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authorHowaner <franzi.moos@googlemail.com>2015-03-10 19:40:53 +0100
committerHowaner <franzi.moos@googlemail.com>2015-03-10 19:40:53 +0100
commit685f6e37138dc63391bfa587f6631fa303dcbe6b (patch)
tree3e0e7313c88c27d5f4a8d48f8959f3cc04b94486 /src/UI/EnderChestWindow.cpp
parentMerge branch 'master' into Inventory (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/EnderChestWindow.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/UI/EnderChestWindow.cpp b/src/UI/EnderChestWindow.cpp
new file mode 100644
index 000000000..a5484468f
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+++ b/src/UI/EnderChestWindow.cpp
@@ -0,0 +1,71 @@
+
+// EnderChestWindow.cpp
+
+// Representing the UI window for the enderchest block
+
+#include "Globals.h"
+#include "../World.h"
+#include "EnderChestWindow.h"
+#include "SlotArea.h"
+
+
+
+
+
+cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
+ cWindow(wtChest, "Ender Chest"),
+ m_World(a_EnderChest->GetWorld()),
+ m_BlockX(a_EnderChest->GetPosX()),
+ m_BlockY(a_EnderChest->GetPosY()),
+ m_BlockZ(a_EnderChest->GetPosZ())
+{
+ m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ // Play the opening sound:
+ m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
+
+ // Send out the chest-open packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST);
+}
+
+
+
+
+
+cEnderChestWindow::~cEnderChestWindow()
+{
+ // Send out the chest-close packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
+
+ // Play the closing sound
+ m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
+}
+
+
+
+
+
+void cEnderChestWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Chest Area
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Hotbar or Inventory
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+}
+
+
+
+