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author | Howaner <franzi.moos@googlemail.com> | 2014-06-26 15:49:53 +0200 |
---|---|---|
committer | Howaner <franzi.moos@googlemail.com> | 2014-06-26 15:49:53 +0200 |
commit | eaf36766f60662a0aa7829ae3d96f47fd91b408d (patch) | |
tree | 3075c09f947dfbaff163c405c74f518a8064ea89 /src/WorldStorage/WSSAnvil.cpp | |
parent | derp (diff) | |
parent | Merge pull request #1126 from mc-server/BlockInfoInit (diff) | |
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Diffstat (limited to 'src/WorldStorage/WSSAnvil.cpp')
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 24 |
1 files changed, 10 insertions, 14 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 1891762fd..9870c144a 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -469,6 +469,9 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ a_Writer.AddByte("MCSIsLightValid", 1); } + // Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete. + a_Writer.AddByte("TerrainPopulated", 1); + a_Writer.EndCompound(); // "Level" return true; } @@ -1458,13 +1461,6 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a { return; } - - // Load health: - int Health = a_NBT.FindChildByName(a_TagIdx, "Health"); - if (Health > 0) - { - Pickup->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF)); - } // Load age: int Age = a_NBT.FindChildByName(a_TagIdx, "Age"); @@ -1510,13 +1506,6 @@ void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a return; } - // Load Health: - int Health = a_NBT.FindChildByName(a_TagIdx, "Health"); - if (Health > 0) - { - ExpOrb->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF)); - } - // Load Age: int Age = a_NBT.FindChildByName(a_TagIdx, "Age"); if (Age > 0) @@ -2434,6 +2423,13 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N } a_Entity.SetYaw(Rotation[0]); a_Entity.SetRoll(Rotation[1]); + + // Load health: + int Health = a_NBT.FindChildByName(a_TagIdx, "Health"); + if (Health > 0) + { + a_Entity.SetHealth(a_NBT.GetShort(Health)); + } return true; } |