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author | Lukas Pioch <lukas@zgow.de> | 2017-05-20 08:16:28 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-05-21 12:19:06 +0200 |
commit | e35ac1bfb9b63bf1e49dafdcce2033ff42d7c205 (patch) | |
tree | bbd086b1dbf8545575ce5da9ac3b2b7128e19899 /src/UI/SlotArea.h | |
parent | Fixed invisible chests (#3722) (diff) | |
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Diffstat (limited to 'src/UI/SlotArea.h')
-rw-r--r-- | src/UI/SlotArea.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index a25de0319..005ba6e7f 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -178,7 +178,7 @@ class cSlotAreaItemGrid : public: cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow); - virtual ~cSlotAreaItemGrid(); + virtual ~cSlotAreaItemGrid() override; virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override; virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; @@ -324,7 +324,7 @@ class cSlotAreaBeacon : public: cSlotAreaBeacon(cBeaconEntity * a_Beacon, cWindow & a_ParentWindow); - virtual ~cSlotAreaBeacon(); + virtual ~cSlotAreaBeacon() override; static bool IsPlaceableItem(short a_ItemType); @@ -436,7 +436,7 @@ class cSlotAreaFurnace : public: cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow); - virtual ~cSlotAreaFurnace(); + virtual ~cSlotAreaFurnace() override; virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override; @@ -466,7 +466,7 @@ class cSlotAreaBrewingstand : public: cSlotAreaBrewingstand(cBrewingstandEntity * a_Brewingstand, cWindow & a_ParentWindow); - virtual ~cSlotAreaBrewingstand(); + virtual ~cSlotAreaBrewingstand() override; virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override; |