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author | Steven Riehl <sriehl@gmail.com> | 2014-10-12 05:18:57 +0200 |
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committer | Steven Riehl <sriehl@gmail.com> | 2014-10-12 05:18:57 +0200 |
commit | dfd4e15ecb50621f6577c498113a463a7586b104 (patch) | |
tree | 58f56df5a4ad4da283dffaedcae2090af20c65a1 /src | |
parent | convert old style casts to fix warnings (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/BeaconEntity.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index de23f7e79..c744d12f4 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -227,10 +227,7 @@ void cBeaconEntity::GiveEffects(void) virtual bool Item(cPlayer * a_Player) { Vector3d PlayerPosition = Vector3d(a_Player->GetPosition()); - if (PlayerPosition.y > static_cast<double>(m_PosY)) - { - PlayerPosition.y = static_cast<double>(m_PosY); - } + PlayerPosition.y = std::min(m_PosY, static_cast<double>(PlayerPosition.y)) // TODO: Vanilla minecraft uses an AABB check instead of a radius one Vector3d BeaconPosition = Vector3d(m_PosX, m_PosY, m_PosZ); |