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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-04 19:59:56 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-04 19:59:56 +0200 |
commit | 74cd4f552152f73d0d46cf726bcef472841e2da5 (patch) | |
tree | 9f5f4e9a856ede137d1668497a2612bad1433150 /src/UI/Window.cpp | |
parent | Removed use of auto (diff) | |
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Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r-- | src/UI/Window.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 46885390b..c0e2cef64 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -283,7 +283,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player) bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) { // Checks whether the player is still holding an item - if (a_Player.IsDraggingItem()) + if (!a_Player.GetDraggingItem().IsEmpty()) { LOGD("Player holds item! Dropping it..."); a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); |