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authorandrew <xdotftw@gmail.com>2014-03-05 14:54:38 +0100
committerandrew <xdotftw@gmail.com>2014-03-05 14:54:38 +0100
commit1ea17c0a75b84d5f4070c57ad2a7d6cbb4e8b79b (patch)
tree4a59ab434a79832b28ce930faef83f9edd46e651 /src/Simulator/VanillaFluidSimulator.h
parentMerge pull request #748 from xdot/master (diff)
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diff --git a/src/Simulator/VanillaFluidSimulator.h b/src/Simulator/VanillaFluidSimulator.h
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+
+// VanillaFluidSimulator.h
+
+
+
+
+
+#pragma once
+
+#include "FloodyFluidSimulator.h"
+
+
+
+
+
+// fwd:
+class cBlockArea;
+
+
+
+
+
+class cVanillaFluidSimulator :
+ public cFloodyFluidSimulator
+{
+ typedef cFloodyFluidSimulator super;
+
+public:
+ cVanillaFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource);
+
+protected:
+ // cFloodyFluidSimulator overrides:
+ virtual void Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) override;
+
+ /** Recursively calculates the minimum number of blocks needed to descend a level. */
+ int CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, Direction a_Dir, unsigned a_Iteration = 0);
+
+} ;
+
+
+
+