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authorHowaner <franzi.moos@googlemail.com>2014-05-29 19:21:56 +0200
committerHowaner <franzi.moos@googlemail.com>2014-05-29 19:21:56 +0200
commitb4ba2209342d536e83b3461db00e9f9fd811120e (patch)
tree6e2f447e0e39f66d66d5956c3b4c53cfa41ef556 /src
parentUpdate README.md (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockDoor.h89
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp14
2 files changed, 90 insertions, 13 deletions
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h
index 797fe484c..b5bfe4082 100644
--- a/src/Blocks/BlockDoor.h
+++ b/src/Blocks/BlockDoor.h
@@ -20,12 +20,12 @@ public:
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override;
virtual const char * GetStepSound(void) override;
-
+
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override;
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override;
virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override;
virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override;
-
+
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
@@ -52,7 +52,7 @@ public:
return true;
}
-
+
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0));
@@ -77,8 +77,8 @@ public:
{
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
}
-
-
+
+
bool CanReplaceBlock(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
@@ -99,7 +99,7 @@ public:
}
- /// Converts the player's yaw to placed door's blockmeta
+ /** Converts the player's yaw to placed door's blockmeta */
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{
ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
@@ -128,21 +128,92 @@ public:
}
- /// Returns true if the specified blocktype is any kind of door
+ /** Returns true if the specified blocktype is any kind of door */
inline static bool IsDoor(BLOCKTYPE a_Block)
{
return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
}
- /// Returns the metadata for the opposite door state (open vs closed)
+ /** Returns the metadata for the opposite door state (open vs closed) */
static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
{
return a_MetaData ^ 4;
}
- /// Changes the door at the specified coords from open to close or vice versa
+ static bool IsOpen(cChunkInterface & a_ChunkInterface, int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
+ {
+ BLOCKTYPE Block;
+ NIBBLETYPE Meta;
+ a_ChunkInterface.GetBlockTypeMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Block, Meta);
+
+ if (!IsDoor(Block))
+ {
+ return false;
+ }
+
+ return ((Meta & 0x4) == 4);
+ }
+
+
+ static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open)
+ {
+ BLOCKTYPE Block;
+ NIBBLETYPE Meta;
+ a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
+
+ if (!IsDoor(Block) || ((Meta & 0x4) == a_Open))
+ {
+ return;
+ }
+
+ // Change the door
+ if (a_Open)
+ {
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4);
+ }
+ else
+ {
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xFFFFFFFB);
+ }
+
+ int OtherPartY = a_BlockY;
+ if (Meta & 0x8)
+ {
+ // Current block is top of the door
+ a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY - 1, a_BlockZ, Block, Meta);
+ if (IsDoor(Block) && !(Meta & 0x8))
+ {
+ OtherPartY--;
+ }
+ }
+ else
+ {
+ // Current block is bottom of the door
+ a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY + 1, a_BlockZ, Block, Meta);
+ if (IsDoor(Block) && (Meta & 0x8))
+ {
+ OtherPartY++;
+ }
+ }
+
+ // Change the other door part
+ if (a_BlockY != OtherPartY)
+ {
+ if (a_Open)
+ {
+ a_ChunkInterface.SetBlockMeta(a_BlockX, OtherPartY, a_BlockZ, Meta | 0x4);
+ }
+ else
+ {
+ a_ChunkInterface.SetBlockMeta(a_BlockX, OtherPartY, a_BlockZ, Meta & 0xFFFFFFFB);
+ }
+ }
+ }
+
+
+ /** Changes the door at the specified coords from open to close or vice versa */
static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_X, int a_Y, int a_Z)
{
NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_X, a_Y, a_Z);
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 074063add..d49142e4f 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -906,8 +906,11 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
- cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
- m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
+ if (!cBlockDoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
+ {
+ cBlockDoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, true);
+ m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
+ }
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
}
}
@@ -916,8 +919,11 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false))
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
- cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
- m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
+ if (cBlockDoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
+ {
+ cBlockDoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, false);
+ m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
+ }
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
}
}