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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-11 14:37:04 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-11 14:37:04 +0200 |
commit | f7913d3b742e13595e3ded99820a13ade8a3b674 (patch) | |
tree | e35477fc64cec7f1abb952f2529cbff59372e1c5 /src/World.h | |
parent | Update APIDesc.lua (diff) | |
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Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/src/World.h b/src/World.h index a72904f6a..f9471e881 100644 --- a/src/World.h +++ b/src/World.h @@ -710,20 +710,16 @@ public: /** Returns true if the current weather is sun */ bool IsWeatherSunny(void) const { return (m_Weather == wSunny); } - /** Returns true if it is sunny at the specified location. This takes into accunt biomes. - This function is identical to IsWeatherSunny except for two extra parameters that aren't used, but bearbin insists :/ - */ + /** Returns true if it is sunny at the specified location. This takes into account biomes. */ bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) const { - UNUSED(a_BlockX); - UNUSED(a_BlockZ); - return (m_Weather == wSunny); + return (IsWeatherSunny() || IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } /** Returns true if the current weather is rain */ bool IsWeatherRain(void) const { return (m_Weather == wRain); } - /** Returns true if it is raining at the specified location. This takes into accunt biomes. */ + /** Returns true if it is raining at the specified location. This takes into account biomes. */ bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) const { return (m_Weather == wRain) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); @@ -732,7 +728,7 @@ public: /** Returns true if the current weather is stormy */ bool IsWeatherStorm(void) const { return (m_Weather == wStorm); } - /** Returns true if the weather is stormy at the specified location. This takes into accunt biomes. */ + /** Returns true if the weather is stormy at the specified location. This takes into account biomes. */ bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) const { return (m_Weather == wStorm) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); @@ -741,7 +737,7 @@ public: /** Returns true if the current weather has any precipitation - rain, storm or snow */ bool IsWeatherWet(void) const { return (m_Weather != wSunny); } - /** Returns true if it is raining, stormy or snowing at the specified location. This takes into accunt biomes. */ + /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) const { return (m_Weather != wSunny) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); |