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authorAiden Neill <aidenneill@gmail.com>2020-12-19 02:42:34 +0100
committerGitHub <noreply@github.com>2020-12-19 02:42:34 +0100
commita7e9f88ff3dba3b99b58d2bf9ed2350e6154d876 (patch)
tree926f6dbc58ba7decf902d4f86bc72690e30337a3 /src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h
parentAdded dimension check to nether portal (#5068) (diff)
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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h
new file mode 100644
index 000000000..160486d29
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+++ b/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h
@@ -0,0 +1,66 @@
+
+#pragma once
+
+#include "World.h"
+
+
+
+
+
+namespace DaylightSensorHandler
+{
+ inline PowerLevel GetPowerLevel(const cChunk & a_Chunk, const Vector3i a_Position)
+ {
+ if (a_Chunk.GetBlock(a_Position) == E_BLOCK_INVERTED_DAYLIGHT_SENSOR)
+ {
+ // Inverted sensor directly returns darkened skylight, no fancy tricks:
+ return 15 - a_Chunk.GetSkyLightAltered(a_Position);
+ }
+
+ // The [0, 1) proportion of the current day that has elapsed.
+ const auto ProportionOfDay = a_Chunk.GetWorld()->GetTimeOfDay() * (static_cast<float>(M_PI) / 12000.f);
+
+ // The curved value of darkened skylight, with outputs somewhat similar to Vanilla.
+ const auto RawOutput = a_Chunk.GetSkyLightAltered(a_Position) * (0.6f * std::sin(ProportionOfDay) + 0.5f);
+
+ // Saturate the amplified sine curve at 0 and 15:
+ return static_cast<PowerLevel>(std::clamp(RawOutput, 0.f, 15.f));
+ }
+
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ {
+ UNUSED(a_Chunk);
+ UNUSED(a_BlockType);
+ UNUSED(a_QueryPosition);
+
+ // Daylight sensors only output to immediately surrounding blocks:
+ return IsLinked ? 0 : a_Chunk.GetMeta(a_Position);
+ }
+
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
+ {
+ // LOGD("Evaluating Darryl the daylight sensor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+
+ // We don't need to update the daylight sensor often:
+ DataForChunk(a_Chunk).m_MechanismDelays[a_Position] = std::make_pair(10, bool());
+
+ // What the sensor should output according to the time-power function.
+ const auto PowerLevel = GetPowerLevel(a_Chunk, a_Position);
+
+ // Only update the output if the power level has changed:
+ if (PowerLevel != a_Meta)
+ {
+ a_Chunk.SetMeta(a_Position, PowerLevel);
+ UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
+ }
+ }
+
+ inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
+ {
+ UNUSED(a_Chunk);
+ UNUSED(a_Position);
+ UNUSED(a_BlockType);
+ UNUSED(a_Meta);
+ UNUSED(Callback);
+ }
+};