); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnCollectingPickup(a_Player, &a_Pickup)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_CRAFTING_NO_RECIPE); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnCraftingNoRecipe(a_Player, a_Grid, a_Recipe)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookDisconnect(cPlayer * a_Player, const AString & a_Reason) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_DISCONNECT); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnDisconnect(a_Player, a_Reason)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_EXECUTE_COMMAND); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnExecuteCommand(a_Player, a_Split)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_EXPLODED); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnExploded(a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_EXPLODING); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnExploding(a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookHandshake(cClientHandle * a_ClientHandle, const AString & a_Username) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_HANDSHAKE); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnHandshake(a_ClientHandle, a_Username)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PULLING_ITEM); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnHopperPullingItem(a_World, a_Hopper, a_DstSlotNum, a_SrcEntity, a_SrcSlotNum)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PUSHING_ITEM); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnHopperPushingItem(a_World, a_Hopper, a_SrcSlotNum, a_DstEntity, a_DstSlotNum)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_KILLING); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnKilling(a_Victim, a_Killer)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_LOGIN); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnLogin(a_Client, a_ProtocolVersion, a_Username)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerAnimation(cPlayer & a_Player, int a_Animation) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_ANIMATION); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerAnimation(a_Player, a_Animation)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_BREAKING_BLOCK); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_BROKEN_BLOCK); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerBrokenBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_EATING); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerEating(a_Player)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_JOINED); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerJoined(a_Player)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_LEFT_CLICK); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_MOVING); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerMoved(a_Player)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_PLACED_BLOCK); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerPlacedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_PLACING_BLOCK); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerPlacingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_RIGHT_CLICK); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_RIGHT_CLICKING_ENTITY); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerRightClickingEntity(a_Player, a_Entity)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerShooting(cPlayer & a_Player) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_SHOOTING); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerShooting(a_Player)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerSpawned(cPlayer & a_Player) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_SPAWNED); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerSpawned(a_Player)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerTossingItem(cPlayer & a_Player) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_TOSSING_ITEM); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerTossingItem(a_Player)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USED_BLOCK); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerUsedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USED_ITEM); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerUsedItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USING_BLOCK); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerUsingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USING_ITEM); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerUsingItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPostCrafting(a_Player, a_Grid, a_Recipe)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PRE_CRAFTING); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPreCrafting(a_Player, a_Grid, a_Recipe)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNED_ENTITY); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnSpawnedEntity(a_World, a_Entity)) + { + return true; + } + } + return false; +} + + + + +bool cPluginManager::CallHookSpawnedMonster(cWorld & a_World, cMonster & a_Monster) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNED_MONSTER); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnSpawnedMonster(a_World, a_Monster)) + { + return true; + } + } + return false; +} + + + + +bool cPluginManager::CallHookSpawningEntity(cWorld & a_World, cEntity & a_Entity) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNING_ENTITY); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnSpawningEntity(a_World, a_Entity)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookSpawningMonster(cWorld & a_World, cMonster & a_Monster) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNING_MONSTER); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnSpawningMonster(a_World, a_Monster)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_TAKE_DAMAGE); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnTakeDamage(a_Receiver, a_TDI)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_UPDATING_SIGN); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnUpdatingSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_UPDATED_SIGN); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnUpdatedSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookWeatherChanged(cWorld & a_World) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_WEATHER_CHANGED); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnWeatherChanged(a_World)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_WEATHER_CHANGING); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnWeatherChanging(a_World, a_NewWeather)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_WORLD_TICK); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnWorldTick(a_World, a_Dt)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) +{ + ASSERT(a_Player != NULL); + + AStringVector Split(StringSplit(a_Command, " ")); + if (Split.empty()) + { + return false; + } + + CommandMap::iterator cmd = m_Commands.find(Split[0]); + if (cmd == m_Commands.end()) + { + // Command not found + return false; + } + + // Ask plugins first if a command is okay to execute the command: + if (CallHookExecuteCommand(a_Player, Split)) + { + LOGINFO("Player \"%s\" tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str()); + return false; + } + + if ( + a_ShouldCheckPermissions && + !cmd->second.m_Permission.empty() && + !a_Player->HasPermission(cmd->second.m_Permission) + ) + { + LOGINFO("Player \"%s\" tried to execute forbidden command \"%s\".", a_Player->GetName().c_str(), Split[0].c_str()); + return false; + } + + ASSERT(cmd->second.m_Plugin != NULL); + + return cmd->second.m_Plugin->HandleCommand(Split, a_Player); +} + + + + + +cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin ) const +{ + for( PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr ) + { + if (itr->second == NULL ) continue; + if (itr->second->GetName().compare(a_Plugin) == 0) + { + return itr->second; + } + } + return 0; +} + + + + + +const cPluginManager::PluginMap & cPluginManager::GetAllPlugins() const +{ + return m_Plugins; +} + + + + + +void cPluginManager::UnloadPluginsNow() +{ + m_Hooks.clear(); + + while (!m_Plugins.empty()) + { + RemovePlugin(m_Plugins.begin()->second); + } + + m_Commands.clear(); + m_ConsoleCommands.clear(); +} + + + + + +bool cPluginManager::DisablePlugin(const AString & a_PluginName) +{ + PluginMap::iterator itr = m_Plugins.find(a_PluginName); + if (itr == m_Plugins.end()) + { + return false; + } + + if (itr->first.compare(a_PluginName) == 0) // _X 2013_02_01: wtf? Isn't this supposed to be what find() does? + { + m_DisablePluginList.push_back(itr->second); + itr->second = NULL; // Get rid of this thing right away + return true; + } + return false; +} + + + + + +bool cPluginManager::LoadPlugin(const AString & a_PluginName) +{ + return AddPlugin(new cPluginLua(a_PluginName.c_str())); +} + + + + + +void cPluginManager::RemoveHooks(cPlugin * a_Plugin) +{ + for (HookMap::iterator itr = m_Hooks.begin(), end = m_Hooks.end(); itr != end; ++itr) + { + itr->second.remove(a_Plugin); + } +} + + + + + +void cPluginManager::RemovePlugin(cPlugin * a_Plugin) +{ + for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr) + { + if (itr->second == a_Plugin) + { + m_Plugins.erase(itr); + break; + } + } + + RemovePluginCommands(a_Plugin); + RemovePluginConsoleCommands(a_Plugin); + RemoveHooks(a_Plugin); + if (a_Plugin != NULL) + { + a_Plugin->OnDisable(); + } + delete a_Plugin; +} + + + + + +void cPluginManager::RemovePluginCommands(cPlugin * a_Plugin) +{ + if (a_Plugin != NULL) + { + a_Plugin->ClearCommands(); + } + + for (CommandMap::iterator itr = m_Commands.begin(); itr != m_Commands.end();) + { + if (itr->second.m_Plugin == a_Plugin) + { + CommandMap::iterator EraseMe = itr; // Stupid GCC doesn't have a std::map::erase() that would return the next iterator + ++itr; + m_Commands.erase(EraseMe); + } + else + { + ++itr; + } + } // for itr - m_Commands[] +} + + + + + +bool cPluginManager::BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) +{ + CommandMap::iterator cmd = m_Commands.find(a_Command); + if (cmd != m_Commands.end()) + { + LOGWARNING("Command \"%s\" is already bound to plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str()); + return false; + } + + m_Commands[a_Command].m_Plugin = a_Plugin; + m_Commands[a_Command].m_Permission = a_Permission; + m_Commands[a_Command].m_HelpString = a_HelpString; + return true; +} + + + + + +bool cPluginManager::ForEachCommand(cCommandEnumCallback & a_Callback) +{ + for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr) + { + if (a_Callback.Command(itr->first, itr->second.m_Plugin, itr->second.m_Permission, itr->second.m_HelpString)) + { + return false; + } + } // for itr - m_Commands[] + return true; +} + + + + + +bool cPluginManager::IsCommandBound(const AString & a_Command) +{ + return (m_Commands.find(a_Command) != m_Commands.end()); +} + + + + + +AString cPluginManager::GetCommandPermission(const AString & a_Command) +{ + CommandMap::iterator cmd = m_Commands.find(a_Command); + return (cmd == m_Commands.end()) ? "" : cmd->second.m_Permission; +} + + + + + +bool cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command) +{ + return HandleCommand(a_Player, a_Command, true); +} + + + + + +bool cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command) +{ + return HandleCommand(a_Player, a_Command, false); +} + + + + + +void cPluginManager::RemovePluginConsoleCommands(cPlugin * a_Plugin) +{ + if (a_Plugin != NULL) + { + a_Plugin->ClearConsoleCommands(); + } + + for (CommandMap::iterator itr = m_ConsoleCommands.begin(); itr != m_ConsoleCommands.end();) + { + if (itr->second.m_Plugin == a_Plugin) + { + CommandMap::iterator EraseMe = itr; // Stupid GCC doesn't have a std::map::erase() that would return the next iterator + ++itr; + m_ConsoleCommands.erase(EraseMe); + } + else + { + ++itr; + } + } // for itr - m_Commands[] +} + + + + + +bool cPluginManager::BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString) +{ + CommandMap::iterator cmd = m_ConsoleCommands.find(a_Command); + if (cmd != m_ConsoleCommands.end()) + { + if (cmd->second.m_Plugin == NULL) + { + LOGWARNING("Console command \"%s\" is already bound internally by MCServer, cannot bind in plugin \"%s\".", a_Command.c_str(), a_Plugin->GetName().c_str()); + } + else + { + LOGWARNING("Console command \"%s\" is already bound to plugin \"%s\", cannot bind in plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str(), a_Plugin->GetName().c_str()); + } + return false; + } + + m_ConsoleCommands[a_Command].m_Plugin = a_Plugin; + m_ConsoleCommands[a_Command].m_Permission = ""; + m_ConsoleCommands[a_Command].m_HelpString = a_HelpString; + return true; +} + + + + + +bool cPluginManager::ForEachConsoleCommand(cCommandEnumCallback & a_Callback) +{ + for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr) + { + if (a_Callback.Command(itr->first, itr->second.m_Plugin, "", itr->second.m_HelpString)) + { + return false; + } + } // for itr - m_Commands[] + return true; +} + + + + + +bool cPluginManager::IsConsoleCommandBound(const AString & a_Command) +{ + return (m_ConsoleCommands.find(a_Command) != m_ConsoleCommands.end()); +} + + + + + +bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) +{ + if (a_Split.empty()) + { + return false; + } + + CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); + if (cmd == m_ConsoleCommands.end()) + { + // Command not found + return false; + } + + if (cmd->second.m_Plugin == NULL) + { + // This is a built-in command + return false; + } + + // Ask plugins first if a command is okay to execute the console command: + if (CallHookExecuteCommand(NULL, a_Split)) + { + a_Output.Out("Command \"%s\" was stopped by the HOOK_EXECUTE_COMMAND hook", a_Split[0].c_str()); + return false; + } + + return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output); +} + + + + + +void cPluginManager::TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player) +{ + for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr) + { + if (NoCaseCompare(itr->first.substr(0, a_Text.length()), a_Text) != 0) + { + // Command name doesn't match + continue; + } + if ((a_Player != NULL) && !a_Player->HasPermission(itr->second.m_Permission)) + { + // Player doesn't have permission for the command + continue; + } + a_Results.push_back(itr->first); + } +} + + + + + +bool cPluginManager::IsValidHookType(int a_HookType) +{ + return ((a_HookType >= 0) && (a_HookType <= HOOK_MAX)); +} + + + + + +bool cPluginManager::AddPlugin(cPlugin * a_Plugin) +{ + m_Plugins[a_Plugin->GetDirectory()] = a_Plugin; + if (a_Plugin->Initialize()) + { + // Initialization OK + return true; + } + + // Initialization failed + RemovePlugin(a_Plugin); // Also undoes any registrations that Initialize() might have made + return false; +} + + + + + +void cPluginManager::AddHook(cPlugin * a_Plugin, int a_Hook) +{ + if (!a_Plugin) + { + LOGWARN("Called cPluginManager::AddHook() with a_Plugin == NULL"); + return; + } + PluginList & Plugins = m_Hooks[a_Hook]; + Plugins.remove(a_Plugin); + Plugins.push_back(a_Plugin); +} + + + + + +unsigned int cPluginManager::GetNumPlugins() const +{ + return m_Plugins.size(); +} + + + + diff --git a/source/PluginManager.h b/src/PluginManager.h index 4140bffb5..4140bffb5 100644 --- a/source/PluginManager.h +++ b/src/PluginManager.h diff --git a/source/ProbabDistrib.cpp b/src/ProbabDistrib.cpp index 5fa17c276..5fa17c276 100644 --- a/source/ProbabDistrib.cpp +++ b/src/ProbabDistrib.cpp diff --git a/source/ProbabDistrib.h b/src/ProbabDistrib.h index ddaadd9b7..ddaadd9b7 100644 --- a/source/ProbabDistrib.h +++ b/src/ProbabDistrib.h diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp new file mode 100644 index 000000000..78318a5ee --- /dev/null +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -0,0 +1,176 @@ + +// ChunkDataSerializer.cpp + +// Implements the cChunkDataSerializer class representing the object that can: +// - serialize chunk data to different protocol versions +// - cache such serialized data for multiple clients + +#include "Globals.h" +#include "ChunkDataSerializer.h" +#include "zlib/zlib.h" + + + + +cChunkDataSerializer::cChunkDataSerializer( + const cChunkDef::BlockTypes & a_BlockTypes, + const cChunkDef::BlockNibbles & a_BlockMetas, + const cChunkDef::BlockNibbles & a_BlockLight, + const cChunkDef::BlockNibbles & a_BlockSkyLight, + const unsigned char * a_BiomeData +) : + m_BlockTypes(a_BlockTypes), + m_BlockMetas(a_BlockMetas), + m_BlockLight(a_BlockLight), + m_BlockSkyLight(a_BlockSkyLight), + m_BiomeData(a_BiomeData) +{ +} + + + + +const AString & cChunkDataSerializer::Serialize(int a_Version) +{ + Serializations::const_iterator itr = m_Serializations.find(a_Version); + if (itr != m_Serializations.end()) + { + return itr->second; + } + + AString data; + switch (a_Version) + { + case RELEASE_1_2_5: Serialize29(data); break; + case RELEASE_1_3_2: Serialize39(data); break; + // TODO: Other protocol versions may serialize the data differently; implement here + + default: + { + LOGERROR("cChunkDataSerializer::Serialize(): Unknown version: %d", a_Version); + ASSERT(!"Unknown chunk data serialization version"); + break; + } + } + m_Serializations[a_Version] = data; + return m_Serializations[a_Version]; +} + + + + + +void cChunkDataSerializer::Serialize29(AString & a_Data) +{ + // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream) + + const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; + const int MetadataOffset = sizeof(m_BlockTypes); + const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas); + const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight); + const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight); + const int DataSize = BiomeOffset + BiomeDataSize; + + // Temporary buffer for the composed data: + char AllData [DataSize]; + + memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes)); + memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas)); + memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight)); + memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight)); + memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize); + + // Compress the data: + // In order not to use allocation, use a fixed-size buffer, with the size + // that uses the same calculation as compressBound(): + const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16; + char CompressedBlockData[CompressedMaxSize]; + + uLongf CompressedSize = compressBound(DataSize); + + // Run-time check that our compile-time guess about CompressedMaxSize was enough: + ASSERT(CompressedSize <= CompressedMaxSize); + + compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION); + + // Now put all those data into a_Data: + + // "Ground-up continuous", or rather, "biome data present" flag: + a_Data.push_back('\x01'); + + // Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively + // Also, no endian flipping is needed because of the const values + unsigned short BitMap1 = 0xffff; + unsigned short BitMap2 = 0; + a_Data.append((const char *)&BitMap1, sizeof(short)); + a_Data.append((const char *)&BitMap2, sizeof(short)); + + Int32 CompressedSizeBE = htonl(CompressedSize); + a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE)); + + Int32 UnusedInt32 = 0; + a_Data.append((const char *)&UnusedInt32, sizeof(UnusedInt32)); + + a_Data.append(CompressedBlockData, CompressedSize); +} + + + + + +void cChunkDataSerializer::Serialize39(AString & a_Data) +{ + // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream) + + const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; + const int MetadataOffset = sizeof(m_BlockTypes); + const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas); + const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight); + const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight); + const int DataSize = BiomeOffset + BiomeDataSize; + + // Temporary buffer for the composed data: + char AllData [DataSize]; + + memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes)); + memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas)); + memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight)); + memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight)); + memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize); + + // Compress the data: + // In order not to use allocation, use a fixed-size buffer, with the size + // that uses the same calculation as compressBound(): + const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16; + char CompressedBlockData[CompressedMaxSize]; + + uLongf CompressedSize = compressBound(DataSize); + + // Run-time check that our compile-time guess about CompressedMaxSize was enough: + ASSERT(CompressedSize <= CompressedMaxSize); + + compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION); + + // Now put all those data into a_Data: + + // "Ground-up continuous", or rather, "biome data present" flag: + a_Data.push_back('\x01'); + + // Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively + // Also, no endian flipping is needed because of the const values + unsigned short BitMap1 = 0xffff; + unsigned short BitMap2 = 0; + a_Data.append((const char *)&BitMap1, sizeof(short)); + a_Data.append((const char *)&BitMap2, sizeof(short)); + + Int32 CompressedSizeBE = htonl(CompressedSize); + a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE)); + + // Unlike 29, 39 doesn't have the "unused" int + + a_Data.append(CompressedBlockData, CompressedSize); +} + + + + diff --git a/source/Protocol/ChunkDataSerializer.h b/src/Protocol/ChunkDataSerializer.h index a42856356..a42856356 100644 --- a/source/Protocol/ChunkDataSerializer.h +++ b/src/Protocol/ChunkDataSerializer.h diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h new file mode 100644 index 000000000..9d8183361 --- /dev/null +++ b/src/Protocol/Protocol.h @@ -0,0 +1,218 @@ + +// Protocol.h + +// Interfaces to the cProtocol class representing the generic interface that a protocol +// parser and serializer must implement + + + + + +#pragma once + +#include "../Defines.h" +#include "../Endianness.h" + + + + +class cExpOrb; +class cPlayer; +class cEntity; +class cWindow; +class cInventory; +class cPawn; +class cPickup; +class cWorld; +class cMonster; +class cChunkDataSerializer; +class cFallingBlock; + + + + + +typedef unsigned char Byte; + + + + + +class cProtocol +{ +public: + cProtocol(cClientHandle * a_Client) : + m_Client(a_Client) + { + } + virtual ~cProtocol() {} + + /// Called when client sends some data + virtual void DataReceived(const char * a_Data, int a_Size) = 0; + + // Sending stuff to clients (alphabetically sorted): + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0; + virtual void SendChat (const AString & a_Message) = 0; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; + virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0; + virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; + virtual void SendDisconnect (const AString & a_Reason) = 0; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0; + virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0; + virtual void SendEntityLook (const cEntity & a_Entity) = 0; + virtual void SendEntityMetadata (const cEntity & a_Entity) = 0; + virtual void SendEntityProperties (const cEntity & a_Entity) = 0; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0; + virtual void SendEntityVelocity (const cEntity & a_Entity) = 0; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0; + virtual void SendGameMode (eGameMode a_GameMode) = 0; + virtual void SendHealth (void) = 0; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; + virtual void SendKeepAlive (int a_PingID) = 0; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; + virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; + virtual void SendPlayerAbilities (void) = 0; + virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0; + virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0; + virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) + virtual void SendPlayerMoveLook (void) = 0; + virtual void SendPlayerPosition (void) = 0; + virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; + virtual void SendRespawn (void) = 0; + virtual void SendExperience (void) = 0; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0; + virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8 + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; + virtual void SendSpawnMob (const cMonster & a_Mob) = 0; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0; + virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0; + virtual void SendTeleportEntity (const cEntity & a_Entity) = 0; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; + virtual void SendWeather (eWeather a_Weather) = 0; + virtual void SendWholeInventory (const cWindow & a_Window) = 0; + virtual void SendWindowClose (const cWindow & a_Window) = 0; + virtual void SendWindowOpen (const cWindow & a_Window) = 0; + virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0; + + /// Returns the ServerID used for authentication through session.minecraft.net + virtual AString GetAuthServerID(void) = 0; + +protected: + cClientHandle * m_Client; + cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once + + /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it + virtual void SendData(const char * a_Data, int a_Size) = 0; + + /// Called after writing each packet, enables descendants to flush their buffers + virtual void Flush(void) {}; + + // Helpers for writing partial packet data, write using SendData() + void WriteByte(Byte a_Value) + { + SendData((const char *)&a_Value, 1); + } + + void WriteShort(short a_Value) + { + a_Value = htons(a_Value); + SendData((const char *)&a_Value, 2); + } + + /* + void WriteShort(unsigned short a_Value) + { + a_Value = htons(a_Value); + SendData((const char *)&a_Value, 2); + } + */ + + void WriteInt(int a_Value) + { + a_Value = htonl(a_Value); + SendData((const char *)&a_Value, 4); + } + + void WriteUInt(unsigned int a_Value) + { + a_Value = htonl(a_Value); + SendData((const char *)&a_Value, 4); + } + + void WriteInt64 (Int64 a_Value) + { + a_Value = HostToNetwork8(&a_Value); + SendData((const char *)&a_Value, 8); + } + + void WriteFloat (float a_Value) + { + unsigned int val = HostToNetwork4(&a_Value); + SendData((const char *)&val, 4); + } + + void WriteDouble(double a_Value) + { + unsigned long long val = HostToNetwork8(&a_Value); + SendData((const char *)&val, 8); + } + + void WriteString(const AString & a_Value) + { + AString UTF16; + UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16); + WriteShort((unsigned short)(UTF16.size() / 2)); + SendData(UTF16.data(), UTF16.size()); + } + + void WriteBool(bool a_Value) + { + WriteByte(a_Value ? 1 : 0); + } + + void WriteVectorI(const Vector3i & a_Vector) + { + WriteInt(a_Vector.x); + WriteInt(a_Vector.y); + WriteInt(a_Vector.z); + } + + void WriteVarInt(UInt32 a_Value) + { + // A 32-bit integer can be encoded by at most 5 bytes: + unsigned char b[5]; + int idx = 0; + do + { + b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00); + a_Value = a_Value >> 7; + idx++; + } while (a_Value > 0); + + SendData((const char *)b, idx); + } + + void WriteVarUTF8String(const AString & a_String) + { + WriteVarInt(a_String.size()); + SendData(a_String.data(), a_String.size()); + } +} ; + + + + + diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp new file mode 100644 index 000000000..b1dd17ea1 --- /dev/null +++ b/src/Protocol/Protocol125.cpp @@ -0,0 +1,1902 @@ + +// Protocol125.cpp + +// Implements the cProtocol125 class representing the release 1.2.5 protocol (#29) +/* +Documentation: + - protocol: http://wiki.vg/wiki/index.php?title=Protocol&oldid=2513 + - session handling: http://wiki.vg/wiki/index.php?title=Session&oldid=2262 + - slot format: http://wiki.vg/wiki/index.php?title=Slot_Data&oldid=2152 +*/ + +#include "Globals.h" + +#include "Protocol125.h" + +#include "../ClientHandle.h" +#include "../World.h" +#include "ChunkDataSerializer.h" +#include "../Entities/Entity.h" +#include "../Entities/ExpOrb.h" +#include "../Mobs/Monster.h" +#include "../Entities/Pickup.h" +#include "../Entities/Player.h" +#include "../ChatColor.h" +#include "../UI/Window.h" +#include "../Root.h" +#include "../Server.h" + +#include "../Entities/ProjectileEntity.h" +#include "../Entities/Minecart.h" +#include "../Entities/FallingBlock.h" + +#include "../Mobs/IncludeAllMonsters.h" + + + + + +enum +{ + PACKET_KEEP_ALIVE = 0x00, + PACKET_LOGIN = 0x01, + PACKET_HANDSHAKE = 0x02, + PACKET_CHAT = 0x03, + PACKET_UPDATE_TIME = 0x04, + PACKET_ENTITY_EQUIPMENT = 0x05, + PACKET_USE_ENTITY = 0x07, + PACKET_UPDATE_HEALTH = 0x08, + PACKET_RESPAWN = 0x09, + PACKET_PLAYER_ON_GROUND = 0x0a, + PACKET_PLAYER_POS = 0x0b, + PACKET_PLAYER_LOOK = 0x0c, + PACKET_PLAYER_MOVE_LOOK = 0x0d, + PACKET_BLOCK_DIG = 0x0e, + PACKET_BLOCK_PLACE = 0x0f, + PACKET_SLOT_SELECTED = 0x10, + PACKET_USE_BED = 0x11, + PACKET_ANIMATION = 0x12, + PACKET_PACKET_ENTITY_ACTION = 0x13, + PACKET_PLAYER_SPAWN = 0x14, + PACKET_PICKUP_SPAWN = 0x15, + PACKET_COLLECT_PICKUP = 0x16, + PACKET_SPAWN_OBJECT = 0x17, + PACKET_SPAWN_MOB = 0x18, + PACKET_ENTITY_VELOCITY = 0x1c, + PACKET_DESTROY_ENTITY = 0x1d, + PACKET_ENTITY = 0x1e, + PACKET_ENT_REL_MOVE = 0x1f, + PACKET_ENT_LOOK = 0x20, + PACKET_ENT_REL_MOVE_LOOK = 0x21, + PACKET_ENT_TELEPORT = 0x22, + PACKET_ENT_HEAD_LOOK = 0x23, + PACKET_ENT_STATUS = 0x26, + PACKET_ATTACH_ENTITY = 0x27, + PACKET_METADATA = 0x28, + PACKET_SPAWN_EXPERIENCE_ORB = 0x1A, + PACKET_EXPERIENCE = 0x2b, + PACKET_PRE_CHUNK = 0x32, + PACKET_MAP_CHUNK = 0x33, + PACKET_MULTI_BLOCK = 0x34, + PACKET_BLOCK_CHANGE = 0x35, + PACKET_BLOCK_ACTION = 0x36, + PACKET_EXPLOSION = 0x3C, + PACKET_SOUND_EFFECT = 0x3e, + PACKET_SOUND_PARTICLE_EFFECT = 0x3d, + PACKET_CHANGE_GAME_STATE = 0x46, + PACKET_THUNDERBOLT = 0x47, + PACKET_WINDOW_OPEN = 0x64, + PACKET_WINDOW_CLOSE = 0x65, + PACKET_WINDOW_CLICK = 0x66, + PACKET_INVENTORY_SLOT = 0x67, + PACKET_INVENTORY_WHOLE = 0x68, + PACKET_WINDOW_PROPERTY = 0x69, + PACKET_CREATIVE_INVENTORY_ACTION = 0x6B, + PACKET_UPDATE_SIGN = 0x82, + PACKET_PLAYER_LIST_ITEM = 0xC9, + PACKET_PLAYER_ABILITIES = 0xca, + PACKET_PLUGIN_MESSAGE = 0xfa, + PACKET_PING = 0xfe, + PACKET_DISCONNECT = 0xff +} ; + + + + + +#define HANDLE_PACKET_READ(Proc, Type, Var) \ + Type Var; \ + { \ + if (!m_ReceivedData.Proc(Var)) \ + { \ + m_ReceivedData.CheckValid(); \ + return PARSE_INCOMPLETE; \ + } \ + m_ReceivedData.CheckValid(); \ + } + + + + +typedef unsigned char Byte; + + + + + +cProtocol125::cProtocol125(cClientHandle * a_Client) : + super(a_Client), + m_ReceivedData(32 KiB) +{ +} + + + + + +void cProtocol125::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_ATTACH_ENTITY); + WriteInt(a_Entity.GetUniqueID()); + WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID()); + Flush(); +} + + + + + +void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +{ + UNUSED(a_BlockType); + + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_BLOCK_ACTION); + WriteInt (a_BlockX); + WriteShort((short)a_BlockY); + WriteInt (a_BlockZ); + WriteByte (a_Byte1); + WriteByte (a_Byte2); + Flush(); +} + + + + + +void cProtocol125::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) +{ + // Not supported in this protocol version +} + + + + + +void cProtocol125::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_BLOCK_CHANGE); + WriteInt (a_BlockX); + WriteByte((unsigned char)a_BlockY); + WriteInt (a_BlockZ); + WriteByte(a_BlockType); + WriteByte(a_BlockMeta); + Flush(); +} + + + + + +void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) +{ + cCSLock Lock(m_CSPacket); + if (a_Changes.size() == 1) + { + // Special packet for single-block changes + const sSetBlock & blk = a_Changes.front(); + SendBlockChange(a_ChunkX * cChunkDef::Width + blk.x, blk.y, a_ChunkZ * cChunkDef::Width + blk.z, blk.BlockType, blk.BlockMeta); + return; + } + + WriteByte (PACKET_MULTI_BLOCK); + WriteInt (a_ChunkX); + WriteInt (a_ChunkZ); + WriteShort((unsigned short)a_Changes.size()); + WriteUInt (sizeof(int) * a_Changes.size()); + for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) + { + unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12); + unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4); + WriteUInt(Coords << 16 | Blocks); + } + Flush(); +} + + + + + +void cProtocol125::SendChat(const AString & a_Message) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_CHAT); + WriteString(a_Message); + Flush(); +} + + + + + +void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +{ + cCSLock Lock(m_CSPacket); + + // Send the pre-chunk: + SendPreChunk(a_ChunkX, a_ChunkZ, true); + + // Send the chunk data: + AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5); + WriteByte(PACKET_MAP_CHUNK); + WriteInt (a_ChunkX); + WriteInt (a_ChunkZ); + SendData(Serialized.data(), Serialized.size()); + Flush(); +} + + + + + +void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_COLLECT_PICKUP); + WriteInt (a_Pickup.GetUniqueID()); + WriteInt (a_Player.GetUniqueID()); + Flush(); +} + + + + + +void cProtocol125::SendDestroyEntity(const cEntity & a_Entity) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_DESTROY_ENTITY); + WriteInt (a_Entity.GetUniqueID()); + Flush(); +} + + + + + +void cProtocol125::SendDisconnect(const AString & a_Reason) +{ + cCSLock Lock(m_CSPacket); + WriteByte ((unsigned char)PACKET_DISCONNECT); + WriteString(a_Reason); + Flush(); +} + + + + + +void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + // This protocol version doesn't support this packet, sign editor is invoked by the client automatically + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); +} + + + + + +void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_ENTITY_EQUIPMENT); + WriteInt (a_Entity.GetUniqueID()); + WriteShort(a_SlotNum); + WriteShort(a_Item.m_ItemType); + WriteShort(a_Item.m_ItemDamage); + Flush(); +} + + + + + +void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity) +{ + ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self + + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_ENT_HEAD_LOOK); + WriteInt (a_Entity.GetUniqueID()); + WriteByte((char)((a_Entity.GetHeadYaw() / 360.f) * 256)); + Flush(); +} + + + + + +void cProtocol125::SendEntityLook(const cEntity & a_Entity) +{ + ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self + + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_ENT_LOOK); + WriteInt (a_Entity.GetUniqueID()); + WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256)); + WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256)); + Flush(); +} + + + + + +void cProtocol125::SendEntityMetadata(const cEntity & a_Entity) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_METADATA); + WriteInt (a_Entity.GetUniqueID()); + + WriteCommonMetadata(a_Entity); + if (a_Entity.IsMob()) + { + WriteMobMetadata(((const cMonster &)a_Entity)); + } + else + { + WriteEntityMetadata(a_Entity); + } + WriteByte(0x7f); + + Flush(); +} + + + + + +void cProtocol125::SendEntityProperties(const cEntity & a_Entity) +{ + // Not supported in this protocol version +} + + + + + +void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self + + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_ENT_REL_MOVE); + WriteInt (a_Entity.GetUniqueID()); + WriteByte(a_RelX); + WriteByte(a_RelY); + WriteByte(a_RelZ); + Flush(); +} + + + + + +void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self + + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_ENT_REL_MOVE_LOOK); + WriteInt (a_Entity.GetUniqueID()); + WriteByte(a_RelX); + WriteByte(a_RelY); + WriteByte(a_RelZ); + WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256)); + WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256)); + Flush(); +} + + + + + +void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_ENT_STATUS); + WriteInt (a_Entity.GetUniqueID()); + WriteByte(a_Status); + Flush(); +} + + + + + +void cProtocol125::SendEntityVelocity(const cEntity & a_Entity) +{ + ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self + + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_ENTITY_VELOCITY); + WriteInt (a_Entity.GetUniqueID()); + WriteShort((short) (a_Entity.GetSpeedX() * 400)); //400 = 8000 / 20 + WriteShort((short) (a_Entity.GetSpeedY() * 400)); + WriteShort((short) (a_Entity.GetSpeedZ() * 400)); + Flush(); +} + + + + + +void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_EXPLOSION); + WriteDouble (a_BlockX); + WriteDouble (a_BlockY); + WriteDouble (a_BlockZ); + WriteFloat (a_Radius); + WriteInt (a_BlocksAffected.size()); + int BlockX = (int)a_BlockX; + int BlockY = (int)a_BlockY; + int BlockZ = (int)a_BlockZ; + for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr) + { + WriteByte((Byte)(itr->x - BlockX)); + WriteByte((Byte)(itr->y - BlockY)); + WriteByte((Byte)(itr->z - BlockZ)); + } + WriteFloat((float)a_PlayerMotion.x); + WriteFloat((float)a_PlayerMotion.y); + WriteFloat((float)a_PlayerMotion.z); + Flush(); +} + + + + + +void cProtocol125::SendGameMode(eGameMode a_GameMode) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_CHANGE_GAME_STATE); + WriteByte(3); + WriteByte((char)a_GameMode); + Flush(); +} + + + + + +void cProtocol125::SendHandshake(const AString & a_ConnectionHash) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_HANDSHAKE); + WriteString(a_ConnectionHash); + Flush(); +} + + + + + +void cProtocol125::SendHealth(void) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_UPDATE_HEALTH); + WriteShort((short)m_Client->GetPlayer()->GetHealth()); + WriteShort(m_Client->GetPlayer()->GetFoodLevel()); + WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel()); + Flush(); +} + + + + + +void cProtocol125::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_INVENTORY_SLOT); + WriteByte (a_WindowID); + WriteShort(a_SlotNum); + WriteItem (a_Item); + Flush(); +} + + + + + +void cProtocol125::SendKeepAlive(int a_PingID) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_KEEP_ALIVE); + WriteInt (a_PingID); + Flush(); +} + + + + + +void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +{ + UNUSED(a_World); + cCSLock Lock(m_CSPacket); + + WriteByte (PACKET_LOGIN); + WriteInt (a_Player.GetUniqueID()); // EntityID of the player + WriteString(""); // Username, not used + WriteString("default"); // Level type + WriteInt ((int)a_Player.GetGameMode()); + WriteInt ((int)(a_World.GetDimension())); + WriteByte (2); // TODO: Difficulty + WriteByte (0); // Unused + WriteByte (60); // Client list width or something + Flush(); +} + + + + + +void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_PICKUP_SPAWN); + WriteInt (a_Pickup.GetUniqueID()); + WriteShort (a_Pickup.GetItem().m_ItemType); + WriteByte (a_Pickup.GetItem().m_ItemCount); + WriteShort (a_Pickup.GetItem().m_ItemDamage); + WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32)); + WriteByte ((char)(a_Pickup.GetSpeed().x * 8)); + WriteByte ((char)(a_Pickup.GetSpeed().y * 8)); + WriteByte ((char)(a_Pickup.GetSpeed().z * 8)); + Flush(); +} + + + + + +void cProtocol125::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_ANIMATION); + WriteInt (a_Player.GetUniqueID()); + WriteByte(a_Animation); + Flush(); +} + + + + + +void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +{ + cCSLock Lock(m_CSPacket); + AString PlayerName(a_Player.GetColor()); + PlayerName.append(a_Player.GetName()); + if (PlayerName.length() > 14) + { + PlayerName.erase(14); + } + PlayerName += cChatColor::White; + + WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM); + WriteString(PlayerName); + WriteBool (a_IsOnline); + WriteShort (a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0); + Flush(); +} + + + + + +void cProtocol125::SendPlayerMaxSpeed(void) +{ + // Not supported by this protocol version +} + + + + + +void cProtocol125::SendPlayerMoveLook(void) +{ + cCSLock Lock(m_CSPacket); + + /* + LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d", + m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0 + ); + */ + + WriteByte (PACKET_PLAYER_MOVE_LOOK); + cPlayer * Player = m_Client->GetPlayer(); + WriteDouble(Player->GetPosX()); + WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block + WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block + WriteDouble(Player->GetPosZ()); + WriteFloat ((float)(Player->GetRotation())); + WriteFloat ((float)(Player->GetPitch())); + WriteBool (Player->IsOnGround()); + Flush(); +} + + + + + +void cProtocol125::SendPlayerPosition(void) +{ + cCSLock Lock(m_CSPacket); + LOGD("Ignore send PlayerPos"); // PlayerPos is a C->S packet only now +} + + + + + +void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player) +{ + const cItem & HeldItem = a_Player.GetEquippedItem(); + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_PLAYER_SPAWN); + WriteInt (a_Player.GetUniqueID()); + WriteString(a_Player.GetName()); + WriteInt ((int)(a_Player.GetPosX() * 32)); + WriteInt ((int)(a_Player.GetPosY() * 32)); + WriteInt ((int)(a_Player.GetPosZ() * 32)); + WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256)); + WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256)); + WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType); + Flush(); +} + + + + + +void cProtocol125::SendRespawn(void) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_RESPAWN); + WriteInt ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension())); + WriteByte (2); // TODO: Difficulty; 2 = Normal + WriteByte ((char)m_Client->GetPlayer()->GetGameMode()); + WriteShort (256); // Current world height + WriteString("default"); +} + + + + + +void cProtocol125::SendExperience(void) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_EXPERIENCE); + WriteFloat (m_Client->GetPlayer()->GetXpPercentage()); + WriteShort (m_Client->GetPlayer()->GetXpLevel()); + WriteShort (m_Client->GetPlayer()->GetCurrentXp()); + Flush(); +} + + + + + +void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_SPAWN_EXPERIENCE_ORB); + WriteInt(a_ExpOrb.GetUniqueID()); + WriteInt((int) a_ExpOrb.GetPosX()); + WriteInt((int) a_ExpOrb.GetPosY()); + WriteInt((int) a_ExpOrb.GetPosZ()); + WriteShort(a_ExpOrb.GetReward()); + Flush(); +} + + + + + +void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) +{ + // Not needed in this protocol version +} + + + + + +void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +{ + // Not implemented in this protocol version +} + + + + + +void cProtocol125::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) +{ + // This protocol version implements falling blocks using the spawn object / vehicle packet: + SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0); +} + + + + + +void cProtocol125::SendSpawnMob(const cMonster & a_Mob) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_SPAWN_MOB); + WriteInt (a_Mob.GetUniqueID()); + WriteByte (a_Mob.GetMobType()); + WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32)); + WriteByte (0); + WriteByte (0); + WriteByte (0); + + WriteCommonMetadata(a_Mob); + WriteMobMetadata(a_Mob); + WriteByte(0x7f); + + Flush(); +} + + + + + +void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +{ + UNUSED(a_Yaw); + UNUSED(a_Pitch); + + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_SPAWN_OBJECT); + WriteInt (a_Entity.GetUniqueID()); + WriteByte(a_ObjectType); + WriteInt ((int)(a_Entity.GetPosX() * 32)); + WriteInt ((int)(a_Entity.GetPosY() * 32)); + WriteInt ((int)(a_Entity.GetPosZ() * 32)); + WriteByte(a_Pitch); + WriteByte(a_Yaw); + WriteInt (a_ObjectData); + if (a_ObjectData != 0) + { + WriteShort((short)(a_Entity.GetSpeedX() * 400)); + WriteShort((short)(a_Entity.GetSpeedY() * 400)); + WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + } + Flush(); +} + + + + + +void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_SPAWN_OBJECT); + WriteInt (a_Vehicle.GetUniqueID()); + WriteByte (a_VehicleType); + WriteInt ((int)(a_Vehicle.GetPosX() * 32)); + WriteInt ((int)(a_Vehicle.GetPosY() * 32)); + WriteInt ((int)(a_Vehicle.GetPosZ() * 32)); + WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256)); + WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256)); + WriteInt (a_VehicleSubType); + if (a_VehicleSubType != 0) + { + WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); + WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); + WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); + } + Flush(); +} + + + + + +void cProtocol125::SendTabCompletionResults(const AStringVector & a_Results) +{ + // This protocol version doesn't support tab completion + UNUSED(a_Results); +} + + + + + +void cProtocol125::SendTeleportEntity(const cEntity & a_Entity) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_ENT_TELEPORT); + WriteInt (a_Entity.GetUniqueID()); + WriteInt ((int)(floor(a_Entity.GetPosX() * 32))); + WriteInt ((int)(floor(a_Entity.GetPosY() * 32))); + WriteInt ((int)(floor(a_Entity.GetPosZ() * 32))); + WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256)); + WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256)); + Flush(); +} + + + + + +void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_THUNDERBOLT); + WriteInt (0x7fffffff); // Entity ID of the thunderbolt; we use a constant one + WriteBool(true); // Unknown bool + WriteInt (a_BlockX * 32); + WriteInt (a_BlockY * 32); + WriteInt (a_BlockZ * 32); + Flush(); +} + + + + + +void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_UPDATE_TIME); + // Use a_WorldAge for daycount, and a_TimeOfDay for the proper time of day: + WriteInt64((24000 * (a_WorldAge / 24000)) + (a_TimeOfDay % 24000)); + Flush(); +} + + + + + +void cProtocol125::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CSPacket); + SendPreChunk(a_ChunkX, a_ChunkZ, false); +} + + + + + +void cProtocol125::SendUpdateSign( + int a_BlockX, int a_BlockY, int a_BlockZ, + const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 +) +{ + cCSLock Lock(m_CSPacket); + WriteByte ((unsigned char)PACKET_UPDATE_SIGN); + WriteInt (a_BlockX); + WriteShort ((short)a_BlockY); + WriteInt (a_BlockZ); + WriteString(a_Line1); + WriteString(a_Line2); + WriteString(a_Line3); + WriteString(a_Line4); + Flush(); +} + + + + + +void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_USE_BED); + WriteInt (a_Entity.GetUniqueID()); + WriteByte(0); // Unknown byte only 0 has been observed + WriteInt (a_BlockX); + WriteByte(a_BlockY); + WriteInt (a_BlockZ); + Flush(); +} + + + + + +void cProtocol125::SendWeather(eWeather a_Weather) +{ + cCSLock Lock(m_CSPacket); + switch( a_Weather ) + { + case eWeather_Sunny: + { + WriteByte(PACKET_CHANGE_GAME_STATE); + WriteByte(2); // Stop rain + WriteByte(0); // Unused + Flush(); + break; + } + + case eWeather_Rain: + case eWeather_ThunderStorm: + { + WriteByte(PACKET_CHANGE_GAME_STATE); + WriteByte(1); // Begin rain + WriteByte(0); // Unused + Flush(); + break; + } + } +} + + + + + +void cProtocol125::SendWholeInventory(const cWindow & a_Window) +{ + cCSLock Lock(m_CSPacket); + cItems Slots; + a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); + SendWindowSlots(a_Window.GetWindowID(), Slots.size(), &(Slots[0])); +} + + + + + +void cProtocol125::SendWindowClose(const cWindow & a_Window) +{ + if (a_Window.GetWindowType() == cWindow::wtInventory) + { + // Do not send inventory-window-close + return; + } + + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_WINDOW_CLOSE); + WriteByte(a_Window.GetWindowID()); + Flush(); +} + + + + + +void cProtocol125::SendWindowOpen(const cWindow & a_Window) +{ + if (a_Window.GetWindowType() < 0) + { + // Do not send for inventory windows + return; + } + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_WINDOW_OPEN); + WriteByte (a_Window.GetWindowID()); + WriteByte (a_Window.GetWindowType()); + WriteString(a_Window.GetWindowTitle()); + WriteByte (a_Window.GetNumNonInventorySlots()); + Flush(); +} + + + + + +void cProtocol125::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_WINDOW_PROPERTY); + WriteByte (a_Window.GetWindowID()); + WriteShort(a_Property); + WriteShort(a_Value); + Flush(); +} + + + + + +AString cProtocol125::GetAuthServerID(void) +{ + // http://wiki.vg/wiki/index.php?title=Session&oldid=2262 + // The server generates a random hash and that is used for all clients, unmodified + return cRoot::Get()->GetServer()->GetServerID(); +} + + + + + +void cProtocol125::SendData(const char * a_Data, int a_Size) +{ + m_Client->SendData(a_Data, a_Size); +} + + + + + +void cProtocol125::DataReceived(const char * a_Data, int a_Size) +{ + if (!m_ReceivedData.Write(a_Data, a_Size)) + { + // Too much data in the incoming queue, report to caller: + m_Client->PacketBufferFull(); + return; + } + + // Parse and handle all complete packets in m_ReceivedData: + while (m_ReceivedData.CanReadBytes(1)) + { + unsigned char PacketType; + m_ReceivedData.ReadByte(PacketType); + switch (ParsePacket(PacketType)) + { + case PARSE_UNKNOWN: + { + // An unknown packet has been received, notify the client and abort: + m_Client->PacketUnknown(PacketType); + return; + } + case PARSE_ERROR: + { + // An error occurred while parsing a known packet, notify the client and abort: + m_Client->PacketError(PacketType); + return; + } + case PARSE_INCOMPLETE: + { + // Incomplete packet, bail out and process with the next batch of data + m_ReceivedData.ResetRead(); + return; + } + default: + { + // Packet successfully parsed, commit the read data and try again one more packet + m_ReceivedData.CommitRead(); + break; + } + } + } +} + + + + + +int cProtocol125::ParsePacket(unsigned char a_PacketType) +{ + switch (a_PacketType) + { + default: return PARSE_UNKNOWN; + case PACKET_ANIMATION: return ParseArmAnim(); + case PACKET_BLOCK_DIG: return ParseBlockDig(); + case PACKET_BLOCK_PLACE: return ParseBlockPlace(); + case PACKET_CHAT: return ParseChat(); + case PACKET_CREATIVE_INVENTORY_ACTION: return ParseCreativeInventoryAction(); + case PACKET_DISCONNECT: return ParseDisconnect(); + case PACKET_HANDSHAKE: return ParseHandshake(); + case PACKET_KEEP_ALIVE: return ParseKeepAlive(); + case PACKET_LOGIN: return ParseLogin(); + case PACKET_PACKET_ENTITY_ACTION: return ParseEntityAction(); + case PACKET_PING: return ParsePing(); + case PACKET_PLAYER_ABILITIES: return ParsePlayerAbilities(); + case PACKET_PLAYER_LOOK: return ParsePlayerLook(); + case PACKET_PLAYER_MOVE_LOOK: return ParsePlayerMoveLook(); + case PACKET_PLAYER_ON_GROUND: return ParsePlayerOnGround(); + case PACKET_PLAYER_POS: return ParsePlayerPosition(); + case PACKET_PLUGIN_MESSAGE: return ParsePluginMessage(); + case PACKET_RESPAWN: return ParseRespawn(); + case PACKET_SLOT_SELECTED: return ParseSlotSelected(); + case PACKET_UPDATE_SIGN: return ParseUpdateSign(); + case PACKET_USE_ENTITY: return ParseUseEntity(); + case PACKET_WINDOW_CLICK: return ParseWindowClick(); + case PACKET_WINDOW_CLOSE: return ParseWindowClose(); + } +} + + + + + +#define HANDLE_PACKET_PARSE(Packet) \ + { \ + int res = Packet.Parse(m_ReceivedData); \ + if (res < 0) \ + { \ + return res; \ + } \ + } + + + + + +int cProtocol125::ParseArmAnim(void) +{ + HANDLE_PACKET_READ(ReadBEInt, int, EntityID); + HANDLE_PACKET_READ(ReadChar, char, Animation); + m_Client->HandleAnimation(Animation); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseBlockDig(void) +{ + HANDLE_PACKET_READ(ReadChar, char, Status); + HANDLE_PACKET_READ(ReadBEInt, int, PosX); + HANDLE_PACKET_READ(ReadByte, Byte, PosY); + HANDLE_PACKET_READ(ReadBEInt, int, PosZ); + HANDLE_PACKET_READ(ReadChar, char, BlockFace); + m_Client->HandleLeftClick(PosX, PosY, PosZ, BlockFace, Status); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseBlockPlace(void) +{ + HANDLE_PACKET_READ(ReadBEInt, int, PosX); + HANDLE_PACKET_READ(ReadByte, Byte, PosY); + HANDLE_PACKET_READ(ReadBEInt, int, PosZ); + HANDLE_PACKET_READ(ReadChar, char, BlockFace); + + cItem HeldItem; + int res = ParseItem(HeldItem); + if (res < 0) + { + return res; + } + + // 1.2.5 didn't have any cursor position, so use 8, 8, 8, so that halfslabs and stairs work correctly and the special value is recognizable. + m_Client->HandleRightClick(PosX, PosY, PosZ, BlockFace, 8, 8, 8, HeldItem); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseChat(void) +{ + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Message); + m_Client->HandleChat(Message); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseCreativeInventoryAction(void) +{ + HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); + cItem HeldItem; + int res = ParseItem(HeldItem); + if (res < 0) + { + return res; + } + m_Client->HandleCreativeInventory(SlotNum, HeldItem); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseDisconnect(void) +{ + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Reason); + m_Client->HandleDisconnect(Reason); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseEntityAction(void) +{ + HANDLE_PACKET_READ(ReadBEInt, int, EntityID); + HANDLE_PACKET_READ(ReadChar, char, ActionID); + m_Client->HandleEntityAction(EntityID, ActionID); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseHandshake(void) +{ + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); + + AStringVector UserData = StringSplit(Username, ";"); // "FakeTruth;localhost:25565" + if (UserData.empty()) + { + m_Client->Kick("Did not receive username"); + return PARSE_OK; + } + m_Username = UserData[0]; + + LOGD("HANDSHAKE %s", Username.c_str()); + + if (!m_Client->HandleHandshake( m_Username )) + { + return PARSE_OK; // Player is not allowed into the server + } + + SendHandshake(cRoot::Get()->GetServer()->GetServerID()); + LOGD("User \"%s\" was sent a handshake response", m_Username.c_str()); + + return PARSE_OK; +} + + + + + +int cProtocol125::ParseKeepAlive(void) +{ + HANDLE_PACKET_READ(ReadBEInt, int, KeepAliveID); + m_Client->HandleKeepAlive(KeepAliveID); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseLogin(void) +{ + HANDLE_PACKET_READ(ReadBEInt, int, ProtocolVersion); + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType); + HANDLE_PACKET_READ(ReadBEInt, int, ServerMode); + HANDLE_PACKET_READ(ReadBEInt, int, Dimension); + HANDLE_PACKET_READ(ReadChar, char, Difficulty); + HANDLE_PACKET_READ(ReadByte, Byte, WorldHeight); + HANDLE_PACKET_READ(ReadByte, Byte, MaxPlayers); + + if (ProtocolVersion < 29) + { + m_Client->Kick("Your client is outdated!"); + return PARSE_OK; + } + else if (ProtocolVersion > 29) + { + m_Client->Kick("Your client version is higher than the server!"); + return PARSE_OK; + } + + if (m_Username.compare(Username) != 0) + { + LOGWARNING("Login Username (\"%s\") does not match Handshake username (\"%s\") for client @ \"%s\", kicking", + Username.c_str(), + m_Username.c_str(), + m_Client->GetIPString().c_str() + ); + m_Client->Kick("Hacked client"); // Don't tell them why we don't want them + return PARSE_OK; + } + + m_Client->HandleLogin(ProtocolVersion, Username); + return PARSE_OK; +} + + + + + +int cProtocol125::ParsePing(void) +{ + // Packet has no more data + m_Client->HandlePing(); + return PARSE_OK; +} + + + + + + +int cProtocol125::ParsePlayerAbilities(void) +{ + HANDLE_PACKET_READ(ReadBool, bool, Invulnerable); + HANDLE_PACKET_READ(ReadBool, bool, IsFlying); + HANDLE_PACKET_READ(ReadBool, bool, CanFly); + HANDLE_PACKET_READ(ReadBool, bool, InstaMine); + // TODO: m_Client->HandlePlayerAbilities(...); + return PARSE_OK; +} + + + + + +int cProtocol125::ParsePlayerLook(void) +{ + HANDLE_PACKET_READ(ReadBEFloat, float, Rotation); + HANDLE_PACKET_READ(ReadBEFloat, float, Pitch); + HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); + m_Client->HandlePlayerLook(Rotation, Pitch, IsOnGround); + return PARSE_OK; +} + + + + + +int cProtocol125::ParsePlayerMoveLook(void) +{ + HANDLE_PACKET_READ(ReadBEDouble, double, PosX); + HANDLE_PACKET_READ(ReadBEDouble, double, PosY); + HANDLE_PACKET_READ(ReadBEDouble, double, Stance); + HANDLE_PACKET_READ(ReadBEDouble, double, PosZ); + HANDLE_PACKET_READ(ReadBEFloat, float, Rotation); + HANDLE_PACKET_READ(ReadBEFloat, float, Pitch); + HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); + // LOGD("Recv PML: {%0.2f, %0.2f, %0.2f}, Stance %0.2f, Gnd: %d", PosX, PosY, PosZ, Stance, IsOnGround ? 1 : 0); + m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Rotation, Pitch, IsOnGround); + return PARSE_OK; +} + + + + + +int cProtocol125::ParsePlayerOnGround(void) +{ + HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); + // TODO: m_Client->HandleFlying(IsOnGround); + return PARSE_OK; +} + + + + + +int cProtocol125::ParsePlayerPosition(void) +{ + HANDLE_PACKET_READ(ReadBEDouble, double, PosX); + HANDLE_PACKET_READ(ReadBEDouble, double, PosY); + HANDLE_PACKET_READ(ReadBEDouble, double, Stance); + HANDLE_PACKET_READ(ReadBEDouble, double, PosZ); + HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); + m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround); + return PARSE_OK; +} + + + + + +int cProtocol125::ParsePluginMessage(void) +{ + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ChannelName); + HANDLE_PACKET_READ(ReadBEShort, short, Length); + AString Data; + if (!m_ReceivedData.ReadString(Data, Length)) + { + m_ReceivedData.CheckValid(); + return PARSE_INCOMPLETE; + } + m_ReceivedData.CheckValid(); + + // TODO: Process the data + LOGD("Received %d bytes of plugin data on channel \"%s\".", Length, ChannelName.c_str()); + + return PARSE_OK; +} + + + + + +int cProtocol125::ParseRespawn(void) +{ + HANDLE_PACKET_READ(ReadBEInt, int, Dimension); + HANDLE_PACKET_READ(ReadChar, char, Difficulty); + HANDLE_PACKET_READ(ReadChar, char, CreativeMode); + HANDLE_PACKET_READ(ReadBEShort, short, WorldHeight); + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType); + m_Client->HandleRespawn(); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseSlotSelected(void) +{ + HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); + m_Client->HandleSlotSelected(SlotNum); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseUpdateSign(void) +{ + HANDLE_PACKET_READ(ReadBEInt, int, BlockX); + HANDLE_PACKET_READ(ReadBEShort, short, BlockY); + HANDLE_PACKET_READ(ReadBEInt, int, BlockZ); + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line1); + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line2); + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line3); + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line4); + m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseUseEntity(void) +{ + HANDLE_PACKET_READ(ReadBEInt, int, SourceEntityID); + HANDLE_PACKET_READ(ReadBEInt, int, TargetEntityID); + HANDLE_PACKET_READ(ReadBool, bool, IsLeftClick); + m_Client->HandleUseEntity(TargetEntityID, IsLeftClick); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseWindowClick(void) +{ + HANDLE_PACKET_READ(ReadChar, char, WindowID); + HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); + HANDLE_PACKET_READ(ReadBool, bool, IsRightClick); + HANDLE_PACKET_READ(ReadBEShort, short, TransactionID); + HANDLE_PACKET_READ(ReadBool, bool, IsShiftPressed); + cItem HeldItem; + int res = ParseItem(HeldItem); + if (res < 0) + { + return res; + } + + // Convert IsShiftPressed, IsRightClick, SlotNum and HeldItem into eClickAction used in the newer protocols: + eClickAction Action; + if (IsRightClick) + { + if (IsShiftPressed) + { + Action = caShiftRightClick; + } + else + { + if (SlotNum == -999) + { + Action = (HeldItem.IsEmpty()) ? caRightClickOutsideHoldNothing : caRightClickOutside; + } + else + { + Action = caRightClick; + } + } + } + else + { + // IsLeftClick + if (IsShiftPressed) + { + Action = caShiftLeftClick; + } + else + { + if (SlotNum == -999) + { + Action = (HeldItem.IsEmpty()) ? caLeftClickOutsideHoldNothing : caRightClickOutside; + } + else + { + Action = caLeftClick; + } + } + } + m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem); + return PARSE_OK; +} + + + + + +int cProtocol125::ParseWindowClose(void) +{ + HANDLE_PACKET_READ(ReadChar, char, WindowID); + m_Client->HandleWindowClose(WindowID); + return PARSE_OK; +} + + + + + +void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad) +{ + WriteByte(PACKET_PRE_CHUNK); + WriteInt (a_ChunkX); + WriteInt (a_ChunkZ); + WriteBool(a_ShouldLoad); + Flush(); +} + + + + + +void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items) +{ + WriteByte (PACKET_INVENTORY_WHOLE); + WriteByte (a_WindowID); + WriteShort((short)a_NumItems); + + for (int j = 0; j < a_NumItems; j++) + { + WriteItem(a_Items[j]); + } + Flush(); +} + + + + + +void cProtocol125::WriteItem(const cItem & a_Item) +{ + short ItemType = a_Item.m_ItemType; + ASSERT(ItemType >= -1); // Check validity of packets in debug runtime + if (ItemType <= 0) + { + // Fix, to make sure no invalid values are sent. + ItemType = -1; + } + + WriteShort(ItemType); + if (a_Item.IsEmpty()) + { + return; + } + + WriteByte (a_Item.m_ItemCount); + WriteShort(a_Item.m_ItemDamage); + + if (cItem::IsEnchantable(a_Item.m_ItemType)) + { + // TODO: Implement enchantments + WriteShort(-1); + } +} + + + + + +int cProtocol125::ParseItem(cItem & a_Item) +{ + HANDLE_PACKET_READ(ReadBEShort, short, ItemType); + + if (ItemType <= -1) + { + a_Item.Empty(); + return PARSE_OK; + } + a_Item.m_ItemType = ItemType; + + HANDLE_PACKET_READ(ReadChar, char, ItemCount); + HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage); + a_Item.m_ItemCount = ItemCount; + a_Item.m_ItemDamage = ItemDamage; + if (ItemCount <= 0) + { + a_Item.Empty(); + } + + if (!cItem::IsEnchantable(ItemType)) + { + return PARSE_OK; + } + + HANDLE_PACKET_READ(ReadBEShort, short, EnchantNumBytes); + + if (EnchantNumBytes <= 0) + { + return PARSE_OK; + } + + // TODO: Enchantment not implemented yet! + if (!m_ReceivedData.SkipRead(EnchantNumBytes)) + { + return PARSE_INCOMPLETE; + } + + return PARSE_OK; +} + + + + + +void cProtocol125::WriteCommonMetadata(const cEntity & a_Entity) +{ + Byte CommonMetadata = 0; + + if (a_Entity.IsOnFire()) + { + CommonMetadata |= 0x1; + } + if (a_Entity.IsCrouched()) + { + CommonMetadata |= 0x2; + } + if (a_Entity.IsRiding()) + { + CommonMetadata |= 0x4; + } + if (a_Entity.IsSprinting()) + { + CommonMetadata |= 0x8; + } + if (a_Entity.IsRclking()) + { + CommonMetadata |= 0x10; + } + if (a_Entity.IsInvisible()) + { + CommonMetadata |= 0x20; + } + + WriteByte(0x0); + WriteByte(CommonMetadata); +} + + + + + +void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) +{ + if (a_Entity.IsMinecart()) + { + WriteByte(0x51); + // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar + WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 ); + WriteByte(0x52); + WriteInt(1); // Shaking direction, doesn't seem to affect anything + WriteByte(0x73); + WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + + if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) + { + WriteByte(0x10); + WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? + } + } + else if ((a_Entity.IsProjectile() && ((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)) + { + WriteByte(0x10); + WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? + } +} + + + + + +void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) +{ + switch (a_Mob.GetMobType()) + { + case cMonster::mtCreeper: + { + WriteByte(0x10); + WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up? + WriteByte(0x11); + WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged? + break; + } + case cMonster::mtBat: + { + WriteByte(0x10); + WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down? + break; + } + case cMonster::mtPig: + { + WriteByte(0x10); + WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled? + break; + } + case cMonster::mtVillager: + { + WriteByte(0x50); + WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE? + break; + } + case cMonster::mtZombie: + { + WriteByte(0xC); + WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie? + WriteByte(0xD); + WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie? + WriteByte(0xE); + WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? + break; + } + case cMonster::mtGhast: + { + WriteByte(0x10); + WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P + break; + } + case cMonster::mtWolf: + { + Byte WolfStatus = 0; + if (((const cWolf &)a_Mob).IsSitting()) + { + WolfStatus |= 0x1; + } + if (((const cWolf &)a_Mob).IsAngry()) + { + WolfStatus |= 0x2; + } + if (((const cWolf &)a_Mob).IsTame()) + { + WolfStatus |= 0x4; + } + WriteByte(0x10); + WriteByte(WolfStatus); + + WriteByte(0x72); + WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) + WriteByte(0x13); + WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode? + break; + } + case cMonster::mtSheep: + { + // [1](1111) + // [] = Is sheared? () = Color, from 0 to 15 + + WriteByte(0x10); + Byte SheepMetadata = 0; + SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour + + if (((const cSheep &)a_Mob).IsSheared()) // Is sheared? + { + SheepMetadata |= 0x16; + } + WriteByte(SheepMetadata); + break; + } + case cMonster::mtEnderman: + { + WriteByte(0x10); + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house + WriteByte(0x11); + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house + WriteByte(0x12); + WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face? + break; + } + case cMonster::mtSkeleton: + { + WriteByte(0xD); + WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not + break; + } + case cMonster::mtWitch: + { + WriteByte(0x15); + WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything + break; + } + case cMonster::mtSlime: + case cMonster::mtMagmaCube: + { + WriteByte(0x10); + if (a_Mob.GetMobType() == cMonster::mtSlime) + { + WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + } + else + { + WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + } + break; + } + case cMonster::mtHorse: + { + int Flags = 0; + if (((const cHorse &)a_Mob).IsTame()) + { + Flags |= 0x2; + } + if (((const cHorse &)a_Mob).IsSaddled()) + { + Flags |= 0x4; + } + if (((const cHorse &)a_Mob).IsChested()) + { + Flags |= 0x8; + } + if (((const cHorse &)a_Mob).IsBaby()) + { + Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer + } + if (((const cHorse &)a_Mob).IsEating()) + { + Flags |= 0x20; + } + if (((const cHorse &)a_Mob).IsRearing()) + { + Flags |= 0x40; + } + if (((const cHorse &)a_Mob).IsMthOpen()) + { + Flags |= 0x80; + } + WriteByte(0x50); + WriteInt(Flags); + + WriteByte(0x13); + WriteByte(((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.) + + WriteByte(0x54); + int Appearance = 0; + Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF + Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256 + WriteInt(Appearance); + + WriteByte(0x56); + WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour + break; + } + } +} + + + + diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h new file mode 100644 index 000000000..5a9218f5b --- /dev/null +++ b/src/Protocol/Protocol125.h @@ -0,0 +1,159 @@ + +// Protocol125.h + +// Interfaces to the cProtocol125 class representing the release 1.2.5 protocol (#29) + + + + + +#pragma once + +#include "Protocol.h" +#include "../ByteBuffer.h" + + + + + +class cProtocol125 : + public cProtocol +{ + typedef cProtocol super; +public: + cProtocol125(cClientHandle * a_Client); + + /// Called when client sends some data: + virtual void DataReceived(const char * a_Data, int a_Size) override; + + /// Sending stuff to clients (alphabetically sorted): + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; + virtual void SendChat (const AString & a_Message) override; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; + virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendDestroyEntity (const cEntity & a_Entity) override; + virtual void SendDisconnect (const AString & a_Reason) override; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendEntityHeadLook (const cEntity & a_Entity) override; + virtual void SendEntityLook (const cEntity & a_Entity) override; + virtual void SendEntityMetadata (const cEntity & a_Entity) override; + virtual void SendEntityProperties (const cEntity & a_Entity) override; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; + virtual void SendEntityVelocity (const cEntity & a_Entity) override; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; + virtual void SendGameMode (eGameMode a_GameMode) override; + virtual void SendHealth (void) override; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; + virtual void SendKeepAlive (int a_PingID) override; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendPickupSpawn (const cPickup & a_Pickup) override; + virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message + virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override; + virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; + virtual void SendPlayerMaxSpeed (void) override; + virtual void SendPlayerMoveLook (void) override; + virtual void SendPlayerPosition (void) override; + virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendRespawn (void) override; + virtual void SendExperience (void) override; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; + virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; + virtual void SendSpawnMob (const cMonster & a_Mob) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; + virtual void SendTabCompletionResults(const AStringVector & a_Results) override; + virtual void SendTeleportEntity (const cEntity & a_Entity) override; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendWeather (eWeather a_Weather) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; + virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; + + virtual AString GetAuthServerID(void) override; + +protected: + /// Results of packet-parsing: + enum { + PARSE_OK = 1, + PARSE_ERROR = -1, + PARSE_UNKNOWN = -2, + PARSE_INCOMPLETE = -3, + } ; + + cByteBuffer m_ReceivedData; ///< Buffer for the received data + + AString m_Username; ///< Stored in ParseHandshake(), compared to Login username + + virtual void SendData(const char * a_Data, int a_Size) override; + + /// Sends the Handshake packet + void SendHandshake(const AString & a_ConnectionHash); + + /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() ) + virtual int ParsePacket(unsigned char a_PacketType); + + // Specific packet parsers: + virtual int ParseArmAnim (void); + virtual int ParseBlockDig (void); + virtual int ParseBlockPlace (void); + virtual int ParseChat (void); + virtual int ParseCreativeInventoryAction(void); + virtual int ParseDisconnect (void); + virtual int ParseEntityAction (void); + virtual int ParseHandshake (void); + virtual int ParseKeepAlive (void); + virtual int ParseLogin (void); + virtual int ParsePing (void); + virtual int ParsePlayerAbilities (void); + virtual int ParsePlayerLook (void); + virtual int ParsePlayerMoveLook (void); + virtual int ParsePlayerOnGround (void); + virtual int ParsePlayerPosition (void); + virtual int ParsePluginMessage (void); + virtual int ParseRespawn (void); + virtual int ParseSlotSelected (void); + virtual int ParseUpdateSign (void); + virtual int ParseUseEntity (void); + virtual int ParseWindowClick (void); + virtual int ParseWindowClose (void); + + // Utility functions: + /// Writes a "pre-chunk" packet + void SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad); + + /// Writes a "set window items" packet with the specified params + void SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items); + + /// Writes one item, "slot" as the protocol wiki calls it + virtual void WriteItem(const cItem & a_Item); + + /// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes + virtual int ParseItem(cItem & a_Item); + + /// Writes the COMMON entity metadata + void WriteCommonMetadata(const cEntity & a_Entity); + + /// Writes normal entity metadata + void WriteEntityMetadata(const cEntity & a_Entity); + + /// Writes mobile entity metadata + void WriteMobMetadata(const cMonster & a_Mob); +} ; + + + + diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp new file mode 100644 index 000000000..d8f450588 --- /dev/null +++ b/src/Protocol/Protocol132.cpp @@ -0,0 +1,950 @@ + +// Protocol132.cpp + +// Implements the cProtocol132 class representing the release 1.3.2 protocol (#39) + +#include "Globals.h" +#include "ChunkDataSerializer.h" +#include "cryptopp/randpool.h" +#include "Protocol132.h" +#include "../Root.h" +#include "../Server.h" +#include "../World.h" +#include "../ClientHandle.h" +#include "../Item.h" +#include "../Entities/Player.h" +#include "../Mobs/Monster.h" +#include "../UI/Window.h" +#include "../Entities/Pickup.h" +#include "../WorldStorage/FastNBT.h" +#include "../StringCompression.h" + + + + + +#define HANDLE_PACKET_READ(Proc, Type, Var) \ + Type Var; \ + { \ + if (!m_ReceivedData.Proc(Var)) \ + { \ + m_ReceivedData.CheckValid(); \ + return PARSE_INCOMPLETE; \ + } \ + m_ReceivedData.CheckValid(); \ + } + + + + +typedef unsigned char Byte; + + + + + +using namespace CryptoPP; + + + + + +const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows... + + + + + +enum +{ + PACKET_KEEP_ALIVE = 0x00, + PACKET_LOGIN = 0x01, + PACKET_ENTITY_EQUIPMENT = 0x05, + PACKET_COMPASS = 0x06, + PACKET_PLAYER_SPAWN = 0x14, + PACKET_COLLECT_PICKUP = 0x16, + PACKET_SPAWN_MOB = 0x18, + PACKET_DESTROY_ENTITIES = 0x1d, + PACKET_CHUNK_DATA = 0x33, + PACKET_BLOCK_CHANGE = 0x35, + PACKET_BLOCK_ACTION = 0x36, + PACKET_BLOCK_BREAK_ANIM = 0x37, + PACKET_SOUND_EFFECT = 0x3e, + PACKET_SOUND_PARTICLE_EFFECT = 0x3d, + PACKET_TAB_COMPLETION = 0xcb, + PACKET_LOCALE_VIEW_DISTANCE = 0xcc, + PACKET_CLIENT_STATUSES = 0xcd, + PACKET_ENCRYPTION_KEY_RESP = 0xfc, +} ; + + + + + +// Converts a raw 160-bit SHA1 digest into a Java Hex representation +// According to http://wiki.vg/wiki/index.php?title=Protocol_Encryption&oldid=2802 +static void DigestToJava(byte a_Digest[20], AString & a_Out) +{ + bool IsNegative = (a_Digest[0] >= 0x80); + if (IsNegative) + { + // Two's complement: + bool carry = true; // Add one to the whole number + for (int i = 19; i >= 0; i--) + { + a_Digest[i] = ~a_Digest[i]; + if (carry) + { + carry = (a_Digest[i] == 0xff); + a_Digest[i]++; + } + } + } + a_Out.clear(); + a_Out.reserve(40); + for (int i = 0; i < 20; i++) + { + AppendPrintf(a_Out, "%02x", a_Digest[i]); + } + while ((a_Out.length() > 0) && (a_Out[0] == '0')) + { + a_Out.erase(0, 1); + } + if (IsNegative) + { + a_Out.insert(0, "-"); + } +} + + + + + +/* +// Self-test the hash formatting for known values: +// sha1(Notch) : 4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48 +// sha1(jeb_) : -7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1 +// sha1(simon) : 88e16a1019277b15d58faf0541e11910eb756f6 + +class Test +{ +public: + Test(void) + { + AString DigestNotch, DigestJeb, DigestSimon; + byte Digest[20]; + CryptoPP::SHA1 Checksum; + Checksum.Update((const byte *)"Notch", 5); + Checksum.Final(Digest); + DigestToJava(Digest, DigestNotch); + Checksum.Restart(); + Checksum.Update((const byte *)"jeb_", 4); + Checksum.Final(Digest); + DigestToJava(Digest, DigestJeb); + Checksum.Restart(); + Checksum.Update((const byte *)"simon", 5); + Checksum.Final(Digest); + DigestToJava(Digest, DigestSimon); + printf("Notch: \"%s\"", DigestNotch.c_str()); + printf("jeb_: \"%s\"", DigestJeb.c_str()); + printf("simon: \"%s\"", DigestSimon.c_str()); + } +} test; +*/ + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProtocol132: + +cProtocol132::cProtocol132(cClientHandle * a_Client) : + super(a_Client), + m_IsEncrypted(false) +{ +} + + + + + +cProtocol132::~cProtocol132() +{ + if (!m_DataToSend.empty()) + { + LOGD("There are %d unsent bytes while deleting cProtocol132", m_DataToSend.size()); + } +} + + + + + +void cProtocol132::DataReceived(const char * a_Data, int a_Size) +{ + if (m_IsEncrypted) + { + byte Decrypted[512]; + while (a_Size > 0) + { + int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; + m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes); + super::DataReceived((const char *)Decrypted, NumBytes); + a_Size -= NumBytes; + a_Data += NumBytes; + } + } + else + { + super::DataReceived(a_Data, a_Size); + } +} + + + + + +void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_BLOCK_ACTION); + WriteInt (a_BlockX); + WriteShort((short)a_BlockY); + WriteInt (a_BlockZ); + WriteByte (a_Byte1); + WriteByte (a_Byte2); + WriteShort(a_BlockType); + Flush(); +} + + + + + +void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_BLOCK_BREAK_ANIM); + WriteInt (a_entityID); + WriteInt (a_BlockX); + WriteInt (a_BlockY); + WriteInt (a_BlockZ); + WriteByte (stage); + Flush(); +} + + + + + +void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_BLOCK_CHANGE); + WriteInt (a_BlockX); + WriteByte ((unsigned char)a_BlockY); + WriteInt (a_BlockZ); + WriteShort(a_BlockType); + WriteByte (a_BlockMeta); + Flush(); +} + + + + + +void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +{ + cCSLock Lock(m_CSPacket); + + // Pre-chunk not used in 1.3.2. Finally. + + // Send the chunk data: + AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); + WriteByte(PACKET_CHUNK_DATA); + WriteInt (a_ChunkX); + WriteInt (a_ChunkZ); + SendData(Serialized.data(), Serialized.size()); + Flush(); +} + + + + + +void cProtocol132::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_COLLECT_PICKUP); + WriteInt (a_Pickup.GetUniqueID()); + WriteInt (a_Player.GetUniqueID()); + Flush(); + + // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) + SendSoundEffect( + "random.pop", + (int)(a_Pickup.GetPosX() * 8), (int)(a_Pickup.GetPosY() * 8), (int)(a_Pickup.GetPosZ() * 8), + 0.5, (float)(0.75 + ((float)((a_Pickup.GetUniqueID() * 23) % 32)) / 64) + ); +} + + + + + +void cProtocol132::SendDestroyEntity(const cEntity & a_Entity) +{ + if (a_Entity.GetUniqueID() == m_Client->GetPlayer()->GetUniqueID()) + { + // Do not send "destroy self" to the client, the client would crash (FS #254) + return; + } + + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_DESTROY_ENTITIES); + WriteByte(1); // entity count + WriteInt (a_Entity.GetUniqueID()); + Flush(); +} + + + + + +void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_ENTITY_EQUIPMENT); + WriteInt (a_Entity.GetUniqueID()); + WriteShort(a_SlotNum); + WriteItem (a_Item); + Flush(); +} + + + + + +void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_LOGIN); + WriteInt (a_Player.GetUniqueID()); // EntityID of the player + WriteString("default"); // Level type + WriteByte ((int)a_Player.GetGameMode()); + WriteByte ((Byte)(a_World.GetDimension())); + WriteByte (2); // TODO: Difficulty + WriteByte (0); // Unused, used to be world height + WriteByte (8); // Client list width or something + Flush(); + + SendCompass(a_World); +} + + + + + +void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player) +{ + const cItem & HeldItem = a_Player.GetEquippedItem(); + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_PLAYER_SPAWN); + WriteInt (a_Player.GetUniqueID()); + WriteString(a_Player.GetName()); + WriteInt ((int)(a_Player.GetPosX() * 32)); + WriteInt ((int)(a_Player.GetPosY() * 32)); + WriteInt ((int)(a_Player.GetPosZ() * 32)); + WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256)); + WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256)); + WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType); + // Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata: + WriteByte (0); // Index 0, byte (flags) + WriteByte (0); // Flags, empty + WriteByte (0x7f); // End of metadata + Flush(); +} + + + + + +void cProtocol132::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_SOUND_EFFECT); + WriteString (a_SoundName); + WriteInt (a_SrcX); + WriteInt (a_SrcY); + WriteInt (a_SrcZ); + WriteFloat (a_Volume); + WriteByte ((char)(a_Pitch * 63.0f)); + Flush(); +} + + + + + +void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_SOUND_PARTICLE_EFFECT); + WriteInt (a_EffectID); + WriteInt (a_SrcX); + WriteByte(a_SrcY); + WriteInt (a_SrcZ); + WriteInt (a_Data); + Flush(); +} + + + + + +void cProtocol132::SendSpawnMob(const cMonster & a_Mob) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_SPAWN_MOB); + WriteInt (a_Mob.GetUniqueID()); + WriteByte (a_Mob.GetMobType()); + WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32)); + WriteByte ((Byte)((a_Mob.GetRotation() / 360.f) * 256)); + WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256)); + WriteByte ((Byte)((a_Mob.GetHeadYaw() / 360.f) * 256)); + WriteShort ((short)(a_Mob.GetSpeedX() * 400)); + WriteShort ((short)(a_Mob.GetSpeedY() * 400)); + WriteShort ((short)(a_Mob.GetSpeedZ() * 400)); + + WriteCommonMetadata(a_Mob); + WriteMobMetadata(a_Mob); + WriteByte(0x7f); + + Flush(); +} + + + + + +void cProtocol132::SendTabCompletionResults(const AStringVector & a_Results) +{ + if (a_Results.empty()) + { + // No results to send + return; + } + + AString Serialized(a_Results[0]); + for (AStringVector::const_iterator itr = a_Results.begin() + 1, end = a_Results.end(); itr != end; ++itr) + { + Serialized.push_back(0); + Serialized.append(*itr); + } // for itr - a_Results[] + + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_TAB_COMPLETION); + WriteString(Serialized); + Flush(); +} + + + + + +void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +{ + // Unloading the chunk is done by sending a "map chunk" packet + // with IncludeInitialize set to true and primary bitmap set to 0: + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_CHUNK_DATA); + WriteInt (a_ChunkX); + WriteInt (a_ChunkZ); + WriteBool(true); // IncludeInitialize + WriteShort(0); // Primary bitmap + WriteShort(0); // Add bitmap + WriteInt(0); + Flush(); +} + + + + + +void cProtocol132::SendWholeInventory(const cWindow & a_Window) +{ + // 1.3.2 requires player inventory slots to be sent as SetSlot packets, + // otherwise it sometimes fails to update the window + + // Send the entire window: + super::SendWholeInventory(a_Window); + + // Send the player inventory and hotbar: + const cInventory & Inventory = m_Client->GetPlayer()->GetInventory(); + int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots + char WindowID = a_Window.GetWindowID(); + for (int i = 0; i < cInventory::invInventoryCount; i++) + { + SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetInventorySlot(i)); + } // for i - Inventory[] + BaseOffset += cInventory::invInventoryCount; + for (int i = 0; i < cInventory::invHotbarCount; i++) + { + SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetHotbarSlot(i)); + } // for i - Hotbar[] + + // Send even the item being dragged: + SendInventorySlot(-1, -1, m_Client->GetPlayer()->GetDraggingItem()); +} + + + + + +AString cProtocol132::GetAuthServerID(void) +{ + // http://wiki.vg/wiki/index.php?title=Session&oldid=2615 + // Server uses SHA1 to mix ServerID, Client secret and server public key together + // The mixing is done in StartEncryption, the result is in m_AuthServerID + + return m_AuthServerID; +} + + + + + +int cProtocol132::ParsePacket(unsigned char a_PacketType) +{ + switch (a_PacketType) + { + default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125 + case PACKET_CLIENT_STATUSES: return ParseClientStatuses(); + case PACKET_ENCRYPTION_KEY_RESP: return ParseEncryptionKeyResponse(); + case PACKET_LOCALE_VIEW_DISTANCE: return ParseLocaleViewDistance(); + case PACKET_TAB_COMPLETION: return ParseTabCompletion(); + } +} + + + + + +int cProtocol132::ParseBlockPlace(void) +{ + HANDLE_PACKET_READ(ReadBEInt, int, PosX); + HANDLE_PACKET_READ(ReadByte, Byte, PosY); + HANDLE_PACKET_READ(ReadBEInt, int, PosZ); + HANDLE_PACKET_READ(ReadChar, char, BlockFace); + + cItem HeldItem; + int res = ParseItem(HeldItem); + if (res < 0) + { + return res; + } + + HANDLE_PACKET_READ(ReadChar, char, CursorX); + HANDLE_PACKET_READ(ReadChar, char, CursorY); + HANDLE_PACKET_READ(ReadChar, char, CursorZ); + + m_Client->HandleRightClick(PosX, PosY, PosZ, BlockFace, CursorX, CursorY, CursorZ, HeldItem); + return PARSE_OK; +} + + + + + +int cProtocol132::ParseHandshake(void) +{ + HANDLE_PACKET_READ(ReadByte, Byte, ProtocolVersion); + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ServerHost); + HANDLE_PACKET_READ(ReadBEInt, int, ServerPort); + m_Username = Username; + + if (!m_Client->HandleHandshake( m_Username )) + { + return PARSE_OK; // Player is not allowed into the server + } + + // Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#0xFD + CryptoPP::StringSink sink(m_ServerPublicKey); // GCC won't allow inline instantiation in the following line, damned temporary refs + cRoot::Get()->GetServer()->GetPublicKey().Save(sink); + SendEncryptionKeyRequest(); + + return PARSE_OK; +} + + + + + +int cProtocol132::ParseClientStatuses(void) +{ + HANDLE_PACKET_READ(ReadByte, byte, Status); + if ((Status & 1) == 0) + { + m_Client->HandleLogin(39, m_Username); + } + else + { + m_Client->HandleRespawn(); + } + return PARSE_OK; +} + + + + + +int cProtocol132::ParseEncryptionKeyResponse(void) +{ + HANDLE_PACKET_READ(ReadBEShort, short, EncKeyLength); + AString EncKey; + if (!m_ReceivedData.ReadString(EncKey, EncKeyLength)) + { + return PARSE_INCOMPLETE; + } + HANDLE_PACKET_READ(ReadBEShort, short, EncNonceLength); + AString EncNonce; + if (!m_ReceivedData.ReadString(EncNonce, EncNonceLength)) + { + return PARSE_INCOMPLETE; + } + if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN)) + { + LOGD("Too long encryption"); + m_Client->Kick("Hacked client"); + return PARSE_OK; + } + + HandleEncryptionKeyResponse(EncKey, EncNonce); + return PARSE_OK; +} + + + + + +int cProtocol132::ParseLocaleViewDistance(void) +{ + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale); + HANDLE_PACKET_READ(ReadChar, char, ViewDistance); + HANDLE_PACKET_READ(ReadChar, char, ChatFlags); + HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty); + // TODO: m_Client->HandleLocale(Locale); + // TODO: m_Client->HandleViewDistance(ViewDistance); + // TODO: m_Client->HandleChatFlags(ChatFlags); + // Ignoring client difficulty + return PARSE_OK; +} + + + + + +int cProtocol132::ParseLogin(void) +{ + // Login packet not used in 1.3.2 + return PARSE_ERROR; +} + + + + + +int cProtocol132::ParsePlayerAbilities(void) +{ + HANDLE_PACKET_READ(ReadBool, bool, Flags); + HANDLE_PACKET_READ(ReadChar, char, FlyingSpeed); + HANDLE_PACKET_READ(ReadChar, char, WalkingSpeed); + // TODO: m_Client->HandlePlayerAbilities(...); + return PARSE_OK; +} + + + + + +int cProtocol132::ParseTabCompletion(void) +{ + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Text); + m_Client->HandleTabCompletion(Text); + return PARSE_OK; +} + + + + + +void cProtocol132::SendData(const char * a_Data, int a_Size) +{ + m_DataToSend.append(a_Data, a_Size); +} + + + + + +void cProtocol132::Flush(void) +{ + ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly? + + if (m_DataToSend.empty()) + { + LOGD("Flushing empty"); + return; + } + const char * a_Data = m_DataToSend.data(); + int a_Size = m_DataToSend.size(); + if (m_IsEncrypted) + { + byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) + while (a_Size > 0) + { + int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; + m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes); + super::SendData((const char *)Encrypted, NumBytes); + a_Size -= NumBytes; + a_Data += NumBytes; + } + } + else + { + super::SendData(a_Data, a_Size); + } + m_DataToSend.clear(); +} + + + + + +void cProtocol132::WriteItem(const cItem & a_Item) +{ + short ItemType = a_Item.m_ItemType; + ASSERT(ItemType >= -1); // Check validity of packets in debug runtime + if (ItemType <= 0) + { + // Fix, to make sure no invalid values are sent. + ItemType = -1; + } + + if (a_Item.IsEmpty()) + { + WriteShort(-1); + return; + } + + WriteShort(ItemType); + WriteByte (a_Item.m_ItemCount); + WriteShort(a_Item.m_ItemDamage); + + if (a_Item.m_Enchantments.IsEmpty()) + { + WriteShort(-1); + return; + } + + // Send the enchantments: + cFastNBTWriter Writer; + const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; + a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName); + Writer.Finish(); + AString Compressed; + CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); + WriteShort(Compressed.size()); + SendData(Compressed.data(), Compressed.size()); +} + + + + + +int cProtocol132::ParseItem(cItem & a_Item) +{ + HANDLE_PACKET_READ(ReadBEShort, short, ItemType); + + if (ItemType <= -1) + { + a_Item.Empty(); + return PARSE_OK; + } + a_Item.m_ItemType = ItemType; + + HANDLE_PACKET_READ(ReadChar, char, ItemCount); + HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage); + a_Item.m_ItemCount = ItemCount; + a_Item.m_ItemDamage = ItemDamage; + if (ItemCount <= 0) + { + a_Item.Empty(); + } + + HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength); + if (MetadataLength <= 0) + { + return PARSE_OK; + } + + // Read the metadata + AString Metadata; + Metadata.resize(MetadataLength); + if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), MetadataLength)) + { + return PARSE_INCOMPLETE; + } + + return ParseItemMetadata(a_Item, Metadata); +} + + + + + +int cProtocol132::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) +{ + // Uncompress the GZIPped data: + AString Uncompressed; + if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK) + { + AString HexDump; + CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); + LOG("Cannot unGZIP item metadata:\n%s", HexDump.c_str()); + return PARSE_ERROR; + } + + // Parse into NBT: + cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); + if (!NBT.IsValid()) + { + AString HexDump; + CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16); + LOG("Cannot parse NBT item metadata:\n%s", HexDump.c_str()); + return PARSE_ERROR; + } + + // Load enchantments from the NBT: + for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) + { + if ( + (NBT.GetType(tag) == TAG_List) && + ( + (NBT.GetName(tag) == "ench") || + (NBT.GetName(tag) == "StoredEnchantments") + ) + ) + { + a_Item.m_Enchantments.ParseFromNBT(NBT, tag); + } + } + + return PARSE_OK; +} + + + + + +void cProtocol132::SendCompass(const cWorld & a_World) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_COMPASS); + WriteInt((int)(a_World.GetSpawnX())); + WriteInt((int)(a_World.GetSpawnY())); + WriteInt((int)(a_World.GetSpawnZ())); + Flush(); +} + + + + + +void cProtocol132::SendEncryptionKeyRequest(void) +{ + cCSLock Lock(m_CSPacket); + WriteByte((char)0xfd); + WriteString(cRoot::Get()->GetServer()->GetServerID()); + WriteShort((short)m_ServerPublicKey.size()); + SendData(m_ServerPublicKey.data(), m_ServerPublicKey.size()); + WriteShort(4); + WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) + Flush(); +} + + + + + +void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce) +{ + // Decrypt EncNonce using privkey + RSAES<PKCS1v15>::Decryptor rsaDecryptor(cRoot::Get()->GetServer()->GetPrivateKey()); + time_t CurTime = time(NULL); + CryptoPP::RandomPool rng; + rng.Put((const byte *)&CurTime, sizeof(CurTime)); + byte DecryptedNonce[MAX_ENC_LEN]; + DecodingResult res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncNonce.data(), a_EncNonce.size(), DecryptedNonce); + if (!res.isValidCoding || (res.messageLength != 4)) + { + LOGD("Bad nonce length"); + m_Client->Kick("Hacked client"); + return; + } + if (ntohl(*((int *)DecryptedNonce)) != (unsigned)(uintptr_t)this) + { + LOGD("Bad nonce value"); + m_Client->Kick("Hacked client"); + return; + } + + // Decrypt the symmetric encryption key using privkey: + byte DecryptedKey[MAX_ENC_LEN]; + res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncKey.data(), a_EncKey.size(), DecryptedKey); + if (!res.isValidCoding || (res.messageLength != 16)) + { + LOGD("Bad key length"); + m_Client->Kick("Hacked client"); + return; + } + + { + // Send encryption key response: + cCSLock Lock(m_CSPacket); + WriteByte((char)0xfc); + WriteShort(0); + WriteShort(0); + Flush(); + } + + StartEncryption(DecryptedKey); + return; +} + + + + + +void cProtocol132::StartEncryption(const byte * a_Key) +{ + m_Encryptor.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1)); + m_Decryptor.