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authorMattes D <github@xoft.cz>2015-03-11 14:26:04 +0100
committerMattes D <github@xoft.cz>2015-03-11 14:26:04 +0100
commit1b60fe12a859287d1fc9f923fb2c85e30e7f9ad0 (patch)
tree961b0a521e31ba4f0a1b3516b49173c723ae24bd /src/UI/AnvilWindow.cpp
parentMerge pull request #1805 from mc-server/chunkDataFix (diff)
parentMoved window code into cpp files (diff)
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Diffstat (limited to 'src/UI/AnvilWindow.cpp')
-rw-r--r--src/UI/AnvilWindow.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/src/UI/AnvilWindow.cpp b/src/UI/AnvilWindow.cpp
new file mode 100644
index 000000000..daa35cf47
--- /dev/null
+++ b/src/UI/AnvilWindow.cpp
@@ -0,0 +1,83 @@
+
+// AnvilWindow.cpp
+
+// Representing the UI window for the anvil block
+
+#include "Globals.h"
+#include "AnvilWindow.h"
+#include "SlotArea.h"
+
+
+
+
+cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cWindow(wtAnvil, "Repair"),
+ m_RepairedItemName(""),
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ)
+{
+ m_AnvilSlotArea = new cSlotAreaAnvil(*this);
+ m_SlotAreas.push_back(m_AnvilSlotArea);
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+AString cAnvilWindow::GetRepairedItemName(void) const
+{
+ return m_RepairedItemName;
+}
+
+
+
+
+
+void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
+{
+ m_RepairedItemName = a_Name;
+ if (a_Player != nullptr)
+ {
+ m_AnvilSlotArea->UpdateResult(*a_Player);
+ }
+}
+
+
+
+
+
+void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
+{
+ a_PosX = m_BlockX;
+ a_PosY = m_BlockY;
+ a_PosZ = m_BlockZ;
+}
+
+
+
+
+
+void cAnvilWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+{
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Anvil Slot
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ }
+ else
+ {
+ // Inventory or Hotbar
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Anvil */
+ }
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+}
+
+
+
+