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authorTiger Wang <ziwei.tiger@outlook.com>2020-09-20 15:50:52 +0200
committerGitHub <noreply@github.com>2020-09-20 15:50:52 +0200
commit68cced73afe546328cf94ed07c57deee47bfadec (patch)
tree88be88e3fd4a208b9849e526f1877caa44058ab5 /src/Simulator/FloodyFluidSimulator.cpp
parentAdded armor and shulker box cleaning (#4875) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
index 5f4d5ba85..ff611bbc3 100644
--- a/src/Simulator/FloodyFluidSimulator.cpp
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -299,8 +299,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
// Wash away the block there, if possible:
if (CanWashAway(BlockType))
{
- cBlockHandler * Handler = BlockHandler(BlockType);
- if (Handler->DoesDropOnUnsuitable())
+ if (cBlockHandler::For(BlockType).DoesDropOnUnsuitable())
{
m_World.DropBlockAsPickups(absPos, nullptr, nullptr);
}