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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-05-04 15:15:10 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-05-04 15:15:10 +0200
commit0d1804e439ec0028be4d5380e66c13481781fc57 (patch)
tree95d4c3ab397568f36832cf27cf98c351e9d22e4d /src/Simulator/VanillaFluidSimulator.h
parentFixed lever and button powering direction (diff)
parentFixed pressure plate oversights (diff)
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Diffstat (limited to 'src/Simulator/VanillaFluidSimulator.h')
-rw-r--r--src/Simulator/VanillaFluidSimulator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/VanillaFluidSimulator.h b/src/Simulator/VanillaFluidSimulator.h
index a9ea98b5a..89a56ca14 100644
--- a/src/Simulator/VanillaFluidSimulator.h
+++ b/src/Simulator/VanillaFluidSimulator.h
@@ -30,7 +30,7 @@ public:
protected:
// cFloodyFluidSimulator overrides:
- virtual void Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) override;
+ virtual void SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) override;
/** Recursively calculates the minimum number of blocks needed to descend a level. */
int CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, Direction a_Dir, unsigned a_Iteration = 0);