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author | Mattes D <github@xoft.cz> | 2014-12-04 22:04:16 +0100 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2014-12-04 22:04:16 +0100 |
commit | c014f5624c1eda400c08c305978bbcef3f554ff3 (patch) | |
tree | fd15deecb2e9afa17443f9b8a8c51676ad6e0145 /src | |
parent | Fixed indent. (diff) | |
parent | Merge pull request #1645 from jonfabe/SpectatorModeFixes (diff) | |
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Diffstat (limited to '')
66 files changed, 961 insertions, 322 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg index 7b78578ee..7e174e770 100644 --- a/src/Bindings/AllToLua.pkg +++ b/src/Bindings/AllToLua.pkg @@ -74,6 +74,7 @@ $cfile "../BlockEntities/JukeboxEntity.h" $cfile "../BlockEntities/NoteEntity.h" $cfile "../BlockEntities/SignEntity.h" $cfile "../BlockEntities/MobHeadEntity.h" +$cfile "../BlockEntities/MobSpawnerEntity.h" $cfile "../BlockEntities/FlowerPotEntity.h" $cfile "../WebAdmin.h" $cfile "../Root.h" diff --git a/src/Bindings/DeprecatedBindings.cpp b/src/Bindings/DeprecatedBindings.cpp index 345ab2a07..95cd9c4f7 100644 --- a/src/Bindings/DeprecatedBindings.cpp +++ b/src/Bindings/DeprecatedBindings.cpp @@ -225,6 +225,42 @@ static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S) +/* function: StringToMobType */ +static int tolua_AllToLua_StringToMobType00(lua_State* tolua_S) +{ + cLuaState LuaState(tolua_S); + + #ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S, 1, 0, &tolua_err) || + !tolua_isnoobj(tolua_S, 2, &tolua_err) + ) + goto tolua_lerror; + else + #endif + { + const AString a_MobString = tolua_tocppstring(LuaState, 1, 0); + eMonsterType MobType = cMonster::StringToMobType(a_MobString); + tolua_pushnumber(LuaState, (lua_Number) MobType); + tolua_pushcppstring(LuaState, (const char *) a_MobString); + } + + LOGWARNING("Warning in function call 'StringToMobType': StringToMobType() is deprecated. Please use cMonster:StringToMobType()"); + LuaState.LogStackTrace(0); + return 2; + + #ifndef TOLUA_RELEASE +tolua_lerror: + tolua_error(LuaState, "#ferror in function 'StringToMobType'.", &tolua_err); + return 0; + #endif +} + + + + + /** function: cWorld:SetSignLines */ static int tolua_cWorld_SetSignLines(lua_State * tolua_S) { @@ -296,6 +332,8 @@ void DeprecatedBindings::Bind(lua_State * tolua_S) tolua_array(tolua_S, "g_BlockIsSolid", tolua_get_AllToLua_g_BlockIsSolid, nullptr); tolua_array(tolua_S, "g_BlockFullyOccupiesVoxel", tolua_get_AllToLua_g_BlockFullyOccupiesVoxel, nullptr); + tolua_function(tolua_S, "StringToMobType", tolua_AllToLua_StringToMobType00); + tolua_beginmodule(tolua_S, "cWorld"); tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines); tolua_endmodule(tolua_S); diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index 85819446c..409f2937c 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -247,15 +247,16 @@ void cBeaconEntity::GiveEffects(void) } public: - cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryEffect, cEntityEffect::eType a_SecondaryEffect, short a_EffectLevel) - : m_Radius(a_Radius) - , m_PosX(a_PosX) - , m_PosY(a_PosY) - , m_PosZ(a_PosZ) - , m_PrimaryEffect(a_PrimaryEffect) - , m_SecondaryEffect(a_SecondaryEffect) - , m_EffectLevel(a_EffectLevel) - {}; + cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryEffect, cEntityEffect::eType a_SecondaryEffect, short a_EffectLevel): + m_Radius(a_Radius), + m_PosX(a_PosX), + m_PosY(a_PosY), + m_PosZ(a_PosZ), + m_PrimaryEffect(a_PrimaryEffect), + m_SecondaryEffect(a_SecondaryEffect), + m_EffectLevel(a_EffectLevel) + { + } } PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel); GetWorld()->ForEachPlayer(PlayerCallback); diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h index d1db3a68f..bc27e92b0 100644 --- a/src/BlockEntities/BeaconEntity.h +++ b/src/BlockEntities/BeaconEntity.h @@ -1,3 +1,4 @@ + // BeaconEntity.h // Declares the cBeaconEntity class representing a single beacon in the world @@ -14,15 +15,6 @@ -namespace Json -{ - class Value; -} - - - - - // tolua_begin class cBeaconEntity : public cBlockEntityWithItems @@ -32,7 +24,7 @@ class cBeaconEntity : public: // tolua_end - BLOCKENTITY_PROTODEF(cBeaconEntity); + BLOCKENTITY_PROTODEF(cBeaconEntity) cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index 3d96e891e..c59198e79 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -14,10 +14,11 @@ #include "FlowerPotEntity.h" #include "FurnaceEntity.h" #include "HopperEntity.h" +#include "MobHeadEntity.h" +#include "MobSpawnerEntity.h" #include "JukeboxEntity.h" #include "NoteEntity.h" #include "SignEntity.h" -#include "MobHeadEntity.h" @@ -37,6 +38,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_MOB_SPAWNER: return new cMobSpawnerEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index ffd6ee856..056a88721 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -28,11 +28,6 @@ -namespace Json -{ - class Value; -}; - class cChunk; class cPlayer; class cWorld; @@ -115,7 +110,7 @@ public: virtual void SendTo(cClientHandle & a_Client) = 0; /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. - virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) + virtual bool Tick(float a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); return false; diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h index 8c7d4749b..2c2ced1cb 100644 --- a/src/BlockEntities/BlockEntityWithItems.h +++ b/src/BlockEntities/BlockEntityWithItems.h @@ -29,7 +29,7 @@ class cBlockEntityWithItems : public: // tolua_end - BLOCKENTITY_PROTODEF(cBlockEntityWithItems); + BLOCKENTITY_PROTODEF(cBlockEntityWithItems) cBlockEntityWithItems( BLOCKTYPE a_BlockType, // Type of the block that the entity represents diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt index d87594b0d..5f4af288d 100644 --- a/src/BlockEntities/CMakeLists.txt +++ b/src/BlockEntities/CMakeLists.txt @@ -18,6 +18,7 @@ SET (SRCS HopperEntity.cpp JukeboxEntity.cpp MobHeadEntity.cpp + MobSpawnerEntity.cpp NoteEntity.cpp SignEntity.cpp) @@ -36,6 +37,7 @@ SET (HDRS HopperEntity.h JukeboxEntity.h MobHeadEntity.h + MobSpawnerEntity.h NoteEntity.h SignEntity.h) diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h index 09fffb923..645dbf4bc 100644 --- a/src/BlockEntities/ChestEntity.h +++ b/src/BlockEntities/ChestEntity.h @@ -7,11 +7,6 @@ -namespace Json -{ - class Value; -}; - class cClientHandle; @@ -33,7 +28,7 @@ public: // tolua_end - BLOCKENTITY_PROTODEF(cChestEntity); + BLOCKENTITY_PROTODEF(cChestEntity) /** Constructor used for normal operation */ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type); diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h index 217390293..d8ac054f0 100644 --- a/src/BlockEntities/CommandBlockEntity.h +++ b/src/BlockEntities/CommandBlockEntity.h @@ -15,14 +15,6 @@ -namespace Json -{ - class Value; -} - - - - // tolua_begin @@ -36,7 +28,7 @@ public: // tolua_end - BLOCKENTITY_PROTODEF(cCommandBlockEntity); + BLOCKENTITY_PROTODEF(cCommandBlockEntity) /// Creates a new empty command block entity cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 5ba87b716..12e12942a 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -17,7 +17,7 @@ public: // tolua_end - BLOCKENTITY_PROTODEF(cDispenserEntity); + BLOCKENTITY_PROTODEF(cDispenserEntity) /** Constructor used for normal operation */ cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h index f77a28c28..6c23a402f 100644 --- a/src/BlockEntities/DropSpenserEntity.h +++ b/src/BlockEntities/DropSpenserEntity.h @@ -16,10 +16,6 @@ -namespace Json -{ - class Value; -} class cClientHandle; @@ -45,7 +41,7 @@ public: // tolua_end - BLOCKENTITY_PROTODEF(cDropSpenserEntity); + BLOCKENTITY_PROTODEF(cDropSpenserEntity) cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cDropSpenserEntity(); diff --git a/src/BlockEntities/DropperEntity.h b/src/BlockEntities/DropperEntity.h index 91adf660f..c638dafa8 100644 --- a/src/BlockEntities/DropperEntity.h +++ b/src/BlockEntities/DropperEntity.h @@ -25,7 +25,7 @@ public: // tolua_end - BLOCKENTITY_PROTODEF(cDropperEntity); + BLOCKENTITY_PROTODEF(cDropperEntity) /// Constructor used for normal operation cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h index 17abd880a..af59cf170 100644 --- a/src/BlockEntities/EnderChestEntity.h +++ b/src/BlockEntities/EnderChestEntity.h @@ -18,7 +18,7 @@ class cEnderChestEntity : public: // tolua_end - BLOCKENTITY_PROTODEF(cEnderChestEntity); + BLOCKENTITY_PROTODEF(cEnderChestEntity) cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cEnderChestEntity(); diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h index fc886c51f..a4246bb7d 100644 --- a/src/BlockEntities/FlowerPotEntity.h +++ b/src/BlockEntities/FlowerPotEntity.h @@ -15,16 +15,6 @@ - -namespace Json -{ - class Value; -} - - - - - // tolua_begin class cFlowerPotEntity : @@ -36,7 +26,7 @@ public: // tolua_end - BLOCKENTITY_PROTODEF(cFlowerPotEntity); + BLOCKENTITY_PROTODEF(cFlowerPotEntity) /** Creates a new flowerpot entity at the specified block coords. a_World may be nullptr */ cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World); diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h index 71c2fe127..fbe9d6c75 100644 --- a/src/BlockEntities/FurnaceEntity.h +++ b/src/BlockEntities/FurnaceEntity.h @@ -8,11 +8,6 @@ -namespace Json -{ - class Value; -} - class cClientHandle; @@ -38,7 +33,7 @@ public: // tolua_end - BLOCKENTITY_PROTODEF(cFurnaceEntity); + BLOCKENTITY_PROTODEF(cFurnaceEntity) /** Constructor used for normal operation */ cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World); diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h index 7070bbad3..da65aa671 100644 --- a/src/BlockEntities/HopperEntity.h +++ b/src/BlockEntities/HopperEntity.h @@ -31,7 +31,7 @@ public: // tolua_end - BLOCKENTITY_PROTODEF(cHopperEntity); + BLOCKENTITY_PROTODEF(cHopperEntity) /// Constructor used for normal operation cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h index 7a69d6499..000f7d87e 100644 --- a/src/BlockEntities/JukeboxEntity.h +++ b/src/BlockEntities/JukeboxEntity.h @@ -7,15 +7,6 @@ -namespace Json -{ - class Value; -} - - - - - // tolua_begin class cJukeboxEntity : @@ -26,7 +17,7 @@ public: // tolua_end - BLOCKENTITY_PROTODEF(cJukeboxEntity); + BLOCKENTITY_PROTODEF(cJukeboxEntity) cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cJukeboxEntity(); diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h index 7132ef558..7f08c5ab2 100644 --- a/src/BlockEntities/MobHeadEntity.h +++ b/src/BlockEntities/MobHeadEntity.h @@ -14,14 +14,6 @@ -namespace Json -{ - class Value; -} - - - - // tolua_begin @@ -34,29 +26,29 @@ public: // tolua_end - BLOCKENTITY_PROTODEF(cMobHeadEntity); + BLOCKENTITY_PROTODEF(cMobHeadEntity) /** Creates a new mob head entity at the specified block coords. a_World may be nullptr */ cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); // tolua_begin - /** Set the Type */ + /** Set the type of the mob head */ void SetType(const eMobHeadType & a_SkullType); - /** Set the Rotation */ + /** Set the rotation of the mob head */ void SetRotation(eMobHeadRotation a_Rotation); - /** Set the Player Name for Mobheads with Player type */ + /** Set the player name for mob heads with player type */ void SetOwner(const AString & a_Owner); - /** Get the Type */ + /** Returns the type of the mob head */ eMobHeadType GetType(void) const { return m_Type; } - /** Get the Rotation */ + /** Returns the rotation of the mob head */ eMobHeadRotation GetRotation(void) const { return m_Rotation; } - /** Get the setted Player Name */ + /** Returns the player name of the mob head */ AString GetOwner(void) const { return m_Owner; } // tolua_end diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp new file mode 100644 index 000000000..5edee888a --- /dev/null +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -0,0 +1,290 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "MobSpawnerEntity.h" + +#include "../World.h" +#include "../FastRandom.h" +#include "../MobSpawner.h" +#include "../Items/ItemSpawnEgg.h" + + + + + +cMobSpawnerEntity::cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) + : super(E_BLOCK_MOB_SPAWNER, a_BlockX, a_BlockY, a_BlockZ, a_World) + , m_Entity(mtPig) + , m_SpawnDelay(100) + , m_IsActive(false) +{ +} + + + + + +void cMobSpawnerEntity::SendTo(cClientHandle & a_Client) +{ + a_Client.SendUpdateBlockEntity(*this); +} + + + + + +void cMobSpawnerEntity::UsedBy(cPlayer * a_Player) +{ + if (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SPAWN_EGG) + { + eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Player->GetEquippedItem().m_ItemDamage); + if (MonsterType == eMonsterType::mtInvalidType) + { + return; + } + + m_Entity = MonsterType; + ResetTimer(); + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), cMonster::MobTypeToString(MonsterType).c_str()); + } +} + + + + + +void cMobSpawnerEntity::UpdateActiveState(void) +{ + if (GetNearbyPlayersNum() > 0) + { + m_IsActive = true; + } + else + { + m_IsActive = false; + } +} + + + + + +bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + // Update the active flag every 5 seconds + if ((m_World->GetWorldAge() % 100) == 0) + { + UpdateActiveState(); + } + + if (!m_IsActive) + { + return false; + } + + if (m_SpawnDelay <= 0) + { + SpawnEntity(); + return true; + } + else + { + m_SpawnDelay--; + } + return false; +} + + + + + +void cMobSpawnerEntity::ResetTimer(void) +{ + m_SpawnDelay = static_cast<short>(200 + m_World->GetTickRandomNumber(600)); + m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ); +} + + + + + +void cMobSpawnerEntity::SpawnEntity(void) +{ + int NearbyEntities = GetNearbyMonsterNum(m_Entity); + if (NearbyEntities >= 6) + { + ResetTimer(); + return; + } + + class cCallback : public cChunkCallback + { + public: + cCallback(int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, int a_NearbyEntitiesNum) : + m_RelX(a_RelX), + m_RelY(a_RelY), + m_RelZ(a_RelZ), + m_MobType(a_MobType), + m_NearbyEntitiesNum(a_NearbyEntitiesNum) + { + } + + virtual bool Item(cChunk * a_Chunk) + { + cFastRandom Random; + + bool EntitiesSpawned = false; + for (size_t i = 0; i < 4; i++) + { + if (m_NearbyEntitiesNum >= 6) + { + break; + } + + int RelX = (int) (m_RelX + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0); + int RelY = m_RelY + Random.NextInt(3) - 1; + int RelZ = (int) (m_RelZ + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0); + + cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + continue; + } + EMCSBiome Biome = Chunk->GetBiomeAt(RelX, RelZ); + + if (cMobSpawner::CanSpawnHere(Chunk, RelX, RelY, RelZ, m_MobType, Biome)) + { + double PosX = Chunk->GetPosX() * cChunkDef::Width + RelX; + double PosZ = Chunk->GetPosZ() * cChunkDef::Width + RelZ; + + cMonster * Monster = cMonster::NewMonsterFromType(m_MobType); + if (Monster == NULL) + { + continue; + } + + Monster->SetPosition(PosX, RelY, PosZ); + Monster->SetYaw(Random.NextFloat() * 360.0f); + if (Chunk->GetWorld()->SpawnMobFinalize(Monster) != mtInvalidType) + { + EntitiesSpawned = true; + Chunk->BroadcastSoundParticleEffect(2004, (int)(PosX * 8.0), (int)(RelY * 8.0), (int)(PosZ * 8.0), 0); + m_NearbyEntitiesNum++; + } + } + } + return EntitiesSpawned; + } + protected: + int m_RelX, m_RelY, m_RelZ; + eMonsterType m_MobType; + int m_NearbyEntitiesNum; + } Callback(m_RelX, m_PosY, m_RelZ, m_Entity, NearbyEntities); + + if (m_World->DoWithChunk(GetChunkX(), GetChunkZ(), Callback)) + { + ResetTimer(); + } +} + + + + + +int cMobSpawnerEntity::GetNearbyPlayersNum(void) +{ + Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); + int NumPlayers = 0; + + class cCallback : public cChunkDataCallback + { + public: + cCallback(Vector3d a_SpawnerPos, int & a_NumPlayers) : + m_SpawnerPos(a_SpawnerPos), + m_NumPlayers(a_NumPlayers) + { + } + + virtual void Entity(cEntity * a_Entity) override + { + if (!a_Entity->IsPlayer()) + { + return; + } + + if ((m_SpawnerPos - a_Entity->GetPosition()).Length() <= 16) + { + m_NumPlayers++; + } + } + + protected: + Vector3d m_SpawnerPos; + int & m_NumPlayers; + } Callback(SpawnerPos, NumPlayers); + + int ChunkX = GetChunkX(); + int ChunkZ = GetChunkZ(); + m_World->ForEachChunkInRect(ChunkX - 1, ChunkX + 1, ChunkZ - 1, ChunkZ + 1, Callback); + + return NumPlayers; +} + + + + + +int cMobSpawnerEntity::GetNearbyMonsterNum(eMonsterType a_EntityType) +{ + Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); + int NumEntities = 0; + + class cCallback : public cChunkDataCallback + { + public: + cCallback(Vector3d a_SpawnerPos, eMonsterType a_EntityType, int & a_NumEntities) : + m_SpawnerPos(a_SpawnerPos), + m_EntityType(a_EntityType), + m_NumEntities(a_NumEntities) + { + } + + virtual void Entity(cEntity * a_Entity) override + { + if (!a_Entity->IsMob()) + { + return; + } + + cMonster * Mob = (cMonster *)a_Entity; + if (Mob->GetMobType() != m_EntityType) + { + return; + } + + if ((Diff(m_SpawnerPos.x, a_Entity->GetPosX()) <= 8.0) && (Diff(m_SpawnerPos.y, a_Entity->GetPosY()) <= 4.0) && (Diff(m_SpawnerPos.z, a_Entity->GetPosZ()) <= 8.0)) + { + m_NumEntities++; + } + } + + protected: + Vector3d m_SpawnerPos; + eMonsterType m_EntityType; + int & m_NumEntities; + } Callback(SpawnerPos, a_EntityType, NumEntities); + + int ChunkX = GetChunkX(); + int ChunkZ = GetChunkZ(); + m_World->ForEachChunkInRect(ChunkX - 1, ChunkX + 1, ChunkZ - 1, ChunkZ + 1, Callback); + + return NumEntities; +} + + + + diff --git a/src/BlockEntities/MobSpawnerEntity.h b/src/BlockEntities/MobSpawnerEntity.h new file mode 100644 index 000000000..594b5301e --- /dev/null +++ b/src/BlockEntities/MobSpawnerEntity.h @@ -0,0 +1,78 @@ +// MobSpawnerEntity.h + +// Declares the cMobSpawnerEntity class representing a single mob spawner in the world + + + + + +#pragma once + +#include "BlockEntity.h" +#include "../Entities/Player.h" + + + + + +// tolua_begin + +class cMobSpawnerEntity : + public cBlockEntity +{ + typedef cBlockEntity super; +public: + + // tolua_end + + cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + + virtual void SendTo(cClientHandle & a_Client) override; + virtual