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author | Bond-009 <bond.009@outlook.com> | 2018-05-06 19:07:34 +0200 |
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committer | peterbell10 <peterbell10@live.co.uk> | 2018-05-06 19:07:34 +0200 |
commit | b9fdaf8a942ea2f79e48e3f735ba8916f3364e70 (patch) | |
tree | 41c6f10550a4e606d33ac84fe3968b69875aa1d4 /src/Tracer.cpp | |
parent | Generate cacti and sugarcane with different heights (#4137) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Tracer.cpp | 148 |
1 files changed, 74 insertions, 74 deletions
diff --git a/src/Tracer.cpp b/src/Tracer.cpp index 913f25e01..5bf50bbfc 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -75,78 +75,78 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) ASSERT(a_Direction.HasNonZeroLength()); // calculate the direction of the ray (linear algebra) - dir = a_Direction; + m_Dir = a_Direction; // decide which direction to start walking in - step.x = SigNum(dir.x); - step.y = SigNum(dir.y); - step.z = SigNum(dir.z); + m_Step.x = SigNum(m_Dir.x); + m_Step.y = SigNum(m_Dir.y); + m_Step.z = SigNum(m_Dir.z); // normalize the direction vector - dir.Normalize(); + m_Dir.Normalize(); // how far we must move in the ray direction before // we encounter a new voxel in x-direction // same but y-direction - if (dir.x != 0.f) + if (m_Dir.x != 0.f) { - tDelta.x = 1 / std::abs(dir.x); + m_tDelta.x = 1 / std::abs(m_Dir.x); } else { - tDelta.x = 0; + m_tDelta.x = 0; } - if (dir.y != 0.f) + if (m_Dir.y != 0.f) { - tDelta.y = 1 / std::abs(dir.y); + m_tDelta.y = 1 / std::abs(m_Dir.y); } else { - tDelta.y = 0; + m_tDelta.y = 0; } - if (dir.z != 0.f) + if (m_Dir.z != 0.f) { - tDelta.z = 1 / std::abs(dir.z); + m_tDelta.z = 1 / std::abs(m_Dir.z); } else { - tDelta.z = 0; + m_tDelta.z = 0; } // start voxel coordinates - pos.x = static_cast<int>(floorf(a_Start.x)); - pos.y = static_cast<int>(floorf(a_Start.y)); - pos.z = static_cast<int>(floorf(a_Start.z)); + m_Pos.x = static_cast<int>(floorf(a_Start.x)); + m_Pos.y = static_cast<int>(floorf(a_Start.y)); + m_Pos.z = static_cast<int>(floorf(a_Start.z)); // calculate distance to first intersection in the voxel we start from - if (dir.x < 0) + if (m_Dir.x < 0) { - tMax.x = (static_cast<float>(pos.x) - a_Start.x) / dir.x; + m_tMax.x = (static_cast<float>(m_Pos.x) - a_Start.x) / m_Dir.x; } else { - tMax.x = (static_cast<float>(pos.x + 1) - a_Start.x) / dir.x; // TODO: Possible division by zero + m_tMax.x = (static_cast<float>(m_Pos.x + 1) - a_Start.x) / m_Dir.x; // TODO: Possible division by zero } - if (dir.y < 0) + if (m_Dir.y < 0) { - tMax.y = (static_cast<float>(pos.y) - a_Start.y) / dir.y; + m_tMax.y = (static_cast<float>(m_Pos.y) - a_Start.y) / m_Dir.y; } else { - tMax.y = (static_cast<float>(pos.y + 1) - a_Start.y) / dir.y; // TODO: Possible division by zero + m_tMax.y = (static_cast<float>(m_Pos.y + 1) - a_Start.y) / m_Dir.y; // TODO: Possible division by zero } - if (dir.z < 0) + if (m_Dir.z < 0) { - tMax.z = (static_cast<float>(pos.z) - a_Start.z) / dir.z; + m_tMax.z = (static_cast<float>(m_Pos.z) - a_Start.z) / m_Dir.z; } else { - tMax.z = (static_cast<float>(pos.z + 1) - a_Start.z) / dir.z; // TODO: Possible division by zero + m_tMax.z = (static_cast<float>(m_Pos.z + 1) - a_Start.z) / m_Dir.z; // TODO: Possible division by zero } } @@ -169,21 +169,21 @@ bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int SetValues(a_Start, a_Direction); - Vector3f End = a_Start + (dir * static_cast<float>(a_Distance)); + Vector3f End = a_Start + (m_Dir * static_cast<float>(a_Distance)); if (End.y < 0) { - float dist = -a_Start.y / dir.y; // No division by 0 possible - End = a_Start + (dir * dist); + float dist = -a_Start.y / m_Dir.y; // No division by 0 possible + End = a_Start + (m_Dir * dist); } // end voxel coordinates - end1.x = static_cast<int>(floorf(End.x)); - end1.y = static_cast<int>(floorf(End.y)); - end1.z = static_cast<int>(floorf(End.z)); + m_End1.x = static_cast<int>(floorf(End.x)); + m_End1.y = static_cast<int>(floorf(End.y)); + m_End1.z = static_cast<int>(floorf(End.z)); // check if first is occupied - if (pos.Equals(end1)) + if (m_Pos.Equals(m_End1)) { return false; } @@ -194,54 +194,54 @@ bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int while (Iterations < a_Distance) { Iterations++; - if ((tMax.x < tMax.y) && (tMax.x < tMax.z)) + if ((m_tMax.x < m_tMax.y) && (m_tMax.x < m_tMax.z)) { - tMax.x += tDelta.x; - pos.x += step.x; + m_tMax.x += m_tDelta.x; + m_Pos.x += m_Step.x; } - else if (tMax.y < tMax.z) + else if (m_tMax.y < m_tMax.z) { - tMax.y += tDelta.y; - pos.y += step.y; + m_tMax.y += m_tDelta.y; + m_Pos.y += m_Step.y; } else { - tMax.z += tDelta.z; - pos.z += step.z; + m_tMax.z += m_tDelta.z; + m_Pos.z += m_Step.z; } - if (step.x > 0.0f) + if (m_Step.x > 0.0f) { - if (pos.x >= end1.x) + if (m_Pos.x >= m_End1.x) { reachedX = true; } } - else if (pos.x <= end1.x) + else if (m_Pos.x <= m_End1.x) { reachedX = true; } - if (step.y > 0.0f) + if (m_Step.y > 0.0f) { - if (pos.y >= end1.y) + if (m_Pos.y >= m_End1.y) { reachedY = true; } } - else if (pos.y <= end1.y) + else if (m_Pos.y <= m_End1.y) { reachedY = true; } - if (step.z > 0.0f) + if (m_Step.z > 0.0f) { - if (pos.z >= end1.z) + if (m_Pos.z >= m_End1.z) { reachedZ = true; } } - else if (pos.z <= end1.z) + else if (m_Pos.z <= m_End1.z) { reachedZ = true; } @@ -251,17 +251,17 @@ bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int return false; } - if ((pos.y < 0) || (pos.y >= cChunkDef::Height)) + if ((m_Pos.y < 0) || (m_Pos.y >= cChunkDef::Height)) { return false; } - BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z); + BLOCKTYPE BlockID = m_World->GetBlock(m_Pos); // Block is counted as a collision if we are not doing a line of sight and it is solid, // or if the block is not air and not water. That way mobs can still see underwater. if ((!a_LineOfSight && cBlockInfo::IsSolid(BlockID)) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID))) { - BlockHitPosition = pos; - int Normal = GetHitNormal(a_Start, End, pos); + BlockHitPosition = m_Pos; + int Normal = GetHitNormal(a_Start, End, m_Pos); if (Normal > 0) { HitNormal = m_NormalTable()[static_cast<size_t>(Normal - 1)]; @@ -346,7 +346,7 @@ int cTracer::intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f -int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos) +int cTracer::GetHitNormal(const Vector3f & a_Start, const Vector3f & a_End, const Vector3i & a_BlockPos) { Vector3i SmallBlockPos = a_BlockPos; BLOCKTYPE BlockID = static_cast<BLOCKTYPE>(m_World->GetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z)); @@ -359,19 +359,19 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve Vector3f BlockPos; BlockPos = Vector3f(SmallBlockPos); - Vector3f Look = (end - start); + Vector3f Look = (a_End - a_Start); Look.Normalize(); float dot = Look.Dot(Vector3f(-1, 0, 0)); // first face normal is x -1 if (dot < 0) { - int Lines = LinesCross(start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1); + int Lines = LinesCross(a_Start.x, a_Start.y, a_End.x, a_End.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1); if (Lines == 1) { - Lines = LinesCross(start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1); + Lines = LinesCross(a_Start.x, a_Start.z, a_End.x, a_End.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1); if (Lines == 1) { - intersect3D_SegmentPlane(start, end, BlockPos, Vector3f(-1, 0, 0)); + intersect3D_SegmentPlane(a_Start, a_End, BlockPos, Vector3f(-1, 0, 0)); return 1; } } @@ -379,13 +379,13 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve dot = Look.Dot(Vector3f(0, 0, -1)); // second face normal is z -1 if (dot < 0) { - int Lines = LinesCross(start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1); + int Lines = LinesCross(a_Start.z, a_Start.y, a_End.z, a_End.