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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-01-13 00:19:08 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-01-13 00:19:08 +0100
commit1d81db64462d7b37bad32d0a7c86a798cff21d93 (patch)
tree9d7bb675471335357d19f7b40602a40eec0d7fbc /src
parentFixed settings plugin generation after IniFile (diff)
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Diffstat (limited to '')
-rw-r--r--src/Simulator/RedstoneSimulator.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index 6ab915d03..469680098 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -69,7 +69,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
// Changeable sources
((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) ||
((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) ||
- ((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0x08) ||
+ ((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0) ||
(((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) ||
(((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0))
)
@@ -505,8 +505,7 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
// transferring power to other wires around.
// However, self not directly powered anymore, so source must have been removed,
// therefore, self must be set to meta zero
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0);
- m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
+ m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); // SetMeta & WakeUpSims doesn't seem to work here, so SetBlock
return; // No need to process block power sets because self not powered
}
else
@@ -903,6 +902,7 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B
else
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
+ m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
}
break;
}
@@ -965,6 +965,7 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B
else
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
+ m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
}
break;
}