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author | peterbell10 <peterbell10@live.co.uk> | 2018-09-24 22:33:39 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2018-09-24 22:33:39 +0200 |
commit | 4727ed20846bb3d1a9eabb27aaaa9c5524129556 (patch) | |
tree | d6206a51db95a15fd3dfadb9691c868fc6bd8bd1 /src/Simulator/SandSimulator.cpp | |
parent | Add BurnsInDaylight to Lua API and Monsters.ini (#4295) (diff) | |
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Diffstat (limited to 'src/Simulator/SandSimulator.cpp')
-rw-r--r-- | src/Simulator/SandSimulator.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index 53dc3f94d..a75ea2d11 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -55,9 +55,9 @@ void cSandSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, Pos.y = itr->y; Pos.z = itr->z + BaseZ; /* - LOGD( - "Creating a falling block at {%d, %d, %d} of type %s, block below: %s", - Pos.x, Pos.y, Pos.z, ItemTypeToString(BlockType).c_str(), ItemTypeToString(BlockBelow).c_str() + FLOGD( + "Creating a falling block at {0} of type {1}, block below: {2}", + Pos, ItemTypeToString(BlockType), ItemTypeToString(BlockBelow) ); */ |