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1)); + m_IsEncrypted = true; + + // Prepare the m_AuthServerID: + CryptoPP::SHA1 Checksum; + AString ServerID = cRoot::Get()->GetServer()->GetServerID(); + Checksum.Update((const byte *)ServerID.c_str(), ServerID.length()); + Checksum.Update(a_Key, 16); + Checksum.Update((const byte *)m_ServerPublicKey.c_str(), m_ServerPublicKey.length()); + byte Digest[20]; + Checksum.Final(Digest); + DigestToJava(Digest, m_AuthServerID); +} + + + + diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h new file mode 100644 index 000000000..f76272b8d --- /dev/null +++ b/src/Protocol/Protocol132.h @@ -0,0 +1,102 @@ + +// Protocol132.h + +// Interfaces to the cProtocol132 class representing the release 1.3.2 protocol (#39) + + + + + +#pragma once + +#include "Protocol125.h" +#include "cryptopp/modes.h" +#include "cryptopp/aes.h" + + + + + +class cProtocol132 : + public cProtocol125 +{ + typedef cProtocol125 super; +public: + + cProtocol132(cClientHandle * a_Client); + virtual ~cProtocol132(); + + /// Called when client sends some data: + virtual void DataReceived(const char * a_Data, int a_Size) override; + + // Sending commands (alphabetically sorted): + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; + virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendDestroyEntity (const cEntity & a_Entity) override; + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSpawnMob (const cMonster & a_Mob) override; + virtual void SendTabCompletionResults(const AStringVector & a_Results) override; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + + virtual AString GetAuthServerID(void) override; + + /// Handling of the additional packets: + virtual int ParsePacket(unsigned char a_PacketType) override; + + // Modified packets: + virtual int ParseBlockPlace (void) override; + virtual int ParseHandshake (void) override; + virtual int ParseLogin (void) override; + virtual int ParsePlayerAbilities(void) override; + + // New packets: + virtual int ParseClientStatuses (void); + virtual int ParseEncryptionKeyResponse(void); + virtual int ParseLocaleViewDistance (void); + virtual int ParseTabCompletion (void); + +protected: + bool m_IsEncrypted; + CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor; + CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor; + AString m_DataToSend; + + /// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID() + AString m_AuthServerID; + + /// The server's public key, as used by SendEncryptionKeyRequest() and StartEncryption() + AString m_ServerPublicKey; + + virtual void SendData(const char * a_Data, int a_Size) override; + + // DEBUG: + virtual void Flush(void) override; + + // Items in slots are sent differently + virtual void WriteItem(const cItem & a_Item) override; + virtual int ParseItem(cItem & a_Item) override; + + /// Parses the metadata that may come with the item. + int ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); + + virtual void SendCompass(const cWorld & a_World); + virtual void SendEncryptionKeyRequest(void); + + /// Decrypts the key and nonce, checks nonce, starts the symmetric encryption + void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce); + + /// Starts the symmetric encryption with the specified key; also sets m_AuthServerID + void StartEncryption(const byte * a_Key); +} ; + + + + diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp new file mode 100644 index 000000000..28122034c --- /dev/null +++ b/src/Protocol/Protocol14x.cpp @@ -0,0 +1,256 @@ + +// Protocol14x.cpp + +/* +Implements the 1.4.x protocol classes representing these protocols: +- cProtocol142: + - release 1.4.2 protocol (#47) + - release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA) + - release 1.4.5 protocol (same as 1.4.4) +- cProtocol146: + - release 1.4.6 protocol (#51) +*/ + +#include "Globals.h" +#include "Protocol14x.h" +#include "../Root.h" +#include "../Server.h" +#include "../ClientHandle.h" +#include "cryptopp/randpool.h" +#include "../Item.h" +#include "ChunkDataSerializer.h" +#include "../Entities/Player.h" +#include "../Mobs/Monster.h" +#include "../UI/Window.h" +#include "../Entities/Pickup.h" +#include "../Entities/FallingBlock.h" + + + + + +#define HANDLE_PACKET_READ(Proc, Type, Var) \ + Type Var; \ + { \ + if (!m_ReceivedData.Proc(Var)) \ + { \ + m_ReceivedData.CheckValid(); \ + return PARSE_INCOMPLETE; \ + } \ + m_ReceivedData.CheckValid(); \ + } + + + + + +enum +{ + PACKET_UPDATE_TIME = 0x04, + PACKET_PICKUP_SPAWN = 0x15, + PACKET_SPAWN_OBJECT = 0x17, + PACKET_ENTITY_METADATA = 0x28, + PACKET_SOUND_PARTICLE_EFFECT = 0x3d +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProtocol142: + +cProtocol142::cProtocol142(cClientHandle * a_Client) : + super(a_Client) +{ +} + + + + + +int cProtocol142::ParseLocaleViewDistance(void) +{ + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale); + HANDLE_PACKET_READ(ReadChar, char, ViewDistance); + HANDLE_PACKET_READ(ReadChar, char, ChatFlags); + HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty); + HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2 + // TODO: m_Client->HandleLocale(Locale); + // TODO: m_Client->HandleViewDistance(ViewDistance); + // TODO: m_Client->HandleChatFlags(ChatFlags); + // Ignoring client difficulty + return PARSE_OK; +} + + + + + +void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_PICKUP_SPAWN); + WriteInt (a_Pickup.GetUniqueID()); + WriteItem (a_Pickup.GetItem()); + WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32)); + WriteByte ((char)(a_Pickup.GetSpeed().x * 8)); + WriteByte ((char)(a_Pickup.GetSpeed().y * 8)); + WriteByte ((char)(a_Pickup.GetSpeed().z * 8)); + Flush(); +} + + + + + +void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_SOUND_PARTICLE_EFFECT); + WriteInt (a_EffectID); + WriteInt (a_SrcX); + WriteByte(a_SrcY); + WriteInt (a_SrcZ); + WriteInt (a_Data); + WriteBool(0); + Flush(); +} + + + + + +void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_UPDATE_TIME); + WriteInt64(a_WorldAge); + WriteInt64(a_TimeOfDay); + Flush(); +} + + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProtocol146: + +cProtocol146::cProtocol146(cClientHandle * a_Client) : + super(a_Client) +{ +} + + + + + +void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup) +{ + ASSERT(!a_Pickup.GetItem().IsEmpty()); + + cCSLock Lock(m_CSPacket); + + // Send a SPAWN_OBJECT packet for the base entity: + WriteByte(PACKET_SPAWN_OBJECT); + WriteInt (a_Pickup.GetUniqueID()); + WriteByte(0x02); + WriteInt ((int)(a_Pickup.GetPosX() * 32)); + WriteInt ((int)(a_Pickup.GetPosY() * 32)); + WriteInt ((int)(a_Pickup.GetPosZ() * 32)); + WriteInt (1); + WriteShort((short)(a_Pickup.GetSpeed().x * 32)); + WriteShort((short)(a_Pickup.GetSpeed().y * 32)); + WriteShort((short)(a_Pickup.GetSpeed().z * 32)); + WriteByte(0); + WriteByte(0); + + // Send a ENTITY_METADATA packet with the slot info: + WriteByte(PACKET_ENTITY_METADATA); + WriteInt(a_Pickup.GetUniqueID()); + WriteByte(0xaa); // a slot value at index 10 + WriteItem(a_Pickup.GetItem()); + WriteByte(0x7f); // End of metadata + Flush(); +} + + + + + +void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) +{ + // Send a spawn object / vehicle packet + cCSLock Lock(m_CSPacket); + + WriteByte(PACKET_SPAWN_OBJECT); + WriteInt (a_FallingBlock.GetUniqueID()); + WriteByte(70); + WriteInt ((int)(a_FallingBlock.GetPosX() * 32)); + WriteInt ((int)(a_FallingBlock.GetPosY() * 32)); + WriteInt ((int)(a_FallingBlock.GetPosZ() * 32)); + WriteByte (0); // Pitch + WriteByte (0); // Yaw + WriteInt (a_FallingBlock.GetBlockType()); // data indicator = blocktype + WriteShort((short)(a_FallingBlock.GetSpeedX() * 400)); + WriteShort((short)(a_FallingBlock.GetSpeedY() * 400)); + WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400)); + Flush(); +} + + + + + +void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_SPAWN_OBJECT); + WriteInt (a_Entity.GetUniqueID()); + WriteByte(a_ObjectType); + WriteInt ((int)(a_Entity.GetPosX() * 32)); + WriteInt ((int)(a_Entity.GetPosY() * 32)); + WriteInt ((int)(a_Entity.GetPosZ() * 32)); + WriteByte(a_Pitch); + WriteByte(a_Yaw); + WriteInt (a_ObjectData); + if (a_ObjectData != 0) + { + WriteShort((short)(a_Entity.GetSpeedX() * 400)); + WriteShort((short)(a_Entity.GetSpeedY() * 400)); + WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + } + Flush(); +} + + + + + +void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_SPAWN_OBJECT); + WriteInt (a_Vehicle.GetUniqueID()); + WriteByte (a_VehicleType); + WriteInt ((int)(a_Vehicle.GetPosX() * 32)); + WriteInt ((int)(a_Vehicle.GetPosY() * 32)); + WriteInt ((int)(a_Vehicle.GetPosZ() * 32)); + WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256)); + WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256)); + WriteInt (a_VehicleSubType); + if (a_VehicleSubType != 0) + { + WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); + WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); + WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); + } + Flush(); +} + + + + + diff --git a/source/Protocol/Protocol14x.h b/src/Protocol/Protocol14x.h index ca497bbc1..ca497bbc1 100644 --- a/source/Protocol/Protocol14x.h +++ b/src/Protocol/Protocol14x.h diff --git a/source/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp index c337d26e7..c337d26e7 100644 --- a/source/Protocol/Protocol15x.cpp +++ b/src/Protocol/Protocol15x.cpp diff --git a/source/Protocol/Protocol15x.h b/src/Protocol/Protocol15x.h index e554fe130..e554fe130 100644 --- a/source/Protocol/Protocol15x.h +++ b/src/Protocol/Protocol15x.h diff --git a/source/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index cfa27b3c4..cfa27b3c4 100644 --- a/source/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp diff --git a/source/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h index 325e41c5a..325e41c5a 100644 --- a/source/Protocol/Protocol16x.h +++ b/src/Protocol/Protocol16x.h diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp new file mode 100644 index 000000000..746e1c127 --- /dev/null +++ b/src/Protocol/Protocol17x.cpp @@ -0,0 +1,1944 @@ + +// Protocol17x.cpp + +/* +Implements the 1.7.x protocol classes: + - cProtocol172 + - release 1.7.2 protocol (#4) +(others may be added later in the future for the 1.7 release series) +*/ + +#include "Globals.h" +#include "Protocol17x.h" +#include "ChunkDataSerializer.h" +#include "../ClientHandle.h" +#include "../Root.h" +#include "../Server.h" +#include "../World.h" +#include "../WorldStorage/FastNBT.h" +#include "../StringCompression.h" +#include "../Entities/ExpOrb.h" +#include "../Entities/Minecart.h" +#include "../Entities/FallingBlock.h" +#include "../Entities/Pickup.h" +#include "../Entities/Player.h" +#include "../Mobs/IncludeAllMonsters.h" +#include "../UI/Window.h" + + + + + +#define HANDLE_READ(Proc, Type, Var) \ + Type Var; \ + m_ReceivedData.Proc(Var); + + + + + +#define HANDLE_PACKET_READ(Proc, Type, Var) \ + Type Var; \ + { \ + if (!m_ReceivedData.Proc(Var)) \ + { \ + m_ReceivedData.CheckValid(); \ + return false; \ + } \ + m_ReceivedData.CheckValid(); \ + } + + + + + +cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : + super(a_Client), + m_ServerAddress(a_ServerAddress), + m_ServerPort(a_ServerPort), + m_State(a_State), + m_ReceivedData(32 KiB), + m_OutPacketBuffer(64 KiB), + m_OutPacketLenBuffer(20), // 20 bytes is more than enough for one VarInt + m_IsEncrypted(false) +{ +} + + + + + +void cProtocol172::DataReceived(const char * a_Data, int a_Size) +{ + if (m_IsEncrypted) + { + byte Decrypted[512]; + while (a_Size > 0) + { + int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; + m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes); + AddReceivedData((const char *)Decrypted, NumBytes); + a_Size -= NumBytes; + a_Data += NumBytes; + } + } + else + { + AddReceivedData(a_Data, a_Size); + } +} + + + + + +void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + cPacketizer Pkt(*this, 0x1b); // Attach Entity packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0); + Pkt.WriteBool(false); +} + + + + + +void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +{ + cPacketizer Pkt(*this, 0x24); // Block Action packet + Pkt.WriteInt(a_BlockX); + Pkt.WriteShort(a_BlockY); + Pkt.WriteInt(a_BlockZ); + Pkt.WriteByte(a_Byte1); + Pkt.WriteByte(a_Byte2); + Pkt.WriteVarInt(a_BlockType); +} + + + + + +void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +{ + cPacketizer Pkt(*this, 0x24); // Block Break Animation packet + Pkt.WriteInt(a_EntityID); + Pkt.WriteInt(a_BlockX); + Pkt.WriteInt(a_BlockY); + Pkt.WriteInt(a_BlockZ); + Pkt.WriteChar(a_Stage); +} + + + + + +void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cPacketizer Pkt(*this, 0x23); // Block Change packet + Pkt.WriteInt(a_BlockX); + Pkt.WriteByte(a_BlockY); + Pkt.WriteInt(a_BlockZ); + Pkt.WriteVarInt(a_BlockType); + Pkt.WriteByte(a_BlockMeta); +} + + + + + +void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) +{ + cPacketizer Pkt(*this, 0x22); // Multi Block Change packet + Pkt.WriteInt(a_ChunkX); + Pkt.WriteInt(a_ChunkZ); + Pkt.WriteShort((short)a_Changes.size()); + Pkt.WriteInt(a_Changes.size() * 4); + for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) + { + unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12); + unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4); + Pkt.WriteInt((Coords << 16) | Blocks); + } // for itr - a_Changes[] +} + + + + + +void cProtocol172::SendChat(const AString & a_Message) +{ + cPacketizer Pkt(*this, 0x02); // Chat Message packet + Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); +} + + + + + +void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +{ + // Serialize first, before creating the Packetizer (the packetizer locks a CS) + // This contains the flags and bitmasks, too + const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); + + cPacketizer Pkt(*this, 0x21); // Chunk Data packet + Pkt.WriteInt(a_ChunkX); + Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBuf(ChunkData.data(), ChunkData.size()); +} + + + + + +void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +{ + cPacketizer Pkt(*this, 0x0d); // Collect Item packet + Pkt.WriteInt(a_Pickup.GetUniqueID()); + Pkt.WriteInt(a_Player.GetUniqueID()); +} + + + + + +void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) +{ + cPacketizer Pkt(*this, 0x13); // Destroy Entities packet + Pkt.WriteByte(1); + Pkt.WriteInt(a_Entity.GetUniqueID()); +} + + + + + +void cProtocol172::SendDisconnect(const AString & a_Reason) +{ + cPacketizer Pkt(*this, 0x40); + Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str())); +} + + + + + +void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet + Pkt.WriteInt(a_BlockX); + Pkt.WriteInt(a_BlockY); + Pkt.WriteInt(a_BlockZ); +} + + + + + +void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) +{ + cPacketizer Pkt(*this, 0x04); // Entity Equipment packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteShort(a_SlotNum); + Pkt.WriteItem(a_Item); +} + + + + + +void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) +{ + cPacketizer Pkt(*this, 0x19); // Entity Head Look packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); +} + + + + + +void cProtocol172::SendEntityLook(const cEntity & a_Entity) +{ + cPacketizer Pkt(*this, 0x16); // Entity Look packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); +} + + + + + +void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) +{ + cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteEntityMetadata(a_Entity); + Pkt.WriteByte(0x7f); // The termination byte +} + + + + + +void cProtocol172::SendEntityProperties(const cEntity & a_Entity) +{ + cPacketizer Pkt(*this, 0x20); // Entity Properties packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteEntityProperties(a_Entity); +} + + + + + +void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_RelX); + Pkt.WriteByte(a_RelY); + Pkt.WriteByte(a_RelZ); +} + + + + + +void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_RelX); + Pkt.WriteByte(a_RelY); + Pkt.WriteByte(a_RelZ); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); +} + + + + + +void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) +{ + cPacketizer Pkt(*this, 0x1a); // Entity Status packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteChar(a_Status); +} + + + + + +void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) +{ + cPacketizer Pkt(*this, 0x12); // Entity Velocity packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick + Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); +} + + + + + +void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) +{ + cPacketizer Pkt(*this, 0x27); // Explosion packet + Pkt.WriteFloat((float)a_BlockX); + Pkt.WriteFloat((float)a_BlockY); + Pkt.WriteFloat((float)a_BlockZ); + Pkt.WriteFloat((float)a_Radius); + Pkt.WriteInt(a_BlocksAffected.size()); + for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr) + { + Pkt.WriteChar((char)itr->x); + Pkt.WriteChar((char)itr->y); + Pkt.WriteChar((char)itr->z); + } // for itr - a_BlockAffected[] + Pkt.WriteFloat((float)a_PlayerMotion.x); + Pkt.WriteFloat((float)a_PlayerMotion.y); + Pkt.WriteFloat((float)a_PlayerMotion.z); +} + + + + + +void cProtocol172::SendGameMode(eGameMode a_GameMode) +{ + cPacketizer Pkt(*this, 0x2b); // Change Game State packet + Pkt.WriteByte(3); // Reason: Change game mode + Pkt.WriteFloat((float)a_GameMode); +} + + + + + +void cProtocol172::SendHealth(void) +{ + cPacketizer Pkt(*this, 0x06); // Update Health packet + Pkt.WriteFloat((float)m_Client->GetPlayer()->GetHealth()); + Pkt.WriteShort(m_Client->GetPlayer()->GetFoodLevel()); + Pkt.WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel()); +} + + + + + +void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) +{ + cPacketizer Pkt(*this, 0x2f); // Set Slot packet + Pkt.WriteChar(a_WindowID); + Pkt.WriteShort(a_SlotNum); + Pkt.WriteItem(a_Item); +} + + + + + +void cProtocol172::SendKeepAlive(int a_PingID) +{ + cPacketizer Pkt(*this, 0x00); // Keep Alive packet + Pkt.WriteInt(a_PingID); +} + + + + + +void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +{ + // Send the Join Game packet: + { + cPacketizer Pkt(*this, 0x01); // Join Game packet + Pkt.WriteInt(a_Player.GetUniqueID()); + Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 + Pkt.WriteChar((char)a_World.GetDimension()); + Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) + Pkt.WriteByte(cRoot::Get()->GetServer()->GetMaxPlayers()); + Pkt.WriteString("default"); // Level type - wtf? + } + + // Send the spawn position: + { + cPacketizer Pkt(*this, 0x05); // Spawn Position packet + Pkt.WriteInt((int)a_World.GetSpawnX()); + Pkt.WriteInt((int)a_World.GetSpawnY()); + Pkt.WriteInt((int)a_World.GetSpawnZ()); + } + + // Send player abilities: + SendPlayerAbilities(); +} + + + + + +void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) +{ + { + cPacketizer Pkt(*this, 0x0e); // Spawn Object packet + Pkt.WriteVarInt(a_Pickup.GetUniqueID()); + Pkt.WriteByte(2); // Type = Pickup + Pkt.WriteFPInt(a_Pickup.GetPosX()); + Pkt.WriteFPInt(a_Pickup.GetPosY()); + Pkt.WriteFPInt(a_Pickup.GetPosZ()); + Pkt.WriteByteAngle(a_Pickup.GetYaw()); + Pkt.WriteByteAngle(a_Pickup.GetPitch()); + Pkt.WriteInt(0); // No object data + } + { + cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet + Pkt.WriteInt(a_Pickup.GetUniqueID()); + Pkt.WriteByte((0x05 << 5) | 10); // Slot type + index 10 + Pkt.WriteItem(a_Pickup.GetItem()); + Pkt.WriteByte(0x7f); // End of metadata + } +} + + + + + +void cProtocol172::SendPlayerAbilities(void) +{ + cPacketizer Pkt(*this, 0x39); // Player Abilities packet + Byte Flags = 0; + if (m_Client->GetPlayer()->IsGameModeCreative()) + { + Flags |= 0x01; + } + // TODO: Other flags (god mode, flying, can fly + Pkt.WriteByte(Flags); + // TODO: Pkt.WriteFloat(m_Client->GetPlayer()->GetMaxFlyingSpeed()); + Pkt.WriteFloat(0.05f); + Pkt.WriteFloat((float)m_Client->GetPlayer()->GetMaxSpeed()); +} + + + + + +void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) +{ + cPacketizer Pkt(*this, 0x0b); // Animation packet + Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteChar(a_Animation); +} + + + + + +void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +{ + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + Pkt.WriteString(a_Player.GetName()); + Pkt.WriteBool(a_IsOnline); + Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0); +} + + + + + +void cProtocol172::SendPlayerMaxSpeed(void) +{ + cPacketizer Pkt(*this, 0x20); // Entity Properties + Pkt.WriteInt(m_Client->GetPlayer()->GetUniqueID()); + Pkt.WriteInt(1); // Count + Pkt.WriteString("generic.movementSpeed"); + Pkt.WriteDouble(0.1); + if (m_Client->GetPlayer()->IsSprinting()) + { + Pkt.WriteShort(1); // Modifier count + Pkt.WriteInt64(0x662a6b8dda3e4c1c); + Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier + Pkt.WriteDouble(0.3); + Pkt.WriteByte(2); + } + else + { + Pkt.WriteShort(0); // Modifier count + } +} + + + + + +void cProtocol172::SendPlayerMoveLook(void) +{ + cPacketizer Pkt(*this, 0x08); // Player Position And Look packet + Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX()); + Pkt.WriteDouble(m_Client->GetPlayer()->GetPosY()); + Pkt.WriteDouble(m_Client->GetPlayer()->GetPosZ()); + Pkt.WriteFloat((float)m_Client->GetPlayer()->GetYaw()); + Pkt.WriteFloat((float)m_Client->GetPlayer()->GetPitch()); + Pkt.WriteBool(m_Client->GetPlayer()->IsOnGround()); +} + + + + + +void cProtocol172::SendPlayerPosition(void) +{ + // There is no dedicated packet for this, send the whole thing: + SendPlayerMoveLook(); +} + + + + + +void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) +{ + // Called to spawn another player for the client + cPacketizer Pkt(*this, 0x0c); // Spawn Player packet + Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID + Pkt.WriteString(a_Player.GetName()); + Pkt.WriteFPInt(a_Player.GetPosX()); + Pkt.WriteFPInt(a_Player.GetPosY()); + Pkt.WriteFPInt(a_Player.GetPosZ()); + Pkt.WriteByteAngle(a_Player.GetYaw()); + Pkt.WriteByteAngle(a_Player.GetPitch()); + short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; + Pkt.WriteShort(ItemType); + Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 + Pkt.WriteFloat((float)a_Player.GetHealth()); + Pkt.WriteByte(0x7f); // Metadata: end +} + + + + + +void cProtocol172::SendRespawn(void) +{ + cPacketizer Pkt(*this, 0x07); // Respawn packet + Pkt.WriteInt(m_Client->GetPlayer()->GetWorld()->GetDimension()); + Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) + Pkt.WriteByte((Byte)m_Client->GetPlayer()->GetEffectiveGameMode()); + Pkt.WriteString("default"); +} + + + + + +void cProtocol172::SendExperience (void) +{ + cPacketizer Pkt(*this, 0x1F); //Experience Packet + Pkt.WriteFloat(m_Client->GetPlayer()->GetXpPercentage()); + Pkt.WriteShort(m_Client->GetPlayer()->GetXpLevel()); + Pkt.WriteShort(m_Client->GetPlayer()->GetCurrentXp()); +} + + + + + +void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) +{ + cPacketizer Pkt(*this, 0x11); + Pkt.WriteVarInt(a_ExpOrb.GetUniqueID()); + Pkt.WriteInt((int) a_ExpOrb.GetPosX()); + Pkt.WriteInt((int) a_ExpOrb.GetPosY()); + Pkt.WriteInt((int) a_ExpOrb.GetPosZ()); + Pkt.WriteShort(a_ExpOrb.GetReward()); +} + + + + + +void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8 +{ + cPacketizer Pkt(*this, 0x29); // Sound Effect packet + Pkt.WriteString(a_SoundName); + Pkt.WriteInt(a_SrcX); + Pkt.WriteInt(a_SrcY); + Pkt.WriteInt(a_SrcZ); + Pkt.WriteFloat(a_Volume); + Pkt.WriteByte((Byte)(a_Pitch * 63)); +} + + + + + +void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +{ + cPacketizer Pkt(*this, 0x28); // Effect packet + Pkt.WriteInt(a_EffectID); + Pkt.WriteInt(a_SrcX); + Pkt.WriteByte(a_SrcY); + Pkt.WriteInt(a_SrcZ); + Pkt.WriteInt(a_Data); + Pkt.WriteBool(false); +} + + + + + +void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) +{ + cPacketizer Pkt(*this, 0x0e); // Spawn Object packet + Pkt.WriteVarInt(a_FallingBlock.GetUniqueID()); + Pkt.WriteByte(70); // Falling block + Pkt.WriteFPInt(a_FallingBlock.GetPosX()); + Pkt.WriteFPInt(a_FallingBlock.GetPosY()); + Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); + Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); + Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); + Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 12)); + Pkt.WriteShort((short)(a_FallingBlock.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_FallingBlock.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400)); +} + + + + + +void cProtocol172::SendSpawnMob(const cMonster & a_Mob) +{ + cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet + Pkt.WriteVarInt(a_Mob.GetUniqueID()); + Pkt.WriteByte((Byte)a_Mob.GetMobType()); + Pkt.WriteFPInt(a_Mob.GetPosX()); + Pkt.WriteFPInt(a_Mob.GetPosY()); + Pkt.WriteFPInt(a_Mob.GetPosZ()); + Pkt.WriteByteAngle(a_Mob.GetPitch()); + Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); + Pkt.WriteByteAngle(a_Mob.GetYaw()); + Pkt.WriteShort((short)(a_Mob.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Mob.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Mob.GetSpeedZ() * 400)); + Pkt.WriteEntityMetadata(a_Mob); + Pkt.WriteByte(0x7f); // Metadata terminator +} + + + + + +void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +{ + cPacketizer Pkt(*this, 0xe); // Spawn Object packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_ObjectType); + Pkt.WriteFPInt(a_Entity.GetPosX()); + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteFPInt(a_Entity.GetPosZ()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteInt(a_ObjectData); + if (a_ObjectData != 0) + { + Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + } +} + + + + + +void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) +{ + cPacketizer Pkt(*this, 0xe); // Spawn Object packet + Pkt.WriteVarInt(a_Vehicle.GetUniqueID()); + Pkt.WriteByte(a_VehicleType); + Pkt.WriteFPInt(a_Vehicle.GetPosX()); + Pkt.WriteFPInt(a_Vehicle.GetPosY()); + Pkt.WriteFPInt(a_Vehicle.GetPosZ()); + Pkt.WriteByteAngle(a_Vehicle.GetYaw()); + Pkt.WriteByteAngle(a_Vehicle.GetPitch()); + Pkt.WriteInt(a_VehicleSubType); + if (a_VehicleSubType != 0) + { + Pkt.WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); + } +} + + + + + +void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) +{ + AString Results; + Results.reserve(500); // Make a moderate reservation to avoid excessive reallocations + for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr) + { + Results.append(*itr); + Results.push_back(0); + } + + cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet + Pkt.WriteVarInt(a_Results.size()); + Pkt.WriteString(Results); +} + + + + + +void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) +{ + cPacketizer Pkt(*this, 0x18); + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteFPInt(a_Entity.GetPosX()); + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteFPInt(a_Entity.GetPosZ()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); +} + + + + + +void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet + Pkt.WriteVarInt(0); // EntityID = 0, always + Pkt.WriteByte(1); // Type = Thunderbolt + Pkt.WriteFPInt(a_BlockX); + Pkt.WriteFPInt(a_BlockY); + Pkt.WriteFPInt(a_BlockZ); +} + + + + + +void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) +{ + cPacketizer Pkt(*this, 0x03); + Pkt.WriteInt64(a_WorldAge); + Pkt.WriteInt64(a_TimeOfDay); +} + + + + + +void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +{ + cPacketizer Pkt(*this, 0x21); // Chunk Data packet + Pkt.WriteInt(a_ChunkX); + Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBool(true); + Pkt.WriteShort(0); // Primary bitmap + Pkt.WriteShort(0); // Add bitmap + Pkt.WriteInt(0); // Compressed data size +} + + + + + +void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +{ + cPacketizer Pkt(*this, 0x33); + Pkt.WriteInt(a_BlockX); + Pkt.WriteShort((short)a_BlockY); + Pkt.WriteInt(a_BlockZ); + Pkt.WriteString(a_Line1); + Pkt.WriteString(a_Line2); + Pkt.WriteString(a_Line3); + Pkt.WriteString(a_Line4); +} + + + + + +void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + cPacketizer Pkt(*this, 0x0a); + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteInt(a_BlockX); + Pkt.WriteByte((Byte)a_BlockY); + Pkt.WriteInt(a_BlockZ); +} + + + + + +void cProtocol172::SendWeather(eWeather a_Weather) +{ + { + cPacketizer Pkt(*this, 0x2b); // Change Game State packet + Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain + Pkt.WriteFloat(0); // Unused for weather + } + + // TODO: Fade effect, somehow +} + + + + + +void cProtocol172::SendWholeInventory(const cWindow & a_Window) +{ + cPacketizer Pkt(*this, 0x30); // Window Items packet + Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteShort(a_Window.GetNumSlots()); + cItems Slots; + a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); + for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr) + { + Pkt.WriteItem(*itr); + } // for itr - Slots[] +} + + + + + +void cProtocol172::SendWindowClose(const cWindow & a_Window) +{ + cPacketizer Pkt(*this, 0x2e); + Pkt.WriteChar(a_Window.GetWindowID()); +} + + + + + +void cProtocol172::SendWindowOpen(const cWindow & a_Window) +{ + if (a_Window.GetWindowType() < 0) + { + // Do not send this packet for player inventory windows + return; + } + + cPacketizer Pkt(*this, 0x2d); + Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteChar(a_Window.GetWindowType()); + Pkt.WriteString(a_Window.GetWindowTitle()); + Pkt.WriteChar(a_Window.GetNumNonInventorySlots()); + Pkt.WriteBool(true); + if (a_Window.GetWindowType() == cWindow::wtAnimalChest) + { + Pkt.WriteInt(0); // TODO: The animal's EntityID + } +} + + + + + +void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) +{ + cPacketizer Pkt(*this, 0x31); // Window Property packet + Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteShort(a_Property); + Pkt.WriteShort(a_Value); +} + + + + + +void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) +{ + if (!m_ReceivedData.Write(a_Data, a_Size)) + { + // Too much data in the incoming queue, report to caller: + m_Client->PacketBufferFull(); + return; + } + + // Handle all complete packets: + while (true) + { + UInt32 PacketLen; + if (!m_ReceivedData.ReadVarInt(PacketLen)) + { + // Not enough data + return; + } + if (!m_ReceivedData.CanReadBytes(PacketLen)) + { + // The full packet hasn't been received yet + return; + } + UInt32 PacketType; + UInt32 Mark1 = m_ReceivedData.GetReadableSpace(); + if (!m_ReceivedData.ReadVarInt(PacketType)) + { + // Not enough data + return; + } + + UInt32 NumBytesRead = Mark1 - m_ReceivedData.GetReadableSpace(); + HandlePacket(PacketType, PacketLen - NumBytesRead); + + if (Mark1 - m_ReceivedData.GetReadableSpace() > PacketLen) + { + // Read more than packet length, report as error + m_Client->PacketError(PacketType); + } + + // Go to packet end in any case: + m_ReceivedData.ResetRead(); + m_ReceivedData.ReadVarInt(PacketType); + m_ReceivedData.SkipRead(PacketLen); + m_ReceivedData.CommitRead(); + } // while (true) +} + + + + +void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes) +{ + switch (m_State) + { + case 1: + { + // Status + switch (a_PacketType) + { + case 0x00: HandlePacketStatusRequest(a_RemainingBytes); return; + case 0x01: HandlePacketStatusPing (a_RemainingBytes); return; + } + break; + } + + case 2: + { + // Login + switch (a_PacketType) + { + case 0x00: HandlePacketLoginStart(a_RemainingBytes); return; + case 0x01: HandlePacketLoginEncryptionResponse(a_RemainingBytes); return; + } + break; + } + + case 3: + { + // Game + switch (a_PacketType) + { + case 0x00: HandlePacketKeepAlive (a_RemainingBytes); return; + case 0x01: HandlePacketChatMessage (a_RemainingBytes); return; + case 0x02: HandlePacketUseEntity (a_RemainingBytes); return; + case 0x03: HandlePacketPlayer (a_RemainingBytes); return; + case 0x04: HandlePacketPlayerPos (a_RemainingBytes); return; + case 0x05: HandlePacketPlayerLook (a_RemainingBytes); return; + case 0x06: HandlePacketPlayerPosLook (a_RemainingBytes); return; + case 0x07: HandlePacketBlockDig (a_RemainingBytes); return; + case 0x08: HandlePacketBlockPlace (a_RemainingBytes); return; + case 0x09: HandlePacketSlotSelect (a_RemainingBytes); return; + case 0x0a: HandlePacketAnimation (a_RemainingBytes); return; + case 0x0b: HandlePacketEntityAction (a_RemainingBytes); return; + case 0x0c: HandlePacketSteerVehicle (a_RemainingBytes); return; + case 0x0d: HandlePacketWindowClose (a_RemainingBytes); return; + case 0x0e: HandlePacketWindowClick (a_RemainingBytes); return; + case 0x0f: // Confirm transaction - not used in MCS + case 0x10: HandlePacketCreativeInventoryAction(a_RemainingBytes); return; + case 0x12: HandlePacketUpdateSign (a_RemainingBytes); return; + case 0x13: HandlePacketPlayerAbilities (a_RemainingBytes); return; + case 0x14: HandlePacketTabComplete (a_RemainingBytes); return; + case 0x15: HandlePacketClientSettings (a_RemainingBytes); return; + case 0x16: HandlePacketClientStatus (a_RemainingBytes); return; + case 0x17: HandlePacketPluginMessage (a_RemainingBytes); return; + } + break; + } + } // switch (m_State) + + // Unknown packet type, report to the client: + m_Client->PacketUnknown(a_PacketType); + m_ReceivedData.SkipRead(a_RemainingBytes); + m_ReceivedData.CommitRead(); +} + + + + + +void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes) +{ + ASSERT(a_RemainingBytes == 8); + if (a_RemainingBytes != 8) + { + m_Client->PacketError(0x01); + m_ReceivedData.SkipRead(a_RemainingBytes); + m_ReceivedData.CommitRead(); + return; + } + Int64 Timestamp; + m_ReceivedData.ReadBEInt64(Timestamp); + m_ReceivedData.CommitRead(); + + cPacketizer Pkt(*this, 0x01); // Ping packet + Pkt.WriteInt64(Timestamp); +} + + + + + +void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes) +{ + // No more bytes in this packet + ASSERT(a_RemainingBytes == 0); + m_ReceivedData.CommitRead(); + + // Send the response: + AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{"; + AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},", + cRoot::Get()->GetServer()->GetMaxPlayers(), + cRoot::Get()->GetServer()->GetNumPlayers() + ); + AppendPrintf(Response, "\"description\":{\"text\":\"%s\"}", + cRoot::Get()->GetServer()->GetDescription().c_str() + ); + Response.append("}"); + + cPacketizer Pkt(*this, 0x00); // Response packet + Pkt.WriteString(Response); +} + + + + + +void cProtocol172::HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes) +{ + // TODO: Add protocol encryption +} + + + + + +void cProtocol172::HandlePacketLoginStart(UInt32 a_RemainingBytes) +{ + AString Username; + m_ReceivedData.ReadVarUTF8String(Username); + + // TODO: Protocol encryption should be set up here if not localhost / auth + + // Send login success: + { + cPacketizer Pkt(*this, 0x02); // Login success packet + Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID + Pkt.WriteString(Username); + } + + m_State = 3; // State = Game + m_Client->HandleLogin(4, Username); +} + + + + + +void cProtocol172::HandlePacketAnimation(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBEInt, int, EntityID); + HANDLE_READ(ReadByte, Byte, Animation); + m_Client->HandleAnimation(Animation); +} + + + + + +void cProtocol172::HandlePacketBlockDig(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadByte, Byte, Status); + HANDLE_READ(ReadBEInt, int, BlockX); + HANDLE_READ(ReadByte, Byte, BlockY); + HANDLE_READ(ReadBEInt, int, BlockZ); + HANDLE_READ(ReadByte, Byte, Face); + m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, Face, Status); +} + + + + + +void cProtocol172::HandlePacketBlockPlace(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBEInt, int, BlockX); + HANDLE_READ(ReadByte, Byte, BlockY); + HANDLE_READ(ReadBEInt, int, BlockZ); + HANDLE_READ(ReadByte, Byte, Face); + HANDLE_READ(ReadByte, Byte, CursorX); + HANDLE_READ(ReadByte, Byte, CursorY); + HANDLE_READ(ReadByte, Byte, CursorZ); + m_Client->HandleRightClick(BlockX, BlockY, BlockZ, Face, CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); +} + + + + + +void cProtocol172::HandlePacketChatMessage(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadVarUTF8String, AString, Message); + m_Client->HandleChat(Message); +} + + + + + +void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadVarUTF8String, AString, Locale); + HANDLE_READ(ReadByte, Byte, ViewDistance); + HANDLE_READ(ReadByte, Byte, ChatFlags); + HANDLE_READ(ReadByte, Byte, Unused); + HANDLE_READ(ReadByte, Byte, Difficulty); + HANDLE_READ(ReadByte, Byte, ShowCape); + // TODO: handle in m_Client +} + + + + + +void cProtocol172::HandlePacketClientStatus(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadByte, Byte, ActionID); + switch (ActionID) + { + case 0: + { + // Respawn + m_Client->HandleRespawn(); + break; + } + case 1: + { + // Request stats + // TODO + break; + } + case 2: + { + // Open Inventory achievement + // TODO + break; + } + } +} + + + + + +void cProtocol172::HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBEShort, short, SlotNum); + cItem Item; + if (!ReadItem(Item)) + { + return; + } + m_Client->HandleCreativeInventory(SlotNum, Item); +} + + + + + +void cProtocol172::HandlePacketEntityAction(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBEInt, int, PlayerID); + HANDLE_READ(ReadByte, Byte, Action); + HANDLE_READ(ReadBEInt, int, JumpBoost); + m_Client->HandleEntityAction(PlayerID, Action); +} + + + + + +void cProtocol172::HandlePacketKeepAlive(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBEInt, int, KeepAliveID); + m_Client->HandleKeepAlive(KeepAliveID); +} + + + + + +void cProtocol172::HandlePacketPlayer(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBool, bool, IsOnGround); + // TODO: m_Client->HandlePlayerOnGround(IsOnGround); +} + + + + + +void cProtocol172::HandlePacketPlayerAbilities(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadByte, Byte, Flags); + HANDLE_READ(ReadBEFloat, float, FlyingSpeed); + HANDLE_READ(ReadBEFloat, float, WalkingSpeed); + // TODO: m_Client->HandlePlayerAbilities(); +} + + + + + +void cProtocol172::HandlePacketPlayerLook(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBEFloat, float, Yaw); + HANDLE_READ(ReadBEFloat, float, Pitch); + HANDLE_READ(ReadBool, bool, IsOnGround); + m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround); +} + + + + + +void cProtocol172::HandlePacketPlayerPos(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBEDouble, double, PosX); + HANDLE_READ(ReadBEDouble, double, PosY); + HANDLE_READ(ReadBEDouble, double, Stance); + HANDLE_READ(ReadBEDouble, double, PosZ); + HANDLE_READ(ReadBool, bool, IsOnGround); + m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround); +} + + + + + +void cProtocol172::HandlePacketPlayerPosLook(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBEDouble, double, PosX); + HANDLE_READ(ReadBEDouble, double, PosY); + HANDLE_READ(ReadBEDouble, double, Stance); + HANDLE_READ(ReadBEDouble, double, PosZ); + HANDLE_READ(ReadBEFloat, float, Yaw); + HANDLE_READ(ReadBEFloat, float, Pitch); + HANDLE_READ(ReadBool, bool, IsOnGround); + m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Yaw, Pitch, IsOnGround); +} + + + + + +void cProtocol172::HandlePacketPluginMessage(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadVarUTF8String, AString, Channel); + HANDLE_READ(ReadBEShort, short, Length); + AString Data; + m_ReceivedData.ReadString(Data, Length); + // TODO: m_Client->HandlePluginMessage(Channel, Data); +} + + + + + +void cProtocol172::HandlePacketSlotSelect(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBEShort, short, SlotNum); + m_Client->HandleSlotSelected(SlotNum); +} + + + + + +void cProtocol172::HandlePacketSteerVehicle(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBEFloat, float, Forward); + HANDLE_READ(ReadBEFloat, float, Sideways); + HANDLE_READ(ReadBool, bool, ShouldJump); + HANDLE_READ(ReadBool, bool, ShouldUnmount); + if (ShouldUnmount) + { + m_Client->HandleUnmount(); + } + else + { + m_Client->HandleSteerVehicle(Forward, Sideways); + } +} + + + + + +void cProtocol172::HandlePacketTabComplete(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadVarUTF8String, AString, Text); + m_Client->HandleTabCompletion(Text); +} + + + + + +void cProtocol172::HandlePacketUpdateSign(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBEInt, int, BlockX); + HANDLE_READ(ReadBEShort, short, BlockY); + HANDLE_READ(ReadBEInt, int, BlockZ); + HANDLE_READ(ReadVarUTF8String, AString, Line1); + HANDLE_READ(ReadVarUTF8String, AString, Line2); + HANDLE_READ(ReadVarUTF8String, AString, Line3); + HANDLE_READ(ReadVarUTF8String, AString, Line4); + m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); +} + + + + + +void cProtocol172::HandlePacketUseEntity(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadBEInt, int, EntityID); + HANDLE_READ(ReadByte, Byte, MouseButton); + m_Client->HandleUseEntity(EntityID, (MouseButton == 1)); +} + + + + + +void cProtocol172::HandlePacketWindowClick(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadChar, char, WindowID); + HANDLE_READ(ReadBEShort, short, SlotNum); + HANDLE_READ(ReadByte, Byte, Button); + HANDLE_READ(ReadBEShort, short, TransactionID); + HANDLE_READ(ReadByte, Byte, Mode); + cItem Item; + ReadItem(Item); + + // Convert Button, Mode, SlotNum and HeldItem into eClickAction: + eClickAction Action; + switch ((Mode << 8) | Button) + { + case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break; + case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break; + case 0x0100: Action = caShiftLeftClick; break; + case 0x0101: Action = caShiftRightClick; break; + case 0x0200: Action = caNumber1; break; + case 0x0201: Action = caNumber2; break; + case 0x0202: Action = caNumber3; break; + case 0x0203: Action = caNumber4; break; + case 0x0204: Action = caNumber5; break; + case 0x0205: Action = caNumber6; break; + case 0x0206: Action = caNumber7; break; + case 0x0207: Action = caNumber8; break; + case 0x0208: Action = caNumber9; break; + case 0x0300: Action = caMiddleClick; break; + case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break; + case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; + case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break; + case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break; + case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break; + case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break; + case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break; + case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break; + case 0x0600: Action = caDblClick; break; + } + + m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item); +} + + + + + +void cProtocol172::HandlePacketWindowClose(UInt32 a_RemainingBytes) +{ + HANDLE_READ(ReadChar, char, WindowID); + m_Client->HandleWindowClose(WindowID); +} + + + + + +void cProtocol172::WritePacket(cByteBuffer & a_Packet) +{ + cCSLock Lock(m_CSPacket); + AString Pkt; + a_Packet.ReadAll(Pkt); + WriteVarInt(Pkt.size()); + SendData(Pkt.data(), Pkt.size()); + Flush(); +} + + + + + +void cProtocol172::SendData(const char * a_Data, int a_Size) +{ + if (m_IsEncrypted) + { + byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) + while (a_Size > 0) + { + int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; + m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes); + m_Client->SendData((const char *)Encrypted, NumBytes); + a_Size -= NumBytes; + a_Data += NumBytes; + } + } + else + { + m_Client->SendData(a_Data, a_Size); + } +} + + + + + + +bool cProtocol172::ReadItem(cItem & a_Item) +{ + HANDLE_PACKET_READ(ReadBEShort, short, ItemType); + if (ItemType == -1) + { + // The item is empty, no more data follows + a_Item.Empty(); + return true; + } + a_Item.m_ItemType = ItemType; + + HANDLE_PACKET_READ(ReadChar, char, ItemCount); + HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage); + a_Item.m_ItemCount = ItemCount; + a_Item.m_ItemDamage = ItemDamage; + if (ItemCount <= 0) + { + a_Item.Empty(); + } + + HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength); + if (MetadataLength <= 0) + { + return true; + } + + // Read the metadata + AString Metadata; + if (!m_ReceivedData.ReadString(Metadata, MetadataLength)) + { + return false; + } + + ParseItemMetadata(a_Item, Metadata); + return true; +} + + + + + +void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) +{ + // Uncompress the GZIPped data: + AString Uncompressed; + if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK) + { + AString HexDump; + CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); + LOGWARNING("Cannot unGZIP item metadata (%u bytes):\n%s", a_Metadata.size(), HexDump.c_str()); + return; + } + + // Parse into NBT: + cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); + if (!NBT.IsValid()) + { + AString HexDump; + CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16); + LOGWARNING("Cannot parse NBT item metadata: (%u bytes)\n%s", Uncompressed.size(), HexDump.c_str()); + return; + } + + // Load enchantments from the NBT: + for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) + { + if ( + (NBT.GetType(tag) == TAG_List) && + ( + (NBT.GetName(tag) == "ench") || + (NBT.GetName(tag) == "StoredEnchantments") + ) + ) + { + a_Item.m_Enchantments.ParseFromNBT(NBT, tag); + } + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProtocol172::cPacketizer: + +cProtocol172::cPacketizer::~cPacketizer() +{ + AString DataToSend; + + // Send the packet length + UInt32 PacketLen = m_Out.GetUsedSpace(); + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); + m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); + m_Protocol.SendData(DataToSend.data(), DataToSend.size()); + m_Protocol.m_OutPacketLenBuffer.CommitRead(); + + // Send the packet data: + m_Out.ReadAll(DataToSend); + m_Protocol.SendData(DataToSend.data(), DataToSend.size()); + m_Out.CommitRead(); +} + + + + + +void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) +{ + short ItemType = a_Item.m_ItemType; + ASSERT(ItemType >= -1); // Check validity of packets in debug runtime + if (ItemType <= 0) + { + // Fix, to make sure no invalid values are sent. + ItemType = -1; + } + + if (a_Item.IsEmpty()) + { + WriteShort(-1); + return; + } + + WriteShort(ItemType); + WriteByte (a_Item.m_ItemCount); + WriteShort(a_Item.m_ItemDamage); + + if (a_Item.m_Enchantments.IsEmpty()) + { + WriteShort(-1); + return; + } + + // Send the enchantments: + cFastNBTWriter Writer; + const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; + a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName); + Writer.Finish(); + AString Compressed; + CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); + WriteShort(Compressed.size()); + WriteBuf(Compressed.data(), Compressed.size()); +} + + + + + +void cProtocol172::cPacketizer::WriteByteAngle(double a_Angle) +{ + WriteByte((char)(255 * a_Angle / 360)); +} + + + + + +void cProtocol172::cPacketizer::WriteFPInt(double a_Value) +{ + int Value = (int)(a_Value * 32); + WriteInt(Value); +} + + + + + +void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) +{ + // Common metadata: + Byte Flags = 0; + if (a_Entity.IsOnFire()) + { + Flags |= 0x01; + } + if (a_Entity.IsCrouched()) + { + Flags |= 0x02; + } + if (a_Entity.IsSprinting()) + { + Flags |= 0x08; + } + if (a_Entity.IsRclking()) + { + Flags |= 0x10; + } + if (a_Entity.IsInvisible()) + { + Flags |= 0x20; + } + WriteByte(0); // Byte(0) + index 0 + WriteByte(Flags); + + switch (a_Entity.GetEntityType()) + { + case cEntity::etPlayer: break; // TODO? + case cEntity::etPickup: + { + WriteByte((5 << 5) | 10); // Slot(5) + index 10 + WriteItem(((const cPickup &)a_Entity).GetItem()); + break; + } + case cEntity::etMinecart: + { + WriteByte(0x51); + + // The following expression makes Minecarts shake more with less health or higher damage taken + // It gets half the maximum health, and takes it away from the current health minus the half health: + /* Health: 5 | 3 - (5 - 3) = 1 (shake power) + Health: 3 | 3 - (3 - 3) = 3 + Health: 1 | 3 - (1 - 3) = 5 + */ + WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); + WriteByte(0x52); + WriteInt(1); // Shaking direction, doesn't seem to affect anything + WriteByte(0x73); + WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + + if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) + { + WriteByte(0x10); + WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); + } + break; + } + case cEntity::etProjectile: + { + if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow) + { + WriteByte(0x10); + WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); + } + break; + } + case cEntity::etMonster: + { + WriteMobMetadata((const cMonster &)a_Entity); + break; + } + } +} + + + + + +void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) +{ + switch (a_Mob.GetMobType()) + { + case cMonster::mtCreeper: + { + WriteByte(0x10); + WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); + WriteByte(0x11); + WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); + break; + } + + case cMonster::mtBat: + { + WriteByte(0x10); + WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); + break; + } + + case cMonster::mtPig: + { + WriteByte(0x10); + WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); + break; + } + + case cMonster::mtVillager: + { + WriteByte(0x50); + WriteInt(((const cVillager &)a_Mob).GetVilType()); + break; + } + + case cMonster::mtZombie: + { + WriteByte(0x0c); + WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); + WriteByte(0x0d); + WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); + WriteByte(0x0e); + WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); + break; + } + + case cMonster::mtGhast: + { + WriteByte(0x10); + WriteByte(((const cGhast &)a_Mob).IsCharging()); + break; + } + + case cMonster::mtWolf: + { + const cWolf & Wolf = (const cWolf &)a_Mob; + Byte WolfStatus = 0; + if (Wolf.IsSitting()) + { + WolfStatus |= 0x1; + } + if (Wolf.IsAngry()) + { + WolfStatus |= 0x2; + } + if (Wolf.IsTame()) + { + WolfStatus |= 0x4; + } + WriteByte(0x10); + WriteByte(WolfStatus); + + WriteByte(0x72); + WriteFloat((float)(a_Mob.GetHealth())); + WriteByte(0x13); + WriteByte(Wolf.IsBegging() ? 