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author | Mattes D <github@xoft.cz> | 2014-01-19 08:23:53 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-01-19 08:23:53 +0100 |
commit | 972585363d91b01bfa0a9ba44d045b913b6e5d41 (patch) | |
tree | 2a234d3ae511c98694ebd64dc1414c20d5790644 /src/World.cpp | |
parent | Exported cFloater to the Lua API. (diff) | |
parent | Removed the particles when a mob spawns. (diff) | |
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Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/World.cpp b/src/World.cpp index 7c56d2efb..8e7b6171c 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2775,9 +2775,6 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp { Monster->SetPosition(a_PosX, a_PosY, a_PosZ); } - - // Because it's logical that ALL mob spawns need spawn effects, not just spawners - BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0); return SpawnMobFinalize(Monster); } |