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author | Alexander Harkness <bearbin@gmail.com> | 2014-10-11 19:32:21 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2014-10-11 19:32:21 +0200 |
commit | 93833069a80fe4aec33a95148df39ad40671ddaf (patch) | |
tree | 2e6a335a60e618b5fe456ca8a586a2c5448c8c87 /src/UI | |
parent | Reverted submodule changes. (diff) | |
parent | Merge pull request #1528 from kjanku1/master (diff) | |
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Diffstat (limited to 'src/UI')
-rw-r--r-- | src/UI/SlotArea.cpp | 403 | ||||
-rw-r--r-- | src/UI/SlotArea.h | 56 | ||||
-rw-r--r-- | src/UI/Window.cpp | 122 | ||||
-rw-r--r-- | src/UI/Window.h | 42 | ||||
-rw-r--r-- | src/UI/WindowOwner.h | 59 |
5 files changed, 515 insertions, 167 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index b5f84c24c..999bed989 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -5,10 +5,12 @@ #include "Globals.h" #include "SlotArea.h" #include "../Entities/Player.h" +#include "../BlockEntities/BeaconEntity.h" #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/DropSpenserEntity.h" #include "../BlockEntities/EnderChestEntity.h" #include "../BlockEntities/FurnaceEntity.h" +#include "../Entities/Minecart.h" #include "../Items/ItemHandler.h" #include "Window.h" #include "../CraftingRecipes.h" @@ -206,7 +208,7 @@ void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ m_ParentWindow.DistributeStack(Slot, a_Player, this, true); if (Slot.IsEmpty()) { - // Empty the slot completely, the cilent doesn't like left-over ItemType with zero count + // Empty the slot completely, the client doesn't like left-over ItemType with zero count Slot.Empty(); } SetSlot(a_SlotNum, a_Player, Slot); @@ -1190,21 +1192,48 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) - //////////////////////////////////////////////////////////////////////////////// -// cSlotAreaEnchanting: +// cSlotAreaBeacon: -cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow) : - cSlotAreaTemporary(1, a_ParentWindow) +cSlotAreaBeacon::cSlotAreaBeacon(cBeaconEntity * a_Beacon, cWindow & a_ParentWindow) : + cSlotArea(1, a_ParentWindow), + m_Beacon(a_Beacon) { - a_ParentWindow.m_SlotArea = this; + m_Beacon->GetContents().AddListener(*this); } -void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) +cSlotAreaBeacon::~cSlotAreaBeacon() +{ + m_Beacon->GetContents().RemoveListener(*this); +} + + + + +bool cSlotAreaBeacon::IsPlaceableItem(short a_ItemType) +{ + switch (a_ItemType) + { + case E_ITEM_EMERALD: + case E_ITEM_DIAMOND: + case E_ITEM_GOLD: + case E_ITEM_IRON: + { + return true; + } + } + return false; +} + + + + + +void cSlotAreaBeacon::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); @@ -1214,7 +1243,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); return; } - + switch (a_ClickAction) { case caShiftLeftClick: @@ -1223,14 +1252,28 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); return; } - case caDblClick: + case caMiddleClick: { - DblClicked(a_Player, a_SlotNum); + MiddleClicked(a_Player, a_SlotNum); return; } - case caMiddleClick: + case caDropKey: + case caCtrlDropKey: { - MiddleClicked(a_Player, a_SlotNum); + DropClicked(a_Player, a_SlotNum, false); + return; + } + case caNumber1: + case caNumber2: + case caNumber3: + case caNumber4: + case caNumber5: + case caNumber6: + case caNumber7: + case caNumber8: + case caNumber9: + { + NumberClicked(a_Player, a_SlotNum, a_ClickAction); return; } default: @@ -1238,7 +1281,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio break; } } - + cItem Slot(*GetSlot(a_SlotNum, a_Player)); if (!Slot.IsSameType(a_ClickedItem)) { @@ -1248,106 +1291,211 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio bAsync = true; } cItem & DraggingItem = a_Player.GetDraggingItem(); - switch (a_ClickAction) + + if (DraggingItem.IsEmpty()) { - case caRightClick: + DraggingItem = Slot; + Slot.Empty(); + } + else if (Slot.IsEmpty()) + { + if (!IsPlaceableItem(DraggingItem.m_ItemType)) { - // Right-clicked - if (DraggingItem.IsEmpty()) - { - DraggingItem = Slot.CopyOne(); - Slot.Empty(); - break; - } - - if (Slot.IsEmpty()) - { - Slot = DraggingItem.CopyOne(); - DraggingItem.m_ItemCount -= 1; - if (DraggingItem.m_ItemCount <= 0) - { - DraggingItem.Empty(); - } - } - else if ((!DraggingItem.IsEqual(Slot)) && (DraggingItem.m_ItemCount == 1)) - { - // Swap contents - cItem tmp(DraggingItem); - DraggingItem = Slot; - Slot = tmp; - } - break; + return; } - case caLeftClick: + Slot = DraggingItem.CopyOne(); + DraggingItem.m_ItemCount -= 1; + if (DraggingItem.m_ItemCount <= 0) { - // Left-clicked - if (DraggingItem.IsEmpty()) - { - DraggingItem = Slot.CopyOne(); - Slot.Empty(); - break; - } - - if (DraggingItem.IsEqual(Slot)) - { - // Do nothing - break; - } - - if (!Slot.IsEmpty()) - { - if (DraggingItem.m_ItemCount == 1) - { - // Swap contents - cItem tmp(DraggingItem); - DraggingItem = Slot; - Slot = tmp; - } - } - else - { - Slot = DraggingItem.CopyOne(); - DraggingItem.m_ItemCount -= 1; - if (DraggingItem.m_ItemCount <= 0) - { - DraggingItem.Empty(); - } - } - break; + DraggingItem.Empty(); } - default: + } + else if (DraggingItem.m_ItemCount == 1) + { + if (!IsPlaceableItem(DraggingItem.m_ItemCount)) { - LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction)); - m_ParentWindow.BroadcastWholeWindow(); return; } - } // switch (a_ClickAction - + + // Switch contents + cItem tmp(DraggingItem); + DraggingItem = Slot; + Slot = tmp; + } + SetSlot(a_SlotNum, a_Player, Slot); if (bAsync) { m_ParentWindow.BroadcastWholeWindow(); } - UpdateResult(a_Player); } -void cSlotAreaEnchanting::DblClicked(cPlayer & a_Player, int a_SlotNum) +void cSlotAreaBeacon::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) { - cItem & Dragging = a_Player.GetDraggingItem(); - if ((!Dragging.IsEmpty()) || (a_SlotNum != 0)) + const cItem * Slot = GetSlot(0, a_Player); + if (!Slot->IsEmpty() || !IsPlaceableItem(a_ItemStack.m_ItemType) || (a_ItemStack.m_ItemCount != 1)) + { + return; + } + + if (a_ShouldApply) + { + SetSlot(0, a_Player, a_ItemStack.CopyOne()); + } + a_ItemStack.Empty(); +} + + + + + +const cItem * cSlotAreaBeacon::GetSlot(int a_SlotNum, cPlayer & a_Player) const +{ + UNUSED(a_Player); + return &(m_Beacon->GetSlot(a_SlotNum)); +} + + + + + +void cSlotAreaBeacon::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) +{ + UNUSED(a_Player); + m_Beacon->SetSlot(a_SlotNum, a_Item); +} + + + + + +void cSlotAreaBeacon::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) +{ + UNUSED(a_SlotNum); + // Something has changed in the window, broadcast the entire window to all clients + ASSERT(a_ItemGrid == &(m_Beacon->GetContents())); + + m_ParentWindow.BroadcastWholeWindow(); +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cSlotAreaEnchanting: + +cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) : + cSlotAreaTemporary(1, a_ParentWindow), + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ) +{ + a_ParentWindow.m_SlotArea = this; +} + + + + + +void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) +{ + ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); + + bool bAsync = false; + if (GetSlot(a_SlotNum, a_Player) == NULL) { + LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); return; } + + switch (a_ClickAction) + { + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + case caDblClick: + { + DblClicked(a_Player, a_SlotNum); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, false); + return; + } + case caNumber1: + case caNumber2: + case caNumber3: + case caNumber4: + case caNumber5: + case caNumber6: + case caNumber7: + case caNumber8: + case caNumber9: + { + NumberClicked(a_Player, a_SlotNum, a_ClickAction); + return; + } + default: + { + break; + } + } - cItem Item = *GetSlot(0, a_Player); - if (!m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, false)) + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + if (!Slot.IsSameType(a_ClickedItem)) + { + LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots); + LOGWARNING("My item: %s", ItemToFullString(Slot).c_str()); + LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str()); + bAsync = true; + } + cItem & DraggingItem = a_Player.GetDraggingItem(); + + if (DraggingItem.IsEmpty()) + { + // DraggingItem is empty -> Switch draggingitem and slot + if (!Slot.IsEmpty()) + { + std::swap(DraggingItem, Slot); + } + } + else if (Slot.IsEmpty()) + { + // DraggingItem isn't empty and slot is empty -> Set one dragging item in the slot + Slot = DraggingItem.CopyOne(); + DraggingItem.m_ItemCount -= 1; + + if (DraggingItem.m_ItemCount <= 0) + { + DraggingItem.Empty(); + } + } + else if ((DraggingItem.m_ItemCount == 1) && !DraggingItem.IsEqual(Slot)) + { + // DraggingItem and slot aren't empty -> Switch items + std::swap(DraggingItem, Slot); + } + + SetSlot(a_SlotNum, a_Player, Slot); + if (bAsync) { - m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, true); + m_ParentWindow.BroadcastWholeWindow(); } } @@ -1372,7 +1520,15 @@ void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Playe { a_ItemStack.Empty(); } +} + + + + +void cSlotAreaEnchanting::OnPlayerAdded(cPlayer & a_Player) +{ + super::OnPlayerAdded(a_Player); UpdateResult(a_Player); } @@ -1392,29 +1548,33 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) +void cSlotAreaEnchanting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) +{ + super::SetSlot(a_SlotNum, a_Player, a_Item); + UpdateResult(a_Player); +} + + + + + void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) { cItem Item = *GetSlot(0, a_Player); - if (Item.IsEmpty() || !Item.m_Enchantments.IsEmpty()) - { - m_ParentWindow.SetProperty(0, 0, a_Player); - m_ParentWindow.SetProperty(1, 0, a_Player); - m_ParentWindow.SetProperty(2, 0, a_Player); - } - else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK) + if (cItem::IsEnchantable(Item.m_ItemType) && Item.m_Enchantments.IsEmpty()) { int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15); cFastRandom Random; - int base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves)); - int topSlot = std::max(base / 3, 1); - int middleSlot = (base * 2) / 3 + 1; - int bottomSlot = std::max(base, Bookshelves * 2); + int Base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves)); + int TopSlot = std::max(Base / 3, 1); + int MiddleSlot = (Base * 2) / 3 + 1; + int BottomSlot = std::max(Base, Bookshelves * 2); - m_ParentWindow.SetProperty(0, topSlot, a_Player); - m_ParentWindow.SetProperty(1, middleSlot, a_Player); - m_ParentWindow.SetProperty(2, bottomSlot, a_Player); + m_ParentWindow.SetProperty(0, TopSlot, a_Player); + m_ParentWindow.SetProperty(1, MiddleSlot, a_Player); + m_ParentWindow.SetProperty(2, BottomSlot, a_Player); } else { @@ -1430,12 +1590,9 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World) { - int PosX, PosY, PosZ; - ((cEnchantingWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ); - int Bookshelves = 0; cBlockArea Area; - Area.Read(a_World, PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2); + Area.Read(a_World, m_BlockX - 2, m_BlockX + 2, m_BlockY, m_BlockY + 1, m_BlockZ - 2, m_BlockZ + 2); static const struct { @@ -1483,7 +1640,7 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World) if ( (Area.GetRelBlockType(CheckCoords[i].m_AirX, CheckCoords[i].m_AirY, CheckCoords[i].m_AirZ) == E_BLOCK_AIR) && // There's air in the checkspot (Area.GetRelBlockType(CheckCoords[i].m_BookX, CheckCoords[i].m_BookY, CheckCoords[i].m_BookZ) == E_BLOCK_BOOKCASE) // There's bookcase in the wanted place - ) + ) { Bookshelves++; } @@ -1764,6 +1921,40 @@ void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Playe //////////////////////////////////////////////////////////////////////////////// +// cSlotAreaMinecartWithChest: + +cSlotAreaMinecartWithChest::cSlotAreaMinecartWithChest(cMinecartWithChest * a_Chest, cWindow & a_ParentWindow) : + cSlotArea(27, a_ParentWindow), + m_Chest(a_Chest) +{ +} + + + + + +const cItem * cSlotAreaMinecartWithChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const +{ + // a_SlotNum ranges from 0 to 26, use that to index the minecart chest entity's inventory directly: + UNUSED(a_Player); + return &(m_Chest->GetSlot(a_SlotNum)); +} + + + + + +void cSlotAreaMinecartWithChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) +{ + UNUSED(a_Player); + m_Chest->SetSlot(a_SlotNum, a_Item); +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaInventoryBase: cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow) : diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index fa842bb81..1eeeb9836 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -15,10 +15,12 @@ class cWindow; class cPlayer; +class cBeaconEntity; class cChestEntity; class cDropSpenserEntity; class cEnderChestEntity; class cFurnaceEntity; +class cMinecartWithChest; class cCraftingRecipe; class cEnchantingWindow; class cWorld; @@ -314,20 +316,49 @@ protected: +class cSlotAreaBeacon : + public cSlotArea, + public cItemGrid::cListener +{ + typedef cSlotArea super; + +public: + cSlotAreaBeacon(cBeaconEntity * a_Beacon, cWindow & a_ParentWindow); + virtual ~cSlotAreaBeacon(); + + bool IsPlaceableItem(short a_ItemType); + + virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; + virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; + virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override; + virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; + +protected: + cBeaconEntity * m_Beacon; + + // cItemGrid::cListener overrides: + virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override; +} ; + + + + + class cSlotAreaEnchanting : public cSlotAreaTemporary { typedef cSlotAreaTemporary super; public: - cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow); + cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ); // cSlotArea overrides: virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; - virtual void DblClicked(cPlayer & a_Player, int a_SlotNum) override; virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; + virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; // cSlotAreaTemporary overrides: + virtual void OnPlayerAdded (cPlayer & a_Player) override; virtual void OnPlayerRemoved(cPlayer & a_Player) override; /* Get the count of bookshelves who stand in the near of the enchanting table */ @@ -336,6 +367,8 @@ public: protected: /** Handles a click in the item slot. */ void UpdateResult(cPlayer & a_Player); + + int m_BlockX, m_BlockY, m_BlockZ; }; @@ -416,10 +449,27 @@ protected: // cItemGrid::cListener overrides: virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override; - /// Called after an item has been smelted to handle statistics e.t.c. + /// Called after an item has been smelted to handle statistics etc. void HandleSmeltItem(const cItem & a_Result, cPlayer & a_Player); } ; + +class cSlotAreaMinecartWithChest : + public cSlotArea +{ +public: + cSlotAreaMinecartWithChest(cMinecartWithChest * a_ChestCart, cWindow & a_ParentWindow); + + virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override; + virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; + +protected: + cMinecartWithChest * m_Chest; +}; + + + + diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 4731f282b..d83336f75 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -9,10 +9,12 @@ #include "../Entities/Pickup.h" #include "../Inventory.h" #include "../Items/ItemHandler.h" +#include "../BlockEntities/BeaconEntity.h" #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/DropSpenserEntity.h" #include "../BlockEntities/EnderChestEntity.h" #include "../BlockEntities/HopperEntity.h" +#include "../Entities/Minecart.h" #include "../Root.h" #include "../Bindings/PluginManager.h" @@ -56,6 +58,34 @@ cWindow::~cWindow() +const AString cWindow::GetWindowTypeName(void) const +{ + switch (m_WindowType) + { + case