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authorHowaner <franzi.moos@googlemail.com>2014-12-13 15:06:55 +0100
committerHowaner <franzi.moos@googlemail.com>2014-12-13 15:06:55 +0100
commitb6fd4002769b3a1d1f2ee875f7ebba99ee1446d0 (patch)
tree11fcc800b589a7a46a30b6346f6d87d407ce5dc0 /src/UI/Window.h
parentMerge pull request #1660 from Seadragon91/master (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/Window.h186
1 files changed, 0 insertions, 186 deletions
diff --git a/src/UI/Window.h b/src/UI/Window.h
index e62176d50..e3af73c46 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -19,7 +19,6 @@ class cPlayer;
class cWindowOwner;
class cClientHandle;
class cChestEntity;
-class cDropSpenserEntity;
class cEnderChestEntity;
class cFurnaceEntity;
class cHopperEntity;
@@ -219,188 +218,3 @@ protected:
-
-class cCraftingWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
-} ;
-
-
-
-
-
-class cAnvilWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /** Gets the repaired item name. */
- AString GetRepairedItemName(void) const { return m_RepairedItemName; }
-
- /** Set the repaired item name. */
- void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
-
- /** Gets the Position from the Anvil */
- void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
-
-protected:
- cSlotAreaAnvil * m_AnvilSlotArea;
- AString m_RepairedItemName;
- int m_BlockX, m_BlockY, m_BlockZ;
-} ;
-
-
-
-
-
-class cBeaconWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon);
-
- cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; }
-
- // cWindow Overrides:
- virtual void OpenedByPlayer(cPlayer & a_Player) override;
-
-protected:
- cBeaconEntity * m_Beacon;
-} ;
-
-
-
-
-
-class cEnchantingWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
- virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
- virtual void SetProperty(short a_Property, short a_Value) override;
-
- /** Return the Value of a Property */
- short GetPropertyValue(short a_Property);
-
- cSlotArea * m_SlotArea;
-
-protected:
- short m_PropertyValue[3];
- int m_BlockX, m_BlockY, m_BlockZ;
-};
-
-
-
-
-
-class cFurnaceWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace);
-} ;
-
-
-
-
-
-class cDropSpenserWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_Dispenser);
-} ;
-
-
-
-
-
-class cHopperWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper);
-} ;
-
-
-
-
-
-class cChestWindow :
- public cWindow
-{
-public:
- cChestWindow(cChestEntity * a_Chest);
- cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
- ~cChestWindow();
-
- virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
- virtual void OpenedByPlayer(cPlayer & a_Player) override;
-
-protected:
- cWorld * m_World;
- int m_BlockX, m_BlockY, m_BlockZ; // Position of the chest, for the window-close packet
- cChestEntity * m_PrimaryChest;
- cChestEntity * m_SecondaryChest;
-} ;
-
-
-
-
-
-class cMinecartWithChestWindow :
- public cWindow
-{
-public:
- cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart);
- ~cMinecartWithChestWindow();
-private:
- cMinecartWithChest * m_ChestCart;
-};
-
-
-
-
-
-class cEnderChestWindow :
- public cWindow
-{
-public:
- cEnderChestWindow(cEnderChestEntity * a_EnderChest);
- ~cEnderChestWindow();
-
-protected:
- cWorld * m_World;
- int m_BlockX, m_BlockY, m_BlockZ; // Position of the enderchest, for the window-close packet
-};
-
-
-
-
-
-class cInventoryWindow :
- public cWindow
-{
-public:
- cInventoryWindow(cPlayer & a_Player);
-
-protected:
- cPlayer & m_Player;
-
-} ;
-
-
-
-
-