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author | Pablo Beltrán <spekdrum@gmail.com> | 2017-05-24 08:09:58 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-05-24 08:09:58 +0200 |
commit | 84bdba345d9b34a59337009d0880aa74d3b2d689 (patch) | |
tree | b9b4e5580591c94d23e0ac0de6ce9e980101c6ef /src/UI | |
parent | Store cChunk::m_BlockEntities in a map (#3717) (diff) | |
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Diffstat (limited to 'src/UI')
-rw-r--r-- | src/UI/InventoryWindow.cpp | 1 | ||||
-rw-r--r-- | src/UI/SlotArea.h | 17 |
2 files changed, 18 insertions, 0 deletions
diff --git a/src/UI/InventoryWindow.cpp b/src/UI/InventoryWindow.cpp index 0f876e559..571651d20 100644 --- a/src/UI/InventoryWindow.cpp +++ b/src/UI/InventoryWindow.cpp @@ -19,6 +19,7 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : m_SlotAreas.push_back(new cSlotAreaArmor(*this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); + m_SlotAreas.push_back(new cSlotAreaShield(*this)); } diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 005ba6e7f..5a94a26af 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -145,6 +145,23 @@ public: +/** Handles the shield of each player */ +class cSlotAreaShield : + public cSlotAreaInventoryBase +{ + typedef cSlotAreaInventoryBase super; + +public: + cSlotAreaShield(cWindow & a_ParentWindow) : + cSlotAreaInventoryBase(cInventory::invShieldCount, cInventory::invShieldOffset, a_ParentWindow) + { + } +}; + + + + + /** Handles the armor area of the player's inventory */ class cSlotAreaArmor : public cSlotAreaInventoryBase |