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1); if (Lines == 1) { - Lines = LinesCross(start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1); + Lines = LinesCross(a_Start.z, a_Start.x, a_End.z, a_End.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1); if (Lines == 1) { - intersect3D_SegmentPlane(start, end, BlockPos, Vector3f(0, 0, -1)); + intersect3D_SegmentPlane(a_Start, a_End, BlockPos, Vector3f(0, 0, -1)); return 2; } } @@ -393,13 +393,13 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve dot = Look.Dot(Vector3f(1, 0, 0)); // third face normal is x 1 if (dot < 0) { - int Lines = LinesCross(start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1); + int Lines = LinesCross(a_Start.x, a_Start.y, a_End.x, a_End.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1); if (Lines == 1) { - Lines = LinesCross(start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1); + Lines = LinesCross(a_Start.x, a_Start.z, a_End.x, a_End.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1); if (Lines == 1) { - intersect3D_SegmentPlane(start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0)); + intersect3D_SegmentPlane(a_Start, a_End, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0)); return 3; } } @@ -407,13 +407,13 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve dot = Look.Dot(Vector3f(0, 0, 1)); // fourth face normal is z 1 if (dot < 0) { - int Lines = LinesCross(start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1); + int Lines = LinesCross(a_Start.z, a_Start.y, a_End.z, a_End.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1); if (Lines == 1) { - Lines = LinesCross(start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1); + Lines = LinesCross(a_Start.z, a_Start.x, a_End.z, a_End.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1); if (Lines == 1) { - intersect3D_SegmentPlane(start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1)); + intersect3D_SegmentPlane(a_Start, a_End, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1)); return 4; } } @@ -421,13 +421,13 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve dot = Look.Dot(Vector3f(0, 1, 0)); // fifth face normal is y 1 if (dot < 0) { - int Lines = LinesCross(start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1); + int Lines = LinesCross(a_Start.y, a_Start.x, a_End.y, a_End.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1); if (Lines == 1) { - Lines = LinesCross(start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1); + Lines = LinesCross(a_Start.y, a_Start.z, a_End.y, a_End.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1); if (Lines == 1) { - intersect3D_SegmentPlane(start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0)); + intersect3D_SegmentPlane(a_Start, a_End, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0)); return 5; } } @@ -435,13 +435,13 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve dot = Look.Dot(Vector3f(0, -1, 0)); // sixth face normal is y -1 if (dot < 0) { - int Lines = LinesCross(start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1); + int Lines = LinesCross(a_Start.y, a_Start.x, a_End.y, a_End.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1); if (Lines == 1) { - Lines = LinesCross(start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1); + Lines = LinesCross(a_Start.y, a_Start.z, a_End.y, a_End.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1); if (Lines == 1) { - intersect3D_SegmentPlane(start, end, BlockPos, Vector3f(0, -1, 0)); + intersect3D_SegmentPlane(a_Start, a_End, BlockPos, Vector3f(0, -1, 0)); return 6; } } |