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author | andrew <xdotftw@gmail.com> | 2014-03-07 19:49:40 +0100 |
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committer | andrew <xdotftw@gmail.com> | 2014-03-07 19:49:40 +0100 |
commit | d86fc1af0640675c707330e671d69b23e27d20c1 (patch) | |
tree | 093335d06623b71b7d4577edadec4e401b031f79 /src/Simulator/FloodyFluidSimulator.h | |
parent | Fixed water/lava interaction (diff) | |
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Diffstat (limited to 'src/Simulator/FloodyFluidSimulator.h')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h index c0ccd422f..632de3bb2 100644 --- a/src/Simulator/FloodyFluidSimulator.h +++ b/src/Simulator/FloodyFluidSimulator.h @@ -47,7 +47,10 @@ protected: /** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */ bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - /** Check if block should harden (Water/Lava interaction) */ + /** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block. + * + * Returns whether the block was changed or not. + */ bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta); /** Spread water to neighbors. |