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author | Mat <mail@mathias.is> | 2020-03-05 11:52:34 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-05 11:52:34 +0100 |
commit | 7d4934534e9c58a111215859ba83c32a9bc0fa8a (patch) | |
tree | cb9af9fea3de762410cb49c62a030b96e01eec6c /src/World.h | |
parent | Update LastSentPosition when entity has no speed (#4487) (diff) | |
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Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/World.h b/src/World.h index 159fa7d93..4363804c6 100644 --- a/src/World.h +++ b/src/World.h @@ -263,9 +263,8 @@ public: /** Removes the player from the world. Removes the player from the addition queue, too, if appropriate. If the player has a ClientHandle, the ClientHandle is removed from all chunks in the world and will not be ticked by this world anymore. - @param a_RemoveFromChunk determines if the entity should be removed from its chunk as well. Should be false when ticking from cChunk. @return An owning reference to the given player. */ - std::unique_ptr<cPlayer> RemovePlayer(cPlayer & a_Player, bool a_RemoveFromChunk); + std::unique_ptr<cPlayer> RemovePlayer(cPlayer & a_Player); #ifdef _DEBUG bool IsPlayerReferencedInWorldOrChunk(cPlayer & a_Player); |