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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-04 08:20:08 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-04 08:20:08 +0100 |
commit | 7767acdc4bdb4bcebcc2ae3fbf84b537d1016cd1 (patch) | |
tree | e83b2297221f3f74360304cbb4671fa8a7079722 /src/World.cpp | |
parent | Merge pull request #2941 from LogicParrot/chunkBug2 (diff) | |
parent | cMonster::m_Target safety across worlds (diff) | |
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Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/World.cpp b/src/World.cpp index 6bb5b5940..5b6a215d8 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2875,6 +2875,10 @@ bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback) for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2) { ++itr2; + if ((*itr)->IsDestroyed()) + { + continue; + } if (a_Callback.Item(*itr)) { return false; @@ -2893,6 +2897,10 @@ bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_ cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { + if ((*itr)->IsDestroyed()) + { + continue; + } if (NoCaseCompare((*itr)->GetName(), a_PlayerName) == 0) { a_Callback.Item(*itr); @@ -2915,6 +2923,10 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { + if ((*itr)->IsDestroyed()) + { + continue; + } size_t Rating = RateCompareString (a_PlayerNameHint, (*itr)->GetName()); if (Rating >= BestRating) { @@ -2943,6 +2955,10 @@ bool cWorld::DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallbac cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { + if ((*itr)->IsDestroyed()) + { + continue; + } if ((*itr)->GetUUID() == a_PlayerUUID) { return a_Callback.Item(*itr); @@ -2966,6 +2982,10 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, cCSLock Lock(m_CSPlayers); for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { + if ((*itr)->IsDestroyed()) + { + continue; + } Vector3f Pos = (*itr)->GetPosition(); double Distance = (Pos - a_Pos).Length(); |