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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-02-03 20:34:05 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-02-03 20:34:05 +0100 |
commit | 347488a9a23e43b59062a8f161bcc7f88628db56 (patch) | |
tree | e0df62802a96ac92349e30710630e6ed955511ba /src | |
parent | Renamed cBlockQuartsHandler to cBlockQuartzHandler. Fixed not being able to place normal quartz blocks. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockQuartz.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h index e5306ff6a..41f4e15a7 100644 --- a/src/Blocks/BlockQuartz.h +++ b/src/Blocks/BlockQuartz.h @@ -27,6 +27,7 @@ public: NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); if (Meta != 0x2) // Check if the block is a pillar block. { + a_BlockMeta = Meta; return true; } @@ -59,7 +60,7 @@ public: default: { ASSERT(!"Unhandled block face!"); - return a_QuartzMeta; // No idea, give a special meta (all sides the sa) + return a_QuartzMeta; // No idea, give a special meta (all sides the same) } } } |