diff options
author | Mattes D <github@xoft.cz> | 2015-07-31 16:49:10 +0200 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2015-07-31 16:49:10 +0200 |
commit | 6e4122e551eeb41d3e950b363dd837d5586fe560 (patch) | |
tree | b5ee221d8a8e63c7d3b7868da1db19bf717a6ffd /src/Simulator/FluidSimulator.h | |
parent | Merge pull request #2400 from cuberite/OffloadBadChunks (diff) | |
download | cuberite-6e4122e551eeb41d3e950b363dd837d5586fe560.tar cuberite-6e4122e551eeb41d3e950b363dd837d5586fe560.tar.gz cuberite-6e4122e551eeb41d3e950b363dd837d5586fe560.tar.bz2 cuberite-6e4122e551eeb41d3e950b363dd837d5586fe560.tar.lz cuberite-6e4122e551eeb41d3e950b363dd837d5586fe560.tar.xz cuberite-6e4122e551eeb41d3e950b363dd837d5586fe560.tar.zst cuberite-6e4122e551eeb41d3e950b363dd837d5586fe560.zip |
Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FluidSimulator.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h index 6d2c6a679..87a1361f1 100644 --- a/src/Simulator/FluidSimulator.h +++ b/src/Simulator/FluidSimulator.h @@ -24,8 +24,7 @@ enum Direction /** This is a base class for all fluid simulator data classes. -Needed so that cChunk can properly delete instances of fluid simulator data, no matter what simulator it's using -*/ +Needed so that cChunk can properly delete instances of fluid simulator data, no matter what simulator it's using. */ class cFluidSimulatorData { public: @@ -47,10 +46,10 @@ public: // cSimulator overrides: virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; - /// Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard) + /** Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard) */ virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); - /// Creates a ChunkData object for the simulator to use. The simulator returns the correct object type. + /** Creates a ChunkData object for the simulator to use. The simulator returns the correct object type. */ virtual cFluidSimulatorData * CreateChunkData(void) { return nullptr; } bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); } @@ -62,7 +61,7 @@ public: bool IsSolidBlock (BLOCKTYPE a_BlockType); bool IsPassableForFluid(BLOCKTYPE a_BlockType); - /// Returns true if a_Meta1 is a higher fluid than a_Meta2. Takes source blocks into account. + /** Returns true if a_Meta1 is a higher fluid than a_Meta2. Takes source blocks into account. */ bool IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2); protected: |