1 : 0); + WriteByte(0x14); + WriteByte(Wolf.GetCollarColor()); + break; + } + + case cMonster::mtSheep: + { + WriteByte(0x10); + Byte SheepMetadata = 0; + SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); + if (((const cSheep &)a_Mob).IsSheared()) + { + SheepMetadata |= 0x10; + } + WriteByte(SheepMetadata); + break; + } + + case cMonster::mtEnderman: + { + WriteByte(0x10); + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); + WriteByte(0x11); + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); + WriteByte(0x12); + WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); + break; + } + + case cMonster::mtSkeleton: + { + WriteByte(0x0d); + WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); + break; + } + + case cMonster::mtWitch: + { + WriteByte(0x15); + WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); + break; + } + + case cMonster::mtSlime: + { + WriteByte(0x10); + WriteByte(((const cSlime &)a_Mob).GetSize()); + break; + } + + case cMonster::mtMagmaCube: + { + WriteByte(0x10); + WriteByte(((const cMagmaCube &)a_Mob).GetSize()); + break; + } + + case cMonster::mtHorse: + { + const cHorse & Horse = (const cHorse &)a_Mob; + int Flags = 0; + if (Horse.IsTame()) + { + Flags |= 0x02; + } + if (Horse.IsSaddled()) + { + Flags |= 0x04; + } + if (Horse.IsChested()) + { + Flags |= 0x08; + } + if (Horse.IsBaby()) + { + Flags |= 0x10; + } + if (Horse.IsEating()) + { + Flags |= 0x20; + } + if (Horse.IsRearing()) + { + Flags |= 0x40; + } + if (Horse.IsMthOpen()) + { + Flags |= 0x80; + } + WriteByte(0x50); // Int at index 16 + WriteInt(Flags); + WriteByte(0x13); // Byte at index 19 + WriteByte(Horse.GetHorseType()); + WriteByte(0x54); // Int at index 20 + int Appearance = 0; + Appearance = Horse.GetHorseColor(); + Appearance |= Horse.GetHorseStyle() << 8; + WriteInt(Appearance); + WriteByte(0x56); // Int at index 22 + WriteInt(Horse.GetHorseArmour()); + break; + } + } // switch (a_Mob.GetType()) +} + + + + + +void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) +{ + if (!a_Entity.IsMob()) + { + // No properties for anything else than mobs + WriteInt(0); + return; + } + const cMonster & Mob = (const cMonster &)a_Entity; + + // TODO: Send properties and modifiers based on the mob type + + WriteInt(0); // NumProperties +} + + + + diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h new file mode 100644 index 000000000..9c1eaa99a --- /dev/null +++ b/src/Protocol/Protocol17x.h @@ -0,0 +1,260 @@ + +// Protocol17x.h + +/* +Declares the 1.7.x protocol classes: + - cProtocol172 + - release 1.7.2 protocol (#4) +(others may be added later in the future for the 1.7 release series) +*/ + + + + + +#pragma once + +#include "Protocol.h" +#include "../ByteBuffer.h" +#include "cryptopp/modes.h" +#include "cryptopp/aes.h" + + + + + +class cProtocol172 : + public cProtocol // TODO +{ + typedef cProtocol super; // TODO + +public: + + cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + + /// Called when client sends some data: + virtual void DataReceived(const char * a_Data, int a_Size) override; + + /// Sending stuff to clients (alphabetically sorted): + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; + virtual void SendChat (const AString & a_Message) override; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; + virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendDestroyEntity (const cEntity & a_Entity) override; + virtual void SendDisconnect (const AString & a_Reason) override; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendEntityHeadLook (const cEntity & a_Entity) override; + virtual void SendEntityLook (const cEntity & a_Entity) override; + virtual void SendEntityMetadata (const cEntity & a_Entity) override; + virtual void SendEntityProperties (const cEntity & a_Entity) override; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; + virtual void SendEntityVelocity (const cEntity & a_Entity) override; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; + virtual void SendGameMode (eGameMode a_GameMode) override; + virtual void SendHealth (void) override; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; + virtual void SendKeepAlive (int a_PingID) override; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendPickupSpawn (const cPickup & a_Pickup) override; + virtual void SendPlayerAbilities (void) override; + virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override; + virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; + virtual void SendPlayerMaxSpeed (void) override; + virtual void SendPlayerMoveLook (void) override; + virtual void SendPlayerPosition (void) override; + virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendRespawn (void) override; + virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 + virtual void SendExperience (void) override; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; + virtual void SendSpawnMob (const cMonster & a_Mob) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; + virtual void SendTabCompletionResults(const AStringVector & a_Results) override; + virtual void SendTeleportEntity (const cEntity & a_Entity) override; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendWeather (eWeather a_Weather) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; + virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; + + virtual AString GetAuthServerID(void) override { return m_AuthServerID; } + +protected: + + /// Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed + class cPacketizer + { + public: + cPacketizer(cProtocol172 & a_Protocol, UInt32 a_PacketType) : + m_Protocol(a_Protocol), + m_Out(a_Protocol.m_OutPacketBuffer), + m_Lock(a_Protocol.m_CSPacket) + { + m_Out.WriteVarInt(a_PacketType); + } + + ~cPacketizer(); + + void WriteBool(bool a_Value) + { + m_Out.WriteBool(a_Value); + } + + void WriteByte(Byte a_Value) + { + m_Out.WriteByte(a_Value); + } + + void WriteChar(char a_Value) + { + m_Out.WriteChar(a_Value); + } + + void WriteShort(short a_Value) + { + m_Out.WriteBEShort(a_Value); + } + + void WriteInt(int a_Value) + { + m_Out.WriteBEInt(a_Value); + } + + void WriteInt64(Int64 a_Value) + { + m_Out.WriteBEInt64(a_Value); + } + + void WriteFloat(float a_Value) + { + m_Out.WriteBEFloat(a_Value); + } + + void WriteDouble(double a_Value) + { + m_Out.WriteBEDouble(a_Value); + } + + void WriteVarInt(UInt32 a_Value) + { + m_Out.WriteVarInt(a_Value); + } + + void WriteString(const AString & a_Value) + { + m_Out.WriteVarUTF8String(a_Value); + } + + void WriteBuf(const char * a_Data, int a_Size) + { + m_Out.Write(a_Data, a_Size); + } + + void WriteItem(const cItem & a_Item); + void WriteByteAngle(double a_Angle); // Writes the specified angle using a single byte + void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer + void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f + void WriteMobMetadata(const cMonster & a_Mob); // Writes the mob-specific metadata for the specified mob + void WriteEntityProperties(const cEntity & a_Entity); // Writes the entity properties for the specified entity, including the Count field + + protected: + cProtocol172 & m_Protocol; + cByteBuffer & m_Out; + cCSLock m_Lock; + } ; + + AString m_ServerAddress; + + UInt16 m_ServerPort; + + AString m_AuthServerID; + + /// State of the protocol. 1 = status, 2 = login, 3 = game + UInt32 m_State; + + /// Buffer for the received data + cByteBuffer m_ReceivedData; + + /// Buffer for composing the outgoing packets, through cPacketizer + cByteBuffer m_OutPacketBuffer; + + /// Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) + cByteBuffer m_OutPacketLenBuffer; + + bool m_IsEncrypted; + CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor; + CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor; + + + /// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets + void AddReceivedData(const char * a_Data, int a_Size); + + /// Reads and handles the packet. The packet length and type have already been read. + void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes); + + // Packet handlers while in the Status state (m_State == 1): + void HandlePacketStatusPing (UInt32 a_RemainingBytes); + void HandlePacketStatusRequest(UInt32 a_RemainingBytes); + + // Packet handlers while in the Login state (m_State == 2): + void HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes); + void HandlePacketLoginStart (UInt32 a_RemainingBytes); + + // Packet handlers while in the Game state (m_State == 3): + void HandlePacketAnimation (UInt32 a_RemainingBytes); + void HandlePacketBlockDig (UInt32 a_RemainingBytes); + void HandlePacketBlockPlace (UInt32 a_RemainingBytes); + void HandlePacketChatMessage (UInt32 a_RemainingBytes); + void HandlePacketClientSettings (UInt32 a_RemainingBytes); + void HandlePacketClientStatus (UInt32 a_RemainingBytes); + void HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes); + void HandlePacketEntityAction (UInt32 a_RemainingBytes); + void HandlePacketKeepAlive (UInt32 a_RemainingBytes); + void HandlePacketPlayer (UInt32 a_RemainingBytes); + void HandlePacketPlayerAbilities (UInt32 a_RemainingBytes); + void HandlePacketPlayerLook (UInt32 a_RemainingBytes); + void HandlePacketPlayerPos (UInt32 a_RemainingBytes); + void HandlePacketPlayerPosLook (UInt32 a_RemainingBytes); + void HandlePacketPluginMessage (UInt32 a_RemainingBytes); + void HandlePacketSlotSelect (UInt32 a_RemainingBytes); + void HandlePacketSteerVehicle (UInt32 a_RemainingBytes); + void HandlePacketTabComplete (UInt32 a_RemainingBytes); + void HandlePacketUpdateSign (UInt32 a_RemainingBytes); + void HandlePacketUseEntity (UInt32 a_RemainingBytes); + void HandlePacketWindowClick (UInt32 a_RemainingBytes); + void HandlePacketWindowClose (UInt32 a_RemainingBytes); + + + /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. + void WritePacket(cByteBuffer & a_Packet); + + /// Sends the data to the client, encrypting them if needed. + virtual void SendData(const char * a_Data, int a_Size) override; + + void SendCompass(const cWorld & a_World); + + /// Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data + bool ReadItem(cItem & a_Item); + + /// Parses item metadata as read by ReadItem(), into the item enchantments. + void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); +} ; + + + + diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp new file mode 100644 index 000000000..489149d74 --- /dev/null +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -0,0 +1,925 @@ + +// ProtocolRecognizer.cpp + +// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple +// protocol versions and redirects everything to them + +#include "Globals.h" + +#include "ProtocolRecognizer.h" +#include "Protocol125.h" +#include "Protocol132.h" +#include "Protocol14x.h" +#include "Protocol15x.h" +#include "Protocol16x.h" +#include "Protocol17x.h" +#include "../ClientHandle.h" +#include "../Root.h" +#include "../Server.h" +#include "../World.h" +#include "../ChatColor.h" + + + + + +cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : + super(a_Client), + m_Protocol(NULL), + m_Buffer(512) +{ +} + + + + + +cProtocolRecognizer::~cProtocolRecognizer() +{ + delete m_Protocol; +} + + + + + +AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) +{ + switch (a_ProtocolVersion) + { + case PROTO_VERSION_1_2_5: return "1.2.5"; + case PROTO_VERSION_1_3_2: return "1.3.2"; + case PROTO_VERSION_1_4_2: return "1.4.2"; + case PROTO_VERSION_1_4_4: return "1.4.4"; + case PROTO_VERSION_1_4_6: return "1.4.6"; + case PROTO_VERSION_1_5_0: return "1.5"; + case PROTO_VERSION_1_5_2: return "1.5.2"; + case PROTO_VERSION_1_6_1: return "1.6.1"; + case PROTO_VERSION_1_6_2: return "1.6.2"; + case PROTO_VERSION_1_6_3: return "1.6.3"; + case PROTO_VERSION_1_6_4: return "1.6.4"; + case PROTO_VERSION_1_7_2: return "1.7.2"; + } + ASSERT(!"Unknown protocol version"); + return Printf("Unknown protocol (%d)", a_ProtocolVersion); +} + + + + + +void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size) +{ + if (m_Protocol == NULL) + { + if (!m_Buffer.Write(a_Data, a_Size)) + { + m_Client->Kick("Unsupported protocol version"); + return; + } + + if (!TryRecognizeProtocol()) + { + return; + } + + // The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing: + AString Dump; + m_Buffer.ResetRead(); + m_Buffer.ReadAll(Dump); + m_Protocol->DataReceived(Dump.data(), Dump.size()); + } + else + { + m_Protocol->DataReceived(a_Data, a_Size); + } +} + + + + + +void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendAttachEntity(a_Entity, a_Vehicle); +} + + + + + +void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); +} + + + + + +void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage); +} + + + + + +void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); +} + + + + + +void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes); +} + + + + + +void cProtocolRecognizer::SendChat(const AString & a_Message) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendChat(a_Message); +} + + + + + +void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer); +} + + + + + +void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendCollectPickup(a_Pickup, a_Player); +} + + + + + +void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendDestroyEntity(a_Entity); +} + + + + + +void cProtocolRecognizer::SendDisconnect(const AString & a_Reason) +{ + if (m_Protocol != NULL) + { + m_Protocol->SendDisconnect(a_Reason); + } + else + { + // This is used when the client sends a server-ping, respond with the default packet: + WriteByte ((char)0xff); // PACKET_DISCONNECT + WriteString(a_Reason); + } +} + + + + +void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); +} + + + + + +void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityHeadLook(a_Entity); +} + + + + + +void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityLook(a_Entity); +} + + + + + +void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityMetadata(a_Entity); +} + + + + + +void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityProperties(a_Entity); +} + + + + + +void cProtocolRecognizer::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); +} + + + + + +void cProtocolRecognizer::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); +} + + + + + +void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityStatus(a_Entity, a_Status); +} + + + + + +void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityVelocity(a_Entity); +} + + + + + +void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotion); +} + + + + + +void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendGameMode(a_GameMode); +} + + + + + +void cProtocolRecognizer::SendHealth(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendHealth(); +} + + + + + +void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value); +} + + + + + +void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item); +} + + + + + +void cProtocolRecognizer::SendKeepAlive(int a_PingID) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendKeepAlive(a_PingID); +} + + + + + +void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendLogin(a_Player, a_World); +} + + + + + +void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPickupSpawn(a_Pickup); +} + + + + + +void cProtocolRecognizer::SendPlayerAbilities(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerAbilities(); +} + + + + + +void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerAnimation(a_Player, a_Animation); +} + + + + + +void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); +} + + + + + +void cProtocolRecognizer::SendPlayerMaxSpeed(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerMaxSpeed(); +} + + + + + +void cProtocolRecognizer::SendPlayerMoveLook(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerMoveLook(); +} + + + + + +void cProtocolRecognizer::SendPlayerPosition(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerPosition(); +} + + + + + +void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerSpawn(a_Player); +} + + + + + +void cProtocolRecognizer::SendRespawn(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendRespawn(); +} + + + + + +void cProtocolRecognizer::SendExperience(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendExperience(); +} + + + + + +void cProtocolRecognizer::SendExperienceOrb(const cExpOrb & a_ExpOrb) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendExperienceOrb(a_ExpOrb); +} + + + + + +void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); +} + + + + + +void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); +} + + + + + +void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSpawnFallingBlock(a_FallingBlock); +} + + + + + +void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSpawnMob(a_Mob); +} + + + + + +void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch); +} + + + + + +void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType); +} + + + + + +void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendTabCompletionResults(a_Results); +} + + + + + +void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendTeleportEntity(a_Entity); +} + + + + + +void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay); +} + + + + + +void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ); +} + + + + + +void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); +} + + + + + +void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cProtocolRecognizer::SendWeather(eWeather a_Weather) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWeather(a_Weather); +} + + + + + +void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWholeInventory(a_Window); +} + + + + + +void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWindowClose(a_Window); +} + + + + + +void cProtocolRecognizer::SendWindowOpen(const cWindow & a_Window) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWindowOpen(a_Window); +} + + + + + +AString cProtocolRecognizer::GetAuthServerID(void) +{ + ASSERT(m_Protocol != NULL); + return m_Protocol->GetAuthServerID(); +} + + + + + +void cProtocolRecognizer::SendData(const char * a_Data, int a_Size) +{ + // This is used only when handling the server ping + m_Client->SendData(a_Data, a_Size); +} + + + + + +bool cProtocolRecognizer::TryRecognizeProtocol(void) +{ + // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and + // MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro + + // The first packet should be a Handshake, 0x02: + unsigned char PacketType; + if (!m_Buffer.ReadByte(PacketType)) + { + return false; + } + switch (PacketType) + { + case 0x02: return TryRecognizeLengthlessProtocol(); // Handshake, continue recognizing + case 0xfe: + { + // This may be either a packet length or the length-less Ping packet + Byte NextByte; + if (!m_Buffer.ReadByte(NextByte)) + { + // Not enough data for either protocol + // This could actually happen with the 1.2 / 1.3 client, but their support is fading out anyway + return false; + } + if (NextByte != 0x01) + { + // This is definitely NOT a length-less Ping packet, handle as lengthed protocol: + break; + } + if (!m_Buffer.ReadByte(NextByte)) + { + // There is no more data. Although this *could* mean TCP fragmentation, it is highly unlikely + // and rather this is a 1.4 client sending a regular Ping packet (without the following Plugin message) + SendLengthlessServerPing(); + return false; + } + if (NextByte == 0xfa) + { + // Definitely a length-less Ping followed by a Plugin message + SendLengthlessServerPing(); + return false; + } + // Definitely a lengthed Initial handshake, handle below: + break; + } + } // switch (PacketType) + + // This must be a lengthed protocol, try if it has the entire initial handshake packet: + m_Buffer.ResetRead(); + UInt32 PacketLen; + UInt32 ReadSoFar = m_Buffer.GetReadableSpace(); + if (!m_Buffer.ReadVarInt(PacketLen)) + { + // Not enough bytes for the packet length, keep waiting + return false; + } + ReadSoFar -= m_Buffer.GetReadableSpace(); + if (!m_Buffer.CanReadBytes(PacketLen)) + { + // Not enough bytes for the packet, keep waiting + return false; + } + return TryRecognizeLengthedProtocol(PacketLen - ReadSoFar); +} + + + + + +bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void) +{ + // The comm started with 0x02, which is a Handshake packet in the length-less protocol family + // 1.3.2 starts with 0x02 0x39 <name-length-short> + // 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :) + char ch; + if (!m_Buffer.ReadChar(ch)) + { + return false; + } + switch (ch) + { + case PROTO_VERSION_1_3_2: + { + m_Protocol = new cProtocol132(m_Client); + return true; + } + case PROTO_VERSION_1_4_2: + case PROTO_VERSION_1_4_4: + { + m_Protocol = new cProtocol142(m_Client); + return true; + } + case PROTO_VERSION_1_4_6: + { + m_Protocol = new cProtocol146(m_Client); + return true; + } + case PROTO_VERSION_1_5_0: + case PROTO_VERSION_1_5_2: + { + m_Protocol = new cProtocol150(m_Client); + return true; + } + case PROTO_VERSION_1_6_1: + { + m_Protocol = new cProtocol161(m_Client); + return true; + } + case PROTO_VERSION_1_6_2: + case PROTO_VERSION_1_6_3: + case PROTO_VERSION_1_6_4: + { + m_Protocol = new cProtocol162(m_Client); + return true; + } + } + m_Protocol = new cProtocol125(m_Client); + return true; +} + + + + + +bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining) +{ + UInt32 PacketType; + UInt32 NumBytesRead = m_Buffer.GetReadableSpace(); + if (!m_Buffer.ReadVarInt(PacketType)) + { + return false; + } + if (PacketType != 0x00) + { + // Not an initial handshake packet, we don't know how to talk to them + LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, initial packet %u)", + m_Client->GetIPString().c_str(), PacketType + ); + m_Client->Kick("Unsupported protocol version"); + return false; + } + UInt32 ProtocolVersion; + if (!m_Buffer.ReadVarInt(ProtocolVersion)) + { + return false; + } + NumBytesRead -= m_Buffer.GetReadableSpace(); + switch (ProtocolVersion) + { + case PROTO_VERSION_1_7_2: + { + AString ServerAddress; + short ServerPort; + UInt32 NextState; + m_Buffer.ReadVarUTF8String(ServerAddress); + m_Buffer.ReadBEShort(ServerPort); + m_Buffer.ReadVarInt(NextState); + m_Buffer.CommitRead(); + m_Protocol = new cProtocol172(m_Client, ServerAddress, ServerPort, NextState); + return true; + } + } + LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)", + m_Client->GetIPString().c_str(), ProtocolVersion + ); + m_Client->Kick("Unsupported protocol version"); + return false; +} + + + + + +void cProtocolRecognizer::SendLengthlessServerPing(void) +{ + AString Reply; + switch (cRoot::Get()->GetPrimaryServerVersion()) + { + case PROTO_VERSION_1_2_5: + case PROTO_VERSION_1_3_2: + { + // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29 + Printf(Reply, "%s%s%i%s%i", + cRoot::Get()->GetServer()->GetDescription().c_str(), + cChatColor::Delimiter.c_str(), + cRoot::Get()->GetServer()->GetNumPlayers(), + cChatColor::Delimiter.c_str(), + cRoot::Get()->GetServer()->GetMaxPlayers() + ); + break; + } + + case PROTO_VERSION_1_4_2: + case PROTO_VERSION_1_4_4: + case PROTO_VERSION_1_4_6: + case PROTO_VERSION_1_5_0: + case PROTO_VERSION_1_5_2: + case PROTO_VERSION_1_6_1: + case PROTO_VERSION_1_6_2: + case PROTO_VERSION_1_6_3: + case PROTO_VERSION_1_6_4: + { + // The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff. + // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29 + // _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit. + // Who cares? We're disconnecting anyway. + m_Buffer.ResetRead(); + if (m_Buffer.CanReadBytes(2)) + { + byte val; + m_Buffer.ReadByte(val); // Packet type - Serverlist ping + m_Buffer.ReadByte(val); // 0x01 magic value + ASSERT(val == 0x01); + } + + // http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100 + AString NumPlayers; + Printf(NumPlayers, "%d", cRoot::Get()->GetServer()->GetNumPlayers()); + AString MaxPlayers; + Printf(MaxPlayers, "%d", cRoot::Get()->GetServer()->GetMaxPlayers()); + + AString ProtocolVersionNum; + Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion()); + AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->GetPrimaryServerVersion())); + + // Cannot use Printf() because of in-string NUL bytes. + Reply = cChatColor::Delimiter; + Reply.append("1"); + Reply.push_back(0); + Reply.append(ProtocolVersionNum); + Reply.push_back(0); + Reply.append(ProtocolVersionTxt); + Reply.push_back(0); + Reply.append(cRoot::Get()->GetServer()->GetDescription()); + Reply.push_back(0); + Reply.append(NumPlayers); + Reply.push_back(0); + Reply.append(MaxPlayers); + break; + } + } // switch (m_PrimaryServerVersion) + m_Client->Kick(Reply); +} + + + + diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h new file mode 100644 index 000000000..9ca0c1c88 --- /dev/null +++ b/src/Protocol/ProtocolRecognizer.h @@ -0,0 +1,154 @@ + +// ProtocolRecognizer.h + +// Interfaces to the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple +// protocol versions and redirects everything to them + + + + + +#pragma once + +#include "Protocol.h" +#include "../ByteBuffer.h" + + + + + +// Adjust these if a new protocol is added or an old one is removed: +#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2" +#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4" + + + + + +class cProtocolRecognizer : + public cProtocol +{ + typedef cProtocol super; + +public: + enum + { + PROTO_VERSION_1_2_5 = 29, + PROTO_VERSION_1_3_2 = 39, + PROTO_VERSION_1_4_2 = 47, + PROTO_VERSION_1_4_4 = 49, + PROTO_VERSION_1_4_6 = 51, + PROTO_VERSION_1_5_0 = 60, + PROTO_VERSION_1_5_2 = 61, + PROTO_VERSION_1_6_1 = 73, + PROTO_VERSION_1_6_2 = 74, + PROTO_VERSION_1_6_3 = 77, + PROTO_VERSION_1_6_4 = 78, + + PROTO_VERSION_NEXT, + PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion + + // These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols + PROTO_VERSION_1_7_2 = 4, + } ; + + cProtocolRecognizer(cClientHandle * a_Client); + virtual ~cProtocolRecognizer(); + + /// Translates protocol version number into protocol version text: 49 -> "1.4.4" + static AString GetVersionTextFromInt(int a_ProtocolVersion); + + /// Called when client sends some data: + virtual void DataReceived(const char * a_Data, int a_Size) override; + + /// Sending stuff to clients (alphabetically sorted): + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; + virtual void SendChat (const AString & a_Message) override; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; + virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendDestroyEntity (const cEntity & a_Entity) override; + virtual void SendDisconnect (const AString & a_Reason) override; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendEntityHeadLook (const cEntity & a_Entity) override; + virtual void SendEntityLook (const cEntity & a_Entity) override; + virtual void SendEntityMetadata (const cEntity & a_Entity) override; + virtual void SendEntityProperties (const cEntity & a_Entity) override; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; + virtual void SendEntityVelocity (const cEntity & a_Entity) override; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; + virtual void SendGameMode (eGameMode a_GameMode) override; + virtual void SendHealth (void) override; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; + virtual void SendKeepAlive (int a_PingID) override; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendPickupSpawn (const cPickup & a_Pickup) override; + virtual void SendPlayerAbilities (void) override; + virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override; + virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; + virtual void SendPlayerMaxSpeed (void) override; + virtual void SendPlayerMoveLook (void) override; + virtual void SendPlayerPosition (void) override; + virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendRespawn (void) override; + virtual void SendExperience (void) override; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; + virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; + virtual void SendSpawnMob (const cMonster & a_Mob) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; + virtual void SendTabCompletionResults(const AStringVector & a_Results) override; + virtual void SendTeleportEntity (const cEntity & a_Entity) override; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendWeather (eWeather a_Weather) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; + virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; + + virtual AString GetAuthServerID(void) override; + + virtual void SendData(const char * a_Data, int a_Size) override; + +protected: + cProtocol * m_Protocol; //< The recognized protocol + cByteBuffer m_Buffer; //< Buffer for the incoming data until we recognize the protocol + + /// Tries to recognize protocol based on m_Buffer contents; returns true if recognized + bool TryRecognizeProtocol(void); + + /** Tries to recognize a protocol in the length-less family, based on m_Buffer; returns true if recognized. + Handles protocols before release 1.7, that didn't include packet lengths, and started with a 0x02 handshake packet + Note that length-less server ping is handled directly in TryRecognizeProtocol(), this function is called only + when the 0x02 Handshake packet has been received + */ + bool TryRecognizeLengthlessProtocol(void); + + /** Tries to recognize a protocol in the leghted family (1.7+), based on m_Buffer; returns true if recognized. + The packet length and type have already been read, type is 0 + The number of bytes remaining in the packet is passed as a_PacketLengthRemaining + **/ + bool TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining); + + /** Called when the recognizer gets a length-less protocol's server ping packet + Responds with server stats and destroys the client. + */ + void SendLengthlessServerPing(void); +} ; + + + + + diff --git a/src/RCONServer.cpp b/src/RCONServer.cpp new file mode 100644 index 000000000..72f2d9ba9 --- /dev/null +++ b/src/RCONServer.cpp @@ -0,0 +1,333 @@ + +// RCONServer.cpp + +// Implements the cRCONServer class representing the RCON server + +#include "Globals.h" +#include "inifile/iniFile.h" +#include "RCONServer.h" +#include "Server.h" +#include "Root.h" +#include "CommandOutput.h" + + + + + +// Disable MSVC warnings: +#if defined(_MSC_VER) + #pragma warning(push) + #pragma warning(disable:4355) // 'this' : used in base member initializer list +#endif + + + + + +enum +{ + // Client -> Server: + RCON_PACKET_COMMAND = 2, + RCON_PACKET_LOGIN = 3, + + // Server -> Client: + RCON_PACKET_RESPONSE = 2, +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cRCONCommandOutput: + +class cRCONCommandOutput : + public cCommandOutputCallback +{ +public: + cRCONCommandOutput(cRCONServer::cConnection & a_Connection, int a_RequestID) : + m_Connection(a_Connection), + m_RequestID(a_RequestID) + { + } + + // cCommandOutputCallback overrides: + virtual void Out(const AString & a_Text) override + { + m_Buffer.append(a_Text); + } + + virtual void Finished(void) override + { + m_Connection.SendResponse(m_RequestID, RCON_PACKET_RESPONSE, m_Buffer.size(), m_Buffer.c_str()); + delete this; + } + +protected: + cRCONServer::cConnection & m_Connection; + int m_RequestID; + AString m_Buffer; +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cRCONServer: + +cRCONServer::cRCONServer(cServer & a_Server) : + m_Server(a_Server), + m_ListenThread4(*this, cSocket::IPv4, "RCON IPv4"), + m_ListenThread6(*this, cSocket::IPv6, "RCON IPv6") +{ +} + + + + + +cRCONServer::~cRCONServer() +{ + m_ListenThread4.Stop(); + m_ListenThread6.Stop(); +} + + + + + +void cRCONServer::Initialize(cIniFile & a_IniFile) +{ + if (!a_IniFile.GetValueSetB("RCON", "Enabled", false)) + { + return; + } + + // Read the password, don't allow an empty one: + m_Password = a_IniFile.GetValueSet("RCON", "Password", ""); + if (m_Password.empty()) + { + LOGWARNING("RCON is requested, but the password is not set. RCON is now disabled."); + return; + } + + // Read and initialize both IPv4 and IPv6 ports for RCON + bool HasAnyPorts = false; + AString Ports4 = a_IniFile.GetValueSet("RCON", "PortsIPv4", "25575"); + if (m_ListenThread4.Initialize(Ports4)) + { + HasAnyPorts = true; + m_ListenThread4.Start(); + } + AString Ports6 = a_IniFile.GetValueSet("RCON", "PortsIPv6", "25575"); + if (m_ListenThread6.Initialize(Ports6)) + { + HasAnyPorts = true; + m_ListenThread6.Start(); + } + if (!HasAnyPorts) + { + LOGWARNING("RCON is requested, but no ports are specified. Specify at least one port in PortsIPv4 or PortsIPv6. RCON is now disabled."); + return; + } +} + + + + + +void cRCONServer::OnConnectionAccepted(cSocket & a_Socket) +{ + if (!a_Socket.IsValid()) + { + return; + } + + LOG("RCON Client \"%s\" connected!", a_Socket.GetIPString().c_str()); + + // Create a new cConnection object, it will be deleted when the connection is closed + m_SocketThreads.AddClient(a_Socket, new cConnection(*this, a_Socket)); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cRCONServer::cConnection: + +cRCONServer::cConnection::cConnection(cRCONServer & a_RCONServer, cSocket & a_Socket) : + m_IsAuthenticated(false), + m_RCONServer(a_RCONServer), + m_Socket(a_Socket), + m_IPAddress(a_Socket.GetIPString()) +{ +} + + + + + +void cRCONServer::cConnection::DataReceived(const char * a_Data, int a_Size) +{ + // Append data to the buffer: + m_Buffer.append(a_Data, a_Size); + + // Process the packets in the buffer: + while (m_Buffer.size() >= 14) + { + int Length = IntFromBuffer(m_Buffer.data()); + if (Length > 1500) + { + // Too long, drop the connection + LOGWARNING("Received an invalid RCON packet length (%d), dropping RCON connection to %s.", + Length, m_IPAddress.c_str() + ); + m_RCONServer.m_SocketThreads.RemoveClient(this); + m_Socket.CloseSocket(); + delete this; + return; + } + if (Length > (int)(m_Buffer.size() + 4)) + { + // Incomplete packet yet, wait for more data to come + return; + } + + int RequestID = IntFromBuffer(m_Buffer.data() + 4); + int PacketType = IntFromBuffer(m_Buffer.data() + 8); + if (!ProcessPacket(RequestID, PacketType, Length - 10, m_Buffer.data() + 12)) + { + m_RCONServer.m_SocketThreads.RemoveClient(this); + m_Socket.CloseSocket(); + delete this; + return; + } + m_Buffer.erase(0, Length + 4); + } // while (m_Buffer.size() >= 14) +} + + + + + +void cRCONServer::cConnection::GetOutgoingData(AString & a_Data) +{ + a_Data.assign(m_Outgoing); + m_Outgoing.clear(); +} + + + + + +void cRCONServer::cConnection::SocketClosed(void) +{ + m_RCONServer.m_SocketThreads.RemoveClient(this); + delete this; +} + + + + + +bool cRCONServer::cConnection::ProcessPacket(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload) +{ + switch (a_PacketType) + { + case RCON_PACKET_LOGIN: + { + if (strncmp(a_Payload, m_RCONServer.m_Password.c_str(), a_PayloadLength) != 0) + { + LOGINFO("RCON: Invalid password from client %s, dropping connection.", m_IPAddress.c_str()); + SendResponse(-1, RCON_PACKET_RESPONSE, 0, NULL); + return false; + } + m_IsAuthenticated = true; + + LOGD("RCON: Client at %s has successfully authenticated", m_IPAddress.c_str()); + + // Send OK response: + SendResponse(a_RequestID, RCON_PACKET_RESPONSE, 0, NULL); + return true; + } + + case RCON_PACKET_COMMAND: + { + if (!m_IsAuthenticated) + { + char AuthNeeded[] = "You need to authenticate first!"; + SendResponse(a_RequestID, RCON_PACKET_RESPONSE, sizeof(AuthNeeded), AuthNeeded); + return false; + } + + AString cmd(a_Payload, a_PayloadLength); + LOGD("RCON command from %s: \"%s\"", m_IPAddress.c_str(), cmd.c_str()); + cRoot::Get()->ExecuteConsoleCommand(cmd, *(new cRCONCommandOutput(*this, a_RequestID))); + + // Send an empty response: + SendResponse(a_RequestID, RCON_PACKET_RESPONSE, 0, NULL); + return true; + } + } + + // Unknown packet type, drop the connection: + LOGWARNING("RCON: Client at %s has sent an unknown packet type %d, dropping connection.", + m_IPAddress.c_str(), a_PacketType + ); + return false; +} + + + + + +/// Reads 4 bytes from a_Buffer and returns the int they represent +int cRCONServer::cConnection::IntFromBuffer(const char * a_Buffer) +{ + return ((unsigned char)a_Buffer[3] << 24) | ((unsigned char)a_Buffer[2] << 16) | ((unsigned char)a_Buffer[1] << 8) | (unsigned char)a_Buffer[0]; +} + + + + + +/// Puts 4 bytes representing the int into the buffer +void cRCONServer::cConnection::IntToBuffer(int a_Value, char * a_Buffer) +{ + a_Buffer[0] = a_Value & 0xff; + a_Buffer[1] = (a_Value >> 8) & 0xff; + a_Buffer[2] = (a_Value >> 16) & 0xff; + a_Buffer[3] = (a_Value >> 24) & 0xff; +} + + + + + +/// Sends a RCON packet back to the client +void cRCONServer::cConnection::SendResponse(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload) +{ + ASSERT((a_PayloadLength == 0) || (a_Payload != NULL)); // Either zero data to send, or a valid payload ptr + + char Buffer[4]; + int Length = a_PayloadLength + 10; + IntToBuffer(Length, Buffer); + m_Outgoing.append(Buffer, 4); + IntToBuffer(a_RequestID, Buffer); + m_Outgoing.append(Buffer, 4); + IntToBuffer(a_PacketType, Buffer); + m_Outgoing.append(Buffer, 4); + if (a_PayloadLength > 0) + { + m_Outgoing.append(a_Payload, a_PayloadLength); + } + m_Outgoing.push_back(0); + m_Outgoing.push_back(0); + m_RCONServer.m_SocketThreads.NotifyWrite(this); +} + + + + diff --git a/source/RCONServer.h b/src/RCONServer.h index 0e89800a2..0e89800a2 100644 --- a/source/RCONServer.h +++ b/src/RCONServer.h diff --git a/source/ReferenceManager.cpp b/src/ReferenceManager.cpp index 6a9ed0e43..6a9ed0e43 100644 --- a/source/ReferenceManager.cpp +++ b/src/ReferenceManager.cpp diff --git a/source/ReferenceManager.h b/src/ReferenceManager.h index bcd451f72..bcd451f72 100644 --- a/source/ReferenceManager.h +++ b/src/ReferenceManager.h diff --git a/src/Root.cpp b/src/Root.cpp new file mode 100644 index 000000000..4a6abaf37 --- /dev/null +++ b/src/Root.cpp @@ -0,0 +1,754 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Root.h" +#include "Server.h" +#include "World.h" +#include "WebAdmin.h" +#include "FurnaceRecipe.h" +#include "GroupManager.h" +#include "CraftingRecipes.h" +#include "PluginManager.h" +#include "MonsterConfig.h" +#include "Entities/Player.h" +#include "Blocks/BlockHandler.h" +#include "Items/ItemHandler.h" +#include "Chunk.h" +#include "Protocol/ProtocolRecognizer.h" // for protocol version constants +#include "CommandOutput.h" +#include "DeadlockDetect.h" +#include "OSSupport/Timer.h" + +#include "inifile/iniFile.h" + +#ifdef _WIN32 + #include <psapi.h> +#elif defined(__linux__) + #include <fstream> +#elif defined(__APPLE__) + #include <mach/mach.h> +#endif + + + + + +cRoot* cRoot::s_Root = NULL; + + + + + +cRoot::cRoot() + : m_Server( NULL ) + , m_MonsterConfig( NULL ) + , m_GroupManager( NULL ) + , m_CraftingRecipes(NULL) + , m_FurnaceRecipe( NULL ) + , m_WebAdmin( NULL ) + , m_PluginManager( NULL ) + , m_Log( NULL ) + , m_bStop( false ) + , m_bRestart( false ) + , m_InputThread( NULL ) + , m_pDefaultWorld( NULL ) +{ + s_Root = this; +} + + + + + +cRoot::~cRoot() +{ + s_Root = 0; +} + + + + + +void cRoot::InputThread(void * a_Params) +{ + cRoot & self = *(cRoot*)a_Params; + + cLogCommandOutputCallback Output; + + while (!(self.m_bStop || self.m_bRestart) && std::cin.good()) + { + std::string Command; + std::getline(std::cin, Command); + if (!Command.empty()) + { + self.ExecuteConsoleCommand(Command, Output); + } + } + + if (!(self.m_bStop || self.m_bRestart)) + { + // We have come here because the std::cin has received an EOF and the server is still running; stop the server: + self.m_bStop = true; + } +} + + + + + +void cRoot::Start(void) +{ + cDeadlockDetect dd; + delete m_Log; + m_Log = new cMCLogger(); + + m_bStop = false; + while (!m_bStop) + { + cTimer Time; + long long mseconds = Time.GetNowTime(); + + m_bRestart = false; + + LoadGlobalSettings(); + + LOG("Creating new server instance..."); + m_Server = new cServer(); + + LOG("Reading server config..."); + cIniFile IniFile; + if (!IniFile.ReadFile("settings.ini")) + { + LOGWARN("Regenerating settings.ini, all settings will be reset"); + IniFile.AddHeaderComment(" This is the main server configuration"); + IniFile.AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini"); + IniFile.AddHeaderComment(" See: http://www.mc-server.org/wiki/doku.php?id=configure:settings.ini for further configuration help"); + } + + m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0); + if (m_PrimaryServerVersion == 0) + { + m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST; + } + else + { + // Make a note in the log that the primary server version is explicitly set in the ini file + LOGINFO("Primary server version set explicitly to %d.", m_PrimaryServerVersion); + } + + LOG("Starting server..."); + if (!m_Server->InitServer(IniFile)) + { + LOGERROR("Failure starting server, aborting..."); + return; + } + + m_WebAdmin = new cWebAdmin(); + m_WebAdmin->Init(); + + LOGD("Loading settings..."); + m_GroupManager = new cGroupManager(); + m_CraftingRecipes = new cCraftingRecipes; + m_FurnaceRecipe = new cFurnaceRecipe(); + + LOGD("Loading worlds..."); + LoadWorlds(IniFile); + + LOGD("Loading plugin manager..."); + m_PluginManager = new cPluginManager(); + m_PluginManager->ReloadPluginsNow(IniFile); + + LOGD("Loading MonsterConfig..."); + m_MonsterConfig = new cMonsterConfig; + + // This sets stuff in motion + LOGD("Starting Authenticator..."); + m_Authenticator.Start(IniFile); + + IniFile.WriteFile("settings.ini"); + + LOGD("Starting worlds..."); + StartWorlds(); + + LOGD("Starting deadlock detector..."); + dd.Start(); + + LOGD("Finalising startup..."); + m_Server->Start(); + + m_WebAdmin->Start(); + + #if !defined(ANDROID_NDK) + LOGD("Starting InputThread..."); + m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); + m_InputThread->Start( false ); // We should NOT wait? Otherwise we can´t stop the server from other threads than the input thread + #endif + + long long finishmseconds = Time.GetNowTime(); + finishmseconds -= mseconds; + + LOG("Startup complete, took %i ms!", finishmseconds); + + while (!m_bStop && !m_bRestart) // These are modified by external threads + { + cSleep::MilliSleep(1000); + } + + #if !defined(ANDROID_NDK) + delete m_InputThread; m_InputThread = NULL; + #endif + + // Deallocate stuffs + LOG("Shutting down server..."); + m_Server->Shutdown(); + + LOGD("Shutting down deadlock detector..."); + dd.Stop(); + + LOGD("Stopping world threads..."); + StopWorlds(); + + LOGD("Stopping authenticator..."); + m_Authenticator.Stop(); + + LOGD("Freeing MonsterConfig..."); + delete m_MonsterConfig; m_MonsterConfig = NULL; + delete m_WebAdmin; m_WebAdmin = NULL; + LOGD("Unloading recipes..."); + delete m_FurnaceRecipe; m_FurnaceRecipe = NULL; + delete m_CraftingRecipes; m_CraftingRecipes = NULL; + LOGD("Forgetting groups..."); + delete m_GroupManager; m_GroupManager = 0; + LOGD("Unloading worlds..."); + UnloadWorlds(); + + LOGD("Stopping plugin manager..."); + delete m_PluginManager; m_PluginManager = NULL; + + cItemHandler::Deinit(); + cBlockHandler::Deinit(); + + LOG("Cleaning up..."); + //delete HeartBeat; HeartBeat = 0; + delete m_Server; m_Server = 0; + LOG("Shutdown successful!"); + } + + delete m_Log; m_Log = 0; +} + + + + + +void cRoot::LoadGlobalSettings() +{ + // Nothing needed yet +} + + + + + +void cRoot::LoadWorlds(cIniFile & IniFile) +{ + // First get the default world + AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); + m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); + m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld; + + // Then load the other worlds + unsigned int KeyNum = IniFile.FindKey("Worlds"); + unsigned int NumWorlds = IniFile.GetNumValues( KeyNum ); + if (NumWorlds <= 0) + { + return; + } + + bool FoundAdditionalWorlds = false; + for (unsigned int i = 0; i < NumWorlds; i++) + { + AString ValueName = IniFile.GetValueName(KeyNum, i ); + if (ValueName.compare("World") != 0) + { + continue; + } + AString WorldName = IniFile.GetValue(KeyNum, i ); + if (WorldName.empty()) + { + continue; + } + FoundAdditionalWorlds = true; + cWorld* NewWorld = new cWorld( WorldName.c_str() ); + m_WorldsByName[ WorldName ] = NewWorld; + } // for i - Worlds + + if (!FoundAdditionalWorlds) + { + if (IniFile.GetKeyComment("Worlds", 0) != " World=secondworld") + { + IniFile.AddKeyComment("Worlds", " World=secondworld"); + } + } +} + + + + + +void cRoot::StartWorlds(void) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + { + itr->second->Start(); + itr->second->InitializeSpawn(); + } +} + + + + + +void cRoot::StopWorlds(void) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + { + itr->second->Stop(); + } +} + + + + + +void cRoot::UnloadWorlds(void) +{ + m_pDefaultWorld = NULL; + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + { + delete itr->second; + } + m_WorldsByName.clear(); +} + + + + + +cWorld* cRoot::GetDefaultWorld() +{ + return m_pDefaultWorld; +} + + + + + +cWorld* cRoot::GetWorld( const AString & a_WorldName ) +{ + WorldMap::iterator itr = m_WorldsByName.find( a_WorldName ); + if( itr != m_WorldsByName.end() ) + return itr->second; + return 0; +} + + + + + +bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) + { + ++itr2; + if (a_Callback.Item(itr->second)) + { + return false; + } + } + return true; +} + + + + + +void cRoot::TickCommands(void) +{ + // Execute any pending commands: + cCommandQueue PendingCommands; + { + cCSLock Lock(m_CSPendingCommands); + std::swap(PendingCommands, m_PendingCommands); + } + for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr) + { + ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output)); + } +} + + + + + +void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output) +{ + // Some commands are built-in: + if (a_Cmd == "stop") + { + m_bStop = true; + } + else if (a_Cmd == "restart") + { + m_bRestart = true; + } + + // Put the command into a queue (Alleviates FS #363): + cCSLock Lock(m_CSPendingCommands); + m_PendingCommands.push_back(cCommand(a_Cmd, &a_Output)); +} + + + + + +void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd) +{ + // Some commands are built-in: + if (a_Cmd == "stop") + { + m_bStop = true; + } + else if (a_Cmd == "restart") + { + m_bRestart = true; + } + + // Put the command into a queue (Alleviates FS #363): + cCSLock Lock(m_CSPendingCommands); + m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback)); +} + + + + + +void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output) +{ + // Some commands are built-in: + if (a_Cmd == "stop") + { + m_bStop = true; + } + else if (a_Cmd == "restart") + { + m_bRestart = true; + } + + LOG("Executing console command: \"%s\"", a_Cmd.c_str()); + m_Server->ExecuteConsoleCommand(a_Cmd, a_Output); +} + + + + + +void cRoot::KickUser(int a_ClientID, const AString & a_Reason) +{ + m_Server->KickUser(a_ClientID, a_Reason); +} + + + + + +void cRoot::AuthenticateUser(int a_ClientID) +{ + m_Server->AuthenticateUser(a_ClientID); +} + + + + + +int cRoot::GetTotalChunkCount(void) +{ + int res = 0; + for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + { + res += itr->second->GetNumChunks(); + } + return res; +} + + + + + +void cRoot::SaveAllChunks(void) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + { + itr->second->QueueSaveAllChunks(); + } +} + + + + + +void cRoot::BroadcastChat(const AString & a_Message) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) + { + itr->second->BroadcastChat(a_Message); + } // for itr - m_WorldsByName[] +} + + + + + +bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) + { + ++itr2; + if (!itr->second->ForEachPlayer(a_Callback)) + { + return false; + } + } + return true; +} + + + + + +bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) +{ + class cCallback : public cPlayerListCallback + { + unsigned int BestRating; + unsigned int NameLength; + const AString PlayerName; + + cPlayerListCallback & m_Callback; + virtual bool Item (cPlayer * a_pPlayer) + { + unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName()); + if (Rating > 0 && Rating >= BestRating) + { + BestMatch = a_pPlayer; + if( Rating > BestRating ) NumMatches = 0; + BestRating = Rating; + ++NumMatches; + } + if (Rating == NameLength) // Perfect match + { + return true; + } + return false; + } + + public: + cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) + : m_Callback( a_Callback ) + , BestMatch( NULL ) + , BestRating( 0 ) + , NumMatches( 0 ) + , NameLength( a_PlayerName.length() ) + , PlayerName( a_PlayerName ) + {} + + cPlayer * BestMatch; + unsigned int NumMatches; + } Callback (a_PlayerName, a_Callback); + ForEachPlayer( Callback ); + + if (Callback.NumMatches == 1) + { + return a_Callback.Item (Callback.BestMatch); + } + return false; +} + + + + + +AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion) +{ + return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion); +} + + + + + +int cRoot::GetVirtualRAMUsage(void) +{ + #ifdef _WIN32 + PROCESS_MEMORY_COUNTERS_EX pmc; + if (GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS *)&pmc, sizeof(pmc))) + { + return (int)(pmc.PrivateUsage / 1024); + } + return -1; + #elif defined(__linux__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + std::ifstream StatFile("/proc/self/status"); + if (!StatFile.good()) + { + return -1; + } + while (StatFile.good()) + { + AString Line; + std::getline(StatFile, Line); + if (strncmp(Line.c_str(), "VmSize:", 7) == 0) + { + int res = atoi(Line.c_str() + 8); + return (res == 0) ? -1 : res; // If parsing failed, return -1 + } + } + return -1; + #elif defined (__APPLE__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + struct task_basic_info t_info; + mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT; + + if (KERN_SUCCESS == task_info( + mach_task_self(), + TASK_BASIC_INFO, + (task_info_t)&t_info, + &t_info_count + )) + { + return (int)(t_info.virtual_size / 1024); + } + return -1; + #else + LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__); + return -1; + #endif +} + + + + + +int cRoot::GetPhysicalRAMUsage(void) +{ + #ifdef _WIN32 + PROCESS_MEMORY_COUNTERS pmc; + if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) + { + return (int)(pmc.WorkingSetSize / 1024); + } + return -1; + #elif defined(__linux__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + std::ifstream StatFile("/proc/self/status"); + if (!StatFile.good()) + { + return -1; + } + while (StatFile.good()) + { + AString Line; + std::getline(StatFile, Line); + if (strncmp(Line.c_str(), "VmRSS:", 7) == 0) + { + int res = atoi(Line.c_str() + 8); + return (res == 0) ? -1 : res; // If parsing failed, return -1 + } + } + return -1; + #elif defined (__APPLE__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + struct task_basic_info t_info; + mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT; + + if (KERN_SUCCESS == task_info( + mach_task_self(), + TASK_BASIC_INFO, + (task_info_t)&t_info, + &t_info_count + )) + { + return (int)(t_info.resident_size / 1024); + } + return -1; + #else + LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__); + return -1; + #endif +} + + + + + +void cRoot::LogChunkStats(cCommandOutputCallback & a_Output) +{ + int SumNumValid = 0; + int SumNumDirty = 0; + int SumNumInLighting = 0; + int SumNumInGenerator = 0; + int SumMem = 0; + for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) + { + cWorld * World = itr->second; + int NumInGenerator = World->GetGeneratorQueueLength(); + int NumInSaveQueue = World->GetStorageSaveQueueLength(); + int NumInLoadQueue = World->GetStorageLoadQueueLength(); + int NumValid = 0; + int NumDirty = 0; + int NumInLighting = 0; + World->GetChunkStats(NumValid, NumDirty, NumInLighting); + a_Output.Out("World %s:", World->GetName().c_str()); + a_Output.Out(" Num loaded chunks: %d", NumValid); + a_Output.Out(" Num dirty chunks: %d", NumDirty); + a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting); + a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator); + a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue); + a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue); + int Mem = NumValid * sizeof(cChunk); + a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024)); + a_Output.Out(" Per-chunk memory size breakdown:"); + a_Output.Out(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024); + a_Output.Out(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); + a_Output.Out(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); + a_Output.Out(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024); + a_Output.Out(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024); + int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap); + a_Output.Out(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024); + SumNumValid += NumValid; + SumNumDirty += NumDirty; + SumNumInLighting += NumInLighting; + SumNumInGenerator += NumInGenerator; + SumMem += Mem; + } + a_Output.Out("Totals:"); + a_Output.Out(" Num loaded chunks: %d", SumNumValid); + a_Output.Out(" Num dirty chunks: %d", SumNumDirty); + a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting); + a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator); + a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024)); +} + + + + + +int cRoot::GetFurnaceFuelBurnTime(const cItem & a_Fuel) +{ + cFurnaceRecipe * FR = Get()->GetFurnaceRecipe(); + return FR->GetBurnTime(a_Fuel); +} + + + + diff --git a/source/Root.h b/src/Root.h index 4e38dd17f..4e38dd17f 100644 --- a/source/Root.h +++ b/src/Root.h diff --git a/src/Server.cpp b/src/Server.cpp new file mode 100644 index 000000000..5951dc5b5 --- /dev/null +++ b/src/Server.cpp @@ -0,0 +1,707 @@ +// ReDucTor is an awesome guy who helped me a lot + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Server.h" +#include "ClientHandle.h" +#include "OSSupport/Timer.h" +#include "Mobs/Monster.h" +#include "OSSupport/Socket.h" +#include "Root.h" +#include "World.h" +#include "ChunkDef.h" +#include "PluginManager.h" +#include "GroupManager.h" +#include "ChatColor.h" +#include "Entities/Player.h" +#include "Inventory.h" +#include "Item.h" +#include "FurnaceRecipe.h" +#include "WebAdmin.h" +#include "Protocol/ProtocolRecognizer.h" +#include "CommandOutput.h" + +#include "MersenneTwister.h" + +#include "inifile/iniFile.h" +#include "Vector3f.h" + +#include <fstream> +#include <sstream> +#include <iostream> + +extern "C" { + #include "zlib/zlib.h" +} + + + + +// For the "dumpmem" server command: +/// Synchronize this with main.cpp - the leak finder needs initialization before it can be used to dump memory +#define ENABLE_LEAK_FINDER + +#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) + #pragma warning(push) + #pragma warning(disable:4100) + #include "LeakFinder.h" + #pragma warning(pop) +#endif + + + + + +typedef std::list< cClientHandle* > ClientList; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cServer::cTickThread: + +cServer::cTickThread::cTickThread(cServer & a_Server) : + super("ServerTickThread"), + m_Server(a_Server) +{ +} + + + + + +void cServer::cTickThread::Execute(void) +{ + cTimer Timer; + + long long msPerTick = 50; + long long LastTime = Timer.GetNowTime(); + + while (!m_ShouldTerminate) + { + long long NowTime = Timer.GetNowTime(); + float DeltaTime = (float)(NowTime-LastTime); + m_ShouldTerminate = !m_Server.Tick(DeltaTime); + long long TickTime = Timer.GetNowTime() - NowTime; + + if (TickTime < msPerTick) + { + // Stretch tick time until it's at least msPerTick + cSleep::MilliSleep((unsigned int)(msPerTick - TickTime)); + } + + LastTime = NowTime; + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cServer: + +cServer::cServer(void) : + m_ListenThreadIPv4(*this, cSocket::IPv4, "Client IPv4"), + m_ListenThreadIPv6(*this, cSocket::IPv6, "Client IPv6"), + m_bIsConnected(false), + m_bRestarting(false), + m_RCONServer(*this), + m_TickThread(*this) +{ +} + + + + + +void cServer::ClientDestroying(const cClientHandle * a_Client) +{ + m_SocketThreads.StopReading(a_Client); +} + + + + + +void cServer::NotifyClientWrite(const cClientHandle * a_Client) +{ + m_NotifyWriteThread.NotifyClientWrite(a_Client); +} + + + + + +void cServer::WriteToClient(const cClientHandle * a_Client, const AString & a_Data) +{ + m_SocketThreads.Write(a_Client, a_Data); +} + + + + + +void cServer::QueueClientClose(const cClientHandle * a_Client) +{ + m_SocketThreads.QueueClose(a_Client); +} + + + + + +void cServer::RemoveClient(const cClientHandle * a_Client) +{ + m_SocketThreads.RemoveClient(a_Client); +} + + + + + +void cServer::ClientMovedToWorld(const cClientHandle * a_Client) +{ + cCSLock Lock(m_CSClients); + m_ClientsToRemove.push_back(const_cast<cClientHandle *>(a_Client)); +} + + + + + +void cServer::PlayerCreated(const cPlayer * a_Player) +{ + // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread + cCSLock Lock(m_CSPlayerCountDiff); + m_PlayerCountDiff += 1; +} + + + + + +void cServer::PlayerDestroying(const cPlayer * a_Player) +{ + // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread + cCSLock Lock(m_CSPlayerCountDiff); + m_PlayerCountDiff -= 1; +} + + + + + +bool cServer::InitServer(cIniFile & a_SettingsIni) +{ + m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!").c_str(); + m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100); + m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false); + m_PlayerCount = 0; + m_PlayerCountDiff = 0; + + if (m_bIsConnected) + { + LOGERROR("ERROR: Trying to initialize server while server is already running!"); + return false; + } + + LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS); + LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS); + + if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever + { + LOGERROR("WSAStartup() != 0"); + return false; + } + + bool HasAnyPorts = false; + AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565"); + m_ListenThreadIPv4.SetReuseAddr(true); + if (m_ListenThreadIPv4.Initialize(Ports)) + { + HasAnyPorts = true; + } + + Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565"); + m_ListenThreadIPv6.SetReuseAddr(true); + if (m_ListenThreadIPv6.Initialize(Ports)) + { + HasAnyPorts = true; + } + + if (!HasAnyPorts) + { + LOGERROR("Couldn't open any ports. Aborting the server"); + return false; + } + + m_RCONServer.Initialize(a_SettingsIni); + + m_bIsConnected = true; + + m_ServerID = "-"; + if (a_SettingsIni.GetValueSetB("Authentication", "Authenticate", true)) + { + MTRand mtrand1; + unsigned int r1 = (mtrand1.randInt() % 1147483647) + 1000000000; + unsigned int r2 = (mtrand1.randInt() % 1147483647) + 1000000000; + std::ostringstream sid; + sid << std::hex << r1; + sid << std::hex << r2; + m_ServerID = sid.str(); + m_ServerID.resize(16, '0'); + } + + m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE); + if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE) + { + m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE; + LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance); + } + if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE) + { + m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE; + LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance); + } + + m_NotifyWriteThread.Start(this); + + PrepareKeys(); + + return true; +} + + + + + +int cServer::GetNumPlayers(void) +{ + cCSLock Lock(m_CSPlayerCount); + return m_PlayerCount; +} + + + + + +void cServer::PrepareKeys(void) +{ + // TODO: Save and load key for persistence across sessions + // But generating the key takes only a moment, do we even need that? + + LOGD("Generating protocol encryption keypair..."); + + time_t CurTime = time(NULL); + CryptoPP::RandomPool rng; + rng.Put((const byte *)&CurTime, sizeof(CurTime)); + m_PrivateKey.GenerateRandomWithKeySize(rng, 1024); + CryptoPP::RSA::PublicKey pk(m_PrivateKey); + m_PublicKey = pk; +} + + + + + +void cServer::OnConnectionAccepted(cSocket & a_Socket) +{ + if (!a_Socket.IsValid()) + { + return; + } + + const AString & ClientIP = a_Socket.GetIPString(); + if (ClientIP.empty()) + { + LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting."); + a_Socket.CloseSocket(); + return; + } + + LOGD("Client \"%s\" connected!", ClientIP.c_str()); + + cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance); + if (!m_SocketThreads.AddClient(a_Socket, NewHandle)) + { + // For some reason SocketThreads have rejected the handle, clean it up + LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str()); + a_Socket.CloseSocket(); + delete NewHandle; + return; + } + + cCSLock Lock(m_CSClients); + m_Clients.push_back(NewHandle); +} + + + + + +bool cServer::Tick(float a_Dt) +{ + // Apply the queued playercount adjustments (postponed to avoid deadlocks) + int PlayerCountDiff = 0; + { + cCSLock Lock(m_CSPlayerCountDiff); + std::swap(PlayerCountDiff, m_PlayerCountDiff); + } + { + cCSLock Lock(m_CSPlayerCount); + m_PlayerCount += PlayerCountDiff; + } + + // Send the tick to the plugins, as well as let the plugin manager reload, if asked to (issue #102): + cPluginManager::Get()->Tick(a_Dt); + + // Let the Root process all the queued commands: + cRoot::Get()->TickCommands(); + + // Tick all clients not yet assigned to a world: + TickClients(a_Dt); + + if (!m_bRestarting) + { + return true; + } + else + { + m_bRestarting = false; + m_RestartEvent.Set(); + return false; + } +} + + + + + +void cServer::TickClients(float a_Dt) +{ + cClientHandleList RemoveClients; + { + cCSLock Lock(m_CSClients); + + // Remove clients that have moved to a world (the world will be ticking them from now on) + for (cClientHandleList::const_iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr) + { + m_Clients.remove(*itr); + } // for itr - m_ClientsToRemove[] + m_ClientsToRemove.clear(); + + // Tick the remaining clients, take out those that have been destroyed into RemoveClients + for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();) + { + if ((*itr)->IsDestroyed()) + { + // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 ) + RemoveClients.push_back(*itr); + itr = m_Clients.erase(itr); + continue; + } + (*itr)->Tick(a_Dt); + ++itr; + } // for itr - m_Clients[] + } + + // Delete the clients that have been destroyed + for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) + { + delete *itr; + } // for itr - RemoveClients[] +} + + + + + +bool cServer::Start(void) +{ + if (!m_ListenThreadIPv4.Start()) + { + return false; + } + if (!m_ListenThreadIPv6.Start()) + { + return false; + } + if (!m_TickThread.Start()) + { + return false; + } + return true; +} + + + + + +bool cServer::Command(cClientHandle & a_Client, AString & a_Cmd) +{ + return cRoot::Get()->GetPluginManager()->CallHookChat(a_Client.GetPlayer(), a_Cmd); +} + + + + + +void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output) +{ + AStringVector split = StringSplit(a_Cmd, " "); + if (split.empty()) + { + return; + } + + // Special handling: "stop" and "restart" are built in + if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0)) + { + return; + } + + // "help" and "reload" are to be handled by MCS, so that they work no matter what + if (split[0] == "help") + { + PrintHelp(split, a_Output); + return; + } + if (split[0] == "reload") + { + cPluginManager::Get()->ReloadPlugins(); + return; + } + + // There is currently no way a plugin can do these (and probably won't ever be): + if (split[0].compare("chunkstats") == 0) + { + cRoot::Get()->LogChunkStats(a_Output); + a_Output.Finished(); + return; + } + #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) + if (split[0].compare("dumpmem") == 0) + { + LeakFinderXmlOutput Output("memdump.xml"); + DumpUsedMemory(&Output); + return; + } + + if (split[0].compare("killmem") == 0) + { + while (true) + { + new char[100 * 1024 * 1024]; // Allocate and leak 100 MiB in a loop -> fill memory and kill MCS + } + } + #endif + + if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output)) + { + a_Output.Finished(); + return; + } + + a_Output.Out("Unknown command, type 'help' for all commands."); + a_Output.Finished(); +} + + + + + +void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output) +{ + typedef std::pair<AString, AString> AStringPair; + typedef std::vector<AStringPair> AStringPairs; + + class cCallback : + public cPluginManager::cCommandEnumCallback + { + public: + cCallback(void) : m_MaxLen(0) {} + + virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override + { + if (!a_HelpString.empty()) + { + m_Commands.push_back(AStringPair(a_Command, a_HelpString)); + if (m_MaxLen < a_Command.length()) + { + m_MaxLen = a_Command.length(); + } + } + return false; + } + + AStringPairs m_Commands; + size_t m_MaxLen; + } Callback; + cPluginManager::Get()->ForEachConsoleCommand(Callback); + std::sort(Callback.m_Commands.begin(), Callback.m_Commands.end()); + for (AStringPairs::const_iterator itr = Callback.m_Commands.begin(), end = Callback.m_Commands.end(); itr != end; ++itr) + { + const AStringPair & cmd = *itr; + a_Output.Out(Printf("%-*s%s\n", Callback.m_MaxLen, cmd.first.c_str(), cmd.second.c_str())); + } // for itr - Callback.m_Commands[] + a_Output.Finished(); +} + + + + + +void cServer::BindBuiltInConsoleCommands(void) +{ + cPluginManager * PlgMgr = cPluginManager::Get(); + PlgMgr->BindConsoleCommand("help", NULL, " - Shows the available commands"); + PlgMgr->BindConsoleCommand("reload", NULL, " - Reloads all plugins"); + PlgMgr->BindConsoleCommand("restart", NULL, " - Restarts the server cleanly"); + PlgMgr->BindConsoleCommand("stop", NULL, " - Stops the server cleanly"); + PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics"); + #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) + PlgMgr->BindConsoleCommand("dumpmem", NULL, " - Dumps all used memory blocks together with their callstacks into memdump.xml"); + #endif +} + + + + + +void cServer::Shutdown(void) +{ + m_ListenThreadIPv4.Stop(); + m_ListenThreadIPv6.Stop(); + + m_bRestarting = true; + m_RestartEvent.Wait(); + + cRoot::Get()->SaveAllChunks(); + + cCSLock Lock(m_CSClients); + for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr ) + { + (*itr)->Destroy(); + delete *itr; + } + m_Clients.clear(); +} + + + + + +void cServer::KickUser(int a_ClientID, const AString & a_Reason) +{ + cCSLock Lock(m_CSClients); + for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) + { + if ((*itr)->GetUniqueID() == a_ClientID) + { + (*itr)->Kick(a_Reason); + } + } // for itr - m_Clients[] +} + + + + + +void cServer::AuthenticateUser(int a_ClientID) +{ + cCSLock Lock(m_CSClients); + for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) + { + if ((*itr)->GetUniqueID() == a_ClientID) + { + (*itr)->Authenticate(); + return; + } + } // for itr - m_Clients[] +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cServer::cNotifyWriteThread: + +cServer::cNotifyWriteThread::cNotifyWriteThread(void) : + super("ClientPacketThread"), + m_Server(NULL) +{ +} + + + + + +cServer::cNotifyWriteThread::~cNotifyWriteThread() +{ + m_ShouldTerminate = true; + m_Event.Set(); + Wait(); +} + + + + + +bool cServer::cNotifyWriteThread::Start(cServer * a_Server) +{ + m_Server = a_Server; + return super::Start(); +} + + + + + +void cServer::cNotifyWriteThread::Execute(void) +{ + cClientHandleList Clients; + while (!m_ShouldTerminate) + { + cCSLock Lock(m_CS); + while (m_Clients.size() == 0) + { + cCSUnlock Unlock(Lock); + m_Event.Wait(); + if (m_ShouldTerminate) + { + return; + } + } + + // Copy the clients to notify and unlock the CS: + Clients.splice(Clients.begin(), m_Clients); + Lock.Unlock(); + + for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr) + { + m_Server->m_SocketThreads.NotifyWrite(*itr); + } // for itr - Clients[] + Clients.clear(); + } // while (!mShouldTerminate) +} + + + + + +void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client) +{ + { + cCSLock Lock(m_CS); + m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once + m_Clients.push_back(const_cast<cClientHandle *>(a_Client)); + } + m_Event.Set(); +} + + + + diff --git a/src/Server.h b/src/Server.h new file mode 100644 index 000000000..0d93469a5 --- /dev/null +++ b/src/Server.h @@ -0,0 +1,195 @@ + +// cServer.h + +// Interfaces to the cServer object representing the network server + + + + + +#pragma once + +#include "OSSupport/SocketThreads.h" +#include "OSSupport/ListenThread.h" +#include "cryptopp/rsa.h" +#include "cryptopp/randpool.h" +#include "RCONServer.h" + + + + + +// fwd: +class cPlayer; +class cClientHandle; +class cIniFile; +class cCommandOutputCallback ; + +typedef std::list<cClientHandle *> cClientHandleList; + + + + + +class cServer // tolua_export + : public cListenThread::cCallback +{ // tolua_export +public: // tolua_export + bool InitServer(cIniFile & a_SettingsIni); + + // tolua_begin + + const AString & GetDescription(void) const {return m_Description; } + + // Player counts: + int GetMaxPlayers(void) const {return m_MaxPlayers; } + int GetNumPlayers(void); + void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; } + + // Hardcore mode or not: + bool IsHardcore(void) const {return m_bIsHardcore; } + + // tolua_end + + bool Start(void); + + bool Command(cClientHandle & a_Client, AString & a_Cmd); + + /// Executes the console command, sends output through the specified callback + void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output); + + /// Lists all available console commands and their helpstrings + void PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output); + + /// Binds the built-in console commands with the plugin manager + static void BindBuiltInConsoleCommands(void); + + void Shutdown(void); + + void KickUser(int a_ClientID, const AString & a_Reason); + void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user + + const AString & GetServerID(void) const { return m_ServerID; } // tolua_export + + void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client + + void NotifyClientWrite(const cClientHandle * a_Client); // Notifies m_SocketThreads that client has something to be written + + void WriteToClient(const cClientHandle * a_Client, const AString & a_Data); // Queues outgoing data for the client through m_SocketThreads + + void QueueClientClose(const cClientHandle * a_Client); // Queues the clienthandle to close when all its outgoing data is sent + + void RemoveClient(const cClientHandle * a_Client); // Removes the clienthandle from m_SocketThreads + + /// Don't tick a_Client anymore, it will be ticked from its cPlayer instead + void ClientMovedToWorld(const cClientHandle * a_Client); + + /// Notifies the server that a player was created; the server uses this to adjust the number of players + void PlayerCreated(const cPlayer * a_Player); + + /// Notifies the server that a player is being destroyed; the server uses this to adjust the number of players + void PlayerDestroying(const cPlayer * a_Player); + + CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; } + CryptoPP::RSA::PublicKey & GetPublicKey (void) { return m_PublicKey; } + +private: + + friend class cRoot; // so cRoot can create and destroy cServer + + /// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap) + class cNotifyWriteThread : + public cIsThread + { + typedef cIsThread super; + + cEvent m_Event; // Set when m_Clients gets appended + cServer * m_Server; + + cCriticalSection m_CS; + cClientHandleList m_Clients; + + virtual void Execute(void); + + public: + + cNotifyWriteThread(void); + ~cNotifyWriteThread(); + + bool Start(cServer * a_Server); + + void NotifyClientWrite(const cClientHandle * a_Client); + } ; + + /// The server tick thread takes care of the players who aren't yet spawned in a world + class cTickThread : + public cIsThread + { + typedef cIsThread super; + + public: + cTickThread(cServer & a_Server); + + protected: + cServer & m_Server; + + // cIsThread overrides: + virtual void Execute(void) override; + } ; + + + cNotifyWriteThread m_NotifyWriteThread; + + cListenThread m_ListenThreadIPv4; + cListenThread m_ListenThreadIPv6; + + cCriticalSection m_CSClients; ///< Locks client lists + cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld + cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick() + + cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount + int m_PlayerCount; ///< Number of players currently playing in the server + cCriticalSection m_CSPlayerCountDiff; ///< Locks the m_PlayerCountDiff + int m_PlayerCountDiff; ///< Adjustment to m_PlayerCount to be applied in the Tick thread + + cSocketThreads m_SocketThreads; + + int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini + + bool m_bIsConnected; // true - connected false - not connected + + bool m_bRestarting; + + CryptoPP::RSA::PrivateKey m_PrivateKey; + CryptoPP::RSA::PublicKey m_PublicKey; + + cRCONServer m_RCONServer; + + AString m_Description; + int m_MaxPlayers; + bool m_bIsHardcore; + + cTickThread m_TickThread; + cEvent m_RestartEvent; + + /// The server ID used for client authentication + AString m_ServerID; + + + cServer(void); + + /// Loads, or generates, if missing, RSA keys for protocol encryption + void PrepareKeys(void); + + bool Tick(float a_Dt); + + /// Ticks the clients in m_Clients, manages the list in respect to removing clients + void TickClients(float a_Dt); + + // cListenThread::cCallback overrides: + virtual void OnConnectionAccepted(cSocket & a_Socket) override; +}; // tolua_export + + + + diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index a4645ca09..a4645ca09 100644 --- a/source/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp diff --git a/source/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h index c81500741..c81500741 100644 --- a/source/Simulator/DelayedFluidSimulator.h +++ b/src/Simulator/DelayedFluidSimulator.h diff --git a/source/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index ac3fb9695..ac3fb9695 100644 --- a/source/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp diff --git a/source/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h index 0d8a548ef..0d8a548ef 100644 --- a/source/Simulator/FireSimulator.h +++ b/src/Simulator/FireSimulator.h diff --git a/source/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index d204a1f8b..d204a1f8b 100644 --- a/source/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp diff --git a/source/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h index c4af2e246..c4af2e246 100644 --- a/source/Simulator/FloodyFluidSimulator.h +++ b/src/Simulator/FloodyFluidSimulator.h diff --git a/source/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index dac666484..dac666484 100644 --- a/source/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp diff --git a/source/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h index 672b740a2..672b740a2 100644 --- a/source/Simulator/FluidSimulator.h +++ b/src/Simulator/FluidSimulator.h diff --git a/source/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h index 8f894433f..8f894433f 100644 --- a/source/Simulator/NoopFluidSimulator.h +++ b/src/Simulator/NoopFluidSimulator.h diff --git a/source/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index 81d4e26f6..81d4e26f6 100644 --- a/source/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp diff --git a/source/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index d3002394a..d3002394a 100644 --- a/source/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h diff --git a/source/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index 87fb83357..87fb83357 100644 --- a/source/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp diff --git a/source/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h index 6e9ea15ac..6e9ea15ac 100644 --- a/source/Simulator/SandSimulator.h +++ b/src/Simulator/SandSimulator.h diff --git a/source/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp index 06fd0f858..06fd0f858 100644 --- a/source/Simulator/Simulator.cpp +++ b/src/Simulator/Simulator.cpp diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h new file mode 100644 index 000000000..5cd0e8657 --- /dev/null +++ b/src/Simulator/Simulator.h @@ -0,0 +1,46 @@ + +#pragma once + +#include "../Vector3i.h" +#include "inifile/iniFile.h" + + + + + +class cWorld; +class cChunk; + + + + + +class cSimulator +{ +public: + cSimulator(cWorld & a_World); + virtual ~cSimulator(); + + /// Called in each tick, a_Dt is the time passed since the last tick, in msec + virtual void Simulate(float a_Dt) = 0; + + /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available + virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) {}; + + /// Called when a block changes + virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); + + virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0; + +protected: + friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up + + /// Called to simulate a new block + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0; + + cWorld & m_World; +} ; + + + + diff --git a/source/Simulator/SimulatorManager.cpp b/src/Simulator/SimulatorManager.cpp index 2bc483cbd..2bc483cbd 100644 --- a/source/Simulator/SimulatorManager.cpp +++ b/src/Simulator/SimulatorManager.cpp diff --git a/source/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h index 31a709316..31a709316 100644 --- a/source/Simulator/SimulatorManager.h +++ b/src/Simulator/SimulatorManager.h diff --git a/source/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp index 4206c64d1..4206c64d1 100644 --- a/source/Simulator/VaporizeFluidSimulator.cpp +++ b/src/Simulator/VaporizeFluidSimulator.cpp diff --git a/source/Simulator/VaporizeFluidSimulator.h b/src/Simulator/VaporizeFluidSimulator.h index c8eb7802b..c8eb7802b 100644 --- a/source/Simulator/VaporizeFluidSimulator.h +++ b/src/Simulator/VaporizeFluidSimulator.h diff --git a/source/StackWalker.cpp b/src/StackWalker.cpp index bf18b9fc9..bf18b9fc9 100644 --- a/source/StackWalker.cpp +++ b/src/StackWalker.cpp diff --git a/source/StackWalker.h b/src/StackWalker.h index bf47d3726..bf47d3726 100644 --- a/source/StackWalker.h +++ b/src/StackWalker.h diff --git a/source/StringCompression.cpp b/src/StringCompression.cpp index 36946b282..36946b282 100644 --- a/source/StringCompression.cpp +++ b/src/StringCompression.cpp diff --git a/src/StringCompression.h b/src/StringCompression.h new file mode 100644 index 000000000..459e8f568 --- /dev/null +++ b/src/StringCompression.h @@ -0,0 +1,25 @@ + +// StringCompression.h + +// Interfaces to the wrapping functions for compression and decompression using AString as their data + +#include "zlib/zlib.h" // Needed for the Z_XXX return values + + + + + +/// Compresses a_Data into a_Compressed using ZLIB; returns Z_XXX error constants same as zlib's compress2() +extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed); + +/// Uncompresses a_Data into a_Uncompressed; returns Z_XXX error constants same as zlib's decompress() +extern int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize); + +/// Compresses a_Data into a_Compressed using GZIP; returns Z_OK for success or Z_XXX error constants same as zlib +extern int CompressStringGZIP(const char * a_Data, int a_Length, AString & a_Compressed); + +/// Uncompresses a_Data into a_Uncompressed using GZIP; returns Z_OK for success or Z_XXX error constants same as zlib +extern int UncompressStringGZIP(const char * a_Data, int a_Length, AString & a_Uncompressed); + + + diff --git a/source/StringUtils.cpp b/src/StringUtils.cpp index f7aeeed26..f7aeeed26 100644 --- a/source/StringUtils.cpp +++ b/src/StringUtils.cpp diff --git a/source/StringUtils.h b/src/StringUtils.h index 3917cc4ec..3917cc4ec 100644 --- a/source/StringUtils.h +++ b/src/StringUtils.h diff --git a/source/Tracer.cpp b/src/Tracer.cpp index ef136302f..ef136302f 100644 --- a/source/Tracer.cpp +++ b/src/Tracer.cpp diff --git a/source/Tracer.h b/src/Tracer.h index 6c2ab6792..6c2ab6792 100644 --- a/source/Tracer.h +++ b/src/Tracer.h diff --git a/source/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 7fd7cd996..7fd7cd996 100644 --- a/source/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp diff --git a/source/UI/SlotArea.h b/src/UI/SlotArea.h index b1944d901..b1944d901 100644 --- a/source/UI/SlotArea.h +++ b/src/UI/SlotArea.h diff --git a/source/UI/Window.cpp b/src/UI/Window.cpp index f5c62692f..f5c62692f 100644 --- a/source/UI/Window.cpp +++ b/src/UI/Window.cpp diff --git a/source/UI/Window.h b/src/UI/Window.h index c44b900d7..c44b900d7 100644 --- a/source/UI/Window.h +++ b/src/UI/Window.h diff --git a/source/UI/WindowOwner.h b/src/UI/WindowOwner.h index d41abf66d..d41abf66d 100644 --- a/source/UI/WindowOwner.h +++ b/src/UI/WindowOwner.h diff --git a/source/Vector3d.cpp b/src/Vector3d.cpp index 96ebebab5..96ebebab5 100644 --- a/source/Vector3d.cpp +++ b/src/Vector3d.cpp diff --git a/source/Vector3d.h b/src/Vector3d.h index a06a17c09..a06a17c09 100644 --- a/source/Vector3d.h +++ b/src/Vector3d.h diff --git a/source/Vector3f.cpp b/src/Vector3f.cpp index 59d71d371..59d71d371 100644 --- a/source/Vector3f.cpp +++ b/src/Vector3f.cpp diff --git a/source/Vector3f.h b/src/Vector3f.h index adb154ad7..adb154ad7 100644 --- a/source/Vector3f.h +++ b/src/Vector3f.h diff --git a/source/Vector3i.cpp b/src/Vector3i.cpp index 4ce1e2cf3..4ce1e2cf3 100644 --- a/source/Vector3i.cpp +++ b/src/Vector3i.cpp diff --git a/source/Vector3i.h b/src/Vector3i.h index 7d726a7b3..7d726a7b3 100644 --- a/source/Vector3i.h +++ b/src/Vector3i.h diff --git a/src/VoronoiMap.cpp b/src/VoronoiMap.cpp new file mode 100644 index 000000000..7a36edebc --- /dev/null +++ b/src/VoronoiMap.cpp @@ -0,0 +1,95 @@ + +// VoronoiMap.cpp + +// Implements the cVoronoiMap class that implements a Voronoi algorithm over a noise to produce a map + +#include "Globals.h" +#include "VoronoiMap.h" + + + + + +cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) : + m_Noise(a_Seed), + m_CellSize(a_CellSize) +{ +} + + + + + +void cVoronoiMap::SetCellSize(int a_CellSize) +{ + m_CellSize = a_CellSize; +} + + + + + +int cVoronoiMap::GetValueAt(int a_X, int a_Y) +{ + int MinDist1, MinDist2; + return GetValueAt(a_X, a_Y, MinDist1, MinDist2); +} + + + + + +int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist) +{ + int MinDist2; + return GetValueAt(a_X, a_Y, a_MinDist, MinDist2); +} + + + + + +int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2) +{ + // Note that due to historical reasons, the algorithm uses XZ coords, while the input uses XY coords. + // This is because the algorithm was first implemented directly in the biome generators which use MC coords. + + int CellX = a_X / m_CellSize; + int CellZ = a_Y / m_CellSize; + + // Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell + int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this + int MinDist2 = MinDist; + int res = 0; // Will be overriden + for (int x = CellX - 2; x <= CellX + 2; x++) + { + int BaseX = x * m_CellSize; + for (int z = CellZ - 2; z < CellZ + 2; z++) + { + int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize; + int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize; + int SeedX = BaseX + OffsetX; + int SeedZ = z * m_CellSize + OffsetZ; + + int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y); + if (Dist < MinDist) + { + MinDist2 = MinDist; + MinDist = Dist; + res = m_Noise.IntNoise3DInt(x, x - z + 1000, z); + } + else if (Dist < MinDist2) + { + MinDist2 = Dist; + } + } // for z + } // for x + + a_MinDist1 = MinDist; + a_MinDist2 = MinDist2; + return res; +} + + + + diff --git a/src/VoronoiMap.h b/src/VoronoiMap.h new file mode 100644 index 000000000..bcd37f9cf --- /dev/null +++ b/src/VoronoiMap.h @@ -0,0 +1,45 @@ + +// VoronoiMap.h + +// Declares the cVoronoiMap class that implements a Voronoi algorithm over a noise to produce a map + + + + + +#pragma once + +#include "Noise.h" + + + + + +class cVoronoiMap +{ +public: + cVoronoiMap(int a_Seed, int a_CellSize = 128); + + /// Sets the cell size used for generating the Voronoi seeds + void SetCellSize(int a_CellSize); + + /// Returns the value in the cell into which the specified point lies + int GetValueAt(int a_X, int a_Y); + + /// Returns the value in the cell into which the specified point lies, and the distance to the nearest Voronoi seed + int GetValueAt(int a_X, int a_Y, int & a_MinDistance); + + /// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds + int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2); + +protected: + /// The noise used for generating Voronoi seeds + cNoise m_Noise; + + /// Size of the Voronoi cells (avg X/Y distance between the seeds) + int m_CellSize; +} ; + + + + diff --git a/source/WebAdmin.cpp b/src/WebAdmin.cpp index ecc131d21..ecc131d21 100644 --- a/source/WebAdmin.cpp +++ b/src/WebAdmin.cpp diff --git a/src/WebAdmin.h b/src/WebAdmin.h new file mode 100644 index 000000000..a775acec2 --- /dev/null +++ b/src/WebAdmin.h @@ -0,0 +1,215 @@ + +// WebAdmin.h + +// Declares the cWebAdmin class representing the admin interface over http protocol, and related services (API) + +#pragma once + +#include "OSSupport/Socket.h" +#include "LuaState.h" +#include "inifile/iniFile.h" +#include "HTTPServer/HTTPServer.h" +#include "HTTPServer/HTTPFormParser.h" + + + + + +// Disable MSVC warnings: +#if defined(_MSC_VER) + #pragma warning(push) + #pragma warning(disable:4355) // 'this' : used in base member initializer list +#endif + + + + + +// fwd: +class cEvent; +class cWebPlugin; + + + + + +// tolua_begin +struct HTTPFormData +{ + std::string Name; + std::string Value; + std::string Type; +} ; +// tolua_end + + + + +// tolua_begin +struct HTTPRequest +{ + typedef std::map< std::string, std::string > StringStringMap; + typedef std::map< std::string, HTTPFormData > FormDataMap; + + AString Method; + AString Path; + AString Username; + // tolua_end + + /// Parameters given in the URL, after the questionmark + StringStringMap Params; // >> EXPORTED IN MANUALBINDINGS << + + /// Parameters posted as a part of a form - either in the URL (GET method) or in the body (POST method) + StringStringMap PostParams; // >> EXPORTED IN MANUALBINDINGS << + + /// Same as PostParams + FormDataMap FormData; // >> EXPORTED IN MANUALBINDINGS << +} ; // tolua_export + + + + + +// tolua_begin +struct HTTPTemplateRequest +{ + HTTPRequest Request; +} ; +// tolua_end + + + + + +// tolua_begin +struct sWebAdminPage +{ + AString Content; + AString PluginName; + AString TabName; +}; +// tolua_end + + + + + +// tolua_begin +class cWebAdmin : + public cHTTPServer::cCallbacks +{ +public: + // tolua_end + + typedef std::list< cWebPlugin* > PluginList; + + + cWebAdmin(void); + ~cWebAdmin(); + + /// Initializes the object. Returns true if successfully initialized and ready to start + bool Init(void); + + /// Starts the HTTP server taking care of the admin. Returns true if successful + bool Start(void); + + void AddPlugin( cWebPlugin* a_Plugin ); + void RemovePlugin( cWebPlugin* a_Plugin ); + + // TODO: Convert this to the auto-locking callback mechanism used for looping players in worlds and such + PluginList GetPlugins() const { return m_Plugins; } // >> EXPORTED IN MANUALBINDINGS << + + // tolua_begin + + sWebAdminPage GetPage(const HTTPRequest & a_Request); + + /// Returns the contents of the default page - the list of plugins and players + AString GetDefaultPage(void); + + /// Returns the prefix needed for making a link point to the webadmin root from the given URL ("../../../webadmin"-style) + AString GetBaseURL(const AString & a_URL); + + /// Escapes text passed into it, so it can be embedded into html. + static AString GetHTMLEscapedString(const AString & a_Input); + + // tolua_end + + /// Returns the prefix needed for making a link point to the webadmin root from the given URL ("../../../webadmin"-style) + AString GetBaseURL(const AStringVector& a_URLSplit); + +protected: + /// Common base class for request body data handlers + class cRequestData + { + public: + virtual ~cRequestData() {} // Force a virtual destructor in all descendants + + /// Called when a new chunk of body data is received + virtual void OnBody(const char * a_Data, int a_Size) = 0; + } ; + + /// The body handler for requests in the "/webadmin" and "/~webadmin" paths + class cWebadminRequestData : + public cRequestData, + public cHTTPFormParser::cCallbacks + { + public: + cHTTPFormParser m_Form; + + + cWebadminRequestData(cHTTPRequest & a_Request) : + m_Form(a_Request, *this) + { + } + + // cRequestData overrides: + virtual void OnBody(const char * a_Data, int a_Size) override; + + // cHTTPFormParser::cCallbacks overrides. Files are ignored: + virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) override {} + virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) override {} + virtual void OnFileEnd(cHTTPFormParser & a_Parser) override {} + } ; + + + /// Set to true if Init() succeeds and the webadmin isn't to be disabled + bool m_IsInitialized; + + /// The webadmin.ini file, used for the settings and allowed logins + cIniFile m_IniFile; + + PluginList m_Plugins; + + /// The Lua template script to provide templates: + cLuaState m_TemplateScript; + + /// The HTTP server which provides the underlying HTTP parsing, serialization and events + cHTTPServer m_HTTPServer; + + + AString GetTemplate(void); + + /// Handles requests coming to the "/webadmin" or "/~webadmin" URLs + void HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); + + /// Handles requests for the root page + void HandleRootRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); + + // cHTTPServer::cCallbacks overrides: + virtual void OnRequestBegun (cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override; + virtual void OnRequestBody (cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override; + virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override; +} ; // tolua_export + + + + + +// Revert MSVC warnings back to orignal state: +#if defined(_MSC_VER) + #pragma warning(pop) +#endif + + + + diff --git a/source/WebPlugin.cpp b/src/WebPlugin.cpp index 48ddb2076..48ddb2076 100644 --- a/source/WebPlugin.cpp +++ b/src/WebPlugin.cpp diff --git a/source/WebPlugin.h b/src/WebPlugin.h index 22587b892..22587b892 100644 --- a/source/WebPlugin.h +++ b/src/WebPlugin.h diff --git a/src/World.cpp b/src/World.cpp new file mode 100644 index 000000000..a2ab545af --- /dev/null +++ b/src/World.cpp @@ -0,0 +1,2807 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "BlockID.h" +#include "World.h" +#include "ChunkDef.h" +#include "ClientHandle.h" +#include "Server.h" +#include "Item.h" +#include "Root.h" +#include "inifile/iniFile.h" +#include "ChunkMap.h" +#include "OSSupport/Timer.h" + +// Entities (except mobs): +#include "Entities/ExpOrb.h" +#include "Entities/Pickup.h" +#include "Entities/Player.h" +#include "Entities/TNTEntity.h" + +// Simulators: +#include "Simulator/SimulatorManager.h" +#include "Simulator/FloodyFluidSimulator.h" +#include "Simulator/FluidSimulator.h" +#include "Simulator/FireSimulator.h" +#include "Simulator/NoopFluidSimulator.h" +#include "Simulator/SandSimulator.h" +#include "Simulator/RedstoneSimulator.h" +#include "Simulator/VaporizeFluidSimulator.h" + +// Mobs: +#include "Mobs/IncludeAllMonsters.h" +#include "MobCensus.h" +#include "MobSpawner.h" + +#include "MersenneTwister.h" +#include "Generating/Trees.h" +#include "PluginManager.h" +#include "Blocks/BlockHandler.h" +#include "Vector3d.h" + +#include "Tracer.h" +#include "tolua++.h" + +// DEBUG: Test out the cLineBlockTracer class by tracing a few lines: +#include "LineBlockTracer.h" + +#ifndef _WIN32 + #include <stdlib.h> +#endif + + + + + +/// Up to this many m_SpreadQueue elements are handled each world tick +const int MAX_LIGHTING_SPREAD_PER_TICK = 10; + +const int TIME_SUNSET = 12000; +const int TIME_NIGHT_START = 13187; +const int TIME_NIGHT_END = 22812; +const int TIME_SUNRISE = 23999; +const int TIME_SPAWN_DIVISOR = 148; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorldLoadProgress: + +/// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn() +class cWorldLoadProgress : + public cIsThread +{ +public: + cWorldLoadProgress(cWorld * a_World) : + cIsThread("cWorldLoadProgress"), + m_World(a_World) + { + Start(); + } + + void Stop(void) + { + m_ShouldTerminate = true; + Wait(); + } + +protected: + + cWorld * m_World; + + virtual void Execute(void) override + { + for (;;) + { + LOG("%d chunks to load, %d chunks to generate", + m_World->GetStorage().GetLoadQueueLength(), + m_World->GetGenerator().GetQueueLength() + ); + + // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish + for (int i = 0; i < 20; i++) + { + cSleep::MilliSleep(100); + if (m_ShouldTerminate) + { + return; + } + } + } // for (-ever) + } + +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorldLightingProgress: + +/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn() +class cWorldLightingProgress : + public cIsThread +{ +public: + cWorldLightingProgress(cLightingThread * a_Lighting) : + cIsThread("cWorldLightingProgress"), + m_Lighting(a_Lighting) + { + Start(); + } + + void Stop(void) + { + m_ShouldTerminate = true; + Wait(); + } + +protected: + + cLightingThread * m_Lighting; + + virtual void Execute(void) override + { + for (;;) + { + LOG("%d chunks remaining to light", m_Lighting->GetQueueLength() + ); + + // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish + for (int i = 0; i < 20; i++) + { + cSleep::MilliSleep(100); + if (m_ShouldTerminate) + { + return; + } + } + } // for (-ever) + } + +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld::cLock: + +cWorld::cLock::cLock(cWorld & a_World) : + super(&(a_World.m_ChunkMap->GetCS())) +{ +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld::cTickThread: + +cWorld::cTickThread::cTickThread(cWorld & a_World) : + super(Printf("WorldTickThread: %s", a_World.GetName().c_str())), + m_World(a_World) +{ +} + + + + + +void cWorld::cTickThread::Execute(void) +{ + cTimer Timer; + + long long msPerTick = 50; + long long LastTime = Timer.GetNowTime(); + + while (!m_ShouldTerminate) + { + long long NowTime = Timer.GetNowTime(); + float DeltaTime = (float)(NowTime - LastTime); + m_World.Tick(DeltaTime); + long long TickTime = Timer.GetNowTime() - NowTime; + + if (TickTime < msPerTick) + { + // Stretch tick time until it's at least msPerTick + cSleep::MilliSleep((unsigned int)(msPerTick - TickTime)); + } + + LastTime = NowTime; + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld: + +cWorld::cWorld(const AString & a_WorldName) : + m_WorldName(a_WorldName), + m_IniFileName(m_WorldName + "/world.ini"), + m_StorageSchema("Default"), + m_WorldAgeSecs(0), + m_TimeOfDaySecs(0), + m_WorldAge(0), + m_TimeOfDay(0), + m_LastTimeUpdate(0), + m_RSList(0), + m_Weather(eWeather_Sunny), + m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) + m_TickThread(*this), + m_SkyDarkness(0), + m_bSpawnExplicitlySet(false) +{ + LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); + + cFile::CreateFolder(FILE_IO_PREFIX + m_WorldName); +} + + + + + +cWorld::~cWorld() +{ + delete m_SimulatorManager; + delete m_SandSimulator; + delete m_WaterSimulator; + delete m_LavaSimulator; + delete m_FireSimulator; + delete m_RedstoneSimulator; + + UnloadUnusedChunks(); + + m_Storage.WaitForFinish(); + + delete m_ChunkMap; +} + + + + + +void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) +{ + BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cWorld::SetWeather(eWeather a_NewWeather) +{ + // Do the plugins agree? Do they want a different weather? + cRoot::Get()->GetPluginManager()->CallHookWeatherChanging(*this, a_NewWeather); + + // Set new period for the selected weather: + switch (a_NewWeather) + { + case eWeather_Sunny: m_WeatherInterval = 14400 + (m_TickRand.randInt() % 4800); break; // 12 - 16 minutes + case eWeather_Rain: m_WeatherInterval = 9600 + (m_TickRand.randInt() % 7200); break; // 8 - 14 minutes + case eWeather_ThunderStorm: m_WeatherInterval = 2400 + (m_TickRand.randInt() % 4800); break; // 2 - 6 minutes + default: + { + LOGWARNING("Requested unknown weather %d, setting sunny for a minute instead.", a_NewWeather); + a_NewWeather = eWeather_Sunny; + m_WeatherInterval = 1200; + break; + } + } // switch (NewWeather) + m_Weather = a_NewWeather; + BroadcastWeather(m_Weather); + + // Let the plugins know about the change: + cPluginManager::Get()->CallHookWeatherChanged(*this); +} + + + + + +void cWorld::ChangeWeather(void) +{ + // In the next tick the weather will be changed + m_WeatherInterval = 0; +} + + + + + +void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cWorld::InitializeSpawn(void) +{ + if (!m_bSpawnExplicitlySet) // Check if spawn position was already explicitly set or not + { + GenerateRandomSpawn(); // Generate random solid-land coordinate and then write it to the world configuration + + cIniFile IniFile; + IniFile.ReadFile(m_IniFileName); + + IniFile.SetValueF("SpawnPosition", "X", m_SpawnX); + IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY); + IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ); + + IniFile.WriteFile(m_IniFileName); + } + + int ChunkX = 0, ChunkY = 0, ChunkZ = 0; + BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ); + + // For the debugging builds, don't make the server build too much world upon start: + #if defined(_DEBUG) || defined(ANDROID_NDK) + int ViewDist = 9; + #else + int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is + #endif // _DEBUG + + LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str()); + for (int x = 0; x < ViewDist; x++) + { + for (int z = 0; z < ViewDist; z++) + { + m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader + } + } + + { + // Display progress during this process: + cWorldLoadProgress Progress(this); + + // Wait for the loader to finish loading + m_Storage.WaitForQueuesEmpty(); + + // Wait for the generator to finish generating + m_Generator.WaitForQueueEmpty(); + + Progress.Stop(); + } + + // Light