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author | madmaxoft <github@xoft.cz> | 2014-07-17 23:15:53 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-07-17 23:16:55 +0200 |
commit | c03161f75d22a7965aea20fb9843ae580a07079a (patch) | |
tree | abb301835bb65031bee9e040bde43dd078164692 /src/Simulator/FluidSimulator.cpp | |
parent | More trailing whitespace fixes. (diff) | |
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Diffstat (limited to 'src/Simulator/FluidSimulator.cpp')
-rw-r--r-- | src/Simulator/FluidSimulator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 99aa11728..499e204a1 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -137,7 +137,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a return Y_MINUS; */ - NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted + NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted int X = 0, Z = 0; // Lowest Pos will be stored here if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) // check for upper block to flow because this also affects the flowing direction |