void UsedBy(cPlayer * a_Player) override; + virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + + // tolua_begin + + /** Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function. */ + void UpdateActiveState(void); + + /** Sets the spawn delay to a new random value. */ + void ResetTimer(void); + + /** Spawns the entity. This function automaticly change the spawn delay! */ + void SpawnEntity(void); + + /** Returns the entity type that will be spawn by this mob spawner. */ + eMonsterType GetEntity(void) const { return m_Entity; } + + /** Sets the entity type who will be spawn by this mob spawner. */ + void SetEntity(eMonsterType a_EntityType) { m_Entity = a_EntityType; } + + /** Returns the spawn delay. This is the tick delay that is needed to spawn new monsters. */ + short GetSpawnDelay(void) const { return m_SpawnDelay; } + + /** Sets the spawn delay. */ + void SetSpawnDelay(short a_Delay) { m_SpawnDelay = a_Delay; } + + /** Returns the amount of the nearby players in a 16-block radius. */ + int GetNearbyPlayersNum(void); + + /** Returns the amount of this monster type in a 8-block radius (Y: 4-block radius). */ + int GetNearbyMonsterNum(eMonsterType a_EntityType); + + // tolua_end + + static const char * GetClassStatic(void) { return "cMobSpawnerEntity"; } + +private: + /** The entity to spawn. */ + eMonsterType m_Entity; + + short m_SpawnDelay; + + bool m_IsActive; +} ; // tolua_end + + + + diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h index fc5f27d07..d3f85e9d2 100644 --- a/src/BlockEntities/NoteEntity.h +++ b/src/BlockEntities/NoteEntity.h @@ -5,12 +5,6 @@ #include "RedstonePoweredEntity.h" -namespace Json -{ - class Value; -} - - @@ -40,7 +34,7 @@ public: // tolua_end - BLOCKENTITY_PROTODEF(cNoteEntity); + BLOCKENTITY_PROTODEF(cNoteEntity) /// Creates a new note entity. a_World may be nullptr cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h index 52baa486d..9480537ed 100644 --- a/src/BlockEntities/SignEntity.h +++ b/src/BlockEntities/SignEntity.h @@ -14,15 +14,6 @@ -namespace Json -{ - class Value; -} - - - - - // tolua_begin class cSignEntity : @@ -34,7 +25,7 @@ public: // tolua_end - BLOCKENTITY_PROTODEF(cSignEntity); + BLOCKENTITY_PROTODEF(cSignEntity) /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be nullptr cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); diff --git a/src/BlockID.cpp b/src/BlockID.cpp index c98e0cad1..06f4232d3 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -200,7 +200,7 @@ public: -BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString) +int BlockStringToType(const AString & a_BlockTypeString) { int res = atoi(a_BlockTypeString.c_str()); if ((res != 0) || (a_BlockTypeString.compare("0") == 0)) diff --git a/src/BlockID.h b/src/BlockID.h index 24de2dc8a..8f2cee02e 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -1096,7 +1096,7 @@ class cIniFile; // tolua_begin /// Translates a blocktype string into blocktype. Takes either a number or an items.ini alias as input. Returns -1 on failure. -extern BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString); +extern int BlockStringToType(const AString & a_BlockTypeString); /// Translates an itemtype string into an item. Takes either a number, number^number, number:number or an items.ini alias as input. Returns true if successful. extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item); diff --git a/src/Blocks/BlockMobSpawner.h b/src/Blocks/BlockMobSpawner.h index a51fbaafc..d5e7c273f 100644 --- a/src/Blocks/BlockMobSpawner.h +++ b/src/Blocks/BlockMobSpawner.h @@ -19,6 +19,18 @@ public: } + virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + { + a_ChunkInterface.UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); + } + + + virtual bool IsUseable() override + { + return true; + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // No pickups diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 7ba7e9469..997326cc7 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -104,7 +104,6 @@ SET (HDRS Inventory.h Item.h ItemGrid.h - LeakFinder.h LightingThread.h LineBlockTracer.h LinearInterpolation.h @@ -114,7 +113,6 @@ SET (HDRS Map.h MapManager.h Matrix4.h - MemoryLeak.h MobCensus.h MobFamilyCollecter.h MobProximityCounter.h @@ -127,7 +125,6 @@ SET (HDRS Scoreboard.h Server.h SetChunkData.h - StackWalker.h Statistics.h StringCompression.h StringUtils.h @@ -175,6 +172,10 @@ if (NOT MSVC) else () # MSVC-specific handling: Put all files into one project, separate by the folders: + # Add the MSVC-specific LeakFinder sources: + list (APPEND SRCS LeakFinder.cpp StackWalker.cpp) + list (APPEND HDRS LeakFinder.h StackWalker.h MemoryLeak.h) + source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h") # Add all subfolders as solution-folders: @@ -224,7 +225,7 @@ else () Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\"" ) SET_SOURCE_FILES_PROPERTIES( - "StackWalker.cpp LeakFinder.h" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\"" + "StackWalker.cpp LeakFinder.cpp" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\"" ) list(APPEND SOURCE "Resources/MCServer.rc") diff --git a/src/Chunk.cpp b/src/Chunk.cpp index a43a95a2b..017ceda26 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -16,13 +16,14 @@ #include "BlockEntities/ChestEntity.h" #include "BlockEntities/DispenserEntity.h" #include "BlockEntities/DropperEntity.h" +#include "BlockEntities/FlowerPotEntity.h" #include "BlockEntities/FurnaceEntity.h" #include "BlockEntities/HopperEntity.h" #include "BlockEntities/JukeboxEntity.h" +#include "BlockEntities/MobHeadEntity.h" +#include "BlockEntities/MobSpawnerEntity.h" #include "BlockEntities/NoteEntity.h" #include "BlockEntities/SignEntity.h" -#include "BlockEntities/MobHeadEntity.h" -#include "BlockEntities/FlowerPotEntity.h" #include "Entities/Pickup.h" #include "Item.h" #include "Noise/Noise.h" @@ -1347,6 +1348,7 @@ void cChunk::CreateBlockEntities(void) case E_BLOCK_NOTE_BLOCK: case E_BLOCK_JUKEBOX: case E_BLOCK_FLOWER_POT: + case E_BLOCK_MOB_SPAWNER: { if (!HasBlockEntityAt(x + m_PosX * Width, y, z + m_PosZ * Width)) { @@ -1478,6 +1480,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, case E_BLOCK_NOTE_BLOCK: case E_BLOCK_JUKEBOX: case E_BLOCK_FLOWER_POT: + case E_BLOCK_MOB_SPAWNER: { AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; @@ -1868,18 +1871,18 @@ bool cChunk::AddClient(cClientHandle * a_Client) void cChunk::RemoveClient(cClientHandle * a_Client) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + for (cClientHandleList::iterator itrC = m_LoadedByClient.begin(); itrC != m_LoadedByClient.end(); ++itrC) { - if (*itr != a_Client) + if (*itrC != a_Client) { continue; } - m_LoadedByClient.erase(itr); + m_LoadedByClient.erase(itrC); if (!a_Client->IsDestroyed()) { - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + for (cEntityList::iterator itrE = m_Entities.begin(); itrE != m_Entities.end(); ++itrE) { /* // DEBUG: @@ -1888,7 +1891,7 @@ void cChunk::RemoveClient(cClientHandle * a_Client) (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() ); */ - a_Client->SendDestroyEntity(*(*itr)); + a_Client->SendDestroyEntity(*(*itrE)); } } return; diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 33a88d07f..a8e6107e7 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1220,12 +1220,18 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e { // TODO: Rewrite this function - LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s", - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str() + // Distance from the block's center to the player's eye height + double dist = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) + Vector3d(0.5, 0.5, 0.5) - m_Player->GetEyePosition()).Length(); + LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s; dist: %.02f", + a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str(), dist ); - + + // Check the reach distance: + // _X 2014-11-25: I've maxed at 5.26 with a Survival client and 5.78 with a Creative client in my tests + double maxDist = m_Player->IsGameModeCreative() ? 