all chunks that have been newly generated: + LOG("Lighting spawn area in world \"%s\"...", m_WorldName.c_str()); + + for (int x = 0; x < ViewDist; x++) + { + int ChX = x + ChunkX-(ViewDist - 1) / 2; + for (int z = 0; z < ViewDist; z++) + { + int ChZ = z + ChunkZ-(ViewDist - 1) / 2; + if (!m_ChunkMap->IsChunkLighted(ChX, ChZ)) + { + m_Lighting.QueueChunk(ChX, ChZ); // Queue the chunk in the lighting thread + } + } // for z + } // for x + + { + cWorldLightingProgress Progress(&m_Lighting); + m_Lighting.WaitForQueueEmpty(); + Progress.Stop(); + } + + #ifdef TEST_LINEBLOCKTRACER + // DEBUG: Test out the cLineBlockTracer class by tracing a few lines: + class cTracerCallbacks : + public cBlockTracer::cCallbacks + { + virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override + { + LOGD("Block {%d, %d, %d}: %d:%d (%s)", + a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, + ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str() + ); + return false; + } + + virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ) override + { + LOGD("Block {%d, %d, %d}: no data available", + a_BlockX, a_BlockY, a_BlockZ + ); + return false; + } + + virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override + { + LOGD("Out of world at {%f, %f, %f}", a_BlockX, a_BlockY, a_BlockZ); + return false; + } + + virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override + { + LOGD("Into world at {%f, %f, %f}", a_BlockX, a_BlockY, a_BlockZ); + return false; + } + + virtual void OnNoMoreHits(void) override + { + LOGD("No more hits"); + } + } Callbacks; + LOGD("Spawn is at {%f, %f, %f}", m_SpawnX, m_SpawnY, m_SpawnZ); + LOGD("Tracing a line along +X:"); + cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 10, m_SpawnY, m_SpawnZ, m_SpawnX + 10, m_SpawnY, m_SpawnZ); + LOGD("Tracing a line along -Z:"); + cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX, m_SpawnY, m_SpawnZ + 10, m_SpawnX, m_SpawnY, m_SpawnZ - 10); + LOGD("Tracing a line along -Y, out of world:"); + cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX, 260, m_SpawnZ, m_SpawnX, -5, m_SpawnZ); + LOGD("Tracing a line along XY:"); + cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 10, m_SpawnY - 10, m_SpawnZ, m_SpawnX + 10, m_SpawnY + 10, m_SpawnZ); + LOGD("Tracing a line in generic direction:"); + cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 15, m_SpawnY - 5, m_SpawnZ + 7.5, m_SpawnX + 13, m_SpawnY - 10, m_SpawnZ + 8.5); + LOGD("Tracing tests done"); + #endif // TEST_LINEBLOCKTRACER +} + + + + + +void cWorld::Start(void) +{ + m_SpawnX = 0; + m_SpawnY = cChunkDef::Height; + m_SpawnZ = 0; + m_GameMode = eGameMode_Creative; + + cIniFile IniFile; + if (!IniFile.ReadFile(m_IniFileName)) + { + LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str()); + } + AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld"); + m_Dimension = StringToDimension(Dimension); + switch (m_Dimension) + { + case dimNether: + case dimOverworld: + case dimEnd: + { + break; + } + default: + { + LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str()); + m_Dimension = dimOverworld; + break; + } + } // switch (m_Dimension) + + // Try to find the "SpawnPosition" key in the world configuration + // Set a boolean value if so + int KeyNum = IniFile.FindKey("SpawnPosition"); + unsigned int NumSpawnPositionKeys = ((KeyNum != -1) ? (IniFile.GetNumValues(KeyNum)) : 0); + + if (NumSpawnPositionKeys > 0) + { + for (unsigned int i = 0; i < NumSpawnPositionKeys; i++) + { + AString ValueName = IniFile.GetValueName(KeyNum, i); + if ( + (ValueName.compare("X") == 0) || + (ValueName.compare("Y") == 0) || + (ValueName.compare("Z") == 0) + ) + { + m_bSpawnExplicitlySet = true; + LOGD("Spawnpoint explicitly set!"); + } + } + } + + if (m_bSpawnExplicitlySet) + { + m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX); + m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY); + m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ); + } + + m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema); + m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); + m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); + m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); + m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true); + m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true); + m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true); + m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true); + m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false); + m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true); + m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true); + m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false); + m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true); + m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); + m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true); + m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false); + + m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); + + // Load allowed mobs: + const char * DefaultMonsters = ""; + switch (m_Dimension) + { + case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; + case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; + case dimEnd: DefaultMonsters = "enderman"; break; + default: + { + ASSERT(!"Unhandled world dimension"); + DefaultMonsters = "wither"; + break; + } + } + m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true); + AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters); + AStringVector SplitList = StringSplitAndTrim(AllMonsters, ","); + for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr) + { + cMonster::eType ToAdd = cMonster::StringToMobType(*itr); + if (ToAdd != cMonster::mtInvalidType) + { + m_AllowedMobs.insert(ToAdd); + LOGD("Allowed mob: %s", itr->c_str()); + } + else + { + LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str()); + } + } + + m_ChunkMap = new cChunkMap(this); + + m_LastSave = 0; + m_LastUnload = 0; + + // preallocate some memory for ticking blocks so we don't need to allocate that often + m_BlockTickQueue.reserve(1000); + m_BlockTickQueueCopy.reserve(1000); + + // Simulators: + m_SimulatorManager = new cSimulatorManager(*this); + m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); + m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); + m_SandSimulator = new cSandSimulator(*this, IniFile); + m_FireSimulator = new cFireSimulator(*this, IniFile); + m_RedstoneSimulator = new cRedstoneSimulator(*this); + + // Water and Lava simulators get registered in InitializeFluidSimulator() + m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1); + m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); + m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1); + + m_Lighting.Start(this); + m_Storage.Start(this, m_StorageSchema); + m_Generator.Start(this, IniFile); + m_ChunkSender.Start(this); + m_TickThread.Start(); + + // Init of the spawn monster time (as they are supposed to have different spawn rate) + m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfHostile, 0)); + m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfPassive, 0)); + m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfAmbient, 0)); + m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfWater, 0)); + + + // Save any changes that the defaults may have done to the ini file: + if (!IniFile.WriteFile(m_IniFileName)) + { + LOGWARNING("Could not write world config to %s", m_IniFileName.c_str()); + } + +} + + + + + +void cWorld::GenerateRandomSpawn(void) +{ + LOGD("Generating random spawnpoint..."); + + while (GetBiomeAt((int)m_SpawnX, (int)m_SpawnZ) == biOcean) // Anything but ocean is fine + { + if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords + { + m_SpawnX += cChunkDef::Width; + } + else + { + m_SpawnZ += cChunkDef::Width; + } + } + + m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height + + LOGD("Generated random spawnpoint %i %i %i", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ); +} + + + + + +void cWorld::Stop(void) +{ + // Delete the clients that have been in this world: + { + cCSLock Lock(m_CSClients); + for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) + { + (*itr)->Destroy(); + delete *itr; + } // for itr - m_Clients[] + m_Clients.clear(); + } + + m_TickThread.Stop(); + m_Lighting.Stop(); + m_Generator.Stop(); + m_ChunkSender.Stop(); + m_Storage.Stop(); +} + + + + + +void cWorld::Tick(float a_Dt) +{ + // Call the plugins + cPluginManager::Get()->CallHookWorldTick(*this, a_Dt); + + // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it + m_WorldAgeSecs += (double)a_Dt / 1000.0; + m_TimeOfDaySecs += (double)a_Dt / 1000.0; + + // Wrap time of day each 20 minutes (1200 seconds) + if (m_TimeOfDaySecs > 1200.0) + { + m_TimeOfDaySecs -= 1200.0; + } + + m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0); + m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0); + + // Updates the sky darkness based on current time of day + UpdateSkyDarkness(); + + // Broadcast time update every 40 ticks (2 seconds) + if (m_LastTimeUpdate < m_WorldAge - 40) + { + BroadcastTimeUpdate(); + m_LastTimeUpdate = m_WorldAge; + } + + m_ChunkMap->Tick(a_Dt); + + TickClients(a_Dt); + TickQueuedBlocks(); + TickQueuedTasks(); + + GetSimulatorManager()->Simulate(a_Dt); + + TickWeather(a_Dt); + + // Asynchronously set blocks: + sSetBlockList FastSetBlockQueueCopy; + { + cCSLock Lock(m_CSFastSetBlock); + std::swap(FastSetBlockQueueCopy, m_FastSetBlockQueue); + } + m_ChunkMap->FastSetBlocks(FastSetBlockQueueCopy); + if (!FastSetBlockQueueCopy.empty()) + { + // Some blocks failed, store them for next tick: + cCSLock Lock(m_CSFastSetBlock); + m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy); + } + + if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes + { + SaveAllChunks(); + } + + if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds + { + UnloadUnusedChunks(); + } + + TickMobs(a_Dt); + + std::vector<int> m_RSList_copy(m_RSList); + + m_RSList.clear(); + + std::vector<int>::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter) + for (cii = m_RSList_copy.begin(); cii != m_RSList_copy.end();) + { + int tempX = *cii; cii++; + int tempY = *cii; cii++; + int tempZ = *cii; cii++; + int state = *cii; cii++; + + if ((state == 11111) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_OFF)) + { + FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta(tempX, tempY, tempZ)); + } + else if ((state == 00000) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_ON)) + { + FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta(tempX, tempY, tempZ)); + } + } + m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end()); +} + + + + + +void cWorld::TickWeather(float a_Dt) +{ + // There are no weather changes anywhere but in the Overworld: + if (GetDimension() != dimOverworld) + { + return; + } + + if (m_WeatherInterval > 0) + { + // Not yet, wait for the weather period to end + m_WeatherInterval--; + } + else + { + // Change weather: + + // Pick a new weather. Only reasonable transitions allowed: + eWeather NewWeather = m_Weather; + switch (m_Weather) + { + case eWeather_Sunny: NewWeather = eWeather_Rain; break; + case eWeather_ThunderStorm: NewWeather = eWeather_Rain; break; + case eWeather_Rain: + { + // 1/8 chance of turning into a thunderstorm + NewWeather = ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny; + break; + } + + default: + { + LOGWARNING("Unknown current weather: %d. Setting sunny.", m_Weather); + ASSERT(!"Unknown weather"); + NewWeather = eWeather_Sunny; + } + } + + SetWeather(NewWeather); + } // else (m_WeatherInterval > 0) + + if (m_Weather == eWeather_ThunderStorm) + { + // 0.5% chance per tick of thunderbolt + if (m_TickRand.randInt() % 199 == 0) + { + CastThunderbolt(0, 0, 0); // TODO: find random possitions near players to cast thunderbolts. + } + } +} + + + + + +void cWorld::TickMobs(float a_Dt) +{ + // _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs + cWorld::cLock Lock(*this); + + // before every Mob action, we have to count them depending on the distance to players, on their family ... + cMobCensus MobCensus; + m_ChunkMap->CollectMobCensus(MobCensus); + if (m_bAnimals) + { + // Spawning is enabled, spawn now: + static const cMonster::eFamily AllFamilies[] = + { + cMonster::mfHostile, + cMonster::mfPassive, + cMonster::mfAmbient, + cMonster::mfWater, + } ; + for (int i = 0; i < ARRAYCOUNT(AllFamilies); i++) + { + cMonster::eFamily Family = AllFamilies[i]; + int SpawnDelay = cMonster::GetSpawnDelay(Family); + if ( + (m_LastSpawnMonster[Family] > m_WorldAge - SpawnDelay) || // Not reached the needed ticks before the next round + MobCensus.IsCapped(Family) + ) + { + continue; + } + m_LastSpawnMonster[Family] = m_WorldAge; + cMobSpawner Spawner(Family, m_AllowedMobs); + if (Spawner.CanSpawnAnything()) + { + m_ChunkMap->SpawnMobs(Spawner); + // do the spawn + for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) + { + SpawnMobFinalize(*itr2); + } + } + } // for i - AllFamilies[] + } // if (Spawning enabled) + + // move close mobs + cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) + for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++) + { + itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk); + } + + // remove too far mobs + cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block) + for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++) + { + itr->second.m_Monster.Destroy(true); + } +} + + + + + +void cWorld::TickQueuedTasks(void) +{ + // Make a copy of the tasks to avoid deadlocks on accessing m_Tasks + cTasks Tasks; + { + cCSLock Lock(m_CSTasks); + std::swap(Tasks, m_Tasks); + } + + // Execute and delete each task: + for (cTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr) + { + (*itr)->Run(*this); + delete *itr; + } // for itr - m_Tasks[] +} + + + + + +void cWorld::TickClients(float a_Dt) +{ + cClientHandleList RemoveClients; + { + cCSLock Lock(m_CSClients); + + // Remove clients scheduled for removal: + for (cClientHandleList::iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr) + { + m_Clients.remove(*itr); + } // for itr - m_ClientsToRemove[] + m_ClientsToRemove.clear(); + + // Add clients scheduled for adding: + for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr) + { + if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end()) + { + ASSERT(!"Adding a client that is already in the clientlist"); + continue; + } + m_Clients.push_back(*itr); + } // for itr - m_ClientsToRemove[] + m_ClientsToAdd.clear(); + + // Tick the clients, take out those that have been destroyed into RemoveClients + for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();) + { + if ((*itr)->IsDestroyed()) + { + // Remove the client later, when CS is not held, to avoid deadlock + RemoveClients.push_back(*itr); + itr = m_Clients.erase(itr); + continue; + } + (*itr)->Tick(a_Dt); + ++itr; + } // for itr - m_Clients[] + } + + // Delete the clients that have been destroyed + for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) + { + delete *itr; + } // for itr - RemoveClients[] +} + + + + + +void cWorld::UpdateSkyDarkness(void) +{ + int TempTime = (int)m_TimeOfDay; + if (TempTime <= TIME_SUNSET) + { + m_SkyDarkness = 0; + } + else if (TempTime <= TIME_NIGHT_START) + { + m_SkyDarkness = (TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR; + } + else if (TempTime <= TIME_NIGHT_END) + { + m_SkyDarkness = 8; + } + else + { + m_SkyDarkness = (TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR; + } +} + + + + + +void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + return m_ChunkMap->WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +/// Wakes up the simulators for the specified area of blocks +void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ) +{ + return m_ChunkMap->WakeUpSimulatorsInArea(a_MinBlockX, a_MaxBlockX, a_MinBlockY, a_MaxBlockY, a_MinBlockZ, a_MaxBlockZ); +} + + + + + +bool cWorld::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback) +{ + return m_ChunkMap->ForEachBlockEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + +bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) +{ + return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + +bool cWorld::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback) +{ + return m_ChunkMap->ForEachDispenserInChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + +bool cWorld::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback) +{ + return m_ChunkMap->ForEachDropperInChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + +bool cWorld::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback) +{ + return m_ChunkMap->ForEachDropSpenserInChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + +bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback) +{ + return m_ChunkMap->ForEachFurnaceInChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + +void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) +{ + if (cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) || (a_ExplosionSize <= 0)) + { + return; + } + + // TODO: Add damage to entities, add support for pickups, and implement block hardiness + Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); + cVector3iArray BlocksAffected; + m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); + BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f); + { + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos; + if (distance_explosion.SqrLength() < 4096.0) + { + double real_distance = std::max(0.004, sqrt(distance_explosion.SqrLength())); + double power = a_ExplosionSize / real_distance; + if (power <= 1) + { + power = 0; + } + distance_explosion.Normalize(); + distance_explosion *= power; + ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, (float)a_ExplosionSize, BlocksAffected, distance_explosion); + } + } + } + cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData); +} + + + + + +bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) +{ + return m_ChunkMap->DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) +{ + return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cWorld::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback) +{ + return m_ChunkMap->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cWorld::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback) +{ + return m_ChunkMap->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cWorld::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback) +{ + return m_ChunkMap->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) +{ + return m_ChunkMap->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + +bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) +{ + return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); +} + + + + + +bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback) +{ + return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + +void cWorld::GrowTree(int a_X, int a_Y, int a_Z) +{ + if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING) + { + // There is a sapling here, grow a tree according to its type: + GrowTreeFromSapling(a_X, a_Y, a_Z, GetBlockMeta(a_X, a_Y, a_Z)); + } + else + { + // There is nothing here, grow a tree based on the current biome here: + GrowTreeByBiome(a_X, a_Y, a_Z); + } +} + + + + + +void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_SaplingMeta) +{ + cNoise Noise(m_Generator.GetSeed()); + sSetBlockVector Logs, Other; + switch (a_SaplingMeta & 0x07) + { + case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; + case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; + case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; + case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; + } + Other.insert(Other.begin(), Logs.begin(), Logs.end()); + Logs.clear(); + GrowTreeImage(Other); +} + + + + + +void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z) +{ + cNoise Noise(m_Generator.GetSeed()); + sSetBlockVector Logs, Other; + GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other); + Other.insert(Other.begin(), Logs.begin(), Logs.end()); + Logs.clear(); + GrowTreeImage(Other); +} + + + + + +void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks) +{ + // Check that the tree has place to grow + + // Make a copy of the log blocks: + sSetBlockVector b2; + for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) + { + if (itr->BlockType == E_BLOCK_LOG) + { + b2.push_back(*itr); + } + } // for itr - a_Blocks[] + + // Query blocktypes and metas at those log blocks: + if (!GetBlocks(b2, false)) + { + return; + } + + // Check that at each log's coord there's an block allowed to be overwritten: + for (sSetBlockVector::const_iterator itr = b2.begin(); itr != b2.end(); ++itr) + { + switch (itr->BlockType) + { + CASE_TREE_ALLOWED_BLOCKS: + { + break; + } + default: + { + return; + } + } + } // for itr - b2[] + + // All ok, replace blocks with the tree image: + m_ChunkMap->ReplaceTreeBlocks(a_Blocks); +} + + + + + +bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal) +{ + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); + switch (BlockType) + { + case E_BLOCK_CARROTS: + { + if (a_IsByBonemeal && !m_IsCarrotsBonemealable) + { + return false; + } + if (BlockMeta < 7) + { + FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); + } + return true; + } + + case E_BLOCK_CROPS: + { + if (a_IsByBonemeal && !m_IsCropsBonemealable) + { + return false; + } + if (BlockMeta < 7) + { + FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); + } + return true; + } + + case E_BLOCK_MELON_STEM: + { + if (BlockMeta < 7) + { + if (a_IsByBonemeal && !m_IsMelonStemBonemealable) + { + return false; + } + FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); + } + else + { + if (a_IsByBonemeal && !m_IsMelonBonemealable) + { + return false; + } + GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType); + } + return true; + } + + case E_BLOCK_POTATOES: + { + if (a_IsByBonemeal && !m_IsPotatoesBonemealable) + { + return false; + } + if (BlockMeta < 7) + { + FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); + } + return true; + } + + case E_BLOCK_PUMPKIN_STEM: + { + if (BlockMeta < 7) + { + if (a_IsByBonemeal && !m_IsPumpkinStemBonemealable) + { + return false; + } + FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); + } + else + { + if (a_IsByBonemeal && !m_IsPumpkinBonemealable) + { + return false; + } + GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType); + } + return true; + } + + case E_BLOCK_SAPLING: + { + if (a_IsByBonemeal && !m_IsSaplingBonemealable) + { + return false; + } + GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta); + return true; + } + + case E_BLOCK_GRASS: + { + if (a_IsByBonemeal && !m_IsGrassBonemealable) + { + return false; + } + MTRand r1; + for (int i = 0; i < 60; i++) + { + int OfsX = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; + int OfsY = r1.randInt(3) + r1.randInt(3) - 3; + int OfsZ = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; + BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ); + if (Ground != E_BLOCK_GRASS) + { + continue; + } + BLOCKTYPE Above = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ); + if (Above != E_BLOCK_AIR) + { + continue; + } + BLOCKTYPE SpawnType; + NIBBLETYPE SpawnMeta = 0; + switch (r1.randInt(10)) + { + case 0: SpawnType = E_BLOCK_YELLOW_FLOWER; break; + case 1: SpawnType = E_BLOCK_RED_ROSE; break; + default: + { + SpawnType = E_BLOCK_TALL_GRASS; + SpawnMeta = E_META_TALL_GRASS_GRASS; + break; + } + } // switch (random spawn block type) + FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta); + } // for i - 50 times + return true; + } + + case E_BLOCK_SUGARCANE: + { + if (a_IsByBonemeal && !m_IsSugarcaneBonemealable) + { + return false; + } + m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, m_MaxSugarcaneHeight); + return true; + } + + case E_BLOCK_CACTUS: + { + if (a_IsByBonemeal && !m_IsCactusBonemealable) + { + return false; + } + m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, m_MaxCactusHeight); + return true; + } + } // switch (BlockType) + return false; +} + + + + + +void cWorld::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) +{ + m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); +} + + + + + +void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType) +{ + MTRand Rand; + m_ChunkMap->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, Rand); +} + + + + + +void cWorld::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) +{ + m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); +} + + + + + +int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ) +{ + return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ); +} + + + + + +void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + if (a_BlockType == E_BLOCK_AIR) + { + BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(this, a_BlockX, a_BlockY, a_BlockZ); + } + m_ChunkMap->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + + BlockHandler(a_BlockType)->OnPlaced(this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); +} + + + + + +void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cCSLock Lock(m_CSFastSetBlock); + m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta)); +} + + + + + +void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay) +{ + m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay); +} + + + + + +BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z) +{ + // First check if it isn't queued in the m_FastSetBlockQueue: + { + int X = a_X, Y = a_Y, Z = a_Z; + int ChunkX, ChunkY, ChunkZ; + AbsoluteToRelative(X, Y, Z, ChunkX, ChunkY, ChunkZ); + + cCSLock Lock(m_CSFastSetBlock); + for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) + { + if ((itr->x == X) && (itr->y == Y) && (itr->z == Z) && (itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ)) + { + return itr->BlockType; + } + } // for itr - m_FastSetBlockQueue[] + } + + return m_ChunkMap->GetBlock(a_X, a_Y, a_Z); +} + + + + + +NIBBLETYPE cWorld::GetBlockMeta(int a_X, int a_Y, int a_Z) +{ + // First check if it isn't queued in the m_FastSetBlockQueue: + { + cCSLock Lock(m_CSFastSetBlock); + for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) + { + if ((itr->x == a_X) && (itr->y == a_Y) && (itr->y == a_Y)) + { + return itr->BlockMeta; + } + } // for itr - m_FastSetBlockQueue[] + } + + return m_ChunkMap->GetBlockMeta(a_X, a_Y, a_Z); +} + + + + + +void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData) +{ + m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData); +} + + + + + +NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z) +{ + return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z); +} + + + + + +NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) +{ + return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta); +} + + + + + +bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) +{ + return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); +} + + + + + +bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) +{ + return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); +} + + + + + +void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated) +{ + MTRand r1; + a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop + for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) + { + float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); + float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); + float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); + + cPickup * Pickup = new cPickup( + a_BlockX, a_BlockY, a_BlockZ, + *itr, IsPlayerCreated, SpeedX, SpeedY, SpeedZ + ); + Pickup->Initialize(this); + } +} + + + + + +void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated) +{ + for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) + { + cPickup * Pickup = new cPickup( + a_BlockX, a_BlockY, a_BlockZ, + *itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ + ); + Pickup->Initialize(this); + } +} + + + + + +int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) +{ + cExpOrb * ExpOrb = new cExpOrb(a_X, a_Y, a_Z, a_Reward); + ExpOrb->Initialize(this); + return ExpOrb->GetUniqueID(); +} + + + + + +void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff) +{ + cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec); + TNT->Initialize(this); + // TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff +} + + + + + +void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType) +{ + m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType); +} + + + + + +bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) +{ + return m_ChunkMap->GetBlocks(a_Blocks, a_ContinueOnFailure); +} + + + + + +bool cWorld::DigBlock(int a_X, int a_Y, int a_Z) +{ + cBlockHandler *Handler = cBlockHandler::GetBlockHandler(GetBlock(a_X, a_Y, a_Z)); + Handler->OnDestroyed(this, a_X, a_Y, a_Z); + return m_ChunkMap->DigBlock(a_X, a_Y, a_Z); +} + + + + + +void cWorld::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) +{ + m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player); +} + + + + + +int cWorld::GetHeight(int a_X, int a_Z) +{ + return m_ChunkMap->GetHeight(a_X, a_Z); +} + + + + + +bool cWorld::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height) +{ + return m_ChunkMap->TryGetHeight(a_BlockX, a_BlockZ, a_Height); +} + + + + + +void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + return m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle); +} + + + + + +void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude); +} + + + + + +void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude); +} + + + + + +void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); +} + + + + + +void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendChat(a_Message); + } +} + + + + + +void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude); +} + + + + + +void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); +} + + + + + +void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude); +} + + + + + +void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude); +} + + + + + +void cWorld::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastEntityHeadLook(a_Entity, a_Exclude); +} + + + + + +void cWorld::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastEntityLook(a_Entity, a_Exclude); +} + + + + + +void cWorld::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastEntityMetadata(a_Entity, a_Exclude); +} + + + + + +void cWorld::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); +} + + + + + +void cWorld::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); +} + + + + + +void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude); +} + + + + + +void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastEntityVelocity(a_Entity, a_Exclude); +} + + + + +void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude); +} + + + + + +void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendPlayerListItem(a_Player, a_IsOnline); + } +} + + + + + +void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); +} + + + + + +void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude); +} + + + + + +void cWorld::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastSpawnEntity(a_Entity, a_Exclude); +} + + + + + +void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendTeleportEntity(a_Entity); + } +} + + + + + +void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); +} + + + + + +void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay); + } +} + + + + + +void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + m_ChunkMap->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendWeather(a_Weather); + } +} + + + + + +void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) +{ + m_ChunkMap->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client); +} + + + + + +void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) +{ + m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ); +} + + + + + +void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkZ) +{ + m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkZ); +} + + + + + +void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) +{ + m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkZ); +} + + + + + +void cWorld::SetChunkData( + int a_ChunkX, int a_ChunkZ, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight, + const cChunkDef::HeightMap * a_HeightMap, + const cChunkDef::BiomeMap * a_BiomeMap, + cEntityList & a_Entities, + cBlockEntityList & a_BlockEntities, + bool a_MarkDirty +) +{ + // Validate biomes, if needed: + cChunkDef::BiomeMap BiomeMap; + const cChunkDef::BiomeMap * Biomes = a_BiomeMap; + if (a_BiomeMap == NULL) + { + // The biomes are not assigned, get them from the generator: + Biomes = &BiomeMap; + m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap); + } + + m_ChunkMap->SetChunkData( + a_ChunkX, a_ChunkZ, + a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, + a_HeightMap, *Biomes, + a_BlockEntities, + a_MarkDirty + ); + + // Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347): + for (cEntityList::iterator itr = a_Entities.begin(), end = a_Entities.end(); itr != end; ++itr) + { + (*itr)->Initialize(this); + } + + // If a client is requesting this chunk, send it to them: + if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) + { + m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ); + } + + // Notify the lighting thread that the chunk has become valid (in case it is a neighbor of a postponed chunk): + m_Lighting.ChunkReady(a_ChunkX, a_ChunkZ); +} + + + + + +void cWorld::ChunkLighted( + int a_ChunkX, int a_ChunkZ, + const cChunkDef::BlockNibbles & a_BlockLight, + const cChunkDef::BlockNibbles & a_SkyLight +) +{ + m_ChunkMap->ChunkLighted(a_ChunkX, a_ChunkZ, a_BlockLight, a_SkyLight); +} + + + + + +bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback) +{ + return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + +bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes) +{ + return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkZ, a_BlockTypes); +} + + + + + +bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkZ) const +{ + return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ); +} + + + + + +bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const +{ + return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ); +} + + + + + +void cWorld::UnloadUnusedChunks(void) +{ + m_LastUnload = m_WorldAge; + m_ChunkMap->UnloadUnusedChunks(); +} + + + + + +void cWorld::CollectPickupsByPlayer(cPlayer * a_Player) +{ + m_ChunkMap->CollectPickupsByPlayer(a_Player); +} + + + + + +void cWorld::AddPlayer(cPlayer * a_Player) +{ + { + cCSLock Lock(m_CSPlayers); + + ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW? + + m_Players.remove(a_Player); // Make sure the player is registered only once + m_Players.push_back(a_Player); + } + + // Add the player's client to the list of clients to be ticked: + if (a_Player->GetClientHandle() != NULL) + { + cCSLock Lock(m_CSClients); + m_ClientsToAdd.push_back(a_Player->GetClientHandle()); + } + + // The player has already been added to the chunkmap as the entity, do NOT add again! +} + + + + + +void cWorld::RemovePlayer(cPlayer * a_Player) +{ + m_ChunkMap->RemoveEntity(a_Player); + { + cCSLock Lock(m_CSPlayers); + m_Players.remove(a_Player); + } + + // Remove the player's client from the list of clients to be ticked: + if (a_Player->GetClientHandle() != NULL) + { + cCSLock Lock(m_CSClients); + m_ClientsToRemove.push_back(a_Player->GetClientHandle()); + } +} + + + + + +bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback) +{ + // Calls the callback for each player in the list + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2) + { + ++itr2; + if (a_Callback.Item(*itr)) + { + return false; + } + } // for itr - m_Players[] + return true; +} + + + + + +bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) +{ + // Calls the callback for each player in the list + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + if (NoCaseCompare((*itr)->GetName(), a_PlayerName) == 0) + { + a_Callback.Item(*itr); + return true; + } + } // for itr - m_Players[] + return false; +} + + + + + +bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback) +{ + cPlayer * BestMatch = NULL; + unsigned int BestRating = 0; + unsigned int NameLength = a_PlayerNameHint.length(); + + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + unsigned int Rating = RateCompareString (a_PlayerNameHint, (*itr)->GetName()); + if (Rating >= BestRating) + { + BestMatch = *itr; + BestRating = Rating; + } + if (Rating == NameLength) // Perfect match + { + break; + } + } // for itr - m_Players[] + + if (BestMatch != NULL) + { + LOG("Compared %s and %s with rating %i", a_PlayerNameHint.c_str(), BestMatch->GetName().c_str(), BestRating); + return a_Callback.Item (BestMatch); + } + return false; +} + + + + + +// TODO: This interface is dangerous! +cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit) +{ + cTracer LineOfSight(this); + + float ClosestDistance = a_SightLimit; + cPlayer* ClosestPlayer = NULL; + + cCSLock Lock(m_CSPlayers); + for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + Vector3f Pos = (*itr)->GetPosition(); + float Distance = (Pos - a_Pos).Length(); + + if (Distance < ClosestDistance) + { + if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) + { + ClosestDistance = Distance; + ClosestPlayer = *itr; + } + } + } + return ClosestPlayer; +} + + + + + +void cWorld::SendPlayerList(cPlayer * a_DestPlayer) +{ + // Sends the playerlist to a_DestPlayer + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch != NULL) && !ch->IsDestroyed()) + { + a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true); + } + } +} + + + + + +bool cWorld::ForEachEntity(cEntityCallback & a_Callback) +{ + return m_ChunkMap->ForEachEntity(a_Callback); +} + + + + + +bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) +{ + return m_ChunkMap->ForEachEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + +bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) +{ + return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback); +} + + + + + +void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback) +{ + m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkZ1, a_ChunkX2, a_ChunkZ2, a_Callback); +} + + + + + +bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +{ + return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkZ, a_Client); +} + + + + + +void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +{ + m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkZ, a_Client); +} + + + + + +void cWorld::RemoveClientFromChunks(cClientHandle * a_Client) +{ + m_ChunkMap->RemoveClientFromChunks(a_Client); +} + + + + + +void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +{ + m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client); +} + + + + + +void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client) +{ + m_ChunkSender.RemoveClient(a_Client); +} + + + + + +void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ); +} + + + + + +bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ); +} + + + + + +void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks) +{ + m_ChunkMap->LoadChunks(a_Chunks); +} + + + + + +void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); +} + + + + + +bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) +{ + AString Line1(a_Line1); + AString Line2(a_Line2); + AString Line3(a_Line3); + AString Line4(a_Line4); + if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player)) + { + return false; + } + if (m_ChunkMap->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4)) + { + cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player); + return true; + } + return false; +} + + + + + +bool cWorld::UpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) +{ + return SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player); +} + + + + + +void cWorld::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay) +{ + m_ChunkMap->ChunksStay(a_Chunks, a_Stay); +} + + + + + +void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ) +{ + m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ); + + // Trick: use Y=1 to force the chunk generation even though the chunk data is already present + m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ); +} + + + + + +void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ) +{ + m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); +} + + + + + +void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback) +{ + m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + +bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ) +{ + return m_ChunkMap->IsChunkLighted(a_ChunkX, a_ChunkZ); +} + + + + + +bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) +{ + return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback); +} + + + + + +void cWorld::SaveAllChunks(void) +{ + LOGINFO("Saving all chunks..."); + m_LastSave = m_WorldAge; + m_ChunkMap->SaveAllChunks(); + m_Storage.QueueSavedMessage(); +} + + + + + +void cWorld::QueueSaveAllChunks(void) +{ + QueueTask(new cWorld::cTaskSaveAllChunks); +} + + + + + +void cWorld::QueueTask(cTask * a_Task) +{ + cCSLock Lock(m_CSTasks); + m_Tasks.push_back(a_Task); +} + + + + + +void cWorld::AddEntity(cEntity * a_Entity) +{ + m_ChunkMap->AddEntity(a_Entity); +} + + + + + +bool cWorld::HasEntity(int a_UniqueID) +{ + return m_ChunkMap->HasEntity(a_UniqueID); +} + + + + + +void cWorld::RemoveEntity(cEntity * a_Entity) +{ + m_ChunkMap->RemoveEntity(a_Entity); +} + + + + + +/* +unsigned int cWorld::GetNumPlayers(void) +{ + cCSLock Lock(m_CSPlayers); + return m_Players.size(); +} +*/ + + + + + +int cWorld::GetNumChunks(void) const +{ + return m_ChunkMap->GetNumChunks(); +} + + + + + +void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue) +{ + m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty); + a_NumInLightingQueue = (int) m_Lighting.GetQueueLength(); +} + + + + + +void cWorld::TickQueuedBlocks(void) +{ + if (m_BlockTickQueue.empty()) + { + return; + } + m_BlockTickQueueCopy.clear(); + m_BlockTickQueue.swap(m_BlockTickQueueCopy); + + for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++) + { + BlockTickQueueItem *Block = (*itr); + Block->TicksToWait -= 1; + if (Block->TicksToWait <= 0) + { + // TODO: Handle the case when the chunk is already unloaded + BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z); + delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick + } + else + { + m_BlockTickQueue.push_back(Block); // Keep the block in the queue + } + } // for itr - m_BlockTickQueueCopy[] +} + + + + + +void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait) +{ + BlockTickQueueItem * Block = new BlockTickQueueItem; + Block->X = a_BlockX; + Block->Y = a_BlockY; + Block->Z = a_BlockZ; + Block->TicksToWait = a_TicksToWait; + + m_BlockTickQueue.push_back(Block); +} + + + + + +bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + return ( + IsBlockWater(GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ)) || + IsBlockWater(GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ)) || + IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1)) || + IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1)) + ); +} + + + + + +int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) +{ + cMonster * Monster = NULL; + + Monster = cMonster::NewMonsterFromType(a_MonsterType); + if (Monster != NULL) + { + Monster->SetPosition(a_PosX, a_PosY, a_PosZ); + } + + // Because it's logical that ALL mob spawns need spawn effects, not just spawners + BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0); + + return SpawnMobFinalize(Monster); +} + + + + +int cWorld::SpawnMobFinalize(cMonster * a_Monster) +{ + if (!a_Monster) + return -1; + a_Monster->SetHealth(a_Monster->GetMaxHealth()); + if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster)) + { + delete a_Monster; + return -1; + } + if (!a_Monster->Initialize(this)) + { + delete a_Monster; + return -1; + } + BroadcastSpawnEntity(*a_Monster); + cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster); + + return a_Monster->GetUniqueID(); +} + + + + + +int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed) +{ + cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Speed); + if (Projectile == NULL) + { + return -1; + } + if (!Projectile->Initialize(this)) + { + delete Projectile; + return -1; + } + BroadcastSpawnEntity(*Projectile); + return Projectile->GetUniqueID(); +} + + + + + +void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr) + { + size_t LastSpace = a_Text.find_last_of(" "); //Find the position of the last space + + std::string LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); //Find the last word + std::string PlayerName ((*itr)->GetName()); + std::size_t Found = PlayerName.find(LastWord); //Try to find last word in playername + + if (Found!=0) + { + continue; //No match + } + + a_Results.push_back((*itr)->GetName()); //Match! + } +} + + + + + +cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock) +{ + AString SimulatorNameKey; + Printf(SimulatorNameKey, "%sSimulator", a_FluidName); + AString SimulatorSectionName; + Printf(SimulatorSectionName, "%sSimulator", a_FluidName); + AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, ""); + if (SimulatorName.empty()) + { + LOGWARNING("[Physics] %s not present or empty in %s, using the default of \"Floody\".", SimulatorNameKey.c_str(), GetIniFileName().c_str()); + SimulatorName = "Floody"; + } + + cFluidSimulator * res = NULL; + bool IsWater = (strcmp(a_FluidName, "Water") == 0); // Used for defaults + int Rate = 1; + if ( + (NoCaseCompare(SimulatorName, "vaporize") == 0) || + (NoCaseCompare(SimulatorName, "vaporise") == 0) + ) + { + res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); + } + else if ( + (NoCaseCompare(SimulatorName, "noop") == 0) || + (NoCaseCompare(SimulatorName, "nop") == 0) || + (NoCaseCompare(SimulatorName, "null") == 0) || + (NoCaseCompare(SimulatorName, "nil") == 0) + ) + { + res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); + } + else + { + if (NoCaseCompare(SimulatorName, "floody") != 0) + { + // The simulator name doesn't match anything we have, issue a warning: + LOGWARNING("%s [Physics]:%s specifies an unknown simulator, using the default \"Floody\".", GetIniFileName().c_str(), SimulatorNameKey.c_str()); + } + int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", IsWater ? 1 : 2); + int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", IsWater ? 