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authorp-mcgowan <mickeymcgowan@shaw.ca>2014-12-05 20:24:09 +0100
committerp-mcgowan <mickeymcgowan@shaw.ca>2014-12-05 20:24:09 +0100
commita8bbd5efe422dd20a6bdcfc18cd0befbfeb93f9d (patch)
tree8c1fa6af38d8997f0cc935b62362245373b5db86 /src/World.cpp
parentreformat (diff)
parentCheckBasicStyle: Check missing braces for control statements. (diff)
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Diffstat (limited to 'src/World.cpp')
-rw-r--r--src/World.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 309be66b7..4a741d37b 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -614,7 +614,7 @@ void cWorld::Start(void)
}
// Adjust the enum-backed variables into their respective bounds:
- m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure);
+ m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmSpectator);
m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm);
@@ -1809,7 +1809,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
- if (!IsValidItem(itr->m_ItemType) || itr->m_ItemType == E_BLOCK_AIR)
+ if (!IsValidItem(itr->m_ItemType) || (itr->m_ItemType == E_BLOCK_AIR))
{
// Don't spawn pickup if item isn't even valid; should prevent client crashing too
continue;
@@ -1835,7 +1835,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
{
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
- if (!IsValidItem(itr->m_ItemType) || itr->m_ItemType == E_BLOCK_AIR)
+ if (!IsValidItem(itr->m_ItemType) || (itr->m_ItemType == E_BLOCK_AIR))
{
continue;
}