5.78 : 5.26; + bool AreRealCoords = (dist <= maxDist); + cWorld * World = m_Player->GetWorld(); - bool AreRealCoords = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5; if ( (a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index 64fb21181..2c2b02a69 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -289,7 +289,7 @@ void cCraftingRecipes::GetRecipe(cPlayer & a_Player, cCraftingGrid & a_CraftingG } // Built-in recipes: - std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight())); + std::unique_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight())); a_Recipe.Clear(); if (Recipe.get() == nullptr) { @@ -377,7 +377,7 @@ void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine return; } - std::auto_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe); + std::unique_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe); // Parse the result: AStringVector ResultSplit = StringSplit(Sides[0], ","); @@ -758,7 +758,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti } // for y, for x // The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid: - std::auto_ptr<cRecipe> Recipe(new cRecipe); + std::unique_ptr<cRecipe> Recipe(new cRecipe); Recipe->m_Result = a_Recipe->m_Result; Recipe->m_Width = a_Recipe->m_Width; Recipe->m_Height = a_Recipe->m_Height; diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index 40e22c641..f7d0d5dda 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -128,7 +128,7 @@ public: }; const cItem & GetSlot(int a_Idx) const { return m_Contents.GetSlot(a_Idx); } - void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(a_Idx, a_Item); } + void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(static_cast<int>(a_Idx), a_Item); } protected: cItemGrid m_Contents; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 87f57989b..8d2eb1e5f 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -117,6 +117,11 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : { m_CanFly = true; } + if (World->IsGameModeSpectator()) // Otherwise Player will fall out of the world on join + { + m_CanFly = true; + m_IsFlying = true; + } } cRoot::Get()->GetServer()->PlayerCreated(this); @@ -1068,7 +1073,7 @@ bool cPlayer::IsGameModeAdventure(void) const bool cPlayer::IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator - ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure + ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Spectator } @@ -1887,8 +1892,8 @@ void cPlayer::UseEquippedItem(int a_Amount) void cPlayer::TickBurning(cChunk & a_Chunk) { - // Don't burn in creative and stop burning in creative if necessary - if (!IsGameModeCreative()) + // Don't burn in creative or spectator and stop burning in creative if necessary + if (!IsGameModeCreative() && !IsGameModeSpectator()) { super::TickBurning(a_Chunk); } @@ -1907,9 +1912,9 @@ void cPlayer::HandleFood(void) { // Ref.: http://www.minecraftwiki.net/wiki/Hunger - if (IsGameModeCreative()) + if (IsGameModeCreative() || IsGameModeSpectator()) { - // Hunger is disabled for Creative + // Hunger is disabled for Creative and Spectator return; } @@ -2074,7 +2079,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) void cPlayer::ApplyFoodExhaustionFromMovement() { - if (IsGameModeCreative()) + if (IsGameModeCreative() || IsGameModeSpectator()) { return; } diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp index 9b3b2ecbe..112aa8146 100644 --- a/src/FurnaceRecipe.cpp +++ b/src/FurnaceRecipe.cpp @@ -115,7 +115,7 @@ void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, unsigned int a_Line Line.erase(Line.begin()); // Remove the beginning "!" Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end()); - std::auto_ptr<cItem> Item(new cItem); + std::unique_ptr<cItem> Item(new cItem); int BurnTime; const AStringVector & Sides = StringSplit(Line, "="); @@ -157,8 +157,8 @@ void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, unsigned int a_Li Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end()); int CookTime = 200; - std::auto_ptr<cItem> InputItem(new cItem()); - std::auto_ptr<cItem> OutputItem(new cItem()); + std::unique_ptr<cItem> InputItem(new cItem()); + std::unique_ptr<cItem> OutputItem(new cItem()); const AStringVector & Sides = StringSplit(Line, "="); if (Sides.size() != 2) diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 16e003274..d2e7b47b4 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -191,13 +191,13 @@ EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default) { AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default); - BLOCKTYPE Block = BlockStringToType(BlockType); + int Block = BlockStringToType(BlockType); if (Block < 0) { LOGWARN("[%s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(), a_Default.c_str()); - return BlockStringToType(a_Default); + return static_cast<BLOCKTYPE>(BlockStringToType(a_Default)); } - return Block; + return static_cast<BLOCKTYPE>(Block); } diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 23cc64d78..cb9c04fd7 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -290,17 +290,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc: BLOCKTYPE Block = E_BLOCK_AIR; if (Val < m_Threshold) // Don't calculate if the block should be Netherrack or Soulsand when it's already decided that it's air. { - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(BaseX + x)) / 8; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(BaseZ + z)) / 8; - NOISE_DATATYPE CompBlock = m_Noise1.CubicNoise3D(NoiseX, (float) (y + Segment) / 2, NoiseY); - if (CompBlock < -0.5) - { - Block = E_BLOCK_SOULSAND; - } - else - { - Block = E_BLOCK_NETHERRACK; - } + Block = E_BLOCK_NETHERRACK; } a_ChunkDesc.SetBlockType(x, y + Segment, z, Block); } @@ -324,7 +314,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc: CeilingDisguise = -CeilingDisguise; } - int CeilingDisguiseHeight = Height - 2 - (int)CeilingDisguise * 3; + int CeilingDisguiseHeight = Height - 2 - FloorC(CeilingDisguise * 3); for (int y = Height - 1; y > CeilingDisguiseHeight; y--) { diff --git a/src/Generating/CompoGenBiomal.cpp b/src/Generating/CompoGenBiomal.cpp index 995851c95..030c2baa5 100644 --- a/src/Generating/CompoGenBiomal.cpp +++ b/src/Generating/CompoGenBiomal.cpp @@ -39,7 +39,7 @@ public: // Fill the rest with stone: static BlockInfo Stone = {E_BLOCK_STONE, 0}; - for (size_t i = a_Count; i < cChunkDef::Height; i++) + for (int i = static_cast<int>(a_Count); i < cChunkDef::Height; i++) { m_Pattern[i] = Stone; } diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 4192dfa72..6b8923955 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -570,6 +570,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) GridSize, MaxOffset ))); } + else if (NoCaseCompare(*itr, "SoulsandRims") == 0) + { + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSoulsandRims(Seed))); + } else if (NoCaseCompare(*itr, "Snow") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSnow)); diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index e1ed9b450..37a51c18e 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -122,6 +122,8 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) : m_NoiseDistortX(a_Seed + 1000), m_NoiseDistortZ(a_Seed + 2000), + m_CurChunkX(0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale + m_CurChunkZ(0x7fffffff), m_BiomeGen(a_BiomeGen), m_UnderlyingHeiGen(new cHeiGenBiomal(a_Seed, a_BiomeGen)), m_HeightGen(m_UnderlyingHeiGen, 64), diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 7ab22c2c5..092e232ab 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -7,6 +7,7 @@ #include "DungeonRoomsFinisher.h" #include "../FastRandom.h" #include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/MobSpawnerEntity.h" @@ -57,6 +58,22 @@ public: int SecondChestPos = (FirstChestPos + 2 + (rnd % (NumPositions - 3))) % NumPositions; m_Chest1 = DecodeChestCoords(FirstChestPos, SizeX, SizeZ); m_Chest2 = DecodeChestCoords(SecondChestPos, SizeX, SizeZ); + + // Choose what the mobspawner will spawn. + // 25% chance for a spider, 25% for a skeleton and 50% chance to get a zombie spawer. + int MobType = (a_Noise.IntNoise3DInt(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100; + if (MobType <= 25) + { + m_MonsterType = mtSkeleton; + } + else if (MobType <= 50) + { + m_MonsterType = mtSpider; + } + else + { + m_MonsterType = mtZombie; + } } protected: @@ -76,6 +93,8 @@ protected: /** The (absolute) coords of the second chest. The Y coord represents the chest's Meta value (facing). */ Vector3i m_Chest2; + /** The monster type for the mobspawner entity. */ + eMonsterType m_MonsterType; /** Decodes the position index along the room walls into a proper 2D position for a chest. @@ -246,7 +265,9 @@ protected: ) { a_ChunkDesc.SetBlockTypeMeta(CenterX, b, CenterZ, E_BLOCK_MOB_SPAWNER, 0); - // TODO: Set the spawned mob + cMobSpawnerEntity * MobSpawner = static_cast<cMobSpawnerEntity *>(a_ChunkDesc.GetBlockEntity(CenterX, b, CenterZ)); + ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER)); + MobSpawner->SetEntity(m_MonsterType); } } } ; diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 2ff3e7f67..9e035926e 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -65,7 +65,7 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { continue; } - + // Choose what block to use. NOISE_DATATYPE BlockType = m_Noise.IntNoise3D((int) ChunkX, y, (int) ChunkZ); if (BlockType < -0.7) @@ -195,10 +195,10 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) { continue; } - + // Get the top block + 1. This is the place where the grass would finaly be placed: int y = a_ChunkDesc.GetHeight(x, z) + 1; - + if (y >= 255) { continue; @@ -281,7 +281,7 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_ { return false; } - + // All conditions met, place a sugarcane here: a_ChunkDesc.SetBlockType(a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE); return true; @@ -294,7 +294,7 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { // Generate small foliage (1-block): - + // TODO: Update heightmap with 1-block-tall