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author | r.ramazanov <r.ramazanov@servplus.ru> | 2014-04-25 08:58:48 +0200 |
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committer | r.ramazanov <r.ramazanov@servplus.ru> | 2014-04-25 08:58:48 +0200 |
commit | 827c3760db5da766a99c42312aa95b43dded9436 (patch) | |
tree | d0b6d13a7dc236e8610fc8befc2cd9d84361bf2c /src | |
parent | Mobs shouldn't burn when it's Raining & Mob Knockback is far too much (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 89275a418..402f94d08 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -798,11 +798,7 @@ void cEntity::TickBurning(cChunk & a_Chunk) if (m_World->IsWeatherWet()) { - int PosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; - int PosY = POSY_TOINT; - int PosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; - - if (PosY > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) + if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) { m_TicksLeftBurning = 0; } |