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author | Mattes D <github@xoft.cz> | 2014-08-22 15:18:39 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-08-22 15:18:39 +0200 |
commit | e034b64a5b4aab6f285ba732923cea70dca44d2d (patch) | |
tree | 9705effad70cbd41078d7893feda0a0236515581 /src/World.cpp | |
parent | cMojangAPI updates cRankManager's playernames. (diff) | |
parent | Fixed a warning in FastRandom. (diff) | |
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Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 33 |
1 files changed, 32 insertions, 1 deletions
diff --git a/src/World.cpp b/src/World.cpp index b357b8a23..69d1217f1 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BlockID.h" @@ -250,8 +251,38 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin m_TimeOfDay(0), m_LastTimeUpdate(0), m_SkyDarkness(0), + m_GameMode(gmNotSet), + m_bEnabledPVP(false), + m_IsDeepSnowEnabled(false), + m_ShouldLavaSpawnFire(true), + m_VillagersShouldHarvestCrops(true), + m_SimulatorManager(NULL), + m_SandSimulator(NULL), + m_WaterSimulator(NULL), + m_LavaSimulator(NULL), + m_FireSimulator(NULL), + m_RedstoneSimulator(NULL), + m_MaxPlayers(10), + m_ChunkMap(NULL), + m_bAnimals(true), m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) + m_MaxCactusHeight(3), + m_MaxSugarcaneHeight(4), + m_IsCactusBonemealable(false), + m_IsCarrotsBonemealable(true), + m_IsCropsBonemealable(true), + m_IsGrassBonemealable(true), + m_IsMelonStemBonemealable(true), + m_IsMelonBonemealable(true), + m_IsPotatoesBonemealable(true), + m_IsPumpkinStemBonemealable(true), + m_IsPumpkinBonemealable(true), + m_IsSaplingBonemealable(true), + m_IsSugarcaneBonemealable(false), + m_bCommandBlocksEnabled(true), + m_bUseChatPrefixes(false), + m_TNTShrapnelLevel(slNone), m_Scoreboard(this), m_MapManager(this), m_GeneratorCallbacks(*this), @@ -406,7 +437,7 @@ void cWorld::InitializeSpawn(void) int ViewDist = IniFile.GetValueSetI("SpawnPosition", "PregenerateDistance", DefaultViewDist); IniFile.WriteFile(m_IniFileName); - LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str()); + LOG("Preparing spawn area in world \"%s\", %d x %d chunks, total %d chunks...", m_WorldName.c_str(), ViewDist, ViewDist, ViewDist * ViewDist); for (int x = 0; x < ViewDist; x++) { for (int z = 0; z < ViewDist; z++) |