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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-11-03 22:06:43 +0100 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-11-03 22:06:43 +0100 |
commit | 1bc145ff44bee52d3b71812cc06ffe214f4ac216 (patch) | |
tree | 7ea9f3b0029bbf5041c2f05c7d3f3e156c3e6186 /src/World.h | |
parent | Merge pull request #2595 from cengizIO/master (diff) | |
parent | Implemented brewing (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/World.h b/src/World.h index 8529ffb4d..30ac52763 100644 --- a/src/World.h +++ b/src/World.h @@ -46,6 +46,7 @@ class cBlockEntity; class cWorldGenerator; // The generator that actually generates the chunks for a single world class cChunkGenerator; // The thread responsible for generating chunks class cBeaconEntity; +class cBrewingstandEntity; class cChestEntity; class cDispenserEntity; class cFlowerPotEntity; @@ -66,6 +67,7 @@ typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs; typedef cItemCallback<cPlayer> cPlayerListCallback; typedef cItemCallback<cEntity> cEntityCallback; typedef cItemCallback<cBeaconEntity> cBeaconCallback; +typedef cItemCallback<cBrewingstandEntity> cBrewingstandCallback; typedef cItemCallback<cChestEntity> cChestCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; @@ -496,6 +498,9 @@ public: /** Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true */ bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp + /** Calls the callback for each brewingstand in the specified chunk; returns true if all brewingstands processed, false if the callback aborted by returning true */ + bool ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback & a_Callback); // Exported in ManualBindings.cpp + /** Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true */ bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp @@ -532,6 +537,9 @@ public: /** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */ bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Exported in ManualBindings.cpp + /** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */ + bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback & a_Callback); // Lua-acessible + /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp |