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author | Masy98 <masy@antheruscraft.de> | 2014-09-26 18:32:31 +0200 |
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committer | Masy98 <masy@antheruscraft.de> | 2014-09-26 18:32:31 +0200 |
commit | 2feee3b316bf5cad87f9b9540c6b49f1775ada6e (patch) | |
tree | 7e508a2cc3d2c8586327e8074337da537cbbad5f /src/VoronoiMap.cpp | |
parent | Added slime block to slime balls recipe (diff) | |
parent | Fixed issue with casting (diff) | |
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Diffstat (limited to 'src/VoronoiMap.cpp')
-rw-r--r-- | src/VoronoiMap.cpp | 126 |
1 files changed, 105 insertions, 21 deletions
diff --git a/src/VoronoiMap.cpp b/src/VoronoiMap.cpp index 5efd09c01..5ad634fe4 100644 --- a/src/VoronoiMap.cpp +++ b/src/VoronoiMap.cpp @@ -10,11 +10,13 @@ -cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) : +cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize, int a_JitterSize) : m_Noise1(a_Seed + 1), m_Noise2(a_Seed + 2), m_Noise3(a_Seed + 3), - m_CellSize(a_CellSize), + m_CellSize(std::max(a_CellSize, 2)), + m_JitterSize(Clamp(a_JitterSize, 1, a_CellSize)), + m_OddRowOffset(0), m_CurrentCellX(9999999), // Cell coords that are definitely out of the range for normal generator, so that the first query will overwrite them m_CurrentCellZ(9999999) { @@ -26,7 +28,29 @@ cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) : void cVoronoiMap::SetCellSize(int a_CellSize) { + a_CellSize = std::max(a_CellSize, 2); // Cell size must be at least 2 m_CellSize = a_CellSize; + + // For compatibility with previous version, which didn't have the jitter, we set jitter here as well. + m_JitterSize = a_CellSize; +} + + + + + +void cVoronoiMap::SetJitterSize(int a_JitterSize) +{ + m_JitterSize = Clamp(a_JitterSize, 1, m_CellSize); +} + + + + + +void cVoronoiMap::SetOddRowOffset(int a_OddRowOffset) +{ + m_OddRowOffset = Clamp(a_OddRowOffset, -m_CellSize, m_CellSize); } @@ -35,8 +59,8 @@ void cVoronoiMap::SetCellSize(int a_CellSize) int cVoronoiMap::GetValueAt(int a_X, int a_Y) { - int MinDist1, MinDist2; - return GetValueAt(a_X, a_Y, MinDist1, MinDist2); + int SeedX, SeedY, MinDist2; + return GetValueAt(a_X, a_Y, SeedX, SeedY, MinDist2); } @@ -45,41 +69,47 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y) int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist) { - int MinDist2; - return GetValueAt(a_X, a_Y, a_MinDist, MinDist2); + int SeedX, SeedY, MinDist2; + int res = GetValueAt(a_X, a_Y, SeedX, SeedY, MinDist2); + a_MinDist = (a_X - SeedX) * (a_X - SeedX) + (a_Y - SeedY) * (a_Y - SeedY); + return res; } -int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2) +int cVoronoiMap::GetValueAt( + int a_X, int a_Y, // Coords to query + int & a_NearestSeedX, int & a_NearestSeedY, // Coords of the closest cell + int & a_MinDist2 // Distance to the second closest cell +) { - // Note that due to historical reasons, the algorithm uses XZ coords, while the input uses XY coords. - // This is because the algorithm was first implemented directly in the biome generators which use MC coords. - int CellX = a_X / m_CellSize; - int CellZ = a_Y / m_CellSize; + int CellY = a_Y / m_CellSize; - UpdateCell(CellX, CellZ); + UpdateCell(CellX, CellY); // Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell + int NearestSeedX = 0, NearestSeedY = 0; int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this int MinDist2 = MinDist; int res = 0; // Will be overriden for (int x = 0; x < 5; x++) { - for (int z = 0; z < 5; z++) + for (int y = 0; y < 5; y++) { - int SeedX = m_SeedX[x][z]; - int SeedZ = m_SeedZ[x][z]; + int SeedX = m_SeedX[x][y]; + int SeedY = m_SeedZ[x][y]; - int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y); + int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedY - a_Y) * (SeedY - a_Y); if (Dist < MinDist) { + NearestSeedX = SeedX; + NearestSeedY = SeedY; MinDist2 = MinDist; MinDist = Dist; - res = m_Noise3.IntNoise2DInt(x + CellX - 2, z + CellZ - 2); + res = m_Noise3.IntNoise2DInt(x + CellX - 2, y + CellY - 2); } else if (Dist < MinDist2) { @@ -88,7 +118,8 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2 } // for z } // for x - a_MinDist1 = MinDist; + a_NearestSeedX = NearestSeedX; + a_NearestSeedY = NearestSeedY; a_MinDist2 = MinDist2; return res; } @@ -97,6 +128,58 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2 +void cVoronoiMap::FindNearestSeeds( + int a_X, int a_Y, + int & a_NearestSeedX, int & a_NearestSeedY, + int & a_SecondNearestSeedX, int & a_SecondNearestSeedY +) +{ + int CellX = a_X / m_CellSize; + int CellY = a_Y / m_CellSize; + + UpdateCell(CellX, CellY); + + // Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell + int NearestSeedX = 0, NearestSeedY = 0; + int SecondNearestSeedX = 0, SecondNearestSeedY = 0; + int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this + int MinDist2 = MinDist; + for (int x = 0; x < 5; x++) + { + for (int y = 0; y < 5; y++) + { + int SeedX = m_SeedX[x][y]; + int SeedY = m_SeedZ[x][y]; + + int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedY - a_Y) * (SeedY - a_Y); + if (Dist < MinDist) + { + SecondNearestSeedX = NearestSeedX; + SecondNearestSeedY = NearestSeedY; + MinDist2 = MinDist; + NearestSeedX = SeedX; + NearestSeedY = SeedY; + MinDist = Dist; + } + else if (Dist < MinDist2) + { + SecondNearestSeedX = SeedX; + SecondNearestSeedY = SeedY; + MinDist2 = Dist; + } + } // for z + } // for x + + a_NearestSeedX = NearestSeedX; + a_NearestSeedY = NearestSeedY; + a_SecondNearestSeedX = SecondNearestSeedX; + a_SecondNearestSeedY = SecondNearestSeedY; +} + + + + + void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ) { // If the specified cell is currently cached, bail out: @@ -111,12 +194,13 @@ void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ) for (int x = 0; x < 5; x++) { int BaseX = (NoiseBaseX + x) * m_CellSize; + int OddRowOffset = ((NoiseBaseX + x) & 0x01) * m_OddRowOffset; for (int z = 0; z < 5; z++) { - int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize; - int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize; + int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_JitterSize; + int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_JitterSize; m_SeedX[x][z] = BaseX + OffsetX; - m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OffsetZ; + m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OddRowOffset + OffsetZ; } // for z } // for x m_CurrentCellX = a_CellX; |