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authorSamuel Barney <samjbarney@gmail.com>2014-08-21 21:37:41 +0200
committerSamuel Barney <samjbarney@gmail.com>2014-08-21 21:37:41 +0200
commit6db727c60c01264dc9a9c209c5b335da8f53cd64 (patch)
tree1ec865e37c74c571de0bc7249d1b5f17dd8f5a1c /src/UI/SlotArea.h
parentcommented out unused functions (diff)
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Diffstat (limited to 'src/UI/SlotArea.h')
-rw-r--r--src/UI/SlotArea.h98
1 files changed, 49 insertions, 49 deletions
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 9a96f2f3c..0cdb38680 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -99,10 +99,10 @@ public:
cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow);
// Creative inventory's click handling is somewhat different from survival inventory's, handle that here:
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) /*override*/;
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const /*override*/;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) /*override*/;
protected:
int m_SlotOffset; // Index that this area's slot 0 has in the underlying cInventory
@@ -157,10 +157,10 @@ public:
}
/** Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) */
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) /*override*/;
/** Called when a player clicks in the window. Parameters taken from the click packet. */
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) /*override*/;
static bool CanPlaceArmorInSlot(int a_SlotNum, const cItem & a_Item);
} ;
@@ -181,14 +181,14 @@ public:
virtual ~cSlotAreaItemGrid();
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const /*override*/;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) /*override*/;
protected:
cItemGrid & m_ItemGrid;
- // cItemGrid::cListener overrides:
- virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
+ // cItemGrid::cListener /*override*/s:
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) /*override*/;
} ;
@@ -207,11 +207,11 @@ class cSlotAreaTemporary :
public:
cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow);
- // cSlotArea overrides:
- virtual const cItem * GetSlot (int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
- virtual void OnPlayerAdded (cPlayer & a_Player) override;
- virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+ // cSlotArea /*override*/s:
+ virtual const cItem * GetSlot (int a_SlotNum, cPlayer & a_Player) const /*override*/;
+ virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) /*override*/;
+ virtual void OnPlayerAdded (cPlayer & a_Player) /*override*/;
+ virtual void OnPlayerRemoved(cPlayer & a_Player) /*override*/;
/// Tosses the player's items in slots [a_Begin, a_End) (ie. incl. a_Begin, but excl. a_End)
void TossItems(cPlayer & a_Player, int a_Begin, int a_End);
@@ -238,14 +238,14 @@ public:
/// a_GridSize is allowed to be only 2 or 3
cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow);
- // cSlotAreaTemporary overrides:
- virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ // cSlotAreaTemporary /*override*/s:
+ virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) /*override*/;
virtual void DblClicked (cPlayer & a_Player, int a_SlotNum);
- virtual void OnPlayerRemoved(cPlayer & a_Player) override;
- virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+ virtual void OnPlayerRemoved(cPlayer & a_Player) /*override*/;
+ virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) /*override*/;
// Distributing items into this area is completely disabled
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) /*override*/;
protected:
@@ -286,13 +286,13 @@ class cSlotAreaAnvil :
public:
cSlotAreaAnvil(cAnvilWindow & a_ParentWindow);
- // cSlotArea overrides:
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem) override;
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ // cSlotArea /*override*/s:
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) /*override*/;
+ virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem) /*override*/;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) /*override*/;
- // cSlotAreaTemporary overrides:
- virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+ // cSlotAreaTemporary /*override*/s:
+ virtual void OnPlayerRemoved(cPlayer & a_Player) /*override*/;
/** Can the player take the item from the slot? */
bool CanTakeResultItem(cPlayer & a_Player);
@@ -327,16 +327,16 @@ public:
bool IsPlaceableItem(short a_ItemType);
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) /*override*/;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) /*override*/;
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const /*override*/;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) /*override*/;
protected:
cBeaconEntity * m_Beacon;
- // cItemGrid::cListener overrides:
- virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
+ // cItemGrid::cListener /*override*/s:
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) /*override*/;
} ;
@@ -351,13 +351,13 @@ class cSlotAreaEnchanting :
public:
cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow);
- // cSlotArea overrides:
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void DblClicked(cPlayer & a_Player, int a_SlotNum) override;
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ // cSlotArea /*override*/s:
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) /*override*/;
+ virtual void DblClicked(cPlayer & a_Player, int a_SlotNum) /*override*/;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) /*override*/;
- // cSlotAreaTemporary overrides:
- virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+ // cSlotAreaTemporary /*override*/s:
+ virtual void OnPlayerRemoved(cPlayer & a_Player) /*override*/;
/* Get the count of bookshelves who stand in the near of the enchanting table */
int GetBookshelvesCount(cWorld * a_World);
@@ -377,8 +377,8 @@ class cSlotAreaChest :
public:
cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow);
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const /*override*/;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) /*override*/;
protected:
cChestEntity * m_Chest;
@@ -394,8 +394,8 @@ class cSlotAreaDoubleChest :
public:
cSlotAreaDoubleChest(cChestEntity * a_TopChest, cChestEntity * a_BottomChest, cWindow & a_ParentWindow);
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const /*override*/;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) /*override*/;
protected:
cChestEntity * m_TopChest;
@@ -412,8 +412,8 @@ class cSlotAreaEnderChest :
public:
cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow);
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const /*override*/;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) /*override*/;
protected:
cEnderChestEntity * m_EnderChest;
@@ -434,16 +434,16 @@ public:
virtual ~cSlotAreaFurnace();
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) /*override*/;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) /*override*/;
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const /*override*/;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) /*override*/;
protected:
cFurnaceEntity * m_Furnace;
- // cItemGrid::cListener overrides:
- virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
+ // cItemGrid::cListener /*override*/s:
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) /*override*/;
/// Called after an item has been smelted to handle statistics e.t.c.
void HandleSmeltItem(const cItem & a_Result, cPlayer & a_Player);