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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-09-20 15:50:52 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-20 15:50:52 +0200 |
commit | 68cced73afe546328cf94ed07c57deee47bfadec (patch) | |
tree | 88be88e3fd4a208b9849e526f1877caa44058ab5 /src/Simulator/FloodyFluidSimulator.cpp | |
parent | Added armor and shulker box cleaning (#4875) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index 5f4d5ba85..ff611bbc3 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -299,8 +299,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i // Wash away the block there, if possible: if (CanWashAway(BlockType)) { - cBlockHandler * Handler = BlockHandler(BlockType); - if (Handler->DoesDropOnUnsuitable()) + if (cBlockHandler::For(BlockType).DoesDropOnUnsuitable()) { m_World.DropBlockAsPickups(absPos, nullptr, nullptr); } |