5 : 30); + int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1); + res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource); + } + + m_SimulatorManager->RegisterSimulator(res, Rate); + + return res; +} + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld::cTaskSaveAllChunks: + +void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) +{ + a_World.SaveAllChunks(); +} + + + + + diff --git a/src/World.h b/src/World.h new file mode 100644 index 000000000..958fc4255 --- /dev/null +++ b/src/World.h @@ -0,0 +1,757 @@ + +#pragma once + +#ifndef _WIN32 + #include "BlockID.h" +#else + enum ENUM_ITEM_ID; +#endif + +#define MAX_PLAYERS 65535 + +#include "Simulator/SimulatorManager.h" +#include "MersenneTwister.h" +#include "ChunkMap.h" +#include "WorldStorage/WorldStorage.h" +#include "Generating/ChunkGenerator.h" +#include "Vector3i.h" +#include "Vector3f.h" +#include "ChunkSender.h" +#include "Defines.h" +#include "LightingThread.h" +#include "Item.h" +#include "Mobs/Monster.h" +#include "Entities/ProjectileEntity.h" + + + + + +class cRedstone; +class cFireSimulator; +class cFluidSimulator; +class cSandSimulator; +class cRedstoneSimulator; +class cItem; +class cPlayer; +class cClientHandle; +class cEntity; +class cBlockEntity; +class cWorldGenerator; // The generator that actually generates the chunks for a single world +class cChunkGenerator; // The thread responsible for generating chunks +class cChestEntity; +class cDispenserEntity; +class cFurnaceEntity; +class cMobCensus; + +typedef std::list< cPlayer * > cPlayerList; + +typedef cItemCallback<cPlayer> cPlayerListCallback; +typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cChestEntity> cChestCallback; +typedef cItemCallback<cDispenserEntity> cDispenserCallback; +typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; + + + + + + +// tolua_begin +class cWorld +{ +public: + + // tolua_end + + /// A simple RAII locker for the chunkmap - locks the chunkmap in its constructor, unlocks it in the destructor + class cLock : + public cCSLock + { + typedef cCSLock super; + public: + cLock(cWorld & a_World); + } ; + + /// A common ancestor for all tasks queued onto the tick thread + class cTask + { + public: + virtual void Run(cWorld & a_World) = 0; + } ; + + typedef std::vector<cTask *> cTasks; + + class cTaskSaveAllChunks : + public cTask + { + protected: + // cTask overrides: + virtual void Run(cWorld & a_World) override; + } ; + + + static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates + { + return "cWorld"; + } + + // tolua_begin + + int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; } + Int64 GetWorldAge(void) const { return m_WorldAge; } + Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } + + void SetTicksUntilWeatherChange(int a_WeatherInterval) + { + m_WeatherInterval = a_WeatherInterval; + } + + void SetTimeOfDay(Int64 a_TimeOfDay) + { + m_TimeOfDay = a_TimeOfDay; + m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0; + BroadcastTimeUpdate(); + } + + /// Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable + eGameMode GetGameMode(void) const { return m_GameMode; } + + /// Returns true if the world is in Creative mode + bool IsGameModeCreative(void) const { return (m_GameMode == gmCreative); } + + /// Returns true if the world is in Survival mode + bool IsGameModeSurvival(void) const { return (m_GameMode == gmSurvival); } + + /// Returns true if the world is in Adventure mode + bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); } + + bool IsPVPEnabled(void) const { return m_bEnabledPVP; } + bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } + + eDimension GetDimension(void) const { return m_Dimension; } + + /// Returns the world height at the specified coords; waits for the chunk to get loaded / generated + int GetHeight(int a_BlockX, int a_BlockZ); + + // tolua_end + + /// Retrieves the world height at the specified coords; returns false if chunk not loaded / generated + bool TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height); // Exported in ManualBindings.cpp + + // Broadcast respective packets to all clients of the chunk where the event is taking place + // (Please keep these alpha-sorted) + void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); + void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL); + void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL); + void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude + void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); + void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); + void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8 + void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); + void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); + void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); + + /// If there is a block entity at the specified coords, sends it to the client specified + void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); + + void MarkChunkDirty (int a_ChunkX, int a_ChunkZ); + void MarkChunkSaving(int a_ChunkX, int a_ChunkZ); + void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); + + /** Sets the chunk data as either loaded from the storage or generated. + a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted. + a_BiomeMap is optional, if not present, biomes will be calculated by the generator + a_HeightMap is optional, if not present, will be calculated. + If a_MarkDirty is set, the chunk is set as dirty (used after generating) + */ + void SetChunkData( + int a_ChunkX, int a_ChunkZ, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight, + const cChunkDef::HeightMap * a_HeightMap, + const cChunkDef::BiomeMap * a_BiomeMap, + cEntityList & a_Entities, + cBlockEntityList & a_BlockEntities, + bool a_MarkDirty + ); + + void ChunkLighted( + int a_ChunkX, int a_ChunkZ, + const cChunkDef::BlockNibbles & a_BlockLight, + const cChunkDef::BlockNibbles & a_SkyLight + ); + + bool GetChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback); + + /// Gets the chunk's blocks, only the block types + bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes); + + bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const; + bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const; + + void UnloadUnusedChunks(void); // tolua_export + + void CollectPickupsByPlayer(cPlayer * a_Player); + + void AddPlayer( cPlayer* a_Player ); + void RemovePlayer( cPlayer* a_Player ); + + /// Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true + bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + + /// Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored + bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + + /// Finds a player from a partial or complete player name and calls the callback - case-insensitive + bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + + // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action) + cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit); + + void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player + + /// Adds the entity into its appropriate chunk; takes ownership of the entity ptr + void AddEntity(cEntity * a_Entity); + + bool HasEntity(int a_UniqueID); + + /// Removes the entity, the entity ptr ownership is assumed taken by the caller + void RemoveEntity(cEntity * a_Entity); + + /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true + bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true + bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. + bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Compares clients of two chunks, calls the callback accordingly + void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback); + + /// Adds client to a chunk, if not already present; returns true if added, false if present + bool AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + + /// Removes client from the chunk specified + void RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + + /// Removes the client from all chunks it is present in + void RemoveClientFromChunks(cClientHandle * a_Client); + + /// Sends the chunk to the client specified, if the chunk is valid. If not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid+lighted) + void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + + /// Removes client from ChunkSender's queue of chunks to be sent + void RemoveClientFromChunkSender(cClientHandle * a_Client); + + /// Touches the chunk, causing it to be loaded or generated + void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + + /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) + bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + + /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() + void LoadChunks(const cChunkCoordsList & a_Chunks); + + /// Marks the chunk as failed-to-load: + void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + + /// Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as UpdateSign() + bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp + + /// Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as SetSignLines() + bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp + + /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay! + void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true); + + /// Regenerate the given chunk: + void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export + + /// Generates the given chunk, if not already generated + void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export + + /// Queues a chunk for lighting; a_Callback is called after the chunk is lighted + void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL); + + bool IsChunkLighted(int a_ChunkX, int a_ChunkZ); + + /// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully + bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback); + + // tolua_begin + + /** Sets the block at the specified coords to the specified value. + Full processing, incl. updating neighbors, is performed. + */ + void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + + /** Sets the block at the specified coords to the specified value. + The replacement doesn't trigger block updates. + The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block) + */ + void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + + /** Queues a SetBlock() with the specified parameters after the specified number of ticks. + Calls SetBlock(), so performs full processing of the replaced block. + */ + void QueueSetBlock(int a_BlockX, int a_BLockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay); + + BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ); + NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ); + void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData); + NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); + NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); + + // tolua_end + + bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); // TODO: Exported in ManualBindings.cpp + bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); // TODO: Exported in ManualBindings.cpp + // TODO: NIBBLETYPE GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); + + // tolua_begin + + // Vector3i variants: + void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); } + BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } + NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } + void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } + // tolua_end + + /** Writes the block area into the specified coords. + Returns true if all chunks have been processed. + Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too. + a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together. + */ + bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); + + // tolua_begin + + /// Spawns item pickups for each item in the list. May compress pickups if too many entities: + void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); + + /// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: + void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); + + /// Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. + int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward); + + /// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided + void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1); + + // tolua_end + + /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType + void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType); + + /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. + bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure); + + // tolua_begin + bool DigBlock (int a_X, int a_Y, int a_Z); + void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player ); + + double GetSpawnX(void) const { return m_SpawnX; } + double GetSpawnY(void) const { return m_SpawnY; } + double GetSpawnZ(void) const { return m_SpawnZ; } + + /// Wakes up the simulators for the specified block + void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Wakes up the simulators for the specified area of blocks + void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ); + + // tolua_end + + inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager; } + + inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; } + inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; } + + /// Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true + bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true + bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true + bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback); + + /// Calls the callback for each dropper in the specified chunk; returns true if all droppers processed, false if the callback aborted by returning true + bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback); + + /// Calls the callback for each dropspenser in the specified chunk; returns true if all dropspensers processed, false if the callback aborted by returning true + bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback); + + /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true + bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp + + /** Does an explosion with the specified strength at the specified coordinate + a_SourceData exact type depends on the a_Source: + | esOther | void * | + | esPrimedTNT | cTNTEntity * | + | esCreeper | cCreeper * | + | esBed | cVector3i * | + | esEnderCrystal | Vector3i * | + | esGhastFireball | cGhastFireball * | + | esWitherSkullBlack | TBD | + | esWitherSkullBlue | TBD | + | esWitherBirth | TBD | + | esPlugin | void * | + */ + void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export + + /// Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found + bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found + bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found + bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the dropper at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found + bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the dropspenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found + bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found + bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found + bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp + + /// a_Player is using block entity at [x, y, z], handle that: + void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } // tolua_export + + /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback + bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); + + void GrowTreeImage(const sSetBlockVector & a_Blocks); + + // tolua_begin + + /// Grows a tree at the specified coords, either from a sapling there, or based on the biome + void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Grows a tree at the specified coords, based on the sapling meta provided + void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_SaplingMeta); + + /// Grows a tree at the specified coords, based on the biome in the place + void GrowTreeByBiome (int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Grows the plant at the specified block to its ripe stage (bonemeal used); returns false if the block is not growable. If a_IsBonemeal is true, block is not grown if not allowed in world.ini + bool GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal = false); + + /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config + void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); + + /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem) + void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType); + + /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config + void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); + + /// Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value + int GetBiomeAt(int a_BlockX, int a_BlockZ); + + /// Returns the name of the world + const AString & GetName(void) const { return m_WorldName; } + + /// Returns the name of the world.ini file used by this world + const AString & GetIniFileName(void) const {return m_IniFileName; } + + // tolua_end + + inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) + { + // TODO: Use floor() instead of weird if statements + // Also fix Y + a_ChunkX = a_X/cChunkDef::Width; + if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; + a_ChunkY = 0; + a_ChunkZ = a_Z/cChunkDef::Width; + if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; + + a_X = a_X - a_ChunkX*cChunkDef::Width; + a_Y = a_Y - a_ChunkY*cChunkDef::Height; + a_Z = a_Z - a_ChunkZ*cChunkDef::Width; + } + + inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) + { + // TODO: Use floor() instead of weird if statements + // Also fix Y + (void)a_Y; // not unused anymore + a_ChunkX = a_X/cChunkDef::Width; + if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; + a_ChunkY = 0; + a_ChunkZ = a_Z/cChunkDef::Width; + if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; + } + + /// Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead + void SaveAllChunks(void); + + /// Queues a task to save all chunks onto the tick thread. The prefferred way of saving chunks from external sources + void QueueSaveAllChunks(void); // tolua_export + + /// Queues a task onto the tick thread. The task object will be deleted once the task is finished + void QueueTask(cTask * a_Task); // Exported in ManualBindings.cpp + + /// Returns the number of chunks loaded + int GetNumChunks() const; // tolua_export + + /// Returns the number of chunks loaded and dirty, and in the lighting queue + void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue); + + // Various queues length queries (cannot be const, they lock their CS): + inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export + inline int GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export + inline int GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export + inline int GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export + + void InitializeSpawn(void); + + /// Starts threads that belong to this world + void Start(void); + + /// Stops threads that belong to this world (part of deinit) + void Stop(void); + + /// Processes the blocks queued for ticking with a delay (m_BlockTickQueue[]) + void TickQueuedBlocks(void); + + struct BlockTickQueueItem + { + int X; + int Y; + int Z; + int TicksToWait; + }; + + /// Queues the block to be ticked after the specified number of game ticks + void QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait); // tolua_export + + // tolua_begin + /// Casts a thunderbolt at the specified coords + void CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Sets the specified weather; resets weather interval; asks and notifies plugins of the change + void SetWeather (eWeather a_NewWeather); + + /// Forces a weather change in the next game tick + void ChangeWeather (void); + + /// Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible + eWeather GetWeather (void) const { return m_Weather; }; + + bool IsWeatherSunny(void) const { return (m_Weather == wSunny); } + bool IsWeatherRain (void) const { return (m_Weather == wRain); } + bool IsWeatherStorm(void) const { return (m_Weather == wStorm); } + + /// Returns true if the current weather has any precipitation - rain or storm + bool IsWeatherWet (void) const { return (m_Weather != wSunny); } + + // tolua_end + + cChunkGenerator & GetGenerator(void) { return m_Generator; } + cWorldStorage & GetStorage (void) { return m_Storage; } + cChunkMap * GetChunkMap (void) { return m_ChunkMap; } + + /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call + void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export + + int GetMaxSugarcaneHeight(void) const { return m_MaxSugarcaneHeight; } // tolua_export + int GetMaxCactusHeight (void) const { return m_MaxCactusHeight; } // tolua_export + + bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export + + /// Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise + int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export + int SpawnMobFinalize(cMonster* a_Monster); + + /// Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise + int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed = NULL); // tolua_export + + /// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! + int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); } + + /// Appends all usernames starting with a_Text (case-insensitive) into Results + void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results); + + /// Get the current darkness level based on the time + NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; } + +private: + + friend class cRoot; + + class cTickThread : + public cIsThread + { + typedef cIsThread super; + public: + cTickThread(cWorld & a_World); + + protected: + cWorld & m_World; + + // cIsThread overrides: + virtual void Execute(void) override; + } ; + + + AString m_WorldName; + AString m_IniFileName; + + /// Name of the storage schema used to load and save chunks + AString m_StorageSchema; + + /// The dimension of the world, used by the client to provide correct lighting scheme + eDimension m_Dimension; + + /// This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe) + MTRand m_TickRand; + + bool m_bSpawnExplicitlySet; + double m_SpawnX; + double m_SpawnY; + double m_SpawnZ; + + double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins. + double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day. + Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs + Int64 m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs + Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent. + Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred + Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred + std::map<cMonster::eFamily,Int64> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) + + NIBBLETYPE m_SkyDarkness; + + eGameMode m_GameMode; + bool m_bEnabledPVP; + bool m_IsDeepSnowEnabled; + + // The cRedstone class simulates redstone and needs access to m_RSList + // friend class cRedstone; + std::vector<int> m_RSList; + + std::vector<BlockTickQueueItem *> m_BlockTickQueue; + std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue + + cSimulatorManager * m_SimulatorManager; + cSandSimulator * m_SandSimulator; + cFluidSimulator * m_WaterSimulator; + cFluidSimulator * m_LavaSimulator; + cFireSimulator * m_FireSimulator; + cRedstoneSimulator * m_RedstoneSimulator; + + cCriticalSection m_CSPlayers; + cPlayerList m_Players; + + cWorldStorage m_Storage; + + unsigned int m_MaxPlayers; + + cChunkMap * m_ChunkMap; + + bool m_bAnimals; + std::set<cMonster::eType> m_AllowedMobs; + + eWeather m_Weather; + int m_WeatherInterval; + + int m_MaxCactusHeight; + int m_MaxSugarcaneHeight; + bool m_IsCactusBonemealable; + bool m_IsCarrotsBonemealable; + bool m_IsCropsBonemealable; + bool m_IsGrassBonemealable; + bool m_IsMelonStemBonemealable; + bool m_IsMelonBonemealable; + bool m_IsPotatoesBonemealable; + bool m_IsPumpkinStemBonemealable; + bool m_IsPumpkinBonemealable; + bool m_IsSaplingBonemealable; + bool m_IsSugarcaneBonemealable; + + cCriticalSection m_CSFastSetBlock; + sSetBlockList m_FastSetBlockQueue; + + cChunkGenerator m_Generator; + + cChunkSender m_ChunkSender; + cLightingThread m_Lighting; + cTickThread m_TickThread; + + /// Guards the m_Tasks + cCriticalSection m_CSTasks; + + /// Tasks that have been queued onto the tick thread; guarded by m_CSTasks + cTasks m_Tasks; + + /// Guards m_Clients + cCriticalSection m_CSClients; + + /// List of clients in this world, these will be ticked by this world + cClientHandleList m_Clients; + + /// Clients that are scheduled for removal (ticked in another world), waiting for TickClients() to remove them + cClientHandleList m_ClientsToRemove; + + /// Clients that are scheduled for adding, waiting for TickClients to add them + cClientHandleList m_ClientsToAdd; + + + cWorld(const AString & a_WorldName); + ~cWorld(); + + void Tick(float a_Dt); + + /// Handles the weather in each tick + void TickWeather(float a_Dt); + + /// Handles the mob spawning/moving/destroying each tick + void TickMobs(float a_Dt); + + /// Executes all tasks queued onto the tick thread + void TickQueuedTasks(void); + + /// Ticks all clients that are in this world + void TickClients(float a_Dt); + + void UpdateSkyDarkness(void); + + /// <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> + void GenerateRandomSpawn(void); + + /// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) + cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); +}; // tolua_export + + + + diff --git a/source/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp index e55011069..e55011069 100644 --- a/source/WorldStorage/FastNBT.cpp +++ b/src/WorldStorage/FastNBT.cpp diff --git a/source/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h index 7323c29cb..7323c29cb 100644 --- a/source/WorldStorage/FastNBT.h +++ b/src/WorldStorage/FastNBT.h diff --git a/source/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index c9013b1b3..c9013b1b3 100644 --- a/source/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp diff --git a/source/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 9d4ac208c..9d4ac208c 100644 --- a/source/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp new file mode 100644 index 000000000..79be4dfa2 --- /dev/null +++ b/src/WorldStorage/WSSAnvil.cpp @@ -0,0 +1,1555 @@ + +// WSSAnvil.cpp + +// Implements the cWSSAnvil class representing the Anvil world storage scheme + +#include "Globals.h" +#include "WSSAnvil.h" +#include "NBTChunkSerializer.h" +#include "../World.h" +#include "zlib/zlib.h" +#include "../BlockID.h" +#include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/DispenserEntity.h" +#include "../BlockEntities/DropperEntity.h" +#include "../BlockEntities/FurnaceEntity.h" +#include "../BlockEntities/HopperEntity.h" +#include "../BlockEntities/JukeboxEntity.h" +#include "../BlockEntities/NoteEntity.h" +#include "../BlockEntities/SignEntity.h" +#include "../Item.h" +#include "../ItemGrid.h" +#include "../StringCompression.h" +#include "FastNBT.h" +#include "../Mobs/Monster.h" +#include "../Entities/Boat.h" +#include "../Entities/FallingBlock.h" +#include "../Entities/Minecart.h" +#include "../Entities/Pickup.h" +#include "../Entities/ProjectileEntity.h" + + + + + +/** If defined, the BlockSkyLight values will be copied over to BlockLight upon chunk saving, +thus making skylight visible in Minutor's Lighting mode +*/ +// #define DEBUG_SKYLIGHT + +/** Maximum number of MCA files that are cached in memory. +Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle. +*/ +#define MAX_MCA_FILES 32 + +/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities +#define CHUNK_INFLATE_MAX 256 KiB + + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWSSAnvil: + +cWSSAnvil::cWSSAnvil(cWorld * a_World) : + super(a_World) +{ + // Create a level.dat file for mapping tools, if it doesn't already exist: + AString fnam; + Printf(fnam, "%s/level.dat", a_World->GetName().c_str()); + if (!cFile::Exists(fnam)) + { + cFastNBTWriter Writer; + Writer.BeginCompound(""); + Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX())); + Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY())); + Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ())); + Writer.EndCompound(); + Writer.Finish(); + + #ifdef _DEBUG + cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size()); + ASSERT(TestParse.IsValid()); + #endif // _DEBUG + + gzFile gz = gzopen((FILE_IO_PREFIX + fnam).c_str(), "wb"); + if (gz != NULL) + { + gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size()); + } + gzclose(gz); + } +} + + + + + +cWSSAnvil::~cWSSAnvil() +{ + cCSLock Lock(m_CS); + for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr) + { + delete *itr; + } // for itr - m_Files[] +} + + + + + +bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk) +{ + AString ChunkData; + if (!GetChunkData(a_Chunk, ChunkData)) + { + // The reason for failure is already printed in GetChunkData() + return false; + } + + return LoadChunkFromData(a_Chunk, ChunkData); +} + + + + + +bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk) +{ + AString ChunkData; + if (!SaveChunkToData(a_Chunk, ChunkData)) + { + LOGWARNING("Cannot serialize chunk [%d, %d] into data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); + return false; + } + if (!SetChunkData(a_Chunk, ChunkData)) + { + LOGWARNING("Cannot store chunk [%d, %d] data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); + return false; + } + + // Everything successful + return true; +} + + + + + +bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data) +{ + cCSLock Lock(m_CS); + cMCAFile * File = LoadMCAFile(a_Chunk); + if (File == NULL) + { + return false; + } + return File->GetChunkData(a_Chunk, a_Data); +} + + + + + +bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data) +{ + cCSLock Lock(m_CS); + cMCAFile * File = LoadMCAFile(a_Chunk); + if (File == NULL) + { + return false; + } + return File->SetChunkData(a_Chunk, a_Data); +} + + + + + +cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk) +{ + // ASSUME m_CS is locked + ASSERT(m_CS.IsLocked()); + + const int RegionX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32); + const int RegionZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32); + ASSERT(a_Chunk.m_ChunkX - RegionX * 32 >= 0); + ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 >= 0); + ASSERT(a_Chunk.m_ChunkX - RegionX * 32 < 32); + ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 < 32); + + // Is it already cached? + for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr) + { + if (((*itr) != NULL) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ)) + { + // Move the file to front and return it: + cMCAFile * f = *itr; + if (itr != m_Files.begin()) + { + m_Files.erase(itr); + m_Files.push_front(f); + } + return f; + } + } + + // Load it anew: + AString FileName; + Printf(FileName, "%s/region", m_World->GetName().c_str()); + cFile::CreateFolder(FILE_IO_PREFIX + FileName); + AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ); + cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ); + if (f == NULL) + { + return NULL; + } + m_Files.push_front(f); + + // If there are too many MCA files cached, delete the last one used: + if (m_Files.size() > MAX_MCA_FILES) + { + delete m_Files.back(); + m_Files.pop_back(); + } + return f; +} + + + + + +bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data) +{ + // Decompress the data: + char Uncompressed[CHUNK_INFLATE_MAX]; + z_stream strm; + strm.zalloc = (alloc_func)NULL; + strm.zfree = (free_func)NULL; + strm.opaque = NULL; + inflateInit(&strm); + strm.next_out = (Bytef *)Uncompressed; + strm.avail_out = sizeof(Uncompressed); + strm.next_in = (Bytef *)a_Data.data(); + strm.avail_in = a_Data.size(); + int res = inflate(&strm, Z_FINISH); + inflateEnd(&strm); + if (res != Z_STREAM_END) + { + return false; + } + + // Parse the NBT data: + cParsedNBT NBT(Uncompressed, strm.total_out); + if (!NBT.IsValid()) + { + // NBT Parsing failed + return false; + } + + // Load the data from NBT: + return LoadChunkFromNBT(a_Chunk, NBT); +} + + + + + +bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data) +{ + cFastNBTWriter Writer; + if (!SaveChunkToNBT(a_Chunk, Writer)) + { + LOGWARNING("Cannot save chunk [%d, %d] to NBT", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); + return false; + } + Writer.Finish(); + + CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data); + return true; +} + + + + + +bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT) +{ + // The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data) + cChunkDef::BlockTypes BlockTypes; + cChunkDef::BlockNibbles MetaData; + cChunkDef::BlockNibbles BlockLight; + cChunkDef::BlockNibbles SkyLight; + + memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes)); + memset(MetaData, 0, sizeof(MetaData)); + memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight + memset(BlockLight, 0x00, sizeof(BlockLight)); + + // Load the blockdata, blocklight and skylight: + int Level = a_NBT.FindChildByName(0, "Level"); + if (Level < 0) + { + return false; + } + int Sections = a_NBT.FindChildByName(Level, "Sections"); + if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound)) + { + return false; + } + for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child)) + { + int y = 0; + int SectionY = a_NBT.FindChildByName(Child, "Y"); + if ((SectionY < 0) || (a_NBT.GetType(SectionY) != TAG_Byte)) + { + continue; + } + y = a_NBT.GetByte(SectionY); + if ((y < 0) || (y > 15)) + { + continue; + } + CopyNBTData(a_NBT, Child, "Blocks", (char *)&(BlockTypes[y * 4096]), 4096); + CopyNBTData(a_NBT, Child, "Data", (char *)&(MetaData[y * 2048]), 2048); + CopyNBTData(a_NBT, Child, "SkyLight", (char *)&(SkyLight[y * 2048]), 2048); + CopyNBTData(a_NBT, Child, "BlockLight", (char *)&(BlockLight[y * 2048]), 2048); + } // for itr - LevelSections[] + + // Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style: + cChunkDef::BiomeMap BiomeMap; + cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "MCSBiomes")); + if (Biomes == NULL) + { + // MCS-style biomes not available, load vanilla-style: + Biomes = LoadVanillaBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes")); + } + + // Load the entities from NBT: + cEntityList Entities; + cBlockEntityList BlockEntities; + LoadEntitiesFromNBT (Entities, a_NBT, a_NBT.FindChildByName(Level, "Entities")); + LoadBlockEntitiesFromNBT(BlockEntities, a_NBT, a_NBT.FindChildByName(Level, "TileEntities"), BlockTypes, MetaData); + + bool IsLightValid = (a_NBT.FindChildByName(Level, "MCSIsLightValid") > 0); + + /* + // Uncomment this block for really cool stuff :) + // DEBUG magic: Invert the underground, so that we can see the MC generator in action :) + bool ShouldInvert[cChunkDef::Width * cChunkDef::Width]; + memset(ShouldInvert, 0, sizeof(ShouldInvert)); + for (int y = cChunkDef::Height - 1; y >= 0; y--) + { + for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++) + { + int Index = cChunkDef::MakeIndexNoCheck(x, y, z); + if (ShouldInvert[x + cChunkDef::Width * z]) + { + BlockTypes[Index] = (BlockTypes[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR; + } + else + { + switch (BlockTypes[Index]) + { + case E_BLOCK_AIR: + case E_BLOCK_LEAVES: + { + // nothing needed + break; + } + default: + { + ShouldInvert[x + cChunkDef::Width * z] = true; + } + } + BlockTypes[Index] = E_BLOCK_AIR; + } + } + } // for y + //*/ + + m_World->SetChunkData( + a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, + BlockTypes, MetaData, + IsLightValid ? BlockLight : NULL, + IsLightValid ? SkyLight : NULL, + NULL, Biomes, + Entities, BlockEntities, + false + ); + return true; +} + + + + +void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length) +{ + int Child = a_NBT.FindChildByName(a_Tag, a_ChildName); + if ((Child >= 0) && (a_NBT.GetType(Child) == TAG_ByteArray) && (a_NBT.GetDataLength(Child) == a_Length)) + { + memcpy(a_Destination, a_NBT.GetData(Child), a_Length); + } +} + + + + + +bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer) +{ + a_Writer.BeginCompound("Level"); + a_Writer.AddInt("xPos", a_Chunk.m_ChunkX); + a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ); + cNBTChunkSerializer Serializer(a_Writer); + if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer)) + { + LOGWARNING("Cannot get chunk [%d, %d] data for NBT saving", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); + return false; + } + Serializer.Finish(); // Close NBT tags + + // Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray): + if (Serializer.m_BiomesAreValid) + { + a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes)); + a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes)); + } + + // Save blockdata: + a_Writer.BeginList("Sections", TAG_Compound); + int SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16; + int SliceSizeNibble = SliceSizeBlock / 2; + const char * BlockTypes = (const char *)(Serializer.m_BlockTypes); + const char * BlockMetas = (const char *)(Serializer.m_BlockMetas); + #ifdef DEBUG_SKYLIGHT + const char * BlockLight = (const char *)(Serializer.m_BlockSkyLight); + #else + const char * BlockLight = (const char *)(Serializer.m_BlockLight); + #endif + const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight); + for (int Y = 0; Y < 16; Y++) + { + a_Writer.BeginCompound(""); + a_Writer.AddByteArray("Blocks", BlockTypes + Y * SliceSizeBlock, SliceSizeBlock); + a_Writer.AddByteArray("Data", BlockMetas + Y * SliceSizeNibble, SliceSizeNibble); + a_Writer.AddByteArray("SkyLight", BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble); + a_Writer.AddByteArray("BlockLight", BlockLight + Y * SliceSizeNibble, SliceSizeNibble); + a_Writer.AddByte("Y", (unsigned char)Y); + a_Writer.EndCompound(); + } + a_Writer.EndList(); // "Sections" + + // Store the information that the lighting is valid. + // For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading. + if (Serializer.IsLightValid()) + { + a_Writer.AddByte("MCSIsLightValid", 1); + } + + a_Writer.EndCompound(); // "Level" + return true; +} + + + + + +cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx) +{ + if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray)) + { + return NULL; + } + if (a_NBT.GetDataLength(a_TagIdx) != 16 * 16) + { + // The biomes stored don't match in size + return NULL; + } + const unsigned char * VanillaBiomeData = (const unsigned char *)(a_NBT.GetData(a_TagIdx)); + for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++) + { + if ((VanillaBiomeData)[i] == 0xff) + { + // Unassigned biomes + return NULL; + } + (*a_BiomeMap)[i] = (EMCSBiome)(VanillaBiomeData[i]); + } + return a_BiomeMap; +} + + + + + +cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx) +{ + if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_IntArray)) + { + return NULL; + } + if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap)) + { + // The biomes stored don't match in size + return NULL; + } + const int * BiomeData = (const int *)(a_NBT.GetData(a_TagIdx)); + for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++) + { + (*a_BiomeMap)[i] = (EMCSBiome)(ntohl(BiomeData[i])); + if ((*a_BiomeMap)[i] == 0xff) + { + // Unassigned biomes + return NULL; + } + } + return a_BiomeMap; +} + + + + + +void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List)) + { + return; + } + + for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child)) + { + if (a_NBT.GetType(Child) != TAG_Compound) + { + continue; + } + int sID = a_NBT.FindChildByName(Child, "id"); + if (sID < 0) + { + continue; + } + LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID)); + } // for Child - a_NBT[] +} + + + + + +void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas) +{ + if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List)) + { + return; + } + + for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child)) + { + if (a_NBT.GetType(Child) != TAG_Compound) + { + continue; + } + int sID = a_NBT.FindChildByName(Child, "id"); + if (sID < 0) + { + continue; + } + if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0) + { + LoadChestFromNBT(a_BlockEntities, a_NBT, Child); + } + else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0) + { + LoadDropperFromNBT(a_BlockEntities, a_NBT, Child); + } + else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0) + { + LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child, a_BlockTypes, a_BlockMetas); + } + else if (strncmp(a_NBT.GetData(sID), "Hopper", a_NBT.GetDataLength(sID)) == 0) + { + LoadHopperFromNBT(a_BlockEntities, a_NBT, Child); + } + else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0) + { + LoadNoteFromNBT(a_BlockEntities, a_NBT, Child); + } + else if (strncmp(a_NBT.GetData(sID), "RecordPlayer", a_NBT.GetDataLength(sID)) == 0) + { + LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child); + } + else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0) + { + LoadSignFromNBT(a_BlockEntities, a_NBT, Child); + } + else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0) + { + LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child); + } + // TODO: Other block entities + } // for Child - tag children +} + + + + + +bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int ID = a_NBT.FindChildByName(a_TagIdx, "id"); + if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short)) + { + return false; + } + a_Item.m_ItemType = (ENUM_ITEM_ID)(a_NBT.GetShort(ID)); + + int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage"); + if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short)) + { + return false; + } + a_Item.m_ItemDamage = a_NBT.GetShort(Damage); + + int Count = a_NBT.FindChildByName(a_TagIdx, "Count"); + if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte)) + { + return false; + } + a_Item.m_ItemCount = a_NBT.GetByte(Count); + + // Find the "tag" tag, used for enchantments and other extra data + int TagTag = a_NBT.FindChildByName(a_TagIdx, "tag"); + if (TagTag <= 0) + { + // No extra data + return true; + } + + // Load enchantments: + const char * EnchName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; + int EnchTag = a_NBT.FindChildByName(TagTag, EnchName); + if (EnchTag > 0) + { + a_Item.m_Enchantments.ParseFromNBT(a_NBT, EnchTag); + } + + return true; +} + + + + + +void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int a_SlotOffset) +{ + int NumSlots = a_ItemGrid.GetNumSlots(); + for (int Child = a_NBT.GetFirstChild(a_ItemsTagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child)) + { + int SlotTag = a_NBT.FindChildByName(Child, "Slot"); + if ((SlotTag < 0) || (a_NBT.GetType(SlotTag) != TAG_Byte)) + { + continue; + } + int SlotNum = (int)(a_NBT.GetByte(SlotTag)) - a_SlotOffset; + if ((SlotNum < 0) || (SlotNum >= NumSlots)) + { + // SlotNum outside of the range + continue; + } + cItem Item; + if (LoadItemFromNBT(Item, a_NBT, Child)) + { + a_ItemGrid.SetSlot(SlotNum, Item); + } + } // for itr - ItemDefs[] +} + + + + + +void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + { + return; + } + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); + if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) + { + return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this + } + std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World)); + LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items); + a_BlockEntities.push_back(Chest.release()); +} + + + + + +void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + { + return; + } + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); + if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) + { + return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this + } + std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(x, y, z, m_World)); + LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items); + a_BlockEntities.push_back(Dispenser.release()); +} + + + + + +void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + { + return; + } + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); + if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) + { + return; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this + } + std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(x, y, z, m_World)); + LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items); + a_BlockEntities.push_back(Dropper.release()); +} + + + + + +void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas) +{ + ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + { + return; + } + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); + if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) + { + return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this + } + + // Convert coords to relative: + int RelX = x; + int RelZ = z; + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(RelX, y, RelZ, ChunkX, ChunkZ); + + // Create the furnace entity, with proper BlockType and BlockMeta info: + BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, y, RelZ); + NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, y, RelZ); + std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, BlockType, BlockMeta, m_World)); + + // Load slots: + for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child)) + { + int Slot = a_NBT.FindChildByName(Child, "Slot"); + if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte)) + { + continue; + } + cItem Item; + if (LoadItemFromNBT(Item, a_NBT, Child)) + { + Furnace->SetSlot(a_NBT.GetByte(Slot), Item); + } + } // for itr - ItemDefs[] + + // Load burn time: + int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime"); + if (BurnTime >= 0) + { + Int16 bt = a_NBT.GetShort(BurnTime); + // Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100% + Furnace->SetBurnTimes(bt, 0); + } + + // Load cook time: + int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime"); + if (CookTime >= 0) + { + Int16 ct = a_NBT.GetShort(CookTime); + // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds (200 ticks) + Furnace->SetCookTimes(200, ct); + } + + // Restart cooking: + Furnace->ContinueCooking(); + a_BlockEntities.push_back(Furnace.release()); +} + + + + + +void cWSSAnvil::LoadHopperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + { + return; + } + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); + if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) + { + return; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this + } + std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(x, y, z, m_World)); + LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items); + a_BlockEntities.push_back(Hopper.release()); +} + + + + + +void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + { + return; + } + std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World)); + int Record = a_NBT.FindChildByName(a_TagIdx, "Record"); + if (Record >= 0) + { + Jukebox->SetRecord(a_NBT.GetInt(Record)); + } + a_BlockEntities.push_back(Jukebox.release()); +} + + + + + +void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + { + return; + } + std::auto_ptr<cNoteEntity> Note(new cNoteEntity(x, y, z, m_World)); + int note = a_NBT.FindChildByName(a_TagIdx, "note"); + if (note >= 0) + { + Note->SetPitch(a_NBT.GetByte(note)); + } + a_BlockEntities.push_back(Note.release()); +} + + + + + +void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + { + return; + } + std::auto_ptr<cSignEntity> Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World)); + + int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1"); + if (currentLine >= 0) + { + Sign->SetLine(0, a_NBT.GetString(currentLine)); + } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2"); + if (currentLine >= 0) + { + Sign->SetLine(1, a_NBT.GetString(currentLine)); + } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3"); + if (currentLine >= 0) + { + Sign->SetLine(2, a_NBT.GetString(currentLine)); + } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4"); + if (currentLine >= 0) + { + Sign->SetLine(3, a_NBT.GetString(currentLine)); + } + + a_BlockEntities.push_back(Sign.release()); +} + + + + + +void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength) +{ + if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0) + { + LoadBoatFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "FallingBlock", a_IDTagLength) == 0) + { + LoadFallingBlockFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Minecart", a_IDTagLength) == 0) + { + // It is a minecart, old style, find out the type: + int TypeTag = a_NBT.FindChildByName(a_EntityTagIdx, "Type"); + if ((TypeTag < 0) || (a_NBT.GetType(TypeTag) != TAG_Int)) + { + return; + } + switch (a_NBT.GetInt(TypeTag)) + { + case 0: LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Rideable minecart + case 1: LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with chest + case 2: LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with furnace + case 3: LoadMinecartTFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with TNT + case 4: LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with Hopper + } + } + else if (strncmp(a_IDTag, "MinecartRideable", a_IDTagLength) == 0) + { + LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "MinecartChest", a_IDTagLength) == 0) + { + LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "MinecartFurnace", a_IDTagLength) == 0) + { + LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "MinecartTNT", a_IDTagLength) == 0) + { + LoadMinecartTFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "MinecartHopper", a_IDTagLength) == 0) + { + LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Item", a_IDTagLength) == 0) + { + LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0) + { + LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Snowball", a_IDTagLength) == 0) + { + LoadSnowballFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Egg", a_IDTagLength) == 0) + { + LoadEggFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Fireball", a_IDTagLength) == 0) + { + LoadFireballFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "SmallFireball", a_IDTagLength) == 0) + { + LoadFireChargeFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "ThrownEnderpearl", a_IDTagLength) == 0) + { + LoadThrownEnderpearlFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + // TODO: other entities +} + + + + + +void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cBoat> Boat(new cBoat(0, 0, 0)); + if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx)) + { + return; + } + a_Entities.push_back(Boat.release()); +} + + + + + +void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cEmptyMinecart> Minecart(new cEmptyMinecart(0, 0, 0)); + if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) + { + return; + } + a_Entities.push_back(Minecart.release()); +} + + + + + +void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); + if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) + { + return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this + } + std::auto_ptr<cMinecartWithChest> Minecart(new cMinecartWithChest(0, 0, 0)); + if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) + { + return; + } + for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child)) + { + int Slot = a_NBT.FindChildByName(Child, "Slot"); + if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte)) + { + continue; + } + cItem Item; + if (LoadItemFromNBT(Item, a_NBT, Child)) + { + Minecart->SetSlot(a_NBT.GetByte(Slot), Item); + } + } // for itr - ItemDefs[] + a_Entities.push_back(Minecart.release()); +} + + + + + +void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cMinecartWithFurnace> Minecart(new cMinecartWithFurnace(0, 0, 0)); + if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) + { + return; + } + + // TODO: Load the Push and Fuel tags + + a_Entities.push_back(Minecart.release()); +} + + + + + +void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cMinecartWithTNT> Minecart(new cMinecartWithTNT(0, 0, 0)); + if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) + { + return; + } + + // TODO: Everything to do with TNT carts + + a_Entities.push_back(Minecart.release()); +} + + + + + +void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cMinecartWithHopper> Minecart(new cMinecartWithHopper(0, 0, 0)); + if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) + { + return; + } + + // TODO: Everything to do with hopper carts + + a_Entities.push_back(Minecart.release()); +} + + + + + +void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item"); + if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound)) + { + return; + } + cItem Item; + if (!LoadItemFromNBT(Item, a_NBT, ItemTag)) + { + return; + } + std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false + if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx)) + { + return; + } + a_Entities.push_back(Pickup.release()); +} + + + + + +void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); + if (!LoadProjectileBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx)) + { + return; + } + + // Load pickup state: + int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup"); + if (PickupIdx > 0) + { + Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx)); + } + else + { + // Try the older "player" tag: + int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player"); + if (PlayerIdx > 0) + { + Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative); + } + } + + // Load damage: + int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage"); + if (DamageIdx > 0) + { + Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx)); + } + + // Store the new arrow in the entities list: + a_Entities.push_back(Arrow.release()); +} + + + + + +void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); + if (!LoadProjectileBaseFromNBT(*Snowball.get(), a_NBT, a_TagIdx)) + { + return; + } + + // Store the new snowball in the entities list: + a_Entities.push_back(Snowball.release()); +} + + + + + +void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); + if (!LoadProjectileBaseFromNBT(*Egg.get(), a_NBT, a_TagIdx)) + { + return; + } + + // Store the new egg in the entities list: + a_Entities.push_back(Egg.release()); +} + + + + + +void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); + if (!LoadProjectileBaseFromNBT(*Fireball.get(), a_NBT, a_TagIdx)) + { + return; + } + + // Store the new fireball in the entities list: + a_Entities.push_back(Fireball.release()); +} + + + + + +void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); + if (!LoadProjectileBaseFromNBT(*FireCharge.get(), a_NBT, a_TagIdx)) + { + return; + } + + // Store the new FireCharge in the entities list: + a_Entities.push_back(FireCharge.release()); +} + + + + + +void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); + if (!LoadProjectileBaseFromNBT(*Enderpearl.get(), a_NBT, a_TagIdx)) + { + return; + } + + // Store the new enderpearl in the entities list: + a_Entities.push_back(Enderpearl.release()); +} + + + + + +bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx) +{ + double Pos[3]; + if (!LoadDoublesListFromNBT(Pos, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Pos"))) + { + return false; + } + a_Entity.SetPosition(Pos[0], Pos[1], Pos[2]); + + double Speed[3]; + if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion"))) + { + return false; + } + a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]); + + double Rotation[3]; + if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation"))) + { + return false; + } + a_Entity.SetRotation(Rotation[0]); + a_Entity.SetRoll (Rotation[1]); + + return true; +} + + + + + +bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx) +{ + if (!LoadEntityBaseFromNBT(a_Entity, a_NBT, a_TagIdx)) + { + return false; + } + + bool IsInGround = false; + int InGroundIdx = a_NBT.FindChildByName(a_TagIdx, "inGround"); + if (InGroundIdx > 0) + { + IsInGround = (a_NBT.GetByte(InGroundIdx) != 0); + } + a_Entity.SetIsInGround(IsInGround); + + // TODO: Load inTile, TileCoords + + return true; +} + + + + + +bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx) +{ + if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Double)) + { + return false; + } + int idx = 0; + for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumDoubles); Tag = a_NBT.GetNextSibling(Tag), ++idx) + { + a_Doubles[idx] = a_NBT.GetDouble(Tag); + } // for Tag - PosTag[] + return (idx == a_NumDoubles); // Did we read enough doubles? +} + + + + + +bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z) +{ + int x = a_NBT.FindChildByName(a_TagIdx, "x"); + if ((x < 0) || (a_NBT.GetType(x) != TAG_Int)) + { + return false; + } + int y = a_NBT.FindChildByName(a_TagIdx, "y"); + if ((y < 0) || (a_NBT.GetType(y) != TAG_Int)) + { + return false; + } + int z = a_NBT.FindChildByName(a_TagIdx, "z"); + if ((z < 0) || (a_NBT.GetType(z) != TAG_Int)) + { + return false; + } + a_X = a_NBT.GetInt(x); + a_Y = a_NBT.GetInt(y); + a_Z = a_NBT.GetInt(z); + return true; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWSSAnvil::cMCAFile: + +cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) : + m_RegionX(a_RegionX), + m_RegionZ(a_RegionZ), + m_FileName(a_FileName) +{ +} + + + + + +bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading) +{ + if (m_File.IsOpen()) + { + // Already open + return true; + } + + if (a_IsForReading) + { + if (!cFile::Exists(m_FileName)) + { + // We want to read and the file doesn't exist. Fail. + return false; + } + } + + if (!m_File.Open(m_FileName, cFile::fmReadWrite)) + { + // The file failed to open + return false; + } + + // Load the header: + if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header)) + { + // Cannot read the header - perhaps the file has just been created? + // Try writing a NULL header (both chunk offsets and timestamps): + memset(m_Header, 0, sizeof(m_Header)); + if ( + (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets + (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) // Bogus data for the chunk timestamps + ) + { + LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str()); + m_File.Close(); + return false; + } + } + return true; +} + + + + + +bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data) +{ + if (!OpenFile(true)) + { + return false; + } + + int LocalX = a_Chunk.m_ChunkX % 32; + if (LocalX < 0) + { + LocalX = 32 + LocalX; + } + int LocalZ = a_Chunk.m_ChunkZ % 32; + if (LocalZ < 0) + { + LocalZ = 32 + LocalZ; + } + unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]); + unsigned ChunkOffset = ChunkLocation >> 8; + + m_File.Seek(ChunkOffset * 4096); + + int ChunkSize = 0; + if (m_File.Read(&ChunkSize, 4) != 4) + { + return false; + } + ChunkSize = ntohl(ChunkSize); + char CompressionType = 0; + if (m_File.Read(&CompressionType, 1) != 1) + { + return false; + } + if (CompressionType != 2) + { + // Chunk is in an unknown compression + return false; + } + ChunkSize--; + + // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly + a_Data.assign(ChunkSize, '\0'); + return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize); +} + + + + + +bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data) +{ + if (!OpenFile(false)) + { + LOGWARNING("Cannot save chunk [%d, %d], opening file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); + return false; + } + + int LocalX = a_Chunk.m_ChunkX % 32; + if (LocalX < 0) + { + LocalX = 32 + LocalX; + } + int LocalZ = a_Chunk.m_ChunkZ % 32; + if (LocalZ < 0) + { + LocalZ = 32 + LocalZ; + } + + unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data); + + // Store the chunk data: + m_File.Seek(ChunkSector * 4096); + unsigned ChunkSize = htonl(a_Data.size() + 1); + if (m_File.Write(&ChunkSize, 4) != 4) + { + LOGWARNING("Cannot save chunk [%d, %d], writing(1) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); + return false; + } + char CompressionType = 2; + if (m_File.Write(&CompressionType, 1) != 1) + { + LOGWARNING("Cannot save chunk [%d, %d], writing(2) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); + return false; + } + if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size())) + { + LOGWARNING("Cannot save chunk [%d, %d], writing(3) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); + return false; + } + + // Store the header: + ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number + ASSERT(ChunkSize < 256); + m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize); + if (m_File.Seek(0) < 0) + { + LOGWARNING("Cannot save chunk [%d, %d], seeking in file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); + return false; + } + if (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) + { + LOGWARNING("Cannot save chunk [%d, %d], writing header to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); + return false; + } + + return true; +} + + + + + +unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data) +{ + // See if it fits the current location: + unsigned ChunkLocation = ntohl(m_Header[a_LocalX + 32 * a_LocalZ]); + unsigned ChunkLen = ChunkLocation & 0xff; + if (a_Data.size() + MCA_CHUNK_HEADER_LENGTH <= (ChunkLen * 4096)) + { + return ChunkLocation >> 8; + } + + // Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later) + unsigned MaxLocation = 2 << 8; // Minimum sector is #2 - after the headers + for (int i = 0; i < ARRAYCOUNT(m_Header); i++) + { + ChunkLocation = ntohl(m_Header[i]); + ChunkLocation = ChunkLocation + ((ChunkLocation & 0xff) << 8); // Add the number of sectors used; don't care about the 4th byte + if (MaxLocation < ChunkLocation) + { + MaxLocation = ChunkLocation; + } + } // for i - m_Header[] + return MaxLocation >> 8; +} + + + + diff --git a/source/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index 7685d2236..7685d2236 100644 --- a/source/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp new file mode 100644 index 000000000..287938b24 --- /dev/null +++ b/src/WorldStorage/WSSCompact.cpp @@ -0,0 +1,1009 @@ + +// WSSCompact.cpp + +// Interfaces to the cWSSCompact class representing the "compact" storage schema (PAK-files) + +#include "Globals.h" +#include "WSSCompact.h" +#include "../World.h" +#include "zlib/zlib.h" +#include "json/json.h" +#include "../StringCompression.h" +#include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/DispenserEntity.h" +#include "../BlockEntities/FurnaceEntity.h" +#include "../BlockEntities/JukeboxEntity.h" +#include "../BlockEntities/NoteEntity.h" +#include "../BlockEntities/SignEntity.h" + + + + + +#pragma pack(push, 1) +/// The chunk header, as stored in the file: +struct cWSSCompact::sChunkHeader +{ + int m_ChunkX; + int m_ChunkZ; + int m_CompressedSize; + int m_UncompressedSize; +} ; +#pragma pack(pop) + + + + + +/// The maximum number of PAK files that are cached +const int MAX_PAK_FILES = 16; + +/// The maximum number of unsaved chunks before the cPAKFile saves them to disk +const int MAX_DIRTY_CHUNKS = 16; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cJsonChunkSerializer: + +cJsonChunkSerializer::cJsonChunkSerializer(void) : + m_HasJsonData(false) +{ +} + + + + + +void cJsonChunkSerializer::Entity(cEntity * a_Entity) +{ + // TODO: a_Entity->SaveToJson(m_Root); +} + + + + + +void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity) +{ + const char * SaveInto = NULL; + switch (a_BlockEntity->GetBlockType()) + { + case E_BLOCK_CHEST: SaveInto = "Chests"; break; + case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break; + case E_BLOCK_DROPPER: SaveInto = "Droppers"; break; + case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break; + case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break; + case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break; + case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break; + case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break; + + default: + { + ASSERT(!"Unhandled blocktype in BlockEntities list while saving to JSON"); + break; + } + } // switch (BlockEntity->GetBlockType()) + if (SaveInto == NULL) + { + return; + } + + Json::Value val; + a_BlockEntity->SaveToJson(val); + m_Root[SaveInto].append(val); + m_HasJsonData = true; +} + + + + + +bool cJsonChunkSerializer::LightIsValid(bool a_IsLightValid) +{ + if (!a_IsLightValid) + { + return false; + } + m_Root["IsLightValid"] = true; + m_HasJsonData = true; + return true; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWSSCompact: + +cWSSCompact::~cWSSCompact() +{ + for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr) + { + delete *itr; + } +} + + + + + +bool cWSSCompact::LoadChunk(const cChunkCoords & a_Chunk) +{ + AString ChunkData; + int UncompressedSize = 0; + if (!GetChunkData(a_Chunk, UncompressedSize, ChunkData)) + { + // The reason for failure is already printed in GetChunkData() + return false; + } + + return LoadChunkFromData(a_Chunk, UncompressedSize, ChunkData, m_World); +} + + + + + +bool cWSSCompact::SaveChunk(const cChunkCoords & a_Chunk) +{ + cCSLock Lock(m_CS); + + cPAKFile * f = LoadPAKFile(a_Chunk); + if (f == NULL) + { + // For some reason we couldn't locate the file + LOG("Cannot locate a proper PAK file for chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); + return false; + } + return f->SaveChunk(a_Chunk, m_World); +} + + + + + +cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk) +{ + // ASSUMES that m_CS has been locked + + // We need to retain this weird conversion code, because some edge chunks are in the wrong PAK file + const int LayerX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32); + const int LayerZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32); + + // Is it already cached? + for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr) + { + if (((*itr) != NULL) && ((*itr)->GetLayerX() == LayerX) && ((*itr)->GetLayerZ() == LayerZ)) + { + // Move the file to front and return it: + cPAKFile * f = *itr; + if (itr != m_PAKFiles.begin()) + { + m_PAKFiles.erase(itr); + m_PAKFiles.push_front(f); + } + return f; + } + } + + // Load it anew: + AString FileName; + Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ ); + cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ); + if (f == NULL) + { + return NULL; + } + m_PAKFiles.push_front(f); + + // If there are too many PAK files cached, delete the last one used: + if (m_PAKFiles.size() > MAX_PAK_FILES) + { + delete m_PAKFiles.back(); + m_PAKFiles.pop_back(); + } + return f; +} + + + + + +bool cWSSCompact::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data) +{ + cCSLock Lock(m_CS); + cPAKFile * f = LoadPAKFile(a_Chunk); + if (f == NULL) + { + return false; + } + return f->GetChunkData(a_Chunk, a_UncompressedSize, a_Data); +} + + + + + +/* +// TODO: Rewrite saving to use the same principles as loading +bool cWSSCompact::SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data) +{ + cCSLock Lock(m_CS); + cPAKFile * f = LoadPAKFile(a_Chunk); + if (f == NULL) + { + return false; + } + return f->SetChunkData(a_Chunk, a_UncompressedSize, a_Data); +} +*/ + + + + + +bool cWSSCompact::EraseChunkData(const cChunkCoords & a_Chunk) +{ + cCSLock Lock(m_CS); + cPAKFile * f = LoadPAKFile(a_Chunk); + if (f == NULL) + { + return false; + } + return f->EraseChunkData(a_Chunk); +} + + + + + +void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World) +{ + // Load chests + Json::Value AllChests = a_Value.get("Chests", Json::nullValue); + if (!AllChests.empty()) + { + for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr ) + { + Json::Value & Chest = *itr; + cChestEntity * ChestEntity = new cChestEntity(0,0,0, a_World); + if (!ChestEntity->LoadFromJson( Chest ) ) + { + LOGERROR("ERROR READING CHEST FROM JSON!" ); + delete ChestEntity; + } + else + { + a_BlockEntities.push_back( ChestEntity ); + } + } // for itr - AllChests[] + } + + // Load dispensers + Json::Value AllDispensers = a_Value.get("Dispensers", Json::nullValue); + if( !AllDispensers.empty() ) + { + for( Json::Value::iterator itr = AllDispensers.begin(); itr != AllDispensers.end(); ++itr ) + { + Json::Value & Dispenser = *itr; + cDispenserEntity * DispenserEntity = new cDispenserEntity(0,0,0, a_World); + if( !DispenserEntity->LoadFromJson( Dispenser ) ) + { + LOGERROR("ERROR READING DISPENSER FROM JSON!" ); + delete DispenserEntity; + } + else + { + a_BlockEntities.push_back( DispenserEntity ); + } + } // for itr - AllDispensers[] + } + + // Load furnaces + Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue); + if( !AllFurnaces.empty() ) + { + for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr ) + { + Json::Value & Furnace = *itr; + // TODO: The block type and meta aren't correct, there's no way to get them here + cFurnaceEntity * FurnaceEntity = new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World); + if (!FurnaceEntity->LoadFromJson(Furnace)) + { + LOGERROR("ERROR READING FURNACE FROM JSON!" ); + delete FurnaceEntity; + } + else + { + a_BlockEntities.push_back(FurnaceEntity); + } + } // for itr - AllFurnaces[] + } + + // Load signs + Json::Value AllSigns = a_Value.get("Signs", Json::nullValue); + if( !AllSigns.empty() ) + { + for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr ) + { + Json::Value & Sign = *itr; + cSignEntity * SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, a_World); + if ( !SignEntity->LoadFromJson( Sign ) ) + { + LOGERROR("ERROR READING SIGN FROM JSON!" ); + delete SignEntity; + } + else + { + a_BlockEntities.push_back( SignEntity ); + } + } // for itr - AllSigns[] + } + + // Load note blocks + Json::Value AllNotes = a_Value.get("Notes", Json::nullValue); + if( !AllNotes.empty() ) + { + for( Json::Value::iterator itr = AllNotes.begin(); itr != AllNotes.end(); ++itr ) + { + Json::Value & Note = *itr; + cNoteEntity * NoteEntity = new cNoteEntity(0, 0, 0, a_World); + if ( !NoteEntity->LoadFromJson( Note ) ) + { + LOGERROR("ERROR READING NOTE BLOCK FROM JSON!" ); + delete NoteEntity; + } + else + { + a_BlockEntities.push_back( NoteEntity ); + } + } // for itr - AllNotes[] + } + + // Load jukeboxes + Json::Value AllJukeboxes = a_Value.get("Jukeboxes", Json::nullValue); + if( !AllJukeboxes.empty() ) + { + for( Json::Value::iterator itr = AllJukeboxes.begin(); itr != AllJukeboxes.end(); ++itr ) + { + Json::Value & Jukebox = *itr; + cJukeboxEntity * JukeboxEntity = new cJukeboxEntity(0, 0, 0, a_World); + if ( !JukeboxEntity->LoadFromJson( Jukebox ) ) + { + LOGERROR("ERROR READING JUKEBOX FROM JSON!" ); + delete JukeboxEntity; + } + else + { + a_BlockEntities.push_back( JukeboxEntity ); + } + } // for itr - AllJukeboxes[] + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWSSCompact::cPAKFile + +#define READ(Var) \ + if (f.Read(&Var, sizeof(Var)) != sizeof(Var)) \ + { \ + LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \ + return; \ + } + +cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ) : + m_FileName(a_FileName), + m_LayerX(a_LayerX), + m_LayerZ(a_LayerZ), + m_NumDirty(0), + m_ChunkVersion( CHUNK_VERSION ), // Init with latest version + m_PakVersion( PAK_VERSION ) +{ + cFile f; + if (!f.Open(m_FileName, cFile::fmRead)) + { + return; + } + + // Read headers: + READ(m_PakVersion); + if (m_PakVersion != 1) + { + LOGERROR("File \"%s\" is in an unknown pak format (%d)", m_FileName.c_str(), m_PakVersion); + return; + } + + READ(m_ChunkVersion); + switch( m_ChunkVersion ) + { + case 1: + m_ChunkSize.Set(16, 128, 16); + break; + case 2: + case 3: + m_ChunkSize.Set(16, 256, 16); + break; + default: + LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion); + return; + }; + + short NumChunks = 0; + READ(NumChunks); + + // Read chunk headers: + for (int i = 0; i < NumChunks; i++) + { + sChunkHeader * Header = new sChunkHeader; + READ(*Header); + m_ChunkHeaders.push_back(Header); + } // for i - chunk headers + + // Read chunk data: + if (f.ReadRestOfFile(m_DataContents) == -1) + { + LOGERROR("Cannot read file \"%s\" contents", m_FileName.c_str()); + return; + } + + if( m_ChunkVersion == 1 ) // Convert chunks to version 2 + { + UpdateChunk1To2(); + } +#if AXIS_ORDER == AXIS_ORDER_XZY + if( m_ChunkVersion == 2 ) // Convert chunks to version 3 + { + UpdateChunk2To3(); + } +#endif +} + + + + + +cWSSCompact::cPAKFile::~cPAKFile() +{ + if (m_NumDirty > 0) + { + SynchronizeFile(); + } + for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) + { + delete *itr; + } +} + + + + + +bool cWSSCompact::cPAKFile::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data) +{ + int ChunkX = a_Chunk.m_ChunkX; + int ChunkZ = a_Chunk.m_ChunkZ; + sChunkHeader * Header = NULL; + int Offset = 0; + for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) + { + if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ)) + { + Header = *itr; + break; + } + Offset += (*itr)->m_CompressedSize; + } + if ((Header == NULL) || (Offset + Header->m_CompressedSize > (int)m_DataContents.size())) + { + // Chunk not found / data invalid + return false; + } + + a_UncompressedSize = Header->m_UncompressedSize; + a_Data.assign(m_DataContents, Offset, Header->m_CompressedSize); + return true; +} + + + + + +bool cWSSCompact::cPAKFile::SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World) +{ + if (!SaveChunkToData(a_Chunk, a_World)) + { + return false; + } + if (m_NumDirty > MAX_DIRTY_CHUNKS) + { + SynchronizeFile(); + } + return true; +} + + + + + +void cWSSCompact::cPAKFile::UpdateChunk1To2() +{ + int Offset = 0; + AString NewDataContents; + int ChunksConverted = 0; + for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) + { + sChunkHeader * Header = *itr; + + if( ChunksConverted % 32 == 0 ) + { + LOGINFO("Updating \"%s\" version 1 to version 2: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); + } + ChunksConverted++; + + AString Data; + int UncompressedSize = Header->m_UncompressedSize; + Data.assign(m_DataContents, Offset, Header->m_CompressedSize); + Offset += Header->m_CompressedSize; + + // Crude data integrity check: + int ExpectedSize = (16*128*16)*2 + (16*128*16)/2; // For version 1 + if (UncompressedSize < ExpectedSize) + { + LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing", + Header->m_ChunkX, Header->m_ChunkZ, + UncompressedSize, ExpectedSize + ); + Offset += Header->m_CompressedSize; + continue; + } + + // Decompress the data: + AString UncompressedData; + { + int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize); + if (errorcode != Z_OK) + { + LOGERROR("Error %d decompressing data for chunk [%d, %d]", + errorcode, + Header->m_ChunkX, Header->m_ChunkZ + ); + Offset += Header->m_CompressedSize; + continue; + } + } + + if (UncompressedSize != (int)UncompressedData.size()) + { + LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]", + UncompressedSize, UncompressedData.size(), + Header->m_ChunkX, Header->m_ChunkZ + ); + Offset += Header->m_CompressedSize; + continue; + } + + + // Old version is 128 blocks high with YZX axis order + char ConvertedData[cChunkDef::BlockDataSize]; + int Index = 0; + unsigned int InChunkOffset = 0; + for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) + { + for( int y = 0; y < 128; ++y ) + { + ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset]; + } + // Add 128 empty blocks after an old y column + memset(ConvertedData + Index, E_BLOCK_AIR, 128); + Index += 128; + } + InChunkOffset += (16 * 128 * 16); + for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Metadata + { + for( int y = 0; y < 64; ++y ) + { + ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; + } + memset(ConvertedData + Index, 0, 64); + Index += 64; + } + InChunkOffset += (16 * 128 * 16) / 2; + for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Block light + { + for( int y = 0; y < 64; ++y ) + { + ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; + } + memset(ConvertedData + Index, 0, 64); + Index += 64; + } + InChunkOffset += (16*128*16)/2; + for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Sky light + { + for( int y = 0; y < 64; ++y ) + { + ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; + } + memset(ConvertedData + Index, 0, 64); + Index += 64; + } + InChunkOffset += (16 * 128 * 16) / 2; + + AString Converted(ConvertedData, ARRAYCOUNT(ConvertedData)); + + // Add JSON data afterwards + if (UncompressedData.size() > InChunkOffset) + { + Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() ); + } + + // Re-compress data + AString CompressedData; + { + int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData); + if (errorcode != Z_OK) + { + LOGERROR("Error %d compressing data for chunk [%d, %d]", + errorcode, + Header->m_ChunkX, Header->m_ChunkZ + ); + continue; + } + } + + // Save into file's cache + Header->m_UncompressedSize = Converted.size(); + Header->m_CompressedSize = CompressedData.size(); + NewDataContents.append( CompressedData ); + } + + // Done converting + m_DataContents = NewDataContents; + m_ChunkVersion = 2; + SynchronizeFile(); + + LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str() ); +} + + + + + +void cWSSCompact::cPAKFile::UpdateChunk2To3() +{ + int Offset = 0; + AString NewDataContents; + int ChunksConverted = 0; + for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) + { + sChunkHeader * Header = *itr; + + if( ChunksConverted % 32 == 0 ) + { + LOGINFO("Updating \"%s\" version 2 to version 3: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); + } + ChunksConverted++; + + AString Data; + int UncompressedSize = Header->m_UncompressedSize; + Data.assign(m_DataContents, Offset, Header->m_CompressedSize); + Offset += Header->m_CompressedSize; + + // Crude data integrity check: + const int ExpectedSize = (16*256*16)*2 + (16*256*16)/2; // For version 2 + if (UncompressedSize < ExpectedSize) + { + LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing", + Header->m_ChunkX, Header->m_ChunkZ, + UncompressedSize, ExpectedSize + ); + Offset += Header->m_CompressedSize; + continue; + } + + // Decompress the data: + AString UncompressedData; + { + int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize); + if (errorcode != Z_OK) + { + LOGERROR("Error %d decompressing data for chunk [%d, %d]", + errorcode, + Header->m_ChunkX, Header->m_ChunkZ + ); + Offset += Header->m_CompressedSize; + continue; + } + } + + if (UncompressedSize != (int)UncompressedData.size()) + { + LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]", + UncompressedSize, UncompressedData.size(), + Header->m_ChunkX, Header->m_ChunkZ + ); + Offset += Header->m_CompressedSize; + continue; + } + + char ConvertedData[ExpectedSize]; + memset(ConvertedData, 0, ExpectedSize); + + // Cannot use cChunk::MakeIndex because it might change again????????? + // For compatibility, use what we know is current + #define MAKE_2_INDEX( x, y, z ) ( y + (z * 256) + (x * 256 * 16) ) + #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) ) + + unsigned int InChunkOffset = 0; + for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) // YZX Loop order is important, in 1.1 Y was first then Z then X + { + ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset]; + ++InChunkOffset; + } // for y, z, x + + + unsigned int index2 = 0; + for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) + { + ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); + ++index2; + } + InChunkOffset += index2 / 2; + index2 = 0; + + for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) + { + ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); + ++index2; + } + InChunkOffset += index2 / 2; + index2 = 0; + + for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) + { + ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); + ++index2; + } + InChunkOffset += index2 / 2; + index2 = 0; + + AString Converted(ConvertedData, ExpectedSize); + + // Add JSON data afterwards + if (UncompressedData.size() > InChunkOffset) + { + Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() ); + } + + // Re-compress data + AString CompressedData; + { + int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData); + if (errorcode != Z_OK) + { + LOGERROR("Error %d compressing data for chunk [%d, %d]", + errorcode, + Header->m_ChunkX, Header->m_ChunkZ + ); + continue; + } + } + + // Save into file's cache + Header->m_UncompressedSize = Converted.size(); + Header->m_CompressedSize = CompressedData.size(); + NewDataContents.append( CompressedData ); + } + + // Done converting + m_DataContents = NewDataContents; + m_ChunkVersion = 3; + SynchronizeFile(); + + LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str() ); +} + + + + + +bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World) +{ + // Crude data integrity check: + if (a_UncompressedSize < cChunkDef::BlockDataSize) + { + LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing", + a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, + a_UncompressedSize, cChunkDef::BlockDataSize + ); + EraseChunkData(a_Chunk); + return false; + } + + // Decompress the data: + AString UncompressedData; + int errorcode = UncompressString(a_Data.data(), a_Data.size(), UncompressedData, a_UncompressedSize); + if (errorcode != Z_OK) + { + LOGERROR("Error %d decompressing data for chunk [%d, %d]", + errorcode, + a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ + ); + return false; + } + + if (a_UncompressedSize != (int)UncompressedData.size()) + { + LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]", + a_UncompressedSize, UncompressedData.size(), + a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ + ); + return false; + } + + cEntityList Entities; + cBlockEntityList BlockEntities; + bool IsLightValid = false; + + if (a_UncompressedSize > cChunkDef::BlockDataSize) + { + Json::Value root; // will contain the root value after parsing. + Json::Reader reader; + if ( !reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false ) ) + { + LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!", + a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ + ); + } + else + { + LoadEntitiesFromJson(root, Entities, BlockEntities, a_World); + IsLightValid = root.get("IsLightValid", false).asBool(); + } + } + + BLOCKTYPE * BlockData = (BLOCKTYPE *)UncompressedData.data(); + NIBBLETYPE * MetaData = (NIBBLETYPE *)(BlockData + cChunkDef::MetaOffset); + NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + cChunkDef::LightOffset); + NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + cChunkDef::SkyLightOffset); + + a_World->SetChunkData( + a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, + BlockData, MetaData, + IsLightValid ? BlockLight : NULL, + IsLightValid ? SkyLight : NULL, + NULL, NULL, + Entities, BlockEntities, + false + ); + + return true; +} + + + + + +bool cWSSCompact::cPAKFile::EraseChunkData(const cChunkCoords & a_Chunk) +{ + int ChunkX = a_Chunk.m_ChunkX; + int ChunkZ = a_Chunk.m_ChunkZ; + int Offset = 0; + for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) + { + if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ)) + { + m_DataContents.erase(Offset, (*itr)->m_CompressedSize); + delete *itr; + itr = m_ChunkHeaders.erase(itr); + return true; + } + Offset += (*itr)->m_CompressedSize; + } + + return false; +} + + + + + +bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World) +{ + // Serialize the chunk: + cJsonChunkSerializer Serializer; + if (!a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer)) + { + // Chunk not valid + LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); + return false; + } + + AString Data; + Data.assign((const char *)Serializer.GetBlockData(), cChunkDef::BlockDataSize); + if (Serializer.HasJsonData()) + { + AString JsonData; + Json::StyledWriter writer; + JsonData = writer.write(Serializer.GetRoot()); + Data.append(JsonData); + } + + // Compress the data: + AString CompressedData; + int errorcode = CompressString(Data.data(), Data.size(), CompressedData); + if ( errorcode != Z_OK ) + { + LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); + return false; + } + + // Erase any existing data for the chunk: + EraseChunkData(a_Chunk); + + // Save the header: + sChunkHeader * Header = new sChunkHeader; + if (Header == NULL) + { + LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); + return false; + } + Header->m_CompressedSize = (int)CompressedData.size(); + Header->m_ChunkX = a_Chunk.m_ChunkX; + Header->m_ChunkZ = a_Chunk.m_ChunkZ; + Header->m_UncompressedSize = (int)Data.size(); + m_ChunkHeaders.push_back(Header); + + m_DataContents.append(CompressedData.data(), CompressedData.size()); + + m_NumDirty++; + return true; +} + + + + + +#define WRITE(Var) \ + if (f.Write(&Var, sizeof(Var)) != sizeof(Var)) \ + { \ + LOGERROR("cWSSCompact: ERROR writing %s to file \"%s\" (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \ + return; \ + } + +void cWSSCompact::cPAKFile::SynchronizeFile(void) +{ + cFile f; + if (!f.Open(m_FileName, cFile::fmWrite)) + { + LOGERROR("Cannot open PAK file \"%s\" for writing", m_FileName.c_str()); + return; + } + + WRITE(m_PakVersion); + WRITE(m_ChunkVersion); + short NumChunks = (short)m_ChunkHeaders.size(); + WRITE(NumChunks); + for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) + { + WRITE(**itr); + } + if (f.Write(m_DataContents.data(), m_DataContents.size()) != (int)m_DataContents.size()) + { + LOGERROR("cWSSCompact: ERROR writing chunk contents to file \"%s\" (line %d); file offset %d", m_FileName.c_str(), __LINE__, f.Tell()); + return; + } + m_NumDirty = 0; +} + + + + diff --git a/source/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h index e6a013eaf..e6a013eaf 100644 --- a/source/WorldStorage/WSSCompact.h +++ b/src/WorldStorage/WSSCompact.h diff --git a/source/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index f290ec128..f290ec128 100644 --- a/source/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h new file mode 100644 index 000000000..98e7e1686 --- /dev/null +++ b/src/WorldStorage/WorldStorage.h @@ -0,0 +1,135 @@ + +// WorldStorage.h + +// Interfaces to the cWorldStorage class representing the chunk loading / saving thread +// This class decides which storage schema to use for saving; it queries all available schemas for loading +// Also declares the base class for all storage schemas, cWSSchema +// Helper serialization class cJsonChunkSerializer is declared as well + + + + + +#pragma once +#ifndef WORLDSTORAGE_H_INCLUDED +#define WORLDSTORAGE_H_INCLUDED + +#include "../ChunkDef.h" +#include "../OSSupport/IsThread.h" +#include "json/json.h" + + + + + +// fwd: +class cWorld; + + + + + +/// Interface that all the world storage schemas need to implement +class cWSSchema abstract +{ +public: + cWSSchema(cWorld * a_World) : m_World(a_World) {} + virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual + + virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0; + virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0; + virtual const AString GetName(void) const = 0; + +protected: + + cWorld * m_World; +} ; + +typedef std::list<cWSSchema *> cWSSchemaList; + + + + + +/// The actual world storage class +class cWorldStorage : + public cIsThread +{ + typedef cIsThread super; + +public: + + cWorldStorage(void); + ~cWorldStorage(); + + void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true + void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + + /// Signals that a message should be output to the console when all the chunks have been saved + void QueueSavedMessage(void); + + /// Loads the chunk specified; returns true on success, false on failure + bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + + void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void UnqueueSave(const cChunkCoords & a_Chunk); + + bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args + void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event + void WaitForFinish(void); + void WaitForQueuesEmpty(void); + + int GetLoadQueueLength(void); + int GetSaveQueueLength(void); + +protected: + + struct sChunkLoad + { + int m_ChunkX; + int m_ChunkY; + int m_ChunkZ; + bool m_Generate; // If true, the chunk will be generated if it cannot be loaded + + sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {} + } ; + + typedef std::list<sChunkLoad> sChunkLoadQueue; + + cWorld * m_World; + AString m_StorageSchemaName; + + // Both queues are locked by the same CS + cCriticalSection m_CSQueues; + sChunkLoadQueue m_LoadQueue; + cChunkCoordsList m_SaveQueue; + + cEvent m_Event; // Set when there's any addition to the queues + cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods + + /// All the storage schemas (all used for loading) + cWSSchemaList m_Schemas; + + /// The one storage schema used for saving + cWSSchema * m_SaveSchema; + + void InitSchemas(void); + + virtual void Execute(void) override; + + /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue + bool LoadOneChunk(void); + + /// Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue + bool SaveOneChunk(void); +} ; + + + + + +#endif // WORLDSTORAGE_H_INCLUDED + + + + diff --git a/source/XMLParser.h b/src/XMLParser.h index f492d1a5d..f492d1a5d 100644 --- a/source/XMLParser.h +++ b/src/XMLParser.h diff --git a/source/lua5.1.dll b/src/lua5.1.dll Binary files differindex 515cf8b30..515cf8b30 100644 --- a/source/lua5.1.dll +++ b/src/lua5.1.dll diff --git a/source/main.cpp b/src/main.cpp index 1f6aad24f..1f6aad24f 100644 --- a/source/main.cpp +++ b/src/main.cpp diff --git a/source/tolua++.exe b/src/tolua++.exe Binary files differindex e5cec6d78..e5cec6d78 100644 --- a/source/tolua++.exe +++ b/src/tolua++.exe diff --git a/src/tolua++.h b/src/tolua++.h new file mode 100644 index 000000000..8da427fe3 --- /dev/null +++ b/src/tolua++.h @@ -0,0 +1,186 @@ +/* tolua +** Support code for Lua bindings. +** Written by Waldemar Celes +** TeCGraf/PUC-Rio +** Apr 2003 +** $Id: $ +*/ + +/* This code is free software; you can redistribute it and/or modify it. +** The software provided hereunder is on an "as is" basis, and +** the author has no obligation to provide maintenance, support, updates, +** enhancements, or modifications. +*/ + + +#ifndef TOLUA_H +#define TOLUA_H + +#ifndef TOLUA_API +#define TOLUA_API extern +#endif + +#define TOLUA_VERSION "tolua++-1.0.92" + +#ifdef __cplusplus +extern "C" { +#endif + +#define tolua_pushcppstring(x,y) tolua_pushstring(x,y.c_str()) +#define tolua_iscppstring tolua_isstring + +#define tolua_iscppstringarray tolua_isstringarray +#define tolua_pushfieldcppstring(L,lo,idx,s) tolua_pushfieldstring(L, lo, idx, s.c_str()) + +#ifndef TEMPLATE_BIND + #define TEMPLATE_BIND(p) +#endif + +#define TOLUA_TEMPLATE_BIND(p) + +#define TOLUA_PROTECTED_DESTRUCTOR +#define TOLUA_PROPERTY_TYPE(p) + +typedef int lua_Object; + +#include "lua/src/lua.h" +#include "lua/src/lauxlib.h" + +struct tolua_Error +{ + int index; + int array; + const char* type; +}; +typedef struct tolua_Error tolua_Error; + +#define TOLUA_NOPEER LUA_REGISTRYINDEX /* for lua 5.1 */ + +TOLUA_API const char* tolua_typename (lua_State* L, int lo); +TOLUA_API void tolua_error (lua_State* L, const char* msg, tolua_Error* err); +TOLUA_API int tolua_isnoobj (lua_State* L, int lo, tolua_Error* err); +TOLUA_API int tolua_isvalue (lua_State* L, int lo, int def, tolua_Error* err); +TOLUA_API int tolua_isvaluenil (lua_State* L, int lo, tolua_Error* err); +TOLUA_API int tolua_isboolean (lua_State* L, int lo, int def, tolua_Error* err); +TOLUA_API int tolua_isnumber (lua_State* L, int lo, int def, tolua_Error* err); +TOLUA_API int tolua_isstring (lua_State* L, int lo, int def, tolua_Error* err); +TOLUA_API int tolua_istable (lua_State* L, int lo, int def, tolua_Error* err); +TOLUA_API int tolua_isusertable (lua_State* L, int lo, const char* type, int def, tolua_Error* err); +TOLUA_API int tolua_isuserdata (lua_State* L, int lo, int def, tolua_Error* err); +TOLUA_API int tolua_isusertype (lua_State* L, int lo, const char* type, int def, tolua_Error* err); +TOLUA_API int tolua_isvaluearray + (lua_State* L, int lo, int dim, int def, tolua_Error* err); +TOLUA_API int tolua_isbooleanarray + (lua_State* L, int lo, int dim, int def, tolua_Error* err); +TOLUA_API int tolua_isnumberarray + (lua_State* L, int lo, int dim, int def, tolua_Error* err); +TOLUA_API int tolua_isstringarray + (lua_State* L, int lo, int dim, int def, tolua_Error* err); +TOLUA_API int tolua_istablearray + (lua_State* L, int lo, int dim, int def, tolua_Error* err); +TOLUA_API int tolua_isuserdataarray + (lua_State* L, int lo, int dim, int def, tolua_Error* err); +TOLUA_API int tolua_isusertypearray + (lua_State* L, int lo, const char* type, int dim, int def, tolua_Error* err); + +TOLUA_API void tolua_open (lua_State* L); + +TOLUA_API void* tolua_copy (lua_State* L, void* value, unsigned int size); +TOLUA_API int tolua_register_gc (lua_State* L, int lo); +TOLUA_API int tolua_default_collect (lua_State* tolua_S); + +TOLUA_API void tolua_usertype (lua_State* L, const char* type); +TOLUA_API void tolua_beginmodule (lua_State* L, const char* name); +TOLUA_API void tolua_endmodule (lua_State* L); +TOLUA_API void tolua_module (lua_State* L, const char* name, int hasvar); +TOLUA_API void tolua_class (lua_State* L, const char* name, const char* base); +TOLUA_API void tolua_cclass (lua_State* L, const char* lname, const char* name, const char* base, lua_CFunction col); +TOLUA_API void tolua_function (lua_State* L, const char* name, lua_CFunction func); +TOLUA_API void tolua_constant (lua_State* L, const char* name, lua_Number value); +TOLUA_API void tolua_variable (lua_State* L, const char* name, lua_CFunction get, lua_CFunction set); +TOLUA_API void tolua_array (lua_State* L,const char* name, lua_CFunction get, lua_CFunction set); + +/* TOLUA_API void tolua_set_call_event(lua_State* L, lua_CFunction func, char* type); */ +/* TOLUA_API void tolua_addbase(lua_State* L, char* name, char* base); */ + +TOLUA_API void tolua_pushvalue (lua_State* L, int lo); +TOLUA_API void tolua_pushboolean (lua_State* L, int value); +TOLUA_API void tolua_pushnumber (lua_State* L, lua_Number value); +TOLUA_API void tolua_pushstring (lua_State* L, const char* value); +TOLUA_API void tolua_pushuserdata (lua_State* L, void* value); +TOLUA_API void tolua_pushusertype (lua_State* L, void* value, const char* type); +TOLUA_API void tolua_pushusertype_and_takeownership(lua_State* L, void* value, const char* type); +TOLUA_API void tolua_pushfieldvalue (lua_State* L, int lo, int index, int v); +TOLUA_API void tolua_pushfieldboolean (lua_State* L, int lo, int index, int v); +TOLUA_API void tolua_pushfieldnumber (lua_State* L, int lo, int index, lua_Number v); +TOLUA_API void tolua_pushfieldstring (lua_State* L, int lo, int index, const char* v); +TOLUA_API void tolua_pushfielduserdata (lua_State* L, int lo, int index, void* v); +TOLUA_API void tolua_pushfieldusertype (lua_State* L, int lo, int index, void* v, const char* type); +TOLUA_API void tolua_pushfieldusertype_and_takeownership (lua_State* L, int lo, int index, void* v, const char* type); + +TOLUA_API lua_Number tolua_tonumber (lua_State* L, int narg, lua_Number def); +TOLUA_API const char* tolua_tostring (lua_State* L, int narg, const char* def); +TOLUA_API void* tolua_touserdata (lua_State* L, int narg, void* def); +TOLUA_API void* tolua_tousertype (lua_State* L, int narg, void* def); +TOLUA_API int tolua_tovalue (lua_State* L, int narg, int def); +TOLUA_API int tolua_toboolean (lua_State* L, int narg, int def); +TOLUA_API lua_Number tolua_tofieldnumber (lua_State* L, int lo, int index, lua_Number def); +TOLUA_API const char* tolua_tofieldstring (lua_State* L, int lo, int index, const char* def); +TOLUA_API void* tolua_tofielduserdata (lua_State* L, int lo, int index, void* def); +TOLUA_API void* tolua_tofieldusertype (lua_State* L, int lo, int index, void* def); +TOLUA_API int tolua_tofieldvalue (lua_State* L, int lo, int index, int def); +TOLUA_API int tolua_getfieldboolean (lua_State* L, int lo, int index, int def); + +TOLUA_API void tolua_dobuffer(lua_State* L, char* B, unsigned int size, const char* name); + +TOLUA_API int class_gc_event (lua_State* L); + +#ifdef __cplusplus +static inline const char* tolua_tocppstring (lua_State* L, int narg, const char* def) { + + const char* s = tolua_tostring(L, narg, def); + return s?s:""; +}; + +static inline const char* tolua_tofieldcppstring (lua_State* L, int lo, int index, const char* def) { + + const char* s = tolua_tofieldstring(L, lo, index, def); + return s?s:""; +}; + +#else +#define tolua_tocppstring tolua_tostring +#define tolua_tofieldcppstring tolua_tofieldstring +#endif + +TOLUA_API int tolua_fast_isa(lua_State *L, int mt_indexa, int mt_indexb, int super_index); + +#ifndef Mtolua_new +#define Mtolua_new(EXP) new EXP +#endif + +#ifndef Mtolua_delete +#define Mtolua_delete(EXP) delete EXP +#endif + +#ifndef Mtolua_new_dim +#define Mtolua_new_dim(EXP, len) new EXP[len] +#endif + +#ifndef Mtolua_delete_dim +#define Mtolua_delete_dim(EXP) delete [] EXP +#endif + +#ifndef tolua_outside +#define tolua_outside +#endif + +#ifndef tolua_owned +#define tolua_owned +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/source/tolua_base.h b/src/tolua_base.h index 4f1038c09..4f1038c09 100644 --- a/source/tolua_base.h +++ b/src/tolua_base.h diff --git a/source/virtual_method_hooks.lua b/src/virtual_method_hooks.lua index 15ff1d7f8..15ff1d7f8 100644 --- a/source/virtual_method_hooks.lua +++ b/src/virtual_method_hooks.lua |