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authorSTRWarrior <niels.breuker@hotmail.nl>2014-12-02 10:20:20 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2014-12-02 10:20:20 +0100
commitf1177984f102e7b9c8cdc9ca5e8d9b5c67a4330f (patch)
tree9784eea8d69e0a1f00a1fc2eea9e81e3e62f363e /src
parentUsing IntNoise3DInt instead of IntNoise3D (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/DungeonRoomsFinisher.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp
index 847fcbf10..092e232ab 100644
--- a/src/Generating/DungeonRoomsFinisher.cpp
+++ b/src/Generating/DungeonRoomsFinisher.cpp
@@ -61,7 +61,7 @@ public:
// Choose what the mobspawner will spawn.
// 25% chance for a spider, 25% for a skeleton and 50% chance to get a zombie spawer.
- int MobType = (a_Noise.IntNoise3DInt(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100
+ int MobType = (a_Noise.IntNoise3DInt(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100;
if (MobType <= 25)
{
m_MonsterType = mtSkeleton;