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author | tycho <work.tycho@gmail.com> | 2015-05-15 14:57:27 +0200 |
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committer | tycho <work.tycho@gmail.com> | 2015-05-16 11:47:04 +0200 |
commit | c96849f431bb4152a4258d2480bef8cd272e0c6e (patch) | |
tree | 0ca69086678f31818311cd9f9a3f00a094a425d9 /src/World.cpp | |
parent | Initial implementation of IniFile overloading (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/World.cpp b/src/World.cpp index c0a79b9d0..eb8835467 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -621,18 +621,18 @@ void cWorld::Start(void) InitialiseAndLoadMobSpawningValues(IniFile); SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay())); - m_ChunkMap = make_unique<cChunkMap>(this); + m_ChunkMap = cpp14::make_unique<cChunkMap>(this); // preallocate some memory for ticking blocks so we don't need to allocate that often m_BlockTickQueue.reserve(1000); m_BlockTickQueueCopy.reserve(1000); // Simulators: - m_SimulatorManager = make_unique<cSimulatorManager>(*this); + m_SimulatorManager = cpp14::make_unique<cSimulatorManager>(*this); m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); - m_SandSimulator = make_unique<cSandSimulator>(*this, IniFile); - m_FireSimulator = make_unique<cFireSimulator>(*this, IniFile); + m_SandSimulator = cpp14::make_unique<cSandSimulator>(*this, IniFile); + m_FireSimulator = cpp14::make_unique<cFireSimulator>(*this, IniFile); m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile); // Water, Lava and Redstone simulators get registered in their initialize function. @@ -2680,7 +2680,7 @@ void cWorld::UnloadUnusedChunks(void) void cWorld::QueueUnloadUnusedChunks(void) { - QueueTask(make_unique<cWorld::cTaskUnloadUnusedChunks>()); + QueueTask(cpp14::make_unique<cWorld::cTaskUnloadUnusedChunks>()); } |