summaryrefslogtreecommitdiffstats
path: root/src/UI/SlotArea.cpp
diff options
context:
space:
mode:
authorJulian Laubstein <julianlaubstein@yahoo.de>2015-11-24 15:43:05 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2015-11-24 15:43:05 +0100
commit412e5155a24339aa2a86f36e0ae5a9c5a0ff758d (patch)
treed63858a16962f83d68620bc55c8efeed126874a6 /src/UI/SlotArea.cpp
parentMerge pull request #2645 from Gargaj/followedarray (diff)
parentAdd enum for Sound and Particle Effects (diff)
downloadcuberite-412e5155a24339aa2a86f36e0ae5a9c5a0ff758d.tar
cuberite-412e5155a24339aa2a86f36e0ae5a9c5a0ff758d.tar.gz
cuberite-412e5155a24339aa2a86f36e0ae5a9c5a0ff758d.tar.bz2
cuberite-412e5155a24339aa2a86f36e0ae5a9c5a0ff758d.tar.lz
cuberite-412e5155a24339aa2a86f36e0ae5a9c5a0ff758d.tar.xz
cuberite-412e5155a24339aa2a86f36e0ae5a9c5a0ff758d.tar.zst
cuberite-412e5155a24339aa2a86f36e0ae5a9c5a0ff758d.zip
Diffstat (limited to '')
-rw-r--r--src/UI/SlotArea.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 2c0dfbe40..c7b8d0987 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -20,6 +20,7 @@
#include "../Root.h"
#include "../FastRandom.h"
#include "../BlockArea.h"
+#include "../EffectID.h"
@@ -1004,18 +1005,18 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
{
// Anvil will break
a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
- a_Player.GetWorld()->BroadcastSoundParticleEffect(1020, PosX, PosY, PosZ, 0);
+ a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_BREAK, PosX, PosY, PosZ, 0);
a_Player.CloseWindow(false);
}
else
{
a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, static_cast<NIBBLETYPE>(Orientation | (AnvilDamage << 2)));
- a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0);
+ a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_USE, PosX, PosY, PosZ, 0);
}
}
else
{
- a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0);
+ a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_USE, PosX, PosY, PosZ, 0);
}
}