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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-03-10 17:07:46 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-03-10 17:07:46 +0100 |
commit | 0cce0478d846114f49c4b8fe201aee7a1bb06b22 (patch) | |
tree | bb0bce87ded48eccd1bb913153b7e4f935462326 /src | |
parent | Merge pull request #770 from xdot/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockArea.cpp | 19 | ||||
-rw-r--r-- | src/BlockArea.h | 5 | ||||
-rw-r--r-- | src/WorldStorage/SchematicFileSerializer.cpp | 23 |
3 files changed, 47 insertions, 0 deletions
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index d07ef747a..986b2ee25 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -168,6 +168,7 @@ cBlockArea::cBlockArea(void) : m_SizeX(0), m_SizeY(0), m_SizeZ(0), + m_Offset(0,0,0), m_BlockTypes(NULL), m_BlockMetas(NULL), m_BlockLight(NULL), @@ -254,6 +255,24 @@ void cBlockArea::Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes) +void cBlockArea::SetOffset(int a_OffsetX, int a_OffsetY, int a_OffsetZ) +{ + m_Offset.Set(a_OffsetX, a_OffsetY, a_OffsetZ); +} + + + + + +void cBlockArea::SetOffset(Vector3i a_Offset) +{ + m_Offset.Set(a_Offset.x, a_Offset.y, a_Offset.z); +} + + + + + void cBlockArea::SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ) { m_OriginX = a_OriginX; diff --git a/src/BlockArea.h b/src/BlockArea.h index 0703f195e..d89c9b372 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -209,6 +209,8 @@ public: void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight); void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight); void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight); + void SetOffset (int a_OffsetX, int a_OffsetY, int a_OffsetZ); + void SetOffset (Vector3i a_Offset); // Getters: BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ) const; @@ -219,6 +221,7 @@ public: NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ) const; NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const; NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) const; + Vector3i GetOffset (void) const {return m_Offset;} void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); @@ -299,6 +302,8 @@ protected: int m_SizeY; int m_SizeZ; + Vector3i m_Offset; + BLOCKTYPE * m_BlockTypes; NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access diff --git a/src/WorldStorage/SchematicFileSerializer.cpp b/src/WorldStorage/SchematicFileSerializer.cpp index b021aeb0c..0aea931eb 100644 --- a/src/WorldStorage/SchematicFileSerializer.cpp +++ b/src/WorldStorage/SchematicFileSerializer.cpp @@ -177,6 +177,25 @@ bool cSchematicFileSerializer::LoadFromSchematicNBT(cBlockArea & a_BlockArea, cP a_BlockArea.Clear(); a_BlockArea.SetSize(SizeX, SizeY, SizeZ, AreMetasPresent ? (cBlockArea::baTypes | cBlockArea::baMetas) : cBlockArea::baTypes); + int TOffsetX = a_NBT.FindChildByName(a_NBT.GetRoot(), "WEOffsetX"); + int TOffsetY = a_NBT.FindChildByName(a_NBT.GetRoot(), "WEOffsetY"); + int TOffsetZ = a_NBT.FindChildByName(a_NBT.GetRoot(), "WEOffsetZ"); + + if ( + (TOffsetX < 0) || (TOffsetY < 0) || (TOffsetZ < 0) || + (a_NBT.GetType(TOffsetX) != TAG_Int) || + (a_NBT.GetType(TOffsetY) != TAG_Int) || + (a_NBT.GetType(TOffsetZ) != TAG_Int) + ) + { + // Not every schematic file has an offset, so we shoudn't give a warn message. + a_BlockArea.SetOffset(0, 0, 0); + } + else + { + a_BlockArea.SetOffset(a_NBT.GetInt(TOffsetX), a_NBT.GetInt(TOffsetY), a_NBT.GetInt(TOffsetZ)); + } + // Copy the block types and metas: int NumBytes = a_BlockArea.m_SizeX * a_BlockArea.m_SizeY * a_BlockArea.m_SizeZ; if (a_NBT.GetDataLength(TBlockTypes) < NumBytes) @@ -234,6 +253,10 @@ AString cSchematicFileSerializer::SaveToSchematicNBT(const cBlockArea & a_BlockA Writer.AddByteArray("Data", Dummy.data(), Dummy.size()); } + Writer.AddInt("WEOffsetX", a_BlockArea.m_Offset.x); + Writer.AddInt("WEOffsetY", a_BlockArea.m_Offset.y); + Writer.AddInt("WEOffsetZ", a_BlockArea.m_Offset.z); + // TODO: Save entities and block entities Writer.BeginList("Entities", TAG_Compound); Writer.EndList(); |