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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-29 21:15:09 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-04 19:15:18 +0200 |
commit | adb86a75dac91a210149fc28b1dbf5225896f66c (patch) | |
tree | b62bcb6cba06726081c598879d84018f7a39c824 /src/Simulator/SimulatorManager.h | |
parent | Use std::queue for the block tick queue (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/SimulatorManager.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h index b5f54381c..4594bd7d6 100644 --- a/src/Simulator/SimulatorManager.h +++ b/src/Simulator/SimulatorManager.h @@ -38,8 +38,8 @@ public: /** Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available. */ void SimulateChunk(std::chrono::milliseconds a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk); - /* Called when a single block changes, wakes all simulators up for the block. - The simulator implementation may also decide to wake the block's face-neighbors or blocks farther away. */ + /* Called when a single block changes, wakes all simulators up for the block and its face-neighbors. + The simulator implementation may also decide to wake blocks farther away. */ void WakeUp(cChunk & a_Chunk, Vector3i a_Position); /** Does the same processing as WakeUp, but for all blocks within the specified area. |