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author | Mattes D <github@xoft.cz> | 2019-10-11 11:02:53 +0200 |
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committer | Mattes D <github@xoft.cz> | 2019-10-28 10:45:43 +0100 |
commit | 61904af626b036b6e4e045ca219b2a361aa45a6e (patch) | |
tree | 60b99ab37c9ec87ca96d403b3254a4da023cf6ac /src/Simulator/FloodyFluidSimulator.h | |
parent | Update README.md (#4423) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h index d193b0f90..1139da1fc 100644 --- a/src/Simulator/FloodyFluidSimulator.h +++ b/src/Simulator/FloodyFluidSimulator.h @@ -42,7 +42,7 @@ protected: /** Checks if the specified block should harden (Water / Lava interaction) and if so, converts it to a suitable block. Returns whether the block was changed or not. */ - bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta); + bool HardenBlock(cChunk * a_Chunk, Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta); /** Spread fluid to XZ neighbors. The coords are of the block currently being processed; a_NewMeta is the new meta for the new fluid block. |