foliage for (int z = 0; z < cChunkDef::Width; z++) { @@ -319,7 +319,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) // WEIRD, since we're using heightmap, so there should NOT be anything above it continue; } - + const float xx = (float)BlockX; float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f); float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f); @@ -359,7 +359,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) } break; } // case E_BLOCK_GRASS - + case E_BLOCK_SAND: { int y = Top + 1; @@ -392,6 +392,58 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) //////////////////////////////////////////////////////////////////////////////// +// cFinishGenSoulsandRims + +void cFinishGenSoulsandRims::GenFinish(cChunkDesc & a_ChunkDesc) +{ + int ChunkX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int ChunkZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + HEIGHTTYPE MaxHeight = a_ChunkDesc.GetMaxHeight(); + + for (int x = 0; x < 16; x++) + { + int xx = ChunkX + x; + for (int z = 0; z < 16; z++) + { + int zz = ChunkZ + z; + + // Place soulsand rims when netherrack gets thin + for (int y = 2; y < MaxHeight - 2; y++) + { + // The current block is air. Let's bail ut. + BLOCKTYPE Block = a_ChunkDesc.GetBlockType(x, y, z); + if (Block == E_BLOCK_AIR) + { + continue; + } + + if ( + ((a_ChunkDesc.GetBlockType(x, y + 1, z) != E_BLOCK_AIR) && + ( a_ChunkDesc.GetBlockType(x, y + 2, z) != E_BLOCK_AIR)) || + ((a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_AIR) && + ( a_ChunkDesc.GetBlockType(x, y - 2, z) != E_BLOCK_AIR)) + ) + { + continue; + } + + NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(xx)) / 32; + NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(zz)) / 32; + NOISE_DATATYPE CompBlock = m_Noise.CubicNoise3D(NoiseX, (float) (y) / 4, NoiseY); + if (CompBlock < 0) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SOULSAND); + } + } + } + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cFinishGenSnow: void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) @@ -516,7 +568,7 @@ void cFinishGenSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc) } int Height = a_ChunkDesc.GetHeight(x, z); - if (Height >= cChunkDef::Height) + if (Height >= cChunkDef::Height - 1) { // Too high up continue; @@ -716,7 +768,7 @@ void cFinishGenPreSimulator::StationarizeFluid( } // for y } // for x } // for z - + // Turn fluid at the chunk edges into non-stationary fluid: for (int y = 0; y < cChunkDef::Height; y++) { @@ -808,12 +860,12 @@ void cFinishGenFluidSprings::GenFinish(cChunkDesc & a_ChunkDesc) // Not in this chunk return; } - + // Get the height at which to try: int Height = m_Noise.IntNoise3DInt(128 * a_ChunkDesc.GetChunkX(), 1024, 256 * a_ChunkDesc.GetChunkZ()) / 11; Height %= m_HeightDistribution.GetSum(); Height = m_HeightDistribution.MapValue(Height); - + // Try adding the spring at the height, if unsuccessful, move lower: for (int y = Height; y > 1; y--) { @@ -851,7 +903,7 @@ bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int { return false; } - + static const struct { int x, y, z; @@ -882,7 +934,7 @@ bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int { return false; } - + // Has exactly one air neighbor, place a spring: a_ChunkDesc.SetBlockTypeMeta(x, y, z, m_Fluid, 0); return true; diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index 991a85787..c1100b51f 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -117,19 +117,38 @@ protected: +class cFinishGenSoulsandRims : + public cFinishGen +{ +public: + cFinishGenSoulsandRims(int a_Seed) : + m_Noise(a_Seed) + { + } + +protected: + cNoise m_Noise; + + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + class cFinishGenSprinkleFoliage : public cFinishGen { public: cFinishGenSprinkleFoliage(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {} - + protected: cNoise m_Noise; int m_Seed; - + /// Tries to place sugarcane at the coords specified, returns true if successful bool TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ); - + // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -167,31 +186,31 @@ public: { m_IsAllowedBelow[idx] = false; } - + // Load the allowed blocks into m_IsAllowedBelow for (BlockList::iterator itr = a_AllowedBelow.begin(); itr != a_AllowedBelow.end(); ++itr) { m_IsAllowedBelow[*itr] = true; } - + // Initialize all the biome types. for (size_t idx = 0; idx < ARRAYCOUNT(m_IsBiomeAllowed); ++idx) { m_IsBiomeAllowed[idx] = false; } - + // Load the allowed biomes into m_IsBiomeAllowed for (BiomeList::iterator itr = a_Biomes.begin(); itr != a_Biomes.end(); ++itr) { m_IsBiomeAllowed[*itr] = true; } } - + protected: cNoise m_Noise; BLOCKTYPE m_BlockType; int m_Amount; ///< Relative amount of blocks to try adding. 1 = one block per 256 biome columns. - + int GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap); // Returns true if the given biome is a biome that is allowed. @@ -206,7 +225,7 @@ protected: return m_IsAllowedBelow[a_BlockBelow]; } - + // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -223,11 +242,11 @@ public: m_Level(a_Level) { } - + int GetLevel(void) const { return m_Level; } protected: int m_Level; - + // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -241,7 +260,7 @@ class cFinishGenPreSimulator : { public: cFinishGenPreSimulator(bool a_PreSimulateFallingBlocks, bool a_PreSimulateWater, bool a_PreSimulateLava); - + protected: bool m_PreSimulateFallingBlocks; @@ -253,7 +272,7 @@ protected: cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data ); - + /** For each fluid block: - if all surroundings are of the same fluid, makes it stationary; otherwise makes it flowing (excl. top) - all fluid on the chunk's edge is made flowing @@ -278,7 +297,7 @@ class cFinishGenFluidSprings : { public: cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension); - + protected: cNoise m_Noise; diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index 55b3b64dd..65588ce4b 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -20,6 +20,7 @@ in a depth-first processing. Each of the descendants will branch randomly, if no #include "MineShafts.h" #include "../Cuboid.h" #include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/MobSpawnerEntity.h" @@ -875,7 +876,9 @@ void cMineShaftCorridor::PlaceSpawner(cChunkDesc & a_ChunkDesc) ) { a_ChunkDesc.SetBlockTypeMeta(SpawnerRelX, m_BoundingBox.p1.y + 1, SpawnerRelZ, E_BLOCK_MOB_SPAWNER, 0); - // TODO: The spawner needs its accompanying cMobSpawnerEntity, when implemented + cMobSpawnerEntity * MobSpawner = static_cast<cMobSpawnerEntity *>(a_ChunkDesc.GetBlockEntity(SpawnerRelX, m_BoundingBox.p1.y + 1, SpawnerRelZ)); + ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER)); + MobSpawner->SetEntity(mtCaveSpider); } } diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 5cf46b873..6920ad71e 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -528,7 +528,9 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_Bi m_DensityNoiseA(a_Seed + 1), m_DensityNoiseB(a_Seed + 2), m_BaseNoise(a_Seed + 3), - m_BiomeGen(a_BiomeGen) + m_BiomeGen(a_BiomeGen), + m_LastChunkX(0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale + m_LastChunkZ(0x7fffffff) { // Generate the weight distribution for summing up neighboring biomes: m_WeightSum = 0; diff --git a/src/Globals.h b/src/Globals.h index fcadc3269..b68e9fd68 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -263,6 +263,7 @@ template class SizeChecker<UInt16, 2>; #include "OSSupport/Event.h" #include "OSSupport/File.h" #include "Logger.h" + #include "OSSupport/StackTrace.h" #else // Logging functions void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2); @@ -348,14 +349,14 @@ void inline LOGD(const char* a_Format, ...) #else #ifdef _DEBUG - #define ASSERT( x) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__), assert(0), 0)) + #define ASSERT( x) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__), PrintStackTrace(), assert(0), 0)) #else #define ASSERT(x) ((void)(x)) #endif #endif // Pretty much the same as ASSERT() but stays in Release builds -#define VERIFY( x) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__), exit(1), 0)) +#define VERIFY( x) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__), PrintStackTrace(), exit(1), 0)) // Same as assert but in all Self test builds #ifdef SELF_TEST diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index e461fae4c..e477e2dac 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -126,8 +126,9 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome) { + cFastRandom Random; BLOCKTYPE TargetBlock = E_BLOCK_AIR; - if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock)) + if (a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock)) { if ((a_RelY + 1 > cChunkDef::Height) || (a_RelY - 1 < 0)) { @@ -177,7 +178,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES) ) && (a_RelY >= 62) && - (m_Random.NextInt(3, a_Biome) != 0) + (Random.NextInt(3, a_Biome) != 0) ); } @@ -238,7 +239,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R (!cBlockInfo::IsTransparent(BlockBelow)) && (SkyLight <= 7) && (BlockLight <= 7) && - (m_Random.NextInt(2, a_Biome) == 0) + (Random.NextInt(2, a_Biome) == 0) ); } @@ -262,7 +263,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && - (m_Random.NextInt(20, a_Biome) == 0) + (Random.NextInt(20, a_Biome) == 0) ); } @@ -284,6 +285,19 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R ) ); } + + case mtMooshroom: + { + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (BlockBelow == E_BLOCK_MYCELIUM) && + ( + (a_Biome == biMushroomShore) || + (a_Biome == biMushroomIsland) + ) + ); + } default: { @@ -322,8 +336,8 @@ cMonster* cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, // Make sure we are looking at the right chunk to spawn in a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - - if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome)) + + if ((m_AllowedTypes.find(m_MobType) != m_AllowedTypes.end()) && CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome)) { cMonster * newMob = cMonster::NewMonsterFromType(m_MobType); if (newMob) diff --git a/src/MobSpawner.h b/src/MobSpawner.h index 6b3a913ec..e8b8f191b 100644 --- a/src/MobSpawner.h +++ b/src/MobSpawner.h @@ -51,10 +51,10 @@ public : typedef const std::set<cMonster *> tSpawnedContainer; tSpawnedContainer & getSpawned(void); -protected : - // return true if specified type of mob can spawn on specified block - bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome); + /** Returns true if specified type of mob can spawn on specified block */ + static bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome); +protected : // return a random type that can spawn on specified biome. // returns E_ENTITY_TYPE_DONOTUSE if none is possible eMonsterType ChooseMobType(EMCSBiome a_Biome); @@ -62,7 +62,6 @@ protected : // add toAdd inside toAddIn, if toAdd is in m_AllowedTypes void addIfAllowed(eMonsterType toAdd, std::set<eMonsterType> & toAddIn); -protected : cMonster::eFamily m_MonsterFamily; std::set<eMonsterType> m_AllowedTypes; bool m_NewPack; diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 4f8afa0de..a1122fb31 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -20,57 +20,49 @@ /** Map for eType <-> string Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType() The strings need to be lowercase (for more efficient comparisons in StringToMobType()) +m_VanillaName is the name that vanilla use for this mob. */ static const struct { eMonsterType m_Type; const char * m_lcName; + const char * m_VanillaName; } g_MobTypeNames[] = { - {mtBat, "bat"}, - {mtBlaze, "blaze"}, - {mtCaveSpider, "cavespider"}, - {mtChicken, "chicken"}, - {mtCow, "cow"}, - {mtCreeper, "creeper"}, - {mtEnderman, "enderman"}, - {mtEnderDragon, "enderdragon"}, - {mtGhast, "ghast"}, - {mtHorse, "horse"}, - {mtIronGolem, "irongolem"}, - {mtMagmaCube, "magmacube"}, - {mtMooshroom, "mooshroom"}, - {mtOcelot, "ocelot"}, - {mtPig, "pig"}, - {mtSheep, "sheep"}, - {mtSilverfish, "silverfish"}, - {mtSkeleton, "skeleton"}, - {mtSlime, "slime"}, - {mtSnowGolem, "snowgolem"}, - {mtSpider, "spider"}, - {mtSquid, "squid"}, - {mtVillager, "villager"}, - {mtWitch, "witch"}, - {mtWither, "wither"}, - {mtWolf, "wolf"}, - {mtZombie, "zombie"}, - {mtZombiePigman, "zombiepigman"}, + {mtBat, "bat", "Bat"}, + {mtBlaze, "blaze", "Blaze"}, + {mtCaveSpider, "cavespider", "CaveSpider"}, + {mtChicken, "chicken", "Chicken"}, + {mtCow, "cow", "Cow"}, + {mtCreeper, "creeper", "Creeper"}, + {mtEnderman, "enderman", "Enderman"}, + {mtEnderDragon, "enderdragon", "EnderDragon"}, + {mtGhast, "ghast", "Ghast"}, + {mtHorse, "horse", "EntityHorse"}, + {mtIronGolem, "irongolem", "VillagerGolem"}, + {mtMagmaCube, "magmacube", "LavaSlime"}, + {mtMooshroom, "mooshroom", "MushroomCow"}, + {mtOcelot, "ocelot", "Ozelot"}, + {mtPig, "pig", "Pig"}, + {mtSheep, "sheep", "Sheep"}, + {mtSilverfish, "silverfish", "Silverfish"}, + {mtSkeleton, "skeleton", "Skeleton"}, + {mtSlime, "slime", "Slime"}, + {mtSnowGolem, "snowgolem", "SnowMan"}, + {mtSpider, "spider", "Spider"}, + {mtSquid, "squid", "Squid"}, + {mtVillager, "villager", "Villager"}, + {mtWitch, "witch", "Witch"}, + {mtWither, "wither", "WitherBoss"}, + {mtWolf, "wolf", "Wolf"}, + {mtZombie, "zombie", "Zombie"}, + {mtZombiePigman, "zombiepigman", "PigZombie"}, } ; -eMonsterType StringToMobType(const AString & a_MobString) -{ - LOGWARNING("%s: Function is obsolete, use cMonster::StringToMobType() instead", __FUNCTION__); - return cMonster::StringToMobType(a_MobString); -} - - - - - //////////////////////////////////////////////////////////////////////////////// // cMonster: @@ -783,39 +775,47 @@ AString cMonster::MobTypeToString(eMonsterType a_MobType) -eMonsterType cMonster::StringToMobType(const AString & a_Name) +AString cMonster::MobTypeToVanillaName(eMonsterType a_MobType) { - AString lcName = StrToLower(a_Name); - - // Binary-search for the lowercase name: - int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames) - 1; - while (hi - lo > 1) + // Mob types aren't sorted, so we need to search linearly: + for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++) { - int mid = (lo + hi) / 2; - int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str()); - if (res == 0) - { - return g_MobTypeNames[mid].m_Type; - } - if (res < 0) - { - lo = mid; - } - else + if (g_MobTypeNames[i].m_Type == a_MobType) { - hi = mid; + return g_MobTypeNames[i].m_VanillaName; } } - // Range has collapsed to at most two elements, compare each: - if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0) + + // Not found: + return ""; +} + + + + + +eMonsterType cMonster::StringToMobType(const AString & a_Name) +{ + AString lcName = StrToLower(a_Name); + + // Search MCServer name: + for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++) { - return g_MobTypeNames[lo].m_Type; + if (strcmp(g_MobTypeNames[i].m_lcName, lcName.c_str()) == 0) + { + return g_MobTypeNames[i].m_Type; + } } - if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0)) + + // Not found. Search Vanilla name: + for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++) { - return g_MobTypeNames[hi].m_Type; + if (strcmp(StrToLower(g_MobTypeNames[i].m_VanillaName).c_str(), lcName.c_str()) == 0) + { + return g_MobTypeNames[i].m_Type; + } } - + // Not found: return mtInvalidType; } diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index e5dcb0309..f04e45ac6 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -64,7 +64,7 @@ public: virtual bool ReachedDestination(void); // tolua_begin - eMonsterType GetMobType(void) const {return m_MobType; } + eMonsterType GetMobType(void) const { return m_MobType; } eFamily GetMobFamily(void) const; // tolua_end @@ -133,16 +133,19 @@ public: If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */ void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible); - /// Translates MobType enum to a string, empty string if unknown + /** Translates MobType enum to a string, empty string if unknown */ static AString MobTypeToString(eMonsterType a_MobType); - /// Translates MobType string to the enum, mtInvalidType if not recognized + /** Translates MobType enum to the vanilla name of the mob, empty string if unknown. */ + static AString MobTypeToVanillaName(eMonsterType a_MobType); + + /** Translates MobType string to the enum, mtInvalidType if not recognized */ static eMonsterType StringToMobType(const AString & a_MobTypeName); - /// Returns the mob family based on the type + /** Returns the mob family based on the type */ static eFamily FamilyFromType(eMonsterType a_MobType); - /// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family + /** Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family */ static int GetSpawnDelay(cMonster::eFamily a_MobFamily); // tolua_end diff --git a/src/Mobs/MonsterTypes.h b/src/Mobs/MonsterTypes.h index 852eb3446..dc6dd3992 100644 --- a/src/Mobs/MonsterTypes.h +++ b/src/Mobs/MonsterTypes.h @@ -2,6 +2,7 @@ #pragma once /// This identifies individual monster type, as well as their network type-ID + // tolua_begin enum eMonsterType { @@ -38,15 +39,6 @@ enum eMonsterType mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN, } ; - - - - -/** Translates a mob string ("ocelot") to mobtype (mtOcelot). -OBSOLETE, use cMonster::StringToMobType() instead. -Implemented in Monster.cpp. */ -extern eMonsterType StringToMobType(const AString & a_MobString); - // tolua_end diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index 50b69e44f..1e4c35acd 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -49,17 +49,17 @@ void cPig::OnRightClicked(cPlayer & a_Player) a_Player.Detach(); return; } - + if (m_Attachee->IsPlayer()) { // Another player is already sitting in here, cannot attach return; } - + // Detach whatever is sitting in this pig now: m_Attachee->Detach(); } - + // Attach the player to this pig a_Player.AttachTo(this); } @@ -100,7 +100,7 @@ void cPig::Tick(float a_Dt, cChunk & a_Chunk) bool cPig::DoTakeDamage(TakeDamageInfo & a_TDI) -{ +{ if (!super::DoTakeDamage(a_TDI)) { return