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author | Mattes D <github@xoft.cz> | 2015-03-11 14:26:04 +0100 |
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committer | Mattes D <github@xoft.cz> | 2015-03-11 14:26:04 +0100 |
commit | 1b60fe12a859287d1fc9f923fb2c85e30e7f9ad0 (patch) | |
tree | 961b0a521e31ba4f0a1b3516b49173c723ae24bd /src/UI/AnvilWindow.cpp | |
parent | Merge pull request #1805 from mc-server/chunkDataFix (diff) | |
parent | Moved window code into cpp files (diff) | |
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Diffstat (limited to 'src/UI/AnvilWindow.cpp')
-rw-r--r-- | src/UI/AnvilWindow.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/UI/AnvilWindow.cpp b/src/UI/AnvilWindow.cpp new file mode 100644 index 000000000..daa35cf47 --- /dev/null +++ b/src/UI/AnvilWindow.cpp @@ -0,0 +1,83 @@ + +// AnvilWindow.cpp + +// Representing the UI window for the anvil block + +#include "Globals.h" +#include "AnvilWindow.h" +#include "SlotArea.h" + + + + +cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : + cWindow(wtAnvil, "Repair"), + m_RepairedItemName(""), + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ) +{ + m_AnvilSlotArea = new cSlotAreaAnvil(*this); + m_SlotAreas.push_back(m_AnvilSlotArea); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + +AString cAnvilWindow::GetRepairedItemName(void) const +{ + return m_RepairedItemName; +} + + + + + +void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player) +{ + m_RepairedItemName = a_Name; + if (a_Player != nullptr) + { + m_AnvilSlotArea->UpdateResult(*a_Player); + } +} + + + + + +void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) +{ + a_PosX = m_BlockX; + a_PosY = m_BlockY; + a_PosZ = m_BlockZ; +} + + + + + +void cAnvilWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) +{ + cSlotAreas AreasInOrder; + + if (a_ClickedArea == m_SlotAreas[0]) + { + // Anvil Slot + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + } + else + { + // Inventory or Hotbar + AreasInOrder.push_back(m_SlotAreas[0]); /* Anvil */ + } + super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); +} + + + + |