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author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
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committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Tracer.cpp | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
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Diffstat (limited to 'src/Tracer.cpp')
-rw-r--r-- | src/Tracer.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/Tracer.cpp b/src/Tracer.cpp index ef136302f..6da6b2ad7 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -4,10 +4,6 @@ #include "Tracer.h" #include "World.h" -#include "Vector3f.h" -#include "Vector3i.h" -#include "Vector3d.h" - #include "Entities/Entity.h" #ifndef _WIN32 @@ -226,7 +222,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z); // Block is counted as a collision if we are not doing a line of sight and it is solid, // or if the block is not air and not water. That way mobs can still see underwater. - if ((!a_LineOfSight && g_BlockIsSolid[BlockID]) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID))) + if ((!a_LineOfSight && cBlockInfo::IsSolid(BlockID)) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID))) { BlockHitPosition = pos; int Normal = GetHitNormal(a_Start, End, pos ); |