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author | Howaner <franzi.moos@googlemail.com> | 2014-09-26 22:23:36 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-09-26 22:23:36 +0200 |
commit | af997a09ca1ff2bf3e93f9145edc50d29be28529 (patch) | |
tree | 8188753488f633407eea5aab0c9e6e0833300e43 /src/Simulator/Simulator.h | |
parent | Fixed players custom name in 1.8 (diff) | |
parent | Merge pull request #1455 from mc-server/includes (diff) | |
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Diffstat (limited to 'src/Simulator/Simulator.h')
-rw-r--r-- | src/Simulator/Simulator.h | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index 4d9a18867..7cc2f1344 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -2,23 +2,17 @@ #pragma once #include "../Vector3.h" -#include "inifile/iniFile.h" -class cWorld; -class cChunk; - - - - +template <class ChunkType, class WorldType> class cSimulator { public: - cSimulator(cWorld & a_World); + cSimulator(WorldType & a_World); virtual ~cSimulator(); /// Called in each tick, a_Dt is the time passed since the last tick, in msec @@ -26,7 +20,7 @@ public: /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available virtual void SimulateChunk(float a_Dt, int a_ChunkX, - int a_ChunkZ, cChunk * a_Chunk) + int a_ChunkZ, ChunkType * a_Chunk) { UNUSED(a_Dt); UNUSED(a_ChunkX); @@ -35,7 +29,7 @@ public: } /// Called when a block changes - virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); + virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk); virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0; @@ -43,9 +37,9 @@ protected: friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up /// Called to simulate a new block - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0; + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk) = 0; - cWorld & m_World; + WorldType & m_World; } ; |