false; diff --git a/src/Noise/OctavedNoise.h b/src/Noise/OctavedNoise.h index 855117289..efb9a0167 100644 --- a/src/Noise/OctavedNoise.h +++ b/src/Noise/OctavedNoise.h @@ -66,17 +66,19 @@ public: } // Generate the first octave directly into array: - const cOctave & FirstOctave = m_Octaves.front(); int ArrayCount = a_SizeX * a_SizeY; - FirstOctave.m_Noise.Generate2D( - a_Workspace, a_SizeX, a_SizeY, - a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency, - a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency - ); - NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude; - for (int i = 0; i < ArrayCount; i++) { - a_Array[i] = a_Workspace[i] * Amplitude; + const cOctave & FirstOctave = m_Octaves.front(); + FirstOctave.m_Noise.Generate2D( + a_Workspace, a_SizeX, a_SizeY, + a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency, + a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency + ); + NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude; + for (int i = 0; i < ArrayCount; i++) + { + a_Array[i] = a_Workspace[i] * Amplitude; + } } // Add each octave: @@ -124,18 +126,20 @@ public: } // Generate the first octave directly into array: - const cOctave & FirstOctave = m_Octaves.front(); int ArrayCount = a_SizeX * a_SizeY * a_SizeZ; - FirstOctave.m_Noise.Generate3D( - a_Workspace, a_SizeX, a_SizeY, a_SizeZ, - a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency, - a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency, - a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency - ); - NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude; - for (int i = 0; i < ArrayCount; i++) { - a_Array[i] = a_Workspace[i] * Amplitude; + const cOctave & FirstOctave = m_Octaves.front(); + FirstOctave.m_Noise.Generate3D( + a_Workspace, a_SizeX, a_SizeY, a_SizeZ, + a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency, + a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency, + a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency + ); + NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude; + for (int i = 0; i < ArrayCount; i++) + { + a_Array[i] = a_Workspace[i] * Amplitude; + } } // Add each octave: diff --git a/src/Noise/RidgedNoise.h b/src/Noise/RidgedNoise.h index 69b480f60..f59a0512f 100644 --- a/src/Noise/RidgedNoise.h +++ b/src/Noise/RidgedNoise.h @@ -54,7 +54,7 @@ public: ); for (int i = 0; i < ArrayCount; i++) { - a_Array[i] = fabs(a_Array[i]); + a_Array[i] = std::abs(a_Array[i]); } } @@ -77,7 +77,7 @@ public: ); for (int i = 0; i < ArrayCount; i++) { - a_Array[i] = fabs(a_Array[i]); + a_Array[i] = std::abs(a_Array[i]); } } diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt index a8479a834..e943ceb18 100644 --- a/src/OSSupport/CMakeLists.txt +++ b/src/OSSupport/CMakeLists.txt @@ -15,6 +15,7 @@ SET (SRCS Semaphore.cpp Socket.cpp SocketThreads.cpp + StackTrace.cpp ) SET (HDRS @@ -29,6 +30,7 @@ SET (HDRS Semaphore.h Socket.h SocketThreads.h + StackTrace.h ) if(NOT MSVC) diff --git a/src/OSSupport/StackTrace.cpp b/src/OSSupport/StackTrace.cpp new file mode 100644 index 000000000..a56568457 --- /dev/null +++ b/src/OSSupport/StackTrace.cpp @@ -0,0 +1,44 @@ + +// StackTrace.cpp + +// Implements the functions to print current stack traces + +#include "Globals.h" +#include "StackTrace.h" +#ifdef _WIN32 + #include "../StackWalker.h" +#else + #include <execinfo.h> + #include <unistd.h> +#endif + + + + + +void PrintStackTrace(void) +{ + #ifdef _WIN32 + // Reuse the StackWalker from the LeakFinder project already bound to MCS + // Define a subclass of the StackWalker that outputs everything to stdout + class PrintingStackWalker : + public StackWalker + { + virtual void OnOutput(LPCSTR szText) override + { + puts(szText); + } + } sw; + sw.ShowCallstack(); + #else + // Use the backtrace() function to get and output the stackTrace: + // Code adapted from http://stackoverflow.com/questions/77005/how-to-generate-a-stacktrace-when-my-gcc-c-app-crashes + void * stackTrace[30]; + size_t numItems = backtrace(stackTrace, ARRAYCOUNT(stackTrace)); + backtrace_symbols_fd(stackTrace, numItems, STDERR_FILENO); + #endif +} + + + + diff --git a/src/OSSupport/StackTrace.h b/src/OSSupport/StackTrace.h new file mode 100644 index 000000000..228a00077 --- /dev/null +++ b/src/OSSupport/StackTrace.h @@ -0,0 +1,15 @@ + +// StackTrace.h + +// Declares the functions to print current stack trace + + + + + +/** Prints the stacktrace for the current thread. */ +extern void PrintStackTrace(void); + + + + diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 1d108ce9c..1e5fe5586 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -42,6 +42,7 @@ Implements the 1.7.x protocol classes: #include "../BlockEntities/BeaconEntity.h" #include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/MobHeadEntity.h" +#include "../BlockEntities/MobSpawnerEntity.h" #include "../BlockEntities/FlowerPotEntity.h" #include "Bindings/PluginManager.h" @@ -2662,6 +2663,18 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } + case E_BLOCK_MOB_SPAWNER: + { + cMobSpawnerEntity & MobSpawnerEntity = (cMobSpawnerEntity &)a_BlockEntity; + + Writer.AddInt("x", MobSpawnerEntity.GetPosX()); + Writer.AddInt("y", MobSpawnerEntity.GetPosY()); + Writer.AddInt("z", MobSpawnerEntity.GetPosZ()); + Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity())); + Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay()); + Writer.AddString("id", "MobSpawner"); + break; + } default: break; } @@ -3134,4 +3147,3 @@ void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) - diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 8170a494f..ce580d73e 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -41,6 +41,7 @@ Implements the 1.8.x protocol classes: #include "../BlockEntities/BeaconEntity.h" #include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/MobHeadEntity.h" +#include "../BlockEntities/MobSpawnerEntity.h" #include "../BlockEntities/FlowerPotEntity.h" #include "Bindings/PluginManager.h" @@ -2972,6 +2973,18 @@ void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } + case E_BLOCK_MOB_SPAWNER: + { + cMobSpawnerEntity & MobSpawnerEntity = (cMobSpawnerEntity &)a_BlockEntity; + + Writer.AddInt("x", MobSpawnerEntity.GetPosX()); + Writer.AddInt("y", MobSpawnerEntity.GetPosY()); + Writer.AddInt("z", MobSpawnerEntity.GetPosZ()); + Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity())); + Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay()); + Writer.AddString("id", "MobSpawner"); + break; + } default: break; } diff --git a/src/Root.cpp b/src/Root.cpp index bb3fc37ed..c69710628 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -148,7 +148,7 @@ void cRoot::Start(void) m_WebAdmin->Init(); LOGD("Loading settings..."); - m_RankManager = new cRankManager(); + m_RankManager.reset(new cRankManager()); m_RankManager->Initialize(m_MojangAPI); m_CraftingRecipes = new cCraftingRecipes; m_FurnaceRecipe = new cFurnaceRecipe(); diff --git a/src/Root.h b/src/Root.h index 5db15c277..e70b284f9 100644 --- a/src/Root.h +++ b/src/Root.h @@ -87,7 +87,7 @@ public: cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export cAuthenticator & GetAuthenticator (void) { return m_Authenticator; } cMojangAPI & GetMojangAPI (void) { return m_MojangAPI; } - cRankManager * GetRankManager (void) { return m_RankManager; } + cRankManager * GetRankManager (void) { return m_RankManager.get(); } /** Queues a console command for execution through the cServer class. The command will be executed in the tick thread @@ -189,7 +189,9 @@ private: cPluginManager * m_PluginManager; cAuthenticator m_Authenticator; cMojangAPI m_MojangAPI; - cRankManager * m_RankManager; + + std::unique_ptr<cRankManager> m_RankManager; + cHTTPServer m_HTTPServer; bool m_bStop; diff --git a/src/World.cpp b/src/World.cpp index 1602de4bb..cbdf59b8f 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -157,6 +157,8 @@ protected: if (m_NumPrepared >= m_MaxIdx) { m_EvtFinished.Set(); + // Must return here, because "this" may have gotten deleted by the previous line + return; } // Queue another chunk, if appropriate: @@ -602,7 +604,7 @@ void cWorld::Start(void) } // Adjust the enum-backed variables into their respective bounds: - m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure); + m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmSpectator); m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll); m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm); @@ -747,7 +749,7 @@ void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile) a_IniFile.GetValueSet("Generator", "HeightGen", "Flat"); a_IniFile.GetValueSet("Generator", "FlatHeight", "128"); a_IniFile.GetValueSet("Generator", "CompositionGen", "Nether"); - a_IniFile.GetValueSet("Generator", "Finishers", "WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator"); + a_IniFile.GetValueSet("Generator", "Finishers", "SoulsandRims, WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator"); a_IniFile.GetValueSet("Generator", "BottomLavaHeight", "30"); break; } @@ -2668,7 +2670,7 @@ bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback) bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) { - // Calls the callback for each player in the list + // Calls the callback for the specified player in the list cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { diff --git a/src/World.h b/src/World.h index c5fdaeff5..d64be208e 100644 --- a/src/World.h +++ b/src/World.h @@ -315,7 +315,8 @@ public: /** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */ virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) override; // >> EXPORTED IN MANUALBINDINGS << - /** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored */ + /** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. + Callback return value is ignored. If there are multiple players of the same name, only (random) one is processed by the callback. */ bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << /** Finds a player from a partial or complete player name and calls the callback - case-insensitive */ diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 4daa8cc7b..432e122b5 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -18,6 +18,7 @@ #include "../BlockEntities/FurnaceEntity.h" #include "../BlockEntities/HopperEntity.h" #include "../BlockEntities/JukeboxEntity.h" +#include "../BlockEntities/MobSpawnerEntity.h" #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/SignEntity.h" #include "../BlockEntities/MobHeadEntity.h" @@ -290,6 +291,20 @@ void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox) +void cNBTChunkSerializer::AddMobSpawnerEntity(cMobSpawnerEntity * a_MobSpawner) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_MobSpawner, "MobSpawner"); + m_Writer.AddShort("Entity", static_cast<short>(a_MobSpawner->GetEntity())); + m_Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(a_MobSpawner->GetEntity())); + m_Writer.AddShort("Delay", a_MobSpawner->GetSpawnDelay()); + m_Writer.EndCompound(); +} + + + + + void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note) { m_Writer.BeginCompound(""); @@ -914,6 +929,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; case E_BLOCK_LIT_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; + case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity ((cMobSpawnerEntity *) a_Entity); break; case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; case E_BLOCK_SIGN_POST: AddSignEntity ((cSignEntity *) a_Entity); break; case E_BLOCK_TRAPPED_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break; diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 5ffab8cc5..4c066b9af 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -32,6 +32,7 @@ class cJukeboxEntity; class cNoteEntity; class cSignEntity; class cMobHeadEntity; +class cMobSpawnerEntity; class cFlowerPotEntity; class cFallingBlock; class cMinecart; @@ -94,19 +95,20 @@ protected: void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0); // Block entities: - void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID); - void AddBeaconEntity (cBeaconEntity * a_Entity); - void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType); - void AddDispenserEntity(cDispenserEntity * a_Entity); - void AddDropperEntity (cDropperEntity * a_Entity); - void AddFurnaceEntity (cFurnaceEntity * a_Furnace); - void AddHopperEntity (cHopperEntity * a_Entity); - void AddJukeboxEntity (cJukeboxEntity * a_Jukebox); - void AddNoteEntity (cNoteEntity * a_Note); - void AddSignEntity (cSignEntity * a_Sign); - void AddMobHeadEntity (cMobHeadEntity * a_MobHead); + void AddBasicTileEntity (cBlockEntity * a_Entity, const char * a_EntityTypeID); + void AddBeaconEntity (cBeaconEntity * a_Entity); + void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType); + void AddDispenserEntity (cDispenserEntity * a_Entity); + void AddDropperEntity (cDropperEntity * a_Entity); + void AddFurnaceEntity (cFurnaceEntity * a_Furnace); + void AddHopperEntity (cHopperEntity * a_Entity); + void AddJukeboxEntity (cJukeboxEntity * a_Jukebox); + void AddMobSpawnerEntity (cMobSpawnerEntity * a_MobSpawner); + void AddNoteEntity (cNoteEntity * a_Note); + void AddSignEntity (cSignEntity * a_Sign); + void AddMobHeadEntity (cMobHeadEntity * a_MobHead); void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock); - void AddFlowerPotEntity(cFlowerPotEntity * a_FlowerPot); + void AddFlowerPotEntity (cFlowerPotEntity * a_FlowerPot); // Entities: void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName); diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 0c77b4d67..ddee5e514 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -28,6 +28,7 @@ #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/SignEntity.h" #include "../BlockEntities/MobHeadEntity.h" +#include "../BlockEntities/MobSpawnerEntity.h" #include "../BlockEntities/FlowerPotEntity.h" #include "../Mobs/Monster.h" @@ -664,6 +665,7 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LIT_FURNACE, a_BlockMeta); + case E_BLOCK_MOB_SPAWNER: return LoadMobSpawnerFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ); case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SIGN_POST); case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_TRAPPED_CHEST); @@ -1085,6 +1087,54 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag +cBlockEntity * cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + // Check if the data has a proper type: + if (!CheckBlockEntityType(a_NBT, a_TagIdx, "MobSpawner")) + { + return nullptr; + } + + std::unique_ptr<cMobSpawnerEntity> MobSpawner(new cMobSpawnerEntity(a_BlockX, a_BlockY, a_BlockZ, m_World)); + + // Load entity (MCServer worlds): + int Type = a_NBT.FindChildByName(a_TagIdx, "Entity"); + if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_Short)) + { + short MonsterType = a_NBT.GetShort(Type); + if ((MonsterType >= 50) && (MonsterType <= 120)) + { + MobSpawner->SetEntity(static_cast<eMonsterType>(MonsterType)); + } + } + else + { + // Load entity (vanilla worlds): + Type = a_NBT.FindChildByName(a_TagIdx, "EntityId"); + if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_String)) + { + eMonsterType MonsterType = cMonster::StringToMobType(a_NBT.GetString(Type)); + if (MonsterType != eMonsterType::mtInvalidType) + { + MobSpawner->SetEntity(MonsterType); + } + } + } + + // Load delay: + int Delay = a_NBT.FindChildByName(a_TagIdx, "Delay"); + if ((Delay >= 0) && (a_NBT.GetType(Delay) == TAG_Short)) + { + MobSpawner->SetSpawnDelay(a_NBT.GetShort(Delay)); + } + + return MobSpawner.release(); +} + + + + + cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ) { // Check if the data has a proper type: @@ -1807,9 +1857,10 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile"); if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0)) { - if (a_NBT.GetType(InBlockXIdx) == a_NBT.GetType(InBlockYIdx) == a_NBT.GetType(InBlockZIdx)) + eTagType typeX = a_NBT.GetType(InBlockXIdx); + if ((typeX == a_NBT.GetType(InBlockYIdx)) && (typeX == a_NBT.GetType(InBlockZIdx))) { - switch (a_NBT.GetType(InBlockXIdx)) + switch (typeX) { case TAG_Int: { @@ -1823,6 +1874,11 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ Arrow->SetBlockHit(Vector3i((int)a_NBT.GetShort(InBlockXIdx), (int)a_NBT.GetShort(InBlockYIdx), (int)a_NBT.GetShort(InBlockZIdx))); break; } + default: + { + // No hit block, the arrow is still flying? + break; + } } } } diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index 9c579a617..7a98a9a04 100644 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -148,6 +148,7 @@ protected: cBlockEntity * LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + cBlockEntity * LoadMobSpawnerFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ); diff --git a/src/main.cpp b/src/main.cpp index b6ee8c0a7..d4adc1ed9 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -61,6 +61,7 @@ void NonCtrlHandler(int a_Signal) std::signal(SIGSEGV, SIG_DFL); LOGERROR(" D: | MCServer has encountered an error and needs to close"); LOGERROR("Details | SIGSEGV: Segmentation fault"); + PrintStackTrace(); abort(); } case SIGABRT: @@ -71,6 +72,7 @@ void NonCtrlHandler(int a_Signal) std::signal(a_Signal, SIG_DFL); LOGERROR(" D: | MCServer has encountered an error and needs to close"); LOGERROR("Details | SIGABRT: Server self-terminated due to an internal fault"); + PrintStackTrace(); abort(); } case SIGINT: @@ -137,6 +139,9 @@ LONG WINAPI LastChanceExceptionFilter(__in struct _EXCEPTION_POINTERS * a_Except g_WriteMiniDump(GetCurrentProcess(), GetCurrentProcessId(), dumpFile, g_DumpFlags, (a_ExceptionInfo) ? &ExcInformation : nullptr, nullptr, nullptr); CloseHandle(dumpFile); + // Print the stack trace for the basic debugging: + PrintStackTrace(); + // Revert to old stack: _asm { @@ -182,7 +187,7 @@ int main( int argc, char **argv) #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) InitLeakFinder(); #endif - + // Magic code to produce dump-files on Windows if the server crashes: #if defined(_WIN32) && !defined(_WIN64) && defined(_MSC_VER) HINSTANCE hDbgHelp = LoadLibrary("DBGHELP.DLL"); |