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author | Mattes D <github@xoft.cz> | 2014-07-18 09:06:59 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-07-18 09:06:59 +0200 |
commit | 35d0a0009e40c2154fe97719e04608a4323dea9f (patch) | |
tree | 50047a220ac10658d9cd6d2284282f83551d2731 /src | |
parent | Moved ChatColor.h out of defines where it was not needed (diff) | |
parent | Skeletons should spawn with a bow in the hand. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Skeleton.cpp | 15 | ||||
-rw-r--r-- | src/Mobs/Skeleton.h | 2 |
2 files changed, 17 insertions, 0 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 0641a3d57..2f57bedeb 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -4,6 +4,7 @@ #include "Skeleton.h" #include "../World.h" #include "../Entities/ArrowEntity.h" +#include "ClientHandle.h" @@ -90,3 +91,17 @@ void cSkeleton::Attack(float a_Dt) m_AttackInterval = 0.0; } } + + + + + +void cSkeleton::SpawnOn(cClientHandle & a_ClientHandle) +{ + super::SpawnOn(a_ClientHandle); + a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW)); +} + + + + diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h index 8f31b42e1..229462d63 100644 --- a/src/Mobs/Skeleton.h +++ b/src/Mobs/Skeleton.h @@ -20,6 +20,8 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void MoveToPosition(const Vector3f & a_Position) override; virtual void Attack(float a_Dt) override; + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + bool IsWither(void) const { return m_bIsWither; }; private: |