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author | STRWarrior <STRWarrior@users.noreply.github.com> | 2013-12-15 21:05:18 +0100 |
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committer | STRWarrior <STRWarrior@users.noreply.github.com> | 2013-12-15 21:05:18 +0100 |
commit | 9b8112dbc2db44456aaec8471c14e5fb6aa04a4d (patch) | |
tree | c213af4ffb1e053a3e58f6122abbd31b00759477 /src | |
parent | Fixed player spawning packet. (diff) | |
parent | Documented ForceSetSpeed. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Bindings/Bindings.cpp | 36 | ||||
-rw-r--r-- | src/Bindings/Bindings.h | 2 | ||||
-rw-r--r-- | src/ClientHandle.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 10 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 |
5 files changed, 49 insertions, 4 deletions
diff --git a/src/Bindings/Bindings.cpp b/src/Bindings/Bindings.cpp index 46f8c8f40..5536ab2b0 100644 --- a/src/Bindings/Bindings.cpp +++ b/src/Bindings/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 12/15/13 14:19:12. +** Generated automatically by tolua++-1.0.92 on 12/15/13 20:25:06. */ #ifndef __cplusplus @@ -9395,6 +9395,39 @@ static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: ForceSetSpeed of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_ForceSetSpeed00 +static int tolua_AllToLua_cPlayer_ForceSetSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + Vector3d a_Direction = *((Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ForceSetSpeed'", NULL); +#endif + { + self->ForceSetSpeed(a_Direction); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ForceSetSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: MoveTo of class cPlayer */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveTo00 static int tolua_AllToLua_cPlayer_MoveTo00(lua_State* tolua_S) @@ -31076,6 +31109,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00); tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cPlayer_IsGameModeAdventure00); tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00); + tolua_function(tolua_S,"ForceSetSpeed",tolua_AllToLua_cPlayer_ForceSetSpeed00); tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00); tolua_function(tolua_S,"GetWindow",tolua_AllToLua_cPlayer_GetWindow00); tolua_function(tolua_S,"CloseWindow",tolua_AllToLua_cPlayer_CloseWindow00); diff --git a/src/Bindings/Bindings.h b/src/Bindings/Bindings.h index 4805c260e..ef3b6b49e 100644 --- a/src/Bindings/Bindings.h +++ b/src/Bindings/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 12/15/13 14:19:13. +** Generated automatically by tolua++-1.0.92 on 12/15/13 20:25:06. */ /* Exported function */ diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index c5fe270d3..f3deefe0b 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1760,8 +1760,6 @@ void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status) void cClientHandle::SendEntityVelocity(const cEntity & a_Entity) { - ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - m_Protocol->SendEntityVelocity(a_Entity); } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c2a76342d..38b911fd2 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1069,6 +1069,16 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const +void cPlayer::ForceSetSpeed(Vector3d a_Direction) +{ + SetSpeed(a_Direction); + m_ClientHandle->SendEntityVelocity(*this); +} + + + + + void cPlayer::MoveTo( const Vector3d & a_NewPos ) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) diff --git a/src/Entities/Player.h b/src/Entities/Player.h index f3ee841e7..a09f7f489 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -167,6 +167,9 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); + /// Forces the player to move in the given direction. + void ForceSetSpeed(Vector3d a_Direction); // tolua_export + /// Tries to move to a new position, with attachment-related checks (y == -999) void MoveTo(const Vector3d & a_NewPos); // tolua_export |