wtChest: return "minecraft:chest"; + case wtWorkbench: return "minecraft:crafting_table"; + case wtFurnace: return "minecraft:furnace"; + case wtDropSpenser: return "minecraft:dispenser"; + case wtEnchantment: return "minecraft:enchanting_table"; + case wtBrewery: return "minecraft:brewing_stand"; + case wtNPCTrade: return "minecraft:villager"; + case wtBeacon: return "minecraft:beacon"; + case wtAnvil: return "minecraft:anvil"; + case wtHopper: return "minecraft:hopper"; + case wtDropper: return "minecraft:dropper"; + case wtAnimalChest: return "EntityHorse"; + default: + { + ASSERT(!"Unknown inventory type!"); + return ""; + } + } +} + + + + + int cWindow::GetNumSlots(void) const { int res = 0; @@ -841,6 +871,36 @@ void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) //////////////////////////////////////////////////////////////////////////////// +// cBeaconWindow: + +cBeaconWindow::cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) : + cWindow(wtBeacon, "Beacon"), + m_Beacon(a_Beacon) +{ + m_ShouldDistributeToHotbarFirst = true; + m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + +void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player) +{ + super::OpenedByPlayer(a_Player); + + a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel()); + a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect()); + a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect()); +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cEnchantingWindow: cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : @@ -850,7 +910,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : m_BlockY(a_BlockY), m_BlockZ(a_BlockZ) { - m_SlotAreas.push_back(new cSlotAreaEnchanting(*this)); + m_SlotAreas.push_back(new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } @@ -861,8 +921,13 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : void cEnchantingWindow::SetProperty(int a_Property, int a_Value) { - m_PropertyValue[a_Property] = a_Value; + if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) + { + ASSERT(!"a_Property is invalid"); + return; + } + m_PropertyValue[a_Property] = a_Value; super::SetProperty(a_Property, a_Value); } @@ -872,8 +937,13 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value) void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) { - m_PropertyValue[a_Property] = a_Value; + if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) + { + ASSERT(!"a_Property is invalid"); + return; + } + m_PropertyValue[a_Property] = a_Value; super::SetProperty(a_Property, a_Value, a_Player); } @@ -883,18 +953,13 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla int cEnchantingWindow::GetPropertyValue(int a_Property) { - return m_PropertyValue[a_Property]; -} - - - - + if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) + { + ASSERT(!"a_Property is invalid"); + return 0; + } -void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) -{ - a_PosX = m_BlockX; - a_PosY = m_BlockY; - a_PosZ = m_BlockZ; + return m_PropertyValue[a_Property]; } @@ -1012,6 +1077,34 @@ cChestWindow::~cChestWindow() //////////////////////////////////////////////////////////////////////////////// +// cMinecartWithChestWindow: + +cMinecartWithChestWindow::cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) : + cWindow(wtChest, "Minecart with Chest"), + m_ChestCart(a_ChestCart) +{ + m_ShouldDistributeToHotbarFirst = false; + m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); + + a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1); +} + + + + + +cMinecartWithChestWindow::~cMinecartWithChestWindow() +{ + m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1); +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cDropSpenserWindow: cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) : @@ -1037,6 +1130,7 @@ cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) : m_BlockY(a_EnderChest->GetPosY()), m_BlockZ(a_EnderChest->GetPosZ()) { + m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); diff --git a/src/UI/Window.h b/src/UI/Window.h index 97db0ca88..6b6dce346 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -23,6 +23,8 @@ class cDropSpenserEntity; class cEnderChestEntity; class cFurnaceEntity; class cHopperEntity; +class cMinecartWithChest; +class cBeaconEntity; class cSlotArea; class cSlotAreaAnvil; class cWorld; @@ -62,7 +64,7 @@ public: wtBeacon = 7, wtAnvil = 8, wtHopper = 9, - // Unknown: 10 + wtDropper = 10, wtAnimalChest = 11, }; @@ -75,6 +77,7 @@ public: char GetWindowID(void) const { return m_WindowID; } // tolua_export int GetWindowType(void) const { return m_WindowType; } // tolua_export + const AString GetWindowTypeName(void) const; // tolua_export cWindowOwner * GetOwner(void) { return m_Owner; } void SetOwner( cWindowOwner * a_Owner) { m_Owner = a_Owner; } @@ -258,6 +261,26 @@ protected: +class cBeaconWindow : + public cWindow +{ + typedef cWindow super; +public: + cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon); + + cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; } + + // cWindow Overrides: + virtual void OpenedByPlayer(cPlayer & a_Player) override; + +protected: + cBeaconEntity * m_Beacon; +} ; + + + + + class cEnchantingWindow : public cWindow { @@ -270,9 +293,6 @@ public: /** Return the Value of a Property */ int GetPropertyValue(int a_Property); - /** Get the Position from the Enchantment Table */ - void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ); - cSlotArea * m_SlotArea; protected: @@ -342,6 +362,20 @@ protected: +class cMinecartWithChestWindow : + public cWindow +{ +public: + cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart); + ~cMinecartWithChestWindow(); +private: + cMinecartWithChest * m_ChestCart; +}; + + + + + class cEnderChestWindow : public cWindow { diff --git a/src/UI/WindowOwner.h b/src/UI/WindowOwner.h index 7a7941e37..6845a161b 100644 --- a/src/UI/WindowOwner.h +++ b/src/UI/WindowOwner.h @@ -1,4 +1,3 @@ - #pragma once #include "../BlockEntities/BlockEntity.h" @@ -16,12 +15,6 @@ for entities / players in motion to close their windows when they get too far aw -// class cWindow; - - - - - /** Base class for the window owning */ @@ -32,16 +25,16 @@ public: m_Window(NULL) { } - + virtual ~cWindowOwner() { } - + void CloseWindow(void) { m_Window = NULL; } - + void OpenWindow(cWindow * a_Window) { m_Window = a_Window; @@ -54,11 +47,11 @@ public: } /// Returns the block position at which the element owning the window is - virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) = 0; - + virtual Vector3i GetBlockPos(void) = 0; + private: cWindow * m_Window; -} ; +}; @@ -71,26 +64,19 @@ class cBlockEntityWindowOwner : public cWindowOwner { public: - cBlockEntityWindowOwner(void) : - m_BlockEntity(NULL) - { - } - - void SetBlockEntity(cBlockEntity * a_BlockEntity) + cBlockEntityWindowOwner(cBlockEntity * a_BlockEntity) : + m_BlockEntity(a_BlockEntity) { - m_BlockEntity = a_BlockEntity; } - - virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override + + virtual Vector3i GetBlockPos(void) override { - a_BlockX = m_BlockEntity->GetPosX(); - a_BlockY = m_BlockEntity->GetPosY(); - a_BlockZ = m_BlockEntity->GetPosZ(); + return Vector3i(m_BlockEntity->GetPosX(), m_BlockEntity->GetPosY(), m_BlockEntity->GetPosZ()); } - + private: cBlockEntity * m_BlockEntity; -} ; +}; @@ -103,26 +89,19 @@ class cEntityWindowOwner : public cWindowOwner { public: - cEntityWindowOwner(void) : - m_Entity(NULL) - { - } - - void SetEntity(cEntity * a_Entity) + cEntityWindowOwner(cEntity * a_Entity) : + m_Entity(a_Entity) { - m_Entity = a_Entity; } - virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override + virtual Vector3i GetBlockPos(void) override { - a_BlockX = (int)floor(m_Entity->GetPosX() + 0.5); - a_BlockY = (int)floor(m_Entity->GetPosY() + 0.5); - a_BlockZ = (int)floor(m_Entity->GetPosZ() + 0.5); + return m_Entity->GetPosition().Floor(); } - + private: cEntity * m_Entity; -} ; +}; |