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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2016-11-07 23:15:07 +0100 |
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committer | Alexander Harkness <me@bearbin.net> | 2016-12-12 15:32:32 +0100 |
commit | 8c6d0b51c719e1817e308375d129b17ede3b82fc (patch) | |
tree | 8aa23d1db5e4198f6aeed5091ad6adedc12fea35 /src/World.cpp | |
parent | Merge pull request #3476 from Seadragon91/patch-1 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/World.cpp b/src/World.cpp index eafd44ce0..e02ca7964 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -354,10 +354,10 @@ bool cWorld::SetSpawn(double a_X, double a_Y, double a_Z) void cWorld::InitializeSpawn(void) { // For the debugging builds, don't make the server build too much world upon start: - #if defined(_DEBUG) || defined(ANDROID_NDK) - const int DefaultViewDist = 9; + #if defined(_DEBUG) || defined(ANDROID) + const int DefaultViewDist = 9; #else - const int DefaultViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is + const int DefaultViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is #endif // _DEBUG if (!m_IsSpawnExplicitlySet) |