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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-02-12 00:13:49 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-02-12 00:13:49 +0100 |
commit | a0a44b969ece88d32bcc89fea51b25d819424a06 (patch) | |
tree | c07d732573042c61c1482986284aaf448bbf8866 /src/Simulator/IncrementalRedstoneSimulator.cpp | |
parent | Fixed #190 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 5dba69455..a875c9e4d 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -960,7 +960,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); float Distance = (EntityPos - BlockPos).Length(); - if (Distance < 0.5) + if (Distance <= 0.7) { m_Entity = a_Entity; return true; // Break out, we only need to know for wooden plates